/* * Tests for the D3DX9 core interfaces * * Copyright 2009 Tony Wasserka * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "wine/test.h" #include #include "d3dx9core.h" static inline int get_ref(IUnknown *obj) { IUnknown_AddRef(obj); return IUnknown_Release(obj); } static inline void check_ref(IUnknown *obj, int exp) { int ref = get_ref(obj); ok (exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref); } static inline void check_release(IUnknown *obj, int exp) { int ref = IUnknown_Release(obj); ok (ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref); } #define admitted_error 0.0001f static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp) { int i, j, equal=1; for (i=0; i<4; i++) for (j=0; j<4; j++) if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error) equal=0; ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n" "Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n", U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3], U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3], U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3], U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3], U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3], U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3], U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3], U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]); } static void test_ID3DXSprite(IDirect3DDevice9 *device) { ID3DXSprite *sprite; IDirect3D9 *d3d; IDirect3DDevice9 *cmpdev; IDirect3DTexture9 *tex1, *tex2; D3DXMATRIX mat, cmpmat; D3DVIEWPORT9 vp; RECT rect; D3DXVECTOR3 pos, center; HRESULT hr; IDirect3DDevice9_GetDirect3D(device, &d3d); hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_UNKNOWN, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8); IDirect3D9_Release(d3d); ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n"); if (FAILED(hr)) return; hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL); ok (hr == D3D_OK, "Failed to create first texture (error code: %#x)\n", hr); if (FAILED(hr)) return; hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL); ok (hr == D3D_OK, "Failed to create second texture (error code: %#x)\n", hr); if (FAILED(hr)) { IDirect3DTexture9_Release(tex1); return; } /* Test D3DXCreateSprite */ hr = D3DXCreateSprite(device, NULL); ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateSprite(NULL, &sprite); ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateSprite(device, &sprite); ok (hr == D3D_OK, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3D_OK); /* Test ID3DXSprite_GetDevice */ hr = ID3DXSprite_GetDevice(sprite, NULL); ok (hr == D3DERR_INVALIDCALL, "GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev == NULL */ ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev != NULL */ ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DDevice9_Release(device); IDirect3DDevice9_Release(device); /* Test ID3DXSprite_GetTransform */ hr = ID3DXSprite_GetTransform(sprite, NULL); ok (hr == D3DERR_INVALIDCALL, "GetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXSprite_GetTransform(sprite, &mat); ok (hr == D3D_OK, "GetTransform returned %#x, expected %#x\n", hr, D3D_OK); if(SUCCEEDED(hr)) { D3DXMATRIX identity; D3DXMatrixIdentity(&identity); check_mat(mat, identity); } /* Test ID3DXSprite_SetTransform */ /* Set a transform and test if it gets returned correctly */ U(mat).m[0][0]=2.1f; U(mat).m[0][1]=6.5f; U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f; U(mat).m[1][0]=4.2f; U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f; U(mat).m[1][3]=5.5f; U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f; U(mat).m[2][2]=8.6f; U(mat).m[2][3]=8.4f; U(mat).m[3][0]=6.7f; U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f; U(mat).m[3][3]=2.2f; hr = ID3DXSprite_SetTransform(sprite, NULL); ok (hr == D3DERR_INVALIDCALL, "SetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXSprite_SetTransform(sprite, &mat); ok (hr == D3D_OK, "SetTransform returned %#x, expected %#x\n", hr, D3D_OK); if(SUCCEEDED(hr)) { hr=ID3DXSprite_GetTransform(sprite, &cmpmat); if(SUCCEEDED(hr)) check_mat(cmpmat, mat); else skip("GetTransform returned %#x\n", hr); } /* Test ID3DXSprite_SetWorldViewLH/RH */ todo_wine { hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat); ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat); ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL); ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL); ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat); ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat); ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL); ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL); ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); } IDirect3DDevice9_BeginScene(device); /* Test ID3DXSprite_Begin*/ hr = ID3DXSprite_Begin(sprite, 0); ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat); D3DXMatrixIdentity(&cmpmat); check_mat(mat, cmpmat); IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat); check_mat(mat, cmpmat); IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat); IDirect3DDevice9_GetViewport(device, &vp); D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ); check_mat(mat, cmpmat); /* Test ID3DXSprite_Flush and ID3DXSprite_End */ hr = ID3DXSprite_Flush(sprite); ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_End(sprite); ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Flush(sprite); /* May not be called before next Begin */ ok (hr == D3DERR_INVALIDCALL, "Flush returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXSprite_End(sprite); ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* Test ID3DXSprite_Draw */ hr = ID3DXSprite_Begin(sprite, 0); ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n"); else { /* Feed the sprite batch */ int texref1, texref2; SetRect(&rect, 53, 12, 142, 165); pos.x = 2.2f; pos.y = 4.5f; pos.z = 5.1f; center.x = 11.3f; center.y = 3.4f; center.z = 1.2f; texref1 = get_ref((IUnknown*)tex1); texref2 = get_ref((IUnknown*)tex2); hr = ID3DXSprite_Draw(sprite, NULL, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); ok (hr == D3DERR_INVALIDCALL, "Draw returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB( 3, 45, 66)); ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Draw(sprite, tex1, NULL, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Draw(sprite, tex1, &rect, NULL, &pos, D3DCOLOR_XRGB(255, 255, 255)); ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, NULL, D3DCOLOR_XRGB(255, 255, 255)); ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Draw(sprite, tex1, NULL, NULL, NULL, 0); ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); check_ref((IUnknown*)tex1, texref1+5); check_ref((IUnknown*)tex2, texref2+1); hr = ID3DXSprite_Flush(sprite); ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Flush(sprite); /* Flushing twice should work */ ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); check_ref((IUnknown*)tex1, texref1); check_ref((IUnknown*)tex2, texref2); hr = ID3DXSprite_End(sprite); ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); } /* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */ /* Both can be called twice */ hr = ID3DXSprite_OnLostDevice(sprite); ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_OnLostDevice(sprite); ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_OnResetDevice(sprite); ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_OnResetDevice(sprite); ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); /* Make sure everything works like before */ hr = ID3DXSprite_Begin(sprite, 0); ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_Flush(sprite); ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_End(sprite); ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); /* OnResetDevice makes the interface "forget" the Begin call */ hr = ID3DXSprite_Begin(sprite, 0); ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_OnResetDevice(sprite); ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); hr = ID3DXSprite_End(sprite); ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); IDirect3DDevice9_EndScene(device); check_release((IUnknown*)sprite, 0); check_release((IUnknown*)tex2, 0); check_release((IUnknown*)tex1, 0); } START_TEST(core) { HWND wnd; IDirect3D9 *d3d; IDirect3DDevice9 *device; D3DPRESENT_PARAMETERS d3dpp; HRESULT hr; wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!wnd) { skip("Couldn't create application window\n"); return; } if (!d3d) { skip("Couldn't create IDirect3D9 object\n"); DestroyWindow(wnd); return; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); if(FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); return; } test_ID3DXSprite(device); check_release((IUnknown*)device, 0); check_release((IUnknown*)d3d, 0); if (wnd) DestroyWindow(wnd); }