/* * Copyright 2014 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include #include "d2d1.h" #include "wincrypt.h" #include "wine/test.h" #include "initguid.h" #include "dwrite.h" #include "wincodec.h" struct figure { unsigned int *spans; unsigned int spans_size; unsigned int span_count; }; static void set_point(D2D1_POINT_2F *point, float x, float y) { point->x = x; point->y = y; } static void set_quadratic(D2D1_QUADRATIC_BEZIER_SEGMENT *quadratic, float x1, float y1, float x2, float y2) { quadratic->point1.x = x1; quadratic->point1.y = y1; quadratic->point2.x = x2; quadratic->point2.y = y2; } static void set_rect(D2D1_RECT_F *rect, float left, float top, float right, float bottom) { rect->left = left; rect->top = top; rect->right = right; rect->bottom = bottom; } static void set_rounded_rect(D2D1_ROUNDED_RECT *rect, float left, float top, float right, float bottom, float radius_x, float radius_y) { set_rect(&rect->rect, left, top, right, bottom); rect->radiusX = radius_x; rect->radiusY = radius_y; } static void set_rect_u(D2D1_RECT_U *rect, UINT32 left, UINT32 top, UINT32 right, UINT32 bottom) { rect->left = left; rect->top = top; rect->right = right; rect->bottom = bottom; } static void set_color(D2D1_COLOR_F *color, float r, float g, float b, float a) { color->r = r; color->g = g; color->b = b; color->a = a; } static void set_size_u(D2D1_SIZE_U *size, unsigned int w, unsigned int h) { size->width = w; size->height = h; } static void set_size_f(D2D1_SIZE_F *size, float w, float h) { size->width = w; size->height = h; } static void set_matrix_identity(D2D1_MATRIX_3X2_F *matrix) { matrix->_11 = 1.0f; matrix->_12 = 0.0f; matrix->_21 = 0.0f; matrix->_22 = 1.0f; matrix->_31 = 0.0f; matrix->_32 = 0.0f; } static void rotate_matrix(D2D1_MATRIX_3X2_F *matrix, float theta) { float sin_theta, cos_theta, tmp_11, tmp_12; sin_theta = sinf(theta); cos_theta = cosf(theta); tmp_11 = matrix->_11; tmp_12 = matrix->_12; matrix->_11 = cos_theta * tmp_11 + sin_theta * matrix->_21; matrix->_12 = cos_theta * tmp_12 + sin_theta * matrix->_22; matrix->_21 = -sin_theta * tmp_11 + cos_theta * matrix->_21; matrix->_22 = -sin_theta * tmp_12 + cos_theta * matrix->_22; } static void scale_matrix(D2D1_MATRIX_3X2_F *matrix, float x, float y) { matrix->_11 *= x; matrix->_12 *= x; matrix->_21 *= y; matrix->_22 *= y; } static void translate_matrix(D2D1_MATRIX_3X2_F *matrix, float x, float y) { matrix->_31 += x * matrix->_11 + y * matrix->_21; matrix->_32 += x * matrix->_12 + y * matrix->_22; } static BOOL compare_float(float f, float g, unsigned int ulps) { int x = *(int *)&f; int y = *(int *)&g; if (x < 0) x = INT_MIN - x; if (y < 0) y = INT_MIN - y; if (abs(x - y) > ulps) return FALSE; return TRUE; } static BOOL compare_sha1(void *data, unsigned int pitch, unsigned int bpp, unsigned int w, unsigned int h, const char *ref_sha1) { static const char hex_chars[] = "0123456789abcdef"; HCRYPTPROV provider; BYTE hash_data[20]; HCRYPTHASH hash; unsigned int i; char sha1[41]; BOOL ret; ret = CryptAcquireContextW(&provider, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT); ok(ret, "Failed to acquire crypt context.\n"); ret = CryptCreateHash(provider, CALG_SHA1, 0, 0, &hash); ok(ret, "Failed to create hash.\n"); for (i = 0; i < h; ++i) { if (!(ret = CryptHashData(hash, (BYTE *)data + pitch * i, w * bpp, 0))) break; } ok(ret, "Failed to hash data.\n"); i = sizeof(hash_data); ret = CryptGetHashParam(hash, HP_HASHVAL, hash_data, &i, 0); ok(ret, "Failed to get hash value.\n"); ok(i == sizeof(hash_data), "Got unexpected hash size %u.\n", i); ret = CryptDestroyHash(hash); ok(ret, "Failed to destroy hash.\n"); ret = CryptReleaseContext(provider, 0); ok(ret, "Failed to release crypt context.\n"); for (i = 0; i < 20; ++i) { sha1[i * 2] = hex_chars[hash_data[i] >> 4]; sha1[i * 2 + 1] = hex_chars[hash_data[i] & 0xf]; } sha1[40] = 0; return !strcmp(ref_sha1, (char *)sha1); } static BOOL compare_surface(IDXGISurface *surface, const char *ref_sha1) { D3D10_MAPPED_TEXTURE2D mapped_texture; D3D10_TEXTURE2D_DESC texture_desc; DXGI_SURFACE_DESC surface_desc; ID3D10Resource *src_resource; ID3D10Texture2D *texture; ID3D10Device *device; HRESULT hr; BOOL ret; hr = IDXGISurface_GetDevice(surface, &IID_ID3D10Device, (void **)&device); ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr); hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Resource, (void **)&src_resource); ok(SUCCEEDED(hr), "Failed to query resource interface, hr %#x.\n", hr); hr = IDXGISurface_GetDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); texture_desc.Width = surface_desc.Width; texture_desc.Height = surface_desc.Height; texture_desc.MipLevels = 1; texture_desc.ArraySize = 1; texture_desc.Format = surface_desc.Format; texture_desc.SampleDesc = surface_desc.SampleDesc; texture_desc.Usage = D3D10_USAGE_STAGING; texture_desc.BindFlags = 0; texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ; texture_desc.MiscFlags = 0; hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); ID3D10Device_CopyResource(device, (ID3D10Resource *)texture, src_resource); hr = ID3D10Texture2D_Map(texture, 0, D3D10_MAP_READ, 0, &mapped_texture); ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr); ret = compare_sha1(mapped_texture.pData, mapped_texture.RowPitch, 4, texture_desc.Width, texture_desc.Height, ref_sha1); ID3D10Texture2D_Unmap(texture, 0); ID3D10Texture2D_Release(texture); ID3D10Resource_Release(src_resource); ID3D10Device_Release(device); return ret; } static void serialize_figure(struct figure *figure) { static const char lookup[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; unsigned int i, j, k, span; char output[76]; char t[3]; char *p; for (i = 0, j = 0, k = 0, p = output; i < figure->span_count; ++i) { span = figure->spans[i]; while (span) { t[j] = span & 0x7f; if (span > 0x7f) t[j] |= 0x80; span >>= 7; if (++j == 3) { p[0] = lookup[(t[0] & 0xfc) >> 2]; p[1] = lookup[((t[0] & 0x03) << 4) | ((t[1] & 0xf0) >> 4)]; p[2] = lookup[((t[1] & 0x0f) << 2) | ((t[2] & 0xc0) >> 6)]; p[3] = lookup[t[2] & 0x3f]; p += 4; if (++k == 19) { trace("%.76s\n", output); p = output; k = 0; } j = 0; } } } if (j) { for (i = j; i < 3; ++i) t[i] = 0; p[0] = lookup[(t[0] & 0xfc) >> 2]; p[1] = lookup[((t[0] & 0x03) << 4) | ((t[1] & 0xf0) >> 4)]; p[2] = lookup[((t[1] & 0x0f) << 2) | ((t[2] & 0xc0) >> 6)]; p[3] = lookup[t[2] & 0x3f]; ++k; } if (k) trace("%.*s\n", k * 4, output); } static void figure_add_span(struct figure *figure, unsigned int span) { if (figure->span_count == figure->spans_size) { figure->spans_size *= 2; figure->spans = HeapReAlloc(GetProcessHeap(), 0, figure->spans, figure->spans_size * sizeof(*figure->spans)); } figure->spans[figure->span_count++] = span; } static void deserialize_span(struct figure *figure, unsigned int *current, unsigned int *shift, unsigned int c) { *current |= (c & 0x7f) << *shift; if (c & 0x80) { *shift += 7; return; } if (*current) figure_add_span(figure, *current); *current = 0; *shift = 0; } static void deserialize_figure(struct figure *figure, const BYTE *s) { static const BYTE lookup[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3e, 0xff, 0xff, 0xff, 0x3f, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33, 0xff, 0xff, 0xff, 0xff, 0xff, }; unsigned int current = 0, shift = 0; const BYTE *ptr; BYTE x, y; figure->span_count = 0; figure->spans_size = 64; figure->spans = HeapAlloc(GetProcessHeap(), 0, figure->spans_size * sizeof(*figure->spans)); for (ptr = s; *ptr; ptr += 4) { x = lookup[ptr[0]]; y = lookup[ptr[1]]; deserialize_span(figure, ¤t, &shift, ((x & 0x3f) << 2) | ((y & 0x3f) >> 4)); x = lookup[ptr[2]]; deserialize_span(figure, ¤t, &shift, ((y & 0x0f) << 4) | ((x & 0x3f) >> 2)); y = lookup[ptr[3]]; deserialize_span(figure, ¤t, &shift, ((x & 0x03) << 6) | (y & 0x3f)); } } static BOOL compare_figure(IDXGISurface *surface, unsigned int x, unsigned int y, unsigned int w, unsigned int h, DWORD prev, unsigned int max_diff, const char *ref) { D3D10_MAPPED_TEXTURE2D mapped_texture; D3D10_TEXTURE2D_DESC texture_desc; struct figure ref_figure, figure; DXGI_SURFACE_DESC surface_desc; unsigned int i, j, span, diff; ID3D10Resource *src_resource; ID3D10Texture2D *texture; ID3D10Device *device; HRESULT hr; hr = IDXGISurface_GetDevice(surface, &IID_ID3D10Device, (void **)&device); ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr); hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Resource, (void **)&src_resource); ok(SUCCEEDED(hr), "Failed to query resource interface, hr %#x.\n", hr); hr = IDXGISurface_GetDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); texture_desc.Width = surface_desc.Width; texture_desc.Height = surface_desc.Height; texture_desc.MipLevels = 1; texture_desc.ArraySize = 1; texture_desc.Format = surface_desc.Format; texture_desc.SampleDesc = surface_desc.SampleDesc; texture_desc.Usage = D3D10_USAGE_STAGING; texture_desc.BindFlags = 0; texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ; texture_desc.MiscFlags = 0; hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); ID3D10Device_CopyResource(device, (ID3D10Resource *)texture, src_resource); hr = ID3D10Texture2D_Map(texture, 0, D3D10_MAP_READ, 0, &mapped_texture); ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr); figure.span_count = 0; figure.spans_size = 64; figure.spans = HeapAlloc(GetProcessHeap(), 0, figure.spans_size * sizeof(*figure.spans)); for (i = 0, span = 0; i < h; ++i) { const DWORD *row = (DWORD *)((BYTE *)mapped_texture.pData + (y + i) * mapped_texture.RowPitch + x * 4); for (j = 0; j < w; ++j, ++span) { if ((i || j) && prev != row[j]) { figure_add_span(&figure, span); prev = row[j]; span = 0; } } } if (span) figure_add_span(&figure, span); deserialize_figure(&ref_figure, (BYTE *)ref); span = w * h; for (i = 0; i < ref_figure.span_count; ++i) { span -= ref_figure.spans[i]; } if (span) figure_add_span(&ref_figure, span); for (i = 0, j = 0, diff = 0; i < figure.span_count && j < ref_figure.span_count;) { if (figure.spans[i] == ref_figure.spans[j]) { if ((i ^ j) & 1) diff += ref_figure.spans[j]; ++i; ++j; } else if (figure.spans[i] > ref_figure.spans[j]) { if ((i ^ j) & 1) diff += ref_figure.spans[j]; figure.spans[i] -= ref_figure.spans[j]; ++j; } else { if ((i ^ j) & 1) diff += figure.spans[i]; ref_figure.spans[j] -= figure.spans[i]; ++i; } } if (diff > max_diff) serialize_figure(&figure); HeapFree(GetProcessHeap(), 0, ref_figure.spans); HeapFree(GetProcessHeap(), 0, figure.spans); ID3D10Texture2D_Unmap(texture, 0); ID3D10Texture2D_Release(texture); ID3D10Resource_Release(src_resource); ID3D10Device_Release(device); return diff <= max_diff; } static ID3D10Device1 *create_device(void) { ID3D10Device1 *device; if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &device))) return device; if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_WARP, NULL, D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &device))) return device; if (SUCCEEDED(D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, D3D10_CREATE_DEVICE_BGRA_SUPPORT, D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &device))) return device; return NULL; } static IDXGISwapChain *create_swapchain(ID3D10Device1 *device, HWND window, BOOL windowed) { IDXGISwapChain *swapchain; DXGI_SWAP_CHAIN_DESC desc; IDXGIDevice *dxgi_device; IDXGIAdapter *adapter; IDXGIFactory *factory; HRESULT hr; hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device); ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr); hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter); ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr); IDXGIDevice_Release(dxgi_device); hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory); ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr); IDXGIAdapter_Release(adapter); desc.BufferDesc.Width = 640; desc.BufferDesc.Height = 480; desc.BufferDesc.RefreshRate.Numerator = 60; desc.BufferDesc.RefreshRate.Denominator = 1; desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; desc.BufferCount = 1; desc.OutputWindow = window; desc.Windowed = windowed; desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; desc.Flags = 0; hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &desc, &swapchain); ok(SUCCEEDED(hr), "Failed to create swapchain, hr %#x.\n", hr); IDXGIFactory_Release(factory); return swapchain; } static ID2D1RenderTarget *create_render_target_desc(IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc) { ID2D1RenderTarget *render_target; ID2D1Factory *factory; HRESULT hr; hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory); ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr); hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory, surface, desc, &render_target); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); ID2D1Factory_Release(factory); return render_target; } static ID2D1RenderTarget *create_render_target(IDXGISurface *surface) { D2D1_RENDER_TARGET_PROPERTIES desc; desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT; desc.pixelFormat.format = DXGI_FORMAT_UNKNOWN; desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; desc.dpiX = 0.0f; desc.dpiY = 0.0f; desc.usage = D2D1_RENDER_TARGET_USAGE_NONE; desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT; return create_render_target_desc(surface, &desc); } static void test_clip(void) { IDXGISwapChain *swapchain; D2D1_MATRIX_3X2_F matrix; D2D1_SIZE_U pixel_size; ID2D1RenderTarget *rt; ID3D10Device1 *device; IDXGISurface *surface; D2D1_POINT_2F point; D2D1_COLOR_F color; float dpi_x, dpi_y; D2D1_RECT_F rect; D2D1_SIZE_F size; HWND window; HRESULT hr; BOOL match; static const D2D1_MATRIX_3X2_F identity = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, NULL, NULL); swapchain = create_swapchain(device, window, TRUE); hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface); ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); rt = create_render_target(surface); ok(!!rt, "Failed to create render target.\n"); ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y); ok(dpi_x == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_x); ok(dpi_y == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_y); size = ID2D1RenderTarget_GetSize(rt); ok(size.width == 640.0f, "Got unexpected width %.8e.\n", size.width); ok(size.height == 480.0f, "Got unexpected height %.8e.\n", size.height); pixel_size = ID2D1RenderTarget_GetPixelSize(rt); ok(pixel_size.width == 640, "Got unexpected width %u.\n", pixel_size.width); ok(pixel_size.height == 480, "Got unexpected height %u.\n", pixel_size.height); ID2D1RenderTarget_GetTransform(rt, &matrix); ok(!memcmp(&matrix, &identity, sizeof(matrix)), "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", matrix._11, matrix._12, matrix._21, matrix._22, matrix._31, matrix._32); ID2D1RenderTarget_BeginDraw(rt); set_color(&color, 1.0f, 1.0f, 0.0f, 1.0f); ID2D1RenderTarget_Clear(rt, &color); ID2D1RenderTarget_SetDpi(rt, 48.0f, 192.0f); ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y); ok(dpi_x == 48.0f, "Got unexpected dpi_x %.8e.\n", dpi_x); ok(dpi_y == 192.0f, "Got unexpected dpi_x %.8e.\n", dpi_y); size = ID2D1RenderTarget_GetSize(rt); ok(size.width == 1280.0f, "Got unexpected width %.8e.\n", size.width); ok(size.height == 240.0f, "Got unexpected height %.8e.\n", size.height); pixel_size = ID2D1RenderTarget_GetPixelSize(rt); ok(pixel_size.width == 640, "Got unexpected width %u.\n", pixel_size.width); ok(pixel_size.height == 480, "Got unexpected height %u.\n", pixel_size.height); /* The effective clip rect is the intersection of all currently pushed * clip rects. Clip rects are in DIPs. */ set_rect(&rect, 0.0f, 0.0f, 1280.0f, 80.0f); ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED); set_rect(&rect, 0.0f, 0.0f, 426.0f, 240.0f); ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED); set_color(&color, 0.0f, 1.0f, 0.0f, 1.0f); ID2D1RenderTarget_Clear(rt, &color); ID2D1RenderTarget_PopAxisAlignedClip(rt); ID2D1RenderTarget_PopAxisAlignedClip(rt); ID2D1RenderTarget_SetDpi(rt, 0.0f, 0.0f); ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y); ok(dpi_x == 96.0f, "Got unexpected dpi_x %.8e.\n", dpi_x); ok(dpi_y == 96.0f, "Got unexpected dpi_y %.8e.\n", dpi_y); ID2D1RenderTarget_SetDpi(rt, 192.0f, 192.0f); ID2D1RenderTarget_SetDpi(rt, 0.0f, 96.0f); ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y); ok(dpi_x == 192.0f, "Got unexpected dpi_x %.8e.\n", dpi_x); ok(dpi_y == 192.0f, "Got unexpected dpi_y %.8e.\n", dpi_y); ID2D1RenderTarget_SetDpi(rt, -10.0f, 96.0f); ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y); ok(dpi_x == 192.0f, "Got unexpected dpi_x %.8e.\n", dpi_x); ok(dpi_y == 192.0f, "Got unexpected dpi_y %.8e.\n", dpi_y); ID2D1RenderTarget_SetDpi(rt, 96.0f, -10.0f); ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y); ok(dpi_x == 192.0f, "Got unexpected dpi_x %.8e.\n", dpi_x); ok(dpi_y == 192.0f, "Got unexpected dpi_y %.8e.\n", dpi_y); ID2D1RenderTarget_SetDpi(rt, 96.0f, 0.0f); ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y); ok(dpi_x == 192.0f, "Got unexpected dpi_x %.8e.\n", dpi_x); ok(dpi_y == 192.0f, "Got unexpected dpi_y %.8e.\n", dpi_y); ID2D1RenderTarget_SetDpi(rt, 96.0f, 96.0f); /* Transformations apply to clip rects, the effective clip rect is the * (axis-aligned) bounding box of the transformed clip rect. */ set_point(&point, 320.0f, 240.0f); D2D1MakeRotateMatrix(30.0f, point, &matrix); ID2D1RenderTarget_SetTransform(rt, &matrix); set_rect(&rect, 215.0f, 208.0f, 425.0f, 272.0f); ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED); set_color(&color, 1.0f, 1.0f, 1.0f, 1.0f); ID2D1RenderTarget_Clear(rt, &color); ID2D1RenderTarget_PopAxisAlignedClip(rt); /* Transformations are applied when pushing the clip rect, transformations * set afterwards have no effect on the current clip rect. This includes * SetDpi(). */ ID2D1RenderTarget_SetTransform(rt, &identity); set_rect(&rect, 427.0f, 320.0f, 640.0f, 480.0f); ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED); ID2D1RenderTarget_SetTransform(rt, &matrix); ID2D1RenderTarget_SetDpi(rt, 48.0f, 192.0f); set_color(&color, 1.0f, 0.0f, 0.0f, 1.0f); ID2D1RenderTarget_Clear(rt, &color); ID2D1RenderTarget_PopAxisAlignedClip(rt); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "035a44d4198d6e422e9de6185b5b2c2bac5e33c9"); ok(match, "Surface does not match.\n"); ID2D1RenderTarget_Release(rt); IDXGISurface_Release(surface); IDXGISwapChain_Release(swapchain); ID3D10Device1_Release(device); DestroyWindow(window); } static void test_state_block(void) { IDWriteRenderingParams *text_rendering_params1, *text_rendering_params2; D2D1_DRAWING_STATE_DESCRIPTION drawing_state; ID2D1DrawingStateBlock *state_block; IDWriteFactory *dwrite_factory; IDXGISwapChain *swapchain; ID2D1RenderTarget *rt; ID3D10Device1 *device; IDXGISurface *surface; ID2D1Factory *factory; ULONG refcount; HWND window; HRESULT hr; static const D2D1_MATRIX_3X2_F identity = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; static const D2D1_MATRIX_3X2_F transform1 = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, }; static const D2D1_MATRIX_3X2_F transform2 = { 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, }; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, NULL, NULL); swapchain = create_swapchain(device, window, TRUE); hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface); ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); rt = create_render_target(surface); ok(!!rt, "Failed to create render target.\n"); ID2D1RenderTarget_GetFactory(rt, &factory); hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, &IID_IDWriteFactory, (IUnknown **)&dwrite_factory); ok(SUCCEEDED(hr), "Failed to create dwrite factory, hr %#x.\n", hr); hr = IDWriteFactory_CreateRenderingParams(dwrite_factory, &text_rendering_params1); ok(SUCCEEDED(hr), "Failed to create dwrite rendering params, hr %#x.\n", hr); IDWriteFactory_Release(dwrite_factory); drawing_state.antialiasMode = ID2D1RenderTarget_GetAntialiasMode(rt); ok(drawing_state.antialiasMode == D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, "Got unexpected antialias mode %#x.\n", drawing_state.antialiasMode); drawing_state.textAntialiasMode = ID2D1RenderTarget_GetTextAntialiasMode(rt); ok(drawing_state.textAntialiasMode == D2D1_TEXT_ANTIALIAS_MODE_DEFAULT, "Got unexpected text antialias mode %#x.\n", drawing_state.textAntialiasMode); ID2D1RenderTarget_GetTags(rt, &drawing_state.tag1, &drawing_state.tag2); ok(!drawing_state.tag1 && !drawing_state.tag2, "Got unexpected tags %08x%08x:%08x%08x.\n", (unsigned int)(drawing_state.tag1 >> 32), (unsigned int)(drawing_state.tag1), (unsigned int)(drawing_state.tag2 >> 32), (unsigned int)(drawing_state.tag2)); ID2D1RenderTarget_GetTransform(rt, &drawing_state.transform); ok(!memcmp(&drawing_state.transform, &identity, sizeof(drawing_state.transform)), "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", drawing_state.transform._11, drawing_state.transform._12, drawing_state.transform._21, drawing_state.transform._22, drawing_state.transform._31, drawing_state.transform._32); ID2D1RenderTarget_GetTextRenderingParams(rt, &text_rendering_params2); ok(!text_rendering_params2, "Got unexpected text rendering params %p.\n", text_rendering_params2); hr = ID2D1Factory_CreateDrawingStateBlock(factory, NULL, NULL, &state_block); ok(SUCCEEDED(hr), "Failed to create drawing state block, hr %#x\n", hr); ID2D1DrawingStateBlock_GetDescription(state_block, &drawing_state); ok(drawing_state.antialiasMode == D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, "Got unexpected antialias mode %#x.\n", drawing_state.antialiasMode); ok(drawing_state.textAntialiasMode == D2D1_TEXT_ANTIALIAS_MODE_DEFAULT, "Got unexpected text antialias mode %#x.\n", drawing_state.textAntialiasMode); ok(!drawing_state.tag1 && !drawing_state.tag2, "Got unexpected tags %08x%08x:%08x%08x.\n", (unsigned int)(drawing_state.tag1 >> 32), (unsigned int)(drawing_state.tag1), (unsigned int)(drawing_state.tag2 >> 32), (unsigned int)(drawing_state.tag2)); ok(!memcmp(&drawing_state.transform, &identity, sizeof(drawing_state.transform)), "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", drawing_state.transform._11, drawing_state.transform._12, drawing_state.transform._21, drawing_state.transform._22, drawing_state.transform._31, drawing_state.transform._32); ID2D1DrawingStateBlock_GetTextRenderingParams(state_block, &text_rendering_params2); ok(!text_rendering_params2, "Got unexpected text rendering params %p.\n", text_rendering_params2); ID2D1DrawingStateBlock_Release(state_block); drawing_state.antialiasMode = D2D1_ANTIALIAS_MODE_ALIASED; drawing_state.textAntialiasMode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED; drawing_state.tag1 = 0xdead; drawing_state.tag2 = 0xbeef; drawing_state.transform = transform1; hr = ID2D1Factory_CreateDrawingStateBlock(factory, &drawing_state, text_rendering_params1, &state_block); ok(SUCCEEDED(hr), "Failed to create drawing state block, hr %#x\n", hr); ID2D1DrawingStateBlock_GetDescription(state_block, &drawing_state); ok(drawing_state.antialiasMode == D2D1_ANTIALIAS_MODE_ALIASED, "Got unexpected antialias mode %#x.\n", drawing_state.antialiasMode); ok(drawing_state.textAntialiasMode == D2D1_TEXT_ANTIALIAS_MODE_ALIASED, "Got unexpected text antialias mode %#x.\n", drawing_state.textAntialiasMode); ok(drawing_state.tag1 == 0xdead && drawing_state.tag2 == 0xbeef, "Got unexpected tags %08x%08x:%08x%08x.\n", (unsigned int)(drawing_state.tag1 >> 32), (unsigned int)(drawing_state.tag1), (unsigned int)(drawing_state.tag2 >> 32), (unsigned int)(drawing_state.tag2)); ok(!memcmp(&drawing_state.transform, &transform1, sizeof(drawing_state.transform)), "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", drawing_state.transform._11, drawing_state.transform._12, drawing_state.transform._21, drawing_state.transform._22, drawing_state.transform._31, drawing_state.transform._32); ID2D1DrawingStateBlock_GetTextRenderingParams(state_block, &text_rendering_params2); ok(text_rendering_params2 == text_rendering_params1, "Got unexpected text rendering params %p, expected %p.\n", text_rendering_params2, text_rendering_params1); IDWriteRenderingParams_Release(text_rendering_params2); ID2D1RenderTarget_RestoreDrawingState(rt, state_block); drawing_state.antialiasMode = ID2D1RenderTarget_GetAntialiasMode(rt); ok(drawing_state.antialiasMode == D2D1_ANTIALIAS_MODE_ALIASED, "Got unexpected antialias mode %#x.\n", drawing_state.antialiasMode); drawing_state.textAntialiasMode = ID2D1RenderTarget_GetTextAntialiasMode(rt); ok(drawing_state.textAntialiasMode == D2D1_TEXT_ANTIALIAS_MODE_ALIASED, "Got unexpected text antialias mode %#x.\n", drawing_state.textAntialiasMode); ID2D1RenderTarget_GetTags(rt, &drawing_state.tag1, &drawing_state.tag2); ok(drawing_state.tag1 == 0xdead && drawing_state.tag2 == 0xbeef, "Got unexpected tags %08x%08x:%08x%08x.\n", (unsigned int)(drawing_state.tag1 >> 32), (unsigned int)(drawing_state.tag1), (unsigned int)(drawing_state.tag2 >> 32), (unsigned int)(drawing_state.tag2)); ID2D1RenderTarget_GetTransform(rt, &drawing_state.transform); ok(!memcmp(&drawing_state.transform, &transform1, sizeof(drawing_state.transform)), "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", drawing_state.transform._11, drawing_state.transform._12, drawing_state.transform._21, drawing_state.transform._22, drawing_state.transform._31, drawing_state.transform._32); ID2D1RenderTarget_GetTextRenderingParams(rt, &text_rendering_params2); ok(text_rendering_params2 == text_rendering_params1, "Got unexpected text rendering params %p, expected %p.\n", text_rendering_params2, text_rendering_params1); IDWriteRenderingParams_Release(text_rendering_params2); ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); ID2D1RenderTarget_SetTextAntialiasMode(rt, D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE); ID2D1RenderTarget_SetTags(rt, 1, 2); ID2D1RenderTarget_SetTransform(rt, &transform2); ID2D1RenderTarget_SetTextRenderingParams(rt, NULL); drawing_state.antialiasMode = ID2D1RenderTarget_GetAntialiasMode(rt); ok(drawing_state.antialiasMode == D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, "Got unexpected antialias mode %#x.\n", drawing_state.antialiasMode); drawing_state.textAntialiasMode = ID2D1RenderTarget_GetTextAntialiasMode(rt); ok(drawing_state.textAntialiasMode == D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE, "Got unexpected text antialias mode %#x.\n", drawing_state.textAntialiasMode); ID2D1RenderTarget_GetTags(rt, &drawing_state.tag1, &drawing_state.tag2); ok(drawing_state.tag1 == 1 && drawing_state.tag2 == 2, "Got unexpected tags %08x%08x:%08x%08x.\n", (unsigned int)(drawing_state.tag1 >> 32), (unsigned int)(drawing_state.tag1), (unsigned int)(drawing_state.tag2 >> 32), (unsigned int)(drawing_state.tag2)); ID2D1RenderTarget_GetTransform(rt, &drawing_state.transform); ok(!memcmp(&drawing_state.transform, &transform2, sizeof(drawing_state.transform)), "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", drawing_state.transform._11, drawing_state.transform._12, drawing_state.transform._21, drawing_state.transform._22, drawing_state.transform._31, drawing_state.transform._32); ID2D1RenderTarget_GetTextRenderingParams(rt, &text_rendering_params2); ok(!text_rendering_params2, "Got unexpected text rendering params %p.\n", text_rendering_params2); ID2D1RenderTarget_SaveDrawingState(rt, state_block); ID2D1DrawingStateBlock_GetDescription(state_block, &drawing_state); ok(drawing_state.antialiasMode == D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, "Got unexpected antialias mode %#x.\n", drawing_state.antialiasMode); ok(drawing_state.textAntialiasMode == D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE, "Got unexpected text antialias mode %#x.\n", drawing_state.textAntialiasMode); ok(drawing_state.tag1 == 1 && drawing_state.tag2 == 2, "Got unexpected tags %08x%08x:%08x%08x.\n", (unsigned int)(drawing_state.tag1 >> 32), (unsigned int)(drawing_state.tag1), (unsigned int)(drawing_state.tag2 >> 32), (unsigned int)(drawing_state.tag2)); ok(!memcmp(&drawing_state.transform, &transform2, sizeof(drawing_state.transform)), "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", drawing_state.transform._11, drawing_state.transform._12, drawing_state.transform._21, drawing_state.transform._22, drawing_state.transform._31, drawing_state.transform._32); ID2D1DrawingStateBlock_GetTextRenderingParams(state_block, &text_rendering_params2); ok(!text_rendering_params2, "Got unexpected text rendering params %p.\n", text_rendering_params2); drawing_state.antialiasMode = D2D1_ANTIALIAS_MODE_ALIASED; drawing_state.textAntialiasMode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE; drawing_state.tag1 = 3; drawing_state.tag2 = 4; drawing_state.transform = transform1; ID2D1DrawingStateBlock_SetDescription(state_block, &drawing_state); ID2D1DrawingStateBlock_SetTextRenderingParams(state_block, text_rendering_params1); ID2D1DrawingStateBlock_GetDescription(state_block, &drawing_state); ok(drawing_state.antialiasMode == D2D1_ANTIALIAS_MODE_ALIASED, "Got unexpected antialias mode %#x.\n", drawing_state.antialiasMode); ok(drawing_state.textAntialiasMode == D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE, "Got unexpected text antialias mode %#x.\n", drawing_state.textAntialiasMode); ok(drawing_state.tag1 == 3 && drawing_state.tag2 == 4, "Got unexpected tags %08x%08x:%08x%08x.\n", (unsigned int)(drawing_state.tag1 >> 32), (unsigned int)(drawing_state.tag1), (unsigned int)(drawing_state.tag2 >> 32), (unsigned int)(drawing_state.tag2)); ok(!memcmp(&drawing_state.transform, &transform1, sizeof(drawing_state.transform)), "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", drawing_state.transform._11, drawing_state.transform._12, drawing_state.transform._21, drawing_state.transform._22, drawing_state.transform._31, drawing_state.transform._32); ID2D1DrawingStateBlock_GetTextRenderingParams(state_block, &text_rendering_params2); ok(text_rendering_params2 == text_rendering_params1, "Got unexpected text rendering params %p, expected %p.\n", text_rendering_params2, text_rendering_params1); IDWriteRenderingParams_Release(text_rendering_params2); ID2D1DrawingStateBlock_Release(state_block); refcount = IDWriteRenderingParams_Release(text_rendering_params1); ok(!refcount, "Rendering params %u references left.\n", refcount); ID2D1Factory_Release(factory); ID2D1RenderTarget_Release(rt); IDXGISurface_Release(surface); IDXGISwapChain_Release(swapchain); ID3D10Device1_Release(device); DestroyWindow(window); } static void test_color_brush(void) { D2D1_MATRIX_3X2_F matrix, tmp_matrix; D2D1_BRUSH_PROPERTIES brush_desc; D2D1_COLOR_F color, tmp_color; ID2D1SolidColorBrush *brush; IDXGISwapChain *swapchain; ID2D1RenderTarget *rt; ID3D10Device1 *device; IDXGISurface *surface; D2D1_RECT_F rect; float opacity; HWND window; HRESULT hr; BOOL match; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, NULL, NULL); swapchain = create_swapchain(device, window, TRUE); hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface); ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); rt = create_render_target(surface); ok(!!rt, "Failed to create render target.\n"); ID2D1RenderTarget_SetDpi(rt, 192.0f, 48.0f); ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED); set_color(&color, 0.0f, 0.0f, 0.0f, 0.0f); hr = ID2D1RenderTarget_CreateSolidColorBrush(rt, &color, NULL, &brush); ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr); opacity = ID2D1SolidColorBrush_GetOpacity(brush); ok(opacity == 1.0f, "Got unexpected opacity %.8e.\n", opacity); set_matrix_identity(&matrix); ID2D1SolidColorBrush_GetTransform(brush, &tmp_matrix); ok(!memcmp(&tmp_matrix, &matrix, sizeof(matrix)), "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", tmp_matrix._11, tmp_matrix._12, tmp_matrix._21, tmp_matrix._22, tmp_matrix._31, tmp_matrix._32); tmp_color = ID2D1SolidColorBrush_GetColor(brush); ok(!memcmp(&tmp_color, &color, sizeof(color)), "Got unexpected color {%.8e, %.8e, %.8e, %.8e}.\n", tmp_color.r, tmp_color.g, tmp_color.b, tmp_color.a); ID2D1SolidColorBrush_Release(brush); set_color(&color, 0.0f, 1.0f, 0.0f, 0.8f); brush_desc.opacity = 0.3f; set_matrix_identity(&matrix); scale_matrix(&matrix, 2.0f, 2.0f); brush_desc.transform = matrix; hr = ID2D1RenderTarget_CreateSolidColorBrush(rt, &color, &brush_desc, &brush); ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr); opacity = ID2D1SolidColorBrush_GetOpacity(brush); ok(opacity == 0.3f, "Got unexpected opacity %.8e.\n", opacity); ID2D1SolidColorBrush_GetTransform(brush, &tmp_matrix); ok(!memcmp(&tmp_matrix, &matrix, sizeof(matrix)), "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", tmp_matrix._11, tmp_matrix._12, tmp_matrix._21, tmp_matrix._22, tmp_matrix._31, tmp_matrix._32); tmp_color = ID2D1SolidColorBrush_GetColor(brush); ok(!memcmp(&tmp_color, &color, sizeof(color)), "Got unexpected color {%.8e, %.8e, %.8e, %.8e}.\n", tmp_color.r, tmp_color.g, tmp_color.b, tmp_color.a); ID2D1RenderTarget_BeginDraw(rt); set_color(&color, 0.0f, 0.0f, 1.0f, 1.0f); ID2D1RenderTarget_Clear(rt, &color); ID2D1SolidColorBrush_SetOpacity(brush, 1.0f); set_rect(&rect, 40.0f, 120.0f, 120.0f, 360.0f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)brush); set_matrix_identity(&matrix); scale_matrix(&matrix, 0.5f, 2.0f); translate_matrix(&matrix, 320.0f, 240.0f); rotate_matrix(&matrix, M_PI / 4.0f); ID2D1RenderTarget_SetTransform(rt, &matrix); set_color(&color, 1.0f, 0.0f, 0.0f, 0.625f); ID2D1SolidColorBrush_SetColor(brush, &color); ID2D1SolidColorBrush_SetOpacity(brush, 0.75f); set_rect(&rect, -80.0f, -60.0f, 80.0f, 60.0f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)brush); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "6d1218fca5e21fb7e287b3a439d60dbc251f5ceb"); ok(match, "Surface does not match.\n"); ID2D1SolidColorBrush_Release(brush); ID2D1RenderTarget_Release(rt); IDXGISurface_Release(surface); IDXGISwapChain_Release(swapchain); ID3D10Device1_Release(device); DestroyWindow(window); } static void test_bitmap_brush(void) { D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode; D2D1_MATRIX_3X2_F matrix, tmp_matrix; D2D1_BITMAP_PROPERTIES bitmap_desc; ID2D1Bitmap *bitmap, *tmp_bitmap; D2D1_RECT_F src_rect, dst_rect; D2D1_EXTEND_MODE extend_mode; IDXGISwapChain *swapchain; ID2D1BitmapBrush *brush; ID2D1RenderTarget *rt; ID3D10Device1 *device; IDXGISurface *surface; D2D1_COLOR_F color; D2D1_SIZE_U size; unsigned int i; ULONG refcount; float opacity; HWND window; HRESULT hr; BOOL match; static const struct { D2D1_EXTEND_MODE extend_mode_x; D2D1_EXTEND_MODE extend_mode_y; float translate_x; float translate_y; D2D1_RECT_F rect; } extend_mode_tests[] = { {D2D1_EXTEND_MODE_MIRROR, D2D1_EXTEND_MODE_MIRROR, -7.0f, 1.0f, {-4.0f, 0.0f, -8.0f, 4.0f}}, {D2D1_EXTEND_MODE_WRAP, D2D1_EXTEND_MODE_MIRROR, -3.0f, 1.0f, {-4.0f, 4.0f, 0.0f, 0.0f}}, {D2D1_EXTEND_MODE_CLAMP, D2D1_EXTEND_MODE_MIRROR, 1.0f, 1.0f, { 4.0f, 0.0f, 0.0f, 4.0f}}, {D2D1_EXTEND_MODE_MIRROR, D2D1_EXTEND_MODE_WRAP, -7.0f, 5.0f, {-8.0f, 8.0f, -4.0f, 4.0f}}, {D2D1_EXTEND_MODE_WRAP, D2D1_EXTEND_MODE_WRAP, -3.0f, 5.0f, { 0.0f, 4.0f, -4.0f, 8.0f}}, {D2D1_EXTEND_MODE_CLAMP, D2D1_EXTEND_MODE_WRAP, 1.0f, 5.0f, { 0.0f, 8.0f, 4.0f, 4.0f}}, {D2D1_EXTEND_MODE_MIRROR, D2D1_EXTEND_MODE_CLAMP, -7.0f, 9.0f, {-4.0f, 8.0f, -8.0f, 12.0f}}, {D2D1_EXTEND_MODE_WRAP, D2D1_EXTEND_MODE_CLAMP, -3.0f, 9.0f, {-4.0f, 12.0f, 0.0f, 8.0f}}, {D2D1_EXTEND_MODE_CLAMP, D2D1_EXTEND_MODE_CLAMP, 1.0f, 9.0f, { 4.0f, 8.0f, 0.0f, 12.0f}}, }; static const DWORD bitmap_data[] = { 0xffff0000, 0xffffff00, 0xff00ff00, 0xff00ffff, 0xff0000ff, 0xffff00ff, 0xff000000, 0xff7f7f7f, 0xffffffff, 0xffffffff, 0xffffffff, 0xff000000, 0xffffffff, 0xff000000, 0xff000000, 0xff000000, }; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, NULL, NULL); swapchain = create_swapchain(device, window, TRUE); hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface); ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); rt = create_render_target(surface); ok(!!rt, "Failed to create render target.\n"); ID2D1RenderTarget_SetDpi(rt, 192.0f, 48.0f); ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED); set_size_u(&size, 4, 4); bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM; bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE; bitmap_desc.dpiX = 96.0f; bitmap_desc.dpiY = 96.0f; hr = ID2D1RenderTarget_CreateBitmap(rt, size, bitmap_data, 4 * sizeof(*bitmap_data), &bitmap_desc, &bitmap); ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr); /* Creating a brush with a NULL bitmap crashes on Vista, but works fine on * Windows 7+. */ hr = ID2D1RenderTarget_CreateBitmapBrush(rt, bitmap, NULL, NULL, &brush); ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr); ID2D1BitmapBrush_GetBitmap(brush, &tmp_bitmap); ok(tmp_bitmap == bitmap, "Got unexpected bitmap %p, expected %p.\n", tmp_bitmap, bitmap); ID2D1Bitmap_Release(tmp_bitmap); opacity = ID2D1BitmapBrush_GetOpacity(brush); ok(opacity == 1.0f, "Got unexpected opacity %.8e.\n", opacity); set_matrix_identity(&matrix); ID2D1BitmapBrush_GetTransform(brush, &tmp_matrix); ok(!memcmp(&tmp_matrix, &matrix, sizeof(matrix)), "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", tmp_matrix._11, tmp_matrix._12, tmp_matrix._21, tmp_matrix._22, tmp_matrix._31, tmp_matrix._32); extend_mode = ID2D1BitmapBrush_GetExtendModeX(brush); ok(extend_mode == D2D1_EXTEND_MODE_CLAMP, "Got unexpected extend mode %#x.\n", extend_mode); extend_mode = ID2D1BitmapBrush_GetExtendModeY(brush); ok(extend_mode == D2D1_EXTEND_MODE_CLAMP, "Got unexpected extend mode %#x.\n", extend_mode); interpolation_mode = ID2D1BitmapBrush_GetInterpolationMode(brush); ok(interpolation_mode == D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, "Got unexpected interpolation mode %#x.\n", interpolation_mode); ID2D1BitmapBrush_Release(brush); hr = ID2D1RenderTarget_CreateBitmapBrush(rt, bitmap, NULL, NULL, &brush); ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr); set_matrix_identity(&matrix); translate_matrix(&matrix, 40.0f, 120.0f); scale_matrix(&matrix, 20.0f, 60.0f); ID2D1BitmapBrush_SetTransform(brush, &matrix); ID2D1BitmapBrush_SetInterpolationMode(brush, D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR); ID2D1RenderTarget_BeginDraw(rt); set_color(&color, 0.0f, 0.0f, 1.0f, 1.0f); ID2D1RenderTarget_Clear(rt, &color); set_rect(&dst_rect, 40.0f, 120.0f, 120.0f, 360.0f); ID2D1RenderTarget_FillRectangle(rt, &dst_rect, (ID2D1Brush *)brush); set_matrix_identity(&matrix); scale_matrix(&matrix, 0.5f, 2.0f); translate_matrix(&matrix, 320.0f, 240.0f); rotate_matrix(&matrix, M_PI / 4.0f); ID2D1RenderTarget_SetTransform(rt, &matrix); set_matrix_identity(&matrix); translate_matrix(&matrix, -80.0f, -60.0f); scale_matrix(&matrix, 40.0f, 30.0f); ID2D1BitmapBrush_SetTransform(brush, &matrix); ID2D1BitmapBrush_SetOpacity(brush, 0.75f); set_rect(&dst_rect, -80.0f, -60.0f, 80.0f, 60.0f); ID2D1RenderTarget_FillRectangle(rt, &dst_rect, (ID2D1Brush *)brush); set_matrix_identity(&matrix); translate_matrix(&matrix, 200.0f, 120.0f); scale_matrix(&matrix, 20.0f, 60.0f); ID2D1RenderTarget_SetTransform(rt, &matrix); ID2D1RenderTarget_DrawBitmap(rt, bitmap, NULL, 0.25f, D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, NULL); set_rect(&dst_rect, -4.0f, 12.0f, -8.0f, 8.0f); ID2D1RenderTarget_DrawBitmap(rt, bitmap, &dst_rect, 0.75f, D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, NULL); set_rect(&dst_rect, 0.0f, 8.0f, 4.0f, 12.0f); set_rect(&src_rect, 2.0f, 1.0f, 4.0f, 3.0f); ID2D1RenderTarget_DrawBitmap(rt, bitmap, &dst_rect, 1.0f, D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, &src_rect); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "393636185359a550d459e1e5f0e25411814f724c"); ok(match, "Surface does not match.\n"); ID2D1RenderTarget_BeginDraw(rt); ID2D1RenderTarget_Clear(rt, &color); ID2D1BitmapBrush_SetOpacity(brush, 1.0f); for (i = 0; i < sizeof(extend_mode_tests) / sizeof(*extend_mode_tests); ++i) { ID2D1BitmapBrush_SetExtendModeX(brush, extend_mode_tests[i].extend_mode_x); extend_mode = ID2D1BitmapBrush_GetExtendModeX(brush); ok(extend_mode == extend_mode_tests[i].extend_mode_x, "Test %u: Got unexpected extend mode %#x, expected %#x.\n", i, extend_mode, extend_mode_tests[i].extend_mode_x); ID2D1BitmapBrush_SetExtendModeY(brush, extend_mode_tests[i].extend_mode_y); extend_mode = ID2D1BitmapBrush_GetExtendModeY(brush); ok(extend_mode == extend_mode_tests[i].extend_mode_y, "Test %u: Got unexpected extend mode %#x, expected %#x.\n", i, extend_mode, extend_mode_tests[i].extend_mode_y); set_matrix_identity(&matrix); translate_matrix(&matrix, extend_mode_tests[i].translate_x, extend_mode_tests[i].translate_y); scale_matrix(&matrix, 0.5f, 0.5f); ID2D1BitmapBrush_SetTransform(brush, &matrix); ID2D1RenderTarget_FillRectangle(rt, &extend_mode_tests[i].rect, (ID2D1Brush *)brush); } hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "b4b775afecdae2d26642001f4faff73663bb8b31"); ok(match, "Surface does not match.\n"); ID2D1BitmapBrush_Release(brush); refcount = ID2D1Bitmap_Release(bitmap); ok(!refcount, "Bitmap has %u references left.\n", refcount); ID2D1RenderTarget_Release(rt); IDXGISurface_Release(surface); IDXGISwapChain_Release(swapchain); ID3D10Device1_Release(device); DestroyWindow(window); } static void fill_geometry_sink(ID2D1GeometrySink *sink) { D2D1_POINT_2F point; set_point(&point, 15.0f, 20.0f); ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); set_point(&point, 55.0f, 20.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 55.0f, 220.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 25.0f, 220.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 25.0f, 100.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 75.0f, 100.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 75.0f, 300.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 5.0f, 300.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 5.0f, 60.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 45.0f, 60.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 45.0f, 180.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 35.0f, 180.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 35.0f, 140.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 65.0f, 140.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 65.0f, 260.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 15.0f, 260.0f); ID2D1GeometrySink_AddLine(sink, point); ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); set_point(&point, 155.0f, 300.0f); ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); set_point(&point, 155.0f, 160.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 85.0f, 160.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 85.0f, 300.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 120.0f, 300.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 120.0f, 20.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 155.0f, 20.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 155.0f, 160.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 85.0f, 160.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 85.0f, 20.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 120.0f, 20.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 120.0f, 300.0f); ID2D1GeometrySink_AddLine(sink, point); ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); set_point(&point, 165.0f, 20.0f); ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); set_point(&point, 165.0f, 300.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 235.0f, 300.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 235.0f, 20.0f); ID2D1GeometrySink_AddLine(sink, point); ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); set_point(&point, 225.0f, 60.0f); ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); set_point(&point, 225.0f, 260.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 175.0f, 260.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 175.0f, 60.0f); ID2D1GeometrySink_AddLine(sink, point); ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); set_point(&point, 215.0f, 220.0f); ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); set_point(&point, 185.0f, 220.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 185.0f, 100.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 215.0f, 100.0f); ID2D1GeometrySink_AddLine(sink, point); ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); set_point(&point, 195.0f, 180.0f); ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); set_point(&point, 205.0f, 180.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 205.0f, 140.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 195.0f, 140.0f); ID2D1GeometrySink_AddLine(sink, point); ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); } static void fill_geometry_sink_bezier(ID2D1GeometrySink *sink) { D2D1_QUADRATIC_BEZIER_SEGMENT quadratic; D2D1_POINT_2F point; set_point(&point, 5.0f, 160.0f); ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); set_quadratic(&quadratic, 40.0f, 160.0f, 40.0f, 20.0f); ID2D1GeometrySink_AddQuadraticBezier(sink, &quadratic); set_quadratic(&quadratic, 40.0f, 160.0f, 75.0f, 160.0f); ID2D1GeometrySink_AddQuadraticBezier(sink, &quadratic); set_quadratic(&quadratic, 40.0f, 160.0f, 40.0f, 300.0f); ID2D1GeometrySink_AddQuadraticBezier(sink, &quadratic); set_quadratic(&quadratic, 40.0f, 160.0f, 5.0f, 160.0f); ID2D1GeometrySink_AddQuadraticBezier(sink, &quadratic); ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); set_point(&point, 20.0f, 160.0f); ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); set_quadratic(&quadratic, 20.0f, 80.0f, 40.0f, 80.0f); ID2D1GeometrySink_AddQuadraticBezier(sink, &quadratic); set_quadratic(&quadratic, 60.0f, 80.0f, 60.0f, 160.0f); ID2D1GeometrySink_AddQuadraticBezier(sink, &quadratic); set_quadratic(&quadratic, 60.0f, 240.0f, 40.0f, 240.0f); ID2D1GeometrySink_AddQuadraticBezier(sink, &quadratic); set_quadratic(&quadratic, 20.0f, 240.0f, 20.0f, 160.0f); ID2D1GeometrySink_AddQuadraticBezier(sink, &quadratic); ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); } static void test_path_geometry(void) { ID2D1TransformedGeometry *transformed_geometry; D2D1_MATRIX_3X2_F matrix, tmp_matrix; ID2D1GeometrySink *sink, *tmp_sink; D2D1_POINT_2F point = {0.0f, 0.0f}; ID2D1SolidColorBrush *brush; ID2D1PathGeometry *geometry; ID2D1Geometry *tmp_geometry; IDXGISwapChain *swapchain; ID2D1RenderTarget *rt; ID3D10Device1 *device; IDXGISurface *surface; ID2D1Factory *factory; BOOL match, contains; D2D1_COLOR_F color; ULONG refcount; UINT32 count; HWND window; HRESULT hr; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, NULL, NULL); swapchain = create_swapchain(device, window, TRUE); hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface); ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); rt = create_render_target(surface); ok(!!rt, "Failed to create render target.\n"); ID2D1RenderTarget_GetFactory(rt, &factory); ID2D1RenderTarget_SetDpi(rt, 192.0f, 48.0f); ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED); set_color(&color, 0.890f, 0.851f, 0.600f, 1.0f); hr = ID2D1RenderTarget_CreateSolidColorBrush(rt, &color, NULL, &brush); ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr); /* Close() when closed. */ hr = ID2D1Factory_CreatePathGeometry(factory, &geometry); ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr); hr = ID2D1PathGeometry_GetFigureCount(geometry, &count); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); hr = ID2D1PathGeometry_GetSegmentCount(geometry, &count); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); hr = ID2D1PathGeometry_Open(geometry, &sink); ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr); hr = ID2D1PathGeometry_GetFigureCount(geometry, &count); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); hr = ID2D1PathGeometry_GetSegmentCount(geometry, &count); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); hr = ID2D1GeometrySink_Close(sink); ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr); hr = ID2D1PathGeometry_GetFigureCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get figure count, hr %#x.\n", hr); ok(!count, "Got unexpected figure count %u.\n", count); hr = ID2D1PathGeometry_GetSegmentCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get segment count, hr %#x.\n", hr); ok(!count, "Got unexpected segment count %u.\n", count); hr = ID2D1GeometrySink_Close(sink); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); ID2D1GeometrySink_Release(sink); hr = ID2D1PathGeometry_GetFigureCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get figure count, hr %#x.\n", hr); ok(!count, "Got unexpected figure count %u.\n", count); hr = ID2D1PathGeometry_GetSegmentCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get segment count, hr %#x.\n", hr); ok(!count, "Got unexpected segment count %u.\n", count); ID2D1PathGeometry_Release(geometry); /* Open() when closed. */ hr = ID2D1Factory_CreatePathGeometry(factory, &geometry); ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr); hr = ID2D1PathGeometry_Open(geometry, &sink); ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr); hr = ID2D1GeometrySink_Close(sink); ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr); ID2D1GeometrySink_Release(sink); hr = ID2D1PathGeometry_Open(geometry, &sink); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); hr = ID2D1PathGeometry_GetFigureCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get figure count, hr %#x.\n", hr); ok(!count, "Got unexpected figure count %u.\n", count); hr = ID2D1PathGeometry_GetSegmentCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get segment count, hr %#x.\n", hr); ok(!count, "Got unexpected segment count %u.\n", count); ID2D1PathGeometry_Release(geometry); /* Open() when open. */ hr = ID2D1Factory_CreatePathGeometry(factory, &geometry); ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr); hr = ID2D1PathGeometry_Open(geometry, &sink); ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr); hr = ID2D1PathGeometry_Open(geometry, &tmp_sink); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); hr = ID2D1GeometrySink_Close(sink); ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr); ID2D1GeometrySink_Release(sink); hr = ID2D1PathGeometry_GetFigureCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get figure count, hr %#x.\n", hr); ok(!count, "Got unexpected figure count %u.\n", count); hr = ID2D1PathGeometry_GetSegmentCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get segment count, hr %#x.\n", hr); ok(!count, "Got unexpected segment count %u.\n", count); ID2D1PathGeometry_Release(geometry); /* BeginFigure() without EndFigure(). */ hr = ID2D1Factory_CreatePathGeometry(factory, &geometry); ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr); hr = ID2D1PathGeometry_Open(geometry, &sink); ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr); ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); hr = ID2D1GeometrySink_Close(sink); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); hr = ID2D1GeometrySink_Close(sink); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); ID2D1GeometrySink_Release(sink); hr = ID2D1PathGeometry_GetFigureCount(geometry, &count); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); hr = ID2D1PathGeometry_GetSegmentCount(geometry, &count); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); ID2D1PathGeometry_Release(geometry); /* EndFigure() without BeginFigure(). */ hr = ID2D1Factory_CreatePathGeometry(factory, &geometry); ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr); hr = ID2D1PathGeometry_Open(geometry, &sink); ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr); ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); hr = ID2D1GeometrySink_Close(sink); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); ID2D1GeometrySink_Release(sink); hr = ID2D1PathGeometry_GetFigureCount(geometry, &count); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); hr = ID2D1PathGeometry_GetSegmentCount(geometry, &count); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); ID2D1PathGeometry_Release(geometry); /* BeginFigure()/EndFigure() mismatch. */ hr = ID2D1Factory_CreatePathGeometry(factory, &geometry); ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr); hr = ID2D1PathGeometry_Open(geometry, &sink); ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr); ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); hr = ID2D1GeometrySink_Close(sink); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); hr = ID2D1GeometrySink_Close(sink); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); ID2D1GeometrySink_Release(sink); ID2D1PathGeometry_Release(geometry); /* AddLine() outside BeginFigure()/EndFigure(). */ hr = ID2D1Factory_CreatePathGeometry(factory, &geometry); ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr); hr = ID2D1PathGeometry_Open(geometry, &sink); ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr); ID2D1GeometrySink_AddLine(sink, point); hr = ID2D1GeometrySink_Close(sink); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); ID2D1GeometrySink_AddLine(sink, point); ID2D1GeometrySink_Release(sink); hr = ID2D1PathGeometry_GetFigureCount(geometry, &count); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); hr = ID2D1PathGeometry_GetSegmentCount(geometry, &count); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); ID2D1PathGeometry_Release(geometry); /* Empty figure. */ hr = ID2D1Factory_CreatePathGeometry(factory, &geometry); ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr); hr = ID2D1PathGeometry_Open(geometry, &sink); ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr); ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); hr = ID2D1GeometrySink_Close(sink); ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr); ID2D1GeometrySink_Release(sink); hr = ID2D1PathGeometry_GetFigureCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get figure count, hr %#x.\n", hr); ok(count == 1, "Got unexpected figure count %u.\n", count); hr = ID2D1PathGeometry_GetSegmentCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get segment count, hr %#x.\n", hr); ok(count == 1, "Got unexpected segment count %u.\n", count); ID2D1PathGeometry_Release(geometry); hr = ID2D1Factory_CreatePathGeometry(factory, &geometry); ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr); hr = ID2D1PathGeometry_Open(geometry, &sink); ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr); /* The fillmode that's used is the last one set before the sink is closed. */ ID2D1GeometrySink_SetFillMode(sink, D2D1_FILL_MODE_WINDING); fill_geometry_sink(sink); ID2D1GeometrySink_SetFillMode(sink, D2D1_FILL_MODE_ALTERNATE); hr = ID2D1GeometrySink_Close(sink); ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr); hr = ID2D1PathGeometry_GetFigureCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get figure count, hr %#x.\n", hr); ok(count == 6, "Got unexpected figure count %u.\n", count); hr = ID2D1PathGeometry_GetSegmentCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get segment count, hr %#x.\n", hr); /* Intersections don't create extra segments. */ ok(count == 44, "Got unexpected segment count %u.\n", count); ID2D1GeometrySink_SetFillMode(sink, D2D1_FILL_MODE_WINDING); ID2D1GeometrySink_Release(sink); set_matrix_identity(&matrix); translate_matrix(&matrix, 80.0f, 640.0f); scale_matrix(&matrix, 1.0f, -1.0f); hr = ID2D1Factory_CreateTransformedGeometry(factory, (ID2D1Geometry *)geometry, &matrix, &transformed_geometry); ok(SUCCEEDED(hr), "Failed to create transformed geometry, hr %#x.\n", hr); ID2D1TransformedGeometry_GetSourceGeometry(transformed_geometry, &tmp_geometry); ok(tmp_geometry == (ID2D1Geometry *)geometry, "Got unexpected source geometry %p, expected %p.\n", tmp_geometry, geometry); ID2D1Geometry_Release(tmp_geometry); ID2D1TransformedGeometry_GetTransform(transformed_geometry, &tmp_matrix); ok(!memcmp(&tmp_matrix, &matrix, sizeof(matrix)), "Got unexpected matrix {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", tmp_matrix._11, tmp_matrix._12, tmp_matrix._21, tmp_matrix._22, tmp_matrix._31, tmp_matrix._32); ID2D1RenderTarget_BeginDraw(rt); set_color(&color, 0.396f, 0.180f, 0.537f, 1.0f); ID2D1RenderTarget_Clear(rt, &color); ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)geometry, (ID2D1Brush *)brush, NULL); ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)transformed_geometry, (ID2D1Brush *)brush, NULL); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "3aace1b22aae111cb577614fed16e4eb1650dba5"); ok(match, "Surface does not match.\n"); /* Edge test. */ set_point(&point, 94.0f, 620.0f); contains = TRUE; hr = ID2D1TransformedGeometry_FillContainsPoint(transformed_geometry, point, NULL, 0.0f, &contains); ok(hr == S_OK, "FillContainsPoint failed, hr %#x.\n", hr); ok(!contains, "Got unexpected contains %#x.\n", contains); set_point(&point, 95.0f, 620.0f); contains = FALSE; hr = ID2D1TransformedGeometry_FillContainsPoint(transformed_geometry, point, NULL, 0.0f, &contains); ok(hr == S_OK, "FillContainsPoint failed, hr %#x.\n", hr); ok(contains == TRUE, "Got unexpected contains %#x.\n", contains); /* With transformation matrix. */ set_matrix_identity(&matrix); translate_matrix(&matrix, -10.0f, 0.0f); set_point(&point, 85.0f, 620.0f); contains = FALSE; hr = ID2D1TransformedGeometry_FillContainsPoint(transformed_geometry, point, &matrix, 0.0f, &contains); ok(hr == S_OK, "FillContainsPoint failed, hr %#x.\n", hr); ok(contains == TRUE, "Got unexpected contains %#x.\n", contains); ID2D1TransformedGeometry_Release(transformed_geometry); ID2D1PathGeometry_Release(geometry); hr = ID2D1Factory_CreatePathGeometry(factory, &geometry); ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr); hr = ID2D1PathGeometry_Open(geometry, &sink); ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr); fill_geometry_sink(sink); ID2D1GeometrySink_SetFillMode(sink, D2D1_FILL_MODE_WINDING); hr = ID2D1GeometrySink_Close(sink); ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr); hr = ID2D1PathGeometry_GetFigureCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get figure count, hr %#x.\n", hr); ok(count == 6, "Got unexpected figure count %u.\n", count); hr = ID2D1PathGeometry_GetSegmentCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get segment count, hr %#x.\n", hr); ok(count == 44, "Got unexpected segment count %u.\n", count); ID2D1GeometrySink_Release(sink); set_matrix_identity(&matrix); translate_matrix(&matrix, 320.0f, 320.0f); scale_matrix(&matrix, -1.0f, 1.0f); hr = ID2D1Factory_CreateTransformedGeometry(factory, (ID2D1Geometry *)geometry, &matrix, &transformed_geometry); ok(SUCCEEDED(hr), "Failed to create transformed geometry, hr %#x.\n", hr); ID2D1RenderTarget_BeginDraw(rt); ID2D1RenderTarget_Clear(rt, &color); ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)geometry, (ID2D1Brush *)brush, NULL); ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)transformed_geometry, (ID2D1Brush *)brush, NULL); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "bfb40a1f007694fa07dbd3b854f3f5d9c3e1d76b"); ok(match, "Surface does not match.\n"); ID2D1TransformedGeometry_Release(transformed_geometry); ID2D1PathGeometry_Release(geometry); hr = ID2D1Factory_CreatePathGeometry(factory, &geometry); ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr); hr = ID2D1PathGeometry_Open(geometry, &sink); ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr); fill_geometry_sink_bezier(sink); hr = ID2D1GeometrySink_Close(sink); ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr); hr = ID2D1PathGeometry_GetFigureCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get figure count, hr %#x.\n", hr); ok(count == 2, "Got unexpected figure count %u.\n", count); hr = ID2D1PathGeometry_GetSegmentCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get segment count, hr %#x.\n", hr); ok(count == 10, "Got unexpected segment count %u.\n", count); ID2D1GeometrySink_Release(sink); set_matrix_identity(&matrix); scale_matrix(&matrix, 0.5f, 2.0f); translate_matrix(&matrix, 240.0f, -33.0f); rotate_matrix(&matrix, M_PI / 4.0f); scale_matrix(&matrix, 2.0f, 0.5f); hr = ID2D1Factory_CreateTransformedGeometry(factory, (ID2D1Geometry *)geometry, &matrix, &transformed_geometry); ok(SUCCEEDED(hr), "Failed to create transformed geometry, hr %#x.\n", hr); ID2D1RenderTarget_BeginDraw(rt); ID2D1RenderTarget_Clear(rt, &color); ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)geometry, (ID2D1Brush *)brush, NULL); ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)transformed_geometry, (ID2D1Brush *)brush, NULL); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_figure(surface, 0, 0, 160, 160, 0xff652e89, 64, "7xoCngECngECngECngECngECngECngECnQEEnAEEnAEEnAEEnAEEmwEGmgEGmgEGmgEGmQEImAEI" "lAEECASLAQgKCIEBDQoMew8KD3YQDBByEgwSbhMOEmwUDhRpFBAUZxUQFWUVEhVjFhIWYRYUFl8X" "FBddFxYWXRYYFlsXGBdaFhoWWRYcFlgVHhVXFSAVVhQiFFUUIxRVEyYTVBIoElQRKhFUECwQUxAu" "EFIOMg5SDTQNUgs4C1IJPAlRCEAIUAZEBlAESARQAU4BTgJQAkgGUAY/C1ALMhNQEyoTUBMyC1AL" "PwZQBkgCUAJOAU4BUARIBFAGRAZQCEAIUQk8CVILOAtSDTQNUg4yDlIQLhBTECwQVBEqEVQSKBJU" "EyYTVBQjFFYUIhRWFSAVVxUeFVgWHBZZFhoWWhcYF1sWGBZcFxYWXhcUF18WFBZhFhIWYxUSFWUV" "EBVnFBAUaRQOFGsTDhJvEgwSchAMEHYPCg96DQoMggEICgiLAQQIBJQBCJgBCJkBBpoBBpoBBpoB" "BpsBBJwBBJwBBJwBBJwBBJ0BAp4BAp4BAp4BAp4BAp4BAp4BAp4BAgAA"); todo_wine ok(match, "Figure does not match.\n"); match = compare_figure(surface, 160, 0, 320, 160, 0xff652e89, 64, "4VIBwAIBWgHlAQFYAecBAVYB6QEBVAHrAQEjDCMB7AECHhQeAu0BAxoYGgPvAQMWHhYD8QEDFCAU" "A/MBBBAkEAT0AQUOJw0F9QEGCioKBvcBBggsCAb4AQgFLgUI+QEJATIBCfsBCAIwAgj8AQcFLAUH" "/QEFCCgIBf4BBAwiDAT/AQIQHBAClwISlwIBPgGAAgI8Av8BAzwD/QEEPAT7AQY6BvkBBzoH+AEI" "OAj3AQk4CfYBCTgK9AELNgvzAQw2DPIBDDYM8QEONA7wAQ40DvABDjQO7wEPNA/uAQ80D+4BEDIQ" "7QERMhHsAREyEewBETIR7AERMhHsAREyEewBETIR7AERMhHsAREyEewBETIR7AERMhHsAREyEewB" "ETIR7AERMhHsAREyEe0BEDIQ7gEQMw/uAQ80D+4BDzQP7wEONA7wAQ40DvEBDDYM8gEMNgzzAQs2" "C/QBCzcK9QEJOAn3AQg4CfcBBzoH+QEGOgb7AQU6BfwBBDwE/QEDPAP/AQE+AZkCDpkCAhIYEgKA" "AgMNIA0D/wEFCSYJBf4BBgYqBgf8AQgDLgMI+wFG+gEIAzADCPkBBwYuBgf3AQYKKgoG9gEFDCgM" "BfUBBBAlDwTzAQQSIhIE8QEDFh4WA/ABAhkaGQLvAQIcFhwC7QECIBAgAusBASgEKAHpAQFWAecB" "AVgB5QEBWgHAAgEA"); todo_wine ok(match, "Figure does not match.\n"); ID2D1TransformedGeometry_Release(transformed_geometry); ID2D1PathGeometry_Release(geometry); hr = ID2D1Factory_CreatePathGeometry(factory, &geometry); ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr); hr = ID2D1PathGeometry_Open(geometry, &sink); ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr); fill_geometry_sink_bezier(sink); ID2D1GeometrySink_SetFillMode(sink, D2D1_FILL_MODE_WINDING); hr = ID2D1GeometrySink_Close(sink); ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr); hr = ID2D1PathGeometry_GetFigureCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get figure count, hr %#x.\n", hr); ok(count == 2, "Got unexpected figure count %u.\n", count); hr = ID2D1PathGeometry_GetSegmentCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get segment count, hr %#x.\n", hr); ok(count == 10, "Got unexpected segment count %u.\n", count); ID2D1GeometrySink_Release(sink); set_matrix_identity(&matrix); scale_matrix(&matrix, 0.5f, 2.0f); translate_matrix(&matrix, 127.0f, 80.0f); rotate_matrix(&matrix, M_PI / -4.0f); scale_matrix(&matrix, 2.0f, 0.5f); hr = ID2D1Factory_CreateTransformedGeometry(factory, (ID2D1Geometry *)geometry, &matrix, &transformed_geometry); ok(SUCCEEDED(hr), "Failed to create transformed geometry, hr %#x.\n", hr); ID2D1RenderTarget_BeginDraw(rt); ID2D1RenderTarget_Clear(rt, &color); ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)geometry, (ID2D1Brush *)brush, NULL); ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)transformed_geometry, (ID2D1Brush *)brush, NULL); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_figure(surface, 0, 0, 160, 160, 0xff652e89, 64, "7xoCngECngECngECngECngECngECngECnQEEnAEEnAEEnAEEnAEEmwEGmgEGmgEGmgEGmQEImAEI" "lAEQiwEagQEjeyh2LHIwbjNsNmk4ZzplPGM+YUBfQl1DXURbRlpGWUhYSFdKVkpVS1VMVExUTFRM" "U05STlJOUk5STlFQUFBQUFBQTlRIXD9mMnYqdjJmP1xIVE5QUFBQUFBQUU5STlJOUk5STlNMVExU" "TFRMVEtWSlZKV0hYSFlGWkZbRFxDXkJfQGE+YzxlOmc4aTZrM28wcix2KHojggEaiwEQlAEImAEI" "mQEGmgEGmgEGmgEGmwEEnAEEnAEEnAEEnAEEnQECngECngECngECngECngECngECngEC"); ok(match, "Figure does not match.\n"); match = compare_figure(surface, 160, 0, 320, 160, 0xff652e89, 64, "4VIBwAIBWgHlAQFYAecBAVYB6QEBVAHrAQIhDiIB7QECHRUdAu4BAhkaGQPvAQMWHhYD8QEEEyET" "A/MBBBAkEAT1AQUMKA0F9QEGCioKBvcBBwctBwb5AQgELwQI+QEJATIBCfsBRP0BQ/0BQv8BQf8B" "QIECP4ACQIACQf4BQ/wBRPsBRvoBR/gBSPcBSvYBS/QBTPMBTvIBTvIBT/ABUPABUe4BUu4BUu4B" "U+0BU+wBVOwBVOwBVOwBVOwBVesBVesBVesBVesBVOwBVOwBVOwBVO0BU+0BU+0BUu4BUu8BUe8B" "UPEBT/EBTvIBTvMBTPUBS/UBSvcBSfcBSPkBRvsBRP0BQ/4BQf8BQIECP4ACQIACQf4BQv4BQ/wB" "RPsBCQEyAQn6AQgELwQI+AEHBy0GB/cBBgoqCgb2AQUMKA0F9AEEECUPBPMBBBIiEwPxAQMWHhYD" "8AECGRoZA+4BAh0VHQLsAQIhDiIB6wEBVAHpAQFWAecBAVgB5QEBWgHAAgEA"); ok(match, "Figure does not match.\n"); ID2D1TransformedGeometry_Release(transformed_geometry); ID2D1PathGeometry_Release(geometry); hr = ID2D1Factory_CreatePathGeometry(factory, &geometry); ok(SUCCEEDED(hr), "Failed to create path geometry, hr %#x.\n", hr); hr = ID2D1PathGeometry_Open(geometry, &sink); ok(SUCCEEDED(hr), "Failed to open geometry sink, hr %#x.\n", hr); set_point(&point, 40.0f, 20.0f); ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); set_point(&point, 75.0f, 300.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 5.0f, 300.0f); ID2D1GeometrySink_AddLine(sink, point); ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); set_point(&point, 40.0f, 290.0f); ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); set_point(&point, 55.0f, 160.0f); ID2D1GeometrySink_AddLine(sink, point); set_point(&point, 25.0f, 160.0f); ID2D1GeometrySink_AddLine(sink, point); ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); hr = ID2D1GeometrySink_Close(sink); ok(SUCCEEDED(hr), "Failed to close geometry sink, hr %#x.\n", hr); hr = ID2D1PathGeometry_GetFigureCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get figure count, hr %#x.\n", hr); ok(count == 2, "Got unexpected figure count %u.\n", count); hr = ID2D1PathGeometry_GetSegmentCount(geometry, &count); ok(SUCCEEDED(hr), "Failed to get segment count, hr %#x.\n", hr); ok(count == 6, "Got unexpected segment count %u.\n", count); ID2D1GeometrySink_Release(sink); ID2D1RenderTarget_BeginDraw(rt); ID2D1RenderTarget_Clear(rt, &color); ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)geometry, (ID2D1Brush *)brush, NULL); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "a875e68e0cb9c055927b1b50b879f90b24e38470"); ok(match, "Surface does not match.\n"); ID2D1PathGeometry_Release(geometry); ID2D1SolidColorBrush_Release(brush); ID2D1RenderTarget_Release(rt); refcount = ID2D1Factory_Release(factory); ok(!refcount, "Factory has %u references left.\n", refcount); IDXGISurface_Release(surface); IDXGISwapChain_Release(swapchain); ID3D10Device1_Release(device); DestroyWindow(window); } static void test_rectangle_geometry(void) { ID2D1RectangleGeometry *geometry; D2D1_RECT_F rect, rect2; ID2D1Factory *factory; D2D1_POINT_2F point; BOOL contains; HRESULT hr; hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory); ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr); set_rect(&rect, 0.0f, 0.0f, 0.0f, 0.0f); hr = ID2D1Factory_CreateRectangleGeometry(factory, &rect, &geometry); ok(SUCCEEDED(hr), "Failed to create geometry, hr %#x.\n", hr); ID2D1RectangleGeometry_GetRect(geometry, &rect2); ok(!memcmp(&rect, &rect2, sizeof(rect)), "Got unexpected rectangle {%.8e, %.8e, %.8e, %.8e}.\n", rect2.left, rect2.top, rect2.right, rect2.bottom); ID2D1RectangleGeometry_Release(geometry); set_rect(&rect, 50.0f, 0.0f, 40.0f, 100.0f); hr = ID2D1Factory_CreateRectangleGeometry(factory, &rect, &geometry); ok(SUCCEEDED(hr), "Failed to create geometry, hr %#x.\n", hr); ID2D1RectangleGeometry_GetRect(geometry, &rect2); ok(!memcmp(&rect, &rect2, sizeof(rect)), "Got unexpected rectangle {%.8e, %.8e, %.8e, %.8e}.\n", rect2.left, rect2.top, rect2.right, rect2.bottom); ID2D1RectangleGeometry_Release(geometry); set_rect(&rect, 0.0f, 100.0f, 40.0f, 50.0f); hr = ID2D1Factory_CreateRectangleGeometry(factory, &rect, &geometry); ok(SUCCEEDED(hr), "Failed to create geometry, hr %#x.\n", hr); ID2D1RectangleGeometry_GetRect(geometry, &rect2); ok(!memcmp(&rect, &rect2, sizeof(rect)), "Got unexpected rectangle {%.8e, %.8e, %.8e, %.8e}.\n", rect2.left, rect2.top, rect2.right, rect2.bottom); ID2D1RectangleGeometry_Release(geometry); set_rect(&rect, 50.0f, 100.0f, 40.0f, 50.0f); hr = ID2D1Factory_CreateRectangleGeometry(factory, &rect, &geometry); ok(SUCCEEDED(hr), "Failed to create geometry, hr %#x.\n", hr); ID2D1RectangleGeometry_GetRect(geometry, &rect2); ok(!memcmp(&rect, &rect2, sizeof(rect)), "Got unexpected rectangle {%.8e, %.8e, %.8e, %.8e}.\n", rect2.left, rect2.top, rect2.right, rect2.bottom); ID2D1RectangleGeometry_Release(geometry); set_rect(&rect, 0.0f, 0.0f, 10.0f, 20.0f); hr = ID2D1Factory_CreateRectangleGeometry(factory, &rect, &geometry); ok(SUCCEEDED(hr), "Failed to create geometry, hr %#x.\n", hr); /* Edge. */ contains = FALSE; set_point(&point, 0.0f, 0.0f); hr = ID2D1RectangleGeometry_FillContainsPoint(geometry, point, NULL, 0.0f, &contains); ok(SUCCEEDED(hr), "FillContainsPoint() failed, hr %#x.\n", hr); ok(!!contains, "Got wrong hit test result %d.\n", contains); /* Within tolerance limit around corner. */ contains = TRUE; set_point(&point, -D2D1_DEFAULT_FLATTENING_TOLERANCE, 0.0f); hr = ID2D1RectangleGeometry_FillContainsPoint(geometry, point, NULL, 0.0f, &contains); ok(SUCCEEDED(hr), "FillContainsPoint() failed, hr %#x.\n", hr); ok(!contains, "Got wrong hit test result %d.\n", contains); contains = FALSE; set_point(&point, -D2D1_DEFAULT_FLATTENING_TOLERANCE + 0.01f, 0.0f); hr = ID2D1RectangleGeometry_FillContainsPoint(geometry, point, NULL, 0.0f, &contains); ok(SUCCEEDED(hr), "FillContainsPoint() failed, hr %#x.\n", hr); ok(!!contains, "Got wrong hit test result %d.\n", contains); contains = TRUE; set_point(&point, -D2D1_DEFAULT_FLATTENING_TOLERANCE - 0.01f, 0.0f); hr = ID2D1RectangleGeometry_FillContainsPoint(geometry, point, NULL, 0.0f, &contains); ok(SUCCEEDED(hr), "FillContainsPoint() failed, hr %#x.\n", hr); ok(!contains, "Got wrong hit test result %d.\n", contains); contains = TRUE; set_point(&point, -D2D1_DEFAULT_FLATTENING_TOLERANCE, -D2D1_DEFAULT_FLATTENING_TOLERANCE); hr = ID2D1RectangleGeometry_FillContainsPoint(geometry, point, NULL, 0.0f, &contains); ok(SUCCEEDED(hr), "FillContainsPoint() failed, hr %#x.\n", hr); ok(!contains, "Got wrong hit test result %d.\n", contains); /* Inside. */ contains = FALSE; set_point(&point, 5.0f, 5.0f); hr = ID2D1RectangleGeometry_FillContainsPoint(geometry, point, NULL, 0.0f, &contains); ok(SUCCEEDED(hr), "FillContainsPoint() failed, hr %#x.\n", hr); ok(!!contains, "Got wrong hit test result %d.\n", contains); ID2D1RectangleGeometry_Release(geometry); ID2D1Factory_Release(factory); } static void test_rounded_rectangle_geometry(void) { ID2D1RoundedRectangleGeometry *geometry; D2D1_ROUNDED_RECT rect, rect2; ID2D1Factory *factory; HRESULT hr; hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory); ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr); set_rounded_rect(&rect, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); hr = ID2D1Factory_CreateRoundedRectangleGeometry(factory, &rect, &geometry); todo_wine ok(SUCCEEDED(hr), "Failed to create geometry, hr %#x.\n", hr); if (FAILED(hr)) { ID2D1Factory_Release(factory); return; } ID2D1RoundedRectangleGeometry_GetRoundedRect(geometry, &rect2); ok(!memcmp(&rect, &rect2, sizeof(rect)), "Got unexpected rectangle {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", rect2.rect.left, rect2.rect.top, rect2.rect.right, rect2.rect.bottom, rect2.radiusX, rect2.radiusY); ID2D1RoundedRectangleGeometry_Release(geometry); /* X radius larger than half width. */ set_rounded_rect(&rect, 0.0f, 0.0f, 50.0f, 40.0f, 30.0f, 5.0f); hr = ID2D1Factory_CreateRoundedRectangleGeometry(factory, &rect, &geometry); ID2D1RoundedRectangleGeometry_GetRoundedRect(geometry, &rect2); ok(!memcmp(&rect, &rect2, sizeof(rect)), "Got unexpected rectangle {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", rect2.rect.left, rect2.rect.top, rect2.rect.right, rect2.rect.bottom, rect2.radiusX, rect2.radiusY); ID2D1RoundedRectangleGeometry_Release(geometry); /* Y radius larger than half height. */ set_rounded_rect(&rect, 0.0f, 0.0f, 50.0f, 40.0f, 5.0f, 30.0f); hr = ID2D1Factory_CreateRoundedRectangleGeometry(factory, &rect, &geometry); ID2D1RoundedRectangleGeometry_GetRoundedRect(geometry, &rect2); ok(!memcmp(&rect, &rect2, sizeof(rect)), "Got unexpected rectangle {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", rect2.rect.left, rect2.rect.top, rect2.rect.right, rect2.rect.bottom, rect2.radiusX, rect2.radiusY); ID2D1RoundedRectangleGeometry_Release(geometry); /* Both exceed rectangle size. */ set_rounded_rect(&rect, 0.0f, 0.0f, 50.0f, 40.0f, 30.0f, 25.0f); hr = ID2D1Factory_CreateRoundedRectangleGeometry(factory, &rect, &geometry); ID2D1RoundedRectangleGeometry_GetRoundedRect(geometry, &rect2); ok(!memcmp(&rect, &rect2, sizeof(rect)), "Got unexpected rectangle {%.8e, %.8e, %.8e, %.8e, %.8e, %.8e}.\n", rect2.rect.left, rect2.rect.top, rect2.rect.right, rect2.rect.bottom, rect2.radiusX, rect2.radiusY); ID2D1RoundedRectangleGeometry_Release(geometry); ID2D1Factory_Release(factory); } static void test_bitmap_formats(void) { D2D1_BITMAP_PROPERTIES bitmap_desc; IDXGISwapChain *swapchain; D2D1_SIZE_U size = {4, 4}; ID2D1RenderTarget *rt; ID3D10Device1 *device; IDXGISurface *surface; ID2D1Bitmap *bitmap; unsigned int i, j; HWND window; HRESULT hr; static const struct { DXGI_FORMAT format; DWORD mask; } bitmap_formats[] = { {DXGI_FORMAT_R32G32B32A32_FLOAT, 0x8a}, {DXGI_FORMAT_R16G16B16A16_FLOAT, 0x8a}, {DXGI_FORMAT_R16G16B16A16_UNORM, 0x8a}, {DXGI_FORMAT_R8G8B8A8_TYPELESS, 0x00}, {DXGI_FORMAT_R8G8B8A8_UNORM, 0x0a}, {DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 0x8a}, {DXGI_FORMAT_R8G8B8A8_UINT, 0x00}, {DXGI_FORMAT_R8G8B8A8_SNORM, 0x00}, {DXGI_FORMAT_R8G8B8A8_SINT, 0x00}, {DXGI_FORMAT_A8_UNORM, 0x06}, {DXGI_FORMAT_B8G8R8A8_UNORM, 0x0a}, {DXGI_FORMAT_B8G8R8X8_UNORM, 0x88}, {DXGI_FORMAT_B8G8R8A8_TYPELESS, 0x00}, {DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, 0x8a}, }; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, NULL, NULL); swapchain = create_swapchain(device, window, TRUE); hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface); ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); rt = create_render_target(surface); ok(!!rt, "Failed to create render target.\n"); bitmap_desc.dpiX = 96.0f; bitmap_desc.dpiY = 96.0f; for (i = 0; i < sizeof(bitmap_formats) / sizeof(*bitmap_formats); ++i) { for (j = 0; j < 4; ++j) { if ((bitmap_formats[i].mask & (0x80 | (1u << j))) == (0x80 | (1u << j))) continue; bitmap_desc.pixelFormat.format = bitmap_formats[i].format; bitmap_desc.pixelFormat.alphaMode = j; hr = ID2D1RenderTarget_CreateBitmap(rt, size, NULL, 0, &bitmap_desc, &bitmap); if (bitmap_formats[i].mask & (1u << j)) ok(hr == S_OK, "Got unexpected hr %#x, for format %#x/%#x.\n", hr, bitmap_formats[i].format, j); else ok(hr == D2DERR_UNSUPPORTED_PIXEL_FORMAT, "Got unexpected hr %#x, for format %#x/%#x.\n", hr, bitmap_formats[i].format, j); if (SUCCEEDED(hr)) ID2D1Bitmap_Release(bitmap); } } ID2D1RenderTarget_Release(rt); IDXGISurface_Release(surface); IDXGISwapChain_Release(swapchain); ID3D10Device1_Release(device); DestroyWindow(window); } static void test_alpha_mode(void) { D2D1_RENDER_TARGET_PROPERTIES rt_desc; D2D1_BITMAP_PROPERTIES bitmap_desc; ID2D1SolidColorBrush *color_brush; ID2D1BitmapBrush *bitmap_brush; IDXGISwapChain *swapchain; ID2D1RenderTarget *rt; ID3D10Device1 *device; IDXGISurface *surface; ID2D1Bitmap *bitmap; D2D1_COLOR_F color; D2D1_RECT_F rect; D2D1_SIZE_U size; ULONG refcount; HWND window; HRESULT hr; BOOL match; static const DWORD bitmap_data[] = { 0x7f7f0000, 0x7f7f7f00, 0x7f007f00, 0x7f007f7f, 0x7f00007f, 0x7f7f007f, 0x7f000000, 0x7f404040, 0x7f7f7f7f, 0x7f7f7f7f, 0x7f7f7f7f, 0x7f000000, 0x7f7f7f7f, 0x7f000000, 0x7f000000, 0x7f000000, }; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, NULL, NULL); swapchain = create_swapchain(device, window, TRUE); hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface); ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); rt = create_render_target(surface); ok(!!rt, "Failed to create render target.\n"); ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED); set_size_u(&size, 4, 4); bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM; bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE; bitmap_desc.dpiX = 96.0f / 40.0f; bitmap_desc.dpiY = 96.0f / 30.0f; hr = ID2D1RenderTarget_CreateBitmap(rt, size, bitmap_data, 4 * sizeof(*bitmap_data), &bitmap_desc, &bitmap); ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr); hr = ID2D1RenderTarget_CreateBitmapBrush(rt, bitmap, NULL, NULL, &bitmap_brush); ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr); ID2D1BitmapBrush_SetInterpolationMode(bitmap_brush, D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR); ID2D1BitmapBrush_SetExtendModeX(bitmap_brush, D2D1_EXTEND_MODE_WRAP); ID2D1BitmapBrush_SetExtendModeY(bitmap_brush, D2D1_EXTEND_MODE_WRAP); set_color(&color, 0.0f, 1.0f, 0.0f, 0.75f); hr = ID2D1RenderTarget_CreateSolidColorBrush(rt, &color, NULL, &color_brush); ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr); ID2D1RenderTarget_BeginDraw(rt); ID2D1RenderTarget_Clear(rt, NULL); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "48c41aff3a130a17ee210866b2ab7d36763934d5"); ok(match, "Surface does not match.\n"); ID2D1RenderTarget_BeginDraw(rt); set_color(&color, 1.0f, 0.0f, 0.0f, 0.25f); ID2D1RenderTarget_Clear(rt, &color); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "6487e683730fb5a77c1911388d00b04664c5c4e4"); ok(match, "Surface does not match.\n"); ID2D1RenderTarget_BeginDraw(rt); set_color(&color, 0.0f, 0.0f, 1.0f, 0.75f); ID2D1RenderTarget_Clear(rt, &color); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "7a35ba09e43cbaf591388ff1ef8de56157630c98"); ok(match, "Surface does not match.\n"); ID2D1RenderTarget_BeginDraw(rt); set_rect(&rect, 0.0f, 0.0f, 160.0f, 120.0f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)bitmap_brush); set_rect(&rect, 160.0f, 0.0f, 320.0f, 120.0f); ID2D1BitmapBrush_SetOpacity(bitmap_brush, 0.75f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)bitmap_brush); set_rect(&rect, 320.0f, 0.0f, 480.0f, 120.0f); ID2D1BitmapBrush_SetOpacity(bitmap_brush, 0.25f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)bitmap_brush); ID2D1Bitmap_Release(bitmap); bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; hr = ID2D1RenderTarget_CreateBitmap(rt, size, bitmap_data, 4 * sizeof(*bitmap_data), &bitmap_desc, &bitmap); ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr); ID2D1BitmapBrush_SetBitmap(bitmap_brush, bitmap); set_rect(&rect, 0.0f, 120.0f, 160.0f, 240.0f); ID2D1BitmapBrush_SetOpacity(bitmap_brush, 1.0f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)bitmap_brush); set_rect(&rect, 160.0f, 120.0f, 320.0f, 240.0f); ID2D1BitmapBrush_SetOpacity(bitmap_brush, 0.75f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)bitmap_brush); set_rect(&rect, 320.0f, 120.0f, 480.0f, 240.0f); ID2D1BitmapBrush_SetOpacity(bitmap_brush, 0.25f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)bitmap_brush); set_rect(&rect, 0.0f, 240.0f, 160.0f, 360.0f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)color_brush); set_rect(&rect, 160.0f, 240.0f, 320.0f, 360.0f); ID2D1SolidColorBrush_SetOpacity(color_brush, 0.75f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)color_brush); set_rect(&rect, 320.0f, 240.0f, 480.0f, 360.0f); ID2D1SolidColorBrush_SetOpacity(color_brush, 0.25f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)color_brush); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "14f8ac64b70966c7c3c6281c59aaecdb17c3b16a"); ok(match, "Surface does not match.\n"); ID2D1RenderTarget_Release(rt); rt_desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT; rt_desc.pixelFormat.format = DXGI_FORMAT_UNKNOWN; rt_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE; rt_desc.dpiX = 0.0f; rt_desc.dpiY = 0.0f; rt_desc.usage = D2D1_RENDER_TARGET_USAGE_NONE; rt_desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT; rt = create_render_target_desc(surface, &rt_desc); ok(!!rt, "Failed to create render target.\n"); ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED); ID2D1Bitmap_Release(bitmap); bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE; hr = ID2D1RenderTarget_CreateBitmap(rt, size, bitmap_data, 4 * sizeof(*bitmap_data), &bitmap_desc, &bitmap); ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr); ID2D1BitmapBrush_SetBitmap(bitmap_brush, bitmap); ID2D1BitmapBrush_Release(bitmap_brush); hr = ID2D1RenderTarget_CreateBitmapBrush(rt, bitmap, NULL, NULL, &bitmap_brush); ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr); ID2D1BitmapBrush_SetInterpolationMode(bitmap_brush, D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR); ID2D1BitmapBrush_SetExtendModeX(bitmap_brush, D2D1_EXTEND_MODE_WRAP); ID2D1BitmapBrush_SetExtendModeY(bitmap_brush, D2D1_EXTEND_MODE_WRAP); ID2D1SolidColorBrush_Release(color_brush); set_color(&color, 0.0f, 1.0f, 0.0f, 0.75f); hr = ID2D1RenderTarget_CreateSolidColorBrush(rt, &color, NULL, &color_brush); ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr); ID2D1RenderTarget_BeginDraw(rt); ID2D1RenderTarget_Clear(rt, NULL); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "b44510bf2d2e61a8d7c0ad862de49a471f1fd13f"); ok(match, "Surface does not match.\n"); ID2D1RenderTarget_BeginDraw(rt); set_color(&color, 1.0f, 0.0f, 0.0f, 0.25f); ID2D1RenderTarget_Clear(rt, &color); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "2184f4a9198fc1de09ac85301b7a03eebadd9b81"); ok(match, "Surface does not match.\n"); ID2D1RenderTarget_BeginDraw(rt); set_color(&color, 0.0f, 0.0f, 1.0f, 0.75f); ID2D1RenderTarget_Clear(rt, &color); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "6527ec83b4039c895b50f9b3e144fe0cf90d1889"); ok(match, "Surface does not match.\n"); ID2D1RenderTarget_BeginDraw(rt); set_rect(&rect, 0.0f, 0.0f, 160.0f, 120.0f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)bitmap_brush); set_rect(&rect, 160.0f, 0.0f, 320.0f, 120.0f); ID2D1BitmapBrush_SetOpacity(bitmap_brush, 0.75f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)bitmap_brush); set_rect(&rect, 320.0f, 0.0f, 480.0f, 120.0f); ID2D1BitmapBrush_SetOpacity(bitmap_brush, 0.25f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)bitmap_brush); ID2D1Bitmap_Release(bitmap); bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; hr = ID2D1RenderTarget_CreateBitmap(rt, size, bitmap_data, 4 * sizeof(*bitmap_data), &bitmap_desc, &bitmap); ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr); ID2D1BitmapBrush_SetBitmap(bitmap_brush, bitmap); set_rect(&rect, 0.0f, 120.0f, 160.0f, 240.0f); ID2D1BitmapBrush_SetOpacity(bitmap_brush, 1.0f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)bitmap_brush); set_rect(&rect, 160.0f, 120.0f, 320.0f, 240.0f); ID2D1BitmapBrush_SetOpacity(bitmap_brush, 0.75f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)bitmap_brush); set_rect(&rect, 320.0f, 120.0f, 480.0f, 240.0f); ID2D1BitmapBrush_SetOpacity(bitmap_brush, 0.25f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)bitmap_brush); set_rect(&rect, 0.0f, 240.0f, 160.0f, 360.0f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)color_brush); set_rect(&rect, 160.0f, 240.0f, 320.0f, 360.0f); ID2D1SolidColorBrush_SetOpacity(color_brush, 0.75f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)color_brush); set_rect(&rect, 320.0f, 240.0f, 480.0f, 360.0f); ID2D1SolidColorBrush_SetOpacity(color_brush, 0.25f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)color_brush); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "465f5a3190d7bde408b3206b4be939fb22f8a3d6"); ok(match, "Surface does not match.\n"); refcount = ID2D1Bitmap_Release(bitmap); ok(refcount == 1, "Bitmap has %u references left.\n", refcount); ID2D1SolidColorBrush_Release(color_brush); ID2D1BitmapBrush_Release(bitmap_brush); ID2D1RenderTarget_Release(rt); IDXGISurface_Release(surface); IDXGISwapChain_Release(swapchain); ID3D10Device1_Release(device); DestroyWindow(window); } static void test_shared_bitmap(void) { IDXGISwapChain *swapchain1, *swapchain2; IWICBitmap *wic_bitmap1, *wic_bitmap2; D2D1_RENDER_TARGET_PROPERTIES desc; D2D1_BITMAP_PROPERTIES bitmap_desc; IDXGISurface *surface1, *surface2; ID2D1Factory *factory1, *factory2; ID3D10Device1 *device1, *device2; IWICImagingFactory *wic_factory; ID2D1Bitmap *bitmap1, *bitmap2; DXGI_SURFACE_DESC surface_desc; ID2D1RenderTarget *rt1, *rt2; D2D1_SIZE_U size = {4, 4}; IDXGISurface1 *surface3; HWND window1, window2; HRESULT hr; if (!(device1 = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } window1 = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, NULL, NULL); window2 = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, NULL, NULL); swapchain1 = create_swapchain(device1, window1, TRUE); swapchain2 = create_swapchain(device1, window2, TRUE); hr = IDXGISwapChain_GetBuffer(swapchain1, 0, &IID_IDXGISurface, (void **)&surface1); ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); hr = IDXGISwapChain_GetBuffer(swapchain2, 0, &IID_IDXGISurface, (void **)&surface2); ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); CoInitializeEx(NULL, COINIT_APARTMENTTHREADED); hr = CoCreateInstance(&CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER, &IID_IWICImagingFactory, (void **)&wic_factory); ok(SUCCEEDED(hr), "Failed to create WIC imaging factory, hr %#x.\n", hr); hr = IWICImagingFactory_CreateBitmap(wic_factory, 640, 480, &GUID_WICPixelFormat32bppPBGRA, WICBitmapCacheOnDemand, &wic_bitmap1); ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr); hr = IWICImagingFactory_CreateBitmap(wic_factory, 640, 480, &GUID_WICPixelFormat32bppPBGRA, WICBitmapCacheOnDemand, &wic_bitmap2); ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr); IWICImagingFactory_Release(wic_factory); desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT; desc.pixelFormat.format = DXGI_FORMAT_UNKNOWN; desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; desc.dpiX = 0.0f; desc.dpiY = 0.0f; desc.usage = D2D1_RENDER_TARGET_USAGE_NONE; desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT; bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM; bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; bitmap_desc.dpiX = 96.0f; bitmap_desc.dpiY = 96.0f; hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory1); ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr); hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory2); ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr); /* DXGI surface render targets with the same device and factory. */ hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory1, surface1, &desc, &rt1); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); hr = ID2D1RenderTarget_CreateBitmap(rt1, size, NULL, 0, &bitmap_desc, &bitmap1); ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr); hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory1, surface2, &desc, &rt2); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_ID2D1Bitmap, bitmap1, NULL, &bitmap2); ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr); ID2D1Bitmap_Release(bitmap2); hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_IUnknown, bitmap1, NULL, &bitmap2); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); ID2D1RenderTarget_Release(rt2); /* DXGI surface render targets with the same device but different factories. */ hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory2, surface2, &desc, &rt2); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_ID2D1Bitmap, bitmap1, NULL, &bitmap2); ok(hr == D2DERR_WRONG_FACTORY, "Got unexpected hr %#x.\n", hr); ID2D1RenderTarget_Release(rt2); /* DXGI surface render targets with different devices but the same factory. */ IDXGISurface_Release(surface2); IDXGISwapChain_Release(swapchain2); device2 = create_device(); ok(!!device2, "Failed to create device.\n"); swapchain2 = create_swapchain(device2, window2, TRUE); hr = IDXGISwapChain_GetBuffer(swapchain2, 0, &IID_IDXGISurface, (void **)&surface2); ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory1, surface2, &desc, &rt2); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_ID2D1Bitmap, bitmap1, NULL, &bitmap2); ok(hr == D2DERR_UNSUPPORTED_OPERATION, "Got unexpected hr %#x.\n", hr); ID2D1RenderTarget_Release(rt2); /* DXGI surface render targets with different devices and different factories. */ hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory2, surface2, &desc, &rt2); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_ID2D1Bitmap, bitmap1, NULL, &bitmap2); ok(hr == D2DERR_WRONG_FACTORY, "Got unexpected hr %#x.\n", hr); ID2D1RenderTarget_Release(rt2); /* DXGI surface render target and WIC bitmap render target, same factory. */ hr = ID2D1Factory_CreateWicBitmapRenderTarget(factory1, wic_bitmap2, &desc, &rt2); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_ID2D1Bitmap, bitmap1, NULL, &bitmap2); ok(hr == D2DERR_UNSUPPORTED_OPERATION, "Got unexpected hr %#x.\n", hr); ID2D1RenderTarget_Release(rt2); /* WIC bitmap render targets on different D2D factories. */ ID2D1Bitmap_Release(bitmap1); ID2D1RenderTarget_Release(rt1); hr = ID2D1Factory_CreateWicBitmapRenderTarget(factory1, wic_bitmap1, &desc, &rt1); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); hr = ID2D1RenderTarget_CreateBitmap(rt1, size, NULL, 0, &bitmap_desc, &bitmap1); ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr); hr = ID2D1Factory_CreateWicBitmapRenderTarget(factory2, wic_bitmap2, &desc, &rt2); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_ID2D1Bitmap, bitmap1, NULL, &bitmap2); ok(hr == D2DERR_WRONG_FACTORY, "Got unexpected hr %#x.\n", hr); ID2D1RenderTarget_Release(rt2); /* WIC bitmap render targets on the same D2D factory. */ hr = ID2D1Factory_CreateWicBitmapRenderTarget(factory1, wic_bitmap2, &desc, &rt2); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_ID2D1Bitmap, bitmap1, NULL, &bitmap2); ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr); ID2D1Bitmap_Release(bitmap2); ID2D1RenderTarget_Release(rt2); /* Shared DXGI surface. */ desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT; desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; desc.dpiX = 0.0f; desc.dpiY = 0.0f; desc.usage = D2D1_RENDER_TARGET_USAGE_NONE; desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT; hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory1, surface2, &desc, &rt2); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM; bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; bitmap_desc.dpiX = 0.0f; bitmap_desc.dpiY = 0.0f; hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_IDXGISurface, surface2, &bitmap_desc, &bitmap2); ok(SUCCEEDED(hr) || broken(hr == E_INVALIDARG) /* vista */, "Failed to create bitmap, hr %#x.\n", hr); if (SUCCEEDED(hr)) { size = ID2D1Bitmap_GetPixelSize(bitmap2); hr = IDXGISurface_GetDesc(surface2, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); ok(size.width == surface_desc.Width && size.height == surface_desc.Height, "Got wrong bitmap size.\n"); ID2D1Bitmap_Release(bitmap2); /* IDXGISurface1 is supported too. */ if (IDXGISurface_QueryInterface(surface2, &IID_IDXGISurface1, (void **)&surface3) == S_OK) { hr = ID2D1RenderTarget_CreateSharedBitmap(rt2, &IID_IDXGISurface1, surface3, &bitmap_desc, &bitmap2); ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr); ID2D1Bitmap_Release(bitmap2); IDXGISurface1_Release(surface3); } } ID2D1RenderTarget_Release(rt2); ID2D1Bitmap_Release(bitmap1); ID2D1RenderTarget_Release(rt1); ID2D1Factory_Release(factory2); ID2D1Factory_Release(factory1); IWICBitmap_Release(wic_bitmap2); IWICBitmap_Release(wic_bitmap1); IDXGISurface_Release(surface2); IDXGISurface_Release(surface1); IDXGISwapChain_Release(swapchain2); IDXGISwapChain_Release(swapchain1); ID3D10Device1_Release(device2); ID3D10Device1_Release(device1); DestroyWindow(window2); DestroyWindow(window1); CoUninitialize(); } static void test_bitmap_updates(void) { D2D1_BITMAP_PROPERTIES bitmap_desc; IDXGISwapChain *swapchain; ID2D1RenderTarget *rt; ID3D10Device1 *device; IDXGISurface *surface; D2D1_RECT_U dst_rect; ID2D1Bitmap *bitmap; D2D1_COLOR_F color; D2D1_RECT_F rect; D2D1_SIZE_U size; HWND window; HRESULT hr; BOOL match; static const DWORD bitmap_data[] = { 0xffff0000, 0xffffff00, 0xff00ff00, 0xff00ffff, 0xff0000ff, 0xffff00ff, 0xff000000, 0xff7f7f7f, 0xffffffff, 0xffffffff, 0xffffffff, 0xff000000, 0xffffffff, 0xff000000, 0xff000000, 0xff000000, }; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, NULL, NULL); swapchain = create_swapchain(device, window, TRUE); hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface); ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); rt = create_render_target(surface); ok(!!rt, "Failed to create render target.\n"); ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED); ID2D1RenderTarget_BeginDraw(rt); set_color(&color, 0.0f, 0.0f, 1.0f, 1.0f); ID2D1RenderTarget_Clear(rt, &color); set_size_u(&size, 4, 4); bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM; bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; bitmap_desc.dpiX = 96.0f; bitmap_desc.dpiY = 96.0f; hr = ID2D1RenderTarget_CreateBitmap(rt, size, NULL, 0, &bitmap_desc, &bitmap); ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr); set_rect(&rect, 0.0f, 0.0f, 320.0f, 240.0f); ID2D1RenderTarget_DrawBitmap(rt, bitmap, &rect, 1.0f, D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, NULL); ID2D1Bitmap_Release(bitmap); bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE; hr = ID2D1RenderTarget_CreateBitmap(rt, size, NULL, 0, &bitmap_desc, &bitmap); ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr); set_rect(&rect, 0.0f, 240.0f, 320.0f, 480.0f); ID2D1RenderTarget_DrawBitmap(rt, bitmap, &rect, 1.0f, D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, NULL); set_rect_u(&dst_rect, 1, 1, 3, 3); hr = ID2D1Bitmap_CopyFromMemory(bitmap, &dst_rect, bitmap_data, 4 * sizeof(*bitmap_data)); ok(SUCCEEDED(hr), "Failed to update bitmap, hr %#x.\n", hr); set_rect_u(&dst_rect, 0, 3, 3, 4); hr = ID2D1Bitmap_CopyFromMemory(bitmap, &dst_rect, &bitmap_data[6], 4 * sizeof(*bitmap_data)); ok(SUCCEEDED(hr), "Failed to update bitmap, hr %#x.\n", hr); set_rect_u(&dst_rect, 0, 0, 4, 1); hr = ID2D1Bitmap_CopyFromMemory(bitmap, &dst_rect, &bitmap_data[10], 4 * sizeof(*bitmap_data)); ok(SUCCEEDED(hr), "Failed to update bitmap, hr %#x.\n", hr); set_rect_u(&dst_rect, 0, 1, 1, 3); hr = ID2D1Bitmap_CopyFromMemory(bitmap, &dst_rect, &bitmap_data[2], sizeof(*bitmap_data)); ok(SUCCEEDED(hr), "Failed to update bitmap, hr %#x.\n", hr); set_rect_u(&dst_rect, 4, 4, 3, 1); hr = ID2D1Bitmap_CopyFromMemory(bitmap, &dst_rect, bitmap_data, sizeof(*bitmap_data)); ok(SUCCEEDED(hr), "Failed to update bitmap, hr %#x.\n", hr); set_rect(&rect, 320.0f, 240.0f, 640.0f, 480.0f); ID2D1RenderTarget_DrawBitmap(rt, bitmap, &rect, 1.0f, D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, NULL); hr = ID2D1Bitmap_CopyFromMemory(bitmap, NULL, bitmap_data, 4 * sizeof(*bitmap_data)); ok(SUCCEEDED(hr), "Failed to update bitmap, hr %#x.\n", hr); set_rect(&rect, 320.0f, 0.0f, 640.0f, 240.0f); ID2D1RenderTarget_DrawBitmap(rt, bitmap, &rect, 1.0f, D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, NULL); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "cb8136c91fbbdc76bb83b8c09edc1907b0a5d0a6"); ok(match, "Surface does not match.\n"); ID2D1Bitmap_Release(bitmap); ID2D1RenderTarget_Release(rt); IDXGISurface_Release(surface); IDXGISwapChain_Release(swapchain); ID3D10Device1_Release(device); DestroyWindow(window); } static void test_opacity_brush(void) { ID2D1BitmapBrush *bitmap_brush, *opacity_brush; D2D1_BITMAP_PROPERTIES bitmap_desc; ID2D1RectangleGeometry *geometry; ID2D1SolidColorBrush *color_brush; IDXGISwapChain *swapchain; D2D1_MATRIX_3X2_F matrix; ID2D1RenderTarget *rt; ID3D10Device1 *device; IDXGISurface *surface; ID2D1Factory *factory; ID2D1Bitmap *bitmap; D2D1_COLOR_F color; D2D1_RECT_F rect; D2D1_SIZE_U size; ULONG refcount; HWND window; HRESULT hr; BOOL match; static const DWORD bitmap_data[] = { 0xffff0000, 0x40ffff00, 0x4000ff00, 0xff00ffff, 0x7f0000ff, 0x00ff00ff, 0x00000000, 0x7f7f7f7f, 0x7fffffff, 0x00ffffff, 0x00ffffff, 0x7f000000, 0xffffffff, 0x40000000, 0x40000000, 0xff000000, }; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, NULL, NULL); swapchain = create_swapchain(device, window, TRUE); hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface); ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); rt = create_render_target(surface); ok(!!rt, "Failed to create render target.\n"); ID2D1RenderTarget_GetFactory(rt, &factory); ID2D1RenderTarget_SetDpi(rt, 192.0f, 48.0f); ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED); set_color(&color, 0.0f, 1.0f, 0.0f, 0.8f); hr = ID2D1RenderTarget_CreateSolidColorBrush(rt, &color, NULL, &color_brush); ok(SUCCEEDED(hr), "Failed to create color brush, hr %#x.\n", hr); set_size_u(&size, 4, 4); bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM; bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; bitmap_desc.dpiX = 96.0f; bitmap_desc.dpiY = 96.0f; hr = ID2D1RenderTarget_CreateBitmap(rt, size, bitmap_data, 4 * sizeof(*bitmap_data), &bitmap_desc, &bitmap); ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr); hr = ID2D1RenderTarget_CreateBitmapBrush(rt, bitmap, NULL, NULL, &opacity_brush); ok(SUCCEEDED(hr), "Failed to create bitmap brush, hr %#x.\n", hr); ID2D1BitmapBrush_SetInterpolationMode(opacity_brush, D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR); refcount = ID2D1Bitmap_Release(bitmap); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); set_size_u(&size, 1, 1); bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM; bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE; bitmap_desc.dpiX = 96.0f; bitmap_desc.dpiY = 96.0f; hr = ID2D1RenderTarget_CreateBitmap(rt, size, &bitmap_data[2], sizeof(*bitmap_data), &bitmap_desc, &bitmap); ok(SUCCEEDED(hr), "Failed to create bitmap, hr %#x.\n", hr); hr = ID2D1RenderTarget_CreateBitmapBrush(rt, bitmap, NULL, NULL, &bitmap_brush); ok(SUCCEEDED(hr), "Failed to create bitmap brush, hr %#x.\n", hr); ID2D1BitmapBrush_SetInterpolationMode(bitmap_brush, D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR); refcount = ID2D1Bitmap_Release(bitmap); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); ID2D1RenderTarget_BeginDraw(rt); set_color(&color, 0.0f, 0.0f, 1.0f, 1.0f); ID2D1RenderTarget_Clear(rt, &color); set_rect(&rect, 40.0f, 120.0f, 120.0f, 360.0f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)color_brush); set_matrix_identity(&matrix); translate_matrix(&matrix, 120.0f, 120.0f); scale_matrix(&matrix, 20.0f, 60.0f); ID2D1BitmapBrush_SetTransform(opacity_brush, &matrix); set_rect(&rect, 120.0f, 120.0f, 200.0f, 360.0f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)opacity_brush); set_rect(&rect, 200.0f, 120.0f, 280.0f, 360.0f); ID2D1RenderTarget_FillRectangle(rt, &rect, (ID2D1Brush *)bitmap_brush); set_matrix_identity(&matrix); translate_matrix(&matrix, 40.0f, 360.0f); scale_matrix(&matrix, 20.0f, 60.0f); ID2D1BitmapBrush_SetTransform(opacity_brush, &matrix); set_rect(&rect, 40.0f, 360.0f, 120.0f, 600.0f); ID2D1Factory_CreateRectangleGeometry(factory, &rect, &geometry); ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)geometry, (ID2D1Brush *)opacity_brush, (ID2D1Brush *)color_brush); ID2D1RectangleGeometry_Release(geometry); set_matrix_identity(&matrix); translate_matrix(&matrix, 120.0f, 360.0f); scale_matrix(&matrix, 20.0f, 60.0f); ID2D1BitmapBrush_SetTransform(opacity_brush, &matrix); set_rect(&rect, 120.0f, 360.0f, 200.0f, 600.0f); ID2D1Factory_CreateRectangleGeometry(factory, &rect, &geometry); ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)geometry, (ID2D1Brush *)color_brush, (ID2D1Brush *)opacity_brush); ID2D1RectangleGeometry_Release(geometry); set_matrix_identity(&matrix); translate_matrix(&matrix, 200.0f, 360.0f); scale_matrix(&matrix, 20.0f, 60.0f); ID2D1BitmapBrush_SetTransform(opacity_brush, &matrix); set_rect(&rect, 200.0f, 360.0f, 280.0f, 600.0f); ID2D1Factory_CreateRectangleGeometry(factory, &rect, &geometry); ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)geometry, (ID2D1Brush *)bitmap_brush, (ID2D1Brush *)opacity_brush); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(hr == D2DERR_INCOMPATIBLE_BRUSH_TYPES, "Got unexpected hr %#x.\n", hr); match = compare_surface(surface, "7141c6c7b3decb91196428efb1856bcbf9872935"); ok(match, "Surface does not match.\n"); ID2D1RenderTarget_BeginDraw(rt); ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)geometry, (ID2D1Brush *)bitmap_brush, (ID2D1Brush *)opacity_brush); ID2D1RectangleGeometry_Release(geometry); ID2D1SolidColorBrush_SetOpacity(color_brush, 0.5f); set_matrix_identity(&matrix); translate_matrix(&matrix, 40.0f, 600.0f); scale_matrix(&matrix, 20.0f, 60.0f); ID2D1BitmapBrush_SetTransform(opacity_brush, &matrix); set_rect(&rect, 40.0f, 600.0f, 120.0f, 840.0f); ID2D1Factory_CreateRectangleGeometry(factory, &rect, &geometry); ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)geometry, (ID2D1Brush *)opacity_brush, (ID2D1Brush *)color_brush); ID2D1RectangleGeometry_Release(geometry); ID2D1BitmapBrush_SetOpacity(opacity_brush, 0.8f); set_matrix_identity(&matrix); translate_matrix(&matrix, 120.0f, 600.0f); scale_matrix(&matrix, 20.0f, 60.0f); ID2D1BitmapBrush_SetTransform(opacity_brush, &matrix); set_rect(&rect, 120.0f, 600.0f, 200.0f, 840.0f); ID2D1Factory_CreateRectangleGeometry(factory, &rect, &geometry); ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)geometry, (ID2D1Brush *)opacity_brush, (ID2D1Brush *)bitmap_brush); ID2D1RectangleGeometry_Release(geometry); set_matrix_identity(&matrix); translate_matrix(&matrix, 200.0f, 600.0f); scale_matrix(&matrix, 20.0f, 60.0f); ID2D1BitmapBrush_SetTransform(opacity_brush, &matrix); set_rect(&rect, 200.0f, 600.0f, 280.0f, 840.0f); ID2D1Factory_CreateRectangleGeometry(factory, &rect, &geometry); ID2D1RenderTarget_FillGeometry(rt, (ID2D1Geometry *)geometry, (ID2D1Brush *)bitmap_brush, (ID2D1Brush *)opacity_brush); ID2D1RectangleGeometry_Release(geometry); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr); match = compare_surface(surface, "c3a5802d1750efa3e9122c1a92f6064df3872732"); ok(match, "Surface does not match.\n"); ID2D1BitmapBrush_Release(bitmap_brush); ID2D1BitmapBrush_Release(opacity_brush); ID2D1SolidColorBrush_Release(color_brush); ID2D1RenderTarget_Release(rt); refcount = ID2D1Factory_Release(factory); ok(!refcount, "Factory has %u references left.\n", refcount); IDXGISurface_Release(surface); IDXGISwapChain_Release(swapchain); ID3D10Device1_Release(device); DestroyWindow(window); } static void test_create_target(void) { IDXGISwapChain *swapchain; ID2D1Factory *factory; ID2D1RenderTarget *rt; ID3D10Device1 *device; IDXGISurface *surface; HWND window; HRESULT hr; static const struct { float dpi_x, dpi_y; float rt_dpi_x, rt_dpi_y; HRESULT hr; } create_dpi_tests[] = { { 0.0f, 0.0f, 96.0f, 96.0f, S_OK }, { 192.0f, 0.0f, 96.0f, 96.0f, E_INVALIDARG }, { 0.0f, 192.0f, 96.0f, 96.0f, E_INVALIDARG }, { 192.0f, -10.0f, 96.0f, 96.0f, E_INVALIDARG }, { -10.0f, 192.0f, 96.0f, 96.0f, E_INVALIDARG }, { 48.0f, 96.0f, 48.0f, 96.0f, S_OK }, }; unsigned int i; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, NULL, NULL); swapchain = create_swapchain(device, window, TRUE); hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface); ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory); ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr); for (i = 0; i < sizeof(create_dpi_tests) / sizeof(*create_dpi_tests); ++i) { D2D1_RENDER_TARGET_PROPERTIES desc; float dpi_x, dpi_y; desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT; desc.pixelFormat.format = DXGI_FORMAT_UNKNOWN; desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; desc.dpiX = create_dpi_tests[i].dpi_x; desc.dpiY = create_dpi_tests[i].dpi_y; desc.usage = D2D1_RENDER_TARGET_USAGE_NONE; desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT; hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory, surface, &desc, &rt); ok(hr == create_dpi_tests[i].hr, "Wrong return code, hr %#x, expected %#x, test %u.\n", hr, create_dpi_tests[i].hr, i); if (FAILED(hr)) continue; ID2D1RenderTarget_GetDpi(rt, &dpi_x, &dpi_y); ok(dpi_x == create_dpi_tests[i].rt_dpi_x, "Wrong dpi_x %.8e, expected %.8e, test %u\n", dpi_x, create_dpi_tests[i].rt_dpi_x, i); ok(dpi_y == create_dpi_tests[i].rt_dpi_y, "Wrong dpi_y %.8e, expected %.8e, test %u\n", dpi_y, create_dpi_tests[i].rt_dpi_y, i); ID2D1RenderTarget_Release(rt); } ID2D1Factory_Release(factory); IDXGISurface_Release(surface); IDXGISwapChain_Release(swapchain); ID3D10Device1_Release(device); DestroyWindow(window); } static void test_draw_text_layout(void) { static const WCHAR tahomaW[] = {'T','a','h','o','m','a',0}; static const WCHAR textW[] = {'t','e','x','t',0}; static const WCHAR emptyW[] = {0}; D2D1_RENDER_TARGET_PROPERTIES desc; IDXGISwapChain *swapchain; ID2D1Factory *factory, *factory2; ID2D1RenderTarget *rt, *rt2; ID3D10Device1 *device; IDXGISurface *surface; HWND window; HRESULT hr; IDWriteFactory *dwrite_factory; IDWriteTextFormat *text_format; IDWriteTextLayout *text_layout; D2D1_POINT_2F origin; DWRITE_TEXT_RANGE range; D2D1_COLOR_F color; ID2D1SolidColorBrush *brush, *brush2; ID2D1RectangleGeometry *geometry; D2D1_RECT_F rect; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, NULL, NULL); swapchain = create_swapchain(device, window, TRUE); hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface); ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr); hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory); ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr); hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory2); ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr); ok(factory != factory2, "got same factory\n"); desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT; desc.pixelFormat.format = DXGI_FORMAT_UNKNOWN; desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; desc.dpiX = 0.0f; desc.dpiY = 0.0f; desc.usage = D2D1_RENDER_TARGET_USAGE_NONE; desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT; hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory, surface, &desc, &rt); ok(SUCCEEDED(hr), "Failed to create a target, hr %#x.\n", hr); hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory2, surface, &desc, &rt2); ok(SUCCEEDED(hr), "Failed to create a target, hr %#x.\n", hr); hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, &IID_IDWriteFactory, (IUnknown **)&dwrite_factory); ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr); hr = IDWriteFactory_CreateTextFormat(dwrite_factory, tahomaW, NULL, DWRITE_FONT_WEIGHT_NORMAL, DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_NORMAL, 10.0f, emptyW, &text_format); ok(SUCCEEDED(hr), "Failed to create text format, hr %#x.\n", hr); hr = IDWriteFactory_CreateTextLayout(dwrite_factory, textW, 4, text_format, 100.0f, 100.0f, &text_layout); ok(SUCCEEDED(hr), "Failed to create text layout, hr %#x.\n", hr); set_color(&color, 0.0f, 0.0f, 0.0f, 0.0f); hr = ID2D1RenderTarget_CreateSolidColorBrush(rt, &color, NULL, &brush); ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr); hr = ID2D1RenderTarget_CreateSolidColorBrush(rt2, &color, NULL, &brush2); ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr); /* effect brush is created from different factory */ range.startPosition = 0; range.length = 4; hr = IDWriteTextLayout_SetDrawingEffect(text_layout, (IUnknown*)brush2, range); ok(SUCCEEDED(hr), "Failed to set drawing effect, hr %#x.\n", hr); ID2D1RenderTarget_BeginDraw(rt); origin.x = origin.y = 0.0f; ID2D1RenderTarget_DrawTextLayout(rt, origin, text_layout, (ID2D1Brush*)brush, D2D1_DRAW_TEXT_OPTIONS_NONE); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); todo_wine ok(hr == D2DERR_WRONG_FACTORY, "EndDraw failure expected, hr %#x.\n", hr); /* Effect is d2d resource, but not a brush. */ set_rect(&rect, 0.0f, 0.0f, 10.0f, 10.0f); hr = ID2D1Factory_CreateRectangleGeometry(factory, &rect, &geometry); ok(SUCCEEDED(hr), "Failed to geometry, hr %#x.\n", hr); range.startPosition = 0; range.length = 4; hr = IDWriteTextLayout_SetDrawingEffect(text_layout, (IUnknown*)geometry, range); ok(SUCCEEDED(hr), "Failed to set drawing effect, hr %#x.\n", hr); ID2D1RectangleGeometry_Release(geometry); ID2D1RenderTarget_BeginDraw(rt); origin.x = origin.y = 0.0f; ID2D1RenderTarget_DrawTextLayout(rt, origin, text_layout, (ID2D1Brush*)brush, D2D1_DRAW_TEXT_OPTIONS_NONE); hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL); ok(hr == S_OK, "EndDraw failure expected, hr %#x.\n", hr); IDWriteTextFormat_Release(text_format); IDWriteTextLayout_Release(text_layout); IDWriteFactory_Release(dwrite_factory); ID2D1RenderTarget_Release(rt); ID2D1RenderTarget_Release(rt2); ID2D1Factory_Release(factory); ID2D1Factory_Release(factory2); IDXGISurface_Release(surface); IDXGISwapChain_Release(swapchain); ID3D10Device1_Release(device); DestroyWindow(window); } static void create_target_dibsection(HDC hdc, UINT32 width, UINT32 height) { char bmibuf[FIELD_OFFSET(BITMAPINFO, bmiColors[256])]; BITMAPINFO *bmi = (BITMAPINFO*)bmibuf; HBITMAP hbm; memset(bmi, 0, sizeof(bmibuf)); bmi->bmiHeader.biSize = sizeof(bmi->bmiHeader); bmi->bmiHeader.biHeight = -height; bmi->bmiHeader.biWidth = width; bmi->bmiHeader.biBitCount = 32; bmi->bmiHeader.biPlanes = 1; bmi->bmiHeader.biCompression = BI_RGB; hbm = CreateDIBSection(hdc, bmi, DIB_RGB_COLORS, NULL, NULL, 0); ok(hbm != NULL, "Failed to create a dib section.\n"); DeleteObject(SelectObject(hdc, hbm)); } static void test_dc_target(void) { static const D2D1_PIXEL_FORMAT invalid_formats[] = { { DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED }, { DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_UNKNOWN }, { DXGI_FORMAT_R8G8B8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED }, }; D2D1_TEXT_ANTIALIAS_MODE text_aa_mode; D2D1_RENDER_TARGET_PROPERTIES desc; D2D1_MATRIX_3X2_F matrix, matrix2; D2D1_ANTIALIAS_MODE aa_mode; ID2D1SolidColorBrush *brush; ID2D1DCRenderTarget *rt; ID2D1Factory *factory; ID3D10Device1 *device; FLOAT dpi_x, dpi_y; D2D1_COLOR_F color; D2D1_SIZE_U sizeu; D2D1_SIZE_F size; D2D1_TAG t1, t2; unsigned int i; HDC hdc, hdc2; D2D_RECT_F r; COLORREF clr; HRESULT hr; RECT rect; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } ID3D10Device1_Release(device); hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory); ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr); for (i = 0; i < sizeof(invalid_formats) / sizeof(*invalid_formats); ++i) { desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT; desc.pixelFormat = invalid_formats[i]; desc.dpiX = 96.0f; desc.dpiY = 96.0f; desc.usage = D2D1_RENDER_TARGET_USAGE_NONE; desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT; hr = ID2D1Factory_CreateDCRenderTarget(factory, &desc, &rt); ok(hr == D2DERR_UNSUPPORTED_PIXEL_FORMAT, "Got unexpected hr %#x.\n", hr); } desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT; desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; desc.dpiX = 96.0f; desc.dpiY = 96.0f; desc.usage = D2D1_RENDER_TARGET_USAGE_NONE; desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT; hr = ID2D1Factory_CreateDCRenderTarget(factory, &desc, &rt); ok(SUCCEEDED(hr), "Failed to create target, hr %#x.\n", hr); size = ID2D1DCRenderTarget_GetSize(rt); ok(size.width == 0.0f, "got width %.08e.\n", size.width); ok(size.height == 0.0f, "got height %.08e.\n", size.height); sizeu = ID2D1DCRenderTarget_GetPixelSize(rt); ok(sizeu.width == 0, "got width %u.\n", sizeu.width); ok(sizeu.height == 0, "got height %u.\n", sizeu.height); /* object creation methods work without BindDC() */ set_color(&color, 0.0f, 0.0f, 0.0f, 0.0f); hr = ID2D1DCRenderTarget_CreateSolidColorBrush(rt, &color, NULL, &brush); ok(SUCCEEDED(hr), "Failed to create a brush, hr %#x.\n", hr); ID2D1SolidColorBrush_Release(brush); ID2D1DCRenderTarget_BeginDraw(rt); hr = ID2D1DCRenderTarget_EndDraw(rt, NULL, NULL); ok(hr == D2DERR_WRONG_STATE, "Got unexpected hr %#x.\n", hr); ID2D1DCRenderTarget_Release(rt); /* BindDC() */ hr = ID2D1Factory_CreateDCRenderTarget(factory, &desc, &rt); ok(SUCCEEDED(hr), "Failed to create target, hr %#x.\n", hr); aa_mode = ID2D1DCRenderTarget_GetAntialiasMode(rt); ok(aa_mode == D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, "Got wrong default aa mode %d.\n", aa_mode); text_aa_mode = ID2D1DCRenderTarget_GetTextAntialiasMode(rt); ok(text_aa_mode == D2D1_TEXT_ANTIALIAS_MODE_DEFAULT, "Got wrong default text aa mode %d.\n", text_aa_mode); ID2D1DCRenderTarget_GetDpi(rt, &dpi_x, &dpi_y); ok(dpi_x == 96.0f && dpi_y == 96.0f, "Got dpi_x %f, dpi_y %f.\n", dpi_x, dpi_y); hdc = CreateCompatibleDC(NULL); ok(hdc != NULL, "Failed to create an HDC.\n"); create_target_dibsection(hdc, 16, 16); SetRect(&rect, 0, 0, 32, 32); hr = ID2D1DCRenderTarget_BindDC(rt, NULL, &rect); ok(hr == E_INVALIDARG, "BindDC() returned %#x.\n", hr); /* Target properties are retained during BindDC() */ ID2D1DCRenderTarget_SetTags(rt, 1, 2); ID2D1DCRenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED); ID2D1DCRenderTarget_SetTextAntialiasMode(rt, D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE); set_matrix_identity(&matrix); translate_matrix(&matrix, 200.0f, 600.0f); ID2D1DCRenderTarget_SetTransform(rt, &matrix); hr = ID2D1DCRenderTarget_BindDC(rt, hdc, &rect); ok(hr == S_OK, "BindDC() returned %#x.\n", hr); ID2D1DCRenderTarget_GetTags(rt, &t1, &t2); ok(t1 == 1 && t2 == 2, "Got wrong tags.\n"); aa_mode = ID2D1DCRenderTarget_GetAntialiasMode(rt); ok(aa_mode == D2D1_ANTIALIAS_MODE_ALIASED, "Got wrong aa mode %d.\n", aa_mode); text_aa_mode = ID2D1DCRenderTarget_GetTextAntialiasMode(rt); ok(text_aa_mode == D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE, "Got wrong text aa mode %d.\n", text_aa_mode); ID2D1DCRenderTarget_GetTransform(rt, &matrix2); ok(!memcmp(&matrix, &matrix2, sizeof(matrix)), "Got wrong target transform.\n"); set_matrix_identity(&matrix); ID2D1DCRenderTarget_SetTransform(rt, &matrix); /* target size comes from specified dimensions, not from selected bitmap size */ size = ID2D1DCRenderTarget_GetSize(rt); ok(size.width == 32.0f, "got width %.08e.\n", size.width); ok(size.height == 32.0f, "got height %.08e.\n", size.height); /* clear one HDC to red, switch to another one, partially fill it and test contents */ ID2D1DCRenderTarget_BeginDraw(rt); set_color(&color, 1.0f, 0.0f, 0.0f, 1.0f); ID2D1DCRenderTarget_Clear(rt, &color); hr = ID2D1DCRenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "EndDraw() failed, hr %#x.\n", hr); clr = GetPixel(hdc, 0, 0); ok(clr == RGB(255, 0, 0), "Got color %#x\n", clr); hdc2 = CreateCompatibleDC(NULL); ok(hdc2 != NULL, "Failed to create an HDC.\n"); create_target_dibsection(hdc2, 16, 16); hr = ID2D1DCRenderTarget_BindDC(rt, hdc2, &rect); ok(hr == S_OK, "BindDC() returned %#x.\n", hr); clr = GetPixel(hdc2, 0, 0); ok(clr == 0, "Got color %#x\n", clr); set_color(&color, 0.0f, 1.0f, 0.0f, 1.0f); hr = ID2D1DCRenderTarget_CreateSolidColorBrush(rt, &color, NULL, &brush); ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr); ID2D1DCRenderTarget_BeginDraw(rt); r.left = r.top = 0.0f; r.bottom = 16.0f; r.right = 8.0f; ID2D1DCRenderTarget_FillRectangle(rt, &r, (ID2D1Brush*)brush); hr = ID2D1DCRenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "EndDraw() failed, hr %#x.\n", hr); ID2D1SolidColorBrush_Release(brush); clr = GetPixel(hdc2, 0, 0); ok(clr == RGB(0, 255, 0), "Got color %#x\n", clr); clr = GetPixel(hdc2, 10, 0); ok(clr == 0, "Got color %#x\n", clr); DeleteDC(hdc); DeleteDC(hdc2); ID2D1DCRenderTarget_Release(rt); ID2D1Factory_Release(factory); } static void test_hwnd_target(void) { D2D1_HWND_RENDER_TARGET_PROPERTIES hwnd_rt_desc; D2D1_RENDER_TARGET_PROPERTIES desc; ID2D1HwndRenderTarget *rt; ID2D1Factory *factory; ID3D10Device1 *device; HRESULT hr; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } ID3D10Device1_Release(device); hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory); ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr); desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT; desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; desc.dpiX = 0.0f; desc.dpiY = 0.0f; desc.usage = D2D1_RENDER_TARGET_USAGE_NONE; desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT; hwnd_rt_desc.hwnd = NULL; hwnd_rt_desc.pixelSize.width = 64; hwnd_rt_desc.pixelSize.height = 64; hwnd_rt_desc.presentOptions = D2D1_PRESENT_OPTIONS_NONE; hr = ID2D1Factory_CreateHwndRenderTarget(factory, &desc, &hwnd_rt_desc, &rt); ok(FAILED(hr), "Target creation should fail, hr %#x.\n", hr); hwnd_rt_desc.hwnd = (HWND)0xdeadbeef; hr = ID2D1Factory_CreateHwndRenderTarget(factory, &desc, &hwnd_rt_desc, &rt); ok(FAILED(hr), "Target creation should fail, hr %#x.\n", hr); hwnd_rt_desc.hwnd = CreateWindowA("static", "d2d_test", 0, 0, 0, 0, 0, 0, 0, 0, 0); ok(!!hwnd_rt_desc.hwnd, "Failed to create target window.\n"); hr = ID2D1Factory_CreateHwndRenderTarget(factory, &desc, &hwnd_rt_desc, &rt); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); ID2D1HwndRenderTarget_Release(rt); DestroyWindow(hwnd_rt_desc.hwnd); ID2D1Factory_Release(factory); } static void test_bitmap_target(void) { D2D1_HWND_RENDER_TARGET_PROPERTIES hwnd_rt_desc; D2D1_SIZE_U pixel_size, pixel_size2; D2D1_RENDER_TARGET_PROPERTIES desc; ID2D1HwndRenderTarget *hwnd_rt; ID2D1Bitmap *bitmap, *bitmap2; ID2D1BitmapRenderTarget *rt; ID2D1DCRenderTarget *dc_rt; D2D1_SIZE_F size, size2; ID2D1Factory *factory; ID3D10Device1 *device; float dpi[2], dpi2[2]; D2D1_COLOR_F color; ULONG refcount; HRESULT hr; if (!(device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } ID3D10Device1_Release(device); hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory); ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr); desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT; desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; desc.dpiX = 96.0f; desc.dpiY = 192.0f; desc.usage = D2D1_RENDER_TARGET_USAGE_NONE; desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT; hwnd_rt_desc.hwnd = CreateWindowA("static", "d2d_test", 0, 0, 0, 0, 0, 0, 0, 0, 0); ok(!!hwnd_rt_desc.hwnd, "Failed to create target window.\n"); hwnd_rt_desc.pixelSize.width = 64; hwnd_rt_desc.pixelSize.height = 64; hwnd_rt_desc.presentOptions = D2D1_PRESENT_OPTIONS_NONE; hr = ID2D1Factory_CreateHwndRenderTarget(factory, &desc, &hwnd_rt_desc, &hwnd_rt); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); hr = ID2D1HwndRenderTarget_CreateCompatibleRenderTarget(hwnd_rt, NULL, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, &rt); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); /* See if parent target is referenced. */ ID2D1HwndRenderTarget_AddRef(hwnd_rt); refcount = ID2D1HwndRenderTarget_Release(hwnd_rt); ok(refcount == 1, "Target should not have been referenced, got %u.\n", refcount); /* Size was not specified, should match parent. */ pixel_size = ID2D1HwndRenderTarget_GetPixelSize(hwnd_rt); pixel_size2 = ID2D1BitmapRenderTarget_GetPixelSize(rt); ok(!memcmp(&pixel_size, &pixel_size2, sizeof(pixel_size)), "Got target pixel size mismatch.\n"); size = ID2D1HwndRenderTarget_GetSize(hwnd_rt); size2 = ID2D1BitmapRenderTarget_GetSize(rt); ok(!memcmp(&size, &size2, sizeof(size)), "Got target DIP size mismatch.\n"); ID2D1HwndRenderTarget_GetDpi(hwnd_rt, dpi, dpi + 1); ID2D1BitmapRenderTarget_GetDpi(rt, dpi2, dpi2 + 1); ok(!memcmp(dpi, dpi2, sizeof(dpi)), "Got dpi mismatch.\n"); ID2D1BitmapRenderTarget_Release(rt); /* Pixel size specified. */ set_size_u(&pixel_size, 32, 32); hr = ID2D1HwndRenderTarget_CreateCompatibleRenderTarget(hwnd_rt, NULL, &pixel_size, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, &rt); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); pixel_size2 = ID2D1BitmapRenderTarget_GetPixelSize(rt); ok(!memcmp(&pixel_size, &pixel_size2, sizeof(pixel_size)), "Got target pixel size mismatch.\n"); ID2D1BitmapRenderTarget_GetDpi(rt, dpi2, dpi2 + 1); ok(!memcmp(dpi, dpi2, sizeof(dpi)), "Got dpi mismatch.\n"); ID2D1BitmapRenderTarget_Release(rt); /* Both pixel size and DIP size are specified. */ set_size_u(&pixel_size, 128, 128); hr = ID2D1HwndRenderTarget_CreateCompatibleRenderTarget(hwnd_rt, &size, &pixel_size, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, &rt); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); /* Doubled pixel size dimensions with the same DIP size give doubled dpi. */ ID2D1BitmapRenderTarget_GetDpi(rt, dpi2, dpi2 + 1); ok(dpi[0] == dpi2[0] / 2.0f && dpi[1] == dpi2[1] / 2.0f, "Got dpi mismatch.\n"); ID2D1BitmapRenderTarget_Release(rt); /* DIP size is specified, fractional. */ set_size_f(&size, 70.1f, 70.4f); hr = ID2D1HwndRenderTarget_CreateCompatibleRenderTarget(hwnd_rt, &size, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, &rt); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); ID2D1BitmapRenderTarget_GetDpi(rt, dpi2, dpi2 + 1); pixel_size = ID2D1BitmapRenderTarget_GetPixelSize(rt); ok(pixel_size.width == ceilf(size.width * dpi[0] / 96.0f) && pixel_size.height == ceilf(size.height * dpi[1] / 96.0f), "Wrong pixel size %ux%u\n", pixel_size.width, pixel_size.height); dpi[0] *= (pixel_size.width / size.width) * (96.0f / dpi[0]); dpi[1] *= (pixel_size.height / size.height) * (96.0f / dpi[1]); ok(compare_float(dpi[0], dpi2[0], 1) && compare_float(dpi[1], dpi2[1], 1), "Got dpi mismatch.\n"); ID2D1HwndRenderTarget_Release(hwnd_rt); /* Check if GetBitmap() returns same instance. */ hr = ID2D1BitmapRenderTarget_GetBitmap(rt, &bitmap); ok(SUCCEEDED(hr), "GetBitmap() failed, hr %#x.\n", hr); hr = ID2D1BitmapRenderTarget_GetBitmap(rt, &bitmap2); ok(SUCCEEDED(hr), "GetBitmap() failed, hr %#x.\n", hr); ok(bitmap == bitmap2, "Got different bitmap instances.\n"); /* Draw something, see if bitmap instance is retained. */ ID2D1BitmapRenderTarget_BeginDraw(rt); set_color(&color, 1.0f, 1.0f, 0.0f, 1.0f); ID2D1BitmapRenderTarget_Clear(rt, &color); hr = ID2D1BitmapRenderTarget_EndDraw(rt, NULL, NULL); ok(SUCCEEDED(hr), "EndDraw() failed, hr %#x.\n", hr); ID2D1Bitmap_Release(bitmap2); hr = ID2D1BitmapRenderTarget_GetBitmap(rt, &bitmap2); ok(SUCCEEDED(hr), "GetBitmap() failed, hr %#x.\n", hr); ok(bitmap == bitmap2, "Got different bitmap instances.\n"); ID2D1Bitmap_Release(bitmap); ID2D1Bitmap_Release(bitmap2); refcount = ID2D1BitmapRenderTarget_Release(rt); ok(!refcount, "Target should be released, got %u.\n", refcount); DestroyWindow(hwnd_rt_desc.hwnd); /* Compatible target created from a DC target without associated HDC */ desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT; desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; desc.dpiX = 96.0f; desc.dpiY = 96.0f; desc.usage = D2D1_RENDER_TARGET_USAGE_NONE; desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT; hr = ID2D1Factory_CreateDCRenderTarget(factory, &desc, &dc_rt); ok(SUCCEEDED(hr), "Failed to create target, hr %#x.\n", hr); hr = ID2D1DCRenderTarget_CreateCompatibleRenderTarget(dc_rt, NULL, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, &rt); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); pixel_size = ID2D1BitmapRenderTarget_GetPixelSize(rt); todo_wine ok(pixel_size.width == 0 && pixel_size.height == 0, "Got wrong size\n"); hr = ID2D1BitmapRenderTarget_GetBitmap(rt, &bitmap); ok(SUCCEEDED(hr), "GetBitmap() failed, hr %#x.\n", hr); pixel_size = ID2D1Bitmap_GetPixelSize(bitmap); todo_wine ok(pixel_size.width == 0 && pixel_size.height == 0, "Got wrong size\n"); ID2D1Bitmap_Release(bitmap); ID2D1BitmapRenderTarget_Release(rt); ID2D1DCRenderTarget_Release(dc_rt); ID2D1Factory_Release(factory); } static void test_desktop_dpi(void) { ID2D1Factory *factory; float dpi_x, dpi_y; HRESULT hr; hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory); ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr); dpi_x = dpi_y = 0.0f; ID2D1Factory_GetDesktopDpi(factory, &dpi_x, &dpi_y); ok(dpi_x > 0.0f && dpi_y > 0.0f, "Got wrong dpi %f x %f.\n", dpi_x, dpi_y); ID2D1Factory_Release(factory); } static void test_stroke_style(void) { D2D1_STROKE_STYLE_PROPERTIES desc; ID2D1StrokeStyle *style; ID2D1Factory *factory; UINT32 count; HRESULT hr; D2D1_CAP_STYLE cap_style; D2D1_LINE_JOIN line_join; float miter_limit, dash_offset; D2D1_DASH_STYLE dash_style; hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory); ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr); desc.startCap = D2D1_CAP_STYLE_SQUARE; desc.endCap = D2D1_CAP_STYLE_ROUND; desc.dashCap = D2D1_CAP_STYLE_TRIANGLE; desc.lineJoin = D2D1_LINE_JOIN_BEVEL; desc.miterLimit = 1.5f; desc.dashStyle = D2D1_DASH_STYLE_DOT; desc.dashOffset = -1.0f; hr = ID2D1Factory_CreateStrokeStyle(factory, &desc, NULL, 0, &style); ok(SUCCEEDED(hr), "Failed to create stroke style, %#x.\n", hr); cap_style = ID2D1StrokeStyle_GetStartCap(style); ok(cap_style == D2D1_CAP_STYLE_SQUARE, "Unexpected cap style %d.\n", cap_style); cap_style = ID2D1StrokeStyle_GetEndCap(style); ok(cap_style == D2D1_CAP_STYLE_ROUND, "Unexpected cap style %d.\n", cap_style); cap_style = ID2D1StrokeStyle_GetDashCap(style); ok(cap_style == D2D1_CAP_STYLE_TRIANGLE, "Unexpected cap style %d.\n", cap_style); line_join = ID2D1StrokeStyle_GetLineJoin(style); ok(line_join == D2D1_LINE_JOIN_BEVEL, "Unexpected line joind %d.\n", line_join); miter_limit = ID2D1StrokeStyle_GetMiterLimit(style); ok(miter_limit == 1.5f, "Unexpected miter limit %f.\n", miter_limit); dash_style = ID2D1StrokeStyle_GetDashStyle(style); ok(dash_style == D2D1_DASH_STYLE_DOT, "Unexpected dash style %d.\n", dash_style); dash_offset = ID2D1StrokeStyle_GetDashOffset(style); ok(dash_offset == -1.0f, "Unexpected dash offset %f.\n", dash_offset); ID2D1StrokeStyle_Release(style); /* NULL dashes array, non-zero length. */ memset(&desc, 0, sizeof(desc)); hr = ID2D1Factory_CreateStrokeStyle(factory, &desc, NULL, 1, &style); ok(SUCCEEDED(hr), "Failed to create stroke style, %#x.\n", hr); count = ID2D1StrokeStyle_GetDashesCount(style); ok(count == 0, "Unexpected dashes count %u.\n", count); ID2D1StrokeStyle_Release(style); ID2D1Factory_Release(factory); } START_TEST(d2d1) { test_clip(); test_state_block(); test_color_brush(); test_bitmap_brush(); test_path_geometry(); test_rectangle_geometry(); test_rounded_rectangle_geometry(); test_bitmap_formats(); test_alpha_mode(); test_shared_bitmap(); test_bitmap_updates(); test_opacity_brush(); test_create_target(); test_draw_text_layout(); test_dc_target(); test_hwnd_target(); test_bitmap_target(); test_desktop_dpi(); test_stroke_style(); }