/* * The Wine project - Xinput Joystick Library * Copyright 2018 Aric Stewart * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ typedef struct _xinput_controller { CRITICAL_SECTION crit; XINPUT_CAPABILITIES caps; void *platform_private; /* non-NULL when device is valid; validity may be read without holding crit */ XINPUT_STATE state; XINPUT_VIBRATION vibration; } xinput_controller; CRITICAL_SECTION xinput_crit; xinput_controller controllers[XUSER_MAX_COUNT]; void HID_find_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN; void HID_destroy_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN; void HID_update_state(xinput_controller* device, XINPUT_STATE *state) DECLSPEC_HIDDEN; DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state) DECLSPEC_HIDDEN; void HID_enable(xinput_controller* device, BOOL enable) DECLSPEC_HIDDEN;