/* * IWineD3DIndexBuffer Implementation * * Copyright 2002-2004 Jason Edmeades * Copyright 2003-2004 Raphael Junqueira * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info /* ******************************************* IWineD3DIndexBuffer IUnknown parts follow ******************************************* */ HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface, REFIID riid, LPVOID *ppobj) { IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj); return E_NOINTERFACE; } ULONG WINAPI IWineD3DIndexBufferImpl_AddRef(IWineD3DIndexBuffer *iface) { IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref); IUnknown_AddRef(This->resource.parent); return InterlockedIncrement(&This->resource.ref); } ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface) { IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; ULONG ref; TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref); ref = InterlockedDecrement(&This->resource.ref); if (ref == 0) { if (NULL != This->allocatedMemory) HeapFree(GetProcessHeap(), 0, This->allocatedMemory); IWineD3DDevice_Release(This->resource.wineD3DDevice); HeapFree(GetProcessHeap(), 0, This); } else { IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */ } return ref; } /* **************************************************** IWineD3DIndexBuffer IWineD3DResource parts follow **************************************************** */ HRESULT WINAPI IWineD3DIndexBufferImpl_GetDevice(IWineD3DIndexBuffer *iface, IWineD3DDevice** ppDevice) { return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice); } HRESULT WINAPI IWineD3DIndexBufferImpl_SetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); } HRESULT WINAPI IWineD3DIndexBufferImpl_GetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); } HRESULT WINAPI IWineD3DIndexBufferImpl_FreePrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid) { return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid); } DWORD WINAPI IWineD3DIndexBufferImpl_SetPriority(IWineD3DIndexBuffer *iface, DWORD PriorityNew) { return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew); } DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *iface) { return IWineD3DResource_GetPriority((IWineD3DResource *)iface); } void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) { return IWineD3DResource_PreLoad((IWineD3DResource *)iface); } D3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface) { return IWineD3DResource_GetType((IWineD3DResource *)iface); } HRESULT WINAPI IWineD3DIndexBufferImpl_GetParent(IWineD3DIndexBuffer *iface, IUnknown **pParent) { return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent); } /* ****************************************************** IWineD3DIndexBuffer IWineD3DIndexBuffer parts follow ****************************************************** */ HRESULT WINAPI IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) { IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; TRACE("(%p) : no real locking yet, offset %d, size %d, Flags=%lx\n", This, OffsetToLock, SizeToLock, Flags); *ppbData = (BYTE *)This->allocatedMemory + OffsetToLock; return D3D_OK; } HRESULT WINAPI IWineD3DIndexBufferImpl_Unlock(IWineD3DIndexBuffer *iface) { IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; TRACE("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IWineD3DIndexBufferImpl_GetDesc(IWineD3DIndexBuffer *iface, D3DINDEXBUFFER_DESC *pDesc) { IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; TRACE("(%p)\n", This); pDesc->Format = This->currentDesc.Format; pDesc->Type = This->resource.resourceType; pDesc->Usage = This->currentDesc.Usage; pDesc->Pool = This->currentDesc.Pool; pDesc->Size = This->currentDesc.Size; return D3D_OK; } IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl = { IWineD3DIndexBufferImpl_QueryInterface, IWineD3DIndexBufferImpl_AddRef, IWineD3DIndexBufferImpl_Release, IWineD3DIndexBufferImpl_GetParent, IWineD3DIndexBufferImpl_GetDevice, IWineD3DIndexBufferImpl_SetPrivateData, IWineD3DIndexBufferImpl_GetPrivateData, IWineD3DIndexBufferImpl_FreePrivateData, IWineD3DIndexBufferImpl_SetPriority, IWineD3DIndexBufferImpl_GetPriority, IWineD3DIndexBufferImpl_PreLoad, IWineD3DIndexBufferImpl_GetType, IWineD3DIndexBufferImpl_Lock, IWineD3DIndexBufferImpl_Unlock, IWineD3DIndexBufferImpl_GetDesc };