/* * Copyright 2014 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "d2d1.h" #include "wincrypt.h" #include "wine/test.h" static void set_point(D2D1_POINT_2F *point, float x, float y) { point->x = x; point->y = y; } static void set_rect(D2D1_RECT_F *rect, float left, float top, float right, float bottom) { rect->left = left; rect->top = top; rect->right = right; rect->bottom = bottom; } static void set_color(D2D1_COLOR_F *color, float r, float g, float b, float a) { color->r = r; color->g = g; color->b = b; color->a = a; } static BOOL compare_sha1(void *data, unsigned int pitch, unsigned int bpp, unsigned int w, unsigned int h, const char *ref_sha1) { static const char hex_chars[] = "0123456789abcdef"; HCRYPTPROV provider; BYTE hash_data[20]; HCRYPTHASH hash; unsigned int i; char sha1[41]; BOOL ret; ret = CryptAcquireContextW(&provider, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT); ok(ret, "Failed to acquire crypt context.\n"); ret = CryptCreateHash(provider, CALG_SHA1, 0, 0, &hash); ok(ret, "Failed to create hash.\n"); for (i = 0; i < h; ++i) { if (!(ret = CryptHashData(hash, (BYTE *)data + pitch * i, w * bpp, 0))) break; } ok(ret, "Failed to hash data.\n"); i = sizeof(hash_data); ret = CryptGetHashParam(hash, HP_HASHVAL, hash_data, &i, 0); ok(ret, "Failed to get hash value.\n"); ok(i == sizeof(hash_data), "Got unexpected hash size %u.\n", i); ret = CryptDestroyHash(hash); ok(ret, "Failed to destroy hash.\n"); ret = CryptReleaseContext(provider, 0); ok(ret, "Failed to release crypt context.\n"); for (i = 0; i < 20; ++i) { sha1[i * 2] = hex_chars[hash_data[i] >> 4]; sha1[i * 2 + 1] = hex_chars[hash_data[i] & 0xf]; } sha1[40] = 0; return !strcmp(ref_sha1, (char *)sha1); } static BOOL compare_surface(IDXGISurface *surface, const char *ref_sha1) { D3D10_MAPPED_TEXTURE2D mapped_texture; D3D10_TEXTURE2D_DESC texture_desc; DXGI_SURFACE_DESC surface_desc; ID3D10Resource *src_resource; ID3D10Texture2D *texture; ID3D10Device *device; HRESULT hr; BOOL ret; hr = IDXGISurface_GetDevice(surface, &IID_ID3D10Device, (void **)&device); ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr); hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Resource, (void **)&src_resource); ok(SUCCEEDED(hr), "Failed to query resource interface, hr %#x.\n", hr); hr = IDXGISurface_GetDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); texture_desc.Width = surface_desc.Width; texture_desc.Height = surface_desc.Height; texture_desc.MipLevels = 1; texture_desc.ArraySize = 1; texture_desc.Format = surface_desc.Format; texture_desc.SampleDesc = surface_desc.SampleDesc; texture_desc.Usage = D3D10_USAGE_STAGING; texture_desc.BindFlags = 0; texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ; texture_desc.MiscFlags = 0; hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); ID3D10Device_CopyResource(device, (ID3D10Resource *)texture, src_resource); hr = ID3D10Texture2D_Map(texture, 0, D3D10_MAP_READ, 0, &mapped_texture); ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr); ret = compare_sha1(mapped_texture.pData, mapped_texture.RowPitch, 4, texture_desc.Width, texture_desc.Height, ref_sha1); ID3D10Texture2D_Unmap(texture, 0); ID3D10Texture2D_Release(texture); ID3D10Resource_Release(src_resource); ID3D10Device_Release(device); return ret; } static ID3D10Device1 *create_device(void) { ID3D10Device1 *device; if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &device))) return device; if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_WARP, NULL, D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &device))) return device; if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &device))) return device; return NULL; } static IDXGISwapChain *create_swapchain(ID3D10Device1 *device, HWND window, BOOL windowed) { IDXGISwapChain *swapchain; DXGI_SWAP_CHAIN_DESC desc; IDXGIDevice *dxgi_device; IDXGIAdapter *adapter; IDXGIFactory *factory; HRESULT hr; hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device); ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr); hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter); ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr); IDXGIDevice_Release(dxgi_device); hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory); ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr); IDXGIAdapter_Release(adapter); desc.BufferDesc.Width = 640; desc.BufferDesc.Height = 480; desc.BufferDesc.RefreshRate.Numerator = 60; desc.BufferDesc.RefreshRate.Denominator = 1; desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; desc.BufferCount = 1; desc.OutputWindow = window; desc.Windowed = windowed; desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; desc.Flags = 0; hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &desc, &swapchain); ok(SUCCEEDED(hr), "Failed to create swapchain, hr %#x.\n", hr); IDXGIFactory_Release(factory); return swapchain; } static ID2D1RenderTarget *create_render_target(IDXGISurface *surface) { D2D1_RENDER_TARGET_PROPERTIES desc; ID2D1RenderTarget *render_target; ID2D1Factory *factory; HRESULT hr; hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory); ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr); desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT; desc.pixelFormat.format = DXGI_FORMAT_UNKNOWN; desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE; desc.dpiX = 0.0f; desc.dpiY = 0.0f; desc.usage = D2D1_RENDER_TARGET_USAGE_NONE; desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT; hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory, surface, &desc, &render_target); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); ID2D1Factory_Release(factory); return render_target; } static void test_clip(void) { IDXGISwapChain *swapchain; D2D1_MATRIX_3X2_F matrix; D2D1_SIZE_U pixel_size; ID2D1RenderTarget *rt; ID3D10Device1 *device; IDXGISurface *surface; D2D1_POINT_2F point; D2D1_COLOR_F color; float dpi_x, dpi_y; D2D1_RECT_F rect; D2D1_SIZE_F size; HWND window; HRESULT hr; static const D2D1_MATRIX_3X2_F identity = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, NULL, NULL); swapchain = create_swapchain(device, window, TRUE); hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface); ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); rt = create_render_target(surface); ok(!!rt, "Failed to create render target.\n"); ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y); ok(dpi_x == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_x); ok(dpi_y == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_y); size = ID2D1RenderTarget_GetSize(rt); ok(size.width == 640.0f, "Got unexpected width %.8e.\n", size.width); ok(size.height == 480.0f, "Got unexpected height %.8e.\n", size.height); pixel_size = ID2D1RenderTarget_GetPixelSize(rt); ok(pixel_size.width == 640, "Got unexpected width %u.\n", pixel_size.width); ok(pixel_size.height == 480, "Got unexpected height %u.\n", pixel_size.height); ID2D1RenderTarget_GetTransform(rt, &matrix); ok(!memcmp(&matrix, &identity, sizeof(matrix)), "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", matrix._11, matrix._12, matrix._21, matrix._22, matrix._31, matrix._32); ID2D1RenderTarget_BeginDraw(rt); set_color(&color, 1.0f, 1.0f, 0.0f, 1.0f); ID2D1RenderTarget_Clear(rt, &color); ID2D1RenderTarget_SetDpi(rt, 48.0f, 192.0f); ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y); ok(dpi_x == 48.0f, "Got unexpected dpi_x %.8e.\n", dpi_x); ok(dpi_y == 192.0f, "Got unexpected dpi_x %.8e.\n", dpi_y); size = ID2D1RenderTarget_GetSize(rt); ok(size.width == 1280.0f, "Got unexpected width %.8e.\n", size.width); ok(size.height == 240.0f, "Got unexpected height %.8e.\n", size.height); pixel_size = ID2D1RenderTarget_GetPixelSize(rt); ok(pixel_size.width == 640, "Got unexpected width %u.\n", pixel_size.width); ok(pixel_size.height == 480, "Got unexpected height %u.\n", pixel_size.height); /* The effective clip rect is the intersection of all currently pushed * clip rects. Clip rects are in DIPs. */ set_rect(&rect, 0.0f, 0.0f, 1280.0f, 80.0f); ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED); set_rect(&rect, 0.0f, 0.0f, 426.0f, 240.0f); ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED); set_color(&color, 0.0f, 1.0f, 0.0f, 1.0f); ID2D1RenderTarget_Clear(rt, &color); ID2D1RenderTarget_PopAxisAlignedClip(rt); ID2D1RenderTarget_PopAxisAlignedClip(rt); ID2D1RenderTarget_SetDpi(rt, 0.0f, 0.0f); ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y); ok(dpi_x == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_x); ok(dpi_y == 96.0f, "Got unexpected dpi_y %.8e.\n", dpi_y); /* Transformations apply to clip rects, the effective clip rect is the * (axis-aligned) bounding box of the transformed clip rect. */ set_point(&point, 320.0f, 240.0f); D2D1MakeRotateMatrix(30.0f, point, &matrix); ID2D1RenderTarget_SetTransform(rt, &matrix); set_rect(&rect, 215.0f, 208.0f, 425.0f, 272.0f); ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED); set_color(&color, 1.0f, 1.0f, 1.0f, 1.0f); ID2D1RenderTarget_Clear(rt, &color); ID2D1RenderTarget_PopAxisAlignedClip(rt); /* Transformations are applied when pushing the clip rect, transformations * set afterwards have no effect on the current clip rect. This includes * SetDpi(). */ ID2D1RenderTarget_SetTransform(rt, &identity); set_rect(&rect, 427.0f, 320.0f, 640.0f, 480.0f); ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED); ID2D1RenderTarget_SetTransform(rt, &matrix); ID2D1RenderTarget_SetDpi(rt, 48.0f, 192.0f); set_color(&color, 1.0f, 0.0f, 0.0f, 1.0f); ID2D1RenderTarget_Clear(rt, &color); ID2D1RenderTarget_PopAxisAlignedClip(rt); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); ok(compare_surface(surface, "035a44d4198d6e422e9de6185b5b2c2bac5e33c9"), "Surface does not match.\n"); ID2D1RenderTarget_Release(rt); IDXGISurface_Release(surface); IDXGISwapChain_Release(swapchain); ID3D10Device1_Release(device); DestroyWindow(window); } START_TEST(d2d1) { test_clip(); }