/* * Copyright 2010 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "wine/debug.h" #include "wine/unicode.h" #include "windef.h" #include "wingdi.h" #include "d3dx9_36_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl; typedef struct ID3DXEffectImpl { const ID3DXEffectVtbl *lpVtbl; LONG ref; } ID3DXEffectImpl; /*** IUnknown methods ***/ static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect* iface, REFIID riid, void** object) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXBaseEffect) || IsEqualGUID(riid, &IID_ID3DXEffect)) { This->lpVtbl->AddRef(iface); *object = This; return S_OK; } ERR("Interface %s not found\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect* iface) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; TRACE("(%p)->(): AddRef from %u\n", This, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect* iface) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p)->(): Release from %u\n", This, ref + 1); if (!ref) HeapFree(GetProcessHeap(), 0, This); return ref; } /*** ID3DXBaseEffect methods ***/ static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect* iface, D3DXEFFECT_DESC* desc) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p): stub\n", This, desc); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, desc); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect* iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, technique, desc); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect* iface, D3DXHANDLE pass, D3DXPASS_DESC* desc) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, pass, desc); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect* iface, D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, shader, desc); return E_NOTIMPL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect* iface, D3DXHANDLE parameter, UINT index) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %u): stub\n", This, parameter, index); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect* iface, D3DXHANDLE parameter, LPCSTR name) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %s): stub\n", This, parameter, name); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect* iface, D3DXHANDLE parameter, LPCSTR semantic) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %s): stub\n", This, parameter, semantic); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect* iface, D3DXHANDLE parameter, UINT index) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %u): stub\n", This, parameter, index); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect* iface, UINT index) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%u): stub\n", This, index); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect* iface, LPCSTR name) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%s): stub\n", This, name); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect* iface, D3DXHANDLE technique, UINT index) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %u): stub\n", This, technique, index); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect* iface, D3DXHANDLE technique, LPCSTR name) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %s): stub\n", This, technique, name); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect* iface, UINT index) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%u): stub\n", This, index); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect* iface, LPCSTR name) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%s): stub\n", This, name); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect* iface, D3DXHANDLE object, UINT index) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %u): stub\n", This, object, index); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect* iface, D3DXHANDLE object, LPCSTR name) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %s): stub\n", This, object, name); return NULL; } static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, data, bytes); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPVOID data, UINT bytes) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, data, bytes); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect* iface, D3DXHANDLE parameter, BOOL b) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %u): stub\n", This, parameter, b); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect* iface, D3DXHANDLE parameter, BOOL* b) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, b); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST BOOL* b, UINT count) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, b, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect* iface, D3DXHANDLE parameter, BOOL* b, UINT count) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, b, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect* iface, D3DXHANDLE parameter, INT n) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %d): stub\n", This, parameter, n); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect* iface, D3DXHANDLE parameter, INT* n) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, n); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST INT* n, UINT count) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, n, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect* iface, D3DXHANDLE parameter, INT* n, UINT count) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, n, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect* iface, D3DXHANDLE parameter, FLOAT f) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %f): stub\n", This, parameter, f); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect* iface, D3DXHANDLE parameter, FLOAT* f) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, f); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST FLOAT* f, UINT count) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, f, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect* iface, D3DXHANDLE parameter, FLOAT* f, UINT count) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, f, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, vector); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXVECTOR4* vector) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, vector); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, vector, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, vector, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, matrix); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX* matrix) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, matrix); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, matrix); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX* matrix) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, matrix); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect* iface, D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u): stub\n", This, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect* iface, D3DXHANDLE parameter, LPCSTR string) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, string); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect* iface, D3DXHANDLE parameter, LPCSTR* string) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, string); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetTexture(ID3DXEffect* iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, texture); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetTexture(ID3DXEffect* iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, texture); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect* iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, pshader); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(ID3DXEffect* iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, vshader); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect* iface, D3DXHANDLE parameter, UINT start, UINT end) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %u, %u): stub\n", This, parameter, start, end); return E_NOTIMPL; } /*** ID3DXEffect methods ***/ static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect* iface, LPD3DXEFFECTPOOL* pool) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p): stub\n", This, pool); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect* iface, D3DXHANDLE technique) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p): stub\n", This, technique); return E_NOTIMPL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect* iface) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(): stub\n", This); return NULL; } static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p): stub\n", This, technique); return D3D_OK; } static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique); return E_NOTIMPL; } static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique); return FALSE; } static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect* iface, UINT *passes, DWORD flags) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %#x): stub\n", This, passes, flags); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect* iface, UINT pass) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%u): stub\n", This, pass); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect* iface) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect* iface, LPDIRECT3DDEVICE9* device) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p): stub\n", This, device); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect* iface, LPD3DXEFFECTSTATEMANAGER manager) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p): stub\n", This, manager); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect* iface, LPD3DXEFFECTSTATEMANAGER* manager) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p): stub\n", This, manager); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(): stub\n", This); return NULL; } static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p): stub\n", This, parameter_block); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p): stub\n", This, parameter_block); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect* iface, LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p): stub\n", This, device, effect); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes) { ID3DXEffectImpl *This = (ID3DXEffectImpl *)iface; FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes); return E_NOTIMPL; } static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl = { /*** IUnknown methods ***/ ID3DXEffectImpl_QueryInterface, ID3DXEffectImpl_AddRef, ID3DXEffectImpl_Release, /*** ID3DXBaseEffect methods ***/ ID3DXEffectImpl_GetDesc, ID3DXEffectImpl_GetParameterDesc, ID3DXEffectImpl_GetTechniqueDesc, ID3DXEffectImpl_GetPassDesc, ID3DXEffectImpl_GetFunctionDesc, ID3DXEffectImpl_GetParameter, ID3DXEffectImpl_GetParameterByName, ID3DXEffectImpl_GetParameterBySemantic, ID3DXEffectImpl_GetParameterElement, ID3DXEffectImpl_GetTechnique, ID3DXEffectImpl_GetTechniqueByName, ID3DXEffectImpl_GetPass, ID3DXEffectImpl_GetPassByName, ID3DXEffectImpl_GetFunction, ID3DXEffectImpl_GetFunctionByName, ID3DXEffectImpl_GetAnnotation, ID3DXEffectImpl_GetAnnotationByName, ID3DXEffectImpl_SetValue, ID3DXEffectImpl_GetValue, ID3DXEffectImpl_SetBool, ID3DXEffectImpl_GetBool, ID3DXEffectImpl_SetBoolArray, ID3DXEffectImpl_GetBoolArray, ID3DXEffectImpl_SetInt, ID3DXEffectImpl_GetInt, ID3DXEffectImpl_SetIntArray, ID3DXEffectImpl_GetIntArray, ID3DXEffectImpl_SetFloat, ID3DXEffectImpl_GetFloat, ID3DXEffectImpl_SetFloatArray, ID3DXEffectImpl_GetFloatArray, ID3DXEffectImpl_SetVector, ID3DXEffectImpl_GetVector, ID3DXEffectImpl_SetVectorArray, ID3DXEffectImpl_GetVectorArray, ID3DXEffectImpl_SetMatrix, ID3DXEffectImpl_GetMatrix, ID3DXEffectImpl_SetMatrixArray, ID3DXEffectImpl_GetMatrixArray, ID3DXEffectImpl_SetMatrixPointerArray, ID3DXEffectImpl_GetMatrixPointerArray, ID3DXEffectImpl_SetMatrixTranspose, ID3DXEffectImpl_GetMatrixTranspose, ID3DXEffectImpl_SetMatrixTransposeArray, ID3DXEffectImpl_GetMatrixTransposeArray, ID3DXEffectImpl_SetMatrixTransposePointerArray, ID3DXEffectImpl_GetMatrixTransposePointerArray, ID3DXEffectImpl_SetString, ID3DXEffectImpl_GetString, ID3DXEffectImpl_SetTexture, ID3DXEffectImpl_GetTexture, ID3DXEffectImpl_GetPixelShader, ID3DXEffectImpl_GetVertexShader, ID3DXEffectImpl_SetArrayRange, /*** ID3DXEffect methods ***/ ID3DXEffectImpl_GetPool, ID3DXEffectImpl_SetTechnique, ID3DXEffectImpl_GetCurrentTechnique, ID3DXEffectImpl_ValidateTechnique, ID3DXEffectImpl_FindNextValidTechnique, ID3DXEffectImpl_IsParameterUsed, ID3DXEffectImpl_Begin, ID3DXEffectImpl_BeginPass, ID3DXEffectImpl_CommitChanges, ID3DXEffectImpl_EndPass, ID3DXEffectImpl_End, ID3DXEffectImpl_GetDevice, ID3DXEffectImpl_OnLostDevice, ID3DXEffectImpl_OnResetDevice, ID3DXEffectImpl_SetStateManager, ID3DXEffectImpl_GetStateManager, ID3DXEffectImpl_BeginParameterBlock, ID3DXEffectImpl_EndParameterBlock, ID3DXEffectImpl_ApplyParameterBlock, ID3DXEffectImpl_DeleteParameterBlock, ID3DXEffectImpl_CloneEffect, ID3DXEffectImpl_SetRawValue }; HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device, LPCVOID srcdata, UINT srcdatalen, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, LPCSTR skip_constants, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT* effect, LPD3DXBUFFER* compilation_errors) { ID3DXEffectImpl* object; FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include, skip_constants, flags, pool, effect, compilation_errors); if (!device || !srcdata) return D3DERR_INVALIDCALL; if (!srcdatalen) return E_FAIL; /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */ if (!effect) return D3D_OK; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXEffectImpl)); if (!object) { ERR("Out of memory\n"); return E_OUTOFMEMORY; } object->lpVtbl = &ID3DXEffect_Vtbl; object->ref = 1; *effect = (LPD3DXEFFECT)object; return D3D_OK; } HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device, LPCVOID srcdata, UINT srcdatalen, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT* effect, LPD3DXBUFFER* compilation_errors) { TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines, include, flags, pool, effect, compilation_errors); return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors); } HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata, UINT srcdatalen, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER* compiler, LPD3DXBUFFER* parse_errors) { FIXME("(%p, %u, %p, %p, %#x, %p, %p): stub\n", srcdata, srcdatalen, defines, include, flags, compiler, parse_errors); return E_NOTIMPL; } static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl; typedef struct ID3DXEffectPoolImpl { const ID3DXEffectPoolVtbl *lpVtbl; LONG ref; } ID3DXEffectPoolImpl; /*** IUnknown methods ***/ static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool* iface, REFIID riid, void** object) { ID3DXEffectPoolImpl *This = (ID3DXEffectPoolImpl *)iface; TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXEffectPool)) { This->lpVtbl->AddRef(iface); *object = This; return S_OK; } WARN("Interface %s not found\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool* iface) { ID3DXEffectPoolImpl *This = (ID3DXEffectPoolImpl *)iface; TRACE("(%p)->(): AddRef from %u\n", This, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool* iface) { ID3DXEffectPoolImpl *This = (ID3DXEffectPoolImpl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p)->(): Release from %u\n", This, ref + 1); if (!ref) HeapFree(GetProcessHeap(), 0, This); return ref; } static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl = { /*** IUnknown methods ***/ ID3DXEffectPoolImpl_QueryInterface, ID3DXEffectPoolImpl_AddRef, ID3DXEffectPoolImpl_Release }; HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL* pool) { ID3DXEffectPoolImpl* object; TRACE("(%p)\n", pool); if (!pool) return D3DERR_INVALIDCALL; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXEffectImpl)); if (!object) { ERR("Out of memory\n"); return E_OUTOFMEMORY; } object->lpVtbl = &ID3DXEffectPool_Vtbl; object->ref = 1; *pool = (LPD3DXEFFECTPOOL)object; return S_OK; } HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) { LPVOID buffer; HRESULT ret; DWORD size; TRACE("(%s): relay\n", debugstr_w(srcfile)); if (!device || !srcfile || !defines) return D3DERR_INVALIDCALL; ret = map_view_of_file(srcfile, &buffer, &size); if (FAILED(ret)) return D3DXERR_INVALIDDATA; ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors); UnmapViewOfFile(buffer); return ret; } HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) { LPWSTR srcfileW; HRESULT ret; DWORD len; TRACE("(void): relay\n"); if (!srcfile || !defines) return D3DERR_INVALIDCALL; len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0); srcfileW = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(WCHAR)); MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len); ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors); HeapFree(GetProcessHeap(), 0, srcfileW); return ret; } HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource, const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) { HRSRC resinfo; TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource)); if (!device || !defines) return D3DERR_INVALIDCALL; resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA); if (resinfo) { LPVOID buffer; HRESULT ret; DWORD size; ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); if (FAILED(ret)) return D3DXERR_INVALIDDATA; return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors); } return D3DXERR_INVALIDDATA; } HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource, const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) { HRSRC resinfo; TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource)); if (!device || !defines) return D3DERR_INVALIDCALL; resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA); if (resinfo) { LPVOID buffer; HRESULT ret; DWORD size; ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); if (FAILED(ret)) return D3DXERR_INVALIDDATA; return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors); } return D3DXERR_INVALIDDATA; } HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource, const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource, const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors) { LPVOID buffer; HRESULT ret; DWORD size; TRACE("(%s): relay\n", debugstr_w(srcfile)); if (!srcfile || !defines) return D3DERR_INVALIDCALL; ret = map_view_of_file(srcfile, &buffer, &size); if (FAILED(ret)) return D3DXERR_INVALIDDATA; ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors); UnmapViewOfFile(buffer); return ret; } HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors) { LPWSTR srcfileW; HRESULT ret; DWORD len; TRACE("(void): relay\n"); if (!srcfile || !defines) return D3DERR_INVALIDCALL; len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0); srcfileW = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(WCHAR)); MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len); ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors); HeapFree(GetProcessHeap(), 0, srcfileW); return ret; } HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, LPCSTR srcresource, const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors) { HRSRC resinfo; TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource)); resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA); if (resinfo) { LPVOID buffer; HRESULT ret; DWORD size; ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); if (FAILED(ret)) return D3DXERR_INVALIDDATA; return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors); } return D3DXERR_INVALIDDATA; } HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, LPCWSTR srcresource, const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors) { HRSRC resinfo; TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource)); resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA); if (resinfo) { LPVOID buffer; HRESULT ret; DWORD size; ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); if (FAILED(ret)) return D3DXERR_INVALIDDATA; return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors); } return D3DXERR_INVALIDDATA; }