/* * IDirect3DSwapChain9 implementation * * Copyright 2002-2003 Jason Edmeades * Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); static inline IDirect3DSwapChain9Impl *impl_from_IDirect3DSwapChain9(IDirect3DSwapChain9 *iface) { return CONTAINING_RECORD(iface, IDirect3DSwapChain9Impl, IDirect3DSwapChain9_iface); } static HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(IDirect3DSwapChain9 *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DSwapChain9) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DSwapChain9_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(IDirect3DSwapChain9 *iface) { IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface); ULONG ref = InterlockedIncrement(&swapchain->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { if (swapchain->parentDevice) IDirect3DDevice9Ex_AddRef(swapchain->parentDevice); wined3d_mutex_lock(); wined3d_swapchain_incref(swapchain->wined3d_swapchain); wined3d_mutex_unlock(); } return ref; } static ULONG WINAPI IDirect3DSwapChain9Impl_Release(IDirect3DSwapChain9 *iface) { IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface); ULONG ref = InterlockedDecrement(&swapchain->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { IDirect3DDevice9Ex *parentDevice = swapchain->parentDevice; wined3d_mutex_lock(); wined3d_swapchain_decref(swapchain->wined3d_swapchain); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ if (parentDevice) IDirect3DDevice9Ex_Release(parentDevice); } return ref; } /* IDirect3DSwapChain9 parts follow: */ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DSwapChain9Impl_Present(IDirect3DSwapChain9 *iface, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags) { IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface); HRESULT hr; TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n", iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region, flags); wined3d_mutex_lock(); hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect, dst_rect, dst_window_override, dirty_region, flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(IDirect3DSwapChain9 *iface, IDirect3DSurface9 *pDestSurface) { IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface); IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestSurface); HRESULT hr; TRACE("iface %p, surface %p.\n", iface, pDestSurface); wined3d_mutex_lock(); hr = wined3d_swapchain_get_front_buffer_data(swapchain->wined3d_swapchain, dst->wined3d_surface); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(IDirect3DSwapChain9 *iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) { IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface); struct wined3d_surface *wined3d_surface = NULL; IDirect3DSurface9Impl *surface_impl; HRESULT hr; TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", iface, iBackBuffer, Type, ppBackBuffer); wined3d_mutex_lock(); hr = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain, iBackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface); if (SUCCEEDED(hr) && wined3d_surface) { surface_impl = wined3d_surface_get_parent(wined3d_surface); *ppBackBuffer = &surface_impl->IDirect3DSurface9_iface; IDirect3DSurface9_AddRef(*ppBackBuffer); wined3d_surface_decref(wined3d_surface); } wined3d_mutex_unlock(); /* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */ return hr; } static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(IDirect3DSwapChain9 *iface, D3DRASTER_STATUS *raster_status) { IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface); HRESULT hr; TRACE("iface %p, raster_status %p.\n", iface, raster_status); wined3d_mutex_lock(); hr = wined3d_swapchain_get_raster_status(swapchain->wined3d_swapchain, (struct wined3d_raster_status *)raster_status); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(IDirect3DSwapChain9 *iface, D3DDISPLAYMODE *mode) { IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface); HRESULT hr; TRACE("iface %p, mode %p.\n", iface, mode); wined3d_mutex_lock(); hr = wined3d_swapchain_get_display_mode(swapchain->wined3d_swapchain, (struct wined3d_display_mode *)mode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) mode->Format = d3dformat_from_wined3dformat(mode->Format); return hr; } static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(IDirect3DSwapChain9 *iface, IDirect3DDevice9 **device) { IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice9 *)swapchain->parentDevice; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(IDirect3DSwapChain9 *iface, D3DPRESENT_PARAMETERS *pPresentationParameters) { IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface); struct wined3d_swapchain_desc desc; HRESULT hr; TRACE("iface %p, parameters %p.\n", iface, pPresentationParameters); wined3d_mutex_lock(); hr = wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &desc); wined3d_mutex_unlock(); pPresentationParameters->BackBufferWidth = desc.backbuffer_width; pPresentationParameters->BackBufferHeight = desc.backbuffer_height; pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format); pPresentationParameters->BackBufferCount = desc.backbuffer_count; pPresentationParameters->MultiSampleType = desc.multisample_type; pPresentationParameters->MultiSampleQuality = desc.multisample_quality; pPresentationParameters->SwapEffect = desc.swap_effect; pPresentationParameters->hDeviceWindow = desc.device_window; pPresentationParameters->Windowed = desc.windowed; pPresentationParameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil; pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format); pPresentationParameters->Flags = desc.flags; pPresentationParameters->FullScreen_RefreshRateInHz = desc.refresh_rate; pPresentationParameters->PresentationInterval = desc.swap_interval; return hr; } static const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl = { IDirect3DSwapChain9Impl_QueryInterface, IDirect3DSwapChain9Impl_AddRef, IDirect3DSwapChain9Impl_Release, IDirect3DSwapChain9Impl_Present, IDirect3DSwapChain9Impl_GetFrontBufferData, IDirect3DSwapChain9Impl_GetBackBuffer, IDirect3DSwapChain9Impl_GetRasterStatus, IDirect3DSwapChain9Impl_GetDisplayMode, IDirect3DSwapChain9Impl_GetDevice, IDirect3DSwapChain9Impl_GetPresentParameters }; static void STDMETHODCALLTYPE d3d9_swapchain_wined3d_object_released(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d9_swapchain_wined3d_parent_ops = { d3d9_swapchain_wined3d_object_released, }; static HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device, D3DPRESENT_PARAMETERS *present_parameters) { struct wined3d_swapchain_desc desc; HRESULT hr; swapchain->ref = 1; swapchain->IDirect3DSwapChain9_iface.lpVtbl = &Direct3DSwapChain9_Vtbl; desc.backbuffer_width = present_parameters->BackBufferWidth; desc.backbuffer_height = present_parameters->BackBufferHeight; desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat); desc.backbuffer_count = max(1, present_parameters->BackBufferCount); desc.multisample_type = present_parameters->MultiSampleType; desc.multisample_quality = present_parameters->MultiSampleQuality; desc.swap_effect = present_parameters->SwapEffect; desc.device_window = present_parameters->hDeviceWindow; desc.windowed = present_parameters->Windowed; desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil; desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat); desc.flags = present_parameters->Flags; desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz; desc.swap_interval = present_parameters->PresentationInterval; desc.auto_restore_display_mode = TRUE; wined3d_mutex_lock(); hr = wined3d_swapchain_create(device->wined3d_device, &desc, WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d9_swapchain_wined3d_parent_ops, &swapchain->wined3d_swapchain); wined3d_mutex_unlock(); present_parameters->BackBufferWidth = desc.backbuffer_width; present_parameters->BackBufferHeight = desc.backbuffer_height; present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format); present_parameters->BackBufferCount = desc.backbuffer_count; present_parameters->MultiSampleType = desc.multisample_type; present_parameters->MultiSampleQuality = desc.multisample_quality; present_parameters->SwapEffect = desc.swap_effect; present_parameters->hDeviceWindow = desc.device_window; present_parameters->Windowed = desc.windowed; present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil; present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format); present_parameters->Flags = desc.flags; present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate; present_parameters->PresentationInterval = desc.swap_interval; if (FAILED(hr)) { WARN("Failed to create wined3d swapchain, hr %#x.\n", hr); return hr; } swapchain->parentDevice = &device->IDirect3DDevice9Ex_iface; IDirect3DDevice9Ex_AddRef(swapchain->parentDevice); return D3D_OK; } HRESULT d3d9_swapchain_create(IDirect3DDevice9Impl *device, D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9Impl **swapchain) { IDirect3DSwapChain9Impl *object; HRESULT hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) { ERR("Failed to allocate swapchain memory.\n"); return E_OUTOFMEMORY; } if (FAILED(hr = swapchain_init(object, device, present_parameters))) { WARN("Failed to initialize swapchain, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created swapchain %p.\n", object); *swapchain = object; return D3D_OK; }