Documenting Wine
This chapter describes how you can help improve Wine's documentation.
Like most large scale volunteer projects, Wine is strongest in areas that are rewarding
for its volunteers to work in. The majority of contributors send code patches either
fixing bugs, adding new functionality or otherwise improving the software components of
the distribution. A lesser number contribute in other ways, such as reporting bugs and
regressions, creating tests, providing organizational assistance, or helping to document
Wine.
Documentation is important for many reasons, and is often the key to the end user having
a successful experience in installing, setting up and using software. Because Wine is a
complicated, evolving entity, providing quality up to date documentation is vital to
encourage more people to persevere with using and contributing to the project.
The following sections describe in detail how to go about adding to or updating Wine's
existing documentation.
An Overview Of Wine Documentation
The Wine source code tree comes with a large amount of documentation in the
documentation/ subdirectory. This used to be a collection
of text files culled from various places such as the Wine Weekly News and the wine-devel
mailing list, but was reorganized some time ago into a number of books, each of which is
marked up using SGML. You are reading one of these books (the
Wine Developer's Guide) right now.
Since being reorganized, the books have been updated and extended regularly. In their
current state they provide a good framework which over time can be expanded and kept
up to date. This means that most of the time when further documentation is added, it is
a simple matter of updating the content of an already existing file. The books
available at the time of writing are:
The Wine User Guide. This book contains information for end users
on installing, configuring and running Wine.
The Wine Developer's Guide. This book contains information and
guidelines for developers and contributors to the Wine project.
The Winelib User's Guide. This book contains information for
developers using Winelib to port Win32 applications to Unix.
The Wine Packager's Guide. This book contains
information for anyone who will be distributing Wine to end users
in a prepackaged format. It is also the exception to the rule as
it has intentionally been kept in text format.
The Wine FAQ. This book contains frequently asked questions
about Wine with their answers.
Another source of documentation is the Wine API Guide. This is
generated information taken from special comments placed in the Wine source code.
When you update or add new API calls to Wine you should consider documenting them so
that developers can determine what the API does and how it should be used.
The next sections describe how to create Wine API documentation and how to work with
SGML so you can add to the existing books.
Writing Wine API Documentation
Introduction to API Documentation
Wine includes a large amount of documentation on the API functions
it implements. There are several reasons to want to document the Win32
API:
To allow Wine developers to know what each function should do, should
they need to update or fix it.
To allow Winelib users to understand the functions that are available
to their applications.
To provide an alternative source of free documentation on the Win32 API.
To provide more accurate documentation where the existing documentation
is accidentally or deliberately vague or misleading.
To this end, a semi formalized way of producing documentation from the Wine
source code has evolved. Since the primary users of API documentation are Wine
developers themselves, documentation is usually inserted into the source code
in the form of comments and notes. Good things to include in the documentation
of a function include:
The purpose of the function.
The parameters of the function and their purpose.
The return value of the function, in success as well as failure cases.
Additional notes such as interaction with other parts of the system, differences
between Wine's implementation and Win32s, errors in MSDN documentation,
undocumented cases and bugs that Wine corrects or is compatible with.
Good documentation helps developers be aware of the effects of making changes. It
also allows good tests to be written which cover all of the documented cases.
Note that you do not need to be a programmer to update the documentation in Wine.
If you would like to contribute to the project, patches that improve the API
documentation are welcome. The following describes how to format any documentation
that you write so that the Wine documentation generator can extract it and make it
available to other developers and users.
In general, if you did not write the function in question, you should be wary of
adding comments to other peoples code. It is quite possible you may misunderstand
or misrepresent what the original author intended! Adding API documentation on
the other hand can be done by anybody, since in most cases there is plenty of
information about what a function is supposed to do (if it isn't obvious)
available in books and articles on the internet.
A final warning concerns copyright and must be noted. If you read MSDN or any
publication in order to find out what an API call does, you must be aware that
the text you are reading is copyrighted and in most cases cannot legally be
reproduced without the authors permission. If you copy verbatim any information
from such sources and submit it for inclusion into Wine, you open yourself up
to potential legal liability. You must ensure that anything you submit is
your own work, although it can be based on your understanding gleaned from
reading other peoples work.
Basic API Documentation
The general form of an API comment in Wine is a block comment immediately before a
function is implemented in the source code. General comments within a function body or
at the top of an implementation file are ignored by the API documentation generator.
Such comments are for the benefit of developers only, for example to explain what the
source code is doing or to describe something that may not be obvious to the person
reading the source code.
The following text uses the function PathRelativePathToA() from
SHLWAPI.DLL as an example. You can find this function in the Wine
source code tree in the file dlls/shlwapi/path.c.
The first line of the comment gives the name of the function, the DLL that the
function is exported from, and its export ordinal number. This is the simplest
(and most common type of) comment:
/*************************************************************************
* PathRelativePathToA [SHLWAPI.@]
*/
The functions name and the DLL name are obvious. The ordinal number takes one of
two forms: Either @ as in the above, or a number if the export
is exported by ordinal. You can see which to use by looking at the DLL's
.spec file. If the line on which the function is listed begins
with a number, use it, otherwise use the @ symbol, which indicates
that this function is imported only by name.
Note also that round or square brackets can be used, and whitespace between the name
and the DLL/ordinal is free form. Thus the following is equally valid:
/*************************************************************************
* PathRelativePathToA (SHLWAPI.@)
*/
This basic comment will not get processed into documentation, since it
contains no information. In order to produce documentation for the function,
We must add some of the information listed above.
First we add a description of the function. This can be as long as you like, but
typically contains only a brief description of what the function is meant to do
in general terms. It is free form text:
/*************************************************************************
* PathRelativePathToA [SHLWAPI.@]
*
* Create a relative path from one path to another.
*/
To be truly useful however we must document the parameters to the function.
There are two methods for doing this: In the comment, or in the function
prototype.
Parameters documented in the comment should be formatted as follows:
/*************************************************************************
* PathRelativePathToA [SHLWAPI.@]
*
* Create a relative path from one path to another.
*
* PARAMS
* lpszPath [O] Destination for relative path
* lpszFrom [I] Source path
* dwAttrFrom [I] File attribute of source path
* lpszTo [I] Destination path
* dwAttrTo [I] File attributes of destination path
*
*/
The parameters section starts with PARAMS on its own line.
Each parameter is listed in the order they appear in the functions prototype,
first with the parameters name, followed by its input/output status, followed
by a free form text description of the comment.
The input/output status tells the programmer whether the value will be modified
by the function (an output parameter), or only read (an input parameter). The
status must be enclosed in square brackets to be recognized, otherwise, or if it
is absent, anything following the parameter name is treated as the parameter
description. This field is case insensitive and can be any of the following:
[I], [In], [O],
[Out], [I/O], [In/Out].
Parameters documented in the prototype should be formatted as follows:
/*************************************************************************
* PathRelativePathToA [SHLWAPI.@]
*
* Create a relative path from one path to another.
*
*/
BOOL WINAPI PathRelativePathToA(
LPSTR lpszPath, /* [O] Destination for relative path */
LPCSTR lpszFrom, /* [I] Source path */
DWORD dwAttrFrom, /* [I] File attribute of source path */
LPCSTR lpszTo, /* [I] Destination path */
DWORD dwAttrTo) /* [I] File attributes of destination path */
The choice of which style to use is up to you, although for readability it
is suggested you stick with the same style within a single source file.
Following the description and parameters come a number of optional sections, all
in the same format. A section is defined as the section name, which is an all upper
case section name on its own line, followed by free form text. You can create any
sections you like, however for consistency it is recommended you use the following
section names:
NOTES. Anything that needs to be noted about the function
such as special cases and the effects of input arguments.
BUGS. Any bugs in the function that exist 'by design', i.e.
those that will not be fixed or exist for compatibility with Windows.
TODO. Any unhandled cases or missing functionality in the Wine
implementation of the function.
FIXME. Things that should be updated or addressed in the implementation
of the function at some future date (perhaps dependent on other parts of Wine). Note
that if this information is only relevant to Wine developers then it should probably
be placed in the relevant code section instead.
Following or before the optional sections comes the RETURNS section
which describes the return value of the function. This is free form text but should include
what is returned on success as well as possible error return codes. Note that this
section must be present for documentation to be generated for your comment.
Our final documentation looks like the following:
/*************************************************************************
* PathRelativePathToA [SHLWAPI.@]
*
* Create a relative path from one path to another.
*
* PARAMS
* lpszPath [O] Destination for relative path
* lpszFrom [I] Source path
* dwAttrFrom [I] File attribute of source path
* lpszTo [I] Destination path
* dwAttrTo [I] File attributes of destination path
*
* RETURNS
* TRUE If a relative path can be formed. lpszPath contains the new path
* FALSE If the paths are not relative or any parameters are invalid
*
* NOTES
* lpszTo should be at least MAX_PATH in length.
* Calling this function with relative paths for lpszFrom or lpszTo may
* give erroneous results.
*
* The Win32 version of this function contains a bug where the lpszTo string
* may be referenced 1 byte beyond the end of the string. As a result random
* garbage may be written to the output path, depending on what lies beyond
* the last byte of the string. This bug occurs because of the behaviour of
* PathCommonPrefix() (see notes for that function), and no workaround seems
* possible with Win32.
* This bug has been fixed here, so for example the relative path from "\\"
* to "\\" is correctly determined as "." in this implementation.
*/
Advanced API Documentation
There is no markup language for formatting API comments, since they should
be easily readable by any developer working on the source file. A number of
constructs are treated specially however, and are noted here. You can use these
constructs to enhance the usefulness of the generated documentation by making it
easier to read and referencing related documents.
Any valid c identifier that ends with () is taken to
be an API function and is formatted accordingly. When generating documentation,
this text will become a link to that API call, if the output type supports
hyperlinks or their equivalent.
Similarly, any interface name starting with a capital I and followed by the
words "reference" or "object" become a link to that objects documentation.
Where an Ascii and Unicode version of a function are available, it is
recommended that you document only the Ascii version and have the Unicode
version refer to the Ascii one, as follows:
/*************************************************************************
* PathRelativePathToW [SHLWAPI.@]
*
* See PathRelativePathToA.
*/
Alternately you may use the following form:
/*************************************************************************
* PathRelativePathToW [SHLWAPI.@]
*
* Unicode version of PathRelativePathToA.
*/
You may also use this construct in any other section, such as NOTES.
Any numbers and text in quotes ("") are highlighted.
Words in all uppercase are assumed to be API constants and are highlighted. If
you want to emphasize something in the documentation, put it in a section by itself
rather than making it upper case.
Blank lines in a section cause a new paragraph to be started. Blank lines
at the start and end of sections are ignored.
Any comment line starting with ("*|") is treated as raw text and
is not pre-processed before being output. This should be used for code listings,
tables and any text that should remain unformatted.
Any line starting with a single word followed by a colon (:)
is assumed to be case listing and is emphasized and put in its own paragraph. This
is most often used for return values, as in the example section below.
* RETURNS
* Success: TRUE. Something happens that is documented here.
* Failure: FALSE. The reasons why this call can fail are listed here.
Any line starting with a (-) is put into a paragraph by itself.
this allows lists to avoid being run together.
If you are in doubt as to how your comment will look, try generating the API
documentation and checking the output.
Generating API Documentation
Having edited or added new API documentation to a source code file, you
should generate the documentation to ensure that the result is what you
expected. Wine includes a tool (slightly misleadingly) called
c2man.pl in the tools/ directory
which is used to generate the documentation from the source code.
You can run c2man.pl manually for testing purposes; it is
a fairly simple perl script which parses .c files
to create output in several formats. If you wish to try this you may want
to run it with no arguments, which will cause it to print usage information.
An easier way is to use Wine's build system. To create man pages for a given
dll, just type make man from within the dlls directory
or type make manpages in the root directory of the Wine
source tree. You can then check that a man page was generated for your function,
it should be present in the documentation/man3w directory
with the same name as the function.
Once you have generated the man pages from the source code, running
make install will install them for you. By default they are
installed in section 3w of the manual, so they don't conflict with any existing
man page names. So, to read the man page you should use
man -S 3w {name}. Alternately you can edit
/etc/man.config and add 3w to the list of search paths
given in the variable MANSECT.
You can also generate HTML output for the API documentation, in this case the
make command is make doc-html in the dll directory,
or make htmlpages from the root. The output will be
placed by default under documentation/html. Similarly
you can create SGML source code to produce the Wine Api Guide
with the command make sgmlpages.
The Wine DocBook System
Writing Documentation with DocBook
DocBook is a flavour of SGML
(Standard Generalized Markup
Language), a syntax for marking up the contents
of documents. HTML is another very common flavour of SGML;
DocBook markup looks very similar to HTML markup, although
the names of the markup tags differ.
Getting Started
Why SGML?
The simple answer to that is that SGML allows you
to create multiple formats of a given document from a single
source. Currently it is used to create HTML, PDF, PS
(PostScript) and Text versions of the Wine books.
What do I need?
You need the SGML tools. There are various places where you
can get them. The most generic way of getting them is from their
source as discussed below.
Quick instructions
These are the basic steps to create the Wine books from the SGML source.
Go to http://www.sgmltools.org
Download all of the sgmltools packages
Install them all and build them (./configure; make; make install)
Switch to your toplevel Wine directory
Run ./configure (or make distclean && ./configure)
Switch to the documentation/ directory
run make html
View wine-user.html, wine-devel.html, etc. in your favorite browser
Getting SGML for various distributions
Most Linux distributions have everything you need already
bundled up in package form. Unfortunately, each
distribution seems to handle its SGML environment
differently, installing it into different paths, and
naming its packages according to its own whims.
SGML on Red Hat
The following packages seem to be sufficient for Red Hat 7.1. You
will want to be careful about the order in which you install the
RPMs.
sgml-common-*.rpm
openjade-*.rpm
perl-SGMLSpm-*.rpm
docbook-dtd*.rpm
docbook-style-dsssl-*.rpm
tetex-*.rpm
jadetex-*.rpm
docbook-utils-*.rpm
You can also use ghostscript to view the ps format output and
Adobe Acrobat 4 to view the pdf file.
SGML on Debian
This is not a definitive list yet, but it seems
you might need the following packages:
docbook
docbook-dsssl
docbook-utils
docbook-xml
docbook-xsl
sgml-base
sgml-data
tetex-base
tetex-bin
jade
jadetex
Terminology
SGML markup contains a number of syntactical elements that
serve different purposes in the markup. We'll run through
the basics here to make sure we're on the same page when
we refer to SGML semantics.
The basic currency of SGML is the
tag. A simple tag consists of a
pair of angle brackets and the name of the tag. For
example, the para tag would appear in
an SGML document as para. This start tag indicates
that the immediately following text should be classified
according to the tag. In regular SGML, each opening tag
must have a matching end tag to show where the start tag's
contents end. End tags begin with
</
markup, e.g.,
para.
The combination of a start tag, contents, and an end tag
is called an element. SGML
elements can be nested inside of each other, or contain
only text, or may be a combination of both text and other
elements, although in most cases it is better to limit
your elements to one or the other.
The XML (eXtensible Markup
Language) specification, a modern subset of
the SGML specification, adds a so-called empty
tag, for elements that contain no text
content. The entire element is a single tag, ending with
/>
, e.g.,
<xref/>. However, use of this
tag style restricts you to XML DocBook processing, and
your document may no longer compile with SGML-only
processing systems.
Often a processing system will need more information about
an element than you can provide with just tags. SGML
allows you to add extra hints
in the form
of SGML attributes to pass along
this information. The most common use of attributes in
DocBook is giving specific elements a name, or an ID, so
you can refer to it from elsewhere. This ID can be used
for many things, including file-naming for HTML output,
hyper-linking to specific parts of the document, and even
pulling text from that element (see the xref tag).
An SGML attribute appears inside the start tag, between
the < and > brackets. For example, if you wanted to
set the id attribute
of the book element to
mybook
, you would create a start tag like
this: <book id="mybook">
Notice that the contents of the attribute are enclosed in
quote marks. These quotes are optional in SGML, but
mandatory in XML. It's a good habit to use quotes, as it
will make it much easier to migrate your documents to an
XML processing system later on.
You can also specify more than one attribute in a single
tag: <book id="mybook" status="draft">
Another commonly used type of SGML markup is the
entity. An entity lets you
associate a block of text with a name. You declare the
entity once, at the beginning of your document, and can
invoke it as many times as you like throughout the
document. You can use entities as shorthand, or to make
it easier to maintain certain phrases in a central
location, or even to insert the contents of an entire file
into your document.
An entity in your document is always surrounded by the
&
and ;
characters. One
entity you'll need sooner or later is the one for the
<
character. Since SGML expects all
tags to begin with a <
, the
<
is a reserved character. To use it in
your document (as I am doing here), you must insert it
with the < entity. Each time
the SGML processor encounters <,
it will place a literal <
in the output
document. Similarly you must use the >
and & entities for the
>
and &
characters.
The final term you'll need to know when writing simple
DocBook documents is the DTD
(Document Type Declaration). The
DTD defines the flavour of SGML a given document is written
in. It lists all the legal tag names, like book, para, and so on, and declares
how those tags are allowed to be used together. For
example, it doesn't make sense to put a book element inside a para paragraph element -- only
the reverse makes sense.
The DTD thus defines the legal structure of the document.
It also declares which attributes can be used with which
tags. The SGML processing system can use the DTD to make
sure the document is laid out properly before attempting
to process it. SGML-aware text editors like
Emacs can also use the DTD to
guide you while you write, offering you choices about
which tags you can add in different places in the
document, and beeping at you when you try to add a tag
where it doesn't belong.
Generally, you will declare which DTD you want to use as
the first line of your SGML document. In the case of
DocBook, you will use something like this:
<!doctype book PUBLIC "-//OASIS//DTD
DocBook V3.1//EN" []> <book> ...
</book>
Note that you must specify your toplevel element inside
the doctype declaration. If you were writing an article
rather than a book, you might use this declaration instead:
<!doctype article PUBLIC "-//OASIS//DTD DocBook V3.1//EN" []>
<article>
...
</article>
The Document
Once you're comfortable with SGML, creating a DocBook
document is quite simple and straightforward. Even
though DocBook contains over 300 different tags, you can
usually get by with only a small subset of those tags.
Most of them are for inline formatting, rather than for
document structuring. Furthermore, the common tags have
short, intuitive names.
Below is a (completely nonsensical) example to illustrate
how a simple document might be laid out. Notice that all
chapter and sect1 elements have id attributes. This is not
mandatory, but is a good habit to get into, as DocBook is
commonly converted into HTML, with a separate generated
file for each book,
chapter, and/or sect1 element. If the given
element has an id
attribute, the processor will typically name the file
accordingly. Thus, the below document might result in
index.html,
chapter-one.html,
blobs.html, and so on.
Also notice the text marked off with <!--
and -->
characters. These
denote SGML comments. SGML processors will completely
ignore anything between these markers, similar to
/*
and */
comments in C
source code.
A Poet's Guide to Nonsense
Blobs and Gribbles
The Story Behind Blobs
Blobs are often mistaken for ice cubes and rain
puddles...
Your Friend the Gribble
A Gribble is a cute, unassuming little fellow...
Gribble Temperament
When left without food for several days...
Gribble Appearance
Most Gribbles have a shock of white fur running from...
Phantasmagoria
Dretch Pools
When most poets think of Dretch Pools, they tend to...
]]>
Common Elements
Once you get used to the syntax of SGML, the next hurdle
in writing DocBook documentation is to learn the many
DocBook-specific tag names, and when to use them. DocBook
was created for technical documentation, and as such, the
tag names and document structure are slanted towards the
needs of such documentation.
To cover its target audience, DocBook declares a wide
variety of specialized tags, including tags for formatting
source code (with somewhat of a C/C++ bias), computer
prompts, GUI application features, keystrokes, and so on.
DocBook also includes tags for universal formatting needs,
like headers, footnotes, tables, and graphics.
We won't cover all of these elements here (over 300
DocBook tags exist!), but we will cover the basics. To
learn more about the other tags, check out the official
DocBook guide, at http://docbook.org. To
see how they are used in practice, download the SGML
source for this manual (the Wine Developer Guide) and
browse through it, comparing it to the generated HTML (or
PostScript or PDF).
There are often many correct ways to mark up a given piece
of text, and you may have to make guesses about which tag
to use. Sometimes you'll have to make compromises.
However, remember that it is possible to further customize
the output of the SGML processors. If you don't like the
way a certain tag looks in HTML, that doesn't mean you
should choose a different tag based on its output formatting.
The processing stylesheets can be altered to fix the
formatting of that same tag everywhere in the document
(not just in the place you're working on). For example,
if you're frustrated that the systemitem tag doesn't produce
any formatting by default, you should fix the stylesheets,
not change the valid systemitem tag to, for example,
an emphasis tag.
Here are the common SGML elements:
Structural Elements
book
The book is the most common toplevel element, and is
probably the one you should use for your document.
set
If you want to group more than one book into a
single unit, you can place them all inside a set.
This is useful when you want to bundle up
documentation in alternate ways. We do this with
the Wine documentation, using
book to
put each Wine guide into a separate directory (see
documentation/wine-devel.sgml,
etc.).
chapter
A chapter
element includes a single entire chapter of the
book.
part
If the chapters in your book fall into major
categories or groupings (as in the Wine Developer
Guide), you can place each collection of chapters
into a part
element.
sect?
DocBook has many section elements to divide the
contents of a chapter into smaller chunks. The
encouraged approach is to use the numbered section
tags, sect1,
sect2, sect3, sect4, and sect5 (if necessary).
These tags must be nested in order: you can't place
a sect3 directly
inside a sect1.
You have to nest the sect3 inside a sect2, and so forth.
Documents with these explicit section groupings are
easier for SGML processors to deal with, and lead to
better organized documents. DocBook also supplies a
section element
which you can nest inside itself, but its use is
discouraged in favor of the numbered section tags.
title
The title of a book, chapter, part, section, etc.
In most of the major structural elements, like
chapter,
part, and the
various section tags, title is mandatory. In
other elements like book and note, it's optional.
para
The basic unit of text is the paragraph, represented
by the para tag.
This is probably the tag you'll use most often. In
fact, in a simple document, you can probably get
away with using only book, chapter, title, and para.
article
For shorter, more targeted documents, like topic
pieces and whitepapers, you can use article as your toplevel
element.
Inline Formatting Elements
filename
The name of a file. You can optionally set the
class attribute
to Directory,
HeaderFile, and
SymLink to further classify the
filename.
userinput
Literal text entered by the user.
computeroutput
Literal text output by the computer.
literal
A catch-all element for literal computer data. Its
use is somewhat vague; try to use a more specific
tag if possible, like userinput or computeroutput.
quote
An inline quotation. This tag typically inserts
quotation marks for you, so you would write quoteThis is a
quotequote rather
than "This is a quote". This usage may be a little
bulkier, but it does allow for automated formatting
of all quoted material in the document. Thus, if
you wanted all quotations to appear in italic, you
could make the change once in your stylesheet,
rather than doing a search and replace throughout
the document. For larger chunks of quoted text, you
can use blockquote.
note
Insert a side note for the reader. By default, the
SGML processor usually prefixes the content with
"Note:". You can change this text by adding a
title element.
Thus, to add a visible FIXME comment to the
documentation, you might write:
EXAMPLE
This is an example note...
]]>
The results will look something like this:
EXAMPLE
This is an example note...
sgmltag
Used for inserting SGML tags, etc., into a SGML
document without resorting to a lot of entity
quoting, e.g., <. You can change the
appearance of the text with the class attribute. Some
common values of this are
starttag,
endtag,
attribute,
attvalue, and even
sgmlcomment. See this SGML file,
documentation/documentation.sgml,
for examples.
prompt
The text used for a computer prompt, for example a
shell prompt, or command-line application prompt.
replaceable
Meta-text that should be replaced by the user, not
typed in literally, e.g., in command descriptions
and --help outputs.
constant
A programming constant, e.g.,
MAX_PATH.
symbol
A symbolic value replaced, for example, by a
pre-processor. This applies primarily to C macros,
but may have other uses. Use the constant tag instead of
symbol where
appropriate.
function
A programming function name.
parameter
Programming language parameters you pass with a
function.
option
Parameters you pass to a command-line executable.
varname
Variable name, typically in a programming language.
type
Programming language types, e.g., from a typedef
definition. May have other uses, too.
structname
The name of a C-language struct
declaration, e.g., sockaddr.
structfield
A field inside a C struct.
command
An executable binary, e.g., wine
or ls.
envar
An environment variable, e.g, $PATH.
systemitem
A generic catch-all for system-related things, like
OS names, computer names, system resources, etc.
email
An email address. The SGML processor will typically
add extra formatting characters, and even a
mailto: link for HTML pages.
Usage: emailuser@host.comemail
firstterm
Special emphasis for introducing a new term. Can
also be linked to a glossary entry, if
desired.
Item Listing Elements
itemizedlist
For bulleted lists, no numbering. You can tweak the
layout with SGML attributes.
orderedlist
A numbered list; the SGML processor will insert the
numbers for you. You can suggest numbering styles
with the numeration attribute.
simplelist
A very simple list of items, often inlined. Control
the layout with the type attribute.
variablelist
A list of terms with definitions or descriptions,
like this very list!
Block Text Quoting Elements
programlisting
Quote a block of source code. Typically highlighted
in the output and set off from normal text.
screen
Quote a block of visible computer output, like the
output of a command or chunks of debug logs.
Hyperlink Elements
link
Generic hypertext link, used for pointing to other
sections within the current document. You supply
the visible text for the link, plus the name of the id attribute of the
element that you want to link to. For example:
<link linkend="configuring-wine">the section on configuring wine</link>
...
<sect2 id="configuring-wine">
...
xref
In-document hyperlink that can generate its own
text. Similar to the link tag, you use the
linkend
attribute to specify which target element you want
to jump to:
<xref linkend="configuring-wine">
...
<sect2 id="configuring-wine">
...
By default, most SGML processors will auto generate
some generic text for the xref link, like
Section 2.3.1
. You can use the
endterm
attribute to grab the visible text content of the
hyperlink from another element:
<xref linkend="configuring-wine" endterm="config-title">
...
<sect2 id="configuring-wine">
<title id="config-title">Configuring Wine</title>
...
This would create a link to the
configuring-wine element,
displaying the text of the
config-title element for the
hyperlink. Most often, you'll add an id attribute to the
title of the
section you're linking to, as above, in which case
the SGML processor will use the target's title text
for the link text.
Alternatively, you can use an xreflabel attribute in
the target element tag to specify the link text:
<sect1 id="configuring-wine" xreflabel="Configuring Wine">
xref is an
empty element. You don't need a closing tag for
it (this is defined in the DTD). In SGML
documents, you should use the form xref, while in XML
documents you should use
<xref/>.
anchor
An invisible tag, used for inserting id attributes into a
document to link to arbitrary places (i.e., when
it's not close enough to link to the top of an
element).
ulink
Hyperlink in URL form, e.g., http://www.winehq.com.
olink
Indirect hyperlink; can be used for linking to
external documents. Not often used in practice.
Editing SGML Documents
You can write SGML/DocBook documents in any text editor you
might find although some editors are more friendly for
this task than others.
The most commonly used open source SGML editor is Emacs,
with the PSGML mode, or extension.
Emacs does not supply a GUI or WYSIWYG (What You See Is What
You Get) interface, but it does provide many helpful
shortcuts for creating SGML, as well as automatic
formatting, validity checking, and the ability to create
your own macros to simplify complex, repetitive actions.