Wine and OpenGL
written by Lionel Ulmer <lionel.ulmer@free.fr>, last modification : 2000/06/13
(Extracted from wine/documentation/opengl)
I What is needed to have OpenGL support in Wine
Basically, if you have a Linux OpenGL ABI compliant libGL
(
http://oss.sgi.com/projects/ogl-sample/ABI/)
installed on your computer, you should everything that is
needed.
To be more clear, I will detail one step after another what
the configure script checks.
If, after Wine compiles, OpenGL support is not compiled in,
you can always check config.log to see
which of the following points failed.
I.1 Header files
The needed header files to build OpenGL support in Wine are :
gl.h:
the definition of all OpenGL core functions, types and enumerants
glx.h:
how OpenGL integrates in the X Window environment
glext.h:
the list of all registered OpenGL extensions
The latter file (glext.h) is, as of
now, not necessary to build Wine. But as this file can be
easily obtained from SGI
(
http://oss.sgi.com/projects/ogl-sample/ABI/glext.h),
and that all OpenGL should provide one, I decided to keep it here.
I.2 OpenGL library thread-safety
After that, the script checks if the OpenGL library relies
or not on the pthread library to provide thread safety (most
'modern' OpenGL libraries do).
If the OpenGL library explicitely links in libpthread (you
can check it with a ldd libGL.so), you
need to force OpenGL support by starting
configure with the
--enable-opengl flag.
The reason to this is that Wine contains some hacks done by
Ove to cohabit with pthread that are known to work well in
most of the cases (glibc 2.1.x). On the other hand, we never
got Wine to work with glibc 2.0.6. Thus, I deemed preferable
to play it safe : by default, I suppose that the hack won't
work and that it's the user's responsability to enable it.
Anyway, it should be pretty safe to build with
--enable-opengl.
I.3 OpenGL library itself
To check for the presence of 'libGL' on the system, the
script checks if it defines the
glXCreateContext function. There should
be no problem here.
I.4 glXGetProcAddressARB function
The core of Wine's OpenGL implementation (at least for all
extensions) is the glXGetProcAddressARB
function. Your OpenGL library needs to have this function
defined for Wine to be able to support OpenGL.
If your library does not provide it, you are out of luck.
this is not completely true as one could rewrite a
glXGetProcAddressARB replacement
using dlopen and friends, but well,
telling people to upgrade is easier :-).
II How to configure
Configuration is quite easy : once OpenGL support has been
built in Wine, this internal OpenGL driver will be used each
time an application tries to load
opengl32.dll.
Due to restrictions (that do not exist in Windows) on OpenGL
contexts, if you want to prevent the screen to flicker when
using OpenGL applications (all games are using double-buffered
contexts), you need to set the following option in your
.winerc / wine.ini
in the [x11drv] section :
DesktopDoubleBuffered = Y
and to run Wine with the --desktop
option.
III How it all works
The core OpenGL function calls are the same between Windows
and Linux. So what is the difficulty to support it in Wine ?
Well, there are two different problems :
the interface to the windowing system is different for
each OS. It's called 'GLX' for Linux (well, for X Window)
and 'wgl' for Windows. Thus, one need first to emulate one
(wgl) with the other (GLX).
the calling convention between Windows (the 'Pascal'
convention or 'stdcall') is different from the one used on
Linux (the 'C' convention or 'cdecl'). This means that
each call to an OpenGL function must be 'translated' and
cannot be used directly by the Windows program.
Add to this some braindead programs (using GL calls without
setting-up a context or deleting three time the same context)
and you have still some work to do :-)
III.1 The Windowing system integration
This integration is done at two levels :
At GDI level for all pixel format selection routines (ie
choosing if one wants a depth / alpha buffer, the size
of these buffers, ...) and to do the 'page flipping' in
double buffer mode. This is implemented in
graphics/x11drv/opengl.c (all these
functions are part of Wine's graphic driver function
pointer table and thus could be reimplented if ever Wine
works on another Windowing system than X).
In the OpenGL32.DLL itself for all
other functionalities (context creation / deletion,
querying of extension functions, ...). This is done in
dlls/opengl32/wgl.c.
III.2 The thunks
The thunks are the Wine code that does the calling
convention translation and they are auto-generated by a Perl
script. In Wine's CVS tree, these thunks are already
generated for you. Now, if you want to do it yourself, there
is how it all works....
The script is located in dlls/opengl32
and is called make_opengl. It requires
Perl5 to work and takes two arguments :
The first is the path to the OpenGL registry. Now, you
will all ask 'but what is the OpenGL registry ?' :-)
Well, it's part of the OpenGL sample implementation
source tree from SGI (more informations at this URL :
http://oss.sgi.com/projects/ogl-sample/.
To summarize, these files contain human-readable but
easily parsed information on ALL OpenGL core functions
and ALL registered extensions (for example the
prototype, the OpenGL version, ...).
the second is the OpenGL version to 'simulate'. This
fixes the list of functions that the Windows application
can link directly to without having to query them from
the OpenGL driver. Windows is based, for now, on OpenGL
1.1, but the thunks that are in the CVS tree are
generated for OpenGL 1.2.
This option can have three values:
1.0, 1.1 and
1.2.
This script generates three files :
opengl32.spec gives Wine's linker
the signature of all function in the
OpenGL32.DLL library so that the
application can link them. Only 'core' functions are
listed here.
opengl_norm.c contains all the
thunks for the 'core' functions. Your OpenGL library
must provide ALL the function used in this file as these
are not queried at run time.
opengl_ext.c contains all the
functions that are not part of the 'core' functions.
Contrary to the thunks in
opengl_norm.c, these functions do
not depend at all on what your libGL provides.
In fact, before using one of these thunks, the Windows
program first needs to 'query' the function pointer. At
this point, the corresponding thunk is useless. But as
we first query the same function in libGL and store the
returned function pointer in the thunk, the latter
becomes functional.
IV Known problems - shortcomings
IV.1 Missing GLU32.DLL
GLU is a library that is layered upon OpenGL. There is a
100% correspondence between the
libGLU.so that is used on Linux and
GLU32.DLL.
As for the moment, I did not create a set of thunks to support this
library natively in Wine (it would easy to do, but I am waiting for
a better solution than adding another autogenerated thunk file), you
can always download anywhere on the net (it's free) a
GLU32.DLL file (by browsing, for example,
http://ftpsearch.lycos.com/).
IV.2 OpenGL not detected at configure time
See section (I) for a detailed explanation of the
configure requirements.
IV.3 When running an OpenGL application, the screen flickers
See section (II) for how to create the context
double-buffered and thus preventing this flicker effect.
IV.4 Wine gives me the following error message :
Extension defined in the OpenGL library but NOT in opengl_ext.c...
Please report (lionel.ulmer@free.fr) !
This means that the extension requested by the application
is found in the libGL used by Linux (ie the call to
glXGetProcAddressARB returns a
non-NULL pointer) but that this string
was NOT found in Wine's extension registry.
This can come from two causes :
The opengl_ext.c file is too old
and needs to be generated again.
Use of obsolete extensions that are not supported
anymore by SGI or of 'private' extensions that are not
registered. An example of the former are
glMTexCoord2fSGIS and
glSelectTextureSGIS as used by
Quake 2 (and apparently also by old versions of Half
Life). If documentation can be found on these functions,
they can be added to Wine's extension set.
If you have this, run with --debugmsg
+opengl and send me
lionel.ulmer@free.fr the TRACE.
IV.5 libopengl32.so is built but it is still not working
This may be caused by some missing functions required by
opengl_norm.c but that your Linux
OpenGL library does not provide.
To check for this, do the following steps :
create a dummy .c file :
int main(void) {
return 0;
}
try to compile it by linking both libwine and
libopengl32 (this command line supposes that you
installed the Wine libraries in
/usr/local/lib, YMMV) :
gcc dummy.c -L/usr/local/lib -lwine -lopengl32
if it works, the problem is somewhere else (and you can
send me an email). If not, you could re-generate the
thunk files for OpenGL 1.1 for example (and send me your
OpenGL version so that this problem can be detected at
configure time).