/* * Copyright 2010 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "wine/debug.h" #include "d3dx9_36_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); static const struct ID3DXLineVtbl ID3DXLine_Vtbl; typedef struct ID3DXLineImpl { const ID3DXLineVtbl *lpVtbl; LONG ref; } ID3DXLineImpl; /*** IUnknown methods ***/ static HRESULT WINAPI ID3DXLineImpl_QueryInterface(ID3DXLine* iface, REFIID riid, LPVOID* object) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXLine)) { ID3DXLine_AddRef(iface); *object = This; return S_OK; } ERR("Interface %s not found\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI ID3DXLineImpl_AddRef(ID3DXLine* iface) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; TRACE("(%p)->(): AddRef from %u\n", This, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI ID3DXLineImpl_Release(ID3DXLine* iface) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p)->(): Release from %u\n", This, ref + 1); if (!ref) HeapFree(GetProcessHeap(), 0, This); return ref; } /*** ID3DXLine methods ***/ static HRESULT WINAPI ID3DXLineImpl_GetDevice(ID3DXLine* iface, LPDIRECT3DDEVICE9* device) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(%p): stub\n", This, device); return E_NOTIMPL; } static HRESULT WINAPI ID3DXLineImpl_Begin(ID3DXLine* iface) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static HRESULT WINAPI ID3DXLineImpl_Draw(ID3DXLine* iface, CONST D3DXVECTOR2* vertexlist, DWORD vertexlistcount, D3DCOLOR color) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(%p, %u, %#x): stub\n", This, vertexlist, vertexlistcount, color); return E_NOTIMPL; } static HRESULT WINAPI ID3DXLineImpl_DrawTransform(ID3DXLine* iface, CONST D3DXVECTOR3* vertexlist, DWORD vertexlistcount, CONST D3DXMATRIX* transform, D3DCOLOR color) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(%p, %u, %p, %#x): stub\n", This, vertexlist, vertexlistcount, transform, color); return E_NOTIMPL; } static HRESULT WINAPI ID3DXLineImpl_SetPattern(ID3DXLine* iface, DWORD pattern) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(%#x): stub\n", This, pattern); return E_NOTIMPL; } static DWORD WINAPI ID3DXLineImpl_GetPattern(ID3DXLine* iface) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(): stub\n", This); return 0xFFFFFFFF; } static HRESULT WINAPI ID3DXLineImpl_SetPatternScale(ID3DXLine* iface, FLOAT scale) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(%f): stub\n", This, scale); return E_NOTIMPL; } static FLOAT WINAPI ID3DXLineImpl_GetPatternScale(ID3DXLine* iface) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(): stub\n", This); return 1.0f; } static HRESULT WINAPI ID3DXLineImpl_SetWidth(ID3DXLine* iface, FLOAT width) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(%f): stub\n", This, width); return E_NOTIMPL; } static FLOAT WINAPI ID3DXLineImpl_GetWidth(ID3DXLine* iface) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(): stub\n", This); return 1.0f; } static HRESULT WINAPI ID3DXLineImpl_SetAntialias(ID3DXLine* iface, BOOL antialias) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(%u): stub\n", This, antialias); return E_NOTIMPL; } static BOOL WINAPI ID3DXLineImpl_GetAntialias(ID3DXLine* iface) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(): stub\n", This); return FALSE; } static HRESULT WINAPI ID3DXLineImpl_SetGLLines(ID3DXLine* iface, BOOL gl_lines) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(%u): stub\n", This, gl_lines); return E_NOTIMPL; } static BOOL WINAPI ID3DXLineImpl_GetGLLines(ID3DXLine* iface) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(): stub\n", This); return FALSE; } static HRESULT WINAPI ID3DXLineImpl_End(ID3DXLine* iface) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static HRESULT WINAPI ID3DXLineImpl_OnLostDevice(ID3DXLine* iface) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static HRESULT WINAPI ID3DXLineImpl_OnResetDevice(ID3DXLine* iface) { ID3DXLineImpl *This = (ID3DXLineImpl *)iface; FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static const struct ID3DXLineVtbl ID3DXLine_Vtbl = { /*** IUnknown methods ***/ ID3DXLineImpl_QueryInterface, ID3DXLineImpl_AddRef, ID3DXLineImpl_Release, /*** ID3DXLine methods ***/ ID3DXLineImpl_GetDevice, ID3DXLineImpl_Begin, ID3DXLineImpl_Draw, ID3DXLineImpl_DrawTransform, ID3DXLineImpl_SetPattern, ID3DXLineImpl_GetPattern, ID3DXLineImpl_SetPatternScale, ID3DXLineImpl_GetPatternScale, ID3DXLineImpl_SetWidth, ID3DXLineImpl_GetWidth, ID3DXLineImpl_SetAntialias, ID3DXLineImpl_GetAntialias, ID3DXLineImpl_SetGLLines, ID3DXLineImpl_GetGLLines, ID3DXLineImpl_End, ID3DXLineImpl_OnLostDevice, ID3DXLineImpl_OnResetDevice }; HRESULT WINAPI D3DXCreateLine(LPDIRECT3DDEVICE9 device, LPD3DXLINE* line) { ID3DXLineImpl* object; TRACE("(%p, %p)\n", device, line); if (!device || !line) return D3DERR_INVALIDCALL; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXLineImpl)); if (!object) { ERR("Out of memory\n"); return E_OUTOFMEMORY; } object->lpVtbl = &ID3DXLine_Vtbl; object->ref = 1; *line = (LPD3DXLINE)object; return D3D_OK; }