/* * Message queues related functions * * Copyright 1993, 1994 Alexandre Julliard */ #include #include #include #include "windef.h" #include "wingdi.h" #include "winerror.h" #include "wine/winbase16.h" #include "wine/winuser16.h" #include "queue.h" #include "win.h" #include "user.h" #include "hook.h" #include "thread.h" #include "debugtools.h" #include "server.h" #include "spy.h" DECLARE_DEBUG_CHANNEL(sendmsg); DEFAULT_DEBUG_CHANNEL(msg); #define MAX_QUEUE_SIZE 120 /* Max. size of a message queue */ static HQUEUE16 hExitingQueue = 0; static HQUEUE16 hmemSysMsgQueue = 0; static MESSAGEQUEUE *sysMsgQueue = NULL; static PERQUEUEDATA *pQDataWin16 = NULL; /* Global perQData for Win16 tasks */ static MESSAGEQUEUE *pMouseQueue = NULL; /* Queue for last mouse message */ static MESSAGEQUEUE *pKbdQueue = NULL; /* Queue for last kbd message */ HQUEUE16 hCursorQueue = 0; HQUEUE16 hActiveQueue = 0; /*********************************************************************** * PERQDATA_CreateInstance * * Creates an instance of a reference counted PERQUEUEDATA element * for the message queue. perQData is stored globally for 16 bit tasks. * * Note: We don't implement perQdata exactly the same way Windows does. * Each perQData element is reference counted since it may be potentially * shared by multiple message Queues (via AttachThreadInput). * We only store the current values for Active, Capture and focus windows * currently. */ PERQUEUEDATA * PERQDATA_CreateInstance( ) { PERQUEUEDATA *pQData; BOOL16 bIsWin16 = 0; TRACE_(msg)("()\n"); /* Share a single instance of perQData for all 16 bit tasks */ if ( ( bIsWin16 = !(NtCurrentTeb()->tibflags & TEBF_WIN32) ) ) { /* If previously allocated, just bump up ref count */ if ( pQDataWin16 ) { PERQDATA_Addref( pQDataWin16 ); return pQDataWin16; } } /* Allocate PERQUEUEDATA from the system heap */ if (!( pQData = (PERQUEUEDATA *) HeapAlloc( GetProcessHeap(), 0, sizeof(PERQUEUEDATA) ) )) return 0; /* Initialize */ pQData->hWndCapture = pQData->hWndFocus = pQData->hWndActive = 0; pQData->ulRefCount = 1; pQData->nCaptureHT = HTCLIENT; /* Note: We have an independent critical section for the per queue data * since this may be shared by different threads. see AttachThreadInput() */ InitializeCriticalSection( &pQData->cSection ); /* FIXME: not all per queue data critical sections should be global */ MakeCriticalSectionGlobal( &pQData->cSection ); /* Save perQData globally for 16 bit tasks */ if ( bIsWin16 ) pQDataWin16 = pQData; return pQData; } /*********************************************************************** * PERQDATA_Addref * * Increment reference count for the PERQUEUEDATA instance * Returns reference count for debugging purposes */ ULONG PERQDATA_Addref( PERQUEUEDATA *pQData ) { assert(pQData != 0 ); TRACE_(msg)("(): current refcount %lu ...\n", pQData->ulRefCount); EnterCriticalSection( &pQData->cSection ); ++pQData->ulRefCount; LeaveCriticalSection( &pQData->cSection ); return pQData->ulRefCount; } /*********************************************************************** * PERQDATA_Release * * Release a reference to a PERQUEUEDATA instance. * Destroy the instance if no more references exist * Returns reference count for debugging purposes */ ULONG PERQDATA_Release( PERQUEUEDATA *pQData ) { assert(pQData != 0 ); TRACE_(msg)("(): current refcount %lu ...\n", (LONG)pQData->ulRefCount ); EnterCriticalSection( &pQData->cSection ); if ( --pQData->ulRefCount == 0 ) { LeaveCriticalSection( &pQData->cSection ); DeleteCriticalSection( &pQData->cSection ); TRACE_(msg)("(): deleting PERQUEUEDATA instance ...\n" ); /* Deleting our global 16 bit perQData? */ if ( pQData == pQDataWin16 ) pQDataWin16 = 0; /* Free the PERQUEUEDATA instance */ HeapFree( GetProcessHeap(), 0, pQData ); return 0; } LeaveCriticalSection( &pQData->cSection ); return pQData->ulRefCount; } /*********************************************************************** * PERQDATA_GetFocusWnd * * Get the focus hwnd member in a threadsafe manner */ HWND PERQDATA_GetFocusWnd( PERQUEUEDATA *pQData ) { HWND hWndFocus; assert(pQData != 0 ); EnterCriticalSection( &pQData->cSection ); hWndFocus = pQData->hWndFocus; LeaveCriticalSection( &pQData->cSection ); return hWndFocus; } /*********************************************************************** * PERQDATA_SetFocusWnd * * Set the focus hwnd member in a threadsafe manner */ HWND PERQDATA_SetFocusWnd( PERQUEUEDATA *pQData, HWND hWndFocus ) { HWND hWndFocusPrv; assert(pQData != 0 ); EnterCriticalSection( &pQData->cSection ); hWndFocusPrv = pQData->hWndFocus; pQData->hWndFocus = hWndFocus; LeaveCriticalSection( &pQData->cSection ); return hWndFocusPrv; } /*********************************************************************** * PERQDATA_GetActiveWnd * * Get the active hwnd member in a threadsafe manner */ HWND PERQDATA_GetActiveWnd( PERQUEUEDATA *pQData ) { HWND hWndActive; assert(pQData != 0 ); EnterCriticalSection( &pQData->cSection ); hWndActive = pQData->hWndActive; LeaveCriticalSection( &pQData->cSection ); return hWndActive; } /*********************************************************************** * PERQDATA_SetActiveWnd * * Set the active focus hwnd member in a threadsafe manner */ HWND PERQDATA_SetActiveWnd( PERQUEUEDATA *pQData, HWND hWndActive ) { HWND hWndActivePrv; assert(pQData != 0 ); EnterCriticalSection( &pQData->cSection ); hWndActivePrv = pQData->hWndActive; pQData->hWndActive = hWndActive; LeaveCriticalSection( &pQData->cSection ); return hWndActivePrv; } /*********************************************************************** * PERQDATA_GetCaptureWnd * * Get the capture hwnd member in a threadsafe manner */ HWND PERQDATA_GetCaptureWnd( PERQUEUEDATA *pQData ) { HWND hWndCapture; assert(pQData != 0 ); EnterCriticalSection( &pQData->cSection ); hWndCapture = pQData->hWndCapture; LeaveCriticalSection( &pQData->cSection ); return hWndCapture; } /*********************************************************************** * PERQDATA_SetCaptureWnd * * Set the capture hwnd member in a threadsafe manner */ HWND PERQDATA_SetCaptureWnd( PERQUEUEDATA *pQData, HWND hWndCapture ) { HWND hWndCapturePrv; assert(pQData != 0 ); EnterCriticalSection( &pQData->cSection ); hWndCapturePrv = pQData->hWndCapture; pQData->hWndCapture = hWndCapture; LeaveCriticalSection( &pQData->cSection ); return hWndCapturePrv; } /*********************************************************************** * PERQDATA_GetCaptureInfo * * Get the capture info member in a threadsafe manner */ INT16 PERQDATA_GetCaptureInfo( PERQUEUEDATA *pQData ) { INT16 nCaptureHT; assert(pQData != 0 ); EnterCriticalSection( &pQData->cSection ); nCaptureHT = pQData->nCaptureHT; LeaveCriticalSection( &pQData->cSection ); return nCaptureHT; } /*********************************************************************** * PERQDATA_SetCaptureInfo * * Set the capture info member in a threadsafe manner */ INT16 PERQDATA_SetCaptureInfo( PERQUEUEDATA *pQData, INT16 nCaptureHT ) { INT16 nCaptureHTPrv; assert(pQData != 0 ); EnterCriticalSection( &pQData->cSection ); nCaptureHTPrv = pQData->nCaptureHT; pQData->nCaptureHT = nCaptureHT; LeaveCriticalSection( &pQData->cSection ); return nCaptureHTPrv; } /*********************************************************************** * QUEUE_Lock * * Function for getting a 32 bit pointer on queue structure. For thread * safeness programmers should use this function instead of GlobalLock to * retrieve a pointer on the structure. QUEUE_Unlock should also be called * when access to the queue structure is not required anymore. */ MESSAGEQUEUE *QUEUE_Lock( HQUEUE16 hQueue ) { MESSAGEQUEUE *queue; HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */ queue = GlobalLock16( hQueue ); if ( !queue || (queue->magic != QUEUE_MAGIC) ) { HeapUnlock( GetProcessHeap() ); return NULL; } queue->lockCount++; HeapUnlock( GetProcessHeap() ); return queue; } /*********************************************************************** * QUEUE_Unlock * * Use with QUEUE_Lock to get a thread safe access to message queue * structure */ void QUEUE_Unlock( MESSAGEQUEUE *queue ) { if (queue) { HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */ if ( --queue->lockCount == 0 ) { DeleteCriticalSection ( &queue->cSection ); if (queue->server_queue) CloseHandle( queue->server_queue ); GlobalFree16( queue->self ); } HeapUnlock( GetProcessHeap() ); } } /*********************************************************************** * QUEUE_DumpQueue */ void QUEUE_DumpQueue( HQUEUE16 hQueue ) { MESSAGEQUEUE *pq; if (!(pq = QUEUE_Lock( hQueue )) ) { WARN_(msg)("%04x is not a queue handle\n", hQueue ); return; } EnterCriticalSection( &pq->cSection ); DPRINTF( "thread: %10p Intertask SendMessage:\n" "firstMsg: %8p lastMsg: %8p\n" "lockCount: %7.4x\n" "paints: %10.4x\n" "hCurHook: %8.4x\n", pq->teb, pq->firstMsg, pq->lastMsg, (unsigned)pq->lockCount, pq->wPaintCount, pq->hCurHook); LeaveCriticalSection( &pq->cSection ); QUEUE_Unlock( pq ); } /*********************************************************************** * QUEUE_IsExitingQueue */ BOOL QUEUE_IsExitingQueue( HQUEUE16 hQueue ) { return (hExitingQueue && (hQueue == hExitingQueue)); } /*********************************************************************** * QUEUE_SetExitingQueue */ void QUEUE_SetExitingQueue( HQUEUE16 hQueue ) { hExitingQueue = hQueue; } /*********************************************************************** * QUEUE_CreateMsgQueue * * Creates a message queue. Doesn't link it into queue list! */ static HQUEUE16 QUEUE_CreateMsgQueue( BOOL16 bCreatePerQData ) { HQUEUE16 hQueue; HANDLE handle; MESSAGEQUEUE * msgQueue; TRACE_(msg)("(): Creating message queue...\n"); if (!(hQueue = GlobalAlloc16( GMEM_FIXED | GMEM_ZEROINIT, sizeof(MESSAGEQUEUE) ))) return 0; msgQueue = (MESSAGEQUEUE *) GlobalLock16( hQueue ); if ( !msgQueue ) return 0; if (bCreatePerQData) { SERVER_START_REQ( get_msg_queue ) { SERVER_CALL_ERR(); handle = req->handle; } SERVER_END_REQ; if (!handle) { ERR_(msg)("Cannot get thread queue"); GlobalFree16( hQueue ); return 0; } msgQueue->server_queue = handle; } msgQueue->self = hQueue; InitializeCriticalSection( &msgQueue->cSection ); MakeCriticalSectionGlobal( &msgQueue->cSection ); msgQueue->lockCount = 1; msgQueue->magic = QUEUE_MAGIC; /* Create and initialize our per queue data */ msgQueue->pQData = bCreatePerQData ? PERQDATA_CreateInstance() : NULL; return hQueue; } /*********************************************************************** * QUEUE_DeleteMsgQueue * * Unlinks and deletes a message queue. * * Note: We need to mask asynchronous events to make sure PostMessage works * even in the signal handler. */ BOOL QUEUE_DeleteMsgQueue( HQUEUE16 hQueue ) { MESSAGEQUEUE * msgQueue = QUEUE_Lock(hQueue); TRACE_(msg)("(): Deleting message queue %04x\n", hQueue); if (!hQueue || !msgQueue) { ERR_(msg)("invalid argument.\n"); return 0; } msgQueue->magic = 0; if( hCursorQueue == hQueue ) hCursorQueue = 0; if( hActiveQueue == hQueue ) hActiveQueue = 0; HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */ /* Release per queue data if present */ if ( msgQueue->pQData ) { PERQDATA_Release( msgQueue->pQData ); msgQueue->pQData = 0; } msgQueue->self = 0; HeapUnlock( GetProcessHeap() ); /* free up resource used by MESSAGEQUEUE structure */ msgQueue->lockCount--; QUEUE_Unlock( msgQueue ); return 1; } /*********************************************************************** * QUEUE_CreateSysMsgQueue * * Create the system message queue, and set the double-click speed. * Must be called only once. */ BOOL QUEUE_CreateSysMsgQueue( int size ) { /* Note: We dont need perQ data for the system message queue */ if (!(hmemSysMsgQueue = QUEUE_CreateMsgQueue( FALSE ))) return FALSE; FarSetOwner16( hmemSysMsgQueue, 0 ); sysMsgQueue = (MESSAGEQUEUE *) GlobalLock16( hmemSysMsgQueue ); return TRUE; } /*********************************************************************** * QUEUE_GetSysQueue */ MESSAGEQUEUE *QUEUE_GetSysQueue(void) { return sysMsgQueue; } /*********************************************************************** * QUEUE_SetWakeBit * * See "Windows Internals", p.449 */ static BOOL QUEUE_TrySetWakeBit( MESSAGEQUEUE *queue, WORD set, WORD clear, BOOL always ) { BOOL wake = FALSE; TRACE_(msg)("queue = %04x, set = %04x, clear = %04x, always = %d\n", queue->self, set, clear, always ); if (!queue->server_queue) return FALSE; SERVER_START_REQ( set_queue_bits ) { req->handle = queue->server_queue; req->set = set; req->clear = clear; req->mask_cond = always ? 0 : set; if (!SERVER_CALL()) wake = (req->changed_mask & set) != 0; } SERVER_END_REQ; if (wake || always) { if (set & QS_MOUSE) pMouseQueue = queue; if (set & QS_KEY) pKbdQueue = queue; } return wake; } void QUEUE_SetWakeBit( MESSAGEQUEUE *queue, WORD set, WORD clear ) { QUEUE_TrySetWakeBit( queue, set, clear, TRUE ); } /*********************************************************************** * QUEUE_ClearWakeBit */ void QUEUE_ClearWakeBit( MESSAGEQUEUE *queue, WORD bit ) { QUEUE_SetWakeBit( queue, 0, bit ); } /*********************************************************************** * QUEUE_WaitBits * * See "Windows Internals", p.447 * * return values: * 0 if exit with timeout * 1 otherwise */ int QUEUE_WaitBits( WORD bits, DWORD timeout ) { MESSAGEQUEUE *queue; HQUEUE16 hQueue; TRACE_(msg)("q %04x waiting for %04x\n", GetFastQueue16(), bits); hQueue = GetFastQueue16(); if (!(queue = QUEUE_Lock( hQueue ))) return 0; for (;;) { unsigned int wake_bits = 0, changed_bits = 0; DWORD dwlc; SERVER_START_REQ( set_queue_mask ) { req->wake_mask = QS_SENDMESSAGE; req->changed_mask = bits | QS_SENDMESSAGE; req->skip_wait = 1; if (!SERVER_CALL()) { wake_bits = req->wake_bits; changed_bits = req->changed_bits; } } SERVER_END_REQ; if (changed_bits & bits) { /* One of the bits is set; we can return */ QUEUE_Unlock( queue ); return 1; } if (wake_bits & QS_SENDMESSAGE) { /* Process the sent message immediately */ QMSG msg; QUEUE_FindMsg( 0, 0, 0, TRUE, TRUE, &msg ); continue; /* nested sm crux */ } TRACE_(msg)("(%04x) mask=%08x, bits=%08x, changed=%08x, waiting\n", queue->self, bits, wake_bits, changed_bits ); ReleaseThunkLock( &dwlc ); if (dwlc) TRACE_(msg)("had win16 lock\n"); if (USER_Driver.pMsgWaitForMultipleObjectsEx) USER_Driver.pMsgWaitForMultipleObjectsEx( 1, &queue->server_queue, timeout, 0, 0 ); else WaitForSingleObject( queue->server_queue, timeout ); if (dwlc) RestoreThunkLock( dwlc ); } } /* handle the reception of a sent message by calling the corresponding window proc */ static void handle_sent_message( QMSG *msg ) { LRESULT result = 0; MESSAGEQUEUE *queue = QUEUE_Lock( GetFastQueue16() ); DWORD extraInfo = queue->GetMessageExtraInfoVal; /* save ExtraInfo */ WND *wndPtr = WIN_FindWndPtr( msg->msg.hwnd ); TRACE( "got hwnd %x msg %x (%s) wp %x lp %lx\n", msg->msg.hwnd, msg->msg.message, SPY_GetMsgName(msg->msg.message), msg->msg.wParam, msg->msg.lParam ); queue->GetMessageExtraInfoVal = msg->extraInfo; /* call the right version of CallWindowProcXX */ switch(msg->type) { case QMSG_WIN16: result = CallWindowProc16( (WNDPROC16)wndPtr->winproc, (HWND16) msg->msg.hwnd, (UINT16) msg->msg.message, LOWORD(msg->msg.wParam), msg->msg.lParam ); break; case QMSG_WIN32A: result = CallWindowProcA( wndPtr->winproc, msg->msg.hwnd, msg->msg.message, msg->msg.wParam, msg->msg.lParam ); break; case QMSG_WIN32W: result = CallWindowProcW( wndPtr->winproc, msg->msg.hwnd, msg->msg.message, msg->msg.wParam, msg->msg.lParam ); break; } queue->GetMessageExtraInfoVal = extraInfo; /* Restore extra info */ WIN_ReleaseWndPtr(wndPtr); QUEUE_Unlock( queue ); SERVER_START_REQ( reply_message ) { req->result = result; req->remove = 1; SERVER_CALL(); } SERVER_END_REQ; } /*********************************************************************** * QUEUE_FindMsg * * Find a message matching the given parameters. Return -1 if none available. */ BOOL QUEUE_FindMsg( HWND hwnd, UINT first, UINT last, BOOL remove, BOOL sent_only, QMSG *msg ) { BOOL ret = FALSE, sent = FALSE; if (!first && !last) last = ~0; for (;;) { SERVER_START_REQ( get_message ) { req->remove = remove; req->posted = !sent_only; req->get_win = hwnd; req->get_first = first; req->get_last = last; if ((ret = !SERVER_CALL())) { sent = req->sent; msg->type = req->type; msg->msg.hwnd = req->win; msg->msg.message = req->msg; msg->msg.wParam = req->wparam; msg->msg.lParam = req->lparam; msg->msg.time = 0; /* FIXME */ msg->msg.pt.x = 0; /* FIXME */ msg->msg.pt.y = 0; /* FIXME */ msg->extraInfo = req->info; } } SERVER_END_REQ; if (!ret || !sent) break; handle_sent_message( msg ); } if (ret) TRACE( "got hwnd %x msg %x (%s) wp %x lp %lx\n", msg->msg.hwnd, msg->msg.message, SPY_GetMsgName(msg->msg.message), msg->msg.wParam, msg->msg.lParam ); return ret; } /*********************************************************************** * QUEUE_RemoveMsg * * Remove a message from the queue (pos must be a valid position). */ void QUEUE_RemoveMsg( MESSAGEQUEUE * msgQueue, QMSG *qmsg ) { EnterCriticalSection( &msgQueue->cSection ); /* set the linked list */ if (qmsg->prevMsg) qmsg->prevMsg->nextMsg = qmsg->nextMsg; if (qmsg->nextMsg) qmsg->nextMsg->prevMsg = qmsg->prevMsg; if (msgQueue->firstMsg == qmsg) msgQueue->firstMsg = qmsg->nextMsg; if (msgQueue->lastMsg == qmsg) msgQueue->lastMsg = qmsg->prevMsg; /* deallocate the memory for the message */ HeapFree( GetProcessHeap(), 0, qmsg ); LeaveCriticalSection( &msgQueue->cSection ); } /*********************************************************************** * QUEUE_CleanupWindow * * Cleanup the queue to account for a window being deleted. */ void QUEUE_CleanupWindow( HWND hwnd ) { SERVER_START_REQ( cleanup_window_queue ) { req->win = hwnd; SERVER_CALL(); } SERVER_END_REQ; } /*********************************************************************** * hardware_event * * Add an event to the system message queue. * Note: the position is relative to the desktop window. */ void hardware_event( UINT message, WPARAM wParam, LPARAM lParam, int xPos, int yPos, DWORD time, DWORD extraInfo ) { MSG *msg; QMSG *qmsg; MESSAGEQUEUE *queue; int mergeMsg = 0; if (!sysMsgQueue) return; EnterCriticalSection( &sysMsgQueue->cSection ); /* Merge with previous event if possible */ qmsg = sysMsgQueue->lastMsg; if ((message == WM_MOUSEMOVE) && sysMsgQueue->lastMsg) { msg = &(sysMsgQueue->lastMsg->msg); if ((msg->message == message) && (msg->wParam == wParam)) { /* Merge events */ qmsg = sysMsgQueue->lastMsg; mergeMsg = 1; } } if (!mergeMsg) { /* Should I limit the number of messages in the system message queue??? */ /* Don't merge allocate a new msg in the global heap */ if (!(qmsg = (QMSG *) HeapAlloc( GetProcessHeap(), 0, sizeof(QMSG) ) )) { LeaveCriticalSection( &sysMsgQueue->cSection ); return; } /* put message at the end of the linked list */ qmsg->nextMsg = 0; qmsg->prevMsg = sysMsgQueue->lastMsg; if (sysMsgQueue->lastMsg) sysMsgQueue->lastMsg->nextMsg = qmsg; /* set last and first anchor index in system message queue */ sysMsgQueue->lastMsg = qmsg; if (!sysMsgQueue->firstMsg) sysMsgQueue->firstMsg = qmsg; } /* Store message */ msg = &(qmsg->msg); msg->hwnd = 0; msg->message = message; msg->wParam = wParam; msg->lParam = lParam; msg->time = time; msg->pt.x = xPos; msg->pt.y = yPos; qmsg->extraInfo = extraInfo; qmsg->type = QMSG_HARDWARE; LeaveCriticalSection( &sysMsgQueue->cSection ); if ((queue = QUEUE_Lock( GetFastQueue16() ))) { WORD wakeBit; if ((message >= WM_KEYFIRST) && (message <= WM_KEYLAST)) wakeBit = QS_KEY; else wakeBit = (message == WM_MOUSEMOVE) ? QS_MOUSEMOVE : QS_MOUSEBUTTON; QUEUE_SetWakeBit( queue, wakeBit, 0 ); QUEUE_Unlock( queue ); } } /*********************************************************************** * QUEUE_GetQueueTask */ HTASK16 QUEUE_GetQueueTask( HQUEUE16 hQueue ) { HTASK16 hTask = 0; MESSAGEQUEUE *queue = QUEUE_Lock( hQueue ); if (queue) { hTask = queue->teb->htask16; QUEUE_Unlock( queue ); } return hTask; } /*********************************************************************** * QUEUE_IncPaintCount */ void QUEUE_IncPaintCount( HQUEUE16 hQueue ) { MESSAGEQUEUE *queue; if (!(queue = QUEUE_Lock( hQueue ))) return; EnterCriticalSection( &queue->cSection ); queue->wPaintCount++; LeaveCriticalSection( &queue->cSection ); QUEUE_SetWakeBit( queue, QS_PAINT, 0 ); QUEUE_Unlock( queue ); } /*********************************************************************** * QUEUE_DecPaintCount */ void QUEUE_DecPaintCount( HQUEUE16 hQueue ) { MESSAGEQUEUE *queue; if (!(queue = QUEUE_Lock( hQueue ))) return; EnterCriticalSection( &queue->cSection ); queue->wPaintCount--; if (!queue->wPaintCount) QUEUE_ClearWakeBit( queue, QS_PAINT ); LeaveCriticalSection( &queue->cSection ); QUEUE_Unlock( queue ); } /*********************************************************************** * PostQuitMessage (USER.6) */ void WINAPI PostQuitMessage16( INT16 exitCode ) { PostQuitMessage( exitCode ); } /*********************************************************************** * PostQuitMessage (USER32.@) * * PostQuitMessage() posts a message to the system requesting an * application to terminate execution. As a result of this function, * the WM_QUIT message is posted to the application, and * PostQuitMessage() returns immediately. The exitCode parameter * specifies an application-defined exit code, which appears in the * _wParam_ parameter of the WM_QUIT message posted to the application. * * CONFORMANCE * * ECMA-234, Win32 */ void WINAPI PostQuitMessage( INT exitCode ) { PostThreadMessageW( GetCurrentThreadId(), WM_QUIT, exitCode, 0 ); } /*********************************************************************** * GetWindowTask (USER.224) */ HTASK16 WINAPI GetWindowTask16( HWND16 hwnd ) { HTASK16 retvalue; WND *wndPtr = WIN_FindWndPtr( hwnd ); if (!wndPtr) return 0; retvalue = QUEUE_GetQueueTask( wndPtr->hmemTaskQ ); WIN_ReleaseWndPtr(wndPtr); return retvalue; } /*********************************************************************** * GetWindowThreadProcessId (USER32.@) */ DWORD WINAPI GetWindowThreadProcessId( HWND hwnd, LPDWORD process ) { DWORD retvalue; MESSAGEQUEUE *queue; WND *wndPtr = WIN_FindWndPtr( hwnd ); if (!wndPtr) return 0; queue = QUEUE_Lock( wndPtr->hmemTaskQ ); WIN_ReleaseWndPtr(wndPtr); if (!queue) return 0; if ( process ) *process = (DWORD)queue->teb->pid; retvalue = (DWORD)queue->teb->tid; QUEUE_Unlock( queue ); return retvalue; } /*********************************************************************** * SetMessageQueue (USER.266) */ BOOL16 WINAPI SetMessageQueue16( INT16 size ) { return SetMessageQueue( size ); } /*********************************************************************** * SetMessageQueue (USER32.@) */ BOOL WINAPI SetMessageQueue( INT size ) { /* now obsolete the message queue will be expanded dynamically as necessary */ /* access the queue to create it if it's not existing */ GetFastQueue16(); return TRUE; } /*********************************************************************** * InitThreadInput (USER.409) */ HQUEUE16 WINAPI InitThreadInput16( WORD unknown, WORD flags ) { HQUEUE16 hQueue; MESSAGEQUEUE *queuePtr; TEB *teb = NtCurrentTeb(); if (!teb) return 0; hQueue = teb->queue; if ( !hQueue ) { /* Create thread message queue */ if( !(hQueue = QUEUE_CreateMsgQueue( TRUE ))) { ERR_(msg)("failed!\n"); return FALSE; } /* Link new queue into list */ queuePtr = QUEUE_Lock( hQueue ); queuePtr->teb = NtCurrentTeb(); HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */ SetThreadQueue16( 0, hQueue ); teb->queue = hQueue; HeapUnlock( GetProcessHeap() ); QUEUE_Unlock( queuePtr ); } return hQueue; } /*********************************************************************** * GetQueueStatus (USER.334) */ DWORD WINAPI GetQueueStatus16( UINT16 flags ) { return GetQueueStatus( flags ); } /*********************************************************************** * GetQueueStatus (USER32.@) */ DWORD WINAPI GetQueueStatus( UINT flags ) { DWORD ret = 0; SERVER_START_REQ( get_queue_status ) { req->clear = 1; SERVER_CALL(); ret = MAKELONG( req->changed_bits & flags, req->wake_bits & flags ); } SERVER_END_REQ; return ret; } /*********************************************************************** * GetInputState (USER.335) */ BOOL16 WINAPI GetInputState16(void) { return GetInputState(); } /*********************************************************************** * GetInputState (USER32.@) */ BOOL WINAPI GetInputState(void) { DWORD ret = 0; SERVER_START_REQ( get_queue_status ) { req->clear = 0; SERVER_CALL(); ret = req->wake_bits & (QS_KEY | QS_MOUSEBUTTON); } SERVER_END_REQ; return ret; } /*********************************************************************** * WaitForInputIdle (USER32.@) */ DWORD WINAPI WaitForInputIdle (HANDLE hProcess, DWORD dwTimeOut) { DWORD cur_time, ret; HANDLE idle_event = -1; SERVER_START_REQ( wait_input_idle ) { req->handle = hProcess; req->timeout = dwTimeOut; if (!(ret = SERVER_CALL_ERR())) idle_event = req->event; } SERVER_END_REQ; if (ret) return 0xffffffff; /* error */ if (!idle_event) return 0; /* no event to wait on */ cur_time = GetTickCount(); TRACE_(msg)("waiting for %x\n", idle_event ); while ( dwTimeOut > GetTickCount() - cur_time || dwTimeOut == INFINITE ) { ret = MsgWaitForMultipleObjects ( 1, &idle_event, FALSE, dwTimeOut, QS_SENDMESSAGE ); if ( ret == ( WAIT_OBJECT_0 + 1 )) { QMSG msg; QUEUE_FindMsg( 0, 0, 0, TRUE, TRUE, &msg ); continue; } if ( ret == WAIT_TIMEOUT || ret == 0xFFFFFFFF ) { TRACE_(msg)("timeout or error\n"); return ret; } else { TRACE_(msg)("finished\n"); return 0; } } return WAIT_TIMEOUT; } /*********************************************************************** * UserYield (USER.332) * UserYield16 (USER32.@) */ void WINAPI UserYield16(void) { QMSG msg; /* Handle sent messages */ while (QUEUE_FindMsg( 0, 0, 0, TRUE, TRUE, &msg )) ; /* Yield */ OldYield16(); /* Handle sent messages again */ while (QUEUE_FindMsg( 0, 0, 0, TRUE, TRUE, &msg )) ; } /*********************************************************************** * GetMessagePos (USER.119) (USER32.@) * * The GetMessagePos() function returns a long value representing a * cursor position, in screen coordinates, when the last message * retrieved by the GetMessage() function occurs. The x-coordinate is * in the low-order word of the return value, the y-coordinate is in * the high-order word. The application can use the MAKEPOINT() * macro to obtain a POINT structure from the return value. * * For the current cursor position, use GetCursorPos(). * * RETURNS * * Cursor position of last message on success, zero on failure. * * CONFORMANCE * * ECMA-234, Win32 * */ DWORD WINAPI GetMessagePos(void) { MESSAGEQUEUE *queue; DWORD ret; if (!(queue = QUEUE_Lock( GetFastQueue16() ))) return 0; ret = queue->GetMessagePosVal; QUEUE_Unlock( queue ); return ret; } /*********************************************************************** * GetMessageTime (USER.120) (USER32.@) * * GetMessageTime() returns the message time for the last message * retrieved by the function. The time is measured in milliseconds with * the same offset as GetTickCount(). * * Since the tick count wraps, this is only useful for moderately short * relative time comparisons. * * RETURNS * * Time of last message on success, zero on failure. * * CONFORMANCE * * ECMA-234, Win32 * */ LONG WINAPI GetMessageTime(void) { MESSAGEQUEUE *queue; LONG ret; if (!(queue = QUEUE_Lock( GetFastQueue16() ))) return 0; ret = queue->GetMessageTimeVal; QUEUE_Unlock( queue ); return ret; } /*********************************************************************** * GetMessageExtraInfo (USER.288) (USER32.@) */ LONG WINAPI GetMessageExtraInfo(void) { MESSAGEQUEUE *queue; LONG ret; if (!(queue = QUEUE_Lock( GetFastQueue16() ))) return 0; ret = queue->GetMessageExtraInfoVal; QUEUE_Unlock( queue ); return ret; } /********************************************************************** * AttachThreadInput (USER32.@) Attaches input of 1 thread to other * * Attaches the input processing mechanism of one thread to that of * another thread. * * RETURNS * Success: TRUE * Failure: FALSE * * TODO: * 1. Reset the Key State (currenly per thread key state is not maintained) */ BOOL WINAPI AttachThreadInput( DWORD idAttach, /* [in] Thread to attach */ DWORD idAttachTo, /* [in] Thread to attach to */ BOOL fAttach) /* [in] Attach or detach */ { MESSAGEQUEUE *pSrcMsgQ = 0, *pTgtMsgQ = 0; BOOL16 bRet = 0; SetLastError(ERROR_CALL_NOT_IMPLEMENTED); /* A thread cannot attach to itself */ if ( idAttach == idAttachTo ) goto CLEANUP; /* According to the docs this method should fail if a * "Journal record" hook is installed. (attaches all input queues together) */ if ( HOOK_IsHooked( WH_JOURNALRECORD ) ) goto CLEANUP; /* Retrieve message queues corresponding to the thread id's */ pTgtMsgQ = QUEUE_Lock( GetThreadQueue16( idAttach ) ); pSrcMsgQ = QUEUE_Lock( GetThreadQueue16( idAttachTo ) ); /* Ensure we have message queues and that Src and Tgt threads * are not system threads. */ if ( !pSrcMsgQ || !pTgtMsgQ || !pSrcMsgQ->pQData || !pTgtMsgQ->pQData ) goto CLEANUP; if (fAttach) /* Attach threads */ { /* Only attach if currently detached */ if ( pTgtMsgQ->pQData != pSrcMsgQ->pQData ) { /* First release the target threads perQData */ PERQDATA_Release( pTgtMsgQ->pQData ); /* Share a reference to the source threads perQDATA */ PERQDATA_Addref( pSrcMsgQ->pQData ); pTgtMsgQ->pQData = pSrcMsgQ->pQData; } } else /* Detach threads */ { /* Only detach if currently attached */ if ( pTgtMsgQ->pQData == pSrcMsgQ->pQData ) { /* First release the target threads perQData */ PERQDATA_Release( pTgtMsgQ->pQData ); /* Give the target thread its own private perQDATA once more */ pTgtMsgQ->pQData = PERQDATA_CreateInstance(); } } /* TODO: Reset the Key State */ bRet = 1; /* Success */ CLEANUP: /* Unlock the queues before returning */ if ( pSrcMsgQ ) QUEUE_Unlock( pSrcMsgQ ); if ( pTgtMsgQ ) QUEUE_Unlock( pTgtMsgQ ); return bRet; }