/* * Message queues definitions * * Copyright 1993 Alexandre Julliard * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WINE_QUEUE_H #define __WINE_QUEUE_H #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "thread.h" #define WH_NB_HOOKS (WH_MAXHOOK-WH_MINHOOK+1) /* Per-queue data for the message queue * Note that we currently only store the current values for * Active, Capture and Focus windows currently. * It might be necessary to store a pointer to the system message queue * as well since windows 9x maintains per thread system message queues */ typedef struct tagPERQUEUEDATA { HWND hWndFocus; /* Focus window */ HWND hWndActive; /* Active window */ HWND hWndCapture; /* Capture window */ INT16 nCaptureHT; /* Capture info (hit-test) */ ULONG ulRefCount; /* Reference count */ CRITICAL_SECTION cSection; /* Critical section for thread safe access */ } PERQUEUEDATA; struct received_message_info; /* Message queue */ typedef struct tagMESSAGEQUEUE { HQUEUE16 self; /* Handle to self (was: reserved) */ TEB* teb; /* Thread owning queue */ HANDLE server_queue; /* Handle to server-side queue */ DWORD recursion_count; /* Counter to prevent infinite SendMessage recursion */ struct received_message_info *receive_info; /* Info about message being currently received */ DWORD magic; /* magic number should be QUEUE_MAGIC */ DWORD lockCount; /* reference counter */ DWORD GetMessageTimeVal; /* Value for GetMessageTime */ DWORD GetMessagePosVal; /* Value for GetMessagePos */ DWORD GetMessageExtraInfoVal; /* Value for GetMessageExtraInfo */ HCURSOR cursor; /* current cursor */ INT cursor_count; /* cursor show count */ HANDLE16 hCurHook; /* Current hook */ HANDLE16 hooks[WH_NB_HOOKS]; /* Task hooks list */ PERQUEUEDATA *pQData; /* pointer to (shared) PERQUEUEDATA structure */ } MESSAGEQUEUE; #define QUEUE_MAGIC 0xD46E80AF #define MAX_SENDMSG_RECURSION 64 /* Per queue data management methods */ HWND PERQDATA_GetFocusWnd( PERQUEUEDATA *pQData ); HWND PERQDATA_SetFocusWnd( PERQUEUEDATA *pQData, HWND hWndFocus ); HWND PERQDATA_GetActiveWnd( PERQUEUEDATA *pQData ); HWND PERQDATA_SetActiveWnd( PERQUEUEDATA *pQData, HWND hWndActive ); HWND PERQDATA_GetCaptureWnd( INT *hittest ); HWND PERQDATA_SetCaptureWnd( HWND hWndCapture, INT hittest ); /* Message queue management methods */ extern MESSAGEQUEUE *QUEUE_Current(void); extern MESSAGEQUEUE *QUEUE_Lock( HQUEUE16 hQueue ); extern void QUEUE_Unlock( MESSAGEQUEUE *queue ); extern void QUEUE_DeleteMsgQueue(void); #endif /* __WINE_QUEUE_H */