/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3d10_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d10); #define MAKE_TAG(ch0, ch1, ch2, ch3) \ ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \ ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 )) #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C') #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0') #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N') #define D3D10_FX10_TYPE_COLUMN_SHIFT 11 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT) #define D3D10_FX10_TYPE_ROW_SHIFT 8 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT) #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT) #define D3D10_FX10_TYPE_CLASS_SHIFT 0 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT) #define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl; static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl; static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl; static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl; static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl; static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl; static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl; static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl; static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl; static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl; static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl; static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl; static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl; static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl; static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl; static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl; static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl; /* null objects - needed for invalid calls */ static struct d3d10_effect_technique null_technique = {&d3d10_effect_technique_vtbl, NULL, NULL, 0, 0, NULL, NULL}; static struct d3d10_effect_pass null_pass = {&d3d10_effect_pass_vtbl, NULL, NULL, 0, 0, 0, NULL, NULL}; static struct d3d10_effect_type null_type = {&d3d10_effect_type_vtbl, 0, {NULL, NULL, 0}, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL}; static struct d3d10_effect_variable null_local_buffer = {(ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl, &null_local_buffer, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; static struct d3d10_effect_variable null_variable = {&d3d10_effect_variable_vtbl, &null_local_buffer, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; static struct d3d10_effect_variable null_scalar_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl, &null_local_buffer, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; static struct d3d10_effect_variable null_vector_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl, &null_local_buffer, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; static struct d3d10_effect_variable null_matrix_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl, &null_local_buffer, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; static struct d3d10_effect_variable null_string_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl, &null_local_buffer, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; static struct d3d10_effect_variable null_shader_resource_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl, &null_local_buffer, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; static struct d3d10_effect_variable null_render_target_view_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl, &null_local_buffer, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; static struct d3d10_effect_variable null_depth_stencil_view_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl, &null_local_buffer, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; static struct d3d10_effect_variable null_shader_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl, &null_local_buffer, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; static struct d3d10_effect_variable null_blend_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl, &null_local_buffer, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; static struct d3d10_effect_variable null_depth_stencil_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl, &null_local_buffer, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; static struct d3d10_effect_variable null_rasterizer_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl, &null_local_buffer, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; static struct d3d10_effect_variable null_sampler_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl, &null_local_buffer, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset); static inline void read_dword(const char **ptr, DWORD *d) { memcpy(d, *ptr, sizeof(*d)); *ptr += sizeof(*d); } static inline void skip_dword_unknown(const char **ptr, unsigned int count) { unsigned int i; DWORD d; FIXME("Skipping %u unknown DWORDs:\n", count); for (i = 0; i < count; ++i) { read_dword(ptr, &d); FIXME("\t0x%08x\n", d); } } static inline void write_dword(char **ptr, DWORD d) { memcpy(*ptr, &d, sizeof(d)); *ptr += sizeof(d); } static inline void write_dword_unknown(char **ptr, DWORD d) { FIXME("Writing unknown DWORD 0x%08x\n", d); write_dword(ptr, d); } static HRESULT parse_dxbc(const char *data, SIZE_T data_size, HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) { const char *ptr = data; HRESULT hr = S_OK; DWORD chunk_count; DWORD total_size; unsigned int i; DWORD tag; read_dword(&ptr, &tag); TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4)); if (tag != TAG_DXBC) { WARN("Wrong tag.\n"); return E_FAIL; } /* checksum? */ skip_dword_unknown(&ptr, 4); skip_dword_unknown(&ptr, 1); read_dword(&ptr, &total_size); TRACE("total size: %#x\n", total_size); read_dword(&ptr, &chunk_count); TRACE("chunk count: %#x\n", chunk_count); for (i = 0; i < chunk_count; ++i) { DWORD chunk_tag, chunk_size; const char *chunk_ptr; DWORD chunk_offset; read_dword(&ptr, &chunk_offset); TRACE("chunk %u at offset %#x\n", i, chunk_offset); chunk_ptr = data + chunk_offset; read_dword(&chunk_ptr, &chunk_tag); read_dword(&chunk_ptr, &chunk_size); hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx); if (FAILED(hr)) break; } return hr; } static BOOL copy_name(const char *ptr, char **name) { size_t name_len; if (!ptr) return TRUE; name_len = strlen(ptr) + 1; if (name_len == 1) { return TRUE; } *name = HeapAlloc(GetProcessHeap(), 0, name_len); if (!*name) { ERR("Failed to allocate name memory.\n"); return FALSE; } memcpy(*name, ptr, name_len); return TRUE; } static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) { struct d3d10_effect_shader_variable *s = ctx; TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4)); TRACE("chunk size: %#x\n", data_size); switch(tag) { case TAG_ISGN: { /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */ UINT size = 44 + data_size; char *ptr; s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); if (!s->input_signature) { ERR("Failed to allocate input signature data\n"); return E_OUTOFMEMORY; } s->input_signature_size = size; ptr = s->input_signature; write_dword(&ptr, TAG_DXBC); /* signature(?) */ write_dword_unknown(&ptr, 0); write_dword_unknown(&ptr, 0); write_dword_unknown(&ptr, 0); write_dword_unknown(&ptr, 0); /* seems to be always 1 */ write_dword_unknown(&ptr, 1); /* DXBC size */ write_dword(&ptr, size); /* chunk count */ write_dword(&ptr, 1); /* chunk index */ write_dword(&ptr, (ptr - s->input_signature) + 4); /* chunk */ write_dword(&ptr, TAG_ISGN); write_dword(&ptr, data_size); memcpy(ptr, data, data_size); break; } default: FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4)); break; } return S_OK; } static HRESULT parse_shader(struct d3d10_effect_object *o, const char *data) { ID3D10Device *device = o->pass->technique->effect->device; struct d3d10_effect_shader_variable *s; const char *ptr = data; DWORD dxbc_size; HRESULT hr; o->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3d10_effect_shader_variable)); if (!o->data) { ERR("Failed to allocate shader variable memory\n"); return E_OUTOFMEMORY; } if (!ptr) return S_OK; s = o->data; read_dword(&ptr, &dxbc_size); TRACE("dxbc size: %#x\n", dxbc_size); switch (o->type) { case D3D10_EOT_VERTEXSHADER: hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs); if (FAILED(hr)) return hr; break; case D3D10_EOT_PIXELSHADER: hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps); if (FAILED(hr)) return hr; break; case D3D10_EOT_GEOMETRYSHADER: hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs); if (FAILED(hr)) return hr; break; } return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s); } static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c, BOOL is_column_major) { switch (c) { case 1: return D3D10_SVC_SCALAR; case 2: return D3D10_SVC_VECTOR; case 3: if (is_column_major) return D3D10_SVC_MATRIX_COLUMNS; else return D3D10_SVC_MATRIX_ROWS; default: FIXME("Unknown variable class %#x.\n", c); return 0; } } static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object) { if(is_object) { switch (t) { case 1: return D3D10_SVT_STRING; case 2: return D3D10_SVT_BLEND; case 3: return D3D10_SVT_DEPTHSTENCIL; case 4: return D3D10_SVT_RASTERIZER; case 5: return D3D10_SVT_PIXELSHADER; case 6: return D3D10_SVT_VERTEXSHADER; case 7: return D3D10_SVT_GEOMETRYSHADER; case 10: return D3D10_SVT_TEXTURE1D; case 11: return D3D10_SVT_TEXTURE1DARRAY; case 12: return D3D10_SVT_TEXTURE2D; case 13: return D3D10_SVT_TEXTURE2DARRAY; case 14: return D3D10_SVT_TEXTURE2DMS; case 15: return D3D10_SVT_TEXTURE2DMSARRAY; case 16: return D3D10_SVT_TEXTURE3D; case 17: return D3D10_SVT_TEXTURECUBE; case 19: return D3D10_SVT_RENDERTARGETVIEW; case 20: return D3D10_SVT_DEPTHSTENCILVIEW; case 21: return D3D10_SVT_SAMPLER; default: FIXME("Unknown variable type %#x.\n", t); return 0; } } else { switch (t) { case 1: return D3D10_SVT_FLOAT; case 2: return D3D10_SVT_INT; case 3: return D3D10_SVT_UINT; case 4: return D3D10_SVT_BOOL; default: FIXME("Unknown variable type %#x.\n", t); return 0; } } } static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data) { DWORD unknown0; DWORD offset; DWORD typeinfo; unsigned int i; read_dword(&ptr, &offset); TRACE("Type name at offset %#x.\n", offset); if (!copy_name(data + offset, &t->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Type name: %s.\n", debugstr_a(t->name)); read_dword(&ptr, &unknown0); TRACE("Unknown 0: %u.\n", unknown0); read_dword(&ptr, &t->element_count); TRACE("Element count: %u.\n", t->element_count); read_dword(&ptr, &t->size_unpacked); TRACE("Unpacked size: %#x.\n", t->size_unpacked); read_dword(&ptr, &t->stride); TRACE("Stride: %#x.\n", t->stride); read_dword(&ptr, &t->size_packed); TRACE("Packed size %#x.\n", t->size_packed); switch (unknown0) { case 1: t->member_count = 0; read_dword(&ptr, &typeinfo); t->column_count = (typeinfo & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT; t->row_count = (typeinfo & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT; t->basetype = d3d10_variable_type((typeinfo & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE); t->type_class = d3d10_variable_class((typeinfo & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT, typeinfo & D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK); TRACE("Type description: %#x.\n", typeinfo); TRACE("\tcolumns: %u.\n", t->column_count); TRACE("\trows: %u.\n", t->row_count); TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype)); TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class)); TRACE("\tunknown bits: %#x.\n", typeinfo & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK | D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK)); break; case 2: TRACE("Type is an object.\n"); t->member_count = 0; t->column_count = 0; t->row_count = 0; t->type_class = D3D10_SVC_OBJECT; read_dword(&ptr, &typeinfo); t->basetype = d3d10_variable_type(typeinfo, TRUE); TRACE("Type description: %#x.\n", typeinfo); TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype)); TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class)); break; case 3: TRACE("Type is a structure.\n"); read_dword(&ptr, &t->member_count); TRACE("Member count: %u.\n", t->member_count); t->column_count = 0; t->row_count = 0; t->basetype = 0; t->type_class = D3D10_SVC_STRUCT; t->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->member_count * sizeof(*t->members)); if (!t->members) { ERR("Failed to allocate members memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < t->member_count; ++i) { struct d3d10_effect_type_member *typem = &t->members[i]; read_dword(&ptr, &offset); TRACE("Member name at offset %#x.\n", offset); if (!copy_name(data + offset, &typem->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Member name: %s.\n", debugstr_a(typem->name)); read_dword(&ptr, &offset); TRACE("Member semantic at offset %#x.\n", offset); if (!copy_name(data + offset, &typem->semantic)) { ERR("Failed to copy semantic.\n"); return E_OUTOFMEMORY; } TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic)); read_dword(&ptr, &typem->buffer_offset); TRACE("Member offset in struct: %#x.\n", typem->buffer_offset); read_dword(&ptr, &offset); TRACE("Member type info at offset %#x.\n", offset); typem->type = get_fx10_type(t->effect, data, offset); if (!typem->type) { ERR("Failed to get variable type.\n"); return E_FAIL; } } break; default: FIXME("Unhandled case %#x.\n", unknown0); return E_FAIL; } if (t->element_count) { TRACE("Elementtype for type at offset: %#x\n", t->id); /* allocate elementtype - we need only one, because all elements have the same type */ t->elementtype = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*t->elementtype)); if (!t->elementtype) { ERR("Failed to allocate members memory.\n"); return E_OUTOFMEMORY; } /* create a copy of the original type with some minor changes */ t->elementtype->vtbl = &d3d10_effect_type_vtbl; t->elementtype->effect = t->effect; if (!copy_name(t->name, &t->elementtype->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("\tType name: %s.\n", debugstr_a(t->elementtype->name)); t->elementtype->element_count = 0; TRACE("\tElement count: %u.\n", t->elementtype->element_count); /* * Not sure if this calculation is 100% correct, but a test * show's that these values work. */ t->elementtype->size_unpacked = t->size_packed / t->element_count; TRACE("\tUnpacked size: %#x.\n", t->elementtype->size_unpacked); t->elementtype->stride = t->stride; TRACE("\tStride: %#x.\n", t->elementtype->stride); t->elementtype->size_packed = t->size_packed / t->element_count; TRACE("\tPacked size: %#x.\n", t->elementtype->size_packed); t->elementtype->member_count = t->member_count; TRACE("\tMember count: %u.\n", t->elementtype->member_count); t->elementtype->column_count = t->column_count; TRACE("\tColumns: %u.\n", t->elementtype->column_count); t->elementtype->row_count = t->row_count; TRACE("\tRows: %u.\n", t->elementtype->row_count); t->elementtype->basetype = t->basetype; TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t->elementtype->basetype)); t->elementtype->type_class = t->type_class; TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t->elementtype->type_class)); t->elementtype->members = t->members; } return S_OK; } static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset) { struct d3d10_effect_type *type; struct wine_rb_entry *entry; HRESULT hr; entry = wine_rb_get(&effect->types, &offset); if (entry) { TRACE("Returning existing type.\n"); return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry); } type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type)); if (!type) { ERR("Failed to allocate type memory.\n"); return NULL; } type->vtbl = &d3d10_effect_type_vtbl; type->id = offset; type->effect = effect; hr = parse_fx10_type(type, data + offset, data); if (FAILED(hr)) { ERR("Failed to parse type info, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, type); return NULL; } if (wine_rb_put(&effect->types, &offset, &type->entry) == -1) { ERR("Failed to insert type entry.\n"); HeapFree(GetProcessHeap(), 0, type); return NULL; } return type; } static void set_variable_vtbl(struct d3d10_effect_variable *v) { switch (v->type->type_class) { case D3D10_SVC_SCALAR: v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl; break; case D3D10_SVC_VECTOR: v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl; break; case D3D10_SVC_MATRIX_ROWS: case D3D10_SVC_MATRIX_COLUMNS: v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl; break; case D3D10_SVC_STRUCT: v->vtbl = &d3d10_effect_variable_vtbl; break; case D3D10_SVC_OBJECT: switch(v->type->basetype) { case D3D10_SVT_STRING: v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl; break; case D3D10_SVT_TEXTURE1D: case D3D10_SVT_TEXTURE1DARRAY: case D3D10_SVT_TEXTURE2D: case D3D10_SVT_TEXTURE2DARRAY: case D3D10_SVT_TEXTURE2DMS: case D3D10_SVT_TEXTURE2DMSARRAY: case D3D10_SVT_TEXTURE3D: case D3D10_SVT_TEXTURECUBE: v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl; break; case D3D10_SVT_RENDERTARGETVIEW: v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl; break; case D3D10_SVT_DEPTHSTENCILVIEW: v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl; break; case D3D10_SVT_DEPTHSTENCIL: v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl; break; case D3D10_SVT_VERTEXSHADER: case D3D10_SVT_GEOMETRYSHADER: case D3D10_SVT_PIXELSHADER: v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl; break; case D3D10_SVT_BLEND: v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl; break; case D3D10_SVT_RASTERIZER: v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl; break; case D3D10_SVT_SAMPLER: v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl; break; default: FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v->type->basetype)); v->vtbl = &d3d10_effect_variable_vtbl; break; } break; default: FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class)); v->vtbl = &d3d10_effect_variable_vtbl; break; } } static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v) { unsigned int i; HRESULT hr; if (v->type->member_count) { v->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->member_count * sizeof(*v->members)); if (!v->members) { ERR("Failed to allocate members memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < v->type->member_count; ++i) { struct d3d10_effect_variable *var = &v->members[i]; struct d3d10_effect_type_member *typem = &v->type->members[i]; var->buffer = v->buffer; var->effect = v->effect; var->type = typem->type; set_variable_vtbl(var); if (!copy_name(typem->name, &var->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Variable name: %s.\n", debugstr_a(var->name)); if (!copy_name(typem->semantic, &var->semantic)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic)); var->buffer_offset = v->buffer_offset + typem->buffer_offset; TRACE("Variable buffer offset: %u.\n", var->buffer_offset); hr = copy_variableinfo_from_type(var); if (FAILED(hr)) return hr; } } if (v->type->element_count) { unsigned int bufferoffset = v->buffer_offset; v->elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->element_count * sizeof(*v->elements)); if (!v->elements) { ERR("Failed to allocate elements memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < v->type->element_count; ++i) { struct d3d10_effect_variable *var = &v->elements[i]; var->buffer = v->buffer; var->effect = v->effect; var->type = v->type->elementtype; set_variable_vtbl(var); if (!copy_name(v->name, &var->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Variable name: %s.\n", debugstr_a(var->name)); if (!copy_name(v->semantic, &var->semantic)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic)); if (i != 0) { bufferoffset += v->type->stride; } var->buffer_offset = bufferoffset; TRACE("Variable buffer offset: %u.\n", var->buffer_offset); hr = copy_variableinfo_from_type(var); if (FAILED(hr)) return hr; } } return S_OK; } static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const char **ptr, const char *data) { DWORD offset; read_dword(ptr, &offset); TRACE("Variable name at offset %#x.\n", offset); if (!copy_name(data + offset, &v->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Variable name: %s.\n", debugstr_a(v->name)); read_dword(ptr, &offset); TRACE("Variable type info at offset %#x.\n", offset); v->type = get_fx10_type(v->effect, data, offset); if (!v->type) { ERR("Failed to get variable type.\n"); return E_FAIL; } set_variable_vtbl(v); return copy_variableinfo_from_type(v); } static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data) { HRESULT hr; hr = parse_fx10_variable_head(a, ptr, data); if (FAILED(hr)) return hr; skip_dword_unknown(ptr, 1); return S_OK; } static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data) { const char *data_ptr; DWORD offset; HRESULT hr; read_dword(ptr, &o->type); TRACE("Effect object is of type %#x.\n", o->type); skip_dword_unknown(ptr, 2); read_dword(ptr, &offset); TRACE("Effect object idx is at offset %#x.\n", offset); data_ptr = data + offset; read_dword(&data_ptr, &offset); TRACE("Effect object starts at offset %#x.\n", offset); /* FIXME: This probably isn't completely correct. */ if (offset == 1) { WARN("Skipping effect object.\n"); data_ptr = NULL; } else { data_ptr = data + offset; } switch (o->type) { case D3D10_EOT_VERTEXSHADER: TRACE("Vertex shader\n"); hr = parse_shader(o, data_ptr); break; case D3D10_EOT_PIXELSHADER: TRACE("Pixel shader\n"); hr = parse_shader(o, data_ptr); break; case D3D10_EOT_GEOMETRYSHADER: TRACE("Geometry shader\n"); hr = parse_shader(o, data_ptr); break; default: FIXME("Unhandled object type %#x\n", o->type); hr = E_FAIL; break; } return hr; } static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data) { HRESULT hr = S_OK; unsigned int i; DWORD offset; read_dword(ptr, &offset); TRACE("Pass name at offset %#x.\n", offset); if (!copy_name(data + offset, &p->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Pass name: %s.\n", debugstr_a(p->name)); read_dword(ptr, &p->object_count); TRACE("Pass has %u effect objects.\n", p->object_count); read_dword(ptr, &p->annotation_count); TRACE("Pass has %u annotations.\n", p->annotation_count); p->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->annotation_count * sizeof(*p->annotations)); if (!p->annotations) { ERR("Failed to allocate pass annotations memory.\n"); return E_OUTOFMEMORY; } for(i = 0; i < p->annotation_count; ++i) { struct d3d10_effect_variable *a = &p->annotations[i]; a->effect = p->technique->effect; hr = parse_fx10_annotation(a, ptr, data); if (FAILED(hr)) return hr; } p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects)); if (!p->objects) { ERR("Failed to allocate effect objects memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < p->object_count; ++i) { struct d3d10_effect_object *o = &p->objects[i]; o->pass = p; hr = parse_fx10_object(o, ptr, data); if (FAILED(hr)) return hr; } return hr; } static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data) { unsigned int i; DWORD offset; HRESULT hr; read_dword(ptr, &offset); TRACE("Technique name at offset %#x.\n", offset); if (!copy_name(data + offset, &t->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Technique name: %s.\n", debugstr_a(t->name)); read_dword(ptr, &t->pass_count); TRACE("Technique has %u passes\n", t->pass_count); read_dword(ptr, &t->annotation_count); TRACE("Technique has %u annotations.\n", t->annotation_count); t->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->annotation_count * sizeof(*t->annotations)); if (!t->annotations) { ERR("Failed to allocate technique annotations memory.\n"); return E_OUTOFMEMORY; } for(i = 0; i < t->annotation_count; ++i) { struct d3d10_effect_variable *a = &t->annotations[i]; a->effect = t->effect; hr = parse_fx10_annotation(a, ptr, data); if (FAILED(hr)) return hr; } t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes)); if (!t->passes) { ERR("Failed to allocate passes memory\n"); return E_OUTOFMEMORY; } for (i = 0; i < t->pass_count; ++i) { struct d3d10_effect_pass *p = &t->passes[i]; p->vtbl = &d3d10_effect_pass_vtbl; p->technique = t; hr = parse_fx10_pass(p, ptr, data); if (FAILED(hr)) return hr; } return S_OK; } static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data) { DWORD offset; unsigned int i; HRESULT hr; hr = parse_fx10_variable_head(v, ptr, data); if (FAILED(hr)) return hr; read_dword(ptr, &offset); TRACE("Variable semantic at offset %#x.\n", offset); if (!copy_name(data + offset, &v->semantic)) { ERR("Failed to copy semantic.\n"); return E_OUTOFMEMORY; } TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic)); read_dword(ptr, &v->buffer_offset); TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset); skip_dword_unknown(ptr, 1); read_dword(ptr, &v->flag); TRACE("Variable flag: %#x.\n", v->flag); read_dword(ptr, &v->annotation_count); TRACE("Variable has %u annotations.\n", v->annotation_count); v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations)); if (!v->annotations) { ERR("Failed to allocate variable annotations memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < v->annotation_count; ++i) { struct d3d10_effect_variable *a = &v->annotations[i]; a->effect = v->effect; hr = parse_fx10_annotation(a, ptr, data); if (FAILED(hr)) return hr; } return S_OK; } static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data) { unsigned int i; HRESULT hr; hr = parse_fx10_variable_head(v, ptr, data); if (FAILED(hr)) return hr; skip_dword_unknown(ptr, 2); switch (v->type->basetype) { case D3D10_SVT_TEXTURE1D: case D3D10_SVT_TEXTURE1DARRAY: case D3D10_SVT_TEXTURE2D: case D3D10_SVT_TEXTURE2DARRAY: case D3D10_SVT_TEXTURE2DMS: case D3D10_SVT_TEXTURE2DMSARRAY: case D3D10_SVT_TEXTURE3D: case D3D10_SVT_TEXTURECUBE: case D3D10_SVT_RENDERTARGETVIEW: case D3D10_SVT_DEPTHSTENCILVIEW: TRACE("SVT could not have elements.\n"); break; case D3D10_SVT_VERTEXSHADER: case D3D10_SVT_PIXELSHADER: case D3D10_SVT_GEOMETRYSHADER: TRACE("SVT is a shader.\n"); for (i = 0; i < max(v->type->element_count, 1); ++i) { DWORD shader_offset; /* * TODO: Parse the shader */ read_dword(ptr, &shader_offset); FIXME("Shader offset: %#x.\n", shader_offset); } break; case D3D10_SVT_DEPTHSTENCIL: case D3D10_SVT_BLEND: case D3D10_SVT_RASTERIZER: case D3D10_SVT_SAMPLER: TRACE("SVT is a state.\n"); for (i = 0; i < max(v->type->element_count, 1); ++i) { unsigned int j; DWORD object_count; read_dword(ptr, &object_count); TRACE("Object count: %#x.\n", object_count); for (j = 0; j < object_count; ++j) { skip_dword_unknown(ptr, 4); } } break; default: FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v->type->basetype)); return E_FAIL; } read_dword(ptr, &v->annotation_count); TRACE("Variable has %u annotations.\n", v->annotation_count); v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations)); if (!v->annotations) { ERR("Failed to allocate variable annotations memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < v->annotation_count; ++i) { struct d3d10_effect_variable *a = &v->annotations[i]; a->effect = v->effect; hr = parse_fx10_annotation(a, ptr, data); if (FAILED(hr)) return hr; } return S_OK; } static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data) { unsigned int i; DWORD offset; D3D10_CBUFFER_TYPE d3d10_cbuffer_type; HRESULT hr; /* Generate our own type, it isn't in the fx blob. */ l->type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*l->type)); if (!l->type) { ERR("Failed to allocate local buffer type memory.\n"); return E_OUTOFMEMORY; } l->type->vtbl = &d3d10_effect_type_vtbl; l->type->type_class = D3D10_SVC_OBJECT; l->type->effect = l->effect; read_dword(ptr, &offset); TRACE("Local buffer name at offset %#x.\n", offset); if (!copy_name(data + offset, &l->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Local buffer name: %s.\n", debugstr_a(l->name)); read_dword(ptr, &l->data_size); TRACE("Local buffer data size: %#x.\n", l->data_size); read_dword(ptr, &d3d10_cbuffer_type); TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type); switch(d3d10_cbuffer_type) { case D3D10_CT_CBUFFER: l->type->basetype = D3D10_SVT_CBUFFER; if (!copy_name("cbuffer", &l->type->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } break; case D3D10_CT_TBUFFER: l->type->basetype = D3D10_SVT_TBUFFER; if (!copy_name("tbuffer", &l->type->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } break; default: ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type); return E_FAIL; } read_dword(ptr, &l->type->member_count); TRACE("Local buffer member count: %#x.\n", l->type->member_count); skip_dword_unknown(ptr, 1); read_dword(ptr, &l->annotation_count); TRACE("Local buffer has %u annotations.\n", l->annotation_count); l->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->annotation_count * sizeof(*l->annotations)); if (!l->annotations) { ERR("Failed to allocate local buffer annotations memory.\n"); return E_OUTOFMEMORY; } for(i = 0; i < l->annotation_count; ++i) { struct d3d10_effect_variable *a = &l->annotations[i]; a->effect = l->effect; hr = parse_fx10_annotation(a, ptr, data); if (FAILED(hr)) return hr; } l->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->members)); if (!l->members) { ERR("Failed to allocate members memory.\n"); return E_OUTOFMEMORY; } l->type->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->type->members)); if (!l->type->members) { ERR("Failed to allocate type members memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < l->type->member_count; ++i) { struct d3d10_effect_variable *v = &l->members[i]; struct d3d10_effect_type_member *typem = &l->type->members[i]; v->buffer = l; v->effect = l->effect; hr = parse_fx10_variable(v, ptr, data); if (FAILED(hr)) return hr; /* * Copy the values from the variable type to the constant buffers type * members structure, because it is our own generated type. */ typem->type = v->type; if (!copy_name(v->name, &typem->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Variable name: %s.\n", debugstr_a(typem->name)); if (!copy_name(v->semantic, &typem->semantic)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Variable semantic: %s.\n", debugstr_a(typem->semantic)); typem->buffer_offset = v->buffer_offset; TRACE("Variable buffer offset: %u.\n", typem->buffer_offset); l->type->size_packed += v->type->size_packed; l->type->size_unpacked += v->type->size_unpacked; } l->type->stride = l->type->size_unpacked = (l->type->size_unpacked + 0xf) & ~0xf; TRACE("Constant buffer:\n"); TRACE("\tType name: %s.\n", debugstr_a(l->type->name)); TRACE("\tElement count: %u.\n", l->type->element_count); TRACE("\tMember count: %u.\n", l->type->member_count); TRACE("\tUnpacked size: %#x.\n", l->type->size_unpacked); TRACE("\tStride: %#x.\n", l->type->stride); TRACE("\tPacked size %#x.\n", l->type->size_packed); TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype)); TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class)); return S_OK; } static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry) { const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry); const DWORD *id = key; return *id - t->id; } static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem) { TRACE("effect type member %p.\n", typem); /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */ HeapFree(GetProcessHeap(), 0, typem->semantic); HeapFree(GetProcessHeap(), 0, typem->name); } static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context) { struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry); TRACE("effect type %p.\n", t); if (t->elementtype) { HeapFree(GetProcessHeap(), 0, t->elementtype->name); HeapFree(GetProcessHeap(), 0, t->elementtype); } if (t->members) { unsigned int i; for (i = 0; i < t->member_count; ++i) { d3d10_effect_type_member_destroy(&t->members[i]); } HeapFree(GetProcessHeap(), 0, t->members); } HeapFree(GetProcessHeap(), 0, t->name); HeapFree(GetProcessHeap(), 0, t); } static const struct wine_rb_functions d3d10_effect_type_rb_functions = { d3d10_rb_alloc, d3d10_rb_realloc, d3d10_rb_free, d3d10_effect_type_compare, }; static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size) { const char *ptr = data + e->index_offset; unsigned int i; HRESULT hr; if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1) { ERR("Failed to initialize type rbtree.\n"); return E_FAIL; } e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers)); if (!e->local_buffers) { ERR("Failed to allocate local buffer memory.\n"); return E_OUTOFMEMORY; } e->local_variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_variable_count * sizeof(*e->local_variables)); if (!e->local_variables) { ERR("Failed to allocate local variable memory.\n"); return E_OUTOFMEMORY; } e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques)); if (!e->techniques) { ERR("Failed to allocate techniques memory\n"); return E_OUTOFMEMORY; } for (i = 0; i < e->local_buffer_count; ++i) { struct d3d10_effect_variable *l = &e->local_buffers[i]; l->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl; l->effect = e; l->buffer = &null_local_buffer; hr = parse_fx10_local_buffer(l, &ptr, data); if (FAILED(hr)) return hr; } for (i = 0; i < e->local_variable_count; ++i) { struct d3d10_effect_variable *v = &e->local_variables[i]; v->effect = e; v->vtbl = &d3d10_effect_variable_vtbl; hr = parse_fx10_local_variable(v, &ptr, data); if (FAILED(hr)) return hr; } for (i = 0; i < e->technique_count; ++i) { struct d3d10_effect_technique *t = &e->techniques[i]; t->vtbl = &d3d10_effect_technique_vtbl; t->effect = e; hr = parse_fx10_technique(t, &ptr, data); if (FAILED(hr)) return hr; } return S_OK; } static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size) { const char *ptr = data; DWORD unknown; /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */ read_dword(&ptr, &e->version); TRACE("Target: %#x\n", e->version); read_dword(&ptr, &e->local_buffer_count); TRACE("Local buffer count: %u.\n", e->local_buffer_count); read_dword(&ptr, &e->variable_count); TRACE("Variable count: %u\n", e->variable_count); read_dword(&ptr, &e->local_variable_count); TRACE("Object count: %u\n", e->local_variable_count); read_dword(&ptr, &e->sharedbuffers_count); TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count); /* Number of variables in shared buffers? */ read_dword(&ptr, &unknown); FIXME("Unknown 0: %u\n", unknown); read_dword(&ptr, &e->sharedobjects_count); TRACE("Sharedobjects count: %u\n", e->sharedobjects_count); read_dword(&ptr, &e->technique_count); TRACE("Technique count: %u\n", e->technique_count); read_dword(&ptr, &e->index_offset); TRACE("Index offset: %#x\n", e->index_offset); read_dword(&ptr, &unknown); FIXME("Unknown 1: %u\n", unknown); read_dword(&ptr, &e->texture_count); TRACE("Texture count: %u\n", e->texture_count); read_dword(&ptr, &e->dephstencilstate_count); TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count); read_dword(&ptr, &e->blendstate_count); TRACE("Blendstate count: %u\n", e->blendstate_count); read_dword(&ptr, &e->rasterizerstate_count); TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count); read_dword(&ptr, &e->samplerstate_count); TRACE("Samplerstate count: %u\n", e->samplerstate_count); read_dword(&ptr, &e->rendertargetview_count); TRACE("Rendertargetview count: %u\n", e->rendertargetview_count); read_dword(&ptr, &e->depthstencilview_count); TRACE("Depthstencilview count: %u\n", e->depthstencilview_count); read_dword(&ptr, &e->shader_call_count); TRACE("Shader call count: %u\n", e->shader_call_count); read_dword(&ptr, &e->shader_compile_count); TRACE("Shader compile count: %u\n", e->shader_compile_count); return parse_fx10_body(e, ptr, data_size - (ptr - data)); } static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) { struct d3d10_effect *e = ctx; TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4)); TRACE("chunk size: %#x\n", data_size); switch(tag) { case TAG_FX10: return parse_fx10(e, data, data_size); default: FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4)); return S_OK; } } HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) { return parse_dxbc(data, data_size, fx10_chunk_handler, This); } static void d3d10_effect_object_destroy(struct d3d10_effect_object *o) { TRACE("effect object %p.\n", o); switch(o->type) { case D3D10_EOT_VERTEXSHADER: case D3D10_EOT_PIXELSHADER: case D3D10_EOT_GEOMETRYSHADER: HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)o->data)->input_signature); break; default: break; } HeapFree(GetProcessHeap(), 0, o->data); } static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o) { ID3D10Device *device = o->pass->technique->effect->device; TRACE("effect object %p, type %#x.\n", o, o->type); switch(o->type) { case D3D10_EOT_VERTEXSHADER: ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.vs); return S_OK; case D3D10_EOT_PIXELSHADER: ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.ps); return S_OK; case D3D10_EOT_GEOMETRYSHADER: ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.gs); return S_OK; default: FIXME("Unhandled effect object type %#x.\n", o->type); return E_FAIL; } } static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v) { unsigned int i; TRACE("variable %p.\n", v); HeapFree(GetProcessHeap(), 0, v->name); HeapFree(GetProcessHeap(), 0, v->semantic); if (v->annotations) { for (i = 0; i < v->annotation_count; ++i) { d3d10_effect_variable_destroy(&v->annotations[i]); } HeapFree(GetProcessHeap(), 0, v->annotations); } if (v->members) { for (i = 0; i < v->type->member_count; ++i) { d3d10_effect_variable_destroy(&v->members[i]); } HeapFree(GetProcessHeap(), 0, v->members); } if (v->elements) { for (i = 0; i < v->type->element_count; ++i) { d3d10_effect_variable_destroy(&v->elements[i]); } HeapFree(GetProcessHeap(), 0, v->elements); } } static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p) { unsigned int i; TRACE("pass %p\n", p); HeapFree(GetProcessHeap(), 0, p->name); if (p->objects) { for (i = 0; i < p->object_count; ++i) { d3d10_effect_object_destroy(&p->objects[i]); } HeapFree(GetProcessHeap(), 0, p->objects); } if (p->annotations) { for (i = 0; i < p->annotation_count; ++i) { d3d10_effect_variable_destroy(&p->annotations[i]); } HeapFree(GetProcessHeap(), 0, p->annotations); } } static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t) { unsigned int i; TRACE("technique %p\n", t); HeapFree(GetProcessHeap(), 0, t->name); if (t->passes) { for (i = 0; i < t->pass_count; ++i) { d3d10_effect_pass_destroy(&t->passes[i]); } HeapFree(GetProcessHeap(), 0, t->passes); } if (t->annotations) { for (i = 0; i < t->annotation_count; ++i) { d3d10_effect_variable_destroy(&t->annotations[i]); } HeapFree(GetProcessHeap(), 0, t->annotations); } } static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l) { unsigned int i; TRACE("local buffer %p.\n", l); HeapFree(GetProcessHeap(), 0, l->name); if (l->members) { for (i = 0; i < l->type->member_count; ++i) { d3d10_effect_variable_destroy(&l->members[i]); } HeapFree(GetProcessHeap(), 0, l->members); } if (l->type->members) { for (i = 0; i < l->type->member_count; ++i) { /* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */ HeapFree(GetProcessHeap(), 0, l->type->members[i].semantic); HeapFree(GetProcessHeap(), 0, l->type->members[i].name); } HeapFree(GetProcessHeap(), 0, l->type->members); } HeapFree(GetProcessHeap(), 0, l->type->name); HeapFree(GetProcessHeap(), 0, l->type); if (l->annotations) { for (i = 0; i < l->annotation_count; ++i) { d3d10_effect_variable_destroy(&l->annotations[i]); } HeapFree(GetProcessHeap(), 0, l->annotations); } } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D10Effect) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface) { struct d3d10_effect *This = (struct d3d10_effect *)iface; ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface) { struct d3d10_effect *This = (struct d3d10_effect *)iface; ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { unsigned int i; if (This->techniques) { for (i = 0; i < This->technique_count; ++i) { d3d10_effect_technique_destroy(&This->techniques[i]); } HeapFree(GetProcessHeap(), 0, This->techniques); } if (This->local_variables) { for (i = 0; i < This->local_variable_count; ++i) { d3d10_effect_variable_destroy(&This->local_variables[i]); } HeapFree(GetProcessHeap(), 0, This->local_variables); } if (This->local_buffers) { for (i = 0; i < This->local_buffer_count; ++i) { d3d10_effect_local_buffer_destroy(&This->local_buffers[i]); } HeapFree(GetProcessHeap(), 0, This->local_buffers); } wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL); ID3D10Device_Release(This->device); HeapFree(GetProcessHeap(), 0, This); } return refcount; } /* ID3D10Effect methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device) { struct d3d10_effect *This = (struct d3d10_effect *)iface; TRACE("iface %p, device %p\n", iface, device); ID3D10Device_AddRef(This->device); *device = This->device; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc) { FIXME("iface %p, desc %p stub!\n", iface, desc); return E_NOTIMPL; } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface, UINT index) { struct d3d10_effect *This = (struct d3d10_effect *)iface; struct d3d10_effect_variable *l; TRACE("iface %p, index %u\n", iface, index); if (index >= This->local_buffer_count) { WARN("Invalid index specified\n"); return (ID3D10EffectConstantBuffer *)&null_local_buffer; } l = &This->local_buffers[index]; TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name)); return (ID3D10EffectConstantBuffer *)l; } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface, LPCSTR name) { struct d3d10_effect *This = (struct d3d10_effect *)iface; unsigned int i; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); for (i = 0; i < This->local_buffer_count; ++i) { struct d3d10_effect_variable *l = &This->local_buffers[i]; if (!strcmp(l->name, name)) { TRACE("Returning buffer %p.\n", l); return (ID3D10EffectConstantBuffer *)l; } } WARN("Invalid name specified\n"); return (ID3D10EffectConstantBuffer *)&null_local_buffer; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index) { struct d3d10_effect *This = (struct d3d10_effect *)iface; unsigned int i; TRACE("iface %p, index %u\n", iface, index); for (i = 0; i < This->local_buffer_count; ++i) { struct d3d10_effect_variable *l = &This->local_buffers[i]; if (index < l->type->member_count) { struct d3d10_effect_variable *v = &l->members[index]; TRACE("Returning variable %p.\n", v); return (ID3D10EffectVariable *)v; } index -= l->type->member_count; } if (index < This->local_variable_count) { struct d3d10_effect_variable *v = &This->local_variables[index]; TRACE("Returning variable %p.\n", v); return (ID3D10EffectVariable *)v; } WARN("Invalid index specified\n"); return (ID3D10EffectVariable *)&null_variable; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name) { struct d3d10_effect *This = (struct d3d10_effect *)iface; unsigned int i; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); for (i = 0; i < This->local_buffer_count; ++i) { struct d3d10_effect_variable *l = &This->local_buffers[i]; unsigned int j; for (j = 0; j < l->type->member_count; ++j) { struct d3d10_effect_variable *v = &l->members[j]; if (!strcmp(v->name, name)) { TRACE("Returning variable %p.\n", v); return (ID3D10EffectVariable *)v; } } } for (i = 0; i < This->local_variable_count; ++i) { struct d3d10_effect_variable *v = &This->local_variables[i]; if (!strcmp(v->name, name)) { TRACE("Returning variable %p.\n", v); return (ID3D10EffectVariable *)v; } } WARN("Invalid name specified\n"); return (ID3D10EffectVariable *)&null_variable; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface, LPCSTR semantic) { FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic)); return NULL; } static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface, UINT index) { struct d3d10_effect *This = (struct d3d10_effect *)iface; struct d3d10_effect_technique *t; TRACE("iface %p, index %u\n", iface, index); if (index >= This->technique_count) { WARN("Invalid index specified\n"); return (ID3D10EffectTechnique *)&null_technique; } t = &This->techniques[index]; TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name)); return (ID3D10EffectTechnique *)t; } static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface, LPCSTR name) { struct d3d10_effect *This = (struct d3d10_effect *)iface; unsigned int i; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); for (i = 0; i < This->technique_count; ++i) { struct d3d10_effect_technique *t = &This->techniques[i]; if (!strcmp(t->name, name)) { TRACE("Returning technique %p\n", t); return (ID3D10EffectTechnique *)t; } } WARN("Invalid name specified\n"); return (ID3D10EffectTechnique *)&null_technique; } static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface) { FIXME("iface %p stub!\n", iface); return E_NOTIMPL; } static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } const struct ID3D10EffectVtbl d3d10_effect_vtbl = { /* IUnknown methods */ d3d10_effect_QueryInterface, d3d10_effect_AddRef, d3d10_effect_Release, /* ID3D10Effect methods */ d3d10_effect_IsValid, d3d10_effect_IsPool, d3d10_effect_GetDevice, d3d10_effect_GetDesc, d3d10_effect_GetConstantBufferByIndex, d3d10_effect_GetConstantBufferByName, d3d10_effect_GetVariableByIndex, d3d10_effect_GetVariableByName, d3d10_effect_GetVariableBySemantic, d3d10_effect_GetTechniqueByIndex, d3d10_effect_GetTechniqueByName, d3d10_effect_Optimize, d3d10_effect_IsOptimized, }; /* ID3D10EffectTechnique methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_technique *)iface != &null_technique; } static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface, D3D10_TECHNIQUE_DESC *desc) { struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface; TRACE("iface %p, desc %p\n", iface, desc); if(This == &null_technique) { WARN("Null technique specified\n"); return E_FAIL; } if(!desc) { WARN("Invalid argument specified\n"); return E_INVALIDARG; } desc->Name = This->name; desc->Passes = This->pass_count; desc->Annotations = This->annotation_count; return S_OK; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex( ID3D10EffectTechnique *iface, UINT index) { struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface; struct d3d10_effect_variable *a; TRACE("iface %p, index %u\n", iface, index); if (index >= This->annotation_count) { WARN("Invalid index specified\n"); return (ID3D10EffectVariable *)&null_variable; } a = &This->annotations[index]; TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name)); return (ID3D10EffectVariable *)a; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName( ID3D10EffectTechnique *iface, LPCSTR name) { struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface; unsigned int i; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); for (i = 0; i < This->annotation_count; ++i) { struct d3d10_effect_variable *a = &This->annotations[i]; if (!strcmp(a->name, name)) { TRACE("Returning annotation %p\n", a); return (ID3D10EffectVariable *)a; } } WARN("Invalid name specified\n"); return (ID3D10EffectVariable *)&null_variable; } static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface, UINT index) { struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface; struct d3d10_effect_pass *p; TRACE("iface %p, index %u\n", iface, index); if (index >= This->pass_count) { WARN("Invalid index specified\n"); return (ID3D10EffectPass *)&null_pass; } p = &This->passes[index]; TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name)); return (ID3D10EffectPass *)p; } static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface, LPCSTR name) { struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface; unsigned int i; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); for (i = 0; i < This->pass_count; ++i) { struct d3d10_effect_pass *p = &This->passes[i]; if (!strcmp(p->name, name)) { TRACE("Returning pass %p\n", p); return (ID3D10EffectPass *)p; } } WARN("Invalid name specified\n"); return (ID3D10EffectPass *)&null_pass; } static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface, D3D10_STATE_BLOCK_MASK *mask) { FIXME("iface %p,mask %p stub!\n", iface, mask); return E_NOTIMPL; } static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl = { /* ID3D10EffectTechnique methods */ d3d10_effect_technique_IsValid, d3d10_effect_technique_GetDesc, d3d10_effect_technique_GetAnnotationByIndex, d3d10_effect_technique_GetAnnotationByName, d3d10_effect_technique_GetPassByIndex, d3d10_effect_technique_GetPassByName, d3d10_effect_technique_ComputeStateBlockMask, }; /* ID3D10EffectPass methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_pass *)iface != &null_pass; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc) { struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface; unsigned int i; FIXME("iface %p, desc %p partial stub!\n", iface, desc); if(This == &null_pass) { WARN("Null pass specified\n"); return E_FAIL; } if(!desc) { WARN("Invalid argument specified\n"); return E_INVALIDARG; } memset(desc, 0, sizeof(*desc)); desc->Name = This->name; for (i = 0; i < This->object_count; ++i) { struct d3d10_effect_object *o = &This->objects[i]; if (o->type == D3D10_EOT_VERTEXSHADER) { struct d3d10_effect_shader_variable *s = o->data; desc->pIAInputSignature = (BYTE *)s->input_signature; desc->IAInputSignatureSize = s->input_signature_size; break; } } return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface, D3D10_PASS_SHADER_DESC *desc) { FIXME("iface %p, desc %p stub!\n", iface, desc); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface, D3D10_PASS_SHADER_DESC *desc) { FIXME("iface %p, desc %p stub!\n", iface, desc); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface, D3D10_PASS_SHADER_DESC *desc) { FIXME("iface %p, desc %p stub!\n", iface, desc); return E_NOTIMPL; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface, UINT index) { struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface; struct d3d10_effect_variable *a; TRACE("iface %p, index %u\n", iface, index); if (index >= This->annotation_count) { WARN("Invalid index specified\n"); return (ID3D10EffectVariable *)&null_variable; } a = &This->annotations[index]; TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name)); return (ID3D10EffectVariable *)a; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface, LPCSTR name) { struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface; unsigned int i; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); for (i = 0; i < This->annotation_count; ++i) { struct d3d10_effect_variable *a = &This->annotations[i]; if (!strcmp(a->name, name)) { TRACE("Returning annotation %p\n", a); return (ID3D10EffectVariable *)a; } } WARN("Invalid name specified\n"); return (ID3D10EffectVariable *)&null_variable; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags) { struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface; HRESULT hr = S_OK; unsigned int i; TRACE("iface %p, flags %#x\n", iface, flags); if (flags) FIXME("Ignoring flags (%#x)\n", flags); for (i = 0; i < This->object_count; ++i) { hr = d3d10_effect_object_apply(&This->objects[i]); if (FAILED(hr)) break; } return hr; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface, D3D10_STATE_BLOCK_MASK *mask) { FIXME("iface %p, mask %p stub!\n", iface, mask); return E_NOTIMPL; } static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl = { /* ID3D10EffectPass methods */ d3d10_effect_pass_IsValid, d3d10_effect_pass_GetDesc, d3d10_effect_pass_GetVertexShaderDesc, d3d10_effect_pass_GetGeometryShaderDesc, d3d10_effect_pass_GetPixelShaderDesc, d3d10_effect_pass_GetAnnotationByIndex, d3d10_effect_pass_GetAnnotationByName, d3d10_effect_pass_Apply, d3d10_effect_pass_ComputeStateBlockMask, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; TRACE("iface %p\n", iface); return (ID3D10EffectType *)This->type; } static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; TRACE("iface %p, desc %p\n", iface, desc); if(This == &null_variable) { WARN("Null variable specified\n"); return E_FAIL; } if(!desc) { WARN("Invalid argument specified\n"); return E_INVALIDARG; } memset(desc, 0, sizeof(*desc)); desc->Name = This->name; desc->Semantic = This->semantic; desc->Flags = This->flag; desc->Annotations = This->annotation_count; desc->BufferOffset = This->buffer_offset; if( This->flag == D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT) { desc->ExplicitBindPoint = This->buffer_offset; } else if(This->flag) { FIXME("Unhandled flag %#x!\n", This->flag); } return S_OK; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex( ID3D10EffectVariable *iface, UINT index) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; struct d3d10_effect_variable *a; TRACE("iface %p, index %u\n", iface, index); if (index >= This->annotation_count) { WARN("Invalid index specified\n"); return (ID3D10EffectVariable *)&null_variable; } a = &This->annotations[index]; TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name)); return (ID3D10EffectVariable *)a; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName( ID3D10EffectVariable *iface, LPCSTR name) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; unsigned int i; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); for (i = 0; i < This->annotation_count; ++i) { struct d3d10_effect_variable *a = &This->annotations[i]; if (!strcmp(a->name, name)) { TRACE("Returning annotation %p\n", a); return (ID3D10EffectVariable *)a; } } WARN("Invalid name specified\n"); return (ID3D10EffectVariable *)&null_variable; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex( ID3D10EffectVariable *iface, UINT index) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; struct d3d10_effect_variable *m; TRACE("iface %p, index %u\n", iface, index); if (index >= This->type->member_count) { WARN("Invalid index specified\n"); return (ID3D10EffectVariable *)&null_variable; } m = &This->members[index]; TRACE("Returning member %p, %s\n", m, debugstr_a(m->name)); return (ID3D10EffectVariable *)m; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName( ID3D10EffectVariable *iface, LPCSTR name) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; unsigned int i; TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); if (!name) { WARN("Invalid name specified\n"); return (ID3D10EffectVariable *)&null_variable; } for (i = 0; i < This->type->member_count; ++i) { struct d3d10_effect_variable *m = &This->members[i]; if (m->name) { if (!strcmp(m->name, name)) { TRACE("Returning member %p\n", m); return (ID3D10EffectVariable *)m; } } } WARN("Invalid name specified\n"); return (ID3D10EffectVariable *)&null_variable; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic( ID3D10EffectVariable *iface, LPCSTR semantic) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; unsigned int i; TRACE("iface %p, semantic %s.\n", iface, debugstr_a(semantic)); if (!semantic) { WARN("Invalid semantic specified\n"); return (ID3D10EffectVariable *)&null_variable; } for (i = 0; i < This->type->member_count; ++i) { struct d3d10_effect_variable *m = &This->members[i]; if (m->semantic) { if (!strcmp(m->semantic, semantic)) { TRACE("Returning member %p\n", m); return (ID3D10EffectVariable *)m; } } } WARN("Invalid semantic specified\n"); return (ID3D10EffectVariable *)&null_variable; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement( ID3D10EffectVariable *iface, UINT index) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; struct d3d10_effect_variable *v; TRACE("iface %p, index %u\n", iface, index); if (index >= This->type->element_count) { WARN("Invalid index specified\n"); return (ID3D10EffectVariable *)&null_variable; } v = &This->elements[index]; TRACE("Returning element %p, %s\n", v, debugstr_a(v->name)); return (ID3D10EffectVariable *)v; } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; TRACE("iface %p\n", iface); return (ID3D10EffectConstantBuffer *)This->buffer; } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; TRACE("iface %p\n", iface); if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl) return (ID3D10EffectScalarVariable *)This; return (ID3D10EffectScalarVariable *)&null_scalar_variable; } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; TRACE("iface %p\n", iface); if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl) return (ID3D10EffectVectorVariable *)This; return (ID3D10EffectVectorVariable *)&null_vector_variable; } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; TRACE("iface %p\n", iface); if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl) return (ID3D10EffectMatrixVariable *)This; return (ID3D10EffectMatrixVariable *)&null_matrix_variable; } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; TRACE("iface %p\n", iface); if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl) return (ID3D10EffectStringVariable *)This; return (ID3D10EffectStringVariable *)&null_string_variable; } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; TRACE("iface %p\n", iface); if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl) return (ID3D10EffectShaderResourceVariable *)This; return (ID3D10EffectShaderResourceVariable *)&null_shader_resource_variable; } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; TRACE("iface %p\n", iface); if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl) return (ID3D10EffectRenderTargetViewVariable *)This; return (ID3D10EffectRenderTargetViewVariable *)&null_render_target_view_variable; } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; TRACE("iface %p\n", iface); if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl) return (ID3D10EffectDepthStencilViewVariable *)This; return (ID3D10EffectDepthStencilViewVariable *)&null_depth_stencil_view_variable; } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; TRACE("iface %p\n", iface); if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl) return (ID3D10EffectConstantBuffer *)This; return (ID3D10EffectConstantBuffer *)&null_local_buffer; } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader( ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; TRACE("iface %p\n", iface); if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl) return (ID3D10EffectBlendVariable *)This; return (ID3D10EffectBlendVariable *)&null_blend_variable; } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; TRACE("iface %p\n", iface); if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl) return (ID3D10EffectDepthStencilVariable *)This; return (ID3D10EffectDepthStencilVariable *)&null_depth_stencil_variable; } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; TRACE("iface %p\n", iface); if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl) return (ID3D10EffectRasterizerVariable *)This; return (ID3D10EffectRasterizerVariable *)&null_rasterizer_variable; } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler( ID3D10EffectVariable *iface) { struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; TRACE("iface %p\n", iface); if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl) return (ID3D10EffectSamplerVariable *)This; return (ID3D10EffectSamplerVariable *)&null_sampler_variable; } static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface, void *data, UINT offset, UINT count) { FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface, void *data, UINT offset, UINT count) { FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); return E_NOTIMPL; } static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_variable_IsValid, d3d10_effect_variable_GetType, d3d10_effect_variable_GetDesc, d3d10_effect_variable_GetAnnotationByIndex, d3d10_effect_variable_GetAnnotationByName, d3d10_effect_variable_GetMemberByIndex, d3d10_effect_variable_GetMemberByName, d3d10_effect_variable_GetMemberBySemantic, d3d10_effect_variable_GetElement, d3d10_effect_variable_GetParentConstantBuffer, d3d10_effect_variable_AsScalar, d3d10_effect_variable_AsVector, d3d10_effect_variable_AsMatrix, d3d10_effect_variable_AsString, d3d10_effect_variable_AsShaderResource, d3d10_effect_variable_AsRenderTargetView, d3d10_effect_variable_AsDepthStencilView, d3d10_effect_variable_AsConstantBuffer, d3d10_effect_variable_AsShader, d3d10_effect_variable_AsBlend, d3d10_effect_variable_AsDepthStencil, d3d10_effect_variable_AsRasterizer, d3d10_effect_variable_AsSampler, d3d10_effect_variable_SetRawValue, d3d10_effect_variable_GetRawValue, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_local_buffer; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex( ID3D10EffectConstantBuffer *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName( ID3D10EffectConstantBuffer *iface, LPCSTR name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex( ID3D10EffectConstantBuffer *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName( ID3D10EffectConstantBuffer *iface, LPCSTR name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic( ID3D10EffectConstantBuffer *iface, LPCSTR semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement( ID3D10EffectConstantBuffer *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler( ID3D10EffectConstantBuffer *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectConstantBuffer methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface, ID3D10Buffer *buffer) { FIXME("iface %p, buffer %p stub!\n", iface, buffer); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface, ID3D10Buffer **buffer) { FIXME("iface %p, buffer %p stub!\n", iface, buffer); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface, ID3D10ShaderResourceView *view) { FIXME("iface %p, view %p stub!\n", iface, view); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface, ID3D10ShaderResourceView **view) { FIXME("iface %p, view %p stub!\n", iface, view); return E_NOTIMPL; } static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_constant_buffer_IsValid, d3d10_effect_constant_buffer_GetType, d3d10_effect_constant_buffer_GetDesc, d3d10_effect_constant_buffer_GetAnnotationByIndex, d3d10_effect_constant_buffer_GetAnnotationByName, d3d10_effect_constant_buffer_GetMemberByIndex, d3d10_effect_constant_buffer_GetMemberByName, d3d10_effect_constant_buffer_GetMemberBySemantic, d3d10_effect_constant_buffer_GetElement, d3d10_effect_constant_buffer_GetParentConstantBuffer, d3d10_effect_constant_buffer_AsScalar, d3d10_effect_constant_buffer_AsVector, d3d10_effect_constant_buffer_AsMatrix, d3d10_effect_constant_buffer_AsString, d3d10_effect_constant_buffer_AsShaderResource, d3d10_effect_constant_buffer_AsRenderTargetView, d3d10_effect_constant_buffer_AsDepthStencilView, d3d10_effect_constant_buffer_AsConstantBuffer, d3d10_effect_constant_buffer_AsShader, d3d10_effect_constant_buffer_AsBlend, d3d10_effect_constant_buffer_AsDepthStencil, d3d10_effect_constant_buffer_AsRasterizer, d3d10_effect_constant_buffer_AsSampler, d3d10_effect_constant_buffer_SetRawValue, d3d10_effect_constant_buffer_GetRawValue, /* ID3D10EffectConstantBuffer methods */ d3d10_effect_constant_buffer_SetConstantBuffer, d3d10_effect_constant_buffer_GetConstantBuffer, d3d10_effect_constant_buffer_SetTextureBuffer, d3d10_effect_constant_buffer_GetTextureBuffer, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_scalar_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex( ID3D10EffectScalarVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName( ID3D10EffectScalarVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex( ID3D10EffectScalarVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName( ID3D10EffectScalarVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic( ID3D10EffectScalarVariable *iface, LPCSTR semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement( ID3D10EffectScalarVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler( ID3D10EffectScalarVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectScalarVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface, float value) { FIXME("iface %p, value %.8e stub!\n", iface, value); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface, float *value) { FIXME("iface %p, value %p stub!\n", iface, value); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface, float *values, UINT offset, UINT count) { FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface, float *values, UINT offset, UINT count) { FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface, int value) { FIXME("iface %p, value %d stub!\n", iface, value); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface, int *value) { FIXME("iface %p, value %p stub!\n", iface, value); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface, int *values, UINT offset, UINT count) { FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface, int *values, UINT offset, UINT count) { FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface, BOOL value) { FIXME("iface %p, value %d stub!\n", iface, value); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface, BOOL *value) { FIXME("iface %p, value %p stub!\n", iface, value); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface, BOOL *values, UINT offset, UINT count) { FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface, BOOL *values, UINT offset, UINT count) { FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); return E_NOTIMPL; } static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_scalar_variable_IsValid, d3d10_effect_scalar_variable_GetType, d3d10_effect_scalar_variable_GetDesc, d3d10_effect_scalar_variable_GetAnnotationByIndex, d3d10_effect_scalar_variable_GetAnnotationByName, d3d10_effect_scalar_variable_GetMemberByIndex, d3d10_effect_scalar_variable_GetMemberByName, d3d10_effect_scalar_variable_GetMemberBySemantic, d3d10_effect_scalar_variable_GetElement, d3d10_effect_scalar_variable_GetParentConstantBuffer, d3d10_effect_scalar_variable_AsScalar, d3d10_effect_scalar_variable_AsVector, d3d10_effect_scalar_variable_AsMatrix, d3d10_effect_scalar_variable_AsString, d3d10_effect_scalar_variable_AsShaderResource, d3d10_effect_scalar_variable_AsRenderTargetView, d3d10_effect_scalar_variable_AsDepthStencilView, d3d10_effect_scalar_variable_AsConstantBuffer, d3d10_effect_scalar_variable_AsShader, d3d10_effect_scalar_variable_AsBlend, d3d10_effect_scalar_variable_AsDepthStencil, d3d10_effect_scalar_variable_AsRasterizer, d3d10_effect_scalar_variable_AsSampler, d3d10_effect_scalar_variable_SetRawValue, d3d10_effect_scalar_variable_GetRawValue, /* ID3D10EffectScalarVariable methods */ d3d10_effect_scalar_variable_SetFloat, d3d10_effect_scalar_variable_GetFloat, d3d10_effect_scalar_variable_SetFloatArray, d3d10_effect_scalar_variable_GetFloatArray, d3d10_effect_scalar_variable_SetInt, d3d10_effect_scalar_variable_GetInt, d3d10_effect_scalar_variable_SetIntArray, d3d10_effect_scalar_variable_GetIntArray, d3d10_effect_scalar_variable_SetBool, d3d10_effect_scalar_variable_GetBool, d3d10_effect_scalar_variable_SetBoolArray, d3d10_effect_scalar_variable_GetBoolArray, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_vector_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex( ID3D10EffectVectorVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName( ID3D10EffectVectorVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex( ID3D10EffectVectorVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName( ID3D10EffectVectorVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic( ID3D10EffectVectorVariable *iface, LPCSTR semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement( ID3D10EffectVectorVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler( ID3D10EffectVectorVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectVectorVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface, BOOL *value) { FIXME("iface %p, value %p stub!\n", iface, value); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface, int *value) { FIXME("iface %p, value %p stub!\n", iface, value); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface, float *value) { FIXME("iface %p, value %p stub!\n", iface, value); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface, BOOL *value) { FIXME("iface %p, value %p stub!\n", iface, value); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface, int *value) { FIXME("iface %p, value %p stub!\n", iface, value); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface, float *value) { FIXME("iface %p, value %p stub!\n", iface, value); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface, BOOL *values, UINT offset, UINT count) { FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface, int *values, UINT offset, UINT count) { FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface, float *values, UINT offset, UINT count) { FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface, BOOL *values, UINT offset, UINT count) { FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface, int *values, UINT offset, UINT count) { FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface, float *values, UINT offset, UINT count) { FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); return E_NOTIMPL; } static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_vector_variable_IsValid, d3d10_effect_vector_variable_GetType, d3d10_effect_vector_variable_GetDesc, d3d10_effect_vector_variable_GetAnnotationByIndex, d3d10_effect_vector_variable_GetAnnotationByName, d3d10_effect_vector_variable_GetMemberByIndex, d3d10_effect_vector_variable_GetMemberByName, d3d10_effect_vector_variable_GetMemberBySemantic, d3d10_effect_vector_variable_GetElement, d3d10_effect_vector_variable_GetParentConstantBuffer, d3d10_effect_vector_variable_AsScalar, d3d10_effect_vector_variable_AsVector, d3d10_effect_vector_variable_AsMatrix, d3d10_effect_vector_variable_AsString, d3d10_effect_vector_variable_AsShaderResource, d3d10_effect_vector_variable_AsRenderTargetView, d3d10_effect_vector_variable_AsDepthStencilView, d3d10_effect_vector_variable_AsConstantBuffer, d3d10_effect_vector_variable_AsShader, d3d10_effect_vector_variable_AsBlend, d3d10_effect_vector_variable_AsDepthStencil, d3d10_effect_vector_variable_AsRasterizer, d3d10_effect_vector_variable_AsSampler, d3d10_effect_vector_variable_SetRawValue, d3d10_effect_vector_variable_GetRawValue, /* ID3D10EffectVectorVariable methods */ d3d10_effect_vector_variable_SetBoolVector, d3d10_effect_vector_variable_SetIntVector, d3d10_effect_vector_variable_SetFloatVector, d3d10_effect_vector_variable_GetBoolVector, d3d10_effect_vector_variable_GetIntVector, d3d10_effect_vector_variable_GetFloatVector, d3d10_effect_vector_variable_SetBoolVectorArray, d3d10_effect_vector_variable_SetIntVectorArray, d3d10_effect_vector_variable_SetFloatVectorArray, d3d10_effect_vector_variable_GetBoolVectorArray, d3d10_effect_vector_variable_GetIntVectorArray, d3d10_effect_vector_variable_GetFloatVectorArray, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_matrix_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex( ID3D10EffectMatrixVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName( ID3D10EffectMatrixVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex( ID3D10EffectMatrixVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName( ID3D10EffectMatrixVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic( ID3D10EffectMatrixVariable *iface, LPCSTR semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement( ID3D10EffectMatrixVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler( ID3D10EffectMatrixVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectMatrixVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface, float *data) { FIXME("iface %p, data %p stub!\n", iface, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface, float *data) { FIXME("iface %p, data %p stub!\n", iface, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface, float *data, UINT offset, UINT count) { FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface, float *data, UINT offset, UINT count) { FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface, float *data) { FIXME("iface %p, data %p stub!\n", iface, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface, float *data) { FIXME("iface %p, data %p stub!\n", iface, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface, float *data, UINT offset, UINT count) { FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface, float *data, UINT offset, UINT count) { FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); return E_NOTIMPL; } static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_matrix_variable_IsValid, d3d10_effect_matrix_variable_GetType, d3d10_effect_matrix_variable_GetDesc, d3d10_effect_matrix_variable_GetAnnotationByIndex, d3d10_effect_matrix_variable_GetAnnotationByName, d3d10_effect_matrix_variable_GetMemberByIndex, d3d10_effect_matrix_variable_GetMemberByName, d3d10_effect_matrix_variable_GetMemberBySemantic, d3d10_effect_matrix_variable_GetElement, d3d10_effect_matrix_variable_GetParentConstantBuffer, d3d10_effect_matrix_variable_AsScalar, d3d10_effect_matrix_variable_AsVector, d3d10_effect_matrix_variable_AsMatrix, d3d10_effect_matrix_variable_AsString, d3d10_effect_matrix_variable_AsShaderResource, d3d10_effect_matrix_variable_AsRenderTargetView, d3d10_effect_matrix_variable_AsDepthStencilView, d3d10_effect_matrix_variable_AsConstantBuffer, d3d10_effect_matrix_variable_AsShader, d3d10_effect_matrix_variable_AsBlend, d3d10_effect_matrix_variable_AsDepthStencil, d3d10_effect_matrix_variable_AsRasterizer, d3d10_effect_matrix_variable_AsSampler, d3d10_effect_matrix_variable_SetRawValue, d3d10_effect_matrix_variable_GetRawValue, /* ID3D10EffectMatrixVariable methods */ d3d10_effect_matrix_variable_SetMatrix, d3d10_effect_matrix_variable_GetMatrix, d3d10_effect_matrix_variable_SetMatrixArray, d3d10_effect_matrix_variable_GetMatrixArray, d3d10_effect_matrix_variable_SetMatrixTranspose, d3d10_effect_matrix_variable_GetMatrixTranspose, d3d10_effect_matrix_variable_SetMatrixTransposeArray, d3d10_effect_matrix_variable_GetMatrixTransposeArray, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_string_variable_IsValid(ID3D10EffectStringVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_string_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_string_variable_GetType( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetDesc(ID3D10EffectStringVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByIndex( ID3D10EffectStringVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByName( ID3D10EffectStringVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByIndex( ID3D10EffectStringVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByName( ID3D10EffectStringVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberBySemantic( ID3D10EffectStringVariable *iface, LPCSTR semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetElement( ID3D10EffectStringVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_GetParentConstantBuffer( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsScalar( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsVector( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsMatrix( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsString( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShaderResource( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRenderTargetView( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencilView( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_AsConstantBuffer( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShader( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsBlend( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencil( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRasterizer( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsSampler( ID3D10EffectStringVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_SetRawValue(ID3D10EffectStringVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetRawValue(ID3D10EffectStringVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectStringVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetString(ID3D10EffectStringVariable *iface, LPCSTR *str) { FIXME("iface %p, str %p stub!\n", iface, str); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetStringArray(ID3D10EffectStringVariable *iface, LPCSTR *strs, UINT offset, UINT count) { FIXME("iface %p, strs %p, offset %u, count %u stub!\n", iface, strs, offset, count); return E_NOTIMPL; } static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_string_variable_IsValid, d3d10_effect_string_variable_GetType, d3d10_effect_string_variable_GetDesc, d3d10_effect_string_variable_GetAnnotationByIndex, d3d10_effect_string_variable_GetAnnotationByName, d3d10_effect_string_variable_GetMemberByIndex, d3d10_effect_string_variable_GetMemberByName, d3d10_effect_string_variable_GetMemberBySemantic, d3d10_effect_string_variable_GetElement, d3d10_effect_string_variable_GetParentConstantBuffer, d3d10_effect_string_variable_AsScalar, d3d10_effect_string_variable_AsVector, d3d10_effect_string_variable_AsMatrix, d3d10_effect_string_variable_AsString, d3d10_effect_string_variable_AsShaderResource, d3d10_effect_string_variable_AsRenderTargetView, d3d10_effect_string_variable_AsDepthStencilView, d3d10_effect_string_variable_AsConstantBuffer, d3d10_effect_string_variable_AsShader, d3d10_effect_string_variable_AsBlend, d3d10_effect_string_variable_AsDepthStencil, d3d10_effect_string_variable_AsRasterizer, d3d10_effect_string_variable_AsSampler, d3d10_effect_string_variable_SetRawValue, d3d10_effect_string_variable_GetRawValue, /* ID3D10EffectStringVariable methods */ d3d10_effect_string_variable_GetString, d3d10_effect_string_variable_GetStringArray, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_shader_resource_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetType( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetDesc( ID3D10EffectShaderResourceVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByIndex( ID3D10EffectShaderResourceVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByName( ID3D10EffectShaderResourceVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByIndex( ID3D10EffectShaderResourceVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByName( ID3D10EffectShaderResourceVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberBySemantic( ID3D10EffectShaderResourceVariable *iface, LPCSTR semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetElement( ID3D10EffectShaderResourceVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetParentConstantBuffer( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsScalar( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsVector( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsMatrix( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsString( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShaderResource( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRenderTargetView( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencilView( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsConstantBuffer( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShader( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsBlend( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencil( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRasterizer( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsSampler( ID3D10EffectShaderResourceVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetRawValue( ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetRawValue( ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectShaderResourceVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResource( ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView *resource) { FIXME("iface %p, resource %p stub!\n", iface, resource); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResource( ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resource) { FIXME("iface %p, resource %p stub!\n", iface, resource); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResourceArray( ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count) { FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResourceArray( ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count) { FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count); return E_NOTIMPL; } static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_shader_resource_variable_IsValid, d3d10_effect_shader_resource_variable_GetType, d3d10_effect_shader_resource_variable_GetDesc, d3d10_effect_shader_resource_variable_GetAnnotationByIndex, d3d10_effect_shader_resource_variable_GetAnnotationByName, d3d10_effect_shader_resource_variable_GetMemberByIndex, d3d10_effect_shader_resource_variable_GetMemberByName, d3d10_effect_shader_resource_variable_GetMemberBySemantic, d3d10_effect_shader_resource_variable_GetElement, d3d10_effect_shader_resource_variable_GetParentConstantBuffer, d3d10_effect_shader_resource_variable_AsScalar, d3d10_effect_shader_resource_variable_AsVector, d3d10_effect_shader_resource_variable_AsMatrix, d3d10_effect_shader_resource_variable_AsString, d3d10_effect_shader_resource_variable_AsShaderResource, d3d10_effect_shader_resource_variable_AsRenderTargetView, d3d10_effect_shader_resource_variable_AsDepthStencilView, d3d10_effect_shader_resource_variable_AsConstantBuffer, d3d10_effect_shader_resource_variable_AsShader, d3d10_effect_shader_resource_variable_AsBlend, d3d10_effect_shader_resource_variable_AsDepthStencil, d3d10_effect_shader_resource_variable_AsRasterizer, d3d10_effect_shader_resource_variable_AsSampler, d3d10_effect_shader_resource_variable_SetRawValue, d3d10_effect_shader_resource_variable_GetRawValue, /* ID3D10EffectShaderResourceVariable methods */ d3d10_effect_shader_resource_variable_SetResource, d3d10_effect_shader_resource_variable_GetResource, d3d10_effect_shader_resource_variable_SetResourceArray, d3d10_effect_shader_resource_variable_GetResourceArray, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_IsValid( ID3D10EffectRenderTargetViewVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_render_target_view_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetType( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetDesc( ID3D10EffectRenderTargetViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByIndex( ID3D10EffectRenderTargetViewVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByName( ID3D10EffectRenderTargetViewVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByIndex( ID3D10EffectRenderTargetViewVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByName( ID3D10EffectRenderTargetViewVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberBySemantic( ID3D10EffectRenderTargetViewVariable *iface, LPCSTR semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetElement( ID3D10EffectRenderTargetViewVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetParentConstantBuffer( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsScalar( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsVector( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsMatrix( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsString( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShaderResource( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRenderTargetView( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencilView( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsConstantBuffer( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShader( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsBlend( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencil( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRasterizer( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsSampler( ID3D10EffectRenderTargetViewVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRawValue( ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRawValue( ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectRenderTargetViewVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTarget( ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView *view) { FIXME("iface %p, view %p stub!\n", iface, view); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTarget( ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **view) { FIXME("iface %p, view %p stub!\n", iface, view); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTargetArray( ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count) { FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTargetArray( ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count) { FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count); return E_NOTIMPL; } static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_render_target_view_variable_IsValid, d3d10_effect_render_target_view_variable_GetType, d3d10_effect_render_target_view_variable_GetDesc, d3d10_effect_render_target_view_variable_GetAnnotationByIndex, d3d10_effect_render_target_view_variable_GetAnnotationByName, d3d10_effect_render_target_view_variable_GetMemberByIndex, d3d10_effect_render_target_view_variable_GetMemberByName, d3d10_effect_render_target_view_variable_GetMemberBySemantic, d3d10_effect_render_target_view_variable_GetElement, d3d10_effect_render_target_view_variable_GetParentConstantBuffer, d3d10_effect_render_target_view_variable_AsScalar, d3d10_effect_render_target_view_variable_AsVector, d3d10_effect_render_target_view_variable_AsMatrix, d3d10_effect_render_target_view_variable_AsString, d3d10_effect_render_target_view_variable_AsShaderResource, d3d10_effect_render_target_view_variable_AsRenderTargetView, d3d10_effect_render_target_view_variable_AsDepthStencilView, d3d10_effect_render_target_view_variable_AsConstantBuffer, d3d10_effect_render_target_view_variable_AsShader, d3d10_effect_render_target_view_variable_AsBlend, d3d10_effect_render_target_view_variable_AsDepthStencil, d3d10_effect_render_target_view_variable_AsRasterizer, d3d10_effect_render_target_view_variable_AsSampler, d3d10_effect_render_target_view_variable_SetRawValue, d3d10_effect_render_target_view_variable_GetRawValue, /* ID3D10EffectRenderTargetViewVariable methods */ d3d10_effect_render_target_view_variable_SetRenderTarget, d3d10_effect_render_target_view_variable_GetRenderTarget, d3d10_effect_render_target_view_variable_SetRenderTargetArray, d3d10_effect_render_target_view_variable_GetRenderTargetArray, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_IsValid( ID3D10EffectDepthStencilViewVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_depth_stencil_view_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetType( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDesc( ID3D10EffectDepthStencilViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex( ID3D10EffectDepthStencilViewVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByName( ID3D10EffectDepthStencilViewVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByIndex( ID3D10EffectDepthStencilViewVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByName( ID3D10EffectDepthStencilViewVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic( ID3D10EffectDepthStencilViewVariable *iface, LPCSTR semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetElement( ID3D10EffectDepthStencilViewVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsScalar( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsVector( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsMatrix( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsString( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShaderResource( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRenderTargetView( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencilView( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsConstantBuffer( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShader( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsBlend( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencil( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRasterizer( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsSampler( ID3D10EffectDepthStencilViewVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetRawValue( ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetRawValue( ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectDepthStencilViewVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencil( ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView *view) { FIXME("iface %p, view %p stub!\n", iface, view); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencil( ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **view) { FIXME("iface %p, view %p stub!\n", iface, view); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray( ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count) { FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray( ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count) { FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count); return E_NOTIMPL; } static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_depth_stencil_view_variable_IsValid, d3d10_effect_depth_stencil_view_variable_GetType, d3d10_effect_depth_stencil_view_variable_GetDesc, d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex, d3d10_effect_depth_stencil_view_variable_GetAnnotationByName, d3d10_effect_depth_stencil_view_variable_GetMemberByIndex, d3d10_effect_depth_stencil_view_variable_GetMemberByName, d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic, d3d10_effect_depth_stencil_view_variable_GetElement, d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer, d3d10_effect_depth_stencil_view_variable_AsScalar, d3d10_effect_depth_stencil_view_variable_AsVector, d3d10_effect_depth_stencil_view_variable_AsMatrix, d3d10_effect_depth_stencil_view_variable_AsString, d3d10_effect_depth_stencil_view_variable_AsShaderResource, d3d10_effect_depth_stencil_view_variable_AsRenderTargetView, d3d10_effect_depth_stencil_view_variable_AsDepthStencilView, d3d10_effect_depth_stencil_view_variable_AsConstantBuffer, d3d10_effect_depth_stencil_view_variable_AsShader, d3d10_effect_depth_stencil_view_variable_AsBlend, d3d10_effect_depth_stencil_view_variable_AsDepthStencil, d3d10_effect_depth_stencil_view_variable_AsRasterizer, d3d10_effect_depth_stencil_view_variable_AsSampler, d3d10_effect_depth_stencil_view_variable_SetRawValue, d3d10_effect_depth_stencil_view_variable_GetRawValue, /* ID3D10EffectDepthStencilViewVariable methods */ d3d10_effect_depth_stencil_view_variable_SetDepthStencil, d3d10_effect_depth_stencil_view_variable_GetDepthStencil, d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray, d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_shader_variable_IsValid(ID3D10EffectShaderVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_shader_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetType( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetDesc(ID3D10EffectShaderVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByIndex( ID3D10EffectShaderVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByName( ID3D10EffectShaderVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByIndex( ID3D10EffectShaderVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByName( ID3D10EffectShaderVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberBySemantic( ID3D10EffectShaderVariable *iface, LPCSTR semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetElement( ID3D10EffectShaderVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetParentConstantBuffer( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsScalar( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsVector( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsMatrix( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsString( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShaderResource( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRenderTargetView( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencilView( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsConstantBuffer( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShader( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsBlend( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencil( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRasterizer( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsSampler( ID3D10EffectShaderVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_SetRawValue( ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetRawValue( ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectShaderVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc( ID3D10EffectShaderVariable *iface, UINT index, D3D10_EFFECT_SHADER_DESC *desc) { FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader( ID3D10EffectShaderVariable *iface, UINT index, ID3D10VertexShader **shader) { FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader( ID3D10EffectShaderVariable *iface, UINT index, ID3D10GeometryShader **shader) { FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetPixelShader( ID3D10EffectShaderVariable *iface, UINT index, ID3D10PixelShader **shader) { FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc( ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index, D3D10_SIGNATURE_PARAMETER_DESC *desc) { FIXME("iface %p, shader_index %u, element_index %u, desc %p stub!\n", iface, shader_index, element_index, desc); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetOutputSignatureElementDesc( ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index, D3D10_SIGNATURE_PARAMETER_DESC *desc) { FIXME("iface %p, shader_index %u, element_index %u, desc %p stub!\n", iface, shader_index, element_index, desc); return E_NOTIMPL; } static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_shader_variable_IsValid, d3d10_effect_shader_variable_GetType, d3d10_effect_shader_variable_GetDesc, d3d10_effect_shader_variable_GetAnnotationByIndex, d3d10_effect_shader_variable_GetAnnotationByName, d3d10_effect_shader_variable_GetMemberByIndex, d3d10_effect_shader_variable_GetMemberByName, d3d10_effect_shader_variable_GetMemberBySemantic, d3d10_effect_shader_variable_GetElement, d3d10_effect_shader_variable_GetParentConstantBuffer, d3d10_effect_shader_variable_AsScalar, d3d10_effect_shader_variable_AsVector, d3d10_effect_shader_variable_AsMatrix, d3d10_effect_shader_variable_AsString, d3d10_effect_shader_variable_AsShaderResource, d3d10_effect_shader_variable_AsRenderTargetView, d3d10_effect_shader_variable_AsDepthStencilView, d3d10_effect_shader_variable_AsConstantBuffer, d3d10_effect_shader_variable_AsShader, d3d10_effect_shader_variable_AsBlend, d3d10_effect_shader_variable_AsDepthStencil, d3d10_effect_shader_variable_AsRasterizer, d3d10_effect_shader_variable_AsSampler, d3d10_effect_shader_variable_SetRawValue, d3d10_effect_shader_variable_GetRawValue, /* ID3D10EffectShaderVariable methods */ d3d10_effect_shader_variable_GetShaderDesc, d3d10_effect_shader_variable_GetVertexShader, d3d10_effect_shader_variable_GetGeometryShader, d3d10_effect_shader_variable_GetPixelShader, d3d10_effect_shader_variable_GetInputSignatureElementDesc, d3d10_effect_shader_variable_GetOutputSignatureElementDesc, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_blend_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetType( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetDesc(ID3D10EffectBlendVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByIndex( ID3D10EffectBlendVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByName( ID3D10EffectBlendVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByIndex( ID3D10EffectBlendVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByName( ID3D10EffectBlendVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberBySemantic( ID3D10EffectBlendVariable *iface, LPCSTR semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetElement( ID3D10EffectBlendVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetParentConstantBuffer( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsScalar( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsVector( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsMatrix( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsString( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShaderResource( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRenderTargetView( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencilView( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsConstantBuffer( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShader( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsBlend( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencil( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRasterizer( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsSampler( ID3D10EffectBlendVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_SetRawValue(ID3D10EffectBlendVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetRawValue(ID3D10EffectBlendVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectBlendVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBlendState(ID3D10EffectBlendVariable *iface, UINT index, ID3D10BlendState **blend_state) { FIXME("iface %p, index %u, blend_state %p stub!\n", iface, index, blend_state); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBackingStore(ID3D10EffectBlendVariable *iface, UINT index, D3D10_BLEND_DESC *desc) { FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); return E_NOTIMPL; } static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_blend_variable_IsValid, d3d10_effect_blend_variable_GetType, d3d10_effect_blend_variable_GetDesc, d3d10_effect_blend_variable_GetAnnotationByIndex, d3d10_effect_blend_variable_GetAnnotationByName, d3d10_effect_blend_variable_GetMemberByIndex, d3d10_effect_blend_variable_GetMemberByName, d3d10_effect_blend_variable_GetMemberBySemantic, d3d10_effect_blend_variable_GetElement, d3d10_effect_blend_variable_GetParentConstantBuffer, d3d10_effect_blend_variable_AsScalar, d3d10_effect_blend_variable_AsVector, d3d10_effect_blend_variable_AsMatrix, d3d10_effect_blend_variable_AsString, d3d10_effect_blend_variable_AsShaderResource, d3d10_effect_blend_variable_AsRenderTargetView, d3d10_effect_blend_variable_AsDepthStencilView, d3d10_effect_blend_variable_AsConstantBuffer, d3d10_effect_blend_variable_AsShader, d3d10_effect_blend_variable_AsBlend, d3d10_effect_blend_variable_AsDepthStencil, d3d10_effect_blend_variable_AsRasterizer, d3d10_effect_blend_variable_AsSampler, d3d10_effect_blend_variable_SetRawValue, d3d10_effect_blend_variable_GetRawValue, /* ID3D10EffectBlendVariable methods */ d3d10_effect_blend_variable_GetBlendState, d3d10_effect_blend_variable_GetBackingStore, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_IsValid(ID3D10EffectDepthStencilVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_depth_stencil_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetType( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDesc(ID3D10EffectDepthStencilVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByIndex( ID3D10EffectDepthStencilVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByName( ID3D10EffectDepthStencilVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByIndex( ID3D10EffectDepthStencilVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByName( ID3D10EffectDepthStencilVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberBySemantic( ID3D10EffectDepthStencilVariable *iface, LPCSTR semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetElement( ID3D10EffectDepthStencilVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetParentConstantBuffer( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsScalar( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsVector( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsMatrix( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsString( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShaderResource( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRenderTargetView( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencilView( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsConstantBuffer( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShader( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsBlend( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencil( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRasterizer( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsSampler( ID3D10EffectDepthStencilVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_SetRawValue(ID3D10EffectDepthStencilVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetRawValue(ID3D10EffectDepthStencilVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectDepthStencilVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDepthStencilState(ID3D10EffectDepthStencilVariable *iface, UINT index, ID3D10DepthStencilState **depth_stencil_state) { FIXME("iface %p, index %u, depth_stencil_state %p stub!\n", iface, index, depth_stencil_state); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetBackingStore(ID3D10EffectDepthStencilVariable *iface, UINT index, D3D10_DEPTH_STENCIL_DESC *desc) { FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); return E_NOTIMPL; } static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_depth_stencil_variable_IsValid, d3d10_effect_depth_stencil_variable_GetType, d3d10_effect_depth_stencil_variable_GetDesc, d3d10_effect_depth_stencil_variable_GetAnnotationByIndex, d3d10_effect_depth_stencil_variable_GetAnnotationByName, d3d10_effect_depth_stencil_variable_GetMemberByIndex, d3d10_effect_depth_stencil_variable_GetMemberByName, d3d10_effect_depth_stencil_variable_GetMemberBySemantic, d3d10_effect_depth_stencil_variable_GetElement, d3d10_effect_depth_stencil_variable_GetParentConstantBuffer, d3d10_effect_depth_stencil_variable_AsScalar, d3d10_effect_depth_stencil_variable_AsVector, d3d10_effect_depth_stencil_variable_AsMatrix, d3d10_effect_depth_stencil_variable_AsString, d3d10_effect_depth_stencil_variable_AsShaderResource, d3d10_effect_depth_stencil_variable_AsRenderTargetView, d3d10_effect_depth_stencil_variable_AsDepthStencilView, d3d10_effect_depth_stencil_variable_AsConstantBuffer, d3d10_effect_depth_stencil_variable_AsShader, d3d10_effect_depth_stencil_variable_AsBlend, d3d10_effect_depth_stencil_variable_AsDepthStencil, d3d10_effect_depth_stencil_variable_AsRasterizer, d3d10_effect_depth_stencil_variable_AsSampler, d3d10_effect_depth_stencil_variable_SetRawValue, d3d10_effect_depth_stencil_variable_GetRawValue, /* ID3D10EffectDepthStencilVariable methods */ d3d10_effect_depth_stencil_variable_GetDepthStencilState, d3d10_effect_depth_stencil_variable_GetBackingStore, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_IsValid(ID3D10EffectRasterizerVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_rasterizer_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetType( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetDesc(ID3D10EffectRasterizerVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByIndex( ID3D10EffectRasterizerVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByName( ID3D10EffectRasterizerVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByIndex( ID3D10EffectRasterizerVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByName( ID3D10EffectRasterizerVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberBySemantic( ID3D10EffectRasterizerVariable *iface, LPCSTR semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetElement( ID3D10EffectRasterizerVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetParentConstantBuffer( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsScalar( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsVector( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsMatrix( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsString( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShaderResource( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRenderTargetView( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencilView( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsConstantBuffer( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShader( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsBlend( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencil( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRasterizer( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsSampler( ID3D10EffectRasterizerVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_SetRawValue(ID3D10EffectRasterizerVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRawValue(ID3D10EffectRasterizerVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectRasterizerVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRasterizerState(ID3D10EffectRasterizerVariable *iface, UINT index, ID3D10RasterizerState **rasterizer_state) { FIXME("iface %p, index %u, rasterizer_state %p stub!\n", iface, index, rasterizer_state); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetBackingStore(ID3D10EffectRasterizerVariable *iface, UINT index, D3D10_RASTERIZER_DESC *desc) { FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); return E_NOTIMPL; } static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_rasterizer_variable_IsValid, d3d10_effect_rasterizer_variable_GetType, d3d10_effect_rasterizer_variable_GetDesc, d3d10_effect_rasterizer_variable_GetAnnotationByIndex, d3d10_effect_rasterizer_variable_GetAnnotationByName, d3d10_effect_rasterizer_variable_GetMemberByIndex, d3d10_effect_rasterizer_variable_GetMemberByName, d3d10_effect_rasterizer_variable_GetMemberBySemantic, d3d10_effect_rasterizer_variable_GetElement, d3d10_effect_rasterizer_variable_GetParentConstantBuffer, d3d10_effect_rasterizer_variable_AsScalar, d3d10_effect_rasterizer_variable_AsVector, d3d10_effect_rasterizer_variable_AsMatrix, d3d10_effect_rasterizer_variable_AsString, d3d10_effect_rasterizer_variable_AsShaderResource, d3d10_effect_rasterizer_variable_AsRenderTargetView, d3d10_effect_rasterizer_variable_AsDepthStencilView, d3d10_effect_rasterizer_variable_AsConstantBuffer, d3d10_effect_rasterizer_variable_AsShader, d3d10_effect_rasterizer_variable_AsBlend, d3d10_effect_rasterizer_variable_AsDepthStencil, d3d10_effect_rasterizer_variable_AsRasterizer, d3d10_effect_rasterizer_variable_AsSampler, d3d10_effect_rasterizer_variable_SetRawValue, d3d10_effect_rasterizer_variable_GetRawValue, /* ID3D10EffectRasterizerVariable methods */ d3d10_effect_rasterizer_variable_GetRasterizerState, d3d10_effect_rasterizer_variable_GetBackingStore, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_sampler_variable_IsValid(ID3D10EffectSamplerVariable *iface) { TRACE("iface %p\n", iface); return (struct d3d10_effect_variable *)iface != &null_sampler_variable; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetType( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetDesc(ID3D10EffectSamplerVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByIndex( ID3D10EffectSamplerVariable *iface, UINT index) { return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByName( ID3D10EffectSamplerVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByIndex( ID3D10EffectSamplerVariable *iface, UINT index) { return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByName( ID3D10EffectSamplerVariable *iface, LPCSTR name) { return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberBySemantic( ID3D10EffectSamplerVariable *iface, LPCSTR semantic) { return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetElement( ID3D10EffectSamplerVariable *iface, UINT index) { return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetParentConstantBuffer( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsScalar( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsVector( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsMatrix( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsString( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShaderResource( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRenderTargetView( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencilView( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsConstantBuffer( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShader( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsBlend( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencil( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRasterizer( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsSampler( ID3D10EffectSamplerVariable *iface) { return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); } static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_SetRawValue(ID3D10EffectSamplerVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetRawValue(ID3D10EffectSamplerVariable *iface, void *data, UINT offset, UINT count) { return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); } /* ID3D10EffectSamplerVariable methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetSampler(ID3D10EffectSamplerVariable *iface, UINT index, ID3D10SamplerState **sampler) { FIXME("iface %p, index %u, sampler %p stub!\n", iface, index, sampler); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetBackingStore(ID3D10EffectSamplerVariable *iface, UINT index, D3D10_SAMPLER_DESC *desc) { FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); return E_NOTIMPL; } static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_sampler_variable_IsValid, d3d10_effect_sampler_variable_GetType, d3d10_effect_sampler_variable_GetDesc, d3d10_effect_sampler_variable_GetAnnotationByIndex, d3d10_effect_sampler_variable_GetAnnotationByName, d3d10_effect_sampler_variable_GetMemberByIndex, d3d10_effect_sampler_variable_GetMemberByName, d3d10_effect_sampler_variable_GetMemberBySemantic, d3d10_effect_sampler_variable_GetElement, d3d10_effect_sampler_variable_GetParentConstantBuffer, d3d10_effect_sampler_variable_AsScalar, d3d10_effect_sampler_variable_AsVector, d3d10_effect_sampler_variable_AsMatrix, d3d10_effect_sampler_variable_AsString, d3d10_effect_sampler_variable_AsShaderResource, d3d10_effect_sampler_variable_AsRenderTargetView, d3d10_effect_sampler_variable_AsDepthStencilView, d3d10_effect_sampler_variable_AsConstantBuffer, d3d10_effect_sampler_variable_AsShader, d3d10_effect_sampler_variable_AsBlend, d3d10_effect_sampler_variable_AsDepthStencil, d3d10_effect_sampler_variable_AsRasterizer, d3d10_effect_sampler_variable_AsSampler, d3d10_effect_sampler_variable_SetRawValue, d3d10_effect_sampler_variable_GetRawValue, /* ID3D10EffectSamplerVariable methods */ d3d10_effect_sampler_variable_GetSampler, d3d10_effect_sampler_variable_GetBackingStore, }; /* ID3D10EffectType methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc) { struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface; TRACE("iface %p, desc %p\n", iface, desc); if (This == &null_type) { WARN("Null type specified\n"); return E_FAIL; } if (!desc) { WARN("Invalid argument specified\n"); return E_INVALIDARG; } desc->TypeName = This->name; desc->Class = This->type_class; desc->Type = This->basetype; desc->Elements = This->element_count; desc->Members = This->member_count; desc->Rows = This->row_count; desc->Columns = This->column_count; desc->PackedSize = This->size_packed; desc->UnpackedSize = This->size_unpacked; desc->Stride = This->stride; return S_OK; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface, UINT index) { struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface; struct d3d10_effect_type *t; TRACE("iface %p, index %u\n", iface, index); if (index >= This->member_count) { WARN("Invalid index specified\n"); return (ID3D10EffectType *)&null_type; } t = (&This->members[index])->type; TRACE("Returning member %p, %s\n", t, debugstr_a(t->name)); return (ID3D10EffectType *)t; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface, LPCSTR name) { struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface; unsigned int i; TRACE("iface %p, name %s\n", iface, debugstr_a(name)); if (!name) { WARN("Invalid name specified\n"); return (ID3D10EffectType *)&null_type; } for (i = 0; i < This->member_count; ++i) { struct d3d10_effect_type_member *typem = &This->members[i]; if (typem->name) { if (!strcmp(typem->name, name)) { TRACE("Returning type %p.\n", typem->type); return (ID3D10EffectType *)typem->type; } } } WARN("Invalid name specified\n"); return (ID3D10EffectType *)&null_type; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface, LPCSTR semantic) { struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface; unsigned int i; TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic)); if (!semantic) { WARN("Invalid semantic specified\n"); return (ID3D10EffectType *)&null_type; } for (i = 0; i < This->member_count; ++i) { struct d3d10_effect_type_member *typem = &This->members[i]; if (typem->semantic) { if (!strcmp(typem->semantic, semantic)) { TRACE("Returning type %p.\n", typem->type); return (ID3D10EffectType *)typem->type; } } } WARN("Invalid semantic specified\n"); return (ID3D10EffectType *)&null_type; } static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index) { struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface; struct d3d10_effect_type_member *typem; TRACE("iface %p, index %u\n", iface, index); if (index >= This->member_count) { WARN("Invalid index specified\n"); return NULL; } typem = &This->members[index]; TRACE("Returning name %s\n", debugstr_a(typem->name)); return typem->name; } static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index) { struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface; struct d3d10_effect_type_member *typem; TRACE("iface %p, index %u\n", iface, index); if (index >= This->member_count) { WARN("Invalid index specified\n"); return NULL; } typem = &This->members[index]; TRACE("Returning semantic %s\n", debugstr_a(typem->semantic)); return typem->semantic; } static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl = { /* ID3D10EffectType */ d3d10_effect_type_IsValid, d3d10_effect_type_GetDesc, d3d10_effect_type_GetMemberTypeByIndex, d3d10_effect_type_GetMemberTypeByName, d3d10_effect_type_GetMemberTypeBySemantic, d3d10_effect_type_GetMemberName, d3d10_effect_type_GetMemberSemantic, };