/* This contains the implementation of the interface Service * Providers require to communicate with Direct Play * * Copyright 2000 Peter Hunnisett */ #include "heap.h" #include "winerror.h" #include "debugtools.h" #include "dpinit.h" #include "dplaysp.h" #include "dplay_global.h" #include "name_server.h" #include "dplayx_messages.h" #include "dplayx_global.h" /* FIXME: For global hack */ /* FIXME: Need to add interface locking inside procedures */ DEFAULT_DEBUG_CHANNEL(dplay) /* Prototypes */ static BOOL DPSP_CreateIUnknown( LPVOID lpSP ); static BOOL DPSP_DestroyIUnknown( LPVOID lpSP ); static BOOL DPSP_CreateDirectPlaySP( LPVOID lpSP, IDirectPlay2Impl* dp ); static BOOL DPSP_DestroyDirectPlaySP( LPVOID lpSP ); /* Predefine the interface */ typedef struct IDirectPlaySPImpl IDirectPlaySPImpl; typedef struct tagDirectPlaySPIUnknownData { ULONG ulObjRef; CRITICAL_SECTION DPSP_lock; } DirectPlaySPIUnknownData; typedef struct tagDirectPlaySPData { LPVOID lpSpRemoteData; DWORD dwSpRemoteDataSize; /* Size of data pointed to by lpSpRemoteData */ LPVOID lpSpLocalData; DWORD dwSpLocalDataSize; /* Size of data pointed to by lpSpLocalData */ IDirectPlay2Impl* dplay; /* FIXME: This should perhaps be iface not impl */ LPVOID lpPlayerData; /* FIXME: Need to figure out how this actually behaves */ DWORD dwPlayerDataSize; } DirectPlaySPData; #define DPSP_IMPL_FIELDS \ ULONG ulInterfaceRef; \ DirectPlaySPIUnknownData* unk; \ DirectPlaySPData* sp; struct IDirectPlaySPImpl { ICOM_VFIELD(IDirectPlaySP); DPSP_IMPL_FIELDS }; /* Forward declaration of virtual tables */ static ICOM_VTABLE(IDirectPlaySP) directPlaySPVT; /* Create the SP interface */ extern HRESULT DPSP_CreateInterface( REFIID riid, LPVOID* ppvObj, IDirectPlay2Impl* dp ) { TRACE( " for %s\n", debugstr_guid( riid ) ); *ppvObj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( IDirectPlaySPImpl ) ); if( *ppvObj == NULL ) { return DPERR_OUTOFMEMORY; } if( IsEqualGUID( &IID_IDirectPlaySP, riid ) ) { ICOM_THIS(IDirectPlaySPImpl,*ppvObj); ICOM_VTBL(This) = &directPlaySPVT; } else { /* Unsupported interface */ HeapFree( GetProcessHeap(), 0, *ppvObj ); *ppvObj = NULL; return E_NOINTERFACE; } /* Initialize it */ if( DPSP_CreateIUnknown( *ppvObj ) && DPSP_CreateDirectPlaySP( *ppvObj, dp ) ) { IDirectPlaySP_AddRef( (LPDIRECTPLAYSP)*ppvObj ); return S_OK; } /* Initialize failed, destroy it */ DPSP_DestroyDirectPlaySP( *ppvObj ); DPSP_DestroyIUnknown( *ppvObj ); HeapFree( GetProcessHeap(), 0, *ppvObj ); *ppvObj = NULL; return DPERR_NOMEMORY; } static BOOL DPSP_CreateIUnknown( LPVOID lpSP ) { ICOM_THIS(IDirectPlaySPImpl,lpSP); This->unk = (DirectPlaySPIUnknownData*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(This->unk) ) ); if ( This->unk == NULL ) { return FALSE; } InitializeCriticalSection( &This->unk->DPSP_lock ); return TRUE; } static BOOL DPSP_DestroyIUnknown( LPVOID lpSP ) { ICOM_THIS(IDirectPlaySPImpl,lpSP); DeleteCriticalSection( &This->unk->DPSP_lock ); HeapFree( GetProcessHeap(), 0, This->unk ); return TRUE; } static BOOL DPSP_CreateDirectPlaySP( LPVOID lpSP, IDirectPlay2Impl* dp ) { ICOM_THIS(IDirectPlaySPImpl,lpSP); This->sp = (DirectPlaySPData*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(This->sp) ) ); if ( This->sp == NULL ) { return FALSE; } This->sp->dplay = dp; /* Normally we should be keeping a reference, but since only the dplay * interface that created us can destroy us, we do not keep a reference * to it (ie we'd be stuck with always having one reference to the dplay * object, and hence us, around). * NOTE: The dp object does reference count us. */ /* IDirectPlayX_AddRef( (LPDIRECTPLAY2)dp ); */ return TRUE; } static BOOL DPSP_DestroyDirectPlaySP( LPVOID lpSP ) { ICOM_THIS(IDirectPlaySPImpl,lpSP); /* Normally we should be keeping a reference, but since only the dplay * interface that created us can destroy us, we do not keep a reference * to it (ie we'd be stuck with always having one reference to the dplay * object, and hence us, around). * NOTE: The dp object does reference count us. */ /*IDirectPlayX_Release( (LPDIRECTPLAY2)This->sp->dplay ); */ HeapFree( GetProcessHeap(), 0, This->sp->lpSpRemoteData ); HeapFree( GetProcessHeap(), 0, This->sp->lpSpLocalData ); /* FIXME: Need to delete player queue */ HeapFree( GetProcessHeap(), 0, This->sp ); return TRUE; } /* Interface implementation */ static HRESULT WINAPI DPSP_QueryInterface ( LPDIRECTPLAYSP iface, REFIID riid, LPVOID* ppvObj ) { ICOM_THIS(IDirectPlaySPImpl,iface); TRACE("(%p)->(%s,%p)\n", This, debugstr_guid( riid ), ppvObj ); *ppvObj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( IDirectPlaySPImpl ) ); if( *ppvObj == NULL ) { return DPERR_OUTOFMEMORY; } CopyMemory( *ppvObj, iface, sizeof( IDirectPlaySPImpl ) ); (*(IDirectPlaySPImpl**)ppvObj)->ulInterfaceRef = 0; if( IsEqualGUID( &IID_IDirectPlaySP, riid ) ) { ICOM_THIS(IDirectPlaySPImpl,*ppvObj); ICOM_VTBL(This) = &directPlaySPVT; } else { /* Unsupported interface */ HeapFree( GetProcessHeap(), 0, *ppvObj ); *ppvObj = NULL; return E_NOINTERFACE; } IDirectPlaySP_AddRef( (LPDIRECTPLAYSP)*ppvObj ); return S_OK; } static ULONG WINAPI DPSP_AddRef ( LPDIRECTPLAYSP iface ) { ULONG ulInterfaceRefCount, ulObjRefCount; ICOM_THIS(IDirectPlaySPImpl,iface); ulObjRefCount = InterlockedIncrement( &This->unk->ulObjRef ); ulInterfaceRefCount = InterlockedIncrement( &This->ulInterfaceRef ); TRACE( "ref count incremented to %lu:%lu for %p\n", ulInterfaceRefCount, ulObjRefCount, This ); return ulObjRefCount; } static ULONG WINAPI DPSP_Release ( LPDIRECTPLAYSP iface ) { ULONG ulInterfaceRefCount, ulObjRefCount; ICOM_THIS(IDirectPlaySPImpl,iface); ulObjRefCount = InterlockedDecrement( &This->unk->ulObjRef ); ulInterfaceRefCount = InterlockedDecrement( &This->ulInterfaceRef ); TRACE( "ref count decremented to %lu:%lu for %p\n", ulInterfaceRefCount, ulObjRefCount, This ); /* Deallocate if this is the last reference to the object */ if( ulObjRefCount == 0 ) { DPSP_DestroyDirectPlaySP( This ); DPSP_DestroyIUnknown( This ); } if( ulInterfaceRefCount == 0 ) { HeapFree( GetProcessHeap(), 0, This ); } return ulInterfaceRefCount; } static HRESULT WINAPI IDirectPlaySPImpl_AddMRUEntry ( LPDIRECTPLAYSP iface, LPCWSTR lpSection, LPCWSTR lpKey, LPCVOID lpData, DWORD dwDataSize, DWORD dwMaxEntries ) { ICOM_THIS(IDirectPlaySPImpl,iface); FIXME( "(%p)->(%p,%p%p,0x%08lx,0x%08lx): stub\n", This, lpSection, lpKey, lpData, dwDataSize, dwMaxEntries ); return DP_OK; } static HRESULT WINAPI IDirectPlaySPImpl_CreateAddress ( LPDIRECTPLAYSP iface, REFGUID guidSP, REFGUID guidDataType, LPCVOID lpData, DWORD dwDataSize, LPVOID lpAddress, LPDWORD lpdwAddressSize ) { ICOM_THIS(IDirectPlaySPImpl,iface); FIXME( "(%p)->(%s,%s,%p,0x%08lx,%p,%p): stub\n", This, debugstr_guid(guidSP), debugstr_guid(guidDataType), lpData, dwDataSize, lpAddress, lpdwAddressSize ); return DP_OK; } static HRESULT WINAPI IDirectPlaySPImpl_EnumAddress ( LPDIRECTPLAYSP iface, LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, LPCVOID lpAddress, DWORD dwAddressSize, LPVOID lpContext ) { ICOM_THIS(IDirectPlaySPImpl,iface); TRACE( "(%p)->(%p,%p,0x%08lx,%p)\n", This, lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext ); DPL_EnumAddress( lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext ); return DP_OK; } static HRESULT WINAPI IDirectPlaySPImpl_EnumMRUEntries ( LPDIRECTPLAYSP iface, LPCWSTR lpSection, LPCWSTR lpKey, LPENUMMRUCALLBACK lpEnumMRUCallback, LPVOID lpContext ) { ICOM_THIS(IDirectPlaySPImpl,iface); FIXME( "(%p)->(%p,%p,%p,%p,): stub\n", This, lpSection, lpKey, lpEnumMRUCallback, lpContext ); return DP_OK; } static HRESULT WINAPI IDirectPlaySPImpl_GetPlayerFlags ( LPDIRECTPLAYSP iface, DPID idPlayer, LPDWORD lpdwPlayerFlags ) { ICOM_THIS(IDirectPlaySPImpl,iface); FIXME( "(%p)->(0x%08lx,%p): stub\n", This, idPlayer, lpdwPlayerFlags ); return DP_OK; } static HRESULT WINAPI IDirectPlaySPImpl_GetSPPlayerData ( LPDIRECTPLAYSP iface, DPID idPlayer, LPVOID* lplpData, LPDWORD lpdwDataSize, DWORD dwFlags ) { ICOM_THIS(IDirectPlaySPImpl,iface); TRACE( "Called on process 0x%08lx\n", GetCurrentProcessId() ); FIXME( "(%p)->(0x%08lx,%p,%p,0x%08lx): stub\n", This, idPlayer, lplpData, lpdwDataSize, dwFlags ); /* What to do in the case where there is nothing set yet? */ *lplpData = This->sp->lpPlayerData; *lpdwDataSize = This->sp->dwPlayerDataSize; return DP_OK; } static HRESULT WINAPI IDirectPlaySPImpl_HandleMessage ( LPDIRECTPLAYSP iface, LPVOID lpMessageBody, DWORD dwMessageBodySize, LPVOID lpMessageHeader ) { LPDPMSG_SENDENVELOPE lpMsg = (LPDPMSG_SENDENVELOPE)lpMessageBody; HRESULT hr = DPERR_GENERIC; WORD wCommandId; WORD wVersion; ICOM_THIS(IDirectPlaySPImpl,iface); TRACE( "Called on process 0x%08lx\n", GetCurrentProcessId() ); FIXME( "(%p)->(%p,0x%08lx,%p): mostly stub\n", This, lpMessageBody, dwMessageBodySize, lpMessageHeader ); wCommandId = lpMsg->wCommandId; wVersion = lpMsg->wVersion; TRACE( "Incomming message has envelope of 0x%08lx, %u, %u\n", lpMsg->dwMagic, wCommandId, wVersion ); if( lpMsg->dwMagic != DPMSGMAGIC_DPLAYMSG ) { ERR( "Unknown magic 0x%08lx!\n", lpMsg->dwMagic ); } switch( lpMsg->wCommandId ) { /* Name server needs to handle this request */ case DPMSGCMD_ENUMSESSIONSREQUEST: { DPSP_REPLYDATA data; data.lpSPMessageHeader = lpMessageHeader; data.idNameServer = 0; data.lpISP = iface; NS_ReplyToEnumSessionsRequest( lpMessageBody, &data, This->sp->dplay ); hr = (This->sp->dplay->dp2->spData.lpCB->Reply)( &data ); if( FAILED(hr) ) { ERR( "Reply failed 0x%08lx\n", hr ); } break; } /* Name server needs to handle this request */ case DPMSGCMD_ENUMSESSIONSREPLY: { NS_SetRemoteComputerAsNameServer( lpMessageHeader, This->sp->dplay->dp2->spData.dwSPHeaderSize, (LPDPMSG_ENUMSESSIONSREPLY)lpMessageBody, This->sp->dplay->dp2->lpNameServerData ); /* No reply expected */ break; } case DPMSGCMD_GETNAMETABLE: case DPMSGCMD_GETNAMETABLEREPLY: case DPMSGCMD_NEWPLAYERIDREPLY: case DPMSGCMD_REQUESTNEWPLAYERID: { DPSP_REPLYDATA data; data.lpMessage = NULL; data.dwMessageSize = 0; /* Pass this message to the dplay interface to handle */ DP_HandleMessage( This->sp->dplay, lpMessageBody, dwMessageBodySize, lpMessageHeader, wCommandId, wVersion, &data.lpMessage, &data.dwMessageSize ); /* Do we want a reply? */ if( data.lpMessage != NULL ) { HRESULT hr; data.lpSPMessageHeader = lpMessageHeader; data.idNameServer = 0; data.lpISP = iface; hr = (This->sp->dplay->dp2->spData.lpCB->Reply)( &data ); if( FAILED(hr) ) { ERR( "Reply failed %s\n", DPLAYX_HresultToString(hr) ); } } break; } default: FIXME( "Unknown Command of %u and size 0x%08lx\n", lpMsg->wCommandId, dwMessageBodySize ); } #if 0 HRESULT hr = DP_OK; HANDLE hReceiveEvent = 0; /* FIXME: Aquire some sort of interface lock */ /* FIXME: Need some sort of context for this callback. Need to determine * how this is actually done with the SP */ /* FIXME: Who needs to delete the message when done? */ switch( lpMsg->dwType ) { case DPSYS_CREATEPLAYERORGROUP: { LPDPMSG_CREATEPLAYERORGROUP msg = (LPDPMSG_CREATEPLAYERORGROUP)lpMsg; if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER ) { hr = DP_IF_CreatePlayer( This, lpMessageHeader, msg->dpId, &msg->dpnName, 0, msg->lpData, msg->dwDataSize, msg->dwFlags, ... ); } else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP ) { /* Group in group situation? */ if( msg->dpIdParent == DPID_NOPARENT_GROUP ) { hr = DP_IF_CreateGroup( This, lpMessageHeader, msg->dpId, &msg->dpnName, 0, msg->lpData, msg->dwDataSize, msg->dwFlags, ... ); } else /* Group in Group */ { hr = DP_IF_CreateGroupInGroup( This, lpMessageHeader, msg->dpIdParent, &msg->dpnName, 0, msg->lpData, msg->dwDataSize, msg->dwFlags, ... ); } } else /* Hmmm? */ { ERR( "Corrupt msg->dwPlayerType for DPSYS_CREATEPLAYERORGROUP\n" ); return; } break; } case DPSYS_DESTROYPLAYERORGROUP: { LPDPMSG_DESTROYPLAYERORGROUP msg = (LPDPMSG_DESTROYPLAYERORGROUP)lpMsg; if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER ) { hr = DP_IF_DestroyPlayer( This, msg->dpId, ... ); } else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP ) { hr = DP_IF_DestroyGroup( This, msg->dpId, ... ); } else /* Hmmm? */ { ERR( "Corrupt msg->dwPlayerType for DPSYS_DESTROYPLAYERORGROUP\n" ); return; } break; } case DPSYS_ADDPLAYERTOGROUP: { LPDPMSG_ADDPLAYERTOGROUP msg = (LPDPMSG_ADDPLAYERTOGROUP)lpMsg; hr = DP_IF_AddPlayerToGroup( This, msg->dpIdGroup, msg->dpIdPlayer, ... ); break; } case DPSYS_DELETEPLAYERFROMGROUP: { LPDPMSG_DELETEPLAYERFROMGROUP msg = (LPDPMSG_DELETEPLAYERFROMGROUP)lpMsg; hr = DP_IF_DeletePlayerFromGroup( This, msg->dpIdGroup, msg->dpIdPlayer, ... ); break; } case DPSYS_SESSIONLOST: { LPDPMSG_SESSIONLOST msg = (LPDPMSG_SESSIONLOST)lpMsg; FIXME( "DPSYS_SESSIONLOST not handled\n" ); break; } case DPSYS_HOST: { LPDPMSG_HOST msg = (LPDPMSG_HOST)lpMsg; FIXME( "DPSYS_HOST not handled\n" ); break; } case DPSYS_SETPLAYERORGROUPDATA: { LPDPMSG_SETPLAYERORGROUPDATA msg = (LPDPMSG_SETPLAYERORGROUPDATA)lpMsg; if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER ) { hr = DP_IF_SetPlayerData( This, msg->dpId, msg->lpData, msg->dwDataSize, DPSET_REMOTE, ... ); } else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP ) { hr = DP_IF_SetGroupData( This, msg->dpId, msg->lpData, msg->dwDataSize, DPSET_REMOTE, ... ); } else /* Hmmm? */ { ERR( "Corrupt msg->dwPlayerType for LPDPMSG_SETPLAYERORGROUPDATA\n" ); return; } break; } case DPSYS_SETPLAYERORGROUPNAME: { LPDPMSG_SETPLAYERORGROUPNAME msg = (LPDPMSG_SETPLAYERORGROUPNAME)lpMsg; if( msg->dwPlayerType == DPPLAYERTYPE_PLAYER ) { hr = DP_IF_SetPlayerName( This, msg->dpId, msg->dpnName, ... ); } else if( msg->dwPlayerType == DPPLAYERTYPE_GROUP ) { hr = DP_IF_SetGroupName( This, msg->dpId, msg->dpnName, ... ); } else /* Hmmm? */ { ERR( "Corrupt msg->dwPlayerType for LPDPMSG_SETPLAYERORGROUPDATA\n" ); return; } break; } case DPSYS_SETSESSIONDESC; { LPDPMSG_SETSESSIONDESC msg = (LPDPMSG_SETSESSIONDESC)lpMsg; hr = DP_IF_SetSessionDesc( This, &msg->dpDesc ); break; } case DPSYS_ADDGROUPTOGROUP: { LPDPMSG_ADDGROUPTOGROUP msg = (LPDPMSG_ADDGROUPTOGROUP)lpMsg; hr = DP_IF_AddGroupToGroup( This, msg->dpIdParentGroup, msg->dpIdGroup, ... ); break; } case DPSYS_DELETEGROUPFROMGROUP: { LPDPMSG_DELETEGROUPFROMGROUP msg = (LPDPMSG_DELETEGROUPFROMGROUP)lpMsg; hr = DP_IF_DeleteGroupFromGroup( This, msg->dpIdParentGroup, msg->dpIdGroup, ... ); break; } case DPSYS_SECUREMESSAGE: { LPDPMSG_SECUREMESSAGE msg = (LPDPMSG_SECUREMESSAGE)lpMsg; FIXME( "DPSYS_SECUREMESSAGE not implemented\n" ); break; } case DPSYS_STARTSESSION: { LPDPMSG_STARTSESSION msg = (LPDPMSG_STARTSESSION)lpMsg; FIXME( "DPSYS_STARTSESSION not implemented\n" ); break; } case DPSYS_CHAT: { LPDPMSG_CHAT msg = (LPDPMSG_CHAT)lpMsg; FIXME( "DPSYS_CHAT not implemeneted\n" ); break; } case DPSYS_SETGROUPOWNER: { LPDPMSG_SETGROUPOWNER msg = (LPDPMSG_SETGROUPOWNER)lpMsg; FIXME( "DPSYS_SETGROUPOWNER not implemented\n" ); break; } case DPSYS_SENDCOMPLETE: { LPDPMSG_SENDCOMPLETE msg = (LPDPMSG_SENDCOMPLETE)lpMsg; FIXME( "DPSYS_SENDCOMPLETE not implemented\n" ); break; } default: { /* NOTE: This should be a user defined type. There is nothing that we * need to do with it except queue it. */ TRACE( "Received user message type(?) 0x%08lx through SP.\n", lpMsg->dwType ); break; } } FIXME( "Queue message in the receive queue. Need some context data!\n" ); if( FAILED(hr) ) { ERR( "Unable to perform action for msg type 0x%08lx\n", lpMsg->dwType ); } /* If a receieve event was registered for this player, invoke it */ if( hReceiveEvent ) { SetEvent( hReceiveEvent ); } #endif return hr; } static HRESULT WINAPI IDirectPlaySPImpl_SetSPPlayerData ( LPDIRECTPLAYSP iface, DPID idPlayer, LPVOID lpData, DWORD dwDataSize, DWORD dwFlags ) { ICOM_THIS(IDirectPlaySPImpl,iface); /* FIXME: I'm not sure if this stuff should be associated with the DPlay * player lists. How else would this stuff get deleted? */ TRACE( "Called on process 0x%08lx\n", GetCurrentProcessId() ); FIXME( "(%p)->(0x%08lx,%p,0x%08lx,0x%08lx): stub\n", This, idPlayer, lpData, dwDataSize, dwFlags ); This->sp->lpPlayerData = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwDataSize ); This->sp->dwPlayerDataSize = dwDataSize; CopyMemory( This->sp->lpPlayerData, lpData, dwDataSize ); return DP_OK; } static HRESULT WINAPI IDirectPlaySPImpl_CreateCompoundAddress ( LPDIRECTPLAYSP iface, LPCDPCOMPOUNDADDRESSELEMENT lpElements, DWORD dwElementCount, LPVOID lpAddress, LPDWORD lpdwAddressSize ) { ICOM_THIS(IDirectPlaySPImpl,iface); FIXME( "(%p)->(%p,0x%08lx,%p,%p): stub\n", This, lpElements, dwElementCount, lpAddress, lpdwAddressSize ); return DP_OK; } static HRESULT WINAPI IDirectPlaySPImpl_GetSPData ( LPDIRECTPLAYSP iface, LPVOID* lplpData, LPDWORD lpdwDataSize, DWORD dwFlags ) { ICOM_THIS(IDirectPlaySPImpl,iface); TRACE( "Called on process 0x%08lx\n", GetCurrentProcessId() ); TRACE( "(%p)->(%p,%p,0x%08lx)\n", This, lplpData, lpdwDataSize, dwFlags ); #if 0 /* This is what the documentation says... */ if( dwFlags != 0 ) { return DPERR_INVALIDPARAMS; } #else /* ... but most service providers call this with 1 */ /* Guess that this is using a DPSET_LOCAL or DPSET_REMOTE type of * thing? */ if( dwFlags != 0 ) { FIXME( "Undocumented dwFlags 0x%08lx used\n", dwFlags ); } #endif /* FIXME: What to do in the case where this isn't initialized yet? */ /* Yes, we're supposed to return a pointer to the memory we have stored! */ if( dwFlags == DPSET_REMOTE ) { *lpdwDataSize = This->sp->dwSpRemoteDataSize; *lplpData = This->sp->lpSpRemoteData; } else if( dwFlags == DPSET_LOCAL ) { *lpdwDataSize = This->sp->dwSpLocalDataSize; *lplpData = This->sp->lpSpLocalData; } return DP_OK; } static HRESULT WINAPI IDirectPlaySPImpl_SetSPData ( LPDIRECTPLAYSP iface, LPVOID lpData, DWORD dwDataSize, DWORD dwFlags ) { LPVOID lpSpData; ICOM_THIS(IDirectPlaySPImpl,iface); TRACE( "Called on process 0x%08lx\n", GetCurrentProcessId() ); TRACE( "(%p)->(%p,0x%08lx,0x%08lx)\n", This, lpData, dwDataSize, dwFlags ); #if 0 /* This is what the documentation says... */ if( dwFlags != 0 ) { return DPERR_INVALIDPARAMS; } #else /* ... but most service providers call this with 1 */ /* Guess that this is using a DPSET_LOCAL or DPSET_REMOTE type of * thing? */ if( dwFlags != 0 ) { FIXME( "Undocumented dwFlags 0x%08lx used\n", dwFlags ); } #endif if( dwFlags == DPSET_REMOTE ) { lpSpData = DPLAYX_PrivHeapAlloc( HEAP_ZERO_MEMORY, dwDataSize ); } else { lpSpData = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwDataSize ); } CopyMemory( lpSpData, lpData, dwDataSize ); /* If we have data already allocated, free it and replace it */ if( dwFlags == DPSET_REMOTE ) { /* FIXME: This doesn't strictly make sense as there is no means to share * this shared data. Must be misinterpreting something... */ if( This->sp->lpSpRemoteData ) { DPLAYX_PrivHeapFree( This->sp->lpSpRemoteData ); } /* NOTE: dwDataSize is also stored in the heap structure */ This->sp->dwSpRemoteDataSize = dwDataSize; This->sp->lpSpRemoteData = lpSpData; } else if ( dwFlags == DPSET_LOCAL ) { if( This->sp->lpSpLocalData ) { HeapFree( GetProcessHeap(), 0, This->sp->lpSpLocalData ); } This->sp->lpSpLocalData = lpSpData; This->sp->dwSpLocalDataSize = dwDataSize; } return DP_OK; } static VOID WINAPI IDirectPlaySPImpl_SendComplete ( LPDIRECTPLAYSP iface, LPVOID unknownA, DWORD unknownB ) { ICOM_THIS(IDirectPlaySPImpl,iface); FIXME( "(%p)->(%p,0x%08lx): stub\n", This, unknownA, unknownB ); } static struct ICOM_VTABLE(IDirectPlaySP) directPlaySPVT = { ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE DPSP_QueryInterface, DPSP_AddRef, DPSP_Release, IDirectPlaySPImpl_AddMRUEntry, IDirectPlaySPImpl_CreateAddress, IDirectPlaySPImpl_EnumAddress, IDirectPlaySPImpl_EnumMRUEntries, IDirectPlaySPImpl_GetPlayerFlags, IDirectPlaySPImpl_GetSPPlayerData, IDirectPlaySPImpl_HandleMessage, IDirectPlaySPImpl_SetSPPlayerData, IDirectPlaySPImpl_CreateCompoundAddress, IDirectPlaySPImpl_GetSPData, IDirectPlaySPImpl_SetSPData, IDirectPlaySPImpl_SendComplete };