/* * Copyright 2008 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D3D10CORE_PRIVATE_H #define __WINE_D3D10CORE_PRIVATE_H #include "wine/debug.h" #define COBJMACROS #include "winbase.h" #include "winuser.h" #include "objbase.h" #include "d3d10.h" /* TRACE helper functions */ const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology); const char *debug_dxgi_format(DXGI_FORMAT format); /* IDirect3D10Device */ extern const struct ID3D10DeviceVtbl d3d10_device_vtbl; extern const struct IUnknownVtbl d3d10_device_inner_unkown_vtbl; struct d3d10_device { const struct ID3D10DeviceVtbl *vtbl; const struct IUnknownVtbl *inner_unknown_vtbl; IUnknown *outer_unknown; LONG refcount; }; #endif /* __WINE_D3D10CORE_PRIVATE_H */