/* * Direct Sound Audio Renderer * * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "quartz_private.h" #include "control_private.h" #include "pin.h" #include "uuids.h" #include "vfwmsgs.h" #include "windef.h" #include "winbase.h" #include "dshow.h" #include "evcode.h" #include "strmif.h" #include "dsound.h" #include "wine/unicode.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(quartz); static const WCHAR wcsInputPinName[] = {'i','n','p','u','t',' ','p','i','n',0}; static const IBaseFilterVtbl DSoundRender_Vtbl; static const IPinVtbl DSoundRender_InputPin_Vtbl; static const IMemInputPinVtbl MemInputPin_Vtbl; static const IBasicAudioVtbl IBasicAudio_Vtbl; static const IReferenceClockVtbl IReferenceClock_Vtbl; typedef struct DSoundRenderImpl { const IBaseFilterVtbl * lpVtbl; const IBasicAudioVtbl *IBasicAudio_vtbl; const IReferenceClockVtbl *IReferenceClock_vtbl; LONG refCount; CRITICAL_SECTION csFilter; FILTER_STATE state; REFERENCE_TIME rtStreamStart; IReferenceClock * pClock; FILTER_INFO filterInfo; InputPin * pInputPin; IPin ** ppPins; LPDIRECTSOUND dsound; LPDIRECTSOUNDBUFFER dsbuffer; DWORD buf_size; DWORD write_pos; DWORD write_loops; DWORD last_play_pos; DWORD play_loops; REFERENCE_TIME play_time; long volume; long pan; } DSoundRenderImpl; static HRESULT DSoundRender_InputPin_Construct(const PIN_INFO * pPinInfo, SAMPLEPROC pSampleProc, LPVOID pUserData, QUERYACCEPTPROC pQueryAccept, LPCRITICAL_SECTION pCritSec, IPin ** ppPin) { InputPin * pPinImpl; *ppPin = NULL; if (pPinInfo->dir != PINDIR_INPUT) { ERR("Pin direction(%x) != PINDIR_INPUT\n", pPinInfo->dir); return E_INVALIDARG; } pPinImpl = CoTaskMemAlloc(sizeof(*pPinImpl)); if (!pPinImpl) return E_OUTOFMEMORY; if (SUCCEEDED(InputPin_Init(pPinInfo, pSampleProc, pUserData, pQueryAccept, pCritSec, pPinImpl))) { pPinImpl->pin.lpVtbl = &DSoundRender_InputPin_Vtbl; pPinImpl->lpVtblMemInput = &MemInputPin_Vtbl; *ppPin = (IPin *)(&pPinImpl->pin.lpVtbl); return S_OK; } return E_FAIL; } static inline HRESULT DSoundRender_GetPos(DSoundRenderImpl *This, DWORD *pPlayPos, DWORD *pWritePos, REFERENCE_TIME *pRefTime) { HRESULT hr; EnterCriticalSection(&This->csFilter); { hr = IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, pPlayPos, pWritePos); if (hr == DS_OK) { DWORD play_pos = *pPlayPos; if (play_pos < This->last_play_pos) This->play_loops++; This->last_play_pos = play_pos; /* If we're really falling behind, kick the play time back */ if ((This->play_loops*This->buf_size)+play_pos >= (This->write_loops*This->buf_size)+This->write_pos) This->play_loops--; if (pRefTime) { REFERENCE_TIME play_time; play_time = ((REFERENCE_TIME)This->play_loops*10000000) + ((REFERENCE_TIME)play_pos*10000000/This->buf_size); /* Don't let time run backwards */ if(play_time-This->play_time > 0) This->play_time = play_time; else hr = S_FALSE; *pRefTime = This->play_time; } } } LeaveCriticalSection(&This->csFilter); return hr; } static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, LPBYTE data, DWORD size) { HRESULT hr; LPBYTE lpbuf1 = NULL; LPBYTE lpbuf2 = NULL; DWORD dwsize1 = 0; DWORD dwsize2 = 0; DWORD size2; DWORD play_pos,buf_free; do { hr = DSoundRender_GetPos(This, &play_pos, NULL, NULL); if (hr != DS_OK) { ERR("GetPos returned error: %x\n", hr); break; } if (This->write_pos <= play_pos) buf_free = play_pos-This->write_pos; else buf_free = This->buf_size - This->write_pos + play_pos; /* Wait for enough of the buffer to empty before filling it */ if(buf_free < This->buf_size/4) { Sleep(10); continue; } size2 = min(buf_free, size); hr = IDirectSoundBuffer_Lock(This->dsbuffer, This->write_pos, size2, (LPVOID *)&lpbuf1, &dwsize1, (LPVOID *)&lpbuf2, &dwsize2, 0); if (hr != DS_OK) { ERR("Unable to lock sound buffer! (%x)\n", hr); break; } /* TRACE("write_pos=%d, size=%d, sz1=%d, sz2=%d\n", This->write_pos, size2, dwsize1, dwsize2); */ memcpy(lpbuf1, data, dwsize1); if (dwsize2) memcpy(lpbuf2, data + dwsize1, dwsize2); hr = IDirectSoundBuffer_Unlock(This->dsbuffer, lpbuf1, dwsize1, lpbuf2, dwsize2); if (hr != DS_OK) ERR("Unable to unlock sound buffer! (%x)\n", hr); size -= dwsize1 + dwsize2; data += dwsize1 + dwsize2; This->write_pos += dwsize1 + dwsize2; if (This->write_pos >= This->buf_size) { This->write_pos -= This->buf_size; This->write_loops++; } } while (size && This->state == State_Running); return hr; } static HRESULT DSoundRender_Sample(LPVOID iface, IMediaSample * pSample) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; LPBYTE pbSrcStream = NULL; long cbSrcStream = 0; REFERENCE_TIME tStart, tStop; HRESULT hr; TRACE("%p %p\n", iface, pSample); if (This->state != State_Running) return VFW_E_WRONG_STATE; hr = IMediaSample_GetPointer(pSample, &pbSrcStream); if (FAILED(hr)) { ERR("Cannot get pointer to sample data (%x)\n", hr); return hr; } hr = IMediaSample_GetTime(pSample, &tStart, &tStop); if (FAILED(hr)) ERR("Cannot get sample time (%x)\n", hr); cbSrcStream = IMediaSample_GetActualDataLength(pSample); TRACE("Sample data ptr = %p, size = %ld\n", pbSrcStream, cbSrcStream); #if 0 /* For debugging purpose */ { int i; for(i = 0; i < cbSrcStream; i++) { if ((i!=0) && !(i%16)) TRACE("\n"); TRACE("%02x ", pbSrcStream[i]); } TRACE("\n"); } #endif return DSoundRender_SendSampleData(This, pbSrcStream, cbSrcStream); } static HRESULT DSoundRender_QueryAccept(LPVOID iface, const AM_MEDIA_TYPE * pmt) { WAVEFORMATEX* format = (WAVEFORMATEX*)pmt->pbFormat; TRACE("wFormatTag = %x %x\n", format->wFormatTag, WAVE_FORMAT_PCM); TRACE("nChannels = %d\n", format->nChannels); TRACE("nSamplesPerSec = %d\n", format->nAvgBytesPerSec); TRACE("nAvgBytesPerSec = %d\n", format->nAvgBytesPerSec); TRACE("nBlockAlign = %d\n", format->nBlockAlign); TRACE("wBitsPerSample = %d\n", format->wBitsPerSample); if (IsEqualIID(&pmt->majortype, &MEDIATYPE_Audio) && IsEqualIID(&pmt->subtype, &MEDIASUBTYPE_PCM)) return S_OK; return S_FALSE; } HRESULT DSoundRender_create(IUnknown * pUnkOuter, LPVOID * ppv) { HRESULT hr; PIN_INFO piInput; DSoundRenderImpl * pDSoundRender; TRACE("(%p, %p)\n", pUnkOuter, ppv); *ppv = NULL; if (pUnkOuter) return CLASS_E_NOAGGREGATION; pDSoundRender = CoTaskMemAlloc(sizeof(DSoundRenderImpl)); if (!pDSoundRender) return E_OUTOFMEMORY; ZeroMemory(pDSoundRender, sizeof(DSoundRenderImpl)); pDSoundRender->lpVtbl = &DSoundRender_Vtbl; pDSoundRender->IBasicAudio_vtbl = &IBasicAudio_Vtbl; pDSoundRender->IReferenceClock_vtbl = &IReferenceClock_Vtbl; pDSoundRender->refCount = 1; InitializeCriticalSection(&pDSoundRender->csFilter); pDSoundRender->csFilter.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": DSoundRenderImpl.csFilter"); pDSoundRender->state = State_Stopped; pDSoundRender->ppPins = CoTaskMemAlloc(1 * sizeof(IPin *)); if (!pDSoundRender->ppPins) { pDSoundRender->csFilter.DebugInfo->Spare[0] = 0; DeleteCriticalSection(&pDSoundRender->csFilter); CoTaskMemFree(pDSoundRender); return E_OUTOFMEMORY; } /* construct input pin */ piInput.dir = PINDIR_INPUT; piInput.pFilter = (IBaseFilter *)pDSoundRender; lstrcpynW(piInput.achName, wcsInputPinName, sizeof(piInput.achName) / sizeof(piInput.achName[0])); hr = DSoundRender_InputPin_Construct(&piInput, DSoundRender_Sample, (LPVOID)pDSoundRender, DSoundRender_QueryAccept, &pDSoundRender->csFilter, (IPin **)&pDSoundRender->pInputPin); if (SUCCEEDED(hr)) { hr = DirectSoundCreate(NULL, &pDSoundRender->dsound, NULL); if (FAILED(hr)) ERR("Cannot create Direct Sound object (%x)\n", hr); } if (SUCCEEDED(hr)) { pDSoundRender->ppPins[0] = (IPin *)pDSoundRender->pInputPin; *ppv = (LPVOID)pDSoundRender; } else { if (pDSoundRender->pInputPin) IPin_Release((IPin*)pDSoundRender->pInputPin); CoTaskMemFree(pDSoundRender->ppPins); pDSoundRender->csFilter.DebugInfo->Spare[0] = 0; DeleteCriticalSection(&pDSoundRender->csFilter); CoTaskMemFree(pDSoundRender); } return hr; } static HRESULT WINAPI DSoundRender_QueryInterface(IBaseFilter * iface, REFIID riid, LPVOID * ppv) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p, %p)->(%s, %p)\n", This, iface, qzdebugstr_guid(riid), ppv); *ppv = NULL; if (IsEqualIID(riid, &IID_IUnknown)) *ppv = (LPVOID)This; else if (IsEqualIID(riid, &IID_IPersist)) *ppv = (LPVOID)This; else if (IsEqualIID(riid, &IID_IMediaFilter)) *ppv = (LPVOID)This; else if (IsEqualIID(riid, &IID_IBaseFilter)) *ppv = (LPVOID)This; else if (IsEqualIID(riid, &IID_IBasicAudio)) *ppv = (LPVOID)&(This->IBasicAudio_vtbl); else if (IsEqualIID(riid, &IID_IReferenceClock)) *ppv = (LPVOID)&(This->IReferenceClock_vtbl); if (*ppv) { IUnknown_AddRef((IUnknown *)(*ppv)); return S_OK; } FIXME("No interface for %s!\n", qzdebugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI DSoundRender_AddRef(IBaseFilter * iface) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; ULONG refCount = InterlockedIncrement(&This->refCount); TRACE("(%p/%p)->() AddRef from %d\n", This, iface, refCount - 1); return refCount; } static ULONG WINAPI DSoundRender_Release(IBaseFilter * iface) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; ULONG refCount = InterlockedDecrement(&This->refCount); TRACE("(%p)->() Release from %d\n", This, refCount + 1); if (!refCount) { IPin *pConnectedTo; if (This->pClock) IReferenceClock_Release(This->pClock); if (This->dsbuffer) IDirectSoundBuffer_Release(This->dsbuffer); This->dsbuffer = NULL; if (This->dsound) IDirectSound_Release(This->dsound); This->dsound = NULL; if (SUCCEEDED(IPin_ConnectedTo(This->ppPins[0], &pConnectedTo))) { IPin_Disconnect(pConnectedTo); IPin_Release(pConnectedTo); } IPin_Disconnect(This->ppPins[0]); IPin_Release(This->ppPins[0]); CoTaskMemFree(This->ppPins); This->lpVtbl = NULL; This->IBasicAudio_vtbl = NULL; This->csFilter.DebugInfo->Spare[0] = 0; DeleteCriticalSection(&This->csFilter); TRACE("Destroying Audio Renderer\n"); CoTaskMemFree(This); return 0; } else return refCount; } /** IPersist methods **/ static HRESULT WINAPI DSoundRender_GetClassID(IBaseFilter * iface, CLSID * pClsid) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->(%p)\n", This, iface, pClsid); *pClsid = CLSID_DSoundRender; return S_OK; } /** IMediaFilter methods **/ static HRESULT WINAPI DSoundRender_Stop(IBaseFilter * iface) { HRESULT hr = S_OK; DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->()\n", This, iface); EnterCriticalSection(&This->csFilter); { DWORD state = 0; if (This->dsbuffer) { hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state); if (SUCCEEDED(hr)) { if (state & DSBSTATUS_PLAYING) hr = IDirectSoundBuffer_Stop(This->dsbuffer); } } if (SUCCEEDED(hr)) This->state = State_Stopped; } LeaveCriticalSection(&This->csFilter); return hr; } static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface) { HRESULT hr = S_OK; DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->()\n", This, iface); EnterCriticalSection(&This->csFilter); { DWORD state = 0; if (This->dsbuffer) { hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state); if (SUCCEEDED(hr)) { if (state & DSBSTATUS_PLAYING) hr = IDirectSoundBuffer_Stop(This->dsbuffer); } } if (SUCCEEDED(hr)) This->state = State_Paused; } LeaveCriticalSection(&This->csFilter); return hr; } static HRESULT WINAPI DSoundRender_Run(IBaseFilter * iface, REFERENCE_TIME tStart) { HRESULT hr = S_OK; DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->(%s)\n", This, iface, wine_dbgstr_longlong(tStart)); EnterCriticalSection(&This->csFilter); { /* It's okay if there's no buffer yet. It'll start when it's created */ if (This->dsbuffer) { hr = IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING); if (FAILED(hr)) ERR("Can't start playing! (%x)\n", hr); } if (SUCCEEDED(hr)) { This->rtStreamStart = tStart; This->state = State_Running; } } LeaveCriticalSection(&This->csFilter); return hr; } static HRESULT WINAPI DSoundRender_GetState(IBaseFilter * iface, DWORD dwMilliSecsTimeout, FILTER_STATE *pState) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->(%d, %p)\n", This, iface, dwMilliSecsTimeout, pState); EnterCriticalSection(&This->csFilter); { *pState = This->state; } LeaveCriticalSection(&This->csFilter); return S_OK; } static HRESULT WINAPI DSoundRender_SetSyncSource(IBaseFilter * iface, IReferenceClock *pClock) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->(%p)\n", This, iface, pClock); EnterCriticalSection(&This->csFilter); { if (This->pClock) IReferenceClock_Release(This->pClock); This->pClock = pClock; if (This->pClock) IReferenceClock_AddRef(This->pClock); } LeaveCriticalSection(&This->csFilter); return S_OK; } static HRESULT WINAPI DSoundRender_GetSyncSource(IBaseFilter * iface, IReferenceClock **ppClock) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->(%p)\n", This, iface, ppClock); EnterCriticalSection(&This->csFilter); { *ppClock = This->pClock; IReferenceClock_AddRef(This->pClock); } LeaveCriticalSection(&This->csFilter); return S_OK; } /** IBaseFilter implementation **/ static HRESULT WINAPI DSoundRender_EnumPins(IBaseFilter * iface, IEnumPins **ppEnum) { ENUMPINDETAILS epd; DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->(%p)\n", This, iface, ppEnum); epd.cPins = 1; /* input pin */ epd.ppPins = This->ppPins; return IEnumPinsImpl_Construct(&epd, ppEnum); } static HRESULT WINAPI DSoundRender_FindPin(IBaseFilter * iface, LPCWSTR Id, IPin **ppPin) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_w(Id), ppPin); FIXME("DSoundRender::FindPin(...)\n"); /* FIXME: critical section */ return E_NOTIMPL; } static HRESULT WINAPI DSoundRender_QueryFilterInfo(IBaseFilter * iface, FILTER_INFO *pInfo) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->(%p)\n", This, iface, pInfo); strcpyW(pInfo->achName, This->filterInfo.achName); pInfo->pGraph = This->filterInfo.pGraph; if (pInfo->pGraph) IFilterGraph_AddRef(pInfo->pGraph); return S_OK; } static HRESULT WINAPI DSoundRender_JoinFilterGraph(IBaseFilter * iface, IFilterGraph *pGraph, LPCWSTR pName) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->(%p, %s)\n", This, iface, pGraph, debugstr_w(pName)); EnterCriticalSection(&This->csFilter); { if (pName) strcpyW(This->filterInfo.achName, pName); else *This->filterInfo.achName = '\0'; This->filterInfo.pGraph = pGraph; /* NOTE: do NOT increase ref. count */ } LeaveCriticalSection(&This->csFilter); return S_OK; } static HRESULT WINAPI DSoundRender_QueryVendorInfo(IBaseFilter * iface, LPWSTR *pVendorInfo) { DSoundRenderImpl *This = (DSoundRenderImpl *)iface; TRACE("(%p/%p)->(%p)\n", This, iface, pVendorInfo); return E_NOTIMPL; } static const IBaseFilterVtbl DSoundRender_Vtbl = { DSoundRender_QueryInterface, DSoundRender_AddRef, DSoundRender_Release, DSoundRender_GetClassID, DSoundRender_Stop, DSoundRender_Pause, DSoundRender_Run, DSoundRender_GetState, DSoundRender_SetSyncSource, DSoundRender_GetSyncSource, DSoundRender_EnumPins, DSoundRender_FindPin, DSoundRender_QueryFilterInfo, DSoundRender_JoinFilterGraph, DSoundRender_QueryVendorInfo }; static HRESULT WINAPI DSoundRender_InputPin_ReceiveConnection(IPin * iface, IPin * pReceivePin, const AM_MEDIA_TYPE * pmt) { InputPin *This = (InputPin *)iface; PIN_DIRECTION pindirReceive; DSoundRenderImpl *DSImpl; HRESULT hr = S_OK; TRACE("(%p)->(%p, %p)\n", This, pReceivePin, pmt); dump_AM_MEDIA_TYPE(pmt); EnterCriticalSection(This->pin.pCritSec); { DSImpl = (DSoundRenderImpl*)This->pin.pinInfo.pFilter; if (This->pin.pConnectedTo) hr = VFW_E_ALREADY_CONNECTED; if (SUCCEEDED(hr) && This->pin.fnQueryAccept(This->pin.pUserData, pmt) != S_OK) hr = VFW_E_TYPE_NOT_ACCEPTED; if (SUCCEEDED(hr)) { IPin_QueryDirection(pReceivePin, &pindirReceive); if (pindirReceive != PINDIR_OUTPUT) { ERR("Can't connect from non-output pin\n"); hr = VFW_E_INVALID_DIRECTION; } } if (SUCCEEDED(hr)) { WAVEFORMATEX *format; DSBUFFERDESC buf_desc; TRACE("MajorType %s\n", debugstr_guid(&pmt->majortype)); TRACE("SubType %s\n", debugstr_guid(&pmt->subtype)); TRACE("Format %s\n", debugstr_guid(&pmt->formattype)); TRACE("Size %d\n", pmt->cbFormat); format = (WAVEFORMATEX*)pmt->pbFormat; DSImpl->buf_size = format->nAvgBytesPerSec; memset(&buf_desc,0,sizeof(DSBUFFERDESC)); buf_desc.dwSize = sizeof(DSBUFFERDESC); buf_desc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN | DSBCAPS_CTRLFREQUENCY | DSBCAPS_GETCURRENTPOSITION2; buf_desc.dwBufferBytes = DSImpl->buf_size; buf_desc.lpwfxFormat = format; hr = IDirectSound_CreateSoundBuffer(DSImpl->dsound, &buf_desc, &DSImpl->dsbuffer, NULL); if (FAILED(hr)) ERR("Can't create sound buffer (%x)\n", hr); } if (SUCCEEDED(hr)) { hr = IDirectSoundBuffer_SetVolume(DSImpl->dsbuffer, DSImpl->volume); if (FAILED(hr)) ERR("Can't set volume to %ld (%x)\n", DSImpl->volume, hr); hr = IDirectSoundBuffer_SetPan(DSImpl->dsbuffer, DSImpl->pan); if (FAILED(hr)) ERR("Can't set pan to %ld (%x)\n", DSImpl->pan, hr); DSImpl->write_pos = 0; hr = S_OK; if (DSImpl->state == State_Running) hr = IDirectSoundBuffer_Play(DSImpl->dsbuffer, 0, 0, DSBPLAY_LOOPING); if (FAILED(hr)) ERR("Can't play sound buffer (%x)\n", hr); } if (SUCCEEDED(hr)) { CopyMediaType(&This->pin.mtCurrent, pmt); This->pin.pConnectedTo = pReceivePin; IPin_AddRef(pReceivePin); } else { if (DSImpl->dsbuffer) IDirectSoundBuffer_Release(DSImpl->dsbuffer); DSImpl->dsbuffer = NULL; } } LeaveCriticalSection(This->pin.pCritSec); return hr; } static HRESULT WINAPI DSoundRender_InputPin_Disconnect(IPin * iface) { IPinImpl *This = (IPinImpl*)iface; DSoundRenderImpl *DSImpl; TRACE("(%p)->()\n", iface); DSImpl = (DSoundRenderImpl*)This->pinInfo.pFilter; if (DSImpl->dsbuffer) IDirectSoundBuffer_Release(DSImpl->dsbuffer); DSImpl->dsbuffer = NULL; return IPinImpl_Disconnect(iface); } static HRESULT WINAPI DSoundRender_InputPin_EndOfStream(IPin * iface) { InputPin* This = (InputPin*)iface; IMediaEventSink* pEventSink; HRESULT hr; TRACE("(%p/%p)->()\n", This, iface); hr = IFilterGraph_QueryInterface(((DSoundRenderImpl*)This->pin.pinInfo.pFilter)->filterInfo.pGraph, &IID_IMediaEventSink, (LPVOID*)&pEventSink); if (SUCCEEDED(hr)) { /* FIXME: We should wait that all audio data has been played */ hr = IMediaEventSink_Notify(pEventSink, EC_COMPLETE, S_OK, 0); IMediaEventSink_Release(pEventSink); } return hr; } static const IPinVtbl DSoundRender_InputPin_Vtbl = { InputPin_QueryInterface, IPinImpl_AddRef, InputPin_Release, InputPin_Connect, DSoundRender_InputPin_ReceiveConnection, DSoundRender_InputPin_Disconnect, IPinImpl_ConnectedTo, IPinImpl_ConnectionMediaType, IPinImpl_QueryPinInfo, IPinImpl_QueryDirection, IPinImpl_QueryId, IPinImpl_QueryAccept, IPinImpl_EnumMediaTypes, IPinImpl_QueryInternalConnections, DSoundRender_InputPin_EndOfStream, InputPin_BeginFlush, InputPin_EndFlush, InputPin_NewSegment }; static const IMemInputPinVtbl MemInputPin_Vtbl = { MemInputPin_QueryInterface, MemInputPin_AddRef, MemInputPin_Release, MemInputPin_GetAllocator, MemInputPin_NotifyAllocator, MemInputPin_GetAllocatorRequirements, MemInputPin_Receive, MemInputPin_ReceiveMultiple, MemInputPin_ReceiveCanBlock }; /*** IUnknown methods ***/ static HRESULT WINAPI Basicaudio_QueryInterface(IBasicAudio *iface, REFIID riid, LPVOID*ppvObj) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%s (%p), %p)\n", This, iface, debugstr_guid(riid), riid, ppvObj); return DSoundRender_QueryInterface((IBaseFilter*)This, riid, ppvObj); } static ULONG WINAPI Basicaudio_AddRef(IBasicAudio *iface) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->()\n", This, iface); return DSoundRender_AddRef((IBaseFilter*)This); } static ULONG WINAPI Basicaudio_Release(IBasicAudio *iface) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->()\n", This, iface); return DSoundRender_Release((IBaseFilter*)This); } /*** IDispatch methods ***/ static HRESULT WINAPI Basicaudio_GetTypeInfoCount(IBasicAudio *iface, UINT*pctinfo) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%p): stub !!!\n", This, iface, pctinfo); return S_OK; } static HRESULT WINAPI Basicaudio_GetTypeInfo(IBasicAudio *iface, UINT iTInfo, LCID lcid, ITypeInfo**ppTInfo) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%d, %d, %p): stub !!!\n", This, iface, iTInfo, lcid, ppTInfo); return S_OK; } static HRESULT WINAPI Basicaudio_GetIDsOfNames(IBasicAudio *iface, REFIID riid, LPOLESTR*rgszNames, UINT cNames, LCID lcid, DISPID*rgDispId) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%s (%p), %p, %d, %d, %p): stub !!!\n", This, iface, debugstr_guid(riid), riid, rgszNames, cNames, lcid, rgDispId); return S_OK; } static HRESULT WINAPI Basicaudio_Invoke(IBasicAudio *iface, DISPID dispIdMember, REFIID riid, LCID lcid, WORD wFlags, DISPPARAMS*pDispParams, VARIANT*pVarResult, EXCEPINFO*pExepInfo, UINT*puArgErr) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%d, %s (%p), %d, %04x, %p, %p, %p, %p): stub !!!\n", This, iface, dispIdMember, debugstr_guid(riid), riid, lcid, wFlags, pDispParams, pVarResult, pExepInfo, puArgErr); return S_OK; } /*** IBasicAudio methods ***/ static HRESULT WINAPI Basicaudio_put_Volume(IBasicAudio *iface, long lVolume) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%ld)\n", This, iface, lVolume); if (lVolume > DSBVOLUME_MAX || lVolume < DSBVOLUME_MIN) return E_INVALIDARG; if (This->dsbuffer) { if (FAILED(IDirectSoundBuffer_SetVolume(This->dsbuffer, lVolume))) return E_FAIL; } This->volume = lVolume; return S_OK; } static HRESULT WINAPI Basicaudio_get_Volume(IBasicAudio *iface, long *plVolume) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%p)\n", This, iface, plVolume); if (!plVolume) return E_POINTER; *plVolume = This->volume; return S_OK; } static HRESULT WINAPI Basicaudio_put_Balance(IBasicAudio *iface, long lBalance) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%ld)\n", This, iface, lBalance); if (lBalance < DSBPAN_LEFT || lBalance > DSBPAN_RIGHT) return E_INVALIDARG; if (This->dsbuffer) { if (FAILED(IDirectSoundBuffer_SetPan(This->dsbuffer, lBalance))) return E_FAIL; } This->pan = lBalance; return S_OK; } static HRESULT WINAPI Basicaudio_get_Balance(IBasicAudio *iface, long *plBalance) { ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface); TRACE("(%p/%p)->(%p)\n", This, iface, plBalance); if (!plBalance) return E_POINTER; *plBalance = This->pan; return S_OK; } static const IBasicAudioVtbl IBasicAudio_Vtbl = { Basicaudio_QueryInterface, Basicaudio_AddRef, Basicaudio_Release, Basicaudio_GetTypeInfoCount, Basicaudio_GetTypeInfo, Basicaudio_GetIDsOfNames, Basicaudio_Invoke, Basicaudio_put_Volume, Basicaudio_get_Volume, Basicaudio_put_Balance, Basicaudio_get_Balance }; /*** IUnknown methods ***/ static HRESULT WINAPI ReferenceClock_QueryInterface(IReferenceClock *iface, REFIID riid, LPVOID*ppvObj) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); TRACE("(%p/%p)->(%s (%p), %p)\n", This, iface, debugstr_guid(riid), riid, ppvObj); return DSoundRender_QueryInterface((IBaseFilter*)This, riid, ppvObj); } static ULONG WINAPI ReferenceClock_AddRef(IReferenceClock *iface) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); TRACE("(%p/%p)->()\n", This, iface); return DSoundRender_AddRef((IBaseFilter*)This); } static ULONG WINAPI ReferenceClock_Release(IReferenceClock *iface) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); TRACE("(%p/%p)->()\n", This, iface); return DSoundRender_Release((IBaseFilter*)This); } /*** IReferenceClock methods ***/ static HRESULT WINAPI ReferenceClock_GetTime(IReferenceClock *iface, REFERENCE_TIME *pTime) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); HRESULT hr = E_FAIL; DWORD play_pos; TRACE("(%p/%p)->(%p)\n", This, iface, pTime); if (This->dsbuffer) hr = DSoundRender_GetPos(This, &play_pos, NULL, pTime); if (FAILED(hr)) ERR("Could not get refreence time (%x)!\n", hr); return hr; } static HRESULT WINAPI ReferenceClock_AdviseTime(IReferenceClock *iface, REFERENCE_TIME rtBaseTime, REFERENCE_TIME rtStreamTime, HEVENT hEvent, DWORD_PTR *pdwAdviseCookie) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); FIXME("(%p/%p)->(%s, %s, %p, %p): stub!\n", This, iface, wine_dbgstr_longlong(rtBaseTime), wine_dbgstr_longlong(rtStreamTime), (void*)hEvent, pdwAdviseCookie); return E_NOTIMPL; } static HRESULT WINAPI ReferenceClock_AdvisePeriodic(IReferenceClock *iface, REFERENCE_TIME rtBaseTime, REFERENCE_TIME rtStreamTime, HSEMAPHORE hSemaphore, DWORD_PTR *pdwAdviseCookie) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); FIXME("(%p/%p)->(%s, %s, %p, %p): stub!\n", This, iface, wine_dbgstr_longlong(rtBaseTime), wine_dbgstr_longlong(rtStreamTime), (void*)hSemaphore, pdwAdviseCookie); return E_NOTIMPL; } static HRESULT WINAPI ReferenceClock_Unadvise(IReferenceClock *iface, DWORD_PTR dwAdviseCookie) { ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface); FIXME("(%p/%p)->(%p): stub!\n", This, iface, (void*)dwAdviseCookie); return S_FALSE; } static const IReferenceClockVtbl IReferenceClock_Vtbl = { ReferenceClock_QueryInterface, ReferenceClock_AddRef, ReferenceClock_Release, ReferenceClock_GetTime, ReferenceClock_AdviseTime, ReferenceClock_AdvisePeriodic, ReferenceClock_Unadvise };