/* * Direct3D wine OpenGL include file * * Copyright 2002-2003 The wine-d3d team * Copyright 2002-2004 Jason Edmeades * Raphael Junqueira * Copyright 2007 Roderick Colenbrander * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * * * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project: * Copyright (C) 1999-2006 Brian Paul * * From the Mesa-license: * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef __WINE_WINED3D_GL_H #define __WINE_WINED3D_GL_H /**************************************************** * OpenGL 1.0/1.1/1.2/1.3 * types, #defines and function pointers ****************************************************/ /* Types */ typedef unsigned int GLbitfield; typedef unsigned char GLboolean; typedef signed char GLbyte; typedef unsigned char GLubyte; typedef short GLshort; typedef unsigned short GLushort; typedef int GLint; typedef unsigned int GLuint; typedef unsigned int GLenum; typedef float GLfloat; typedef int GLsizei; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef INT64 GLint64; typedef UINT64 GLuint64; typedef struct __GLsync *GLsync; /* Booleans */ #define GL_FALSE 0x0 #define GL_TRUE 0x1 /* Data types */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_DOUBLE 0x140A #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 /* Errors */ #define GL_NO_ERROR 0x0 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 /* Utility */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* Accumulation buffer */ #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_ACCUM 0x0100 #define GL_ADD 0x0104 #define GL_LOAD 0x0101 #define GL_MULT 0x0103 #define GL_RETURN 0x0102 /* Alpha testing */ #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALPHA_TEST_FUNC 0x0BC1 /* Blending */ #define GL_BLEND 0x0BE2 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND_DST 0x0BE0 #define GL_ZERO 0x0 #define GL_ONE 0x1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 /* Buffers, Pixel Drawing/Reading */ #define GL_NONE 0x0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_COLOR_INDEX 0x1900 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_ALPHA_BITS 0x0D55 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_INDEX_BITS 0x0D51 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_AUX_BUFFERS 0x0C00 #define GL_READ_BUFFER 0x0C02 #define GL_DRAW_BUFFER 0x0C01 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_BITMAP 0x1A00 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_DITHER 0x0BD0 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 /* Clipping */ #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 /* Depth buffer */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_COMPONENT 0x1902 /* Evaluators */ #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_COEFF 0x0A00 #define GL_DOMAIN 0x0A02 #define GL_ORDER 0x0A01 /* Feedback */ #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 /* Fog */ #define GL_FOG 0x0B60 #define GL_FOG_MODE 0x0B65 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_COLOR 0x0B66 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_LINEAR 0x2601 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 /* Gets */ #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_MODE 0x0C30 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_RENDER_MODE 0x0C40 #define GL_RGBA_MODE 0x0C31 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_VIEWPORT 0x0BA2 /* Hints */ #define GL_FOG_HINT 0x0C54 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* Implementation limits */ #define GL_MAX_LIST_NESTING 0x0B31 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B /* Lighting */ #define GL_LIGHTING 0x0B50 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_SHININESS 0x1601 #define GL_EMISSION 0x1600 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_FRONT_AND_BACK 0x0408 #define GL_SHADE_MODEL 0x0B54 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_COLOR_MATERIAL 0x0B57 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_NORMALIZE 0x0BA1 /* Lines */ #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 /* Logic Ops */ #define GL_LOGIC_OP 0x0BF1 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_CLEAR 0x1500 #define GL_SET 0x150F #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_NOOP 0x1505 #define GL_INVERT 0x150A #define GL_AND 0x1501 #define GL_NAND 0x150E #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_XOR 0x1506 #define GL_EQUIV 0x1509 #define GL_AND_REVERSE 0x1502 #define GL_AND_INVERTED 0x1504 #define GL_OR_REVERSE 0x150B #define GL_OR_INVERTED 0x150D /* Matrix Mode */ #define GL_MATRIX_MODE 0x0BA0 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 /* Pixel Mode / Transfer */ #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 /* Points */ #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_RANGE 0x0B12 /* Polygons */ #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 /* Primitives */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 /* Push/Pop bits */ #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000FFFFF /* Render Mode */ #define GL_FEEDBACK 0x1C01 #define GL_RENDER 0x1C00 #define GL_SELECT 0x1C02 /* Scissor box */ #define GL_SCISSOR_TEST 0x0C11 #define GL_SCISSOR_BOX 0x0C10 /* Stencil */ #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_INDEX 0x1901 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 /* Texture mapping */ #define GL_TEXTURE_ENV 0x2300 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_OBJECT_LINEAR 0x2401 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_LINEAR 0x2400 #define GL_EYE_PLANE 0x2502 #define GL_SPHERE_MAP 0x2402 #define GL_DECAL 0x2101 #define GL_MODULATE 0x2100 #define GL_NEAREST 0x2600 #define GL_REPEAT 0x2901 #define GL_CLAMP 0x2900 #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 /* Vertex Arrays */ #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D /* OpenGL 1.1 */ #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF /* OpenGL 1.2 constants */ #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_RESCALE_NORMAL 0x803A #define GL_TEXTURE_BINDING_3D 0x806A #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E /* OpenGL 1.3 constants */ #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_SUBTRACT 0x84E7 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_CLAMP_TO_BORDER 0x812D #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_MULTISAMPLE_BIT 0x20000000 /* GL_VERSION_2_0 */ #ifndef GL_VERSION_2_0 #define GL_VERSION_2_0 1 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882a #define GL_DRAW_BUFFER6 0x882b #define GL_DRAW_BUFFER7 0x882c #define GL_DRAW_BUFFER8 0x882d #define GL_DRAW_BUFFER9 0x882e #define GL_DRAW_BUFFER10 0x882f #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883d #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886a #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8b30 #define GL_VERTEX_SHADER 0x8b31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8b49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8b4a #define GL_MAX_VARYING_FLOATS 0x8b4b #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8b4c #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8b4d #define GL_SHADER_TYPE 0x8b4f #define GL_FLOAT_VEC2 0x8b50 #define GL_FLOAT_VEC3 0x8b51 #define GL_FLOAT_VEC4 0x8b52 #define GL_INT_VEC2 0x8b53 #define GL_INT_VEC3 0x8b54 #define GL_INT_VEC4 0x8b55 #define GL_BOOL 0x8b56 #define GL_BOOL_VEC2 0x8b57 #define GL_BOOL_VEC3 0x8b58 #define GL_BOOL_VEC4 0x8b59 #define GL_FLOAT_MAT2 0x8b5a #define GL_FLOAT_MAT3 0x8b5b #define GL_FLOAT_MAT4 0x8b5c #define GL_SAMPLER_1D 0x8b5d #define GL_SAMPLER_2D 0x8b5e #define GL_SAMPLER_3D 0x8b5f #define GL_SAMPLER_CUBE 0x8b60 #define GL_SAMPLER_1D_SHADOW 0x8b61 #define GL_SAMPLER_2D_SHADOW 0x8b62 #define GL_DELETE_STATUS 0x8b80 #define GL_COMPILE_STATUS 0x8b81 #define GL_LINK_STATUS 0x8b82 #define GL_VALIDATE_STATUS 0x8b83 #define GL_INFO_LOG_LENGTH 0x8b84 #define GL_ATTACHED_SHADERS 0x8b85 #define GL_ACTIVE_UNIFORMS 0x8b86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8b87 #define GL_SHADER_SOURCE_LENGTH 0x8b88 #define GL_ACTIVE_ATTRIBUTES 0x8b89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8b8a #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8b8b #define GL_SHADING_LANGUAGE_VERSION 0x8b8c #define GL_CURRENT_PROGRAM 0x8b8d #define GL_POINT_SPRITE_COORD_ORIGIN 0x8ca0 #define GL_LOWER_LEFT 0x8ca1 #define GL_UPPER_LEFT 0x8ca2 #define GL_STENCIL_BACK_REF 0x8ca3 #define GL_STENCIL_BACK_VALUE_MASK 0x8ca4 #define GL_STENCIL_BACK_WRITEMASK 0x8ca5 typedef char GLchar; #endif void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN; void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN; /* WGL functions */ HGLRC (WINAPI *pwglCreateContext)(HDC) DECLSPEC_HIDDEN; BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN; HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN; HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN; PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN; BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN; BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN; #define WGL_FUNCS_GEN \ USE_WGL_FUNC(wglCreateContext) \ USE_WGL_FUNC(wglDeleteContext) \ USE_WGL_FUNC(wglGetCurrentContext) \ USE_WGL_FUNC(wglGetCurrentDC) \ USE_WGL_FUNC(wglGetProcAddress) \ USE_WGL_FUNC(wglMakeCurrent) \ USE_WGL_FUNC(wglShareLists) /* OpenGL extensions. */ enum wined3d_gl_extension { WINED3D_GL_EXT_NONE, /* APPLE */ APPLE_CLIENT_STORAGE, APPLE_FENCE, APPLE_FLOAT_PIXELS, APPLE_FLUSH_BUFFER_RANGE, APPLE_YCBCR_422, /* ARB */ ARB_COLOR_BUFFER_FLOAT, ARB_DEPTH_BUFFER_FLOAT, ARB_DEPTH_CLAMP, ARB_DEPTH_TEXTURE, ARB_DRAW_BUFFERS, ARB_DRAW_ELEMENTS_BASE_VERTEX, ARB_FRAGMENT_PROGRAM, ARB_FRAGMENT_SHADER, ARB_FRAMEBUFFER_OBJECT, ARB_FRAMEBUFFER_SRGB, ARB_GEOMETRY_SHADER4, ARB_HALF_FLOAT_PIXEL, ARB_HALF_FLOAT_VERTEX, ARB_MAP_BUFFER_ALIGNMENT, ARB_MAP_BUFFER_RANGE, ARB_MULTISAMPLE, ARB_MULTITEXTURE, ARB_OCCLUSION_QUERY, ARB_PIXEL_BUFFER_OBJECT, ARB_POINT_PARAMETERS, ARB_POINT_SPRITE, ARB_PROVOKING_VERTEX, ARB_SHADER_BIT_ENCODING, ARB_SHADER_OBJECTS, ARB_SHADER_TEXTURE_LOD, ARB_SHADING_LANGUAGE_100, ARB_SHADOW, ARB_SYNC, ARB_TEXTURE_BORDER_CLAMP, ARB_TEXTURE_COMPRESSION, ARB_TEXTURE_COMPRESSION_RGTC, ARB_TEXTURE_CUBE_MAP, ARB_TEXTURE_ENV_ADD, ARB_TEXTURE_ENV_COMBINE, ARB_TEXTURE_ENV_DOT3, ARB_TEXTURE_FLOAT, ARB_TEXTURE_MIRRORED_REPEAT, ARB_TEXTURE_NON_POWER_OF_TWO, ARB_TEXTURE_RECTANGLE, ARB_TEXTURE_RG, ARB_VERTEX_ARRAY_BGRA, ARB_VERTEX_BLEND, ARB_VERTEX_BUFFER_OBJECT, ARB_VERTEX_PROGRAM, ARB_VERTEX_SHADER, /* ATI */ ATI_FRAGMENT_SHADER, ATI_SEPARATE_STENCIL, ATI_TEXTURE_COMPRESSION_3DC, ATI_TEXTURE_ENV_COMBINE3, ATI_TEXTURE_MIRROR_ONCE, /* EXT */ EXT_BLEND_COLOR, EXT_BLEND_EQUATION_SEPARATE, EXT_BLEND_FUNC_SEPARATE, EXT_BLEND_MINMAX, EXT_BLEND_SUBTRACT, EXT_DRAW_BUFFERS2, EXT_DEPTH_BOUNDS_TEST, EXT_FOG_COORD, EXT_FRAMEBUFFER_BLIT, EXT_FRAMEBUFFER_MULTISAMPLE, EXT_FRAMEBUFFER_OBJECT, EXT_GPU_PROGRAM_PARAMETERS, EXT_GPU_SHADER4, EXT_PACKED_DEPTH_STENCIL, EXT_PALETTED_TEXTURE, EXT_POINT_PARAMETERS, EXT_PROVOKING_VERTEX, EXT_SECONDARY_COLOR, EXT_STENCIL_TWO_SIDE, EXT_STENCIL_WRAP, EXT_TEXTURE3D, EXT_TEXTURE_COMPRESSION_RGTC, EXT_TEXTURE_COMPRESSION_S3TC, EXT_TEXTURE_ENV_ADD, EXT_TEXTURE_ENV_COMBINE, EXT_TEXTURE_ENV_DOT3, EXT_TEXTURE_FILTER_ANISOTROPIC, EXT_TEXTURE_LOD_BIAS, EXT_TEXTURE_SRGB, EXT_TEXTURE_SRGB_DECODE, EXT_VERTEX_ARRAY_BGRA, /* NVIDIA */ NV_DEPTH_CLAMP, NV_FENCE, NV_FOG_DISTANCE, NV_FRAGMENT_PROGRAM, NV_FRAGMENT_PROGRAM2, NV_FRAGMENT_PROGRAM_OPTION, NV_HALF_FLOAT, NV_LIGHT_MAX_EXPONENT, NV_POINT_SPRITE, NV_REGISTER_COMBINERS, NV_REGISTER_COMBINERS2, NV_TEXGEN_REFLECTION, NV_TEXTURE_ENV_COMBINE4, NV_TEXTURE_SHADER, NV_TEXTURE_SHADER2, NV_VERTEX_PROGRAM, NV_VERTEX_PROGRAM1_1, NV_VERTEX_PROGRAM2, NV_VERTEX_PROGRAM2_OPTION, NV_VERTEX_PROGRAM3, /* SGI */ SGIS_GENERATE_MIPMAP, /* WGL extensions */ WGL_ARB_PIXEL_FORMAT, WGL_EXT_SWAP_CONTROL, WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, /* Internally used */ WINED3D_GL_NORMALIZED_TEXRECT, WINED3D_GL_VERSION_2_0, WINED3D_GL_EXT_COUNT, }; /* GL_APPLE_client_storage */ #ifndef GL_APPLE_client_storage #define GL_APPLE_client_storage 1 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2 #endif /* GL_APPLE_fence */ #ifndef GL_APPLE_fence #define GL_APPLE_fence 1 #define GL_DRAW_PIXELS_APPLE 0x8a0a #define GL_FENCE_APPLE 0x8a0b #endif /* GL_APPLE_float_pixels */ #ifndef GL_APPLE_float_pixels #define GL_APPLE_float_pixels 1 #define GL_HALF_APPLE 0x140b #define GL_COLOR_FLOAT_APPLE 0x8a0f #define GL_RGBA_FLOAT32_APPLE 0x8814 #define GL_RGB_FLOAT32_APPLE 0x8815 #define GL_ALPHA_FLOAT32_APPLE 0x8816 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define GL_RGBA_FLOAT16_APPLE 0x881a #define GL_RGB_FLOAT16_APPLE 0x881b #define GL_ALPHA_FLOAT16_APPLE 0x881c #define GL_INTENSITY_FLOAT16_APPLE 0x881d #define GL_LUMINANCE_FLOAT16_APPLE 0x881e #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881f #endif /* GL_APPLE_flush_buffer_range */ #ifndef GL_APPLE_flush_buffer_range #define GL_APPLE_flush_buffer_range 1 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13 #endif /* GL_APPLE_ycbcr_422 */ #ifndef GL_APPLE_ycbcr_422 #define GL_APPLE_ycbcr_422 1 #define GL_YCBCR_422_APPLE 0x85b9 #define UNSIGNED_SHORT_8_8_APPLE 0x85ba #define UNSIGNED_SHORT_8_8_REV_APPLE 0x85bb #endif /* GL_ARB_color_buffer_float */ #ifndef GL_ARB_color_buffer_float #define GL_ARB_color_buffer_float 1 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891a #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891b #define GL_CLAMP_READ_COLOR_ARB 0x891c #define GL_FIXED_ONLY_ARB 0x891d #endif /* GL_ARB_depth_buffer_float */ #ifndef GL_ARB_depth_buffer_float #define GL_ARB_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F 0x8cac #define GL_DEPTH32F_STENCIL8 0x8cad #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad #endif /* GL_ARB_depth_clamp */ #ifndef GL_ARB_depth_clamp #define GL_ARB_depth_clamp 1 #define GL_DEPTH_CLAMP 0x864f #endif /* GL_ARB_depth_texture */ #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 #define GL_DEPTH_COMPONENT16_ARB 0x81a5 #define GL_DEPTH_COMPONENT24_ARB 0x81a6 #define GL_DEPTH_COMPONENT32_ARB 0x81a7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884a #define GL_DEPTH_TEXTURE_MODE_ARB 0x884b #endif /* GL_ARB_draw_buffers */ #ifndef GL_ARB_draw_buffers #define GL_ARB_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882a #define GL_DRAW_BUFFER6_ARB 0x882b #define GL_DRAW_BUFFER7_ARB 0x882c #define GL_DRAW_BUFFER8_ARB 0x882d #define GL_DRAW_BUFFER9_ARB 0x882e #define GL_DRAW_BUFFER10_ARB 0x882f #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 #endif /* GL_ARB_draw_elements_base_vertex */ #ifndef GL_ARB_draw_elements_base_vertex #define GL_ARB_draw_elements_base_vertex 1 #endif /* GL_ARB_fragment_program */ #ifndef GL_ARB_fragment_program #define GL_ARB_fragment_program 1 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880a #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880b #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880c #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880d #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880e #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880f #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ #endif /* GL_ARB_fragment_shader */ #ifndef GL_ARB_fragment_shader #define GL_ARB_fragment_shader 1 #define GL_FRAGMENT_SHADER_ARB 0x8b30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8b49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8b8b #endif /* GL_ARB_framebuffer_object */ #ifndef GL_ARB_framebuffer_object #define GL_ARB_framebuffer_object 1 #define GL_FRAMEBUFFER 0x8d40 #define GL_READ_FRAMEBUFFER 0x8ca8 #define GL_DRAW_FRAMEBUFFER 0x8ca9 #define GL_RENDERBUFFER 0x8d41 #define GL_STENCIL_INDEX1 0x8d46 #define GL_STENCIL_INDEX4 0x8d47 #define GL_STENCIL_INDEX8 0x8d48 #define GL_STENCIL_INDEX16 0x8d49 #define GL_RENDERBUFFER_WIDTH 0x8d42 #define GL_RENDERBUFFER_HEIGHT 0x8d43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44 #define GL_RENDERBUFFER_RED_SIZE 0x8d50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8d51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8d52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55 #define GL_RENDERBUFFER_SAMPLES 0x8cab #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_SRGB 0x8c40 #define GL_UNSIGNED_NORMALIZED 0x8c17 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_INDEX 0x8222 #define GL_COLOR_ATTACHMENT0 0x8ce0 #define GL_COLOR_ATTACHMENT1 0x8ce1 #define GL_COLOR_ATTACHMENT2 0x8ce2 #define GL_COLOR_ATTACHMENT3 0x8ce3 #define GL_COLOR_ATTACHMENT4 0x8ce4 #define GL_COLOR_ATTACHMENT5 0x8ce5 #define GL_COLOR_ATTACHMENT6 0x8ce6 #define GL_COLOR_ATTACHMENT7 0x8ce7 #define GL_COLOR_ATTACHMENT8 0x8ce8 #define GL_COLOR_ATTACHMENT9 0x8ce9 #define GL_COLOR_ATTACHMENT10 0x8cea #define GL_COLOR_ATTACHMENT11 0x8ceb #define GL_COLOR_ATTACHMENT12 0x8cec #define GL_COLOR_ATTACHMENT13 0x8ced #define GL_COLOR_ATTACHMENT14 0x8cee #define GL_COLOR_ATTACHMENT15 0x8cef #define GL_DEPTH_ATTACHMENT 0x8d00 #define GL_STENCIL_ATTACHMENT 0x8d20 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821a #define GL_MAX_SAMPLES 0x8d57 #define GL_FRAMEBUFFER_COMPLETE 0x8cd5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc #define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_FRAMEBUFFER_BINDING 0x8ca6 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6 #define GL_READ_FRAMEBUFFER_BINDING 0x8caa #define GL_RENDERBUFFER_BINDING 0x8ca7 #define GL_MAX_COLOR_ATTACHMENTS 0x8cdf #define GL_MAX_RENDERBUFFER_SIZE 0x84e8 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_DEPTH_STENCIL 0x84f9 #define GL_UNSIGNED_INT_24_8 0x84fa #define GL_DEPTH24_STENCIL8 0x88f0 #define GL_TEXTURE_STENCIL_SIZE 0x88f1 #endif /* GL_ARB_framebuffer_sRGB */ #ifndef GL_ARB_framebuffer_sRGB #define GL_ARB_framebuffer_sRGB 1 #define GL_FRAMEBUFFER_SRGB 0x8db9 #endif /* GL_ARB_geometry_shader4 */ #ifndef GL_ARB_geometry_shader4 #define GL_ARB_geometry_shader4 1 #define GL_GEOMETRY_SHADER_ARB 0x8dd9 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde #define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1 #define GL_LINES_ADJACENCY_ARB 0x000a #define GL_LINE_STRIP_ADJACENCY_ARB 0x000b #define GL_TRIANGLES_ADJACENCY_ARB 0x000c #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #endif /* GL_ARB_half_float_pixel */ #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel 1 #define GL_HALF_FLOAT_ARB 0x140b #endif /* GL_ARB_half_float_vertex */ #ifndef GL_ARB_half_float_vertex #define GL_ARB_half_float_vertex 1 /* No _ARB, see extension spec */ #define GL_HALF_FLOAT 0x140b #endif /* GL_ARB_map_buffer_alignment */ #ifndef GL_ARB_map_buffer_alignment #define GL_ARB_map_buffer_alignment 1 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90bc #endif /* GL_ARB_map_buffer_range */ #ifndef GL_ARB_map_buffer_range #define GL_ARB_map_buffer_range 1 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #endif /* GL_ARB_multisample */ #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 #define GL_MULTISAMPLE_ARB 0x809d #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809e #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809f #define GL_SAMPLE_COVERAGE_ARB 0x80a0 #define GL_SAMPLE_BUFFERS_ARB 0x80a8 #define GL_SAMPLES_ARB 0x80a9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80aa #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80ab #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #endif /* GL_ARB_multitexture */ #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #define GL_TEXTURE0_ARB 0x84c0 #define GL_TEXTURE1_ARB 0x84c1 #define GL_TEXTURE2_ARB 0x84c2 #define GL_TEXTURE3_ARB 0x84c3 #define GL_TEXTURE4_ARB 0x84c4 #define GL_TEXTURE5_ARB 0x84c5 #define GL_TEXTURE6_ARB 0x84c6 #define GL_TEXTURE7_ARB 0x84c7 #define GL_TEXTURE8_ARB 0x84c8 #define GL_TEXTURE9_ARB 0x84c9 #define GL_TEXTURE10_ARB 0x84ca #define GL_TEXTURE11_ARB 0x84cb #define GL_TEXTURE12_ARB 0x84cc #define GL_TEXTURE13_ARB 0x84cd #define GL_TEXTURE14_ARB 0x84ce #define GL_TEXTURE15_ARB 0x84cf #define GL_TEXTURE16_ARB 0x84d0 #define GL_TEXTURE17_ARB 0x84d1 #define GL_TEXTURE18_ARB 0x84d2 #define GL_TEXTURE19_ARB 0x84d3 #define GL_TEXTURE20_ARB 0x84d4 #define GL_TEXTURE21_ARB 0x84d5 #define GL_TEXTURE22_ARB 0x84d6 #define GL_TEXTURE23_ARB 0x84d7 #define GL_TEXTURE24_ARB 0x84d8 #define GL_TEXTURE25_ARB 0x84d9 #define GL_TEXTURE26_ARB 0x84da #define GL_TEXTURE27_ARB 0x84db #define GL_TEXTURE28_ARB 0x84dc #define GL_TEXTURE29_ARB 0x84dd #define GL_TEXTURE30_ARB 0x84de #define GL_TEXTURE31_ARB 0x84df #define GL_ACTIVE_TEXTURE_ARB 0x84e0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84e1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84e2 #endif /* GL_ARB_occlusion_query */ #ifndef GL_ARB_occlusion_query #define GL_ARB_occlusion_query 1 #define GL_SAMPLES_PASSED_ARB 0x8914 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #endif /* GL_ARB_pixel_buffer_object */ #ifndef GL_ARB_pixel_buffer_object #define GL_ARB_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_ARB 0x88eb #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88ec #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ed #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88ef #endif /* GL_ARB_point_parameters */ #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1 #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 #endif /* GL_ARB_point_sprite */ #ifndef GL_ARB_point_sprite #define GL_ARB_point_sprite 1 #define GL_POINT_SPRITE_ARB 0x8861 #define GL_COORD_REPLACE_ARB 0x8862 #endif /* GL_ARB_provoking_vertex */ #ifndef GL_ARB_provoking_vertex #define GL_ARB_provoking_vertex 1 #define GL_FIRST_VERTEX_CONVENTION 0x8e4d #define GL_LAST_VERTEX_CONVENTION 0x8e4e #define GL_PROVOKING_VERTEX 0x8e4f #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c #endif /* GL_ARB_shader_objects */ #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 typedef char GLcharARB; typedef unsigned int GLhandleARB; #define GL_PROGRAM_OBJECT_ARB 0x8b40 #define GL_OBJECT_TYPE_ARB 0x8b4e #define GL_OBJECT_SUBTYPE_ARB 0x8b4f #define GL_OBJECT_DELETE_STATUS_ARB 0x8b80 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8b81 #define GL_OBJECT_LINK_STATUS_ARB 0x8b82 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8b83 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8b84 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8b85 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8b86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8b87 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8b88 #define GL_SHADER_OBJECT_ARB 0x8b48 #define GL_FLOAT_VEC2_ARB 0x8b50 #define GL_FLOAT_VEC3_ARB 0x8b51 #define GL_FLOAT_VEC4_ARB 0x8b52 #define GL_INT_VEC2_ARB 0x8b53 #define GL_INT_VEC3_ARB 0x8b54 #define GL_INT_VEC4_ARB 0x8b55 #define GL_BOOL_ARB 0x8b56 #define GL_BOOL_VEC2_ARB 0x8b57 #define GL_BOOL_VEC3_ARB 0x8b58 #define GL_BOOL_VEC4_ARB 0x8b59 #define GL_FLOAT_MAT2_ARB 0x8b5a #define GL_FLOAT_MAT3_ARB 0x8b5b #define GL_FLOAT_MAT4_ARB 0x8b5c #define GL_SAMPLER_1D_ARB 0x8b5d #define GL_SAMPLER_2D_ARB 0x8b5e #define GL_SAMPLER_3D_ARB 0x8b5f #define GL_SAMPLER_CUBE_ARB 0x8b60 #define GL_SAMPLER_1D_SHADOW_ARB 0x8b61 #define GL_SAMPLER_2D_SHADOW_ARB 0x8b62 #define GL_SAMPLER_2D_RECT_ARB 0x8b63 #define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8b64 #endif /* GL_ARB_shading_language_100 */ #ifndef GL_ARB_shading_language_100 #define GL_ARB_shading_language_100 1 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c #endif /* GL_ARB_shadow */ #ifndef GL_ARB_shadow #define GL_ARB_shadow 1 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884c #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884d #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884e #endif /* GL_ARB_sync */ #ifndef GL_ARB_sync #define GL_ARB_sync 1 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_TIMEOUT_IGNORED 0xffffffffffffffffULL #define GL_ALREADY_SIGNALED 0x911a #define GL_TIMEOUT_EXPIRED 0x911b #define GL_CONDITION_SATISFIED 0x911c #define GL_WAIT_FAILED 0x911d #endif /* GL_ARB_texture_border_clamp */ #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_ARB 0x812d #endif /* GL_ARB_texture_compression_rgtc */ #ifndef GL_ARB_texture_compression_rgtc #define GL_ARB_texture_compression_rgtc 1 #define GL_COMPRESSED_RED_RGTC1 0x8dbb #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8dbc #define GL_COMPRESSED_RED_GREEN_RGTC2 0x8dbd #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8dbe #endif /* GL_ARB_texture_cube_map */ #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851a #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851b #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851c #endif /* GL_ARB_texture_env_dot3 */ #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #define GL_DOT3_RGB_ARB 0x86ae #define GL_DOT3_RGBA_ARB 0x86af #endif /* GL_ARB_texture_float */ #ifndef GL_ARB_texture_float #define GL_ARB_texture_float 1 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_RGBA16F_ARB 0x881a #define GL_RGB16F_ARB 0x881b #endif /* GL_ARB_texture_mirrored_repeat */ #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_ARB 0x8370 #endif /* GL_ARB_texture_rectangle */ #ifndef GL_ARB_texture_rectangle #define GL_ARB_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_ARB 0x84f5 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84f6 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84f7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84f8 #define GL_SAMPLER_2D_RECT_ARB 0x8b63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8b64 #endif /* GL_ARB_texture_rg */ #ifndef GL_ARB_texture_rg #define GL_ARB_texture_rg 1 #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822a #define GL_RG8 0x822b #define GL_RG16 0x822c #define GL_R16F 0x822d #define GL_R32F 0x822e #define GL_RG16F 0x822f #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823a #define GL_RG32I 0x823b #define GL_RG32UI 0x823c #endif /* GL_ARB_vertex_blend */ #ifndef GL_ARB_vertex_blend #define GL_ARB_vertex_blend 1 #define GL_MAX_VERTEX_UNITS_ARB 0x86a4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86a5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86a6 #define GL_VERTEX_BLEND_ARB 0x86a7 #define GL_CURRENT_WEIGHT_ARB 0x86a8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86a9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86aa #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86ab #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86ac #define GL_WEIGHT_ARRAY_ARB 0x86ad #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850a #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872a #define GL_MODELVIEW11_ARB 0x872b #define GL_MODELVIEW12_ARB 0x872c #define GL_MODELVIEW13_ARB 0x872d #define GL_MODELVIEW14_ARB 0x872e #define GL_MODELVIEW15_ARB 0x872f #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873a #define GL_MODELVIEW27_ARB 0x873b #define GL_MODELVIEW28_ARB 0x873c #define GL_MODELVIEW29_ARB 0x873d #define GL_MODELVIEW30_ARB 0x873e #define GL_MODELVIEW31_ARB 0x873f #endif /* GL_ARB_vertex_buffer_object */ #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889a #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889b #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889c #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889d #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889e #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889f #define GL_READ_ONLY_ARB 0x88b8 #define GL_WRITE_ONLY_ARB 0x88b9 #define GL_READ_WRITE_ARB 0x88ba #define GL_BUFFER_ACCESS_ARB 0x88bb #define GL_BUFFER_MAPPED_ARB 0x88bc #define GL_BUFFER_MAP_POINTER_ARB 0x88bd #define GL_STREAM_DRAW_ARB 0x88e0 #define GL_STREAM_READ_ARB 0x88e1 #define GL_STREAM_COPY_ARB 0x88e2 #define GL_STATIC_DRAW_ARB 0x88e4 #define GL_STATIC_READ_ARB 0x88e5 #define GL_STATIC_COPY_ARB 0x88e6 #define GL_DYNAMIC_DRAW_ARB 0x88e8 #define GL_DYNAMIC_READ_ARB 0x88e9 #define GL_DYNAMIC_COPY_ARB 0x88ea #endif /* GL_ARB_vertex_program */ #ifndef GL_ARB_vertex_program #define GL_ARB_vertex_program 1 #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_COLOR_SUM_ARB 0x8458 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886a #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88a0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88a1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88a4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88a5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a7 #define GL_PROGRAM_PARAMETERS_ARB 0x88a8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88a9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88aa #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88ab #define GL_PROGRAM_ATTRIBS_ARB 0x88ac #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88ad #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88ae #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88af #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88b4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88b5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88b6 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864b #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88b7 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862f #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862e #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_MATRIX0_ARB 0x88c0 #define GL_MATRIX1_ARB 0x88c1 #define GL_MATRIX2_ARB 0x88c2 #define GL_MATRIX3_ARB 0x88c3 #define GL_MATRIX4_ARB 0x88c4 #define GL_MATRIX5_ARB 0x88c5 #define GL_MATRIX6_ARB 0x88c6 #define GL_MATRIX7_ARB 0x88c7 #define GL_MATRIX8_ARB 0x88c8 #define GL_MATRIX9_ARB 0x88c9 #define GL_MATRIX10_ARB 0x88ca #define GL_MATRIX11_ARB 0x88cb #define GL_MATRIX12_ARB 0x88cc #define GL_MATRIX13_ARB 0x88cd #define GL_MATRIX14_ARB 0x88ce #define GL_MATRIX15_ARB 0x88cf #define GL_MATRIX16_ARB 0x88d0 #define GL_MATRIX17_ARB 0x88d1 #define GL_MATRIX18_ARB 0x88d2 #define GL_MATRIX19_ARB 0x88d3 #define GL_MATRIX20_ARB 0x88d4 #define GL_MATRIX21_ARB 0x88d5 #define GL_MATRIX22_ARB 0x88d6 #define GL_MATRIX23_ARB 0x88d7 #define GL_MATRIX24_ARB 0x88d8 #define GL_MATRIX25_ARB 0x88d9 #define GL_MATRIX26_ARB 0x88da #define GL_MATRIX27_ARB 0x88db #define GL_MATRIX28_ARB 0x88dc #define GL_MATRIX29_ARB 0x88dd #define GL_MATRIX30_ARB 0x88de #define GL_MATRIX31_ARB 0x88df #endif /* GL_ARB_vertex_shader */ #ifndef GL_ARB_vertex_shader #define GL_ARB_vertex_shader 1 #define GL_VERTEX_SHADER_ARB 0x8b31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8b4a #define GL_MAX_VARYING_FLOATS_ARB 0x8b4b #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8b4d #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8b89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8b8a #endif /* GL_ATI_fragment_shader */ #ifndef GL_ATI_fragment_shader #define GL_ATI_fragment_shader 1 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 #define GL_REG_2_ATI 0x8923 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_CON_0_ATI 0x8941 #define GL_CON_1_ATI 0x8942 #define GL_CON_2_ATI 0x8943 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_MOV_ATI 0x8961 #define GL_ADD_ATI 0x8963 #define GL_MUL_ATI 0x8964 #define GL_SUB_ATI 0x8965 #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_MAD_ATI 0x8968 #define GL_LERP_ATI 0x8969 #define GL_CND_ATI 0x896a #define GL_CND0_ATI 0x896b #define GL_DOT2_ADD_ATI 0x896c #define GL_SECONDARY_INTERPOLATOR_ATI 0x896d #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_RED_BIT_ATI 0x00000001 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_2X_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_8X_BIT_ATI 0x00000004 #define GL_HALF_BIT_ATI 0x00000008 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_COMP_BIT_ATI 0x00000002 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 #endif /* GL_ATI_separate_stencil */ #ifndef GL_ATI_separate_stencil #define GL_ATI_separate_stencil 1 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 #endif /* GL_ATI_texture_compression_3dc */ #ifndef GL_ATI_texture_compression_3dc #define GL_ATI_texture_compression_3dc 1 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 #endif /* GL_ATI_texture_env_combine3 */ #ifndef GL_ATI_texture_env_combine3 #define GL_ATI_texture_env_combine3 1 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 /* #define ONE */ /* #define ZERO */ #endif /* GL_ATI_texture_mirror_once */ #ifndef GL_ATI_texture_mirror_once #define GL_ATI_texture_mirror_once 1 #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #endif /* GL_EXT_blend_color */ #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 #endif /* GL_EXT_blend_func_separate */ #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 #define GL_BLEND_DST_RGB_EXT 0x80c8 #define GL_BLEND_SRC_RGB_EXT 0x80c9 #define GL_BLEND_DST_ALPHA_EXT 0x80ca #define GL_BLEND_SRC_ALPHA_EXT 0x80cb #endif /* GL_EXT_blend_minmax */ #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 #endif /* GL_EXT_blend_subtract */ #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #define GL_FUNC_SUBTRACT_EXT 0x800a #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800b #endif /* GL_EXT_depth_bounds_test */ #ifndef GL_EXT_depth_bounds_test #define GL_EXT_depth_bounds_test 1 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_DEPTH_BOUNDS_EXT 0x8891 #endif /* GL_EXT_fog_coord */ #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 #endif /* GL_EXT_framebuffer_blit */ #ifndef GL_EXT_framebuffer_blit #define GL_EXT_framebuffer_blit 1 #define GL_READ_FRAMEBUFFER_EXT 0x8ca8 #define GL_DRAW_FRAMEBUFFER_EXT 0x8ca9 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8ca6 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8caa #endif /* GL_EXT_framebuffer_multisample */ #ifndef GL_EXT_framebuffer_multisample #define GL_EXT_framebuffer_multisample 1 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56 #define GL_MAX_SAMPLES_EXT 0x8d57 #endif /* GL_EXT_framebuffer_object */ #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 #define GL_FRAMEBUFFER_EXT 0x8d40 #define GL_RENDERBUFFER_EXT 0x8d41 #define GL_STENCIL_INDEX1_EXT 0x8d46 #define GL_STENCIL_INDEX4_EXT 0x8d47 #define GL_STENCIL_INDEX8_EXT 0x8d48 #define GL_STENCIL_INDEX16_EXT 0x8d49 #define GL_RENDERBUFFER_WIDTH_EXT 0x8d42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8d43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8d44 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8d50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8d51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8d52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8d53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8d54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8d55 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8cd0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8cd1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8cd2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8cd4 #define GL_COLOR_ATTACHMENT0_EXT 0x8ce0 #define GL_COLOR_ATTACHMENT1_EXT 0x8ce1 #define GL_COLOR_ATTACHMENT2_EXT 0x8ce2 #define GL_COLOR_ATTACHMENT3_EXT 0x8ce3 #define GL_COLOR_ATTACHMENT4_EXT 0x8ce4 #define GL_COLOR_ATTACHMENT5_EXT 0x8ce5 #define GL_COLOR_ATTACHMENT6_EXT 0x8ce6 #define GL_COLOR_ATTACHMENT7_EXT 0x8ce7 #define GL_COLOR_ATTACHMENT8_EXT 0x8ce8 #define GL_COLOR_ATTACHMENT9_EXT 0x8ce9 #define GL_COLOR_ATTACHMENT10_EXT 0x8cea #define GL_COLOR_ATTACHMENT11_EXT 0x8ceb #define GL_COLOR_ATTACHMENT12_EXT 0x8cec #define GL_COLOR_ATTACHMENT13_EXT 0x8ced #define GL_COLOR_ATTACHMENT14_EXT 0x8cee #define GL_COLOR_ATTACHMENT15_EXT 0x8cef #define GL_DEPTH_ATTACHMENT_EXT 0x8d00 #define GL_STENCIL_ATTACHMENT_EXT 0x8d20 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8cd5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8cd6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8cd7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8cd9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8cda #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8cdb #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8cdc #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8cdd #define GL_FRAMEBUFFER_BINDING_EXT 0x8ca6 #define GL_RENDERBUFFER_BINDING_EXT 0x8ca7 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8cdF #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84e8 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #endif /* GL_EXT_gpu_program_parameters */ #ifndef GL_EXT_gpu_program_parameters #define GL_EXT_gpu_program_parameters 1 #endif /* GL_EXT_gpu_shader4 */ #ifndef GL_EXT_gpu_shader4 #define GL_EXT_gpu_shader4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88fd #define GL_SAMPLER_1D_ARRAY_EXT 0x8dc0 #define GL_SAMPLER_2D_ARRAY_EXT 0x8dc1 #define GL_SAMPLER_BUFFER_EXT 0x8dc2 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8dc3 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8dc4 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8dc5 #define GL_UNSIGNED_INT_VEC2_EXT 0x8dc6 #define GL_UNSIGNED_INT_VEC3_EXT 0x8dc7 #define GL_UNSIGNED_INT_VEC4_EXT 0x8dc8 #define GL_INT_SAMPLER_1D_EXT 0x8dc9 #define GL_INT_SAMPLER_2D_EXT 0x8dca #define GL_INT_SAMPLER_3D_EXT 0x8dcb #define GL_INT_SAMPLER_CUBE_EXT 0x8dcc #define GL_INT_SAMPLER_2D_RECT_EXT 0x8dcd #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8dce #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8dcf #define GL_INT_SAMPLER_BUFFER_EXT 0x8dd0 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8dd1 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8dd2 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8dd3 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8dd4 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8dd5 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8dd6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8dd7 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8dd8 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 #endif /* GL_EXT_packed_depth_stencil */ #ifndef GL_EXT_packed_depth_stencil #define GL_EXT_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_EXT 0x84f9 #define GL_UNSIGNED_INT_24_8_EXT 0x84fa #define GL_DEPTH24_STENCIL8_EXT 0x88f0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1 #endif /* GL_EXT_paletted_texture */ #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 #define GL_COLOR_INDEX1_EXT 0x80e2 #define GL_COLOR_INDEX2_EXT 0x80e3 #define GL_COLOR_INDEX4_EXT 0x80e4 #define GL_COLOR_INDEX8_EXT 0x80e5 #define GL_COLOR_INDEX12_EXT 0x80e6 #define GL_COLOR_INDEX16_EXT 0x80e7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ed #endif /* GL_EXT_point_parameters */ #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 #endif /* GL_EXT_provoking_vertex */ #ifndef GL_EXT_provoking_vertex #define GL_EXT_provoking_vertex 1 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d #define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e #define GL_PROVOKING_VERTEX_EXT 0x8e4f #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c #endif /* GL_EXT_secondary_color */ #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845a #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845b #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845c #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845d #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845e #endif /* GL_EXT_stencil_two_side */ #ifndef GL_EXT_stencil_two_side #define GL_EXT_stencil_two_side 1 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 #endif /* GL_EXT_stencil_wrap */ #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #endif /* GL_EXT_texture3D */ #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 #define GL_PACK_SKIP_IMAGES_EXT 0x806b #define GL_PACK_IMAGE_HEIGHT_EXT 0x806c #define GL_UNPACK_SKIP_IMAGES_EXT 0x806d #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806e #define GL_TEXTURE_3D_EXT 0x806f #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #endif /* GL_EXT_texture_compression_rgtc */ #ifndef GL_EXT_texture_compression_rgtc #define GL_EXT_texture_compression_rgtc 1 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8dbb #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8dbc #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8dbd #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8dbe #endif /* GL_EXT_texture_compression_s3tc */ #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3 #endif /* GL_EXT_texture_env_combine */ #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_SUBTRACT_EXT 0x84e7 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE3_RGB_EXT 0x8583 #define GL_SOURCE4_RGB_EXT 0x8584 #define GL_SOURCE5_RGB_EXT 0x8585 #define GL_SOURCE6_RGB_EXT 0x8586 #define GL_SOURCE7_RGB_EXT 0x8587 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858a #define GL_SOURCE3_ALPHA_EXT 0x858b #define GL_SOURCE4_ALPHA_EXT 0x858c #define GL_SOURCE5_ALPHA_EXT 0x858d #define GL_SOURCE6_ALPHA_EXT 0x858e #define GL_SOURCE7_ALPHA_EXT 0x858f #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND3_RGB_EXT 0x8593 #define GL_OPERAND4_RGB_EXT 0x8594 #define GL_OPERAND5_RGB_EXT 0x8595 #define GL_OPERAND6_RGB_EXT 0x8596 #define GL_OPERAND7_RGB_EXT 0x8597 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859a #define GL_OPERAND3_ALPHA_EXT 0x859b #define GL_OPERAND4_ALPHA_EXT 0x859c #define GL_OPERAND5_ALPHA_EXT 0x859d #define GL_OPERAND6_ALPHA_EXT 0x859e #define GL_OPERAND7_ALPHA_EXT 0x859f #endif /* GL_EXT_texture_env_dot3 */ #ifndef GL_EXT_texture_env_dot3 #define GL_EXT_texture_env_dot3 1 #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 #endif /* GL_EXT_texture_filter_anisotropic */ #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff #endif /* GL_EXT_texture_lod_bias */ #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84fd #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #endif /* GL_EXT_texture_sRGB */ #ifndef GL_EXT_texture_sRGB #define GL_EXT_texture_sRGB 1 #define GL_SRGB_EXT 0x8c40 #define GL_SRGB8_EXT 0x8c41 #define GL_SRGB_ALPHA_EXT 0x8c42 #define GL_SRGB8_ALPHA8_EXT 0x8c43 #define GL_SLUMINANCE_ALPHA_EXT 0x8c44 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8c45 #define GL_SLUMINANCE_EXT 0x8c46 #define GL_SLUMINANCE8_EXT 0x8c47 #define GL_COMPRESSED_SRGB_EXT 0x8c48 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8c49 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8c4a #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8c4b #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8c4c #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8c4d #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8c4e #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f #endif /* GL_EXT_texture_sRGB_decode */ #ifndef GL_EXT_texture_sRGB_decode #define GL_EXT_texture_sRGB_decode 1 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8a48 #define GL_DECODE_EXT 0x8a49 #define GL_SKIP_DECODE_EXT 0x8a4a #endif /* GL_NV_depth_clamp */ #ifndef GL_NV_depth_clamp #define GL_NV_depth_clamp 1 #define GL_DEPTH_CLAMP_NV 0x864f #endif /* GL_NV_fence */ #ifndef GL_NV_fence #define GL_NV_fence 1 #define GL_ALL_COMPLETED_NV 0x84f2 #define GL_FENCE_STATUS_NV 0x84f3 #define GL_FENCE_CONDITION_NV 0x84f4 #endif /* GL_NV_fog_distance */ #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #define GL_FOG_DISTANCE_MODE_NV 0x855a #define GL_EYE_RADIAL_NV 0x855b #define GL_EYE_PLANE_ABSOLUTE_NV 0x855c /* reuse GL_EYE_PLANE */ #endif /* GL_NV_half_float */ #ifndef GL_NV_half_float #define GL_NV_half_float 1 typedef unsigned short GLhalfNV; #define GL_HALF_FLOAT_NV 0x140b #endif /* GL_NV_light_max_exponent */ #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif /* GL_NV_point_sprite */ #ifndef GL_NV_point_sprite #define GL_NV_point_sprite 1 #define GL_NV_POINT_SPRITE_NV 0x8861 #define GL_NV_COORD_REPLACE_NV 0x8862 #define GL_NV_POINT_SPRITE_R_MODE_NV 0x8863 #endif /* GL_NV_register_combiners */ #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852a #define GL_CONSTANT_COLOR1_NV 0x852b #define GL_PRIMARY_COLOR_NV 0x852c #define GL_SECONDARY_COLOR_NV 0x852d #define GL_SPARE0_NV 0x852e #define GL_SPARE1_NV 0x852f #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853a #define GL_HALF_BIAS_NEGATE_NV 0x853b #define GL_SIGNED_IDENTITY_NV 0x853c #define GL_SIGNED_NEGATE_NV 0x853d #define GL_SCALE_BY_TWO_NV 0x853e #define GL_SCALE_BY_FOUR_NV 0x853f #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854a #define GL_COMBINER_CD_OUTPUT_NV 0x854b #define GL_COMBINER_SUM_OUTPUT_NV 0x854c #define GL_MAX_GENERAL_COMBINERS_NV 0x854d #define GL_NUM_GENERAL_COMBINERS_NV 0x854e #define GL_COLOR_SUM_CLAMP_NV 0x854f #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 /* reuse GL_TEXTURE0_ARB */ /* reuse GL_TEXTURE1_ARB */ /* reuse GL_ZERO */ /* reuse GL_NONE */ /* reuse GL_FOG */ #endif /* GL_NV_register_combiners2 */ #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 1 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 #endif /* GL_NV_texgen_reflection */ #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #endif /* GL_NV_texture_env_combine4 */ #ifndef GL_NV_texture_env_combine4 #define GL_NV_texture_env_combine4 1 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858b #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859b #endif /* GL_NV_texture_shader */ #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864c #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864d #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864e #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86d9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86da #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86db #define GL_DSDT_MAG_INTENSITY_NV 0x86dc #define GL_SHADER_CONSISTENT_NV 0x86dd #define GL_TEXTURE_SHADER_NV 0x86de #define GL_SHADER_OPERATION_NV 0x86df #define GL_CULL_MODES_NV 0x86e0 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86e1 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86e2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86e3 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86e4 #define GL_CONST_EYE_NV 0x86e5 #define GL_PASS_THROUGH_NV 0x86e6 #define GL_CULL_FRAGMENT_NV 0x86e7 #define GL_OFFSET_TEXTURE_2D_NV 0x86e8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86e9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86ea #define GL_DOT_PRODUCT_NV 0x86ec #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ed #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86ee #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86f0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86f1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86f2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86f3 #define GL_HILO_NV 0x86f4 #define GL_DSDT_NV 0x86f5 #define GL_DSDT_MAG_NV 0x86f6 #define GL_DSDT_MAG_VIB_NV 0x86f7 #define GL_HILO16_NV 0x86f8 #define GL_SIGNED_HILO_NV 0x86f9 #define GL_SIGNED_HILO16_NV 0x86fa #define GL_SIGNED_RGBA_NV 0x86fb #define GL_SIGNED_RGBA8_NV 0x86fc #define GL_SIGNED_RGB_NV 0x86fe #define GL_SIGNED_RGB8_NV 0x86ff #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870a #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870b #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870c #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870d #define GL_HI_SCALE_NV 0x870e #define GL_LO_SCALE_NV 0x870f #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871a #define GL_TEXTURE_HI_SIZE_NV 0x871b #define GL_TEXTURE_LO_SIZE_NV 0x871c #define GL_TEXTURE_DS_SIZE_NV 0x871d #define GL_TEXTURE_DT_SIZE_NV 0x871e #define GL_TEXTURE_MAG_SIZE_NV 0x871f #endif /* GL_NV_texture_shader2 */ #ifndef GL_NV_texture_shader2 #define GL_NV_texture_shader2 1 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef #endif /* GL_NV_vertex_program2_option */ #ifndef GL_NV_vertex_program2_option #define GL_NV_vertex_program2_option 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88f4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88f5 #endif /* GL_SGIS_generate_mipmap */ #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif #include "wine/wglext.h" #define GL_EXT_FUNCS_GEN \ /* GL_APPLE_fence */ \ USE_GL_FUNC(glDeleteFencesAPPLE) \ USE_GL_FUNC(glFinishFenceAPPLE) \ USE_GL_FUNC(glFinishObjectAPPLE) \ USE_GL_FUNC(glGenFencesAPPLE) \ USE_GL_FUNC(glIsFenceAPPLE) \ USE_GL_FUNC(glSetFenceAPPLE) \ USE_GL_FUNC(glTestFenceAPPLE) \ USE_GL_FUNC(glTestObjectAPPLE) \ /* GL_APPLE_flush_buffer_range */ \ USE_GL_FUNC(glBufferParameteriAPPLE) \ USE_GL_FUNC(glFlushMappedBufferRangeAPPLE) \ /* GL_ARB_color_buffer_float */ \ USE_GL_FUNC(glClampColorARB) \ /* GL_ARB_draw_buffers */ \ USE_GL_FUNC(glDrawBuffersARB) \ /* GL_ARB_draw_elements_base_vertex */ \ USE_GL_FUNC(glDrawElementsBaseVertex) \ USE_GL_FUNC(glDrawElementsInstancedBaseVertex) \ USE_GL_FUNC(glDrawRangeElementsBaseVertex) \ USE_GL_FUNC(glMultiDrawElementsBaseVertex) \ /* GL_ARB_framebuffer_object */ \ USE_GL_FUNC(glBindFramebuffer) \ USE_GL_FUNC(glBindRenderbuffer) \ USE_GL_FUNC(glBlitFramebuffer) \ USE_GL_FUNC(glCheckFramebufferStatus) \ USE_GL_FUNC(glDeleteFramebuffers) \ USE_GL_FUNC(glDeleteRenderbuffers) \ USE_GL_FUNC(glFramebufferRenderbuffer) \ USE_GL_FUNC(glFramebufferTexture1D) \ USE_GL_FUNC(glFramebufferTexture2D) \ USE_GL_FUNC(glFramebufferTexture3D) \ USE_GL_FUNC(glFramebufferTextureLayer) \ USE_GL_FUNC(glGenFramebuffers) \ USE_GL_FUNC(glGenRenderbuffers) \ USE_GL_FUNC(glGenerateMipmap) \ USE_GL_FUNC(glGetFramebufferAttachmentParameteriv) \ USE_GL_FUNC(glGetRenderbufferParameteriv) \ USE_GL_FUNC(glIsFramebuffer) \ USE_GL_FUNC(glIsRenderbuffer) \ USE_GL_FUNC(glRenderbufferStorage) \ USE_GL_FUNC(glRenderbufferStorageMultisample) \ /* GL_ARB_geometry_shader4 */ \ USE_GL_FUNC(glFramebufferTextureARB) \ USE_GL_FUNC(glFramebufferTextureFaceARB) \ USE_GL_FUNC(glFramebufferTextureLayerARB) \ USE_GL_FUNC(glProgramParameteriARB) \ /* GL_ARB_map_buffer_range */ \ USE_GL_FUNC(glFlushMappedBufferRange) \ USE_GL_FUNC(glMapBufferRange) \ /* GL_ARB_multisample */ \ USE_GL_FUNC(glSampleCoverageARB) \ /* GL_ARB_multitexture */ \ USE_GL_FUNC(glActiveTextureARB) \ USE_GL_FUNC(glClientActiveTextureARB) \ USE_GL_FUNC(glMultiTexCoord1fARB) \ USE_GL_FUNC(glMultiTexCoord1fvARB) \ USE_GL_FUNC(glMultiTexCoord2fARB) \ USE_GL_FUNC(glMultiTexCoord2fvARB) \ USE_GL_FUNC(glMultiTexCoord2svARB) \ USE_GL_FUNC(glMultiTexCoord3fARB) \ USE_GL_FUNC(glMultiTexCoord3fvARB) \ USE_GL_FUNC(glMultiTexCoord4fARB) \ USE_GL_FUNC(glMultiTexCoord4fvARB) \ USE_GL_FUNC(glMultiTexCoord4svARB) \ /* GL_ARB_occlusion_query */ \ USE_GL_FUNC(glBeginQueryARB) \ USE_GL_FUNC(glDeleteQueriesARB) \ USE_GL_FUNC(glEndQueryARB) \ USE_GL_FUNC(glGenQueriesARB) \ USE_GL_FUNC(glGetQueryObjectivARB) \ USE_GL_FUNC(glGetQueryObjectuivARB) \ /* GL_ARB_point_parameters */ \ USE_GL_FUNC(glPointParameterfARB) \ USE_GL_FUNC(glPointParameterfvARB) \ /* GL_ARB_provoking_vertex */ \ USE_GL_FUNC(glProvokingVertex) \ /* GL_ARB_shader_objects */ \ USE_GL_FUNC(glAttachObjectARB) \ USE_GL_FUNC(glBindAttribLocationARB) \ USE_GL_FUNC(glCompileShaderARB) \ USE_GL_FUNC(glCreateProgramObjectARB) \ USE_GL_FUNC(glCreateShaderObjectARB) \ USE_GL_FUNC(glDeleteObjectARB) \ USE_GL_FUNC(glDetachObjectARB) \ USE_GL_FUNC(glGetActiveUniformARB) \ USE_GL_FUNC(glGetAttachedObjectsARB) \ USE_GL_FUNC(glGetAttribLocationARB) \ USE_GL_FUNC(glGetHandleARB) \ USE_GL_FUNC(glGetInfoLogARB) \ USE_GL_FUNC(glGetObjectParameterfvARB) \ USE_GL_FUNC(glGetObjectParameterivARB) \ USE_GL_FUNC(glGetShaderSourceARB) \ USE_GL_FUNC(glGetUniformLocationARB) \ USE_GL_FUNC(glGetUniformfvARB) \ USE_GL_FUNC(glGetUniformivARB) \ USE_GL_FUNC(glLinkProgramARB) \ USE_GL_FUNC(glShaderSourceARB) \ USE_GL_FUNC(glUniform1fARB) \ USE_GL_FUNC(glUniform1fvARB) \ USE_GL_FUNC(glUniform1iARB) \ USE_GL_FUNC(glUniform1ivARB) \ USE_GL_FUNC(glUniform2fARB) \ USE_GL_FUNC(glUniform2fvARB) \ USE_GL_FUNC(glUniform2iARB) \ USE_GL_FUNC(glUniform2ivARB) \ USE_GL_FUNC(glUniform3fARB) \ USE_GL_FUNC(glUniform3fvARB) \ USE_GL_FUNC(glUniform3iARB) \ USE_GL_FUNC(glUniform3ivARB) \ USE_GL_FUNC(glUniform4fARB) \ USE_GL_FUNC(glUniform4fvARB) \ USE_GL_FUNC(glUniform4iARB) \ USE_GL_FUNC(glUniform4ivARB) \ USE_GL_FUNC(glUniformMatrix2fvARB) \ USE_GL_FUNC(glUniformMatrix3fvARB) \ USE_GL_FUNC(glUniformMatrix4fvARB) \ USE_GL_FUNC(glUseProgramObjectARB) \ USE_GL_FUNC(glValidateProgramARB) \ /* GL_ARB_sync */ \ USE_GL_FUNC(glClientWaitSync) \ USE_GL_FUNC(glDeleteSync) \ USE_GL_FUNC(glFenceSync) \ USE_GL_FUNC(glGetInteger64v) \ USE_GL_FUNC(glGetSynciv) \ USE_GL_FUNC(glIsSync) \ USE_GL_FUNC(glWaitSync) \ /* GL_ARB_texture_compression */ \ USE_GL_FUNC(glCompressedTexImage2DARB) \ USE_GL_FUNC(glCompressedTexImage3DARB) \ USE_GL_FUNC(glCompressedTexSubImage2DARB) \ USE_GL_FUNC(glCompressedTexSubImage3DARB) \ USE_GL_FUNC(glGetCompressedTexImageARB) \ /* GL_ARB_vertex_blend */ \ USE_GL_FUNC(glVertexBlendARB) \ USE_GL_FUNC(glWeightPointerARB) \ USE_GL_FUNC(glWeightbvARB) \ USE_GL_FUNC(glWeightdvARB) \ USE_GL_FUNC(glWeightfvARB) \ USE_GL_FUNC(glWeightivARB) \ USE_GL_FUNC(glWeightsvARB) \ USE_GL_FUNC(glWeightubvARB) \ USE_GL_FUNC(glWeightuivARB) \ USE_GL_FUNC(glWeightusvARB) \ /* GL_ARB_vertex_buffer_object */ \ USE_GL_FUNC(glBindBufferARB) \ USE_GL_FUNC(glBufferDataARB) \ USE_GL_FUNC(glBufferSubDataARB) \ USE_GL_FUNC(glDeleteBuffersARB) \ USE_GL_FUNC(glGenBuffersARB) \ USE_GL_FUNC(glGetBufferParameterivARB) \ USE_GL_FUNC(glGetBufferPointervARB) \ USE_GL_FUNC(glGetBufferSubDataARB) \ USE_GL_FUNC(glIsBufferARB) \ USE_GL_FUNC(glMapBufferARB) \ USE_GL_FUNC(glUnmapBufferARB) \ /* GL_ARB_vertex_program */ \ USE_GL_FUNC(glBindProgramARB) \ USE_GL_FUNC(glDeleteProgramsARB) \ USE_GL_FUNC(glDisableVertexAttribArrayARB) \ USE_GL_FUNC(glEnableVertexAttribArrayARB) \ USE_GL_FUNC(glGenProgramsARB) \ USE_GL_FUNC(glGetProgramivARB) \ USE_GL_FUNC(glProgramEnvParameter4fvARB) \ USE_GL_FUNC(glProgramLocalParameter4fvARB) \ USE_GL_FUNC(glProgramStringARB) \ USE_GL_FUNC(glVertexAttrib1dARB) \ USE_GL_FUNC(glVertexAttrib1dvARB) \ USE_GL_FUNC(glVertexAttrib1fARB) \ USE_GL_FUNC(glVertexAttrib1fvARB) \ USE_GL_FUNC(glVertexAttrib1sARB) \ USE_GL_FUNC(glVertexAttrib1svARB) \ USE_GL_FUNC(glVertexAttrib2dARB) \ USE_GL_FUNC(glVertexAttrib2dvARB) \ USE_GL_FUNC(glVertexAttrib2fARB) \ USE_GL_FUNC(glVertexAttrib2fvARB) \ USE_GL_FUNC(glVertexAttrib2sARB) \ USE_GL_FUNC(glVertexAttrib2svARB) \ USE_GL_FUNC(glVertexAttrib3dARB) \ USE_GL_FUNC(glVertexAttrib3dvARB) \ USE_GL_FUNC(glVertexAttrib3fARB) \ USE_GL_FUNC(glVertexAttrib3fvARB) \ USE_GL_FUNC(glVertexAttrib3sARB) \ USE_GL_FUNC(glVertexAttrib3svARB) \ USE_GL_FUNC(glVertexAttrib4NbvARB) \ USE_GL_FUNC(glVertexAttrib4NivARB) \ USE_GL_FUNC(glVertexAttrib4NsvARB) \ USE_GL_FUNC(glVertexAttrib4NubARB) \ USE_GL_FUNC(glVertexAttrib4NubvARB) \ USE_GL_FUNC(glVertexAttrib4NuivARB) \ USE_GL_FUNC(glVertexAttrib4NusvARB) \ USE_GL_FUNC(glVertexAttrib4bvARB) \ USE_GL_FUNC(glVertexAttrib4dARB) \ USE_GL_FUNC(glVertexAttrib4dvARB) \ USE_GL_FUNC(glVertexAttrib4fARB) \ USE_GL_FUNC(glVertexAttrib4fvARB) \ USE_GL_FUNC(glVertexAttrib4ivARB) \ USE_GL_FUNC(glVertexAttrib4sARB) \ USE_GL_FUNC(glVertexAttrib4svARB) \ USE_GL_FUNC(glVertexAttrib4ubvARB) \ USE_GL_FUNC(glVertexAttrib4uivARB) \ USE_GL_FUNC(glVertexAttrib4usvARB) \ USE_GL_FUNC(glVertexAttribPointerARB) \ /* GL_ATI_fragment_shader */ \ USE_GL_FUNC(glAlphaFragmentOp1ATI) \ USE_GL_FUNC(glAlphaFragmentOp2ATI) \ USE_GL_FUNC(glAlphaFragmentOp3ATI) \ USE_GL_FUNC(glBeginFragmentShaderATI) \ USE_GL_FUNC(glBindFragmentShaderATI) \ USE_GL_FUNC(glColorFragmentOp1ATI) \ USE_GL_FUNC(glColorFragmentOp2ATI) \ USE_GL_FUNC(glColorFragmentOp3ATI) \ USE_GL_FUNC(glDeleteFragmentShaderATI) \ USE_GL_FUNC(glEndFragmentShaderATI) \ USE_GL_FUNC(glGenFragmentShadersATI) \ USE_GL_FUNC(glPassTexCoordATI) \ USE_GL_FUNC(glSampleMapATI) \ USE_GL_FUNC(glSetFragmentShaderConstantATI) \ /* GL_ATI_separate_stencil */ \ USE_GL_FUNC(glStencilOpSeparateATI) \ USE_GL_FUNC(glStencilFuncSeparateATI) \ /* GL_EXT_blend_color */ \ USE_GL_FUNC(glBlendColorEXT) \ /* GL_EXT_blend_equation_separate */ \ USE_GL_FUNC(glBlendFuncSeparateEXT) \ /* GL_EXT_blend_func_separate */ \ USE_GL_FUNC(glBlendEquationSeparateEXT) \ /* GL_EXT_blend_minmax */ \ USE_GL_FUNC(glBlendEquationEXT) \ /* GL_EXT_depth_bounds_test */ \ USE_GL_FUNC(glDepthBoundsEXT) \ /* GL_EXT_draw_buffers2 */ \ USE_GL_FUNC(glColorMaskIndexedEXT) \ USE_GL_FUNC(glDisableIndexedEXT) \ USE_GL_FUNC(glEnableIndexedEXT) \ USE_GL_FUNC(glGetBooleanIndexedvEXT) \ USE_GL_FUNC(glGetIntegerIndexedvEXT) \ USE_GL_FUNC(glIsEnabledIndexedEXT) \ /* GL_EXT_fog_coord */ \ USE_GL_FUNC(glFogCoordPointerEXT) \ USE_GL_FUNC(glFogCoorddEXT) \ USE_GL_FUNC(glFogCoorddvEXT) \ USE_GL_FUNC(glFogCoordfEXT) \ USE_GL_FUNC(glFogCoordfvEXT) \ /* GL_EXT_framebuffer_blit */ \ USE_GL_FUNC(glBlitFramebufferEXT) \ /* GL_EXT_framebuffer_multisample */ \ USE_GL_FUNC(glRenderbufferStorageMultisampleEXT) \ /* GL_EXT_framebuffer_object */ \ USE_GL_FUNC(glBindFramebufferEXT) \ USE_GL_FUNC(glBindRenderbufferEXT) \ USE_GL_FUNC(glCheckFramebufferStatusEXT) \ USE_GL_FUNC(glDeleteFramebuffersEXT) \ USE_GL_FUNC(glDeleteRenderbuffersEXT) \ USE_GL_FUNC(glFramebufferRenderbufferEXT) \ USE_GL_FUNC(glFramebufferTexture1DEXT) \ USE_GL_FUNC(glFramebufferTexture2DEXT) \ USE_GL_FUNC(glFramebufferTexture3DEXT) \ USE_GL_FUNC(glGenFramebuffersEXT) \ USE_GL_FUNC(glGenRenderbuffersEXT) \ USE_GL_FUNC(glGenerateMipmapEXT) \ USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT) \ USE_GL_FUNC(glGetRenderbufferParameterivEXT) \ USE_GL_FUNC(glIsFramebufferEXT) \ USE_GL_FUNC(glIsRenderbufferEXT) \ USE_GL_FUNC(glRenderbufferStorageEXT) \ /* GL_EXT_gpu_program_parameters */ \ USE_GL_FUNC(glProgramEnvParameters4fvEXT) \ USE_GL_FUNC(glProgramLocalParameters4fvEXT) \ /* GL_EXT_gpu_shader4 */\ USE_GL_FUNC(glBindFragDataLocationEXT) \ USE_GL_FUNC(glGetFragDataLocationEXT) \ USE_GL_FUNC(glGetUniformuivEXT) \ USE_GL_FUNC(glGetVertexAttribIivEXT) \ USE_GL_FUNC(glGetVertexAttribIuivEXT) \ USE_GL_FUNC(glUniform1uiEXT) \ USE_GL_FUNC(glUniform1uivEXT) \ USE_GL_FUNC(glUniform2uiEXT) \ USE_GL_FUNC(glUniform2uivEXT) \ USE_GL_FUNC(glUniform3uiEXT) \ USE_GL_FUNC(glUniform3uivEXT) \ USE_GL_FUNC(glUniform4uiEXT) \ USE_GL_FUNC(glUniform4uivEXT) \ USE_GL_FUNC(glVertexAttribI1iEXT) \ USE_GL_FUNC(glVertexAttribI1ivEXT) \ USE_GL_FUNC(glVertexAttribI1uiEXT) \ USE_GL_FUNC(glVertexAttribI1uivEXT) \ USE_GL_FUNC(glVertexAttribI2iEXT) \ USE_GL_FUNC(glVertexAttribI2ivEXT) \ USE_GL_FUNC(glVertexAttribI2uiEXT) \ USE_GL_FUNC(glVertexAttribI2uivEXT) \ USE_GL_FUNC(glVertexAttribI3iEXT) \ USE_GL_FUNC(glVertexAttribI3ivEXT) \ USE_GL_FUNC(glVertexAttribI3uiEXT) \ USE_GL_FUNC(glVertexAttribI3uivEXT) \ USE_GL_FUNC(glVertexAttribI4bvEXT) \ USE_GL_FUNC(glVertexAttribI4iEXT) \ USE_GL_FUNC(glVertexAttribI4ivEXT) \ USE_GL_FUNC(glVertexAttribI4svEXT) \ USE_GL_FUNC(glVertexAttribI4ubvEXT) \ USE_GL_FUNC(glVertexAttribI4uiEXT) \ USE_GL_FUNC(glVertexAttribI4uivEXT) \ USE_GL_FUNC(glVertexAttribI4usvEXT) \ USE_GL_FUNC(glVertexAttribIPointerEXT) \ /* GL_EXT_paletted_texture */ \ USE_GL_FUNC(glColorTableEXT) \ /* GL_EXT_point_parameters */ \ USE_GL_FUNC(glPointParameterfEXT) \ USE_GL_FUNC(glPointParameterfvEXT) \ /* GL_EXT_provoking_vertex */ \ USE_GL_FUNC(glProvokingVertexEXT) \ /* GL_EXT_secondary_color */ \ USE_GL_FUNC(glSecondaryColor3fEXT) \ USE_GL_FUNC(glSecondaryColor3fvEXT) \ USE_GL_FUNC(glSecondaryColor3ubEXT) \ USE_GL_FUNC(glSecondaryColor3ubvEXT) \ USE_GL_FUNC(glSecondaryColorPointerEXT) \ /* GL_EXT_stencil_two_side */ \ USE_GL_FUNC(glActiveStencilFaceEXT) \ /* GL_EXT_texture3D */ \ USE_GL_FUNC(glTexImage3D) \ USE_GL_FUNC(glTexImage3DEXT) \ USE_GL_FUNC(glTexSubImage3D) \ USE_GL_FUNC(glTexSubImage3DEXT) \ /* GL_NV_fence */ \ USE_GL_FUNC(glDeleteFencesNV) \ USE_GL_FUNC(glFinishFenceNV) \ USE_GL_FUNC(glGenFencesNV) \ USE_GL_FUNC(glGetFenceivNV) \ USE_GL_FUNC(glIsFenceNV) \ USE_GL_FUNC(glSetFenceNV) \ USE_GL_FUNC(glTestFenceNV) \ /* GL_NV_half_float */ \ USE_GL_FUNC(glColor3hNV) \ USE_GL_FUNC(glColor3hvNV) \ USE_GL_FUNC(glColor4hNV) \ USE_GL_FUNC(glColor4hvNV) \ USE_GL_FUNC(glFogCoordhNV) \ USE_GL_FUNC(glFogCoordhvNV) \ USE_GL_FUNC(glMultiTexCoord1hNV) \ USE_GL_FUNC(glMultiTexCoord1hvNV) \ USE_GL_FUNC(glMultiTexCoord2hNV) \ USE_GL_FUNC(glMultiTexCoord2hvNV) \ USE_GL_FUNC(glMultiTexCoord3hNV) \ USE_GL_FUNC(glMultiTexCoord3hvNV) \ USE_GL_FUNC(glMultiTexCoord4hNV) \ USE_GL_FUNC(glMultiTexCoord4hvNV) \ USE_GL_FUNC(glNormal3hNV) \ USE_GL_FUNC(glNormal3hvNV) \ USE_GL_FUNC(glSecondaryColor3hNV) \ USE_GL_FUNC(glSecondaryColor3hvNV) \ USE_GL_FUNC(glTexCoord1hNV) \ USE_GL_FUNC(glTexCoord1hvNV) \ USE_GL_FUNC(glTexCoord2hNV) \ USE_GL_FUNC(glTexCoord2hvNV) \ USE_GL_FUNC(glTexCoord3hNV) \ USE_GL_FUNC(glTexCoord3hvNV) \ USE_GL_FUNC(glTexCoord4hNV) \ USE_GL_FUNC(glTexCoord4hvNV) \ USE_GL_FUNC(glVertex2hNV) \ USE_GL_FUNC(glVertex2hvNV) \ USE_GL_FUNC(glVertex3hNV) \ USE_GL_FUNC(glVertex3hvNV) \ USE_GL_FUNC(glVertex4hNV) \ USE_GL_FUNC(glVertex4hvNV) \ USE_GL_FUNC(glVertexAttrib1hNV) \ USE_GL_FUNC(glVertexAttrib1hvNV) \ USE_GL_FUNC(glVertexAttrib2hNV) \ USE_GL_FUNC(glVertexAttrib2hvNV) \ USE_GL_FUNC(glVertexAttrib3hNV) \ USE_GL_FUNC(glVertexAttrib3hvNV) \ USE_GL_FUNC(glVertexAttrib4hNV) \ USE_GL_FUNC(glVertexAttrib4hvNV) \ USE_GL_FUNC(glVertexAttribs1hvNV) \ USE_GL_FUNC(glVertexAttribs2hvNV) \ USE_GL_FUNC(glVertexAttribs3hvNV) \ USE_GL_FUNC(glVertexAttribs4hvNV) \ USE_GL_FUNC(glVertexWeighthNV) \ USE_GL_FUNC(glVertexWeighthvNV) \ /* GL_NV_point_sprite */ \ USE_GL_FUNC(glPointParameteri) \ USE_GL_FUNC(glPointParameteriNV) \ USE_GL_FUNC(glPointParameteriv) \ USE_GL_FUNC(glPointParameterivNV) \ /* GL_NV_register_combiners */ \ USE_GL_FUNC(glCombinerInputNV) \ USE_GL_FUNC(glCombinerOutputNV) \ USE_GL_FUNC(glCombinerParameterfNV) \ USE_GL_FUNC(glCombinerParameterfvNV) \ USE_GL_FUNC(glCombinerParameteriNV) \ USE_GL_FUNC(glCombinerParameterivNV) \ USE_GL_FUNC(glFinalCombinerInputNV) \ /* WGL extensions */ \ USE_GL_FUNC(wglChoosePixelFormatARB) \ USE_GL_FUNC(wglGetExtensionsStringARB) \ USE_GL_FUNC(wglGetPixelFormatAttribfvARB) \ USE_GL_FUNC(wglGetPixelFormatAttribivARB) \ USE_GL_FUNC(wglSetPixelFormatWINE) \ USE_GL_FUNC(wglSwapIntervalEXT) #endif /* __WINE_WINED3D_GL */