/* * Copyright 2008 Luis Busquets * Copyright 2009 Matteo Bruni * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "wine/debug.h" #include "wine/unicode.h" #include "windef.h" #include "wingdi.h" #include "wine/wpp.h" #include "d3dx9_36_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device) { D3DCAPS9 caps; TRACE("device %p\n", device); if (!device) return NULL; IDirect3DDevice9_GetDeviceCaps(device,&caps); switch (caps.PixelShaderVersion) { case D3DPS_VERSION(1, 1): return "ps_1_1"; case D3DPS_VERSION(1, 2): return "ps_1_2"; case D3DPS_VERSION(1, 3): return "ps_1_3"; case D3DPS_VERSION(1, 4): return "ps_1_4"; case D3DPS_VERSION(2, 0): if ((caps.PS20Caps.NumTemps>=22) && (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) && (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) && (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) && (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) && (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT)) { return "ps_2_a"; } if ((caps.PS20Caps.NumTemps>=32) && (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT)) { return "ps_2_b"; } return "ps_2_0"; case D3DPS_VERSION(3, 0): return "ps_3_0"; } return NULL; } UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code) { const DWORD *ptr = byte_code; TRACE("byte_code %p\n", byte_code); if (!ptr) return 0; /* Look for the END token, skipping the VERSION token */ while (*++ptr != D3DSIO_END) { /* Skip comments */ if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT) { ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT); } } ++ptr; /* Return the shader size in bytes */ return (ptr - byte_code) * sizeof(*ptr); } DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code) { TRACE("byte_code %p\n", byte_code); return byte_code ? *byte_code : 0; } LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device) { D3DCAPS9 caps; TRACE("device %p\n", device); if (!device) return NULL; IDirect3DDevice9_GetDeviceCaps(device,&caps); switch (caps.VertexShaderVersion) { case D3DVS_VERSION(1, 1): return "vs_1_1"; case D3DVS_VERSION(2, 0): if ((caps.VS20Caps.NumTemps>=13) && (caps.VS20Caps.DynamicFlowControlDepth==24) && (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION)) { return "vs_2_a"; } return "vs_2_0"; case D3DVS_VERSION(3, 0): return "vs_3_0"; } return NULL; } HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size) { CONST DWORD *ptr = byte_code; TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size); if (!byte_code) return D3DERR_INVALIDCALL; while (*++ptr != D3DSIO_END) { /* Check if it is a comment */ if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT) { DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT; /* Check if this is the comment we are looking for */ if (*(ptr + 1) == fourcc) { UINT ctab_size = (comment_size - 1) * sizeof(DWORD); LPCVOID ctab_data = ptr + 2; if (size) *size = ctab_size; if (data) *data = ctab_data; TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size); return D3D_OK; } ptr += comment_size; } } return S_FALSE; } #define BUFFER_INITIAL_CAPACITY 256 struct mem_file_desc { const char *buffer; unsigned int size; unsigned int pos; }; struct mem_file_desc current_shader; LPD3DXINCLUDE current_include; char *wpp_output; int wpp_output_capacity, wpp_output_size; char *wpp_messages; int wpp_messages_capacity, wpp_messages_size; /* Mutex used to guarantee a single invocation of the D3DXAssembleShader function (or its variants) at a time. This is needed as wpp isn't thread-safe */ static CRITICAL_SECTION wpp_mutex; static CRITICAL_SECTION_DEBUG wpp_mutex_debug = { 0, 0, &wpp_mutex, { &wpp_mutex_debug.ProcessLocksList, &wpp_mutex_debug.ProcessLocksList }, 0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") } }; static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 }; /* Preprocessor error reporting functions */ static void wpp_write_message(const char *fmt, va_list args) { char* newbuffer; int rc, newsize; if(wpp_messages_capacity == 0) { wpp_messages = HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE); if(wpp_messages == NULL) { ERR("Error allocating memory for parser messages\n"); return; } wpp_messages_capacity = MESSAGEBUFFER_INITIAL_SIZE; } while(1) { rc = vsnprintf(wpp_messages + wpp_messages_size, wpp_messages_capacity - wpp_messages_size, fmt, args); if (rc < 0 || /* C89 */ rc >= wpp_messages_capacity - wpp_messages_size) { /* C99 */ /* Resize the buffer */ newsize = wpp_messages_capacity * 2; newbuffer = HeapReAlloc(GetProcessHeap(), 0, wpp_messages, newsize); if(newbuffer == NULL) { ERR("Error reallocating memory for parser messages\n"); return; } wpp_messages = newbuffer; wpp_messages_capacity = newsize; } else { wpp_messages_size += rc; return; } } } static void PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt, ...) { va_list args; va_start(args, fmt); wpp_write_message(fmt, args); va_end(args); } static void wpp_error(const char *file, int line, int col, const char *near, const char *msg, va_list ap) { wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'", line, col, "Error"); wpp_write_message(msg, ap); wpp_write_message_var("\n"); } static void wpp_warning(const char *file, int line, int col, const char *near, const char *msg, va_list ap) { wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'", line, col, "Warning"); wpp_write_message(msg, ap); wpp_write_message_var("\n"); } static char *wpp_lookup_mem(const char *filename, const char *parent_name, char **include_path, int include_path_count) { /* Here we return always ok. We will maybe fail on the next wpp_open_mem */ char *path; path = malloc(strlen(filename) + 1); if(!path) return NULL; memcpy(path, filename, strlen(filename) + 1); return path; } static void *wpp_open_mem(const char *filename, int type) { struct mem_file_desc *desc; HRESULT hr; if(filename[0] == '\0') /* "" means to load the initial shader */ { current_shader.pos = 0; return ¤t_shader; } if(current_include == NULL) return NULL; desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc)); if(!desc) { ERR("Error allocating memory\n"); return NULL; } hr = ID3DXInclude_Open(current_include, type ? D3DXINC_SYSTEM : D3DXINC_LOCAL, filename, NULL, (LPCVOID *)&desc->buffer, &desc->size); if(FAILED(hr)) { HeapFree(GetProcessHeap(), 0, desc); return NULL; } desc->pos = 0; return desc; } static void wpp_close_mem(void *file) { struct mem_file_desc *desc = file; if(desc != ¤t_shader) { if(current_include) ID3DXInclude_Close(current_include, desc->buffer); else ERR("current_include == NULL, desc == %p, buffer = %s\n", desc, desc->buffer); HeapFree(GetProcessHeap(), 0, desc); } } static int wpp_read_mem(void *file, char *buffer, unsigned int len) { struct mem_file_desc *desc = file; len = min(len, desc->size - desc->pos); memcpy(buffer, desc->buffer + desc->pos, len); desc->pos += len; return len; } static void wpp_write_mem(const char *buffer, unsigned int len) { char *new_wpp_output; if(wpp_output_capacity == 0) { wpp_output = HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY); if(!wpp_output) { ERR("Error allocating memory\n"); return; } wpp_output_capacity = BUFFER_INITIAL_CAPACITY; } if(len > wpp_output_capacity - wpp_output_size) { while(len > wpp_output_capacity - wpp_output_size) { wpp_output_capacity *= 2; } new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output, wpp_output_capacity); if(!new_wpp_output) { ERR("Error allocating memory\n"); return; } wpp_output = new_wpp_output; } memcpy(wpp_output + wpp_output_size, buffer, len); wpp_output_size += len; } static int wpp_close_output(void) { char *new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output, wpp_output_size + 1); if(!new_wpp_output) return 0; wpp_output = new_wpp_output; wpp_output[wpp_output_size]='\0'; return 1; } HRESULT assemble_shader(const char *preprocShader, const char *preprocMessages, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs) { struct bwriter_shader *shader; char *messages = NULL; HRESULT hr; DWORD *res; LPD3DXBUFFER buffer; int size; char *pos; shader = SlAssembleShader(preprocShader, &messages); if(messages || preprocMessages) { if(preprocMessages) { TRACE("Preprocessor messages:\n"); TRACE("%s", preprocMessages); } if(messages) { TRACE("Assembler messages:\n"); TRACE("%s", messages); } TRACE("Shader source:\n"); TRACE("%s\n", debugstr_a(preprocShader)); size = (messages ? strlen(messages) : 0) + (preprocMessages ? strlen(preprocMessages) : 0) + 1; hr = D3DXCreateBuffer(size, &buffer); if(FAILED(hr)) { HeapFree(GetProcessHeap(), 0, messages); if(shader) SlDeleteShader(shader); return hr; } pos = ID3DXBuffer_GetBufferPointer(buffer); if(preprocMessages) { CopyMemory(pos, preprocMessages, strlen(preprocMessages) + 1); pos += strlen(preprocMessages); } if(messages) CopyMemory(pos, messages, strlen(messages) + 1); *ppErrorMsgs = buffer; HeapFree(GetProcessHeap(), 0, messages); } if(shader == NULL) { ERR("Asm reading failed\n"); return D3DXERR_INVALIDDATA; } hr = SlWriteBytecode(shader, 9, &res); SlDeleteShader(shader); if(FAILED(hr)) { ERR("SlWriteBytecode failed with 0x%08x\n", hr); return D3DXERR_INVALIDDATA; } size = HeapSize(GetProcessHeap(), 0, res); hr = D3DXCreateBuffer(size, &buffer); if(FAILED(hr)) { HeapFree(GetProcessHeap(), 0, res); return hr; } CopyMemory(ID3DXBuffer_GetBufferPointer(buffer), res, size); *ppShader = buffer; HeapFree(GetProcessHeap(), 0, res); return D3D_OK; } HRESULT WINAPI D3DXAssembleShader(LPCSTR data, UINT data_len, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages) { int ret; HRESULT hr; CONST D3DXMACRO* def = defines; static const struct wpp_callbacks wpp_callbacks = { wpp_lookup_mem, wpp_open_mem, wpp_close_mem, wpp_read_mem, wpp_write_mem, wpp_error, wpp_warning, }; EnterCriticalSection(&wpp_mutex); /* TODO: flags */ if(flags) FIXME("flags: %x\n", flags); if(def != NULL) { while(def->Name != NULL) { wpp_add_define(def->Name, def->Definition); def++; } } current_include = include; *shader = *error_messages = NULL; wpp_output_size = wpp_output_capacity = 0; wpp_output = NULL; /* Preprocess shader */ wpp_set_callbacks(&wpp_callbacks); wpp_messages_size = wpp_messages_capacity = 0; wpp_messages = NULL; current_shader.buffer = data; current_shader.size = data_len; ret = wpp_parse("", NULL); if(!wpp_close_output()) ret = 1; if(ret) { TRACE("Error during shader preprocessing\n"); if(wpp_messages) { int size; LPD3DXBUFFER buffer; TRACE("Preprocessor messages:\n"); TRACE("%s", wpp_messages); size = strlen(wpp_messages) + 1; hr = D3DXCreateBuffer(size, &buffer); if(FAILED(hr)) goto cleanup; CopyMemory(ID3DXBuffer_GetBufferPointer(buffer), wpp_messages, size); *error_messages = buffer; } if(data) { TRACE("Shader source:\n"); TRACE("%s\n", debugstr_an(data, data_len)); } hr = D3DXERR_INVALIDDATA; goto cleanup; } hr = assemble_shader(wpp_output, wpp_messages, shader, error_messages); cleanup: /* Remove the previously added defines */ if(defines != NULL) { while(defines->Name != NULL) { wpp_del_define(defines->Name); defines++; } } HeapFree(GetProcessHeap(), 0, wpp_messages); HeapFree(GetProcessHeap(), 0, wpp_output); LeaveCriticalSection(&wpp_mutex); return hr; } HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages) { LPWSTR filename_w = NULL; DWORD len; HRESULT ret; if (!filename) return D3DXERR_INVALIDDATA; len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0); filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR)); if (!filename_w) return E_OUTOFMEMORY; MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len); ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages); HeapFree(GetProcessHeap(), 0, filename_w); return ret; } HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages) { FIXME("(%s, %p, %p, %x, %p, %p): stub\n", debugstr_w(filename), defines, include, flags, shader, error_messages); return D3DERR_INVALIDCALL; } HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, LPCSTR resource, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages) { HRSRC res; LPCSTR buffer; DWORD len; if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA))) return D3DXERR_INVALIDDATA; if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len))) return D3DXERR_INVALIDDATA; return D3DXAssembleShader(buffer, len, defines, include, flags, shader, error_messages); } HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, LPCWSTR resource, CONST D3DXMACRO* defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXBUFFER* shader, LPD3DXBUFFER* error_messages) { HRSRC res; LPCSTR buffer; DWORD len; if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA))) return D3DXERR_INVALIDDATA; if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len))) return D3DXERR_INVALIDDATA; return D3DXAssembleShader(buffer, len, defines, include, flags, shader, error_messages); } HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData, UINT srcDataLen, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE * ppConstantTable) { FIXME("(%p, %d, %p, %p, %s, %s, %x, %p, %p, %p): stub\n", pSrcData, srcDataLen, pDefines, pInclude, debugstr_a(pFunctionName), debugstr_a(pProfile), Flags, ppShader, ppErrorMsgs, ppConstantTable); TRACE("Shader source:\n"); TRACE("%s\n", debugstr_an(pSrcData, srcDataLen)); return D3DERR_INVALIDCALL; } static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl; typedef struct ID3DXConstantTableImpl { const ID3DXConstantTableVtbl *lpVtbl; LONG ref; LPVOID ctab; DWORD size; D3DXCONSTANTTABLE_DESC desc; } ID3DXConstantTableImpl; /*** IUnknown methods ***/ static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXBuffer) || IsEqualGUID(riid, &IID_ID3DXConstantTable)) { ID3DXConstantTable_AddRef(iface); *ppvObject = This; return S_OK; } WARN("Interface %s not found.\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; TRACE("(%p)->(): AddRef from %d\n", This, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p)->(): Release from %d\n", This, ref + 1); if (!ref) { HeapFree(GetProcessHeap(), 0, This->ctab); HeapFree(GetProcessHeap(), 0, This); } return ref; } /*** ID3DXBuffer methods ***/ static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; TRACE("(%p)->()\n", This); return This->ctab; } static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; TRACE("(%p)->()\n", This); return This->size; } /*** ID3DXConstantTable methods ***/ static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; TRACE("(%p)->(%p)\n", This, desc); if (!desc) return D3DERR_INVALIDCALL; memcpy(desc, &This->desc, sizeof(This->desc)); return D3D_OK; } static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant, D3DXCONSTANT_DESC *desc, UINT *count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p): stub\n", This, constant, desc, count); return E_NOTIMPL; } static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(LPD3DXCONSTANTTABLE iface, D3DXHANDLE constant) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p): stub\n", This, constant); return (UINT)-1; } static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %d): stub\n", This, constant, index); return NULL; } static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %s): stub\n", This, constant, name); return NULL; } static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %d): stub\n", This, constant, index); return NULL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p): stub\n", This, device); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, LPCVOID data, UINT bytes) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, BOOL b) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST BOOL* b, UINT count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, n); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST INT* n, UINT count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, n, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, FLOAT f) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST FLOAT* f, UINT count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST D3DXVECTOR4* vector) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST D3DXMATRIX* matrix) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST D3DXMATRIX* matrix) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count) { ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface; FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count); return E_NOTIMPL; } static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl = { /*** IUnknown methods ***/ ID3DXConstantTableImpl_QueryInterface, ID3DXConstantTableImpl_AddRef, ID3DXConstantTableImpl_Release, /*** ID3DXBuffer methods ***/ ID3DXConstantTableImpl_GetBufferPointer, ID3DXConstantTableImpl_GetBufferSize, /*** ID3DXConstantTable methods ***/ ID3DXConstantTableImpl_GetDesc, ID3DXConstantTableImpl_GetConstantDesc, ID3DXConstantTableImpl_GetSamplerIndex, ID3DXConstantTableImpl_GetConstant, ID3DXConstantTableImpl_GetConstantByName, ID3DXConstantTableImpl_GetConstantElement, ID3DXConstantTableImpl_SetDefaults, ID3DXConstantTableImpl_SetValue, ID3DXConstantTableImpl_SetBool, ID3DXConstantTableImpl_SetBoolArray, ID3DXConstantTableImpl_SetInt, ID3DXConstantTableImpl_SetIntArray, ID3DXConstantTableImpl_SetFloat, ID3DXConstantTableImpl_SetFloatArray, ID3DXConstantTableImpl_SetVector, ID3DXConstantTableImpl_SetVectorArray, ID3DXConstantTableImpl_SetMatrix, ID3DXConstantTableImpl_SetMatrixArray, ID3DXConstantTableImpl_SetMatrixPointerArray, ID3DXConstantTableImpl_SetMatrixTranspose, ID3DXConstantTableImpl_SetMatrixTransposeArray, ID3DXConstantTableImpl_SetMatrixTransposePointerArray }; HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code, DWORD flags, LPD3DXCONSTANTTABLE* constant_table) { ID3DXConstantTableImpl* object = NULL; HRESULT hr; LPCVOID data; UINT size; const D3DXSHADER_CONSTANTTABLE* ctab_header; FIXME("(%p, %x, %p): semi-stub\n", byte_code, flags, constant_table); if (!byte_code || !constant_table) return D3DERR_INVALIDCALL; hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size); if (hr != D3D_OK) return D3DXERR_INVALIDDATA; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl)); if (!object) { ERR("Out of memory\n"); return E_OUTOFMEMORY; } object->lpVtbl = &ID3DXConstantTable_Vtbl; object->ref = 1; if (size < sizeof(D3DXSHADER_CONSTANTTABLE)) goto error; object->ctab = HeapAlloc(GetProcessHeap(), 0, size); if (!object->ctab) { HeapFree(GetProcessHeap(), 0, object); ERR("Out of memory\n"); return E_OUTOFMEMORY; } object->size = size; memcpy(object->ctab, data, object->size); ctab_header = (const D3DXSHADER_CONSTANTTABLE*)data; if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE)) goto error; object->desc.Creator = ctab_header->Creator ? (LPCSTR)object->ctab + ctab_header->Creator : NULL; object->desc.Version = ctab_header->Version; object->desc.Constants = ctab_header->Constants; *constant_table = (LPD3DXCONSTANTTABLE)object; return D3D_OK; error: HeapFree(GetProcessHeap(), 0, object->ctab); HeapFree(GetProcessHeap(), 0, object); return D3DXERR_INVALIDDATA; } HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code, LPD3DXCONSTANTTABLE* constant_table) { TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table); return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table); }