/* DirectSound * * Copyright 1998 Marcus Meissner * Copyright 1998 Rob Riggs * Copyright 2000-2002 TransGaming Technologies, Inc. * Copyright 2007 Peter Dons Tychsen * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include /* Insomnia - pow() function */ #define NONAMELESSSTRUCT #define NONAMELESSUNION #include "windef.h" #include "winbase.h" #include "winuser.h" #include "mmsystem.h" #include "winternl.h" #include "wine/debug.h" #include "dsound.h" #include "dsdriver.h" #include "dsound_private.h" WINE_DEFAULT_DEBUG_CHANNEL(dsound); void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan) { double temp; TRACE("(%p)\n",volpan); TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan); /* the AmpFactors are expressed in 16.16 fixed point */ volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff); /* FIXME: dwPan{Left|Right}AmpFactor */ /* FIXME: use calculated vol and pan ampfactors */ temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0)); volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff); temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0)); volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff); TRACE("left = %x, right = %x\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor); } void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan) { double left,right; TRACE("(%p)\n",volpan); TRACE("left=%x, right=%x\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor); if (volpan->dwTotalLeftAmpFactor==0) left=-10000; else left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2); if (volpan->dwTotalRightAmpFactor==0) right=-10000; else right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2); if (leftlVolume=right; volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor; } else { volpan->lVolume=left; volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor; } if (volpan->lVolume < -10000) volpan->lVolume=-10000; volpan->lPan=right-left; if (volpan->lPan < -10000) volpan->lPan=-10000; TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan); } void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb) { TRACE("(%p)\n",dsb); /* calculate the 10ms write lead */ dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign; } /** * Check for application callback requests for when the play position * reaches certain points. * * The offsets that will be triggered will be those between the recorded * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes * beyond that position. */ void DSOUND_CheckEvent(const IDirectSoundBufferImpl *dsb, DWORD playpos, int len) { int i; DWORD offset; LPDSBPOSITIONNOTIFY event; TRACE("(%p,%d)\n",dsb,len); if (dsb->nrofnotifies == 0) return; TRACE("(%p) buflen = %d, playpos = %d, len = %d\n", dsb, dsb->buflen, playpos, len); for (i = 0; i < dsb->nrofnotifies ; i++) { event = dsb->notifies + i; offset = event->dwOffset; TRACE("checking %d, position %d, event = %p\n", i, offset, event->hEventNotify); /* DSBPN_OFFSETSTOP has to be the last element. So this is */ /* OK. [Inside DirectX, p274] */ /* */ /* This also means we can't sort the entries by offset, */ /* because DSBPN_OFFSETSTOP == -1 */ if (offset == DSBPN_OFFSETSTOP) { if (dsb->state == STATE_STOPPED) { SetEvent(event->hEventNotify); TRACE("signalled event %p (%d)\n", event->hEventNotify, i); return; } else return; } if ((playpos + len) >= dsb->buflen) { if ((offset < ((playpos + len) % dsb->buflen)) || (offset >= playpos)) { TRACE("signalled event %p (%d)\n", event->hEventNotify, i); SetEvent(event->hEventNotify); } } else { if ((offset >= playpos) && (offset < (playpos + len))) { TRACE("signalled event %p (%d)\n", event->hEventNotify, i); SetEvent(event->hEventNotify); } } } } /* WAV format info can be found at: * * http://www.cwi.nl/ftp/audio/AudioFormats.part2 * ftp://ftp.cwi.nl/pub/audio/RIFF-format * * Import points to remember: * 8-bit WAV is unsigned * 16-bit WAV is signed */ /* Use the same formulas as pcmconverter.c */ static inline INT16 cvtU8toS16(BYTE b) { return (short)((b+(b << 8))-32768); } static inline BYTE cvtS16toU8(INT16 s) { return (s >> 8) ^ (unsigned char)0x80; } /** * Copy a single frame from the given input buffer to the given output buffer. * Translate 8 <-> 16 bits and mono <-> stereo */ static inline void cp_fields(const IDirectSoundBufferImpl *dsb, const BYTE *ibuf, BYTE *obuf ) { DirectSoundDevice * device = dsb->device; INT fl,fr; if (dsb->pwfx->wBitsPerSample == 8) { if (device->pwfx->wBitsPerSample == 8 && device->pwfx->nChannels == dsb->pwfx->nChannels) { /* avoid needless 8->16->8 conversion */ *obuf=*ibuf; if (dsb->pwfx->nChannels==2) *(obuf+1)=*(ibuf+1); return; } fl = cvtU8toS16(*ibuf); fr = (dsb->pwfx->nChannels==2 ? cvtU8toS16(*(ibuf + 1)) : fl); } else { fl = *((const INT16 *)ibuf); fr = (dsb->pwfx->nChannels==2 ? *(((const INT16 *)ibuf) + 1) : fl); } if (device->pwfx->nChannels == 2) { if (device->pwfx->wBitsPerSample == 8) { *obuf = cvtS16toU8(fl); *(obuf + 1) = cvtS16toU8(fr); return; } if (device->pwfx->wBitsPerSample == 16) { *((INT16 *)obuf) = fl; *(((INT16 *)obuf) + 1) = fr; return; } } if (device->pwfx->nChannels == 1) { fl = (fl + fr) >> 1; if (device->pwfx->wBitsPerSample == 8) { *obuf = cvtS16toU8(fl); return; } if (device->pwfx->wBitsPerSample == 16) { *((INT16 *)obuf) = fl; return; } } } /** * Mix at most the given amount of data into the given device buffer from the * given secondary buffer, starting from the dsb's first currently unmixed * frame (buf_mixpos), translating frequency (pitch), stereo/mono and * bits-per-sample. The secondary buffer sample is looped if it is not * long enough and it is a looping buffer. * (Doesn't perform any mixing - this is a straight copy operation). * * Now with PerfectPitch (tm) technology * * dsb = the secondary buffer * buf = the device buffer * len = number of bytes to store in the device buffer * * Returns: the number of bytes read from the secondary buffer * (ie. len, adjusted for frequency, number of channels and sample size, * and limited by buffer length for non-looping buffers) */ static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len) { INT i, size, ipos, ilen; BYTE *ibp, *obp; INT iAdvance = dsb->pwfx->nBlockAlign; INT oAdvance = dsb->device->pwfx->nBlockAlign; ibp = dsb->buffer->memory + dsb->buf_mixpos; obp = buf; TRACE("(%p, %p, %p), buf_mixpos=%d\n", dsb, ibp, obp, dsb->buf_mixpos); /* Check for the best case */ if ((dsb->freq == dsb->device->pwfx->nSamplesPerSec) && (dsb->pwfx->wBitsPerSample == dsb->device->pwfx->wBitsPerSample) && (dsb->pwfx->nChannels == dsb->device->pwfx->nChannels)) { INT bytesleft = dsb->buflen - dsb->buf_mixpos; TRACE("(%p) Best case\n", dsb); if (len <= bytesleft ) CopyMemory(obp, ibp, len); else { /* wrap */ CopyMemory(obp, ibp, bytesleft); CopyMemory(obp + bytesleft, dsb->buffer->memory, len - bytesleft); } return len; } /* Check for same sample rate */ if (dsb->freq == dsb->device->pwfx->nSamplesPerSec) { TRACE("(%p) Same sample rate %d = primary %d\n", dsb, dsb->freq, dsb->device->pwfx->nSamplesPerSec); ilen = 0; for (i = 0; i < len; i += oAdvance) { cp_fields(dsb, ibp, obp ); ibp += iAdvance; ilen += iAdvance; obp += oAdvance; if (ibp >= (BYTE *)(dsb->buffer->memory + dsb->buflen)) ibp = dsb->buffer->memory; /* wrap */ } return (ilen); } /* Mix in different sample rates */ /* */ /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */ /* Patent Pending :-] */ /* Patent enhancements (c) 2000 Ove K�ven, * TransGaming Technologies Inc. */ /* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n", dsb, dsb->freq, dsb->device->pwfx->nSamplesPerSec); */ size = len / oAdvance; ilen = 0; ipos = dsb->buf_mixpos; for (i = 0; i < size; i++) { cp_fields(dsb, (dsb->buffer->memory + ipos), obp); obp += oAdvance; dsb->freqAcc += dsb->freqAdjust; if (dsb->freqAcc >= (1<freqAcc>>DSOUND_FREQSHIFT) * iAdvance; dsb->freqAcc &= (1<buflen; } } return ilen; } static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len) { INT i; BYTE *bpc = buf; INT16 *bps = (INT16 *) buf; TRACE("(%p,%p,%d)\n",dsb,buf,len); TRACE("left = %x, right = %x\n", dsb->volpan.dwTotalLeftAmpFactor, dsb->volpan.dwTotalRightAmpFactor); if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) && (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) && !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D)) return; /* Nothing to do */ /* If we end up with some bozo coder using panning or 3D sound */ /* with a mono primary buffer, it could sound very weird using */ /* this method. Oh well, tough patooties. */ switch (dsb->device->pwfx->wBitsPerSample) { case 8: /* 8-bit WAV is unsigned, but we need to operate */ /* on signed data for this to work properly */ switch (dsb->device->pwfx->nChannels) { case 1: for (i = 0; i < len; i++) { INT val = *bpc - 128; val = (val * dsb->volpan.dwTotalLeftAmpFactor) >> 16; *bpc = val + 128; bpc++; } break; case 2: for (i = 0; i < len; i+=2) { INT val = *bpc - 128; val = (val * dsb->volpan.dwTotalLeftAmpFactor) >> 16; *bpc++ = val + 128; val = *bpc - 128; val = (val * dsb->volpan.dwTotalRightAmpFactor) >> 16; *bpc = val + 128; bpc++; } break; default: FIXME("doesn't support %d channels\n", dsb->device->pwfx->nChannels); break; } break; case 16: /* 16-bit WAV is signed -- much better */ switch (dsb->device->pwfx->nChannels) { case 1: for (i = 0; i < len; i += 2) { *bps = (*bps * dsb->volpan.dwTotalLeftAmpFactor) >> 16; bps++; } break; case 2: for (i = 0; i < len; i += 4) { *bps = (*bps * dsb->volpan.dwTotalLeftAmpFactor) >> 16; bps++; *bps = (*bps * dsb->volpan.dwTotalRightAmpFactor) >> 16; bps++; } break; default: FIXME("doesn't support %d channels\n", dsb->device->pwfx->nChannels); break; } break; default: FIXME("doesn't support %d bit samples\n", dsb->device->pwfx->wBitsPerSample); break; } } /** * Make sure the device's tmp_buffer is at least the given size. Return a * pointer to it. */ static LPBYTE DSOUND_tmpbuffer(DirectSoundDevice *device, DWORD len) { TRACE("(%p,%d)\n", device, len); if (len > device->tmp_buffer_len) { if (device->tmp_buffer) device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, device->tmp_buffer, len); else device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, len); device->tmp_buffer_len = len; } return device->tmp_buffer; } /** * Mix (at most) the given number of bytes into the given position of the * device buffer, from the secondary buffer "dsb" (starting at the current * mix position for that buffer). * * Returns the number of bytes actually mixed into the device buffer. This * will match fraglen unless the end of the secondary buffer is reached * (and it is not looping). * * dsb = the secondary buffer to mix from * writepos = position (offset) in device buffer to write at * fraglen = number of bytes to mix */ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen) { INT i, len, ilen, field, todo; BYTE *buf, *ibuf; TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen); len = fraglen; if (!(dsb->playflags & DSBPLAY_LOOPING)) { /* This buffer is not looping, so make sure the requested * length will not take us past the end of the buffer */ int secondary_remainder = dsb->buflen - dsb->buf_mixpos; int adjusted_remainder = MulDiv(dsb->device->pwfx->nAvgBytesPerSec, secondary_remainder, dsb->nAvgBytesPerSec); assert(adjusted_remainder >= 0); adjusted_remainder -= adjusted_remainder % dsb->device->pwfx->nBlockAlign; /* data alignment */ /* The adjusted remainder must be at least one sample, * otherwise we will never reach the end of the * secondary buffer, as there will perpetually be a * fractional remainder */ TRACE("secondary_remainder = %d, adjusted_remainder = %d, len = %d\n", secondary_remainder, adjusted_remainder, len); if (adjusted_remainder < len) { TRACE("clipping len to remainder of secondary buffer\n"); len = adjusted_remainder; } if (len == 0) return 0; } if (len % dsb->device->pwfx->nBlockAlign) { INT nBlockAlign = dsb->device->pwfx->nBlockAlign; ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign); len -= len % nBlockAlign; /* data alignment */ } /* Create temp buffer to hold actual resulting data */ if ((buf = ibuf = DSOUND_tmpbuffer(dsb->device, len)) == NULL) return 0; TRACE("MixInBuffer (%p) len = %d, dest = %d\n", dsb, len, writepos); /* first, copy the data from the DirectSoundBuffer into the temporary buffer, translating frequency/bits-per-sample/number-of-channels to match the device settings */ ilen = DSOUND_MixerNorm(dsb, ibuf, len); /* then apply the correct volume, if necessary */ if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D)) DSOUND_MixerVol(dsb, ibuf, len); /* Now mix the temporary buffer into the devices main buffer */ if (dsb->device->pwfx->wBitsPerSample == 8) { BYTE *obuf = dsb->device->buffer + writepos; if ((writepos + len) <= dsb->device->buflen) todo = len; else todo = dsb->device->buflen - writepos; for (i = 0; i < todo; i++) { /* 8-bit WAV is unsigned */ field = (*ibuf++ - 128); field += (*obuf - 128); if (field > 127) field = 127; else if (field < -128) field = -128; *obuf++ = field + 128; } if (todo < len) { todo = len - todo; obuf = dsb->device->buffer; for (i = 0; i < todo; i++) { /* 8-bit WAV is unsigned */ field = (*ibuf++ - 128); field += (*obuf - 128); if (field > 127) field = 127; else if (field < -128) field = -128; *obuf++ = field + 128; } } } else { INT16 *ibufs, *obufs; ibufs = (INT16 *) ibuf; obufs = (INT16 *)(dsb->device->buffer + writepos); if ((writepos + len) <= dsb->device->buflen) todo = len / 2; else todo = (dsb->device->buflen - writepos) / 2; for (i = 0; i < todo; i++) { /* 16-bit WAV is signed */ field = *ibufs++; field += *obufs; if (field > 32767) field = 32767; else if (field < -32768) field = -32768; *obufs++ = field; } if (todo < (len / 2)) { todo = (len / 2) - todo; obufs = (INT16 *)dsb->device->buffer; for (i = 0; i < todo; i++) { /* 16-bit WAV is signed */ field = *ibufs++; field += *obufs; if (field > 32767) field = 32767; else if (field < -32768) field = -32768; *obufs++ = field; } } } if (dsb->leadin && (dsb->startpos > dsb->buf_mixpos) && (dsb->startpos <= dsb->buf_mixpos + ilen)) { /* HACK... leadin should be reset when the PLAY position reaches the startpos, * not the MIX position... but if the sound buffer is bigger than our prebuffering * (which must be the case for the streaming buffers that need this hack anyway) * plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */ dsb->leadin = FALSE; } /* check for notification positions */ if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY && dsb->state != STATE_STARTING) { DSOUND_CheckEvent(dsb, dsb->buf_mixpos, ilen); } dsb->buf_mixpos += ilen; if (dsb->buf_mixpos >= dsb->buflen) { if (dsb->playflags & DSBPLAY_LOOPING) { /* wrap */ dsb->buf_mixpos %= dsb->buflen; if (dsb->leadin && (dsb->startpos <= dsb->buf_mixpos)) dsb->leadin = FALSE; /* HACK: see above */ } else if (dsb->buf_mixpos > dsb->buflen) { ERR("Mixpos (%u) past buflen (%u), capping...\n", dsb->buf_mixpos, dsb->buflen); dsb->buf_mixpos = dsb->buflen; } } /* increase mix position */ dsb->primary_mixpos += len; dsb->primary_mixpos %= dsb->device->buflen; return len; } /** * Calculate the distance between two buffer offsets, taking wraparound * into account. */ static inline DWORD DSOUND_BufPtrDiff(DWORD buflen, DWORD ptr1, DWORD ptr2) { if (ptr1 >= ptr2) { return ptr1 - ptr2; } else { return buflen + ptr1 - ptr2; } } /** * Mix some frames from the given secondary buffer "dsb" into the device * primary buffer. * * dsb = the secondary buffer * writepos = the current safe-to-write position in the device buffer * mixlen = the maximum number of bytes in the primary buffer to mix, from the * current writepos. * * Returns: the number of bytes beyond the writepos that were mixed. */ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mixlen) { /* The buffer's primary_mixpos may be before or after the the device * buffer's mixpos, but both must be ahead of writepos. */ DWORD primary_done, buflen = dsb->buflen / dsb->pwfx->nBlockAlign * dsb->device->pwfx->nBlockAlign; TRACE("(%p,%d,%d)\n",dsb,writepos,mixlen); TRACE("writepos=%d, buf_mixpos=%d, primary_mixpos=%d, mixlen=%d\n", writepos, dsb->buf_mixpos, dsb->primary_mixpos, mixlen); TRACE("looping=%d, startpos=%d, leadin=%d, buflen=%d\n", dsb->playflags, dsb->startpos, dsb->leadin, dsb->buflen); /* calculate how much pre-buffering has already been done for this buffer */ primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos); /* sanity */ if(mixlen < primary_done) { /* Should *NEVER* happen */ ERR("Fatal error. Under/Overflow? primary_done=%d, mixpos=%d, primary_mixpos=%d, writepos=%d, mixlen=%d\n", primary_done,dsb->buf_mixpos,dsb->primary_mixpos, writepos, mixlen); return 0; } /* take into acount already mixed data */ mixlen -= primary_done; TRACE("primary_done=%d, mixlen (primary) = %i\n", primary_done, mixlen); if ((dsb->playflags & DSBPLAY_LOOPING) && mixlen > buflen) { while (mixlen > buflen) { DWORD mixedlength = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, buflen); mixlen -= buflen; if (!mixedlength) { mixlen = 0; break; } } } /* clip to valid length */ mixlen = (buflen < mixlen) ? buflen : mixlen; TRACE("mixlen (buffer)=%d\n", mixlen); if (mixlen) /* mix more data */ mixlen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixlen); TRACE("new primary_mixpos=%d, mixed data len=%d, buffer left = %d\n", dsb->primary_mixpos, mixlen, (dsb->buflen - dsb->buf_mixpos)); /* re-calculate the primary done */ primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos); /* check if buffer should be considered complete */ if (((dsb->buflen - dsb->buf_mixpos) < dsb->writelead) && !(dsb->playflags & DSBPLAY_LOOPING)) { TRACE("Buffer reached end. Stopped\n"); dsb->state = STATE_STOPPED; dsb->buf_mixpos = 0; dsb->leadin = FALSE; } /* Report back the total prebuffered amount for this buffer */ return primary_done; } /** * For a DirectSoundDevice, go through all the currently playing buffers and * mix them in to the device buffer. * * playpos = the current play position in the primary buffer * writepos = the current safe-to-write position in the primary buffer * mixlen = the maximum amount to mix into the primary buffer * (beyond the current writepos) * recover = true if the sound device may have been reset and the write * position in the device buffer changed * all_stopped = reports back if all buffers have stopped * * Returns: the length beyond the writepos that was mixed to. */ static DWORD DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos, DWORD mixlen, BOOL recover, BOOL *all_stopped) { INT i, len; DWORD minlen = 0; IDirectSoundBufferImpl *dsb; /* unless we find a running buffer, all have stopped */ *all_stopped = TRUE; TRACE("(%d,%d,%d)\n", writepos, mixlen, recover); for (i = 0; i < device->nrofbuffers; i++) { dsb = device->buffers[i]; TRACE("MixToPrimary for %p, state=%d\n", dsb, dsb->state); if (dsb->buflen && dsb->state && !dsb->hwbuf) { TRACE("Checking %p, mixlen=%d\n", dsb, mixlen); RtlAcquireResourceShared(&dsb->lock, TRUE); /* if buffer is stopping it is stopped now */ if (dsb->state == STATE_STOPPING) { dsb->state = STATE_STOPPED; DSOUND_CheckEvent(dsb, 0, 0); } else { /* if recovering, reset the mix position */ if ((dsb->state == STATE_STARTING) || recover) { dsb->primary_mixpos = writepos; } /* mix next buffer into the main buffer */ len = DSOUND_MixOne(dsb, writepos, mixlen); /* if the buffer was starting, it must be playing now */ if (dsb->state == STATE_STARTING) dsb->state = STATE_PLAYING; /* check if min-len should be initialized */ if(minlen == 0) minlen = len; /* record the minimum length mixed from all buffers */ /* we only want to return the length which *all* buffers have mixed */ if(len != 0) minlen = (len < minlen) ? len : minlen; } if(dsb->state != STATE_STOPPED){ *all_stopped = FALSE; } RtlReleaseResource(&dsb->lock); } } TRACE("Mixed at least %d from all buffers\n", minlen); return minlen; } /** * Add buffers to the emulated wave device system. * * device = The current dsound playback device * force = If TRUE, the function will buffer up as many frags as possible, * even though and will ignore the actual state of the primary buffer. * * Returns: None */ static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force) { DWORD prebuf_frags, wave_writepos, wave_fragpos, i; TRACE("(%p)\n", device); /* calculate the current wave frag position */ wave_fragpos = (device->pwplay + device->pwqueue) % DS_HEL_FRAGS; /* calculte the current wave write position */ wave_writepos = wave_fragpos * device->fraglen; TRACE("wave_fragpos = %i, wave_writepos = %i, pwqueue = %i, prebuf = %i\n", wave_fragpos, wave_writepos, device->pwqueue, device->prebuf); if(force == FALSE){ /* check remaining prebuffered frags */ prebuf_frags = DSOUND_BufPtrDiff(device->buflen, device->mixpos, wave_writepos); prebuf_frags = prebuf_frags / device->fraglen; } else{ /* buffer the maximum amount of frags */ prebuf_frags = device->prebuf; } /* limit to the queue we have left */ if((prebuf_frags + device->pwqueue) > device->prebuf) prebuf_frags = device->prebuf - device->pwqueue; TRACE("prebuf_frags = %i\n", prebuf_frags); /* adjust queue */ device->pwqueue += prebuf_frags; /* get out of CS when calling the wave system */ LeaveCriticalSection(&(device->mixlock)); /* **** */ /* queue up the new buffers */ for(i=0; ihwo, device->pwave[wave_fragpos], sizeof(WAVEHDR)); wave_fragpos++; wave_fragpos %= DS_HEL_FRAGS; } /* **** */ EnterCriticalSection(&(device->mixlock)); TRACE("queue now = %i\n", device->pwqueue); } /** * Perform mixing for a Direct Sound device. That is, go through all the * secondary buffers (the sound bites currently playing) and mix them in * to the primary buffer (the device buffer). */ static void DSOUND_PerformMix(DirectSoundDevice *device) { TRACE("(%p)\n", device); /* **** */ EnterCriticalSection(&(device->mixlock)); if (device->priolevel != DSSCL_WRITEPRIMARY) { BOOL recover = FALSE, all_stopped = FALSE; DWORD playpos, writepos, writelead, maxq, frag, prebuff_max, prebuff_left, size1, size2; LPVOID buf1, buf2; BOOL lock = (device->hwbuf && !(device->drvdesc.dwFlags & DSDDESC_DONTNEEDPRIMARYLOCK)); int nfiller; /* the sound of silence */ nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0; /* get the position in the primary buffer */ if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){ LeaveCriticalSection(&(device->mixlock)); return; } TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n", playpos,writepos,device->playpos,device->mixpos,device->buflen); assert(device->playpos < device->buflen); /* wipe out just-played sound data */ if (playpos < device->playpos) { buf1 = device->buffer + device->playpos; buf2 = device->buffer; size1 = device->buflen - device->playpos; size2 = playpos; if (lock) IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0); FillMemory(buf1, size1, nfiller); if (playpos && (!buf2 || !size2)) FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos); FillMemory(buf2, size2, nfiller); if (lock) IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2); } else { buf1 = device->buffer + device->playpos; buf2 = NULL; size1 = playpos - device->playpos; size2 = 0; if (lock) IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0); FillMemory(buf1, size1, nfiller); if (buf2 && size2) { FIXME("%d: There should be no additional buffer here!!\n", __LINE__); FillMemory(buf2, size2, nfiller); } if (lock) IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2); } device->playpos = playpos; /* calc maximum prebuff */ prebuff_max = (device->prebuf * device->fraglen); /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */ prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos); /* find the maximum we can prebuffer from current write position */ maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0; TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n", prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead); /* check for underrun. underrun occurs when the write position passes the mix position */ if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){ if (device->state == STATE_STOPPING || device->state == STATE_PLAYING) WARN("Probable buffer underrun\n"); else TRACE("Buffer starting or buffer underrun\n"); /* recover mixing for all buffers */ recover = TRUE; /* reset mix position to write position */ device->mixpos = writepos; } if (lock) IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, writepos, maxq, 0); /* do the mixing */ frag = DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped); /* update the mix position, taking wrap-around into acount */ device->mixpos = writepos + frag; device->mixpos %= device->buflen; if (lock) { DWORD frag2 = (frag > size1 ? frag - size1 : 0); frag -= frag2; if (frag2 > size2) { FIXME("Buffering too much! (%d, %d, %d, %d)\n", maxq, frag, size2, frag2 - size2); frag2 = size2; } IDsDriverBuffer_Unlock(device->hwbuf, buf1, frag, buf2, frag2); } /* update prebuff left */ prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); /* check if have a whole fragment */ if (prebuff_left >= device->fraglen){ /* update the wave queue if using wave system */ if(device->hwbuf == NULL){ DSOUND_WaveQueue(device,TRUE); } /* buffers are full. start playing if applicable */ if(device->state == STATE_STARTING){ TRACE("started primary buffer\n"); if(DSOUND_PrimaryPlay(device) != DS_OK){ WARN("DSOUND_PrimaryPlay failed\n"); } else{ /* we are playing now */ device->state = STATE_PLAYING; } } /* buffers are full. start stopping if applicable */ if(device->state == STATE_STOPPED){ TRACE("restarting primary buffer\n"); if(DSOUND_PrimaryPlay(device) != DS_OK){ WARN("DSOUND_PrimaryPlay failed\n"); } else{ /* start stopping again. as soon as there is no more data, it will stop */ device->state = STATE_STOPPING; } } } /* if device was stopping, its for sure stopped when all buffers have stopped */ else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){ TRACE("All buffers have stopped. Stopping primary buffer\n"); device->state = STATE_STOPPED; /* stop the primary buffer now */ DSOUND_PrimaryStop(device); } } else { /* update the wave queue if using wave system */ if(device->hwbuf == NULL) DSOUND_WaveQueue(device, TRUE); else /* Keep alsa happy, which needs GetPosition called once every 10 ms */ IDsDriverBuffer_GetPosition(device->hwbuf, NULL, NULL); /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */ if (device->state == STATE_STARTING) { if (DSOUND_PrimaryPlay(device) != DS_OK) WARN("DSOUND_PrimaryPlay failed\n"); else device->state = STATE_PLAYING; } else if (device->state == STATE_STOPPING) { if (DSOUND_PrimaryStop(device) != DS_OK) WARN("DSOUND_PrimaryStop failed\n"); else device->state = STATE_STOPPED; } } LeaveCriticalSection(&(device->mixlock)); /* **** */ } void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2) { DirectSoundDevice * device = (DirectSoundDevice*)dwUser; DWORD start_time = GetTickCount(); DWORD end_time; TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID,msg,dwUser,dw1,dw2); TRACE("entering at %d\n", start_time); if (DSOUND_renderer[device->drvdesc.dnDevNode] != device) { ERR("dsound died without killing us?\n"); timeKillEvent(timerID); timeEndPeriod(DS_TIME_RES); return; } RtlAcquireResourceShared(&(device->buffer_list_lock), TRUE); if (device->ref) DSOUND_PerformMix(device); RtlReleaseResource(&(device->buffer_list_lock)); end_time = GetTickCount(); TRACE("completed processing at %d, duration = %d\n", end_time, end_time - start_time); } void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2) { DirectSoundDevice * device = (DirectSoundDevice*)dwUser; TRACE("(%p,%x,%x,%x,%x)\n",hwo,msg,dwUser,dw1,dw2); TRACE("entering at %d, msg=%08x(%s)\n", GetTickCount(), msg, msg==MM_WOM_DONE ? "MM_WOM_DONE" : msg==MM_WOM_CLOSE ? "MM_WOM_CLOSE" : msg==MM_WOM_OPEN ? "MM_WOM_OPEN" : "UNKNOWN"); /* check if packet completed from wave driver */ if (msg == MM_WOM_DONE) { /* **** */ EnterCriticalSection(&(device->mixlock)); TRACE("done playing primary pos=%d\n", device->pwplay * device->fraglen); /* update playpos */ device->pwplay++; device->pwplay %= DS_HEL_FRAGS; /* sanity */ if(device->pwqueue == 0){ ERR("Wave queue corrupted!\n"); } /* update queue */ device->pwqueue--; LeaveCriticalSection(&(device->mixlock)); /* **** */ } TRACE("completed\n"); }