/* * IDirect3DBaseTexture9 implementation * * Copyright 2002-2003 Jason Edmeades * Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "wine/debug.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* IDirect3DBaseTexture9 IUnknown parts follow: */ HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)) { IDirect3DBaseTexture9Impl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); TRACE("(%p) : AddRef from %ld\n", This, This->ref); return ++(This->ref); } ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); ULONG ref = --This->ref; TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); if (ref == 0) HeapFree(GetProcessHeap(), 0, This); return ref; } /* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */ HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); } HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew); } DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This); } void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); FIXME("(%p) : stub\n", This); return ; } D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This); } /* IDirect3DBaseTexture9 Interface follow: */ DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); FIXME("(%p) : stub\n", This); return 0; } DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); FIXME("(%p) : stub\n", This); return 0; } DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); FIXME("(%p) : stub\n", This); return 0; } HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); FIXME("(%p) : stub\n", This); return D3DTEXF_NONE; } void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) { ICOM_THIS(IDirect3DBaseTexture9Impl,iface); FIXME("(%p) : stub\n", This); return ; } IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl = { IDirect3DBaseTexture9Impl_QueryInterface, IDirect3DBaseTexture9Impl_AddRef, IDirect3DBaseTexture9Impl_Release, IDirect3DBaseTexture9Impl_GetDevice, IDirect3DBaseTexture9Impl_SetPrivateData, IDirect3DBaseTexture9Impl_GetPrivateData, IDirect3DBaseTexture9Impl_FreePrivateData, IDirect3DBaseTexture9Impl_SetPriority, IDirect3DBaseTexture9Impl_GetPriority, IDirect3DBaseTexture9Impl_PreLoad, IDirect3DBaseTexture9Impl_GetType, IDirect3DBaseTexture9Impl_SetLOD, IDirect3DBaseTexture9Impl_GetLOD, IDirect3DBaseTexture9Impl_GetLevelCount, IDirect3DBaseTexture9Impl_SetAutoGenFilterType, IDirect3DBaseTexture9Impl_GetAutoGenFilterType, IDirect3DBaseTexture9Impl_GenerateMipSubLevels };