/* * IGameStatisticsMgr tests * * Copyright (C) 2010 Mariusz PluciƄski * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "shlwapi.h" #include "oleauto.h" #include "shlobj.h" #include "gameux.h" #include "wine/test.h" /******************************************************************************* * utilities */ static IGameExplorer *ge = NULL; static WCHAR sExeName[MAX_PATH] = {0}; static GUID gameInstanceId; static HRESULT WINAPI (*pSHGetFolderPathW)(HWND,int,HANDLE,DWORD,LPWSTR); /******************************************************************************* *_loadDynamicRoutines * * Helper function, prepares pointers to system procedures which may be not * available on older operating systems. * * Returns: * TRUE procedures were loaded successfully * FALSE procedures were not loaded successfully */ static BOOL _loadDynamicRoutines(void) { HMODULE hModule = LoadLibraryA( "shell32.dll" ); pSHGetFolderPathW = (LPVOID)GetProcAddress(hModule, "SHGetFolderPathW"); if (!pSHGetFolderPathW) return FALSE; return TRUE; } /******************************************************************************* * _registerGame * Registers test suite executable as game in Games Explorer. Required to test * game statistics. */ static HRESULT _registerGame(void) { HRESULT hr; WCHAR sExePath[MAX_PATH]; BSTR bstrExeName, bstrExePath; DWORD dwExeNameLen; /* prepare path to binary */ dwExeNameLen = GetModuleFileNameW(NULL, sExeName, sizeof (sExeName) / sizeof (sExeName[0])); hr = (dwExeNameLen!= 0 ? S_OK : E_FAIL); lstrcpynW(sExePath, sExeName, StrRChrW(sExeName, NULL, '\\') - sExeName + 1); bstrExeName = SysAllocString(sExeName); if(!bstrExeName) hr = E_OUTOFMEMORY; bstrExePath = SysAllocString(sExePath); if(!bstrExePath) hr = E_OUTOFMEMORY; if(SUCCEEDED(hr)) { gameInstanceId = GUID_NULL; hr = CoCreateInstance(&CLSID_GameExplorer, NULL, CLSCTX_INPROC_SERVER, &IID_IGameExplorer, (LPVOID*)&ge); } if(SUCCEEDED(hr)) hr = IGameExplorer_AddGame(ge, bstrExeName, bstrExePath, GIS_CURRENT_USER, &gameInstanceId); if(FAILED(hr) && ge) { IGameExplorer_Release(ge); ge = NULL; } SysFreeString(bstrExeName); SysFreeString(bstrExePath); return hr; } /******************************************************************************* * _unregisterGame * Unregisters test suite from Games Explorer. */ static HRESULT _unregisterGame(void) { HRESULT hr; if(!ge) return E_FAIL; hr = IGameExplorer_RemoveGame(ge, gameInstanceId); IGameExplorer_Release(ge); ge = NULL; return hr; } /******************************************************************************* * _buildStatisticsFilePath * Creates path to file contaning statistics of game with given id. * * Parameters: * guidApplicationId [I] application id of game * lpStatisticsFile [O] pointer where address of * string with path will be * stored. Path must be deallocated * using CoTaskMemFree(...) */ static HRESULT _buildStatisticsFilePath(LPCGUID guidApplicationId, LPWSTR *lpStatisticsFile) { static const WCHAR sBackslash[] = {'\\',0}; static const WCHAR sStatisticsDir[] = {'\\','M','i','c','r','o','s','o','f','t', '\\','W','i','n','d','o','w','s','\\','G','a','m','e','E','x','p', 'l','o','r','e','r','\\','G','a','m','e','S','t','a','t','i','s', 't','i','c','s','\\',0}; static const WCHAR sDotGamestats[] = {'.','g','a','m','e','s','t','a','t','s',0}; static const DWORD dwGuidLength = 49; HRESULT hr; WCHAR sGuid[dwGuidLength], sPath[MAX_PATH] = {0}; hr = pSHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, sPath); if(SUCCEEDED(hr)) hr = (StringFromGUID2(guidApplicationId, sGuid, dwGuidLength)!=0 ? S_OK : E_FAIL); if(SUCCEEDED(hr)) { lstrcatW(sPath, sStatisticsDir); lstrcatW(sPath, sGuid); lstrcatW(sPath, sBackslash); lstrcatW(sPath, sGuid); lstrcatW(sPath, sDotGamestats); *lpStatisticsFile = CoTaskMemAlloc((lstrlenW(sPath)+1)*sizeof(WCHAR)); if(!*lpStatisticsFile) hr = E_OUTOFMEMORY; } if(SUCCEEDED(hr)) lstrcpyW(*lpStatisticsFile, sPath); return hr; } /******************************************************************************* * _isFileExist * Checks if given file exists * * Parameters: * lpFile [I] path to file * * Result: * TRUE file exists * FALSE file does not exist */ static BOOL _isFileExists(LPCWSTR lpFile) { HANDLE hFile = CreateFileW(lpFile, GENERIC_READ, 0, NULL, OPEN_EXISTING, 0, NULL); if(hFile == INVALID_HANDLE_VALUE) return FALSE; CloseHandle(hFile); return TRUE; } /******************************************************************************* * test routines */ static void test_create(BOOL* gameStatisticsAvailable) { HRESULT hr; IGameStatisticsMgr* gsm = NULL; *gameStatisticsAvailable = FALSE; /* interface available up from Win7 */ hr = CoCreateInstance( &CLSID_GameStatistics, NULL, CLSCTX_INPROC_SERVER, &IID_IGameStatisticsMgr, (LPVOID*)&gsm); if(gsm) { ok( hr == S_OK, "IGameStatisticsMgr creating failed (result: 0x%08x)\n", hr); *gameStatisticsAvailable = TRUE; IGameStatisticsMgr_Release(gsm); } else win_skip("IGameStatisticsMgr cannot be created\n"); } static void test_gamestatisticsmgr( void ) { static const GUID guidApplicationId = { 0x17A6558E, 0x60BE, 0x4078, { 0xB6, 0x6F, 0x9C, 0x3A, 0xDA, 0x2A, 0x32, 0xE6 } }; static const WCHAR sCategory0[] = {'C','a','t','e','g','o','r','y','0',0}; static const WCHAR sCategory1[] = {'C','a','t','e','g','o','r','y','1',0}; static const WCHAR sCategory2[] = {'C','a','t','e','g','o','r','y','2',0}; static const WCHAR sCategory0a[] = {'C','a','t','e','g','o','r','y','0','a',0}; static const WCHAR sStatistic00[] = {'S','t','a','t','i','s','t','i','c','0','0',0}; static const WCHAR sStatistic01[] = {'S','t','a','t','i','s','t','i','c','0','1',0}; static const WCHAR sStatistic10[] = {'S','t','a','t','i','s','t','i','c','1','0',0}; static const WCHAR sStatistic11[] = {'S','t','a','t','i','s','t','i','c','1','1',0}; static const WCHAR sStatistic20[] = {'S','t','a','t','i','s','t','i','c','2','0',0}; static const WCHAR sStatistic21[] = {'S','t','a','t','i','s','t','i','c','2','1',0}; static const WCHAR sValue00[] = {'V','a','l','u','e','0','0',0}; static const WCHAR sValue01[] = {'V','a','l','u','e','0','1',0}; static const WCHAR sValue10[] = {'V','a','l','u','e','1','0',0}; static const WCHAR sValue11[] = {'V','a','l','u','e','1','1',0}; static const WCHAR sValue20[] = {'V','a','l','u','e','2','0',0}; static const WCHAR sValue21[] = {'V','a','l','u','e','2','1',0}; HRESULT hr; DWORD dwOpenResult; LPWSTR lpStatisticsFile = NULL; LPWSTR lpName = NULL, lpValue = NULL, sTooLongString = NULL; UINT uMaxCategoryLength = 0, uMaxNameLength = 0, uMaxValueLength = 0; WORD wMaxStatsPerCategory = 0, wMaxCategories = 0; IGameStatisticsMgr* gsm = NULL; IGameStatistics* gs = NULL; hr = CoCreateInstance( &CLSID_GameStatistics, NULL, CLSCTX_INPROC_SERVER, &IID_IGameStatisticsMgr, (LPVOID*)&gsm); ok(hr == S_OK, "IGameStatisticsMgr creating failed (result false)\n"); /* test trying to create interface IGameStatistics using GetGameStatistics method */ /* this should fail, cause statistics doesn't yet exists */ hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENONLY, &dwOpenResult, &gs); ok(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND), "GetGameStatistics returned unexpected value: 0x%08x\n", hr); /* now, allow to create */ hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENORCREATE, &dwOpenResult, &gs); ok(SUCCEEDED(hr), "GetGameStatistics returned error: 0x%x\n", hr); ok(gs!=NULL, "GetGameStatistics did not return valid interface pointer\n"); if(gs) { /* test of limit values returned from interface */ hr = IGameStatistics_GetMaxCategoryLength(gs, &uMaxCategoryLength); ok(hr==S_OK, "getting maximum length of category failed\n"); ok(uMaxCategoryLength==60, "getting maximum length of category returned invalid value: %d\n", uMaxCategoryLength); hr = IGameStatistics_GetMaxNameLength(gs, &uMaxNameLength); ok(hr==S_OK, "getting maximum name length failed\n"); ok(uMaxNameLength==30, "getting maximum name length returned invalid value: %d\n", uMaxNameLength); hr = IGameStatistics_GetMaxValueLength(gs, &uMaxValueLength); ok(hr==S_OK, "getting maximum value length failed\n"); ok(uMaxValueLength==30, "getting maximum value length returned invalid value: %d\n", uMaxValueLength); hr = IGameStatistics_GetMaxCategories(gs, &wMaxCategories); ok(hr==S_OK, "getting maximum number of categories failed\n"); ok(wMaxCategories==10, "getting maximum number of categories returned invalid value: %d\n", wMaxCategories); hr = IGameStatistics_GetMaxStatsPerCategory(gs, &wMaxStatsPerCategory); ok(hr==S_OK, "getting maximum number of statistics per category failed\n"); ok(wMaxStatsPerCategory==10, "getting maximum number of statistics per category returned invalid value: %d\n", wMaxStatsPerCategory); /* create name of statistics file */ hr = _buildStatisticsFilePath(&guidApplicationId, &lpStatisticsFile); ok(SUCCEEDED(hr), "cannot build path to game statistics (error 0x%x)\n", hr); trace("statistics file path: %s\n", wine_dbgstr_w(lpStatisticsFile)); ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s already exists\n", wine_dbgstr_w(lpStatisticsFile)); /* write sample statistics */ hr = IGameStatistics_SetCategoryTitle(gs, wMaxCategories, NULL); ok(hr==E_INVALIDARG, "setting category title invalid value: 0x%x\n", hr); hr = IGameStatistics_SetCategoryTitle(gs, wMaxCategories, sCategory0); ok(hr==E_INVALIDARG, "setting category title invalid value: 0x%x\n", hr); /* check what happen if string is too long */ sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxCategoryLength+2)); memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxCategoryLength+1)); sTooLongString[uMaxCategoryLength+1]=0; /* when string is too long, Windows returns S_FALSE, but saves string (stripped to expected number of characters) */ hr = IGameStatistics_SetCategoryTitle(gs, 0, sTooLongString); ok(hr==S_FALSE, "setting category title invalid result: 0x%x\n", hr); CoTaskMemFree(sTooLongString); ok(IGameStatistics_SetCategoryTitle(gs, 0, sCategory0)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory0)); ok(IGameStatistics_SetCategoryTitle(gs, 1, sCategory1)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory1)); ok(IGameStatistics_SetCategoryTitle(gs, 2, sCategory2)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory1)); /* check what happen if any string is NULL */ hr = IGameStatistics_SetStatistic(gs, 0, 0, NULL, sValue00); ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr); hr = IGameStatistics_SetStatistic(gs, 0, 0, sStatistic00, NULL); ok(hr == S_OK, "setting statistic returned unexpected value: 0x%x)\n", hr); /* check what happen if any string is too long */ sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxNameLength+2)); memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxNameLength+1)); sTooLongString[uMaxNameLength+1]=0; hr = IGameStatistics_SetStatistic(gs, 0, 0, sTooLongString, sValue00); ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr); CoTaskMemFree(sTooLongString); sTooLongString = CoTaskMemAlloc(sizeof(WCHAR)*(uMaxValueLength+2)); memset(sTooLongString, 'a', sizeof(WCHAR)*(uMaxValueLength+1)); sTooLongString[uMaxValueLength+1]=0; hr = IGameStatistics_SetStatistic(gs, 0, 0, sStatistic00, sTooLongString); ok(hr == S_FALSE, "setting statistic returned unexpected value: 0x%x)\n", hr); CoTaskMemFree(sTooLongString); /* check what happen on too big index of category or statistic */ hr = IGameStatistics_SetStatistic(gs, wMaxCategories, 0, sStatistic00, sValue00); ok(hr == E_INVALIDARG, "setting statistic returned unexpected value: 0x%x)\n", hr); hr = IGameStatistics_SetStatistic(gs, 0, wMaxStatsPerCategory, sStatistic00, sValue00); ok(hr == E_INVALIDARG, "setting statistic returned unexpected value: 0x%x)\n", hr); ok(IGameStatistics_SetStatistic(gs, 0, 0, sStatistic00, sValue00)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic00), wine_dbgstr_w(sValue00)); ok(IGameStatistics_SetStatistic(gs, 0, 1, sStatistic01, sValue01)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic01), wine_dbgstr_w(sValue01)); ok(IGameStatistics_SetStatistic(gs, 1, 0, sStatistic10, sValue10)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic10), wine_dbgstr_w(sValue10)); ok(IGameStatistics_SetStatistic(gs, 1, 1, sStatistic11, sValue11)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic11), wine_dbgstr_w(sValue11)); ok(IGameStatistics_SetStatistic(gs, 2, 0, sStatistic20, sValue20)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic20), wine_dbgstr_w(sValue20)); ok(IGameStatistics_SetStatistic(gs, 2, 1, sStatistic21, sValue21)==S_OK, "setting statistic failed: name=%s, value=%s\n", wine_dbgstr_w(sStatistic21), wine_dbgstr_w(sValue21)); ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s already exists\n", wine_dbgstr_w(lpStatisticsFile)); ok(IGameStatistics_Save(gs, FALSE)==S_OK, "statistic saving failed\n"); ok(_isFileExists(lpStatisticsFile) == TRUE, "statistics file %s does not exists\n", wine_dbgstr_w(lpStatisticsFile)); /* this value should not be stored in storage, we need it only to test is it not saved */ ok(IGameStatistics_SetCategoryTitle(gs, 0, sCategory0a)==S_OK, "setting category title failed: %s\n", wine_dbgstr_w(sCategory0a)); hr = IGameStatistics_Release(gs); ok(SUCCEEDED(hr), "releasing IGameStatistics returned error: 0x%08x\n", hr); /* try to read written statisticd */ hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENORCREATE, &dwOpenResult, &gs); ok(SUCCEEDED(hr), "GetGameStatistics returned error: 0x%08x\n", hr); ok(dwOpenResult == GAMESTATS_OPEN_OPENED, "GetGameStatistics returned invalid open result: 0x%x\n", dwOpenResult); ok(gs!=NULL, "GetGameStatistics did not return valid interface pointer\n"); /* verify values with these which we stored before*/ hr = IGameStatistics_GetCategoryTitle(gs, 0, &lpName); ok(hr == S_OK, "getting category title failed\n"); ok(lstrcmpW(lpName, sCategory0)==0, "getting category title returned invalid string (%s)\n", wine_dbgstr_w(lpName)); CoTaskMemFree(lpName); hr = IGameStatistics_GetCategoryTitle(gs, 1, &lpName); ok(hr == S_OK, "getting category title failed\n"); ok(lstrcmpW(lpName, sCategory1)==0, "getting category title returned invalid string (%s)\n", wine_dbgstr_w(lpName)); CoTaskMemFree(lpName); hr = IGameStatistics_GetCategoryTitle(gs, 2, &lpName); ok(hr == S_OK, "getting category title failed\n"); ok(lstrcmpW(lpName, sCategory2)==0, "getting category title returned invalid string (%s)\n", wine_dbgstr_w(lpName)); CoTaskMemFree(lpName); /* check result if category doesn't exists */ hr = IGameStatistics_GetCategoryTitle(gs, 3, &lpName); ok(hr == S_OK, "getting category title failed\n"); ok(lpName == NULL, "getting category title failed\n"); CoTaskMemFree(lpName); hr = IGameStatistics_GetStatistic(gs, 0, 0, &lpName, &lpValue); ok(hr == S_OK, "getting statistic failed\n"); ok(lstrcmpW(lpName, sStatistic00)==0, "getting statistic returned invalid name\n"); ok(lstrcmpW(lpValue, sValue00)==0, "getting statistic returned invalid value\n"); CoTaskMemFree(lpName); CoTaskMemFree(lpValue); hr = IGameStatistics_GetStatistic(gs, 0, 1, &lpName, &lpValue); ok(hr == S_OK, "getting statistic failed\n"); ok(lstrcmpW(lpName, sStatistic01)==0, "getting statistic returned invalid name\n"); ok(lstrcmpW(lpValue, sValue01)==0, "getting statistic returned invalid value\n"); CoTaskMemFree(lpName); CoTaskMemFree(lpValue); hr = IGameStatistics_GetStatistic(gs, 1, 0, &lpName, &lpValue); ok(hr == S_OK, "getting statistic failed\n"); ok(lstrcmpW(lpName, sStatistic10)==0, "getting statistic returned invalid name\n"); ok(lstrcmpW(lpValue, sValue10)==0, "getting statistic returned invalid value\n"); CoTaskMemFree(lpName); CoTaskMemFree(lpValue); hr = IGameStatistics_GetStatistic(gs, 1, 1, &lpName, &lpValue); ok(hr == S_OK, "getting statistic failed\n"); ok(lstrcmpW(lpName, sStatistic11)==0, "getting statistic returned invalid name\n"); ok(lstrcmpW(lpValue, sValue11)==0, "getting statistic returned invalid value\n"); CoTaskMemFree(lpName); CoTaskMemFree(lpValue); hr = IGameStatistics_GetStatistic(gs, 2, 0, &lpName, &lpValue); ok(hr == S_OK, "getting statistic failed\n"); ok(lstrcmpW(lpName, sStatistic20)==0, "getting statistic returned invalid name\n"); ok(lstrcmpW(lpValue, sValue20)==0, "getting statistic returned invalid value\n"); CoTaskMemFree(lpName); CoTaskMemFree(lpValue); hr = IGameStatistics_GetStatistic(gs, 2, 1, &lpName, &lpValue); ok(hr == S_OK, "getting statistic failed\n"); ok(lstrcmpW(lpName, sStatistic21)==0, "getting statistic returned invalid name\n"); ok(lstrcmpW(lpValue, sValue21)==0, "getting statistic returned invalid value\n"); CoTaskMemFree(lpName); CoTaskMemFree(lpValue); hr = IGameStatistics_Release(gs); ok(SUCCEEDED(hr), "releasing IGameStatistics returned error: 0x%x\n", hr); /* test of removing game statistics from underlying storage */ ok(_isFileExists(lpStatisticsFile) == TRUE, "statistics file %s does not exists\n", wine_dbgstr_w(lpStatisticsFile)); hr = IGameStatisticsMgr_RemoveGameStatistics(gsm, sExeName); ok(SUCCEEDED(hr), "cannot remove game statistics, error: 0x%x\n", hr); ok(_isFileExists(lpStatisticsFile) == FALSE, "statistics file %s still exists\n", wine_dbgstr_w(lpStatisticsFile)); } hr = IGameStatisticsMgr_Release(gsm); ok(SUCCEEDED(hr), "releasing IGameStatisticsMgr returned error: 0x%x\n", hr); CoTaskMemFree(lpStatisticsFile); } START_TEST(gamestatistics) { HRESULT hr; BOOL gameStatisticsAvailable; if(_loadDynamicRoutines()) { hr = CoInitialize( NULL ); ok( hr == S_OK, "failed to init COM\n"); test_create(&gameStatisticsAvailable); if(gameStatisticsAvailable) { hr = _registerGame(); ok( hr == S_OK, "cannot register game in Game Explorer (error: 0x%x)\n", hr); test_gamestatisticsmgr(); hr = _unregisterGame(); ok( hr == S_OK, "cannot unregister game from Game Explorer (error: 0x%x)\n", hr); } CoUninitialize(); } else /* this is not a failure, because a procedure loaded by address * is always available on systems which has gameux.dll */ win_skip("too old system, cannot load required dynamic procedures\n"); }