/* * Copyright (C) 2010 Stefan Dösinger(for CodeWeavers) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include "wine/test.h" static HWND create_window(void) { WNDCLASS wc = {0}; wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "d3d8_test_wc"; RegisterClass(&wc); return CreateWindow("d3d8_test_wc", "d3d8_test", 0, 0, 0, 0, 0, 0, 0, 0, 0); } static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle) { IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0; IDirect3D8 *d3d8_ptr = 0; IDirect3DDevice8 *device_ptr = 0; D3DPRESENT_PARAMETERS present_parameters; D3DDISPLAYMODE d3ddm; HRESULT hr; d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8"); ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n"); if (!d3d8_create) return NULL; d3d8_ptr = d3d8_create(D3D_SDK_VERSION); if (!d3d8_ptr) { skip("could not create D3D8\n"); return NULL; } IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = create_window(); present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; present_parameters.BackBufferFormat = d3ddm.Format; hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); if(FAILED(hr)) { skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); return NULL; } return device_ptr; } static void lock_flag_test(IDirect3DDevice8 *device) { HRESULT hr; IDirect3DVertexBuffer8 *buffer; unsigned int i; BYTE *data; const struct { DWORD flags; const char *debug_string; HRESULT result; } test_data[] = { {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK }, {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK }, {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK }, {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK }, {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK }, {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3D_OK }, /* Completely bogous flags aren't an error */ {0xdeadbeef, "0xdeadbeef", D3D_OK }, }; hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer); ok(hr == D3D_OK, "IDirect3DDevice8_CreateBuffer failed, 0x%08x\n", hr); for(i = 0; i < (sizeof(test_data) / sizeof(*test_data)); i++) { hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &data, test_data[i].flags); ok(hr == test_data[i].result, "Lock flags %s returned 0x%08x, expected 0x%08x\n", test_data[i].debug_string, hr, test_data[i].result); if(SUCCEEDED(hr)) { ok(data != NULL, "The data pointer returned by Lock is NULL\n"); hr = IDirect3DVertexBuffer8_Unlock(buffer); ok(hr == D3D_OK, "IDirect3DVertexBuffer8_Unlock failed, 0x%08x\n", hr); } } IDirect3DVertexBuffer8_Release(buffer); } START_TEST(buffer) { IDirect3DDevice8 *device_ptr; ULONG refcount; HMODULE d3d8_handle = 0; d3d8_handle = LoadLibraryA("d3d8.dll"); if (!d3d8_handle) { skip("Could not load d3d8.dll\n"); return; } device_ptr = init_d3d8(d3d8_handle); if (!device_ptr) return; lock_flag_test(device_ptr); refcount = IDirect3DDevice8_Release(device_ptr); ok(!refcount, "Device has %u references left\n", refcount); }