/* * IDirect3DCubeTexture9 implementation * * Copyright 2002-2005 Jason Edmeades * Copyright 2002-2005 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); /* IDirect3DCubeTexture9 IUnknown parts follow: */ static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) { IDirect3DCubeTexture9_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { IDirect3DDevice9Ex_AddRef(This->parentDevice); wined3d_mutex_lock(); IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture); wined3d_mutex_unlock(); } return ref; } static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { IDirect3DDevice9Ex *parentDevice = This->parentDevice; TRACE("Releasing child %p\n", This->wineD3DCubeTexture); wined3d_mutex_lock(); IWineD3DCubeTexture_Release(This->wineD3DCubeTexture); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice9Ex_Release(parentDevice); } return ref; } /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice9 *)This->parentDevice; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(refguid), pData, SizeOfData, Flags); wined3d_mutex_lock(); hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(refguid), pData, pSizeOfData); wined3d_mutex_lock(); hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); wined3d_mutex_lock(); hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid); wined3d_mutex_unlock(); return hr; } static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; DWORD ret; TRACE("iface %p, priority %u.\n", iface, PriorityNew); wined3d_mutex_lock(); ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture); wined3d_mutex_unlock(); return ret; } static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture); wined3d_mutex_unlock(); } static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; D3DRESOURCETYPE ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture); wined3d_mutex_unlock(); return ret; } /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; DWORD ret; TRACE("iface %p, lod %u.\n", iface, LODNew); wined3d_mutex_lock(); ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; HRESULT hr; TRACE("iface %p, filter_type %#x.\n", iface, FilterType); wined3d_mutex_lock(); hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType); wined3d_mutex_unlock(); return hr; } static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; D3DTEXTUREFILTERTYPE ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture); wined3d_mutex_unlock(); return ret; } static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture); wined3d_mutex_unlock(); } /* IDirect3DCubeTexture9 Interface follow: */ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; WINED3DSURFACE_DESC wined3ddesc; HRESULT hr; TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc); wined3d_mutex_lock(); hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format); pDesc->Type = wined3ddesc.resource_type; pDesc->Usage = wined3ddesc.usage; pDesc->Pool = wined3ddesc.pool; pDesc->MultiSampleType = wined3ddesc.multisample_type; pDesc->MultiSampleQuality = wined3ddesc.multisample_quality; pDesc->Width = wined3ddesc.width; pDesc->Height = wined3ddesc.height; } return hr; } static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeTexture9 *iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; IWineD3DSurface *mySurface = NULL; UINT sub_resource_idx; HRESULT hr; TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, FaceType, Level, ppCubeMapSurface); wined3d_mutex_lock(); sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level; hr = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, sub_resource_idx, &mySurface); if (SUCCEEDED(hr) && ppCubeMapSurface) { *ppCubeMapSurface = IWineD3DCubeTexture_GetParent(mySurface); IDirect3DSurface9_AddRef(*ppCubeMapSurface); IWineD3DCubeTexture_Release(mySurface); } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9 *iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; UINT sub_resource_idx; HRESULT hr; TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n", iface, FaceType, Level, pLockedRect, pRect, Flags); wined3d_mutex_lock(); sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level; hr = IWineD3DCubeTexture_Map(This->wineD3DCubeTexture, sub_resource_idx, (WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9 *iface, D3DCUBEMAP_FACES FaceType, UINT Level) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; UINT sub_resource_idx; HRESULT hr; TRACE("iface %p, face %#x, level %u.\n", iface, FaceType, Level); wined3d_mutex_lock(); sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level; hr = IWineD3DCubeTexture_Unmap(This->wineD3DCubeTexture, sub_resource_idx); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; HRESULT hr; TRACE("iface %p, face %#x, dirty_rect %p.\n", iface, FaceType, pDirtyRect); wined3d_mutex_lock(); hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect); wined3d_mutex_unlock(); return hr; } static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl = { /* IUnknown */ IDirect3DCubeTexture9Impl_QueryInterface, IDirect3DCubeTexture9Impl_AddRef, IDirect3DCubeTexture9Impl_Release, /* IDirect3DResource9 */ IDirect3DCubeTexture9Impl_GetDevice, IDirect3DCubeTexture9Impl_SetPrivateData, IDirect3DCubeTexture9Impl_GetPrivateData, IDirect3DCubeTexture9Impl_FreePrivateData, IDirect3DCubeTexture9Impl_SetPriority, IDirect3DCubeTexture9Impl_GetPriority, IDirect3DCubeTexture9Impl_PreLoad, IDirect3DCubeTexture9Impl_GetType, /* IDirect3DBaseTexture9 */ IDirect3DCubeTexture9Impl_SetLOD, IDirect3DCubeTexture9Impl_GetLOD, IDirect3DCubeTexture9Impl_GetLevelCount, IDirect3DCubeTexture9Impl_SetAutoGenFilterType, IDirect3DCubeTexture9Impl_GetAutoGenFilterType, IDirect3DCubeTexture9Impl_GenerateMipSubLevels, IDirect3DCubeTexture9Impl_GetLevelDesc, IDirect3DCubeTexture9Impl_GetCubeMapSurface, IDirect3DCubeTexture9Impl_LockRect, IDirect3DCubeTexture9Impl_UnlockRect, IDirect3DCubeTexture9Impl_AddDirtyRect }; static void STDMETHODCALLTYPE cubetexture_wined3d_object_destroyed(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d9_cubetexture_wined3d_parent_ops = { cubetexture_wined3d_object_destroyed, }; HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) { HRESULT hr; texture->lpVtbl = &Direct3DCubeTexture9_Vtbl; texture->ref = 1; wined3d_mutex_lock(); hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage, wined3dformat_from_d3dformat(format), pool, texture, &d3d9_cubetexture_wined3d_parent_ops, &texture->wineD3DCubeTexture); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to create wined3d cube texture, hr %#x.\n", hr); return hr; } texture->parentDevice = (IDirect3DDevice9Ex *)device; IDirect3DDevice9Ex_AddRef(texture->parentDevice); return D3D_OK; }