#!/usr/bin/perl -w use strict; use XML::Simple; # This script is called thus : # # make_opengl [opengl_version] # # - It needs files from the OpenGL extension registry: # # https://raw.github.com/KhronosGroup/OpenGL-Registry/master/xml/gl.xml # https://raw.github.com/KhronosGroup/OpenGL-Registry/master/xml/wgl.xml # # If they are not found in the current directory the script will # attempt to download them from there. # # - opengl_version is the OpenGL version emulated by the library # (can be 1.0 to 1.5). The default is 1.1. # # This script generates the three following files : # # - opengl32.spec : the spec file giving all the exported functions # of the OpenGL32.DLL library. These functions are the one an # application can directly link to (and are all the functions # defined in the OpenGL core for the version defined by # 'opengl_version'). # # - opengl_norm.c : this file contains the thunks for all OpenGL # functions that are defined in 'opengl32.spec'. The corresponding # functions NEED to be defined in Linux's libGL or the library # won't be able to be linked in. # # - opengl_ext.c : in this file are stored thunks for ALL possible # OpenGL extensions (at least, all the extensions that are defined # in the OpenGL extension registry). Contrary to 'opengl_norm.c', # you do not need to have these extensions in your libGL to have # OpenGL work (as they are resolved at run-time using # glXGetProcAddressARB). # # - include/wine/wgl_driver.h: definitions for the tables of OpenGL functions. # # # Copyright 2000 Lionel Ulmer # Copyright 2012 Alexandre Julliard # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the Free Software # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA # # # Files to generate # my $spec_file = "opengl32.spec"; my $norm_file = "opengl_norm.c"; my $ext_file = "opengl_ext.c"; my $wgl_driver_file = "../../include/wine/wgl_driver.h"; my $wgl_file = "../../include/wine/wgl.h"; # Set to 0 for removing the ENTER / LEAVE GL calls my $gen_thread_safe = 0; # Prefix used for the local variables my $ext_prefix = "func_"; # If set to 1, generate TRACEs for each OpenGL function my $gen_traces = 1; # # List of categories to put in the 'opengl_norm.c' file # my %cat_1_0 = ( "GL_VERSION_1_0" => 1 ); my %cat_1_1 = ( %cat_1_0, "GL_VERSION_1_1" => 1 ); my %cat_1_2 = ( %cat_1_1, "GL_VERSION_1_2" => 1 ); my %cat_1_3 = ( %cat_1_2, "GL_VERSION_1_3" => 1 ); my %cat_1_4 = ( %cat_1_3, "GL_VERSION_1_4" => 1 ); my %cat_1_5 = ( %cat_1_4, "GL_VERSION_1_5" => 1 ); my %norm_categories = (); # # This hash table gives the conversion between OpenGL types and what # is used by the TRACE printfs # my %debug_conv = ("GLbitfield" => "%d", "GLboolean" => "%d", "GLbyte" => "%d", "GLclampd" => "%f", "GLclampf" => "%f", "GLclampx" => "%d", "GLdouble" => "%f", "GLenum" => "%d", "GLfloat" => "%f", "GLfixed" => "%d", "GLint" => "%d", "GLshort" => "%d", "GLsizei" => "%d", "GLstring" => "%s", "GLsync" => "%p", "GLubyte" => "%d", "GLuint" => "%d", "GLushort" => "%d", "GLhalfNV" => "%d", "GLintptrARB" => "%ld", "GLsizeiptrARB" => "%ld", "GLintptr" => "%ld", "GLsizeiptr" => "%ld", "GLhandleARB" => "%d", "GLcharARB" => "%c", "GLuint64" => "%s,wine_dbgstr_longlong(%s)", "GLint64" => "%s,wine_dbgstr_longlong(%s)", "GLuint64EXT" => "%s,wine_dbgstr_longlong(%s)", "GLint64EXT" => "%s,wine_dbgstr_longlong(%s)", "GLvoid" => "(void)", "_GLfuncptr" => "%p", "GLDEBUGPROC" => "%p", "GLDEBUGPROCARB" => "%p", "GLDEBUGPROCAMD" => "%p", "GLDEBUGPROCKHR" => "%p", "GLvdpauSurfaceNV" => "%ld", "int" => "%d", "unsigned int" => "%u", "UINT" => "%u", "DWORD" => "%u", "BOOL" => "%u", "INT64" => "%s,wine_dbgstr_longlong(%s)", "UINT64" => "%s,wine_dbgstr_longlong(%s)", "LPVOID" => "%p", "HANDLE" => "%p", "HDC" => "%p", "HGLRC" => "%p", "HPBUFFERARB" => "%p", "HPBUFFEREXT" => "%p", ); # # This hash table gives the conversion between OpenGL types and what # is used in the .spec and header files. # my %arg_conv = ("GLbitfield" => [ "long", "unsigned int" ], "GLboolean" => [ "long", "unsigned char" ], "GLbyte" => [ "long", "signed char" ], "GLchar" => [ "long", "char" ], "GLclampd" => [ "double", "double" ], "GLclampf" => [ "float", "float" ], "GLclampx" => [ "long", "int" ], "GLdouble" => [ "double", "double" ], "GLenum" => [ "long", "unsigned int" ], "GLfloat" => [ "float", "float" ], "GLfixed" => [ "long", "int" ], "GLint" => [ "long", "int" ], "GLint64" => [ "int64", "INT64" ], "GLint64EXT" => [ "int64", "INT64" ], "GLintptr" => [ "long", "INT_PTR" ], "GLshort" => [ "long", "short" ], "GLsizei" => [ "long", "int" ], "GLsizeiptr" => [ "long", "INT_PTR" ], "GLstring" => [ "str", "const unsigned char *" ], "GLsync" => [ "ptr", "struct __GLsync *" ], "GLubyte" => [ "long", "unsigned char" ], "GLuint" => [ "long", "unsigned int" ], "GLuint64" => [ "int64", "UINT64" ], "GLuint64EXT" => [ "int64", "UINT64" ], "GLushort" => [ "long", "unsigned short" ], "GLvoid" => [ "void", "void" ], "GLcharARB" => [ "long", "char" ], "GLhandleARB" => [ "long", "unsigned int" ], "GLintptrARB" => [ "long", "INT_PTR" ], "GLsizeiptrARB" => [ "long", "INT_PTR" ], "GLhalfNV" => [ "long", "unsigned short" ], "GLvdpauSurfaceNV" => [ "long", "INT_PTR" ]); # # Used to convert some types # sub ConvertType($) { my ($type) = @_; my %hash = ( "struct _cl_context" => "void", "struct _cl_event" => "void", "HGLRC" => "struct wgl_context *", "GLDEBUGPROC" => "void *", "GLDEBUGPROCARB" => "void *", "GLDEBUGPROCAMD" => "void *", "GLDEBUGPROCKHR" => "void *", "HPBUFFERARB" => "struct wgl_pbuffer *", "HPBUFFEREXT" => "struct wgl_pbuffer *", ); foreach my $org (reverse sort keys %hash) { if ($type =~ /^(.*)$org(.*)$/) { return "$1$hash{$org}$2"; } } return $type; } # # Used to convert some variable names # sub ConvertVarName($) { my ($type) = @_; my %hash = ( "near" => "nearParam", "far" => "farParam" ); foreach my $org (keys %hash) { if ($type =~ /^(.*)$org(.*)$/) { return "$1$hash{$org}$2"; } } return $type; } # # This functions generates the thunk for a given function. # sub GenerateThunk($$$$) { my ($name, $func_ref, $comment, $prefix) = @_; my $ret = ""; my $call_arg = ""; my $trace_call_arg = ""; my $trace_arg = ""; return "" if $name eq "glDebugEntry"; return "" if $name eq "glGetIntegerv"; return "" if $name eq "glGetString"; return "" if $func_ref->[2] && $func_ref->[2]->[0] =~ /WGL_/; # If for opengl_norm.c, generate a nice heading otherwise Patrik won't be happy :-) # Patrik says: Well I would be even happier if a (OPENGL32.@) was added as well. Done. :-) if ($comment eq 1) { $ret .= "/***********************************************************************\n"; $ret .= " * $name (OPENGL32.\@)\n"; $ret .= " */\n"; } $ret .= ConvertType($func_ref->[0]) . " WINAPI $name( "; for (my $i = 0; $i < @{$func_ref->[1]}; $i++) { my $type = $func_ref->[1]->[$i]->[0]; my $name = ConvertVarName($func_ref->[1]->[$i]->[1]); my ($base_type, $type_specifier, $name_specifier) = ($type, $type, $name); if ($type =~ /(.*) (.*)/) { $base_type = $2; } elsif ($type =~ /(.*)(\[.*)/) { $base_type = $1; $type_specifier = $1; $name_specifier = $name . $2 } $ret .= ConvertType($type_specifier) . " $name_specifier"; $call_arg .= $name; if ($type =~ /\*/ || $type =~ /\[/) { $trace_arg .= "%p"; $trace_call_arg .= $name; } elsif (defined $debug_conv{$base_type}) { if ($debug_conv{$base_type} =~ /(.*),(.*)/) { $trace_arg .= $1; $trace_call_arg .= sprintf $2, $name; } else { $trace_arg .= $debug_conv{$base_type}; $trace_call_arg .= $name; } } else { printf "Unknown type %s\n", $type; } if ($i+1 < @{$func_ref->[1]}) { $ret .= ", "; $call_arg .= ", "; $trace_call_arg .= ", "; $trace_arg .= ", "; } else { $ret .= " "; $call_arg .= " "; $trace_call_arg .= " "; } } $ret .= 'void ' if (!@{$func_ref->[1]}); return "$ret) DECLSPEC_HIDDEN;\n" if $name eq "glGetStringi"; $ret .= ") {\n"; $ret .= " const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;\n"; if ($func_ref->[0] ne "void" && $gen_thread_safe) { $ret .= " " . ConvertType($func_ref->[0]) . " ret_value;\n"; } if ($gen_traces) { $ret .= " TRACE(\"($trace_arg)\\n\""; if ($trace_arg ne "") { $ret .= ", $trace_call_arg"; } $ret .= ");\n"; } if ($gen_thread_safe) { $ret .= " ENTER_GL();\n"; $ret .= " "; if ($func_ref->[0] ne "void") { $ret .= "ret_value = "; } $ret .= "funcs->$prefix.p_$name( $call_arg);\n"; $ret .= " LEAVE_GL();\n"; if ($func_ref->[0] ne "void") { $ret .= " return ret_value;\n" } } else { $ret .= " "; if ($func_ref->[0] ne "void") { $ret .= "return "; } $ret .= "funcs->$prefix.p_$name( $call_arg);\n"; } $ret .= "}\n"; # Return this string.... return $ret; } sub generate_null_func($$) { my ($name, $func_ref) = @_; my $ret; return "" if $name eq "glDebugEntry"; $ret = "static " . ConvertType($func_ref->[0]) . " null_$name( "; for (my $i = 0; $i < @{$func_ref->[1]}; $i++) { my $type = $func_ref->[1]->[$i]->[0]; my $name = ConvertVarName($func_ref->[1]->[$i]->[1]); my $base_type; if ($type =~ /(.*)(\[.*)/) { $base_type = $1; $name .= $2; } else { $base_type = $type; } $ret .= ConvertType($base_type) . " $name"; $ret .= "," if ($i+1 < @{$func_ref->[1]}); $ret .= " "; } $ret .= 'void ' if (!@{$func_ref->[1]}); $ret .= ") {"; if ($name eq "glGetError") { $ret .= " return GL_INVALID_OPERATION;"; } elsif ($func_ref->[0] ne "void") { $ret .= " return 0;"; } $ret .= " }\n"; return $ret; } sub get_func_proto($$$) { my ($format, $name, $func) = @_; my $ret = sprintf "%-10s", ConvertType($func->[0]); $ret .= " " . sprintf($format,$name) . "("; for (my $i = 0; $i < @{$func->[1]}; $i++) { $ret .= ConvertType($func->[1]->[$i]->[0]); $ret .= "," if ($i+1 < @{$func->[1]}); } $ret .= "void" unless @{$func->[1]}; $ret .= ")"; return $ret; } # # Extract and checks the number of arguments # if (@ARGV > 1) { my $name0=$0; $name0=~s%^.*/%%; die "Usage: $name0 [version]\n"; } my $version = $ARGV[0] || "1.1"; if ($version eq "1.0") { %norm_categories = %cat_1_0; } elsif ($version eq "1.1") { %norm_categories = %cat_1_1; } elsif ($version eq "1.2") { %norm_categories = %cat_1_2; } elsif ($version eq "1.3") { %norm_categories = %cat_1_3; } elsif ($version eq "1.4") { %norm_categories = %cat_1_4; } elsif ($version eq "1.5") { %norm_categories = %cat_1_5; } else { die "Incorrect OpenGL version.\n"; } # # Fetch the registry files # -f "gl.xml" || system "wget https://raw.github.com/KhronosGroup/OpenGL-Registry/master/xml/gl.xml" || die "cannot download gl.xml"; -f "wgl.xml" || system "wget https://raw.github.com/KhronosGroup/OpenGL-Registry/master/xml/wgl.xml" || die "cannot download wgl.xml"; # # Then, create the list of all OpenGL functions using the registry # files. This will create two hash-tables, one with all the function # whose category matches the one listed in '@norm_categories', the other # with all other functions. # # An element of the hash table is a reference to an array with these # elements : # # - function name # # - return type # # - reference to an array giving the list of arguments (an empty array # for a 'void' function). # # The list of arguments is itself an array of reference to arrays. Each # of these arrays represents the argument type and the argument name. # # An example : # # void glBitmap( GLsizei width, GLsizei height, # GLfloat xorig, GLfloat yorig, # GLfloat xmove, GLfloat ymove, # const GLubyte *bitmap ); # # Would give something like that : # # [ "glBitmap", # "void", # [ [ "GLsizei", "width" ], # [ "GLsizei", "height" ], # [ "GLfloat", "xorig" ], # [ "GLfloat", "yorig" ], # [ "GLfloat", "xmove" ], # [ "GLfloat", "ymove" ], # [ "GLubyte *", "bitmap"] ] ]; # my %norm_functions = ( "glDebugEntry" => [ "GLint", [[ "GLint", "unknown1" ], [ "GLint", "unknown2" ]] ] ); # # This stores various extensions NOT part of the GL extension registry but still # implemented by most OpenGL libraries out there... # my %ext_functions = ( "glDeleteBufferRegion" => [ "void", [ [ "GLenum", "region" ] ], [ "GL_KTX_buffer_region" ] ], "glReadBufferRegion" => [ "void", [ [ "GLenum", "region" ], [ "GLint", "x" ], [ "GLint", "y" ], [ "GLsizei", "width" ], [ "GLsizei", "height" ] ], [ "GL_KTX_buffer_region" ] ], "glDrawBufferRegion" => [ "void", [ [ "GLenum", "region" ], [ "GLint", "x" ], [ "GLint", "y" ], [ "GLsizei", "width" ], [ "GLsizei", "height" ], [ "GLint", "xDest" ], [ "GLint", "yDest" ] ], [ "GL_KTX_buffer_region" ] ], "glBufferRegionEnabled" => [ "GLuint", [ ], [ "GL_KTX_buffer_region" ] ], "glNewBufferRegion" => [ "GLuint", [ [ "GLenum", "type" ] ], [ "GL_KTX_buffer_region" ] ], "glMTexCoord2fSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLfloat", "s" ], [ "GLfloat", "t" ] ], [ "GL_SGIS_multitexture" ] ], "glMTexCoord2fvSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLfloat *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord1dSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLdouble", "s" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord1dvSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLdouble *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord1fSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLfloat", "s" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord1fvSGIS" => [ "void", [ [ "GLenum", "target" ], [ "const GLfloat *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord1iSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLint", "s" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord1ivSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLint *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord1sSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLshort", "s" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord1svSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLshort *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord2dSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLdouble", "s"], [ "GLdouble", "t" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord2dvSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLdouble *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord2fSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLfloat", "s" ], [ "GLfloat", "t" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord2fvSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLfloat *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord2iSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLint", "s" ], [ "GLint", "t" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord2ivSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLint *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord2sSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLshort", "s" ], [ "GLshort", "t" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord2svSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLshort *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord3dSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLdouble", "s" ], [ "GLdouble", "t" ], [ "GLdouble", "r" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord3dvSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLdouble *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord3fSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLfloat", "s" ], [ "GLfloat", "t" ], [ "GLfloat", "r" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord3fvSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLfloat *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord3iSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLint", "s" ], [ "GLint", "t" ], [ "GLint", "r" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord3ivSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLint *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord3sSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLshort", "s" ], [ "GLshort", "t" ], [ "GLshort", "r" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord3svSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLshort *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord4dSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLdouble", "s" ], [ "GLdouble", "t" ], [ "GLdouble", "r" ], [ "GLdouble", "q" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord4dvSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLdouble *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord4fSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLfloat", "s" ], [ "GLfloat", "t" ], [ "GLfloat", "r" ], [ "GLfloat", "q" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord4fvSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLfloat *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord4iSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLint", "s" ], [ "GLint", "t" ], [ "GLint", "r" ], [ "GLint", "q" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord4ivSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLint *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord4sSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLshort", "s" ], [ "GLshort", "t" ], [ "GLshort", "r" ], [ "GLshort", "q" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoord4svSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLshort *", "v" ] ], [ "GL_SGIS_multitexture" ] ], "glMultiTexCoordPointerSGIS" => [ "void", [ [ "GLenum", "target" ], [ "GLint", "size" ], [ "GLenum", "type" ], [ "GLsizei", "stride" ], [ "GLvoid *", "pointer" ] ], [ "GL_SGIS_multitexture" ] ], "glSelectTextureSGIS" => [ "void", [ [ "GLenum", "target" ] ], [ "GL_SGIS_multitexture" ] ], "glSelectTextureCoordSetSGIS" => [ "void", [ [ "GLenum", "target" ] ], [ "GL_SGIS_multitexture" ] ], "glDeleteObjectBufferATI" => [ "void", [ [ "GLuint", "buffer" ] ], [ "GL_ATI_vertex_array_object" ] ], "wglSetPixelFormatWINE" => [ "BOOL", [ [ "HDC", "hdc" ], [ "int", "format" ] ], [ "WGL_WINE_pixel_format_passthrough" ] ], "wglQueryCurrentRendererIntegerWINE" => [ "BOOL", [ [ "GLenum", "attribute" ], [ "GLuint *", "value" ] ], [ "WGL_WINE_query_renderer" ] ], "wglQueryCurrentRendererStringWINE" => [ "const GLchar *", [ [ "GLenum", "attribute" ] ], [ "WGL_WINE_query_renderer" ] ], "wglQueryRendererIntegerWINE" => [ "BOOL", [ [ "HDC", "dc" ], [ "GLint", "renderer" ], [ "GLenum", "attribute" ], [ "GLuint *", "value" ] ], [ "WGL_WINE_query_renderer" ] ], "wglQueryRendererStringWINE" => [ "const GLchar *", [ [ "HDC", "dc" ], [ "GLint", "renderer" ], [ "GLenum", "attribute" ] ], [ "WGL_WINE_query_renderer" ] ], ); my %wgl_functions = ( "wglCopyContext" => [ "BOOL", [ [ "struct wgl_context *", "src" ], [ "struct wgl_context *", "dst" ], [ "UINT", "mask" ] ] ], "wglCreateContext" => [ "struct wgl_context *", [ [ "HDC", "hdc" ] ] ], "wglDeleteContext" => [ "void", [ [ "struct wgl_context *", "context" ] ] ], "wglDescribePixelFormat" => [ "INT", [ [ "HDC", "hdc" ], [ "INT", "format" ], [ "UINT", "size" ], [ "PIXELFORMATDESCRIPTOR *", "descr" ] ] ], "wglGetPixelFormat" => [ "INT", [ [ "HDC", "hdc" ] ] ], "wglGetProcAddress" => [ "PROC", [ [ "LPCSTR", "name" ] ] ], "wglMakeCurrent" => [ "BOOL", [ [ "HDC", "hdc" ], [ "struct wgl_context *", "context" ] ] ], "wglSetPixelFormat" => [ "BOOL", [ [ "HDC", "hdc" ], [ "INT", "format" ], [ "const PIXELFORMATDESCRIPTOR *", "descr" ] ] ], "wglShareLists" => [ "BOOL", [ [ "struct wgl_context *", "org" ], [ "struct wgl_context *", "dst" ] ] ], "wglSwapBuffers" => [ "BOOL", [ [ "HDC", "hdc" ] ] ], ); my %supported_wgl_extensions = ( "WGL_ARB_create_context" => 1, "WGL_ARB_extensions_string" => 1, "WGL_ARB_make_current_read" => 1, "WGL_ARB_pbuffer" => 1, "WGL_ARB_pixel_format" => 1, "WGL_ARB_render_texture" => 1, "WGL_EXT_extensions_string" => 1, "WGL_EXT_swap_control" => 1, "WGL_NV_vertex_array_range" => 1, "WGL_WINE_pixel_format_passthrough" => 1, ); my %enums = ( "WGL_RENDERER_VENDOR_ID_WINE" => "0x8183", "WGL_RENDERER_DEVICE_ID_WINE" => "0x8184", "WGL_RENDERER_VERSION_WINE" => "0x8185", "WGL_RENDERER_ACCELERATED_WINE" => "0x8186", "WGL_RENDERER_VIDEO_MEMORY_WINE" => "0x8187", "WGL_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_WINE" => "0x8188", "WGL_RENDERER_PREFERRED_PROFILE_WINE" => "0x8189", "WGL_RENDERER_OPENGL_CORE_PROFILE_VERSION_WINE" => "0x818A", "WGL_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_WINE" => "0x818B", "WGL_RENDERER_OPENGL_ES_PROFILE_VERSION_WINE" => "0x818C", "WGL_RENDERER_OPENGL_ES2_PROFILE_VERSION_WINE" => "0x818D", "WGL_RENDERER_ID_WINE" => "0x818E", ); sub parse_variable($) { my $p = shift; my $ptype = ''; my $pname = ''; my $pnamebefore = ''; my $pnameafter = ''; while (my ($k, $v) = each(%$p)){ if ($k eq 'ptype') { $ptype = ${$v}[0]; } elsif ($k eq 'name') { $pname = ${$v}[0]; } elsif ($k eq 'content') { if (ref($v) eq 'ARRAY') { my @n = @{$v}; $pnamebefore = $n[0]; $pnameafter = $n[1] if (@n > 0); } elsif ($v eq 'const ') { $pnamebefore = $v; } else { $pnameafter = $v; } } } $ptype = $pnamebefore . $ptype . $pnameafter; $ptype =~ s/ \*/\*/g; $ptype =~ s/ $//g; return [ $ptype, $pname ]; } sub parse_file($$) { my ($file, $generate_enums) = @_; my $xml = new XML::Simple; my $data = $xml->XMLin($file, ForceArray => 1); my %functions; # save all functions for my $command ( @{${$data->{commands}}[0]->{'command'}} ) { my $name = ''; my $ret = ''; my $params = []; my @alias = ''; while (my ($k, $v) = each(%$command)){ if ($k eq 'param') { push(@$params, parse_variable($_)) for (@{$v}); } elsif ($k eq 'proto') { ($ret, $name) = @{parse_variable(${$v}[0])}; } } $functions{$name} = [ $ret, $params ]; } # save all enums (only GL) if ($generate_enums) { for my $enum ( @{$data->{'enums'}} ) { if (ref($enum->{'enum'}) eq "HASH") { while (my ($k, $v) = each(%{$enum->{'enum'}})){ $enums{$k} = $v->{'value'}; } } } } # generate norm functions while (my ($k, $v) = each(%{$data->{feature}})) { if ($norm_categories{$k}) { for my $req (@{$v->{require}}) { for(keys %{$req->{command}}) { $norm_functions{$_} = $functions{$_}; } } } } # generate extension functions from norm functions, if they are newer than the category my %features = %{$data->{feature}}; foreach (sort keys %features) { my ($k, $v) = %features{$_}; if (!$norm_categories{$k} && $v->{api} =~ /^gl(\||$)/) { for my $req (@{$v->{require}}) { for (keys %{$req->{command}}) { if (!$ext_functions{$_} && !$norm_functions{$_}) { $ext_functions{$_} = [ $functions{$_}[0], $functions{$_}[1], [ $k ] ]; } } } } } # generate extension functions while (my ($k, $v) = each(%{${$data->{extensions}}[0]->{extension}})) { if ($v->{supported} =~ /^gl(\||$)/) { for my $req (@{$v->{require}}) { if (!defined $req->{api} || $req->{api} =~ /^gl(\||$)/) { for (keys %{$req->{command}}) { if (!$ext_functions{$_} && !$norm_functions{$_}) { $ext_functions{$_} = [$functions{$_}[0], $functions{$_}[1], [ $k ]]; } elsif ($ext_functions{$_}) { push @{$ext_functions{$_}->[2]}, $k; } } } } } elsif ($v->{supported} =~ /^wgl$/) { for (keys %{${$v->{require}}[0]->{command}}) { if (defined $supported_wgl_extensions{$k}) { $ext_functions{$_} = [ $functions{$_}[0], $functions{$_}[1], [ $k ] ]; } } } } } parse_file( "gl.xml", 1 ); parse_file( "wgl.xml", 0 ); # # Get the current wgl_driver.h version # my $wgl_version = 0; open HEADER, "<$wgl_driver_file" or die "cannot open $wgl_driver_file"; while (
) { next unless /^#define WINE_WGL_DRIVER_VERSION (\d+)/; $wgl_version = $1; last; } close HEADER; # # Generate the wgl_driver.h file # open HEADER, ">$wgl_driver_file" or die "cannot create $wgl_driver_file"; print HEADER "/* Automatically generated from http://www.opengl.org/registry files; DO NOT EDIT! */\n\n"; print HEADER "#ifndef __WINE_WGL_DRIVER_H\n"; print HEADER "#define __WINE_WGL_DRIVER_H\n\n"; print HEADER "#ifndef WINE_GLAPI\n"; print HEADER "#define WINE_GLAPI\n"; print HEADER "#endif\n\n"; printf HEADER "#define WINE_WGL_DRIVER_VERSION %u\n\n", $wgl_version + 1; print HEADER "struct wgl_context;\n"; print HEADER "struct wgl_pbuffer;\n\n"; print HEADER "struct opengl_funcs\n{\n"; print HEADER " struct\n {\n"; foreach (sort keys %wgl_functions) { printf HEADER " %s;\n", get_func_proto("(WINE_GLAPI *p_%s)", $_, $wgl_functions{$_}); } print HEADER " } wgl;\n\n"; print HEADER " struct\n {\n"; foreach (sort keys %norm_functions) { next if $_ eq "glDebugEntry"; printf HEADER " %s;\n", get_func_proto("(WINE_GLAPI *p_%s)", $_, $norm_functions{$_}); } print HEADER " } gl;\n\n"; print HEADER " struct\n {\n"; foreach (sort keys %ext_functions) { printf HEADER " %s;\n", get_func_proto("(WINE_GLAPI *p_%s)", $_, $ext_functions{$_}); } print HEADER " } ext;\n"; print HEADER "};\n\n"; print HEADER "#define ALL_WGL_FUNCS"; foreach (sort keys %norm_functions) { next if $_ eq "glDebugEntry"; printf HEADER " \\\n USE_GL_FUNC(\%s)", $_; } print HEADER "\n\n"; print HEADER "extern struct opengl_funcs * CDECL __wine_get_wgl_driver( HDC hdc, UINT version );\n"; print HEADER "extern BOOL CDECL __wine_set_pixel_format( HWND hwnd, int format );\n\n"; print HEADER "#endif /* __WINE_WGL_DRIVER_H */\n"; close HEADER; # # Generate the wgl.h file # open HEADER, ">$wgl_file" or die "cannot create $wgl_file"; print HEADER "/* Automatically generated from http://www.opengl.org/registry files; DO NOT EDIT! */\n\n"; print HEADER "#ifndef __WINE_WGL_H\n"; print HEADER "#define __WINE_WGL_H\n\n"; print HEADER "#ifndef GLAPIENTRY\n"; print HEADER "#define GLAPIENTRY __stdcall\n"; print HEADER "#endif\n\n"; foreach (sort keys %arg_conv) { printf HEADER "typedef %-22s %s;\n", $arg_conv{$_}[1], $_; } print HEADER "\n"; my $maxlen = 1; foreach (keys %enums) { $maxlen = length($_) if length($_) > $maxlen; } foreach (sort keys %enums) { printf HEADER "#define %-*s %s\n", $maxlen, $_, $enums{$_}; } print HEADER "\n"; foreach (sort keys %norm_functions) { printf HEADER "%s;\n", get_func_proto("GLAPIENTRY %s", $_, $norm_functions{$_}); } print HEADER "\n#endif /* __WINE_WGL_H */\n"; close HEADER; # # Now, generate the output files. First, the spec file. # open(SPEC, ">$spec_file") or die "cannot create $spec_file"; foreach (sort keys %norm_functions) { my $args=" "; for (my $i = 0; $i < @{$norm_functions{$_}->[1]}; $i++) { my $type = $norm_functions{$_}->[1]->[$i]->[0]; if ($type =~ /\*/) { $args .= "ptr "; } elsif (defined($arg_conv{$type})) { $args .= "$@$arg_conv{$type}[0] "; } else { die "No conversion for GL type $type...\n"; } } $args = substr($args,1,-1); print SPEC "@ stdcall $_($args)\n"; } print SPEC "@ stdcall wglChoosePixelFormat(long ptr) @ stdcall wglCopyContext(long long long) @ stdcall wglCreateContext(long) @ stdcall wglCreateLayerContext(long long) @ stdcall wglDeleteContext(long) @ stdcall wglDescribeLayerPlane(long long long long ptr) @ stdcall wglDescribePixelFormat(long long long ptr) @ stdcall wglGetCurrentContext() @ stdcall wglGetCurrentDC() @ stub wglGetDefaultProcAddress @ stdcall wglGetLayerPaletteEntries(long long long long ptr) @ stdcall wglGetPixelFormat(long) @ stdcall wglGetProcAddress(str) @ stdcall wglMakeCurrent(long long) @ stdcall wglRealizeLayerPalette(long long long) @ stdcall wglSetLayerPaletteEntries(long long long long ptr) @ stdcall wglSetPixelFormat(long long ptr) @ stdcall wglShareLists(long long) @ stdcall wglSwapBuffers(long) @ stdcall wglSwapLayerBuffers(long long) @ stdcall wglUseFontBitmapsA(long long long long) @ stdcall wglUseFontBitmapsW(long long long long) @ stdcall wglUseFontOutlinesA(long long long long long long long ptr) @ stdcall wglUseFontOutlinesW(long long long long long long long ptr) "; close(SPEC); # # After the spec file, the opengl_norm.c file # open(NORM, ">$norm_file") or die "cannot create $norm_file"; print NORM " /* Auto-generated file... Do not edit ! */ #include \"config.h\" #include #include \"winternl.h\" #include \"wingdi.h\" #include \"wine/wgl.h\" #include \"wine/wgl_driver.h\" #include \"wine/debug.h\" WINE_DEFAULT_DEBUG_CHANNEL(opengl); "; foreach (sort keys %norm_functions) { my $string = GenerateThunk($_, $norm_functions{$_}, 1, "gl"); print NORM "\n$string" if $string; } foreach (sort keys %wgl_functions) { print NORM generate_null_func($_, $wgl_functions{$_}); } foreach (sort keys %norm_functions) { print NORM generate_null_func($_, $norm_functions{$_}); } foreach (sort keys %ext_functions) { print NORM generate_null_func($_, $ext_functions{$_}); } print NORM "\nstruct opengl_funcs null_opengl_funcs =\n{\n {\n"; foreach (sort keys %wgl_functions) { print NORM " null_$_,\n"; } print NORM " },\n {\n"; foreach (sort keys %norm_functions) { print NORM " null_$_,\n" unless $_ eq "glDebugEntry"; } print NORM " },\n {\n"; foreach (sort keys %ext_functions) { print NORM " null_$_,\n"; } print NORM " }\n};\n"; close(NORM); # # Finally, more complex, the opengl_ext.c file # open(EXT, ">$ext_file") or die "cannot create $ext_file"; print EXT " /* Auto-generated file... Do not edit ! */ #include \"config.h\" #include #include \"opengl_ext.h\" #include \"winternl.h\" #include \"wingdi.h\" #include \"wine/wgl.h\" #define WGL_WGLEXT_PROTOTYPES #include \"wine/wglext.h\" #include \"wine/wgl_driver.h\" #include \"wine/debug.h\" WINE_DEFAULT_DEBUG_CHANNEL(opengl); "; # The thunks themselves.... my $count = keys %ext_functions; print EXT "const int extension_registry_size = $count;\n"; foreach (sort keys %ext_functions) { my $string = GenerateThunk($_, $ext_functions{$_}, 0, "ext"); if ($string =~ /DECLSPEC_HIDDEN/) { print EXT "\n$string"; } else { print EXT "\nstatic $string" if $string; } } # Then the table giving the string <-> function correspondence */ print EXT "\nconst OpenGL_extension extension_registry[$count] = {\n"; my $i = 0; foreach (sort keys %ext_functions) { my $func_ref = $ext_functions{$_}; printf EXT " { \"%s\", \"%s\", %s }", $_, join(" ", sort @{$func_ref->[2]}), $_; if ($i != $count-1) { print EXT ","; } $i++; print EXT "\n"; } print EXT "};\n"; close(EXT);