/* * VGA hardware emulation * * Copyright 1998 Ove Kåven (with some help from Marcus Meissner) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "wincon.h" #include "miscemu.h" #include "dosexe.h" #include "vga.h" #include "ddraw.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(ddraw); static IDirectDraw *lpddraw = NULL; static IDirectDrawSurface *lpddsurf; static IDirectDrawPalette *lpddpal; static DDSURFACEDESC sdesc; static BOOL vga_retrace_vertical; static BOOL vga_retrace_horizontal; /* * Size and location of VGA controller window to framebuffer. * * Note: We support only single window even though some * controllers support two. This should not be changed unless * there are programs that depend on having two windows. */ #define VGA_WINDOW_SIZE (64 * 1024) #define VGA_WINDOW_START ((char *)0xa0000) /* * VGA controller memory is emulated using linear framebuffer. * This frambuffer also acts as an interface * between VGA controller emulation and DirectDraw. * * vga_fb_width: Display width in pixels. Can be modified when * display mode is changed. * vga_fb_height: Display height in pixels. Can be modified when * display mode is changed. * vga_fb_depth: Number of bits used to store single pixel color information. * Each pixel uses (vga_fb_depth+7)/8 bytes because * 1-16 color modes are mapped to 256 color mode. * Can be modified when display mode is changed. * vga_fb_pitch: How many bytes to add to pointer in order to move * from one row to another. This is fixed in VGA modes, * but can be modified in SVGA modes. * vga_fb_offset: Offset added to framebuffer start address in order * to find the display origin. Programs use this to do * double buffering and to scroll display. The value can * be modified in VGA and SVGA modes. * vga_fb_size: How many bytes are allocated to framebuffer. * VGA framebuffers are always larger than display size and * SVGA framebuffers may also be. * vga_fb_data: Pointer to framebuffer start. * vga_fb_window: Offset of 64k window 0xa0000 in bytes from framebuffer start. * This value is >= 0, if mode uses linear framebuffer and * -1, if mode uses color planes. This value is fixed * in all modes except 0x13 (256 color VGA) where * 0 means normal mode and -1 means Mode-X (unchained mode). */ static int vga_fb_width; static int vga_fb_height; static int vga_fb_depth; static int vga_fb_pitch; static int vga_fb_offset; static int vga_fb_size = 0; static char *vga_fb_data = 0; static int vga_fb_window = 0; /* * VGA text mode data. * * vga_text_attr: Current active attribute. * vga_text_old: Last data sent to console. * This is used to optimize console updates. * vga_text_width: Width of the text display in characters. * vga_text_height: Height of the text display in characters. * vga_text_x: Current cursor X-position. Starts from zero. * vga_text_y: Current cursor Y-position. Starts from zero. * vga_text_console: TRUE if stdout is console, * FALSE if it is regular file. */ static BYTE vga_text_attr; static char *vga_text_old = NULL; static BYTE vga_text_width; static BYTE vga_text_height; static BYTE vga_text_x; static BYTE vga_text_y; static BOOL vga_text_console; /* * VGA controller ports 0x3c0, 0x3c4, 0x3ce and 0x3d4 are * indexed registers. These ports are used to select VGA controller * subregister that can be written to or read from using ports 0x3c1, * 0x3c5, 0x3cf or 0x3d5. Selected subregister indexes are * stored in variables vga_index_*. * * Port 0x3c0 is special because it is both index and * data-write register. Flip-flop vga_address_3c0 tells whether * the port acts currently as an address register. Reading from port * 0x3da resets the flip-flop to address mode. */ static BYTE vga_index_3c0; static BYTE vga_index_3c4; static BYTE vga_index_3ce; static BYTE vga_index_3d4; static BOOL vga_address_3c0 = TRUE; /* * This mutex is used to protect VGA state during asynchronous * screen updates (see VGA_Poll). It makes sure that VGA state changes * are atomic and the user interface is protected from flicker and * corruption. * * The mutex actually serializes VGA operations and the screen update. * Which means that whenever VGA_Poll occurs, application stalls if it * tries to modify VGA state. This is not how real VGA adapters work, * but it makes timing and correctness issues much easier to deal with. */ static CRITICAL_SECTION vga_lock; static CRITICAL_SECTION_DEBUG critsect_debug = { 0, 0, &vga_lock, { &critsect_debug.ProcessLocksList, &critsect_debug.ProcessLocksList }, 0, 0, { 0, (DWORD)(__FILE__ ": vga_lock") } }; static CRITICAL_SECTION vga_lock = { &critsect_debug, -1, 0, 0, 0, 0 }; typedef HRESULT (WINAPI *DirectDrawCreateProc)(LPGUID,LPDIRECTDRAW *,LPUNKNOWN); static DirectDrawCreateProc pDirectDrawCreate; static void CALLBACK VGA_Poll( LPVOID arg, DWORD low, DWORD high ); static HWND vga_hwnd = NULL; /* * For simplicity, I'm creating a second palette. * 16 color accesses will use these pointers and insert * entries from the 64-color palette into the default * palette. --Robert 'Admiral' Coeyman */ static char vga_16_palette[17]={ 0x00, /* 0 - Black */ 0x01, /* 1 - Blue */ 0x02, /* 2 - Green */ 0x03, /* 3 - Cyan */ 0x04, /* 4 - Red */ 0x05, /* 5 - Magenta */ 0x14, /* 6 - Brown */ 0x07, /* 7 - Light gray */ 0x38, /* 8 - Dark gray */ 0x39, /* 9 - Light blue */ 0x3a, /* A - Light green */ 0x3b, /* B - Light cyan */ 0x3c, /* C - Light red */ 0x3d, /* D - Light magenta */ 0x3e, /* E - Yellow */ 0x3f, /* F - White */ 0x00 /* Border Color */ }; static PALETTEENTRY vga_def_palette[256]={ /* red green blue */ {0x00, 0x00, 0x00}, /* 0 - Black */ {0x00, 0x00, 0x80}, /* 1 - Blue */ {0x00, 0x80, 0x00}, /* 2 - Green */ {0x00, 0x80, 0x80}, /* 3 - Cyan */ {0x80, 0x00, 0x00}, /* 4 - Red */ {0x80, 0x00, 0x80}, /* 5 - Magenta */ {0x80, 0x80, 0x00}, /* 6 - Brown */ {0xC0, 0xC0, 0xC0}, /* 7 - Light gray */ {0x80, 0x80, 0x80}, /* 8 - Dark gray */ {0x00, 0x00, 0xFF}, /* 9 - Light blue */ {0x00, 0xFF, 0x00}, /* A - Light green */ {0x00, 0xFF, 0xFF}, /* B - Light cyan */ {0xFF, 0x00, 0x00}, /* C - Light red */ {0xFF, 0x00, 0xFF}, /* D - Light magenta */ {0xFF, 0xFF, 0x00}, /* E - Yellow */ {0xFF, 0xFF, 0xFF}, /* F - White */ {0,0,0} /* FIXME: a series of continuous rainbow hues should follow */ }; /* * This palette is the dos default, converted from 18 bit color to 24. * It contains only 64 entries of colors--all others are zeros. * --Robert 'Admiral' Coeyman */ static PALETTEENTRY vga_def64_palette[256]={ /* red green blue */ {0x00, 0x00, 0x00}, /* 0x00 Black */ {0x00, 0x00, 0xaa}, /* 0x01 Blue */ {0x00, 0xaa, 0x00}, /* 0x02 Green */ {0x00, 0xaa, 0xaa}, /* 0x03 Cyan */ {0xaa, 0x00, 0x00}, /* 0x04 Red */ {0xaa, 0x00, 0xaa}, /* 0x05 Magenta */ {0xaa, 0xaa, 0x00}, /* 0x06 */ {0xaa, 0xaa, 0xaa}, /* 0x07 Light Gray */ {0x00, 0x00, 0x55}, /* 0x08 */ {0x00, 0x00, 0xff}, /* 0x09 */ {0x00, 0xaa, 0x55}, /* 0x0a */ {0x00, 0xaa, 0xff}, /* 0x0b */ {0xaa, 0x00, 0x55}, /* 0x0c */ {0xaa, 0x00, 0xff}, /* 0x0d */ {0xaa, 0xaa, 0x55}, /* 0x0e */ {0xaa, 0xaa, 0xff}, /* 0x0f */ {0x00, 0x55, 0x00}, /* 0x10 */ {0x00, 0x55, 0xaa}, /* 0x11 */ {0x00, 0xff, 0x00}, /* 0x12 */ {0x00, 0xff, 0xaa}, /* 0x13 */ {0xaa, 0x55, 0x00}, /* 0x14 Brown */ {0xaa, 0x55, 0xaa}, /* 0x15 */ {0xaa, 0xff, 0x00}, /* 0x16 */ {0xaa, 0xff, 0xaa}, /* 0x17 */ {0x00, 0x55, 0x55}, /* 0x18 */ {0x00, 0x55, 0xff}, /* 0x19 */ {0x00, 0xff, 0x55}, /* 0x1a */ {0x00, 0xff, 0xff}, /* 0x1b */ {0xaa, 0x55, 0x55}, /* 0x1c */ {0xaa, 0x55, 0xff}, /* 0x1d */ {0xaa, 0xff, 0x55}, /* 0x1e */ {0xaa, 0xff, 0xff}, /* 0x1f */ {0x55, 0x00, 0x00}, /* 0x20 */ {0x55, 0x00, 0xaa}, /* 0x21 */ {0x55, 0xaa, 0x00}, /* 0x22 */ {0x55, 0xaa, 0xaa}, /* 0x23 */ {0xff, 0x00, 0x00}, /* 0x24 */ {0xff, 0x00, 0xaa}, /* 0x25 */ {0xff, 0xaa, 0x00}, /* 0x26 */ {0xff, 0xaa, 0xaa}, /* 0x27 */ {0x55, 0x00, 0x55}, /* 0x28 */ {0x55, 0x00, 0xff}, /* 0x29 */ {0x55, 0xaa, 0x55}, /* 0x2a */ {0x55, 0xaa, 0xff}, /* 0x2b */ {0xff, 0x00, 0x55}, /* 0x2c */ {0xff, 0x00, 0xff}, /* 0x2d */ {0xff, 0xaa, 0x55}, /* 0x2e */ {0xff, 0xaa, 0xff}, /* 0x2f */ {0x55, 0x55, 0x00}, /* 0x30 */ {0x55, 0x55, 0xaa}, /* 0x31 */ {0x55, 0xff, 0x00}, /* 0x32 */ {0x55, 0xff, 0xaa}, /* 0x33 */ {0xff, 0x55, 0x00}, /* 0x34 */ {0xff, 0x55, 0xaa}, /* 0x35 */ {0xff, 0xff, 0x00}, /* 0x36 */ {0xff, 0xff, 0xaa}, /* 0x37 */ {0x55, 0x55, 0x55}, /* 0x38 Dark Gray */ {0x55, 0x55, 0xff}, /* 0x39 Light Blue */ {0x55, 0xff, 0x55}, /* 0x3a Light Green */ {0x55, 0xff, 0xff}, /* 0x3b Light Cyan */ {0xff, 0x55, 0x55}, /* 0x3c Light Red */ {0xff, 0x55, 0xff}, /* 0x3d Light Magenta */ {0xff, 0xff, 0x55}, /* 0x3e Yellow */ {0xff, 0xff, 0xff}, /* 0x3f White */ {0,0,0} /* The next 192 entries are all zeros */ }; static HANDLE VGA_timer; static HANDLE VGA_timer_thread; /* set the timer rate; called in the polling thread context */ static void CALLBACK set_timer_rate( ULONG_PTR arg ) { LARGE_INTEGER when; when.u.LowPart = when.u.HighPart = 0; SetWaitableTimer( VGA_timer, &when, arg, VGA_Poll, 0, FALSE ); } static DWORD CALLBACK VGA_TimerThread( void *dummy ) { for (;;) SleepEx( INFINITE, TRUE ); } static void VGA_DeinstallTimer(void) { if (VGA_timer_thread) { /* * Make sure the update thread is not holding * system resources when we kill it. * * Now, we only need to worry about update thread * getting terminated while in EnterCriticalSection * or WaitForMultipleObjectsEx. * * FIXME: Is this a problem? */ EnterCriticalSection(&vga_lock); CancelWaitableTimer( VGA_timer ); CloseHandle( VGA_timer ); TerminateThread( VGA_timer_thread, 0 ); CloseHandle( VGA_timer_thread ); VGA_timer_thread = 0; LeaveCriticalSection(&vga_lock); /* * Synchronize display. This makes sure that * changes to display become visible even if program * terminates before update thread had time to run. */ VGA_Poll( 0, 0, 0 ); } } static void VGA_InstallTimer(unsigned Rate) { if (!VGA_timer_thread) { VGA_timer = CreateWaitableTimerA( NULL, FALSE, NULL ); VGA_timer_thread = CreateThread( NULL, 0, VGA_TimerThread, NULL, 0, NULL ); } QueueUserAPC( set_timer_rate, VGA_timer_thread, (ULONG_PTR)Rate ); } static BOOL VGA_IsTimerRunning(void) { return VGA_timer_thread ? TRUE : FALSE; } HANDLE VGA_AlphaConsole(void) { /* this assumes that no Win32 redirection has taken place, but then again, * only 16-bit apps are likely to use this part of Wine... */ return GetStdHandle(STD_OUTPUT_HANDLE); } char*VGA_AlphaBuffer(void) { return (char *)0xb8000; } /*** GRAPHICS MODE ***/ typedef struct { unsigned Xres, Yres, Depth; int ret; } ModeSet; /********************************************************************** * VGA_SyncWindow * * Copy VGA window into framebuffer (if argument is TRUE) or * part of framebuffer into VGA window (if argument is FALSE). */ static void VGA_SyncWindow( BOOL target_is_fb ) { int size = VGA_WINDOW_SIZE; /* Window does not overlap framebuffer. */ if (vga_fb_window >= vga_fb_size) return; /* Check if window overlaps framebuffer only partially. */ if (vga_fb_size - vga_fb_window < VGA_WINDOW_SIZE) size = vga_fb_size - vga_fb_window; if (target_is_fb) memmove( vga_fb_data + vga_fb_window, VGA_WINDOW_START, size ); else memmove( VGA_WINDOW_START, vga_fb_data + vga_fb_window, size ); } static void WINAPI VGA_DoExit(ULONG_PTR arg) { VGA_DeinstallTimer(); IDirectDrawSurface_SetPalette(lpddsurf,NULL); IDirectDrawSurface_Release(lpddsurf); lpddsurf=NULL; IDirectDrawPalette_Release(lpddpal); lpddpal=NULL; IDirectDraw_Release(lpddraw); lpddraw=NULL; } static void WINAPI VGA_DoSetMode(ULONG_PTR arg) { LRESULT res; ModeSet *par = (ModeSet *)arg; par->ret=1; if (lpddraw) VGA_DoExit(0); if (!lpddraw) { if (!pDirectDrawCreate) { HMODULE hmod = LoadLibraryA( "ddraw.dll" ); if (hmod) pDirectDrawCreate = (DirectDrawCreateProc)GetProcAddress( hmod, "DirectDrawCreate" ); if (!pDirectDrawCreate) { ERR("Can't lookup DirectDrawCreate from ddraw.dll.\n"); return; } } res = pDirectDrawCreate(NULL,&lpddraw,NULL); if (!lpddraw) { ERR("DirectDraw is not available (res = %lx)\n",res); return; } if (!vga_hwnd) { vga_hwnd = CreateWindowExA(0,"STATIC","WINEDOS VGA", WS_POPUP|WS_VISIBLE|SS_NOTIFY,0,0, par->Xres,par->Yres,0,0,0,NULL); if (!vga_hwnd) { ERR("Failed to create user window.\n"); IDirectDraw_Release(lpddraw); lpddraw=NULL; return; } } else SetWindowPos(vga_hwnd,0,0,0,par->Xres,par->Yres,SWP_NOMOVE|SWP_NOZORDER); if ((res=IDirectDraw_SetCooperativeLevel(lpddraw,vga_hwnd,DDSCL_FULLSCREEN|DDSCL_EXCLUSIVE))) { ERR("Could not set cooperative level to exclusive (%lx)\n",res); } if ((res=IDirectDraw_SetDisplayMode(lpddraw,par->Xres,par->Yres,par->Depth))) { ERR("DirectDraw does not support requested display mode (%dx%dx%d), res = %lx!\n",par->Xres,par->Yres,par->Depth,res); IDirectDraw_Release(lpddraw); lpddraw=NULL; return; } res=IDirectDraw_CreatePalette(lpddraw,DDPCAPS_8BIT,NULL,&lpddpal,NULL); if (res) { ERR("Could not create palette (res = %lx)\n",res); IDirectDraw_Release(lpddraw); lpddraw=NULL; return; } if ((res=IDirectDrawPalette_SetEntries(lpddpal,0,0,256,vga_def_palette))) { ERR("Could not set default palette entries (res = %lx)\n", res); } memset(&sdesc,0,sizeof(sdesc)); sdesc.dwSize=sizeof(sdesc); sdesc.dwFlags = DDSD_CAPS; sdesc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; if (IDirectDraw_CreateSurface(lpddraw,&sdesc,&lpddsurf,NULL)||(!lpddsurf)) { ERR("DirectDraw surface is not available\n"); IDirectDraw_Release(lpddraw); lpddraw=NULL; return; } IDirectDrawSurface_SetPalette(lpddsurf,lpddpal); vga_retrace_vertical = vga_retrace_horizontal = FALSE; /* poll every 20ms (50fps should provide adequate responsiveness) */ VGA_InstallTimer(20); } par->ret=0; return; } int VGA_SetMode(unsigned Xres,unsigned Yres,unsigned Depth) { ModeSet par; int newSize; vga_fb_width = Xres; vga_fb_height = Yres; vga_fb_depth = Depth; vga_fb_offset = 0; vga_fb_pitch = Xres * ((Depth + 7) / 8); newSize = Xres * Yres * ((Depth + 7) / 8); if(newSize < 256 * 1024) newSize = 256 * 1024; if(vga_fb_size < newSize) { if(vga_fb_data) HeapFree(GetProcessHeap(), 0, vga_fb_data); vga_fb_data = HeapAlloc(GetProcessHeap(), 0, newSize); vga_fb_size = newSize; } if(Xres >= 640 || Yres >= 480) { par.Xres = Xres; par.Yres = Yres; } else { par.Xres = 640; par.Yres = 480; } VGA_SetWindowStart((Depth < 8) ? -1 : 0); par.Depth = (Depth < 8) ? 8 : Depth; MZ_RunInThread(VGA_DoSetMode, (ULONG_PTR)&par); return par.ret; } int VGA_GetMode(unsigned*Height,unsigned*Width,unsigned*Depth) { if (!lpddraw) return 1; if (!lpddsurf) return 1; if (Height) *Height=sdesc.dwHeight; if (Width) *Width=sdesc.dwWidth; if (Depth) *Depth=sdesc.ddpfPixelFormat.u1.dwRGBBitCount; return 0; } void VGA_Exit(void) { if (lpddraw) MZ_RunInThread(VGA_DoExit, 0); } void VGA_SetPalette(PALETTEENTRY*pal,int start,int len) { if (!lpddraw) return; IDirectDrawPalette_SetEntries(lpddpal,0,start,len,pal); } /* set a single [char wide] color in 16 color mode. */ void VGA_SetColor16(int reg,int color) { PALETTEENTRY *pal; if (!lpddraw) return; pal= &vga_def64_palette[color]; IDirectDrawPalette_SetEntries(lpddpal,0,reg,1,pal); vga_16_palette[reg]=(char)color; } /* Get a single [char wide] color in 16 color mode. */ char VGA_GetColor16(int reg) { if (!lpddraw) return 0; return (char)vga_16_palette[reg]; } /* set all 17 [char wide] colors at once in 16 color mode. */ void VGA_Set16Palette(char *Table) { PALETTEENTRY *pal; int c; if (!lpddraw) return; /* return if we're in text only mode */ memcpy( Table, &vga_16_palette, 17 ); /* copy the entries into the table */ for (c=0; c<17; c++) { /* 17 entries */ pal= &vga_def64_palette[(int)vga_16_palette[c]]; /* get color */ IDirectDrawPalette_SetEntries(lpddpal,0,c,1,pal); /* set entry */ TRACE("Palette register %d set to %d\n",c,(int)vga_16_palette[c]); } /* end of the counting loop */ } /* Get all 17 [ char wide ] colors at once in 16 color mode. */ void VGA_Get16Palette(char *Table) { if (!lpddraw) return; /* return if we're in text only mode */ memcpy( &vga_16_palette, Table, 17 ); /* copy the entries into the table */ } void VGA_SetQuadPalette(RGBQUAD*color,int start,int len) { PALETTEENTRY pal[256]; int c; if (!lpddraw) return; for (c=0; c= 0, window contains direct copy of framebuffer. */ void VGA_SetWindowStart(int start) { if(start == vga_fb_window) return; EnterCriticalSection(&vga_lock); if(vga_fb_window == -1) FIXME("Remove VGA memory emulation.\n"); else VGA_SyncWindow( TRUE ); vga_fb_window = start; if(vga_fb_window == -1) FIXME("Install VGA memory emulation.\n"); else VGA_SyncWindow( FALSE ); LeaveCriticalSection(&vga_lock); } /* * Get start of 64k window at 0xa0000 in bytes. * Value is -1 in color plane modes. */ int VGA_GetWindowStart() { return vga_fb_window; } /*** TEXT MODE ***/ /* prepare the text mode video memory copy that is used to only * update the video memory line that did get updated. */ void VGA_PrepareVideoMemCopy(unsigned Xres, unsigned Yres) { char *p, *p2; int i; /* * Allocate space for char + attr. */ if (vga_text_old) vga_text_old = HeapReAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, vga_text_old, Xres * Yres * 2 ); else vga_text_old = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, Xres * Yres * 2 ); p = VGA_AlphaBuffer(); p2 = vga_text_old; /* make sure the video mem copy contains the exact opposite of our * actual text mode memory area to make sure the screen * does get updated fully initially */ for (i=0; i < Xres*Yres*2; i++) *p2++ = *p++ ^ 0xff; /* XOR it */ } /********************************************************************** * VGA_SetAlphaMode * * Set VGA emulation to text mode. */ void VGA_SetAlphaMode(unsigned Xres,unsigned Yres) { VGA_Exit(); VGA_DeinstallTimer(); VGA_PrepareVideoMemCopy(Xres, Yres); vga_text_width = Xres; vga_text_height = Yres; if (vga_text_x >= vga_text_width || vga_text_y >= vga_text_height) VGA_SetCursorPos(0,0); if(vga_text_console) { COORD size; size.X = Xres; size.Y = Yres; SetConsoleScreenBufferSize( VGA_AlphaConsole(), size ); /* poll every 30ms (33fps should provide adequate responsiveness) */ VGA_InstallTimer(30); } } /********************************************************************** * VGA_InitAlphaMode * * Initialize VGA text mode handling and return default text mode. * This function does not set VGA emulation to text mode. */ void VGA_InitAlphaMode(unsigned*Xres,unsigned*Yres) { CONSOLE_SCREEN_BUFFER_INFO info; if(GetConsoleScreenBufferInfo( VGA_AlphaConsole(), &info )) { vga_text_console = TRUE; vga_text_x = info.dwCursorPosition.X; vga_text_y = info.dwCursorPosition.Y; vga_text_attr = info.wAttributes; *Xres = info.dwSize.X; *Yres = info.dwSize.Y; } else { vga_text_console = FALSE; vga_text_x = 0; vga_text_y = 0; vga_text_attr = 0x0f; *Xres = 80; *Yres = 25; } } /********************************************************************** * VGA_GetAlphaMode * * Get current text mode. Returns TRUE and sets resolution if * any VGA text mode has been initialized. */ BOOL VGA_GetAlphaMode(unsigned*Xres,unsigned*Yres) { if (vga_text_width != 0 && vga_text_height != 0) { *Xres = vga_text_width; *Yres = vga_text_height; return TRUE; } else return FALSE; } void VGA_SetCursorShape(unsigned char start_options, unsigned char end) { CONSOLE_CURSOR_INFO cci; /* standard cursor settings: * 0x0607 == CGA, 0x0b0c == monochrome, 0x0d0e == EGA/VGA */ /* calculate percentage from bottom - assuming VGA (bottom 0x0e) */ cci.dwSize = ((end & 0x1f) - (start_options & 0x1f))/0x0e * 100; if (!cci.dwSize) cci.dwSize++; /* NULL cursor would make SCCI() fail ! */ cci.bVisible = ((start_options & 0x60) != 0x20); /* invisible ? */ SetConsoleCursorInfo(VGA_AlphaConsole(),&cci); } void VGA_SetCursorPos(unsigned X,unsigned Y) { vga_text_x = X; vga_text_y = Y; } void VGA_GetCursorPos(unsigned*X,unsigned*Y) { if (X) *X = vga_text_x; if (Y) *Y = vga_text_y; } static void VGA_PutCharAt(unsigned x, unsigned y, BYTE ascii, int attr) { char *dat = VGA_AlphaBuffer() + ((vga_text_width * y + x) * 2); dat[0] = ascii; if (attr>=0) dat[1] = attr; } void VGA_WriteChars(unsigned X,unsigned Y,unsigned ch,int attr,int count) { EnterCriticalSection(&vga_lock); while (count--) VGA_PutCharAt(X + count, Y, ch, attr); LeaveCriticalSection(&vga_lock); } void VGA_PutChar(BYTE ascii) { EnterCriticalSection(&vga_lock); switch(ascii) { case '\b': if (vga_text_x) { vga_text_x--; VGA_PutCharAt(vga_text_x, vga_text_y, ' ', 0); } break; case '\t': vga_text_x += ((vga_text_x + 8) & ~7) - vga_text_x; break; case '\n': vga_text_y++; vga_text_x = 0; break; case '\a': break; case '\r': vga_text_x = 0; break; default: VGA_PutCharAt(vga_text_x, vga_text_y, ascii, vga_text_attr); vga_text_x++; } if (vga_text_x >= vga_text_width) { vga_text_x = 0; vga_text_y++; } if (vga_text_y >= vga_text_height) { vga_text_y = vga_text_height - 1; VGA_ScrollUpText( 0, 0, vga_text_height - 1, vga_text_width - 1, 1, vga_text_attr ); } /* * If we don't have a console, write directly to standard output. */ if(!vga_text_console) WriteFile(VGA_AlphaConsole(), &ascii, 1, NULL, NULL); LeaveCriticalSection(&vga_lock); } void VGA_SetTextAttribute(BYTE attr) { vga_text_attr = attr; } void VGA_ClearText(unsigned row1, unsigned col1, unsigned row2, unsigned col2, BYTE attr) { unsigned x, y; EnterCriticalSection(&vga_lock); for(y=row1; y<=row2; y++) for(x=col1; x<=col2; x++) VGA_PutCharAt(x, y, 0x20, attr); LeaveCriticalSection(&vga_lock); } void VGA_ScrollUpText(unsigned row1, unsigned col1, unsigned row2, unsigned col2, unsigned lines, BYTE attr) { char *buffer = VGA_AlphaBuffer(); unsigned y; EnterCriticalSection(&vga_lock); /* * Scroll buffer. */ for (y = row1; y <= row2 - lines; y++) memmove( buffer + col1 + y * vga_text_width * 2, buffer + col1 + (y + lines) * vga_text_width * 2, (col2 - col1 + 1) * 2 ); /* * Fill exposed lines. */ for (y = max(row1, row2 - lines + 1); y <= row2; y++) VGA_WriteChars( col1, y, ' ', attr, col2 - col1 + 1 ); LeaveCriticalSection(&vga_lock); } void VGA_ScrollDownText(unsigned row1, unsigned col1, unsigned row2, unsigned col2, unsigned lines, BYTE attr) { char *buffer = VGA_AlphaBuffer(); unsigned y; EnterCriticalSection(&vga_lock); /* * Scroll buffer. */ for (y = row2; y >= row1 + lines; y--) memmove( buffer + col1 + y * vga_text_width * 2, buffer + col1 + (y - lines) * vga_text_width * 2, (col2 - col1 + 1) * 2 ); /* * Fill exposed lines. */ for (y = row1; y <= min(row1 + lines - 1, row2); y++) VGA_WriteChars( col1, y, ' ', attr, col2 - col1 + 1 ); LeaveCriticalSection(&vga_lock); } void VGA_GetCharacterAtCursor(BYTE *ascii, BYTE *attr) { char *dat; dat = VGA_AlphaBuffer() + ((vga_text_width * vga_text_y + vga_text_x) * 2); *ascii = dat[0]; *attr = dat[1]; } /*** CONTROL ***/ /* FIXME: optimize by doing this only if the data has actually changed * (in a way similar to DIBSection, perhaps) */ static void VGA_Poll_Graphics(void) { unsigned int Pitch, Height, Width, X, Y; char *surf; char *dat = vga_fb_data + vga_fb_offset; int bpp = (vga_fb_depth + 7) / 8; surf = VGA_Lock(&Pitch,&Height,&Width,NULL); if (!surf) return; /* * Synchronize framebuffer contents. */ if (vga_fb_window != -1) VGA_SyncWindow( TRUE ); /* * Double VGA framebuffer (320x200 -> 640x400), if needed. */ if(Height >= 2 * vga_fb_height && Width >= 2 * vga_fb_width && bpp == 1) for (Y=0; Y