/* * Direct Sound Audio Renderer * * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "quartz_private.h" #include "uuids.h" #include "vfwmsgs.h" #include "windef.h" #include "winbase.h" #include "dshow.h" #include "evcode.h" #include "strmif.h" #include "dsound.h" #include "amaudio.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(quartz); /* NOTE: buffer can still be filled completely, * but we start waiting until only this amount is buffered */ static const REFERENCE_TIME DSoundRenderer_Max_Fill = 150 * 10000; typedef struct DSoundRenderImpl { struct strmbase_renderer renderer; IBasicAudio IBasicAudio_iface; IAMDirectSound IAMDirectSound_iface; IUnknown *system_clock; IDirectSound8 *dsound; LPDIRECTSOUNDBUFFER dsbuffer; DWORD buf_size; DWORD in_loop; DWORD last_playpos, writepos; REFERENCE_TIME play_time; LONG volume; LONG pan; } DSoundRenderImpl; static inline DSoundRenderImpl *impl_from_strmbase_renderer(struct strmbase_renderer *iface) { return CONTAINING_RECORD(iface, DSoundRenderImpl, renderer); } static inline DSoundRenderImpl *impl_from_IBaseFilter(IBaseFilter *iface) { return CONTAINING_RECORD(iface, DSoundRenderImpl, renderer.filter.IBaseFilter_iface); } static inline DSoundRenderImpl *impl_from_IBasicAudio(IBasicAudio *iface) { return CONTAINING_RECORD(iface, DSoundRenderImpl, IBasicAudio_iface); } static inline DSoundRenderImpl *impl_from_IAMDirectSound(IAMDirectSound *iface) { return CONTAINING_RECORD(iface, DSoundRenderImpl, IAMDirectSound_iface); } static REFERENCE_TIME time_from_pos(DSoundRenderImpl *This, DWORD pos) { WAVEFORMATEX *wfx = (WAVEFORMATEX *)This->renderer.sink.pin.mt.pbFormat; REFERENCE_TIME ret = 10000000; ret = ret * pos / wfx->nAvgBytesPerSec; return ret; } static DWORD pos_from_time(DSoundRenderImpl *This, REFERENCE_TIME time) { WAVEFORMATEX *wfx = (WAVEFORMATEX *)This->renderer.sink.pin.mt.pbFormat; REFERENCE_TIME ret = time; ret *= wfx->nAvgBytesPerSec; ret /= 10000000; ret -= ret % wfx->nBlockAlign; return ret; } static void DSoundRender_UpdatePositions(DSoundRenderImpl *This, DWORD *seqwritepos, DWORD *minwritepos) { WAVEFORMATEX *wfx = (WAVEFORMATEX *)This->renderer.sink.pin.mt.pbFormat; BYTE *buf1, *buf2; DWORD size1, size2, playpos, writepos, old_writepos, old_playpos, adv; BOOL writepos_set = This->writepos < This->buf_size; /* Update position and zero */ old_writepos = This->writepos; old_playpos = This->last_playpos; if (old_writepos <= old_playpos) old_writepos += This->buf_size; IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, &playpos, &writepos); if (old_playpos > playpos) { adv = This->buf_size + playpos - old_playpos; This->play_time += time_from_pos(This, This->buf_size); } else adv = playpos - old_playpos; This->last_playpos = playpos; if (adv) { TRACE("Moving from %u to %u: clearing %u bytes\n", old_playpos, playpos, adv); IDirectSoundBuffer_Lock(This->dsbuffer, old_playpos, adv, (void**)&buf1, &size1, (void**)&buf2, &size2, 0); memset(buf1, wfx->wBitsPerSample == 8 ? 128 : 0, size1); memset(buf2, wfx->wBitsPerSample == 8 ? 128 : 0, size2); IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2); } *minwritepos = writepos; if (!writepos_set || old_writepos < writepos) { if (writepos_set) { This->writepos = This->buf_size; FIXME("Underrun of data occurred!\n"); } *seqwritepos = writepos; } else *seqwritepos = This->writepos; } static HRESULT DSoundRender_GetWritePos(DSoundRenderImpl *This, DWORD *ret_writepos, REFERENCE_TIME write_at, DWORD *pfree, DWORD *skip) { WAVEFORMATEX *wfx = (WAVEFORMATEX *)This->renderer.sink.pin.mt.pbFormat; DWORD writepos, min_writepos, playpos; REFERENCE_TIME max_lag = 50 * 10000; REFERENCE_TIME cur, writepos_t, delta_t; DSoundRender_UpdatePositions(This, &writepos, &min_writepos); playpos = This->last_playpos; if (This->renderer.filter.pClock) { IReferenceClock_GetTime(This->renderer.filter.pClock, &cur); cur -= This->renderer.stream_start; } else write_at = -1; if (writepos == min_writepos) max_lag = 0; *skip = 0; if (write_at < 0) { *ret_writepos = writepos; goto end; } if (writepos >= playpos) writepos_t = cur + time_from_pos(This, writepos - playpos); else writepos_t = cur + time_from_pos(This, This->buf_size + writepos - playpos); /* write_at: Starting time of sample */ /* cur: current time of play position */ /* writepos_t: current time of our pointer play position */ delta_t = write_at - writepos_t; if (delta_t >= -max_lag && delta_t <= max_lag) { TRACE("Continuing from old position\n"); *ret_writepos = writepos; } else if (delta_t < 0) { REFERENCE_TIME past, min_writepos_t; WARN("Delta too big %i/%i, overwriting old data or even skipping\n", (int)delta_t / 10000, (int)max_lag / 10000); if (min_writepos >= playpos) min_writepos_t = cur + time_from_pos(This, min_writepos - playpos); else min_writepos_t = cur + time_from_pos(This, This->buf_size - playpos + min_writepos); past = min_writepos_t - write_at; if (past >= 0) { DWORD skipbytes = pos_from_time(This, past); WARN("Skipping %u bytes\n", skipbytes); *skip = skipbytes; *ret_writepos = min_writepos; } else { DWORD aheadbytes = pos_from_time(This, -past); WARN("Advancing %u bytes\n", aheadbytes); *ret_writepos = (min_writepos + aheadbytes) % This->buf_size; } } else /* delta_t > 0 */ { DWORD aheadbytes; WARN("Delta too big %i/%i, too far ahead\n", (int)delta_t / 10000, (int)max_lag / 10000); aheadbytes = pos_from_time(This, delta_t); WARN("Advancing %u bytes\n", aheadbytes); if (delta_t >= DSoundRenderer_Max_Fill) return S_FALSE; *ret_writepos = (min_writepos + aheadbytes) % This->buf_size; } end: if (playpos > *ret_writepos) *pfree = playpos - *ret_writepos; else if (playpos == *ret_writepos) *pfree = This->buf_size - wfx->nBlockAlign; else *pfree = This->buf_size + playpos - *ret_writepos; if (time_from_pos(This, This->buf_size - *pfree) >= DSoundRenderer_Max_Fill) { TRACE("Blocked: too full %i / %i\n", (int)(time_from_pos(This, This->buf_size - *pfree)/10000), (int)(DSoundRenderer_Max_Fill / 10000)); return S_FALSE; } return S_OK; } static HRESULT DSoundRender_HandleEndOfStream(DSoundRenderImpl *This) { while (This->renderer.filter.state == State_Running) { DWORD pos1, pos2; DSoundRender_UpdatePositions(This, &pos1, &pos2); if (pos1 == pos2) break; This->in_loop = 1; LeaveCriticalSection(&This->renderer.csRenderLock); WaitForSingleObject(This->renderer.flush_event, 10); EnterCriticalSection(&This->renderer.csRenderLock); This->in_loop = 0; } return S_OK; } static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, REFERENCE_TIME tStart, REFERENCE_TIME tStop, const BYTE *data, DWORD size) { HRESULT hr; while (size && This->renderer.filter.state != State_Stopped) { DWORD writepos, skip = 0, free, size1, size2, ret; BYTE *buf1, *buf2; if (This->renderer.filter.state == State_Running) hr = DSoundRender_GetWritePos(This, &writepos, tStart, &free, &skip); else hr = S_FALSE; if (hr != S_OK) { This->in_loop = 1; LeaveCriticalSection(&This->renderer.csRenderLock); ret = WaitForSingleObject(This->renderer.flush_event, 10); EnterCriticalSection(&This->renderer.csRenderLock); This->in_loop = 0; if (This->renderer.sink.flushing || This->renderer.filter.state == State_Stopped) return This->renderer.filter.state == State_Paused ? S_OK : VFW_E_WRONG_STATE; if (ret != WAIT_TIMEOUT) ERR("%x\n", ret); continue; } tStart = -1; if (skip) FIXME("Sample dropped %u of %u bytes\n", skip, size); if (skip >= size) return S_OK; data += skip; size -= skip; hr = IDirectSoundBuffer_Lock(This->dsbuffer, writepos, min(free, size), (void**)&buf1, &size1, (void**)&buf2, &size2, 0); if (hr != DS_OK) { ERR("Unable to lock sound buffer! (%x)\n", hr); break; } memcpy(buf1, data, size1); if (size2) memcpy(buf2, data+size1, size2); IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2); This->writepos = (writepos + size1 + size2) % This->buf_size; TRACE("Wrote %u bytes at %u, next at %u - (%u/%u)\n", size1+size2, writepos, This->writepos, free, size); data += size1 + size2; size -= size1 + size2; } return S_OK; } static HRESULT WINAPI DSoundRender_ShouldDrawSampleNow(struct strmbase_renderer *iface, IMediaSample *sample, REFERENCE_TIME *start, REFERENCE_TIME *end) { /* We time ourselves do not use the base renderers timing */ return S_OK; } static HRESULT WINAPI DSoundRender_PrepareReceive(struct strmbase_renderer *iface, IMediaSample *pSample) { DSoundRenderImpl *This = impl_from_strmbase_renderer(iface); HRESULT hr; AM_MEDIA_TYPE *amt; if (IMediaSample_GetMediaType(pSample, &amt) == S_OK) { AM_MEDIA_TYPE *orig = &This->renderer.sink.pin.mt; WAVEFORMATEX *origfmt = (WAVEFORMATEX *)orig->pbFormat; WAVEFORMATEX *newfmt = (WAVEFORMATEX *)amt->pbFormat; if (origfmt->wFormatTag == newfmt->wFormatTag && origfmt->nChannels == newfmt->nChannels && origfmt->nBlockAlign == newfmt->nBlockAlign && origfmt->wBitsPerSample == newfmt->wBitsPerSample && origfmt->cbSize == newfmt->cbSize) { if (origfmt->nSamplesPerSec != newfmt->nSamplesPerSec) { hr = IDirectSoundBuffer_SetFrequency(This->dsbuffer, newfmt->nSamplesPerSec); if (FAILED(hr)) return VFW_E_TYPE_NOT_ACCEPTED; FreeMediaType(orig); CopyMediaType(orig, amt); IMediaSample_SetMediaType(pSample, NULL); } } else return VFW_E_TYPE_NOT_ACCEPTED; } return S_OK; } static HRESULT WINAPI DSoundRender_DoRenderSample(struct strmbase_renderer *iface, IMediaSample *pSample) { DSoundRenderImpl *This = impl_from_strmbase_renderer(iface); LPBYTE pbSrcStream = NULL; LONG cbSrcStream = 0; REFERENCE_TIME tStart, tStop; HRESULT hr; TRACE("%p %p\n", iface, pSample); /* Slightly incorrect, Pause completes when a frame is received so we should signal * pause completion here, but for sound playing a single frame doesn't make sense */ hr = IMediaSample_GetPointer(pSample, &pbSrcStream); if (FAILED(hr)) { ERR("Cannot get pointer to sample data (%x)\n", hr); return hr; } hr = IMediaSample_GetTime(pSample, &tStart, &tStop); if (FAILED(hr)) { ERR("Cannot get sample time (%x)\n", hr); tStart = tStop = -1; } IMediaSample_IsDiscontinuity(pSample); if (IMediaSample_IsPreroll(pSample) == S_OK) { TRACE("Preroll!\n"); return S_OK; } cbSrcStream = IMediaSample_GetActualDataLength(pSample); TRACE("Sample data ptr = %p, size = %d\n", pbSrcStream, cbSrcStream); hr = DSoundRender_SendSampleData(This, tStart, tStop, pbSrcStream, cbSrcStream); if (This->renderer.filter.state == State_Running && This->renderer.filter.pClock && tStart >= 0) { REFERENCE_TIME jitter, now = 0; Quality q; IReferenceClock_GetTime(This->renderer.filter.pClock, &now); jitter = now - This->renderer.stream_start - tStart; if (jitter <= -DSoundRenderer_Max_Fill) jitter += DSoundRenderer_Max_Fill; else if (jitter < 0) jitter = 0; q.Type = (jitter > 0 ? Famine : Flood); q.Proportion = 1000; q.Late = jitter; q.TimeStamp = tStart; IQualityControl_Notify((IQualityControl *)This->renderer.qcimpl, &This->renderer.filter.IBaseFilter_iface, q); } return hr; } static HRESULT WINAPI DSoundRender_CheckMediaType(struct strmbase_renderer *iface, const AM_MEDIA_TYPE * pmt) { if (!IsEqualIID(&pmt->majortype, &MEDIATYPE_Audio)) return S_FALSE; if (!IsEqualIID(&pmt->subtype, &MEDIASUBTYPE_PCM)) return S_FALSE; return S_OK; } static void dsound_render_stop_stream(struct strmbase_renderer *iface) { DSoundRenderImpl *This = impl_from_strmbase_renderer(iface); TRACE("(%p/%p)->()\n", This, iface); IDirectSoundBuffer_Stop(This->dsbuffer); This->writepos = This->buf_size; } static void dsound_render_start_stream(struct strmbase_renderer *iface) { DSoundRenderImpl *This = impl_from_strmbase_renderer(iface); TRACE("(%p)\n", This); if (This->renderer.sink.pin.peer) { IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING); } } static HRESULT dsound_render_connect(struct strmbase_renderer *iface, const AM_MEDIA_TYPE *mt) { DSoundRenderImpl *This = impl_from_strmbase_renderer(iface); const WAVEFORMATEX *format = (WAVEFORMATEX *)mt->pbFormat; HRESULT hr = S_OK; DSBUFFERDESC buf_desc; This->buf_size = format->nAvgBytesPerSec; memset(&buf_desc,0,sizeof(DSBUFFERDESC)); buf_desc.dwSize = sizeof(DSBUFFERDESC); buf_desc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN | DSBCAPS_CTRLFREQUENCY | DSBCAPS_GLOBALFOCUS | DSBCAPS_GETCURRENTPOSITION2; buf_desc.dwBufferBytes = This->buf_size; buf_desc.lpwfxFormat = (WAVEFORMATEX *)format; hr = IDirectSound8_CreateSoundBuffer(This->dsound, &buf_desc, &This->dsbuffer, NULL); This->writepos = This->buf_size; if (FAILED(hr)) ERR("Can't create sound buffer (%x)\n", hr); if (SUCCEEDED(hr)) { hr = IDirectSoundBuffer_SetVolume(This->dsbuffer, This->volume); if (FAILED(hr)) ERR("Can't set volume to %d (%x)\n", This->volume, hr); hr = IDirectSoundBuffer_SetPan(This->dsbuffer, This->pan); if (FAILED(hr)) ERR("Can't set pan to %d (%x)\n", This->pan, hr); hr = S_OK; } if (FAILED(hr) && hr != VFW_E_ALREADY_CONNECTED) { if (This->dsbuffer) IDirectSoundBuffer_Release(This->dsbuffer); This->dsbuffer = NULL; } return hr; } static HRESULT WINAPI DSoundRender_BreakConnect(struct strmbase_renderer *iface) { DSoundRenderImpl *This = impl_from_strmbase_renderer(iface); TRACE("(%p)->()\n", iface); if (This->dsbuffer) IDirectSoundBuffer_Release(This->dsbuffer); This->dsbuffer = NULL; return S_OK; } static HRESULT WINAPI DSoundRender_EndOfStream(struct strmbase_renderer *iface) { DSoundRenderImpl *This = impl_from_strmbase_renderer(iface); return DSoundRender_HandleEndOfStream(This); } static HRESULT WINAPI DSoundRender_EndFlush(struct strmbase_renderer *iface) { DSoundRenderImpl *This = impl_from_strmbase_renderer(iface); if (This->dsbuffer) { LPBYTE buffer; DWORD size; /* Force a reset */ IDirectSoundBuffer_Lock(This->dsbuffer, 0, 0, (LPVOID *)&buffer, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER); memset(buffer, 0, size); IDirectSoundBuffer_Unlock(This->dsbuffer, buffer, size, NULL, 0); This->writepos = This->buf_size; } return S_OK; } static void dsound_render_destroy(struct strmbase_renderer *iface) { DSoundRenderImpl *filter = impl_from_strmbase_renderer(iface); if (filter->dsbuffer) IDirectSoundBuffer_Release(filter->dsbuffer); filter->dsbuffer = NULL; if (filter->dsound) IDirectSound8_Release(filter->dsound); filter->dsound = NULL; strmbase_renderer_cleanup(&filter->renderer); CoTaskMemFree(filter); } static HRESULT dsound_render_query_interface(struct strmbase_renderer *iface, REFIID iid, void **out) { DSoundRenderImpl *filter = impl_from_strmbase_renderer(iface); if (IsEqualGUID(iid, &IID_IBasicAudio)) *out = &filter->IBasicAudio_iface; else if (IsEqualGUID(iid, &IID_IReferenceClock)) return IUnknown_QueryInterface(filter->system_clock, iid, out); else if (IsEqualGUID(iid, &IID_IAMDirectSound)) *out = &filter->IAMDirectSound_iface; else return E_NOINTERFACE; IUnknown_AddRef((IUnknown *)*out); return S_OK; } static const struct strmbase_renderer_ops renderer_ops = { .pfnCheckMediaType = DSoundRender_CheckMediaType, .pfnDoRenderSample = DSoundRender_DoRenderSample, .renderer_start_stream = dsound_render_start_stream, .renderer_stop_stream = dsound_render_stop_stream, .pfnShouldDrawSampleNow = DSoundRender_ShouldDrawSampleNow, .pfnPrepareReceive = DSoundRender_PrepareReceive, .renderer_connect = dsound_render_connect, .pfnBreakConnect = DSoundRender_BreakConnect, .pfnEndOfStream = DSoundRender_EndOfStream, .pfnEndFlush = DSoundRender_EndFlush, .renderer_destroy = dsound_render_destroy, .renderer_query_interface = dsound_render_query_interface, }; /*** IUnknown methods ***/ static HRESULT WINAPI Basicaudio_QueryInterface(IBasicAudio *iface, REFIID riid, LPVOID*ppvObj) { DSoundRenderImpl *This = impl_from_IBasicAudio(iface); TRACE("(%p/%p)->(%s, %p)\n", This, iface, debugstr_guid(riid), ppvObj); return IUnknown_QueryInterface(This->renderer.filter.outer_unk, riid, ppvObj); } static ULONG WINAPI Basicaudio_AddRef(IBasicAudio *iface) { DSoundRenderImpl *This = impl_from_IBasicAudio(iface); TRACE("(%p/%p)->()\n", This, iface); return IUnknown_AddRef(This->renderer.filter.outer_unk); } static ULONG WINAPI Basicaudio_Release(IBasicAudio *iface) { DSoundRenderImpl *This = impl_from_IBasicAudio(iface); TRACE("(%p/%p)->()\n", This, iface); return IUnknown_Release(This->renderer.filter.outer_unk); } HRESULT WINAPI basic_audio_GetTypeInfoCount(IBasicAudio *iface, UINT *count) { TRACE("iface %p, count %p.\n", iface, count); *count = 1; return S_OK; } HRESULT WINAPI basic_audio_GetTypeInfo(IBasicAudio *iface, UINT index, LCID lcid, ITypeInfo **typeinfo) { TRACE("iface %p, index %u, lcid %#x, typeinfo %p.\n", iface, index, lcid, typeinfo); return strmbase_get_typeinfo(IBasicAudio_tid, typeinfo); } HRESULT WINAPI basic_audio_GetIDsOfNames(IBasicAudio *iface, REFIID iid, LPOLESTR *names, UINT count, LCID lcid, DISPID *ids) { ITypeInfo *typeinfo; HRESULT hr; TRACE("iface %p, iid %s, names %p, count %u, lcid %#x, ids %p.\n", iface, debugstr_guid(iid), names, count, lcid, ids); if (SUCCEEDED(hr = strmbase_get_typeinfo(IBasicAudio_tid, &typeinfo))) { hr = ITypeInfo_GetIDsOfNames(typeinfo, names, count, ids); ITypeInfo_Release(typeinfo); } return hr; } static HRESULT WINAPI basic_audio_Invoke(IBasicAudio *iface, DISPID id, REFIID iid, LCID lcid, WORD flags, DISPPARAMS *params, VARIANT *result, EXCEPINFO *excepinfo, UINT *error_arg) { ITypeInfo *typeinfo; HRESULT hr; TRACE("iface %p, id %d, iid %s, lcid %#x, flags %#x, params %p, result %p, excepinfo %p, error_arg %p.\n", iface, id, debugstr_guid(iid), lcid, flags, params, result, excepinfo, error_arg); if (SUCCEEDED(hr = strmbase_get_typeinfo(IBasicAudio_tid, &typeinfo))) { hr = ITypeInfo_Invoke(typeinfo, iface, id, flags, params, result, excepinfo, error_arg); ITypeInfo_Release(typeinfo); } return hr; } static HRESULT WINAPI Basicaudio_put_Volume(IBasicAudio *iface, LONG lVolume) { DSoundRenderImpl *This = impl_from_IBasicAudio(iface); TRACE("(%p/%p)->(%d)\n", This, iface, lVolume); if (lVolume > DSBVOLUME_MAX || lVolume < DSBVOLUME_MIN) return E_INVALIDARG; if (This->dsbuffer) { if (FAILED(IDirectSoundBuffer_SetVolume(This->dsbuffer, lVolume))) return E_FAIL; } This->volume = lVolume; return S_OK; } static HRESULT WINAPI Basicaudio_get_Volume(IBasicAudio *iface, LONG *plVolume) { DSoundRenderImpl *This = impl_from_IBasicAudio(iface); TRACE("(%p/%p)->(%p)\n", This, iface, plVolume); if (!plVolume) return E_POINTER; *plVolume = This->volume; return S_OK; } static HRESULT WINAPI Basicaudio_put_Balance(IBasicAudio *iface, LONG lBalance) { DSoundRenderImpl *This = impl_from_IBasicAudio(iface); TRACE("(%p/%p)->(%d)\n", This, iface, lBalance); if (lBalance < DSBPAN_LEFT || lBalance > DSBPAN_RIGHT) return E_INVALIDARG; if (This->dsbuffer) { if (FAILED(IDirectSoundBuffer_SetPan(This->dsbuffer, lBalance))) return E_FAIL; } This->pan = lBalance; return S_OK; } static HRESULT WINAPI Basicaudio_get_Balance(IBasicAudio *iface, LONG *plBalance) { DSoundRenderImpl *This = impl_from_IBasicAudio(iface); TRACE("(%p/%p)->(%p)\n", This, iface, plBalance); if (!plBalance) return E_POINTER; *plBalance = This->pan; return S_OK; } static const IBasicAudioVtbl IBasicAudio_Vtbl = { Basicaudio_QueryInterface, Basicaudio_AddRef, Basicaudio_Release, basic_audio_GetTypeInfoCount, basic_audio_GetTypeInfo, basic_audio_GetIDsOfNames, basic_audio_Invoke, Basicaudio_put_Volume, Basicaudio_get_Volume, Basicaudio_put_Balance, Basicaudio_get_Balance }; /*** IUnknown methods ***/ static HRESULT WINAPI AMDirectSound_QueryInterface(IAMDirectSound *iface, REFIID riid, LPVOID*ppvObj) { DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); TRACE("(%p/%p)->(%s, %p)\n", This, iface, debugstr_guid(riid), ppvObj); return IUnknown_QueryInterface(This->renderer.filter.outer_unk, riid, ppvObj); } static ULONG WINAPI AMDirectSound_AddRef(IAMDirectSound *iface) { DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); TRACE("(%p/%p)->()\n", This, iface); return IUnknown_AddRef(This->renderer.filter.outer_unk); } static ULONG WINAPI AMDirectSound_Release(IAMDirectSound *iface) { DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); TRACE("(%p/%p)->()\n", This, iface); return IUnknown_Release(This->renderer.filter.outer_unk); } /*** IAMDirectSound methods ***/ static HRESULT WINAPI AMDirectSound_GetDirectSoundInterface(IAMDirectSound *iface, IDirectSound **ds) { DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, ds); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_GetPrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf) { DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_GetSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf) { DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_ReleaseDirectSoundInterface(IAMDirectSound *iface, IDirectSound *ds) { DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, ds); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_ReleasePrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf) { DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_ReleaseSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf) { DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_SetFocusWindow(IAMDirectSound *iface, HWND hwnd, BOOL bgaudible) { DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); FIXME("(%p/%p)->(%p,%d): stub\n", This, iface, hwnd, bgaudible); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_GetFocusWindow(IAMDirectSound *iface, HWND *hwnd, BOOL *bgaudible) { DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); FIXME("(%p/%p)->(%p,%p): stub\n", This, iface, hwnd, bgaudible); return E_NOTIMPL; } static const IAMDirectSoundVtbl IAMDirectSound_Vtbl = { AMDirectSound_QueryInterface, AMDirectSound_AddRef, AMDirectSound_Release, AMDirectSound_GetDirectSoundInterface, AMDirectSound_GetPrimaryBufferInterface, AMDirectSound_GetSecondaryBufferInterface, AMDirectSound_ReleaseDirectSoundInterface, AMDirectSound_ReleasePrimaryBufferInterface, AMDirectSound_ReleaseSecondaryBufferInterface, AMDirectSound_SetFocusWindow, AMDirectSound_GetFocusWindow }; HRESULT dsound_render_create(IUnknown *outer, void **out) { static const DSBUFFERDESC buffer_desc = { .dwSize = sizeof(DSBUFFERDESC), .dwFlags = DSBCAPS_PRIMARYBUFFER, }; IDirectSoundBuffer *buffer; DSoundRenderImpl *object; HRESULT hr; if (!(object = CoTaskMemAlloc(sizeof(*object)))) return E_OUTOFMEMORY; memset(object, 0, sizeof(*object)); if (FAILED(hr = strmbase_renderer_init(&object->renderer, outer, &CLSID_DSoundRender, L"Audio Input pin (rendered)", &renderer_ops))) { CoTaskMemFree(object); return hr; } if (FAILED(hr = QUARTZ_CreateSystemClock(&object->renderer.filter.IUnknown_inner, (void **)&object->system_clock))) { strmbase_renderer_cleanup(&object->renderer); CoTaskMemFree(object); return hr; } object->IBasicAudio_iface.lpVtbl = &IBasicAudio_Vtbl; object->IAMDirectSound_iface.lpVtbl = &IAMDirectSound_Vtbl; if (FAILED(hr = DirectSoundCreate8(NULL, &object->dsound, NULL))) { IUnknown_Release(object->system_clock); strmbase_renderer_cleanup(&object->renderer); CoTaskMemFree(object); return hr; } if (FAILED(hr = IDirectSound8_SetCooperativeLevel(object->dsound, GetDesktopWindow(), DSSCL_PRIORITY))) { IDirectSound8_Release(object->dsound); IUnknown_Release(object->system_clock); strmbase_renderer_cleanup(&object->renderer); CoTaskMemFree(object); return hr; } if (SUCCEEDED(hr = IDirectSound8_CreateSoundBuffer(object->dsound, &buffer_desc, &buffer, NULL))) { IDirectSoundBuffer_Play(buffer, 0, 0, DSBPLAY_LOOPING); IDirectSoundBuffer_Release(buffer); } TRACE("Created DirectSound renderer %p.\n", object); *out = &object->renderer.filter.IUnknown_inner; return S_OK; }