/* Auto-generated file... Do not edit ! */ #include "config.h" #include "wine_gl.h" #include "debugtools.h" typedef const GLubyte * GLstring; #include "opengl_ext.h" DEFAULT_DEBUG_CHANNEL(opengl); void (*func_glApplyTextureEXT)( GLenum ) = (void *) 0xdeadbeef; GLboolean (*func_glAreTexturesResidentEXT)( GLsizei, GLuint*, GLboolean* ) = (void *) 0xdeadbeef; void (*func_glArrayElementEXT)( GLint ) = (void *) 0xdeadbeef; void (*func_glAsyncMarkerSGIX)( GLuint ) = (void *) 0xdeadbeef; void (*func_glBindTextureEXT)( GLenum, GLuint ) = (void *) 0xdeadbeef; void (*func_glBinormal3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef; void (*func_glBinormal3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef; void (*func_glBinormal3dEXT)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; void (*func_glBinormal3dvEXT)( GLdouble* ) = (void *) 0xdeadbeef; void (*func_glBinormal3fEXT)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glBinormal3fvEXT)( GLfloat* ) = (void *) 0xdeadbeef; void (*func_glBinormal3iEXT)( GLint, GLint, GLint ) = (void *) 0xdeadbeef; void (*func_glBinormal3ivEXT)( GLint* ) = (void *) 0xdeadbeef; void (*func_glBinormal3sEXT)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; void (*func_glBinormal3svEXT)( GLshort* ) = (void *) 0xdeadbeef; void (*func_glBinormalPointerEXT)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glBlendColorEXT)( GLclampf, GLclampf, GLclampf, GLclampf ) = (void *) 0xdeadbeef; void (*func_glBlendEquationEXT)( GLenum ) = (void *) 0xdeadbeef; void (*func_glBlendFuncSeparateEXT)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef; void (*func_glColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glColor3fVertex3fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glColor4ubVertex2fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glColor4ubVertex2fvSUN)( GLubyte*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glColor4ubVertex3fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glColor4ubVertex3fvSUN)( GLubyte*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glColorPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef; void (*func_glColorPointervINTEL)( GLint, GLenum, GLvoid** ) = (void *) 0xdeadbeef; void (*func_glColorSubTableEXT)( GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glColorTableEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glColorTableParameterivSGI)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glColorTableSGI)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glCombinerInputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef; void (*func_glCombinerOutputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean ) = (void *) 0xdeadbeef; void (*func_glCombinerParameterfNV)( GLenum, GLfloat ) = (void *) 0xdeadbeef; void (*func_glCombinerParameterfvNV)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glCombinerParameteriNV)( GLenum, GLint ) = (void *) 0xdeadbeef; void (*func_glCombinerParameterivNV)( GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glCompressedTexImage1DARB)( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glCompressedTexImage2DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glCompressedTexImage3DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glCompressedTexSubImage1DARB)( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glCompressedTexSubImage2DARB)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glCompressedTexSubImage3DARB)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glConvolutionFilter1DEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glConvolutionFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glConvolutionParameterfEXT)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef; void (*func_glConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glConvolutionParameteriEXT)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef; void (*func_glConvolutionParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glCopyColorSubTableEXT)( GLenum, GLsizei, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef; void (*func_glCopyColorTableSGI)( GLenum, GLenum, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef; void (*func_glCopyConvolutionFilter1DEXT)( GLenum, GLenum, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef; void (*func_glCopyConvolutionFilter2DEXT)( GLenum, GLenum, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef; void (*func_glCopyTexImage1DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint ) = (void *) 0xdeadbeef; void (*func_glCopyTexImage2DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint ) = (void *) 0xdeadbeef; void (*func_glCopyTexSubImage1DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei ) = (void *) 0xdeadbeef; void (*func_glCopyTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef; void (*func_glCopyTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = (void *) 0xdeadbeef; void (*func_glCullParameterdvEXT)( GLenum, GLdouble* ) = (void *) 0xdeadbeef; void (*func_glCullParameterfvEXT)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glDeformSGIX)( GLint ) = (void *) 0xdeadbeef; void (*func_glDeformationMap3dSGIX)( GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble* ) = (void *) 0xdeadbeef; void (*func_glDeformationMap3fSGIX)( GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glDeleteAsyncMarkersSGIX)( GLuint, GLsizei ) = (void *) 0xdeadbeef; void (*func_glDeleteTexturesEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; void (*func_glDetailTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glDrawArraysEXT)( GLenum, GLint, GLsizei ) = (void *) 0xdeadbeef; void (*func_glDrawRangeElementsEXT)( GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glEdgeFlagPointerEXT)( GLsizei, GLsizei, GLboolean* ) = (void *) 0xdeadbeef; void (*func_glEdgeFlagPointerListIBM)( GLint, GLboolean**, GLint ) = (void *) 0xdeadbeef; void (*func_glFinalCombinerInputNV)( GLenum, GLenum, GLenum, GLenum ) = (void *) 0xdeadbeef; GLint (*func_glFinishAsyncSGIX)( GLuint* ) = (void *) 0xdeadbeef; void (*func_glFinishTextureSUNX)( ) = (void *) 0xdeadbeef; void (*func_glFlushRasterSGIX)( ) = (void *) 0xdeadbeef; void (*func_glFlushVertexArrayRangeNV)( ) = (void *) 0xdeadbeef; void (*func_glFogCoordPointerEXT)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glFogCoordPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef; void (*func_glFogCoorddEXT)( GLdouble ) = (void *) 0xdeadbeef; void (*func_glFogCoorddvEXT)( GLdouble* ) = (void *) 0xdeadbeef; void (*func_glFogCoordfEXT)( GLfloat ) = (void *) 0xdeadbeef; void (*func_glFogCoordfvEXT)( GLfloat* ) = (void *) 0xdeadbeef; void (*func_glFogFuncSGIS)( GLsizei, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glFragmentColorMaterialSGIX)( GLenum, GLenum ) = (void *) 0xdeadbeef; void (*func_glFragmentLightModelfSGIX)( GLenum, GLfloat ) = (void *) 0xdeadbeef; void (*func_glFragmentLightModelfvSGIX)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glFragmentLightModeliSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef; void (*func_glFragmentLightModelivSGIX)( GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glFragmentLightfSGIX)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef; void (*func_glFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glFragmentLightiSGIX)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef; void (*func_glFragmentLightivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glFragmentMaterialfSGIX)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef; void (*func_glFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glFragmentMaterialiSGIX)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef; void (*func_glFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glFrameZoomSGIX)( GLint ) = (void *) 0xdeadbeef; GLuint (*func_glGenAsyncMarkersSGIX)( GLsizei ) = (void *) 0xdeadbeef; void (*func_glGenTexturesEXT)( GLsizei, GLuint* ) = (void *) 0xdeadbeef; void (*func_glGetColorTableEXT)( GLenum, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glGetColorTableParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGetColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGetColorTableParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glGetColorTableParameterivSGI)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glGetColorTableSGI)( GLenum, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glGetCombinerInputParameterfvNV)( GLenum, GLenum, GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGetCombinerInputParameterivNV)( GLenum, GLenum, GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glGetCombinerOutputParameterfvNV)( GLenum, GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGetCombinerOutputParameterivNV)( GLenum, GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glGetCompressedTexImageARB)( GLenum, GLint, void* ) = (void *) 0xdeadbeef; void (*func_glGetConvolutionFilterEXT)( GLenum, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glGetConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGetConvolutionParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glGetDetailTexFuncSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGetFinalCombinerInputParameterfvNV)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGetFinalCombinerInputParameterivNV)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glGetFogFuncSGIS)( GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGetFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGetFragmentLightivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glGetFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGetFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glGetHistogramEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glGetHistogramParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGetHistogramParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glGetImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGetImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; GLint (*func_glGetInstrumentsSGIX)( ) = (void *) 0xdeadbeef; void (*func_glGetListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGetListParameterivSGIX)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glGetMinmaxEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glGetMinmaxParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGetMinmaxParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glGetPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGetPixelTexGenParameterivSGIS)( GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glGetPointervEXT)( GLenum, GLvoid** ) = (void *) 0xdeadbeef; void (*func_glGetSeparableFilterEXT)( GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glGetSharpenTexFuncSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGetTexFilterFuncSGIS)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glGlobalAlphaFactorbSUN)( GLbyte ) = (void *) 0xdeadbeef; void (*func_glGlobalAlphaFactordSUN)( GLdouble ) = (void *) 0xdeadbeef; void (*func_glGlobalAlphaFactorfSUN)( GLfloat ) = (void *) 0xdeadbeef; void (*func_glGlobalAlphaFactoriSUN)( GLint ) = (void *) 0xdeadbeef; void (*func_glGlobalAlphaFactorsSUN)( GLshort ) = (void *) 0xdeadbeef; void (*func_glGlobalAlphaFactorubSUN)( GLubyte ) = (void *) 0xdeadbeef; void (*func_glGlobalAlphaFactoruiSUN)( GLuint ) = (void *) 0xdeadbeef; void (*func_glGlobalAlphaFactorusSUN)( GLushort ) = (void *) 0xdeadbeef; void (*func_glHintPGI)( GLenum, GLint ) = (void *) 0xdeadbeef; void (*func_glHistogramEXT)( GLenum, GLsizei, GLenum, GLboolean ) = (void *) 0xdeadbeef; void (*func_glIglooInterfaceSGIX)( GLint, GLint* ) = (void *) 0xdeadbeef; void (*func_glImageTransformParameterfHP)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef; void (*func_glImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glImageTransformParameteriHP)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef; void (*func_glImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glIndexFuncEXT)( GLenum, GLclampf ) = (void *) 0xdeadbeef; void (*func_glIndexMaterialEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef; void (*func_glIndexPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glIndexPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef; void (*func_glInstrumentsBufferSGIX)( GLsizei, GLint* ) = (void *) 0xdeadbeef; GLboolean (*func_glIsAsyncMarkerSGIX)( GLuint ) = (void *) 0xdeadbeef; GLboolean (*func_glIsTextureEXT)( GLuint ) = (void *) 0xdeadbeef; void (*func_glLightEnviSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef; void (*func_glListParameterfSGIX)( GLuint, GLenum, GLfloat ) = (void *) 0xdeadbeef; void (*func_glListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glListParameteriSGIX)( GLuint, GLenum, GLint ) = (void *) 0xdeadbeef; void (*func_glListParameterivSGIX)( GLuint, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glLoadIdentityDeformationMapSGIX)( GLint ) = (void *) 0xdeadbeef; void (*func_glLoadTransposeMatrixdARB)( GLdouble* ) = (void *) 0xdeadbeef; void (*func_glLoadTransposeMatrixfARB)( GLfloat* ) = (void *) 0xdeadbeef; void (*func_glLockArraysEXT)( GLint, GLsizei ) = (void *) 0xdeadbeef; void (*func_glMinmaxEXT)( GLenum, GLenum, GLboolean ) = (void *) 0xdeadbeef; void (*func_glMultTransposeMatrixdARB)( GLdouble* ) = (void *) 0xdeadbeef; void (*func_glMultTransposeMatrixfARB)( GLfloat* ) = (void *) 0xdeadbeef; void (*func_glMultiDrawArraysEXT)( GLenum, GLint*, GLsizei*, GLsizei ) = (void *) 0xdeadbeef; void (*func_glMultiDrawElementsEXT)( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ) = (void *) 0xdeadbeef; void (*func_glMultiModeDrawArraysIBM)( GLenum, GLint*, GLsizei*, GLsizei, GLint ) = (void *) 0xdeadbeef; void (*func_glMultiModeDrawElementsIBM)( GLenum*, GLsizei*, GLenum, GLvoid**, GLsizei, GLint ) = (void *) 0xdeadbeef; void (*func_glNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glNormal3fVertex3fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glNormalPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glNormalPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef; void (*func_glNormalPointervINTEL)( GLenum, GLvoid** ) = (void *) 0xdeadbeef; void (*func_glPixelTexGenParameterfSGIS)( GLenum, GLfloat ) = (void *) 0xdeadbeef; void (*func_glPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glPixelTexGenParameteriSGIS)( GLenum, GLint ) = (void *) 0xdeadbeef; void (*func_glPixelTexGenParameterivSGIS)( GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glPixelTexGenSGIX)( GLenum ) = (void *) 0xdeadbeef; void (*func_glPixelTransformParameterfEXT)( GLenum, GLenum, GLfloat ) = (void *) 0xdeadbeef; void (*func_glPixelTransformParameterfvEXT)( GLenum, GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glPixelTransformParameteriEXT)( GLenum, GLenum, GLint ) = (void *) 0xdeadbeef; void (*func_glPixelTransformParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glPointParameterfEXT)( GLenum, GLfloat ) = (void *) 0xdeadbeef; void (*func_glPointParameterfSGIS)( GLenum, GLfloat ) = (void *) 0xdeadbeef; void (*func_glPointParameterfvEXT)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glPointParameterfvSGIS)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; GLint (*func_glPollAsyncSGIX)( GLuint* ) = (void *) 0xdeadbeef; GLint (*func_glPollInstrumentsSGIX)( GLint* ) = (void *) 0xdeadbeef; void (*func_glPolygonOffsetEXT)( GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glPrioritizeTexturesEXT)( GLsizei, GLuint*, GLclampf* ) = (void *) 0xdeadbeef; void (*func_glReadInstrumentsSGIX)( GLint ) = (void *) 0xdeadbeef; void (*func_glReferencePlaneSGIX)( GLdouble* ) = (void *) 0xdeadbeef; void (*func_glReplacementCodePointerSUN)( GLenum, GLsizei, GLvoid** ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeubSUN)( GLubyte ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeubvSUN)( GLubyte* ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiColor3fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiColor3fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiColor4fNormal3fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiColor4ubVertex3fSUN)( GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiColor4ubVertex3fvSUN)( GLenum*, GLubyte*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiNormal3fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiNormal3fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiSUN)( GLuint ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiTexCoord2fVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiTexCoord2fVertex3fvSUN)( GLenum*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiVertex3fSUN)( GLenum, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuiVertex3fvSUN)( GLenum*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeuivSUN)( GLuint* ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeusSUN)( GLushort ) = (void *) 0xdeadbeef; void (*func_glReplacementCodeusvSUN)( GLushort* ) = (void *) 0xdeadbeef; void (*func_glResetHistogramEXT)( GLenum ) = (void *) 0xdeadbeef; void (*func_glResetMinmaxEXT)( GLenum ) = (void *) 0xdeadbeef; void (*func_glResizeBuffersMESA)( ) = (void *) 0xdeadbeef; void (*func_glSampleCoverageARB)( GLclampf, GLboolean ) = (void *) 0xdeadbeef; void (*func_glSampleMaskEXT)( GLclampf, GLboolean ) = (void *) 0xdeadbeef; void (*func_glSampleMaskSGIS)( GLclampf, GLboolean ) = (void *) 0xdeadbeef; void (*func_glSamplePassARB)( GLenum ) = (void *) 0xdeadbeef; void (*func_glSamplePatternEXT)( GLenum ) = (void *) 0xdeadbeef; void (*func_glSamplePatternSGIS)( GLenum ) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3dEXT)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3dvEXT)( GLdouble* ) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3fvEXT)( GLfloat* ) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3iEXT)( GLint, GLint, GLint ) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3ivEXT)( GLint* ) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3sEXT)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3svEXT)( GLshort* ) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3ubEXT)( GLubyte, GLubyte, GLubyte ) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3ubvEXT)( GLubyte* ) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3uiEXT)( GLuint, GLuint, GLuint ) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3uivEXT)( GLuint* ) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3usEXT)( GLushort, GLushort, GLushort ) = (void *) 0xdeadbeef; void (*func_glSecondaryColor3usvEXT)( GLushort* ) = (void *) 0xdeadbeef; void (*func_glSecondaryColorPointerEXT)( GLint, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glSecondaryColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef; void (*func_glSeparableFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glSharpenTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glSpriteParameterfSGIX)( GLenum, GLfloat ) = (void *) 0xdeadbeef; void (*func_glSpriteParameterfvSGIX)( GLenum, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glSpriteParameteriSGIX)( GLenum, GLint ) = (void *) 0xdeadbeef; void (*func_glSpriteParameterivSGIX)( GLenum, GLint* ) = (void *) 0xdeadbeef; void (*func_glStartInstrumentsSGIX)( ) = (void *) 0xdeadbeef; void (*func_glStopInstrumentsSGIX)( GLint ) = (void *) 0xdeadbeef; void (*func_glTagSampleBufferSGIX)( ) = (void *) 0xdeadbeef; void (*func_glTangent3bEXT)( GLbyte, GLbyte, GLbyte ) = (void *) 0xdeadbeef; void (*func_glTangent3bvEXT)( GLbyte* ) = (void *) 0xdeadbeef; void (*func_glTangent3dEXT)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; void (*func_glTangent3dvEXT)( GLdouble* ) = (void *) 0xdeadbeef; void (*func_glTangent3fEXT)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glTangent3fvEXT)( GLfloat* ) = (void *) 0xdeadbeef; void (*func_glTangent3iEXT)( GLint, GLint, GLint ) = (void *) 0xdeadbeef; void (*func_glTangent3ivEXT)( GLint* ) = (void *) 0xdeadbeef; void (*func_glTangent3sEXT)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; void (*func_glTangent3svEXT)( GLshort* ) = (void *) 0xdeadbeef; void (*func_glTangentPointerEXT)( GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glTbufferMask3DFX)( GLuint ) = (void *) 0xdeadbeef; void (*func_glTexCoord2fColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glTexCoord2fColor3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glTexCoord2fColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glTexCoord2fColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glTexCoord2fColor4ubVertex3fSUN)( GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glTexCoord2fColor4ubVertex3fvSUN)( GLfloat*, GLubyte*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glTexCoord2fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glTexCoord2fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glTexCoord2fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glTexCoord2fVertex3fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glTexCoord4fColor4fNormal3fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glTexCoord4fColor4fNormal3fVertex4fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glTexCoord4fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glTexCoord4fVertex4fvSUN)( GLfloat*, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glTexCoordPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glTexCoordPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef; void (*func_glTexCoordPointervINTEL)( GLint, GLenum, GLvoid** ) = (void *) 0xdeadbeef; void (*func_glTexFilterFuncSGIS)( GLenum, GLenum, GLsizei, GLfloat* ) = (void *) 0xdeadbeef; void (*func_glTexImage3DEXT)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glTexImage4DSGIS)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glTexSubImage1DEXT)( GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glTexSubImage4DSGIS)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glTextureColorMaskSGIS)( GLboolean, GLboolean, GLboolean, GLboolean ) = (void *) 0xdeadbeef; void (*func_glTextureLightEXT)( GLenum ) = (void *) 0xdeadbeef; void (*func_glTextureMaterialEXT)( GLenum, GLenum ) = (void *) 0xdeadbeef; void (*func_glTextureNormalEXT)( GLenum ) = (void *) 0xdeadbeef; void (*func_glUnlockArraysEXT)( ) = (void *) 0xdeadbeef; void (*func_glVertexArrayRangeNV)( GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glVertexPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glVertexPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = (void *) 0xdeadbeef; void (*func_glVertexPointervINTEL)( GLint, GLenum, GLvoid** ) = (void *) 0xdeadbeef; void (*func_glVertexWeightPointerEXT)( GLsizei, GLenum, GLsizei, GLvoid* ) = (void *) 0xdeadbeef; void (*func_glVertexWeightfEXT)( GLfloat ) = (void *) 0xdeadbeef; void (*func_glVertexWeightfvEXT)( GLfloat* ) = (void *) 0xdeadbeef; void (*func_glWindowPos2dMESA)( GLdouble, GLdouble ) = (void *) 0xdeadbeef; void (*func_glWindowPos2dvMESA)( GLdouble* ) = (void *) 0xdeadbeef; void (*func_glWindowPos2fMESA)( GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glWindowPos2fvMESA)( GLfloat* ) = (void *) 0xdeadbeef; void (*func_glWindowPos2iMESA)( GLint, GLint ) = (void *) 0xdeadbeef; void (*func_glWindowPos2ivMESA)( GLint* ) = (void *) 0xdeadbeef; void (*func_glWindowPos2sMESA)( GLshort, GLshort ) = (void *) 0xdeadbeef; void (*func_glWindowPos2svMESA)( GLshort* ) = (void *) 0xdeadbeef; void (*func_glWindowPos3dMESA)( GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; void (*func_glWindowPos3dvMESA)( GLdouble* ) = (void *) 0xdeadbeef; void (*func_glWindowPos3fMESA)( GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glWindowPos3fvMESA)( GLfloat* ) = (void *) 0xdeadbeef; void (*func_glWindowPos3iMESA)( GLint, GLint, GLint ) = (void *) 0xdeadbeef; void (*func_glWindowPos3ivMESA)( GLint* ) = (void *) 0xdeadbeef; void (*func_glWindowPos3sMESA)( GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; void (*func_glWindowPos3svMESA)( GLshort* ) = (void *) 0xdeadbeef; void (*func_glWindowPos4dMESA)( GLdouble, GLdouble, GLdouble, GLdouble ) = (void *) 0xdeadbeef; void (*func_glWindowPos4dvMESA)( GLdouble* ) = (void *) 0xdeadbeef; void (*func_glWindowPos4fMESA)( GLfloat, GLfloat, GLfloat, GLfloat ) = (void *) 0xdeadbeef; void (*func_glWindowPos4fvMESA)( GLfloat* ) = (void *) 0xdeadbeef; void (*func_glWindowPos4iMESA)( GLint, GLint, GLint, GLint ) = (void *) 0xdeadbeef; void (*func_glWindowPos4ivMESA)( GLint* ) = (void *) 0xdeadbeef; void (*func_glWindowPos4sMESA)( GLshort, GLshort, GLshort, GLshort ) = (void *) 0xdeadbeef; void (*func_glWindowPos4svMESA)( GLshort* ) = (void *) 0xdeadbeef; /* The function prototypes */ void WINAPI wine_glApplyTextureEXT( GLenum ); GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei, GLuint*, GLboolean* ); void WINAPI wine_glArrayElementEXT( GLint ); void WINAPI wine_glAsyncMarkerSGIX( GLuint ); void WINAPI wine_glBindTextureEXT( GLenum, GLuint ); void WINAPI wine_glBinormal3bEXT( GLbyte, GLbyte, GLbyte ); void WINAPI wine_glBinormal3bvEXT( GLbyte* ); void WINAPI wine_glBinormal3dEXT( GLdouble, GLdouble, GLdouble ); void WINAPI wine_glBinormal3dvEXT( GLdouble* ); void WINAPI wine_glBinormal3fEXT( GLfloat, GLfloat, GLfloat ); void WINAPI wine_glBinormal3fvEXT( GLfloat* ); void WINAPI wine_glBinormal3iEXT( GLint, GLint, GLint ); void WINAPI wine_glBinormal3ivEXT( GLint* ); void WINAPI wine_glBinormal3sEXT( GLshort, GLshort, GLshort ); void WINAPI wine_glBinormal3svEXT( GLshort* ); void WINAPI wine_glBinormalPointerEXT( GLenum, GLsizei, GLvoid* ); void WINAPI wine_glBlendColorEXT( GLclampf, GLclampf, GLclampf, GLclampf ); void WINAPI wine_glBlendEquationEXT( GLenum ); void WINAPI wine_glBlendFuncSeparateEXT( GLenum, GLenum, GLenum, GLenum ); void WINAPI wine_glColor3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glColor3fVertex3fvSUN( GLfloat*, GLfloat* ); void WINAPI wine_glColor4fNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glColor4fNormal3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat* ); void WINAPI wine_glColor4ubVertex2fSUN( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat ); void WINAPI wine_glColor4ubVertex2fvSUN( GLubyte*, GLfloat* ); void WINAPI wine_glColor4ubVertex3fSUN( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glColor4ubVertex3fvSUN( GLubyte*, GLfloat* ); void WINAPI wine_glColorPointerEXT( GLint, GLenum, GLsizei, GLsizei, GLvoid* ); void WINAPI wine_glColorPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint ); void WINAPI wine_glColorPointervINTEL( GLint, GLenum, GLvoid** ); void WINAPI wine_glColorSubTableEXT( GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ); void WINAPI wine_glColorTableEXT( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ); void WINAPI wine_glColorTableParameterfvSGI( GLenum, GLenum, GLfloat* ); void WINAPI wine_glColorTableParameterivSGI( GLenum, GLenum, GLint* ); void WINAPI wine_glColorTableSGI( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ); void WINAPI wine_glCombinerInputNV( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum ); void WINAPI wine_glCombinerOutputNV( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean ); void WINAPI wine_glCombinerParameterfNV( GLenum, GLfloat ); void WINAPI wine_glCombinerParameterfvNV( GLenum, GLfloat* ); void WINAPI wine_glCombinerParameteriNV( GLenum, GLint ); void WINAPI wine_glCombinerParameterivNV( GLenum, GLint* ); void WINAPI wine_glCompressedTexImage1DARB( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ); void WINAPI wine_glCompressedTexImage2DARB( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ); void WINAPI wine_glCompressedTexImage3DARB( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ); void WINAPI wine_glCompressedTexSubImage1DARB( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ); void WINAPI wine_glCompressedTexSubImage2DARB( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ); void WINAPI wine_glCompressedTexSubImage3DARB( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ); void WINAPI wine_glConvolutionFilter1DEXT( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ); void WINAPI wine_glConvolutionFilter2DEXT( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ); void WINAPI wine_glConvolutionParameterfEXT( GLenum, GLenum, GLfloat ); void WINAPI wine_glConvolutionParameterfvEXT( GLenum, GLenum, GLfloat* ); void WINAPI wine_glConvolutionParameteriEXT( GLenum, GLenum, GLint ); void WINAPI wine_glConvolutionParameterivEXT( GLenum, GLenum, GLint* ); void WINAPI wine_glCopyColorSubTableEXT( GLenum, GLsizei, GLint, GLint, GLsizei ); void WINAPI wine_glCopyColorTableSGI( GLenum, GLenum, GLint, GLint, GLsizei ); void WINAPI wine_glCopyConvolutionFilter1DEXT( GLenum, GLenum, GLint, GLint, GLsizei ); void WINAPI wine_glCopyConvolutionFilter2DEXT( GLenum, GLenum, GLint, GLint, GLsizei, GLsizei ); void WINAPI wine_glCopyTexImage1DEXT( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint ); void WINAPI wine_glCopyTexImage2DEXT( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint ); void WINAPI wine_glCopyTexSubImage1DEXT( GLenum, GLint, GLint, GLint, GLint, GLsizei ); void WINAPI wine_glCopyTexSubImage2DEXT( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ); void WINAPI wine_glCopyTexSubImage3DEXT( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ); void WINAPI wine_glCullParameterdvEXT( GLenum, GLdouble* ); void WINAPI wine_glCullParameterfvEXT( GLenum, GLfloat* ); void WINAPI wine_glDeformSGIX( GLint ); void WINAPI wine_glDeformationMap3dSGIX( GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble* ); void WINAPI wine_glDeformationMap3fSGIX( GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat* ); void WINAPI wine_glDeleteAsyncMarkersSGIX( GLuint, GLsizei ); void WINAPI wine_glDeleteTexturesEXT( GLsizei, GLuint* ); void WINAPI wine_glDetailTexFuncSGIS( GLenum, GLsizei, GLfloat* ); void WINAPI wine_glDrawArraysEXT( GLenum, GLint, GLsizei ); void WINAPI wine_glDrawRangeElementsEXT( GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid* ); void WINAPI wine_glEdgeFlagPointerEXT( GLsizei, GLsizei, GLboolean* ); void WINAPI wine_glEdgeFlagPointerListIBM( GLint, GLboolean**, GLint ); void WINAPI wine_glFinalCombinerInputNV( GLenum, GLenum, GLenum, GLenum ); GLint WINAPI wine_glFinishAsyncSGIX( GLuint* ); void WINAPI wine_glFinishTextureSUNX( ); void WINAPI wine_glFlushRasterSGIX( ); void WINAPI wine_glFlushVertexArrayRangeNV( ); void WINAPI wine_glFogCoordPointerEXT( GLenum, GLsizei, GLvoid* ); void WINAPI wine_glFogCoordPointerListIBM( GLenum, GLint, GLvoid**, GLint ); void WINAPI wine_glFogCoorddEXT( GLdouble ); void WINAPI wine_glFogCoorddvEXT( GLdouble* ); void WINAPI wine_glFogCoordfEXT( GLfloat ); void WINAPI wine_glFogCoordfvEXT( GLfloat* ); void WINAPI wine_glFogFuncSGIS( GLsizei, GLfloat* ); void WINAPI wine_glFragmentColorMaterialSGIX( GLenum, GLenum ); void WINAPI wine_glFragmentLightModelfSGIX( GLenum, GLfloat ); void WINAPI wine_glFragmentLightModelfvSGIX( GLenum, GLfloat* ); void WINAPI wine_glFragmentLightModeliSGIX( GLenum, GLint ); void WINAPI wine_glFragmentLightModelivSGIX( GLenum, GLint* ); void WINAPI wine_glFragmentLightfSGIX( GLenum, GLenum, GLfloat ); void WINAPI wine_glFragmentLightfvSGIX( GLenum, GLenum, GLfloat* ); void WINAPI wine_glFragmentLightiSGIX( GLenum, GLenum, GLint ); void WINAPI wine_glFragmentLightivSGIX( GLenum, GLenum, GLint* ); void WINAPI wine_glFragmentMaterialfSGIX( GLenum, GLenum, GLfloat ); void WINAPI wine_glFragmentMaterialfvSGIX( GLenum, GLenum, GLfloat* ); void WINAPI wine_glFragmentMaterialiSGIX( GLenum, GLenum, GLint ); void WINAPI wine_glFragmentMaterialivSGIX( GLenum, GLenum, GLint* ); void WINAPI wine_glFrameZoomSGIX( GLint ); GLuint WINAPI wine_glGenAsyncMarkersSGIX( GLsizei ); void WINAPI wine_glGenTexturesEXT( GLsizei, GLuint* ); void WINAPI wine_glGetColorTableEXT( GLenum, GLenum, GLenum, GLvoid* ); void WINAPI wine_glGetColorTableParameterfvEXT( GLenum, GLenum, GLfloat* ); void WINAPI wine_glGetColorTableParameterfvSGI( GLenum, GLenum, GLfloat* ); void WINAPI wine_glGetColorTableParameterivEXT( GLenum, GLenum, GLint* ); void WINAPI wine_glGetColorTableParameterivSGI( GLenum, GLenum, GLint* ); void WINAPI wine_glGetColorTableSGI( GLenum, GLenum, GLenum, GLvoid* ); void WINAPI wine_glGetCombinerInputParameterfvNV( GLenum, GLenum, GLenum, GLenum, GLfloat* ); void WINAPI wine_glGetCombinerInputParameterivNV( GLenum, GLenum, GLenum, GLenum, GLint* ); void WINAPI wine_glGetCombinerOutputParameterfvNV( GLenum, GLenum, GLenum, GLfloat* ); void WINAPI wine_glGetCombinerOutputParameterivNV( GLenum, GLenum, GLenum, GLint* ); void WINAPI wine_glGetCompressedTexImageARB( GLenum, GLint, void* ); void WINAPI wine_glGetConvolutionFilterEXT( GLenum, GLenum, GLenum, GLvoid* ); void WINAPI wine_glGetConvolutionParameterfvEXT( GLenum, GLenum, GLfloat* ); void WINAPI wine_glGetConvolutionParameterivEXT( GLenum, GLenum, GLint* ); void WINAPI wine_glGetDetailTexFuncSGIS( GLenum, GLfloat* ); void WINAPI wine_glGetFinalCombinerInputParameterfvNV( GLenum, GLenum, GLfloat* ); void WINAPI wine_glGetFinalCombinerInputParameterivNV( GLenum, GLenum, GLint* ); void WINAPI wine_glGetFogFuncSGIS( GLfloat* ); void WINAPI wine_glGetFragmentLightfvSGIX( GLenum, GLenum, GLfloat* ); void WINAPI wine_glGetFragmentLightivSGIX( GLenum, GLenum, GLint* ); void WINAPI wine_glGetFragmentMaterialfvSGIX( GLenum, GLenum, GLfloat* ); void WINAPI wine_glGetFragmentMaterialivSGIX( GLenum, GLenum, GLint* ); void WINAPI wine_glGetHistogramEXT( GLenum, GLboolean, GLenum, GLenum, GLvoid* ); void WINAPI wine_glGetHistogramParameterfvEXT( GLenum, GLenum, GLfloat* ); void WINAPI wine_glGetHistogramParameterivEXT( GLenum, GLenum, GLint* ); void WINAPI wine_glGetImageTransformParameterfvHP( GLenum, GLenum, GLfloat* ); void WINAPI wine_glGetImageTransformParameterivHP( GLenum, GLenum, GLint* ); GLint WINAPI wine_glGetInstrumentsSGIX( ); void WINAPI wine_glGetListParameterfvSGIX( GLuint, GLenum, GLfloat* ); void WINAPI wine_glGetListParameterivSGIX( GLuint, GLenum, GLint* ); void WINAPI wine_glGetMinmaxEXT( GLenum, GLboolean, GLenum, GLenum, GLvoid* ); void WINAPI wine_glGetMinmaxParameterfvEXT( GLenum, GLenum, GLfloat* ); void WINAPI wine_glGetMinmaxParameterivEXT( GLenum, GLenum, GLint* ); void WINAPI wine_glGetPixelTexGenParameterfvSGIS( GLenum, GLfloat* ); void WINAPI wine_glGetPixelTexGenParameterivSGIS( GLenum, GLint* ); void WINAPI wine_glGetPointervEXT( GLenum, GLvoid** ); void WINAPI wine_glGetSeparableFilterEXT( GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid* ); void WINAPI wine_glGetSharpenTexFuncSGIS( GLenum, GLfloat* ); void WINAPI wine_glGetTexFilterFuncSGIS( GLenum, GLenum, GLfloat* ); void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte ); void WINAPI wine_glGlobalAlphaFactordSUN( GLdouble ); void WINAPI wine_glGlobalAlphaFactorfSUN( GLfloat ); void WINAPI wine_glGlobalAlphaFactoriSUN( GLint ); void WINAPI wine_glGlobalAlphaFactorsSUN( GLshort ); void WINAPI wine_glGlobalAlphaFactorubSUN( GLubyte ); void WINAPI wine_glGlobalAlphaFactoruiSUN( GLuint ); void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort ); void WINAPI wine_glHintPGI( GLenum, GLint ); void WINAPI wine_glHistogramEXT( GLenum, GLsizei, GLenum, GLboolean ); void WINAPI wine_glIglooInterfaceSGIX( GLint, GLint* ); void WINAPI wine_glImageTransformParameterfHP( GLenum, GLenum, GLfloat ); void WINAPI wine_glImageTransformParameterfvHP( GLenum, GLenum, GLfloat* ); void WINAPI wine_glImageTransformParameteriHP( GLenum, GLenum, GLint ); void WINAPI wine_glImageTransformParameterivHP( GLenum, GLenum, GLint* ); void WINAPI wine_glIndexFuncEXT( GLenum, GLclampf ); void WINAPI wine_glIndexMaterialEXT( GLenum, GLenum ); void WINAPI wine_glIndexPointerEXT( GLenum, GLsizei, GLsizei, GLvoid* ); void WINAPI wine_glIndexPointerListIBM( GLenum, GLint, GLvoid**, GLint ); void WINAPI wine_glInstrumentsBufferSGIX( GLsizei, GLint* ); GLboolean WINAPI wine_glIsAsyncMarkerSGIX( GLuint ); GLboolean WINAPI wine_glIsTextureEXT( GLuint ); void WINAPI wine_glLightEnviSGIX( GLenum, GLint ); void WINAPI wine_glListParameterfSGIX( GLuint, GLenum, GLfloat ); void WINAPI wine_glListParameterfvSGIX( GLuint, GLenum, GLfloat* ); void WINAPI wine_glListParameteriSGIX( GLuint, GLenum, GLint ); void WINAPI wine_glListParameterivSGIX( GLuint, GLenum, GLint* ); void WINAPI wine_glLoadIdentityDeformationMapSGIX( GLint ); void WINAPI wine_glLoadTransposeMatrixdARB( GLdouble* ); void WINAPI wine_glLoadTransposeMatrixfARB( GLfloat* ); void WINAPI wine_glLockArraysEXT( GLint, GLsizei ); void WINAPI wine_glMinmaxEXT( GLenum, GLenum, GLboolean ); void WINAPI wine_glMultTransposeMatrixdARB( GLdouble* ); void WINAPI wine_glMultTransposeMatrixfARB( GLfloat* ); void WINAPI wine_glMultiDrawArraysEXT( GLenum, GLint*, GLsizei*, GLsizei ); void WINAPI wine_glMultiDrawElementsEXT( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ); void WINAPI wine_glMultiModeDrawArraysIBM( GLenum, GLint*, GLsizei*, GLsizei, GLint ); void WINAPI wine_glMultiModeDrawElementsIBM( GLenum*, GLsizei*, GLenum, GLvoid**, GLsizei, GLint ); void WINAPI wine_glNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glNormal3fVertex3fvSUN( GLfloat*, GLfloat* ); void WINAPI wine_glNormalPointerEXT( GLenum, GLsizei, GLsizei, GLvoid* ); void WINAPI wine_glNormalPointerListIBM( GLenum, GLint, GLvoid**, GLint ); void WINAPI wine_glNormalPointervINTEL( GLenum, GLvoid** ); void WINAPI wine_glPixelTexGenParameterfSGIS( GLenum, GLfloat ); void WINAPI wine_glPixelTexGenParameterfvSGIS( GLenum, GLfloat* ); void WINAPI wine_glPixelTexGenParameteriSGIS( GLenum, GLint ); void WINAPI wine_glPixelTexGenParameterivSGIS( GLenum, GLint* ); void WINAPI wine_glPixelTexGenSGIX( GLenum ); void WINAPI wine_glPixelTransformParameterfEXT( GLenum, GLenum, GLfloat ); void WINAPI wine_glPixelTransformParameterfvEXT( GLenum, GLenum, GLfloat* ); void WINAPI wine_glPixelTransformParameteriEXT( GLenum, GLenum, GLint ); void WINAPI wine_glPixelTransformParameterivEXT( GLenum, GLenum, GLint* ); void WINAPI wine_glPointParameterfEXT( GLenum, GLfloat ); void WINAPI wine_glPointParameterfSGIS( GLenum, GLfloat ); void WINAPI wine_glPointParameterfvEXT( GLenum, GLfloat* ); void WINAPI wine_glPointParameterfvSGIS( GLenum, GLfloat* ); GLint WINAPI wine_glPollAsyncSGIX( GLuint* ); GLint WINAPI wine_glPollInstrumentsSGIX( GLint* ); void WINAPI wine_glPolygonOffsetEXT( GLfloat, GLfloat ); void WINAPI wine_glPrioritizeTexturesEXT( GLsizei, GLuint*, GLclampf* ); void WINAPI wine_glReadInstrumentsSGIX( GLint ); void WINAPI wine_glReferencePlaneSGIX( GLdouble* ); void WINAPI wine_glReplacementCodePointerSUN( GLenum, GLsizei, GLvoid** ); void WINAPI wine_glReplacementCodeubSUN( GLubyte ); void WINAPI wine_glReplacementCodeubvSUN( GLubyte* ); void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN( GLenum*, GLfloat*, GLfloat* ); void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( GLenum*, GLfloat*, GLfloat*, GLfloat* ); void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN( GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN( GLenum*, GLubyte*, GLfloat* ); void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN( GLenum*, GLfloat*, GLfloat* ); void WINAPI wine_glReplacementCodeuiSUN( GLuint ); void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( GLenum*, GLfloat*, GLfloat*, GLfloat*, GLfloat* ); void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( GLenum*, GLfloat*, GLfloat*, GLfloat* ); void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN( GLenum*, GLfloat*, GLfloat* ); void WINAPI wine_glReplacementCodeuiVertex3fSUN( GLenum, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glReplacementCodeuiVertex3fvSUN( GLenum*, GLfloat* ); void WINAPI wine_glReplacementCodeuivSUN( GLuint* ); void WINAPI wine_glReplacementCodeusSUN( GLushort ); void WINAPI wine_glReplacementCodeusvSUN( GLushort* ); void WINAPI wine_glResetHistogramEXT( GLenum ); void WINAPI wine_glResetMinmaxEXT( GLenum ); void WINAPI wine_glResizeBuffersMESA( ); void WINAPI wine_glSampleCoverageARB( GLclampf, GLboolean ); void WINAPI wine_glSampleMaskEXT( GLclampf, GLboolean ); void WINAPI wine_glSampleMaskSGIS( GLclampf, GLboolean ); void WINAPI wine_glSamplePassARB( GLenum ); void WINAPI wine_glSamplePatternEXT( GLenum ); void WINAPI wine_glSamplePatternSGIS( GLenum ); void WINAPI wine_glSecondaryColor3bEXT( GLbyte, GLbyte, GLbyte ); void WINAPI wine_glSecondaryColor3bvEXT( GLbyte* ); void WINAPI wine_glSecondaryColor3dEXT( GLdouble, GLdouble, GLdouble ); void WINAPI wine_glSecondaryColor3dvEXT( GLdouble* ); void WINAPI wine_glSecondaryColor3fEXT( GLfloat, GLfloat, GLfloat ); void WINAPI wine_glSecondaryColor3fvEXT( GLfloat* ); void WINAPI wine_glSecondaryColor3iEXT( GLint, GLint, GLint ); void WINAPI wine_glSecondaryColor3ivEXT( GLint* ); void WINAPI wine_glSecondaryColor3sEXT( GLshort, GLshort, GLshort ); void WINAPI wine_glSecondaryColor3svEXT( GLshort* ); void WINAPI wine_glSecondaryColor3ubEXT( GLubyte, GLubyte, GLubyte ); void WINAPI wine_glSecondaryColor3ubvEXT( GLubyte* ); void WINAPI wine_glSecondaryColor3uiEXT( GLuint, GLuint, GLuint ); void WINAPI wine_glSecondaryColor3uivEXT( GLuint* ); void WINAPI wine_glSecondaryColor3usEXT( GLushort, GLushort, GLushort ); void WINAPI wine_glSecondaryColor3usvEXT( GLushort* ); void WINAPI wine_glSecondaryColorPointerEXT( GLint, GLenum, GLsizei, GLvoid* ); void WINAPI wine_glSecondaryColorPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint ); void WINAPI wine_glSeparableFilter2DEXT( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid* ); void WINAPI wine_glSharpenTexFuncSGIS( GLenum, GLsizei, GLfloat* ); void WINAPI wine_glSpriteParameterfSGIX( GLenum, GLfloat ); void WINAPI wine_glSpriteParameterfvSGIX( GLenum, GLfloat* ); void WINAPI wine_glSpriteParameteriSGIX( GLenum, GLint ); void WINAPI wine_glSpriteParameterivSGIX( GLenum, GLint* ); void WINAPI wine_glStartInstrumentsSGIX( ); void WINAPI wine_glStopInstrumentsSGIX( GLint ); void WINAPI wine_glTagSampleBufferSGIX( ); void WINAPI wine_glTangent3bEXT( GLbyte, GLbyte, GLbyte ); void WINAPI wine_glTangent3bvEXT( GLbyte* ); void WINAPI wine_glTangent3dEXT( GLdouble, GLdouble, GLdouble ); void WINAPI wine_glTangent3dvEXT( GLdouble* ); void WINAPI wine_glTangent3fEXT( GLfloat, GLfloat, GLfloat ); void WINAPI wine_glTangent3fvEXT( GLfloat* ); void WINAPI wine_glTangent3iEXT( GLint, GLint, GLint ); void WINAPI wine_glTangent3ivEXT( GLint* ); void WINAPI wine_glTangent3sEXT( GLshort, GLshort, GLshort ); void WINAPI wine_glTangent3svEXT( GLshort* ); void WINAPI wine_glTangentPointerEXT( GLenum, GLsizei, GLvoid* ); void WINAPI wine_glTbufferMask3DFX( GLuint ); void WINAPI wine_glTexCoord2fColor3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat* ); void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat*, GLfloat* ); void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN( GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN( GLfloat*, GLubyte*, GLfloat* ); void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN( GLfloat*, GLfloat*, GLfloat* ); void WINAPI wine_glTexCoord2fVertex3fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glTexCoord2fVertex3fvSUN( GLfloat*, GLfloat* ); void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN( GLfloat*, GLfloat*, GLfloat*, GLfloat* ); void WINAPI wine_glTexCoord4fVertex4fSUN( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glTexCoord4fVertex4fvSUN( GLfloat*, GLfloat* ); void WINAPI wine_glTexCoordPointerEXT( GLint, GLenum, GLsizei, GLsizei, GLvoid* ); void WINAPI wine_glTexCoordPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint ); void WINAPI wine_glTexCoordPointervINTEL( GLint, GLenum, GLvoid** ); void WINAPI wine_glTexFilterFuncSGIS( GLenum, GLenum, GLsizei, GLfloat* ); void WINAPI wine_glTexImage3DEXT( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ); void WINAPI wine_glTexImage4DSGIS( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ); void WINAPI wine_glTexSubImage1DEXT( GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid* ); void WINAPI wine_glTexSubImage2DEXT( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ); void WINAPI wine_glTexSubImage3DEXT( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ); void WINAPI wine_glTexSubImage4DSGIS( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ); void WINAPI wine_glTextureColorMaskSGIS( GLboolean, GLboolean, GLboolean, GLboolean ); void WINAPI wine_glTextureLightEXT( GLenum ); void WINAPI wine_glTextureMaterialEXT( GLenum, GLenum ); void WINAPI wine_glTextureNormalEXT( GLenum ); void WINAPI wine_glUnlockArraysEXT( ); void WINAPI wine_glVertexArrayRangeNV( GLsizei, GLvoid* ); void WINAPI wine_glVertexPointerEXT( GLint, GLenum, GLsizei, GLsizei, GLvoid* ); void WINAPI wine_glVertexPointerListIBM( GLint, GLenum, GLint, GLvoid**, GLint ); void WINAPI wine_glVertexPointervINTEL( GLint, GLenum, GLvoid** ); void WINAPI wine_glVertexWeightPointerEXT( GLsizei, GLenum, GLsizei, GLvoid* ); void WINAPI wine_glVertexWeightfEXT( GLfloat ); void WINAPI wine_glVertexWeightfvEXT( GLfloat* ); void WINAPI wine_glWindowPos2dMESA( GLdouble, GLdouble ); void WINAPI wine_glWindowPos2dvMESA( GLdouble* ); void WINAPI wine_glWindowPos2fMESA( GLfloat, GLfloat ); void WINAPI wine_glWindowPos2fvMESA( GLfloat* ); void WINAPI wine_glWindowPos2iMESA( GLint, GLint ); void WINAPI wine_glWindowPos2ivMESA( GLint* ); void WINAPI wine_glWindowPos2sMESA( GLshort, GLshort ); void WINAPI wine_glWindowPos2svMESA( GLshort* ); void WINAPI wine_glWindowPos3dMESA( GLdouble, GLdouble, GLdouble ); void WINAPI wine_glWindowPos3dvMESA( GLdouble* ); void WINAPI wine_glWindowPos3fMESA( GLfloat, GLfloat, GLfloat ); void WINAPI wine_glWindowPos3fvMESA( GLfloat* ); void WINAPI wine_glWindowPos3iMESA( GLint, GLint, GLint ); void WINAPI wine_glWindowPos3ivMESA( GLint* ); void WINAPI wine_glWindowPos3sMESA( GLshort, GLshort, GLshort ); void WINAPI wine_glWindowPos3svMESA( GLshort* ); void WINAPI wine_glWindowPos4dMESA( GLdouble, GLdouble, GLdouble, GLdouble ); void WINAPI wine_glWindowPos4dvMESA( GLdouble* ); void WINAPI wine_glWindowPos4fMESA( GLfloat, GLfloat, GLfloat, GLfloat ); void WINAPI wine_glWindowPos4fvMESA( GLfloat* ); void WINAPI wine_glWindowPos4iMESA( GLint, GLint, GLint, GLint ); void WINAPI wine_glWindowPos4ivMESA( GLint* ); void WINAPI wine_glWindowPos4sMESA( GLshort, GLshort, GLshort, GLshort ); void WINAPI wine_glWindowPos4svMESA( GLshort* ); /* The table giving the correspondance between names and functions */ int extension_registry_size = 334; OpenGL_extension extension_registry[334] = { { "glApplyTextureEXT", (void *) wine_glApplyTextureEXT, (void **) (&func_glApplyTextureEXT) }, { "glAreTexturesResidentEXT", (void *) wine_glAreTexturesResidentEXT, (void **) (&func_glAreTexturesResidentEXT) }, { "glArrayElementEXT", (void *) wine_glArrayElementEXT, (void **) (&func_glArrayElementEXT) }, { "glAsyncMarkerSGIX", (void *) wine_glAsyncMarkerSGIX, (void **) (&func_glAsyncMarkerSGIX) }, { "glBindTextureEXT", (void *) wine_glBindTextureEXT, (void **) (&func_glBindTextureEXT) }, { "glBinormal3bEXT", (void *) wine_glBinormal3bEXT, (void **) (&func_glBinormal3bEXT) }, { "glBinormal3bvEXT", (void *) wine_glBinormal3bvEXT, (void **) (&func_glBinormal3bvEXT) }, { "glBinormal3dEXT", (void *) wine_glBinormal3dEXT, (void **) (&func_glBinormal3dEXT) }, { "glBinormal3dvEXT", (void *) wine_glBinormal3dvEXT, (void **) (&func_glBinormal3dvEXT) }, { "glBinormal3fEXT", (void *) wine_glBinormal3fEXT, (void **) (&func_glBinormal3fEXT) }, { "glBinormal3fvEXT", (void *) wine_glBinormal3fvEXT, (void **) (&func_glBinormal3fvEXT) }, { "glBinormal3iEXT", (void *) wine_glBinormal3iEXT, (void **) (&func_glBinormal3iEXT) }, { "glBinormal3ivEXT", (void *) wine_glBinormal3ivEXT, (void **) (&func_glBinormal3ivEXT) }, { "glBinormal3sEXT", (void *) wine_glBinormal3sEXT, (void **) (&func_glBinormal3sEXT) }, { "glBinormal3svEXT", (void *) wine_glBinormal3svEXT, (void **) (&func_glBinormal3svEXT) }, { "glBinormalPointerEXT", (void *) wine_glBinormalPointerEXT, (void **) (&func_glBinormalPointerEXT) }, { "glBlendColorEXT", (void *) wine_glBlendColorEXT, (void **) (&func_glBlendColorEXT) }, { "glBlendEquationEXT", (void *) wine_glBlendEquationEXT, (void **) (&func_glBlendEquationEXT) }, { "glBlendFuncSeparateEXT", (void *) wine_glBlendFuncSeparateEXT, (void **) (&func_glBlendFuncSeparateEXT) }, { "glColor3fVertex3fSUN", (void *) wine_glColor3fVertex3fSUN, (void **) (&func_glColor3fVertex3fSUN) }, { "glColor3fVertex3fvSUN", (void *) wine_glColor3fVertex3fvSUN, (void **) (&func_glColor3fVertex3fvSUN) }, { "glColor4fNormal3fVertex3fSUN", (void *) wine_glColor4fNormal3fVertex3fSUN, (void **) (&func_glColor4fNormal3fVertex3fSUN) }, { "glColor4fNormal3fVertex3fvSUN", (void *) wine_glColor4fNormal3fVertex3fvSUN, (void **) (&func_glColor4fNormal3fVertex3fvSUN) }, { "glColor4ubVertex2fSUN", (void *) wine_glColor4ubVertex2fSUN, (void **) (&func_glColor4ubVertex2fSUN) }, { "glColor4ubVertex2fvSUN", (void *) wine_glColor4ubVertex2fvSUN, (void **) (&func_glColor4ubVertex2fvSUN) }, { "glColor4ubVertex3fSUN", (void *) wine_glColor4ubVertex3fSUN, (void **) (&func_glColor4ubVertex3fSUN) }, { "glColor4ubVertex3fvSUN", (void *) wine_glColor4ubVertex3fvSUN, (void **) (&func_glColor4ubVertex3fvSUN) }, { "glColorPointerEXT", (void *) wine_glColorPointerEXT, (void **) (&func_glColorPointerEXT) }, { "glColorPointerListIBM", (void *) wine_glColorPointerListIBM, (void **) (&func_glColorPointerListIBM) }, { "glColorPointervINTEL", (void *) wine_glColorPointervINTEL, (void **) (&func_glColorPointervINTEL) }, { "glColorSubTableEXT", (void *) wine_glColorSubTableEXT, (void **) (&func_glColorSubTableEXT) }, { "glColorTableEXT", (void *) wine_glColorTableEXT, (void **) (&func_glColorTableEXT) }, { "glColorTableParameterfvSGI", (void *) wine_glColorTableParameterfvSGI, (void **) (&func_glColorTableParameterfvSGI) }, { "glColorTableParameterivSGI", (void *) wine_glColorTableParameterivSGI, (void **) (&func_glColorTableParameterivSGI) }, { "glColorTableSGI", (void *) wine_glColorTableSGI, (void **) (&func_glColorTableSGI) }, { "glCombinerInputNV", (void *) wine_glCombinerInputNV, (void **) (&func_glCombinerInputNV) }, { "glCombinerOutputNV", (void *) wine_glCombinerOutputNV, (void **) (&func_glCombinerOutputNV) }, { "glCombinerParameterfNV", (void *) wine_glCombinerParameterfNV, (void **) (&func_glCombinerParameterfNV) }, { "glCombinerParameterfvNV", (void *) wine_glCombinerParameterfvNV, (void **) (&func_glCombinerParameterfvNV) }, { "glCombinerParameteriNV", (void *) wine_glCombinerParameteriNV, (void **) (&func_glCombinerParameteriNV) }, { "glCombinerParameterivNV", (void *) wine_glCombinerParameterivNV, (void **) (&func_glCombinerParameterivNV) }, { "glCompressedTexImage1DARB", (void *) wine_glCompressedTexImage1DARB, (void **) (&func_glCompressedTexImage1DARB) }, { "glCompressedTexImage2DARB", (void *) wine_glCompressedTexImage2DARB, (void **) (&func_glCompressedTexImage2DARB) }, { "glCompressedTexImage3DARB", (void *) wine_glCompressedTexImage3DARB, (void **) (&func_glCompressedTexImage3DARB) }, { "glCompressedTexSubImage1DARB", (void *) wine_glCompressedTexSubImage1DARB, (void **) (&func_glCompressedTexSubImage1DARB) }, { "glCompressedTexSubImage2DARB", (void *) wine_glCompressedTexSubImage2DARB, (void **) (&func_glCompressedTexSubImage2DARB) }, { "glCompressedTexSubImage3DARB", (void *) wine_glCompressedTexSubImage3DARB, (void **) (&func_glCompressedTexSubImage3DARB) }, { "glConvolutionFilter1DEXT", (void *) wine_glConvolutionFilter1DEXT, (void **) (&func_glConvolutionFilter1DEXT) }, { "glConvolutionFilter2DEXT", (void *) wine_glConvolutionFilter2DEXT, (void **) (&func_glConvolutionFilter2DEXT) }, { "glConvolutionParameterfEXT", (void *) wine_glConvolutionParameterfEXT, (void **) (&func_glConvolutionParameterfEXT) }, { "glConvolutionParameterfvEXT", (void *) wine_glConvolutionParameterfvEXT, (void **) (&func_glConvolutionParameterfvEXT) }, { "glConvolutionParameteriEXT", (void *) wine_glConvolutionParameteriEXT, (void **) (&func_glConvolutionParameteriEXT) }, { "glConvolutionParameterivEXT", (void *) wine_glConvolutionParameterivEXT, (void **) (&func_glConvolutionParameterivEXT) }, { "glCopyColorSubTableEXT", (void *) wine_glCopyColorSubTableEXT, (void **) (&func_glCopyColorSubTableEXT) }, { "glCopyColorTableSGI", (void *) wine_glCopyColorTableSGI, (void **) (&func_glCopyColorTableSGI) }, { "glCopyConvolutionFilter1DEXT", (void *) wine_glCopyConvolutionFilter1DEXT, (void **) (&func_glCopyConvolutionFilter1DEXT) }, { "glCopyConvolutionFilter2DEXT", (void *) wine_glCopyConvolutionFilter2DEXT, (void **) (&func_glCopyConvolutionFilter2DEXT) }, { "glCopyTexImage1DEXT", (void *) wine_glCopyTexImage1DEXT, (void **) (&func_glCopyTexImage1DEXT) }, { "glCopyTexImage2DEXT", (void *) wine_glCopyTexImage2DEXT, (void **) (&func_glCopyTexImage2DEXT) }, { "glCopyTexSubImage1DEXT", (void *) wine_glCopyTexSubImage1DEXT, (void **) (&func_glCopyTexSubImage1DEXT) }, { "glCopyTexSubImage2DEXT", (void *) wine_glCopyTexSubImage2DEXT, (void **) (&func_glCopyTexSubImage2DEXT) }, { "glCopyTexSubImage3DEXT", (void *) wine_glCopyTexSubImage3DEXT, (void **) (&func_glCopyTexSubImage3DEXT) }, { "glCullParameterdvEXT", (void *) wine_glCullParameterdvEXT, (void **) (&func_glCullParameterdvEXT) }, { "glCullParameterfvEXT", (void *) wine_glCullParameterfvEXT, (void **) (&func_glCullParameterfvEXT) }, { "glDeformSGIX", (void *) wine_glDeformSGIX, (void **) (&func_glDeformSGIX) }, { "glDeformationMap3dSGIX", (void *) wine_glDeformationMap3dSGIX, (void **) (&func_glDeformationMap3dSGIX) }, { "glDeformationMap3fSGIX", (void *) wine_glDeformationMap3fSGIX, (void **) (&func_glDeformationMap3fSGIX) }, { "glDeleteAsyncMarkersSGIX", (void *) wine_glDeleteAsyncMarkersSGIX, (void **) (&func_glDeleteAsyncMarkersSGIX) }, { "glDeleteTexturesEXT", (void *) wine_glDeleteTexturesEXT, (void **) (&func_glDeleteTexturesEXT) }, { "glDetailTexFuncSGIS", (void *) wine_glDetailTexFuncSGIS, (void **) (&func_glDetailTexFuncSGIS) }, { "glDrawArraysEXT", (void *) wine_glDrawArraysEXT, (void **) (&func_glDrawArraysEXT) }, { "glDrawRangeElementsEXT", (void *) wine_glDrawRangeElementsEXT, (void **) (&func_glDrawRangeElementsEXT) }, { "glEdgeFlagPointerEXT", (void *) wine_glEdgeFlagPointerEXT, (void **) (&func_glEdgeFlagPointerEXT) }, { "glEdgeFlagPointerListIBM", (void *) wine_glEdgeFlagPointerListIBM, (void **) (&func_glEdgeFlagPointerListIBM) }, { "glFinalCombinerInputNV", (void *) wine_glFinalCombinerInputNV, (void **) (&func_glFinalCombinerInputNV) }, { "glFinishAsyncSGIX", (void *) wine_glFinishAsyncSGIX, (void **) (&func_glFinishAsyncSGIX) }, { "glFinishTextureSUNX", (void *) wine_glFinishTextureSUNX, (void **) (&func_glFinishTextureSUNX) }, { "glFlushRasterSGIX", (void *) wine_glFlushRasterSGIX, (void **) (&func_glFlushRasterSGIX) }, { "glFlushVertexArrayRangeNV", (void *) wine_glFlushVertexArrayRangeNV, (void **) (&func_glFlushVertexArrayRangeNV) }, { "glFogCoordPointerEXT", (void *) wine_glFogCoordPointerEXT, (void **) (&func_glFogCoordPointerEXT) }, { "glFogCoordPointerListIBM", (void *) wine_glFogCoordPointerListIBM, (void **) (&func_glFogCoordPointerListIBM) }, { "glFogCoorddEXT", (void *) wine_glFogCoorddEXT, (void **) (&func_glFogCoorddEXT) }, { "glFogCoorddvEXT", (void *) wine_glFogCoorddvEXT, (void **) (&func_glFogCoorddvEXT) }, { "glFogCoordfEXT", (void *) wine_glFogCoordfEXT, (void **) (&func_glFogCoordfEXT) }, { "glFogCoordfvEXT", (void *) wine_glFogCoordfvEXT, (void **) (&func_glFogCoordfvEXT) }, { "glFogFuncSGIS", (void *) wine_glFogFuncSGIS, (void **) (&func_glFogFuncSGIS) }, { "glFragmentColorMaterialSGIX", (void *) wine_glFragmentColorMaterialSGIX, (void **) (&func_glFragmentColorMaterialSGIX) }, { "glFragmentLightModelfSGIX", (void *) wine_glFragmentLightModelfSGIX, (void **) (&func_glFragmentLightModelfSGIX) }, { "glFragmentLightModelfvSGIX", (void *) wine_glFragmentLightModelfvSGIX, (void **) (&func_glFragmentLightModelfvSGIX) }, { "glFragmentLightModeliSGIX", (void *) wine_glFragmentLightModeliSGIX, (void **) (&func_glFragmentLightModeliSGIX) }, { "glFragmentLightModelivSGIX", (void *) wine_glFragmentLightModelivSGIX, (void **) (&func_glFragmentLightModelivSGIX) }, { "glFragmentLightfSGIX", (void *) wine_glFragmentLightfSGIX, (void **) (&func_glFragmentLightfSGIX) }, { "glFragmentLightfvSGIX", (void *) wine_glFragmentLightfvSGIX, (void **) (&func_glFragmentLightfvSGIX) }, { "glFragmentLightiSGIX", (void *) wine_glFragmentLightiSGIX, (void **) (&func_glFragmentLightiSGIX) }, { "glFragmentLightivSGIX", (void *) wine_glFragmentLightivSGIX, (void **) (&func_glFragmentLightivSGIX) }, { "glFragmentMaterialfSGIX", (void *) wine_glFragmentMaterialfSGIX, (void **) (&func_glFragmentMaterialfSGIX) }, { "glFragmentMaterialfvSGIX", (void *) wine_glFragmentMaterialfvSGIX, (void **) (&func_glFragmentMaterialfvSGIX) }, { "glFragmentMaterialiSGIX", (void *) wine_glFragmentMaterialiSGIX, (void **) (&func_glFragmentMaterialiSGIX) }, { "glFragmentMaterialivSGIX", (void *) wine_glFragmentMaterialivSGIX, (void **) (&func_glFragmentMaterialivSGIX) }, { "glFrameZoomSGIX", (void *) wine_glFrameZoomSGIX, (void **) (&func_glFrameZoomSGIX) }, { "glGenAsyncMarkersSGIX", (void *) wine_glGenAsyncMarkersSGIX, (void **) (&func_glGenAsyncMarkersSGIX) }, { "glGenTexturesEXT", (void *) wine_glGenTexturesEXT, (void **) (&func_glGenTexturesEXT) }, { "glGetColorTableEXT", (void *) wine_glGetColorTableEXT, (void **) (&func_glGetColorTableEXT) }, { "glGetColorTableParameterfvEXT", (void *) wine_glGetColorTableParameterfvEXT, (void **) (&func_glGetColorTableParameterfvEXT) }, { "glGetColorTableParameterfvSGI", (void *) wine_glGetColorTableParameterfvSGI, (void **) (&func_glGetColorTableParameterfvSGI) }, { "glGetColorTableParameterivEXT", (void *) wine_glGetColorTableParameterivEXT, (void **) (&func_glGetColorTableParameterivEXT) }, { "glGetColorTableParameterivSGI", (void *) wine_glGetColorTableParameterivSGI, (void **) (&func_glGetColorTableParameterivSGI) }, { "glGetColorTableSGI", (void *) wine_glGetColorTableSGI, (void **) (&func_glGetColorTableSGI) }, { "glGetCombinerInputParameterfvNV", (void *) wine_glGetCombinerInputParameterfvNV, (void **) (&func_glGetCombinerInputParameterfvNV) }, { "glGetCombinerInputParameterivNV", (void *) wine_glGetCombinerInputParameterivNV, (void **) (&func_glGetCombinerInputParameterivNV) }, { "glGetCombinerOutputParameterfvNV", (void *) wine_glGetCombinerOutputParameterfvNV, (void **) (&func_glGetCombinerOutputParameterfvNV) }, { "glGetCombinerOutputParameterivNV", (void *) wine_glGetCombinerOutputParameterivNV, (void **) (&func_glGetCombinerOutputParameterivNV) }, { "glGetCompressedTexImageARB", (void *) wine_glGetCompressedTexImageARB, (void **) (&func_glGetCompressedTexImageARB) }, { "glGetConvolutionFilterEXT", (void *) wine_glGetConvolutionFilterEXT, (void **) (&func_glGetConvolutionFilterEXT) }, { "glGetConvolutionParameterfvEXT", (void *) wine_glGetConvolutionParameterfvEXT, (void **) (&func_glGetConvolutionParameterfvEXT) }, { "glGetConvolutionParameterivEXT", (void *) wine_glGetConvolutionParameterivEXT, (void **) (&func_glGetConvolutionParameterivEXT) }, { "glGetDetailTexFuncSGIS", (void *) wine_glGetDetailTexFuncSGIS, (void **) (&func_glGetDetailTexFuncSGIS) }, { "glGetFinalCombinerInputParameterfvNV", (void *) wine_glGetFinalCombinerInputParameterfvNV, (void **) (&func_glGetFinalCombinerInputParameterfvNV) }, { "glGetFinalCombinerInputParameterivNV", (void *) wine_glGetFinalCombinerInputParameterivNV, (void **) (&func_glGetFinalCombinerInputParameterivNV) }, { "glGetFogFuncSGIS", (void *) wine_glGetFogFuncSGIS, (void **) (&func_glGetFogFuncSGIS) }, { "glGetFragmentLightfvSGIX", (void *) wine_glGetFragmentLightfvSGIX, (void **) (&func_glGetFragmentLightfvSGIX) }, { "glGetFragmentLightivSGIX", (void *) wine_glGetFragmentLightivSGIX, (void **) (&func_glGetFragmentLightivSGIX) }, { "glGetFragmentMaterialfvSGIX", (void *) wine_glGetFragmentMaterialfvSGIX, (void **) (&func_glGetFragmentMaterialfvSGIX) }, { "glGetFragmentMaterialivSGIX", (void *) wine_glGetFragmentMaterialivSGIX, (void **) (&func_glGetFragmentMaterialivSGIX) }, { "glGetHistogramEXT", (void *) wine_glGetHistogramEXT, (void **) (&func_glGetHistogramEXT) }, { "glGetHistogramParameterfvEXT", (void *) wine_glGetHistogramParameterfvEXT, (void **) (&func_glGetHistogramParameterfvEXT) }, { "glGetHistogramParameterivEXT", (void *) wine_glGetHistogramParameterivEXT, (void **) (&func_glGetHistogramParameterivEXT) }, { "glGetImageTransformParameterfvHP", (void *) wine_glGetImageTransformParameterfvHP, (void **) (&func_glGetImageTransformParameterfvHP) }, { "glGetImageTransformParameterivHP", (void *) wine_glGetImageTransformParameterivHP, (void **) (&func_glGetImageTransformParameterivHP) }, { "glGetInstrumentsSGIX", (void *) wine_glGetInstrumentsSGIX, (void **) (&func_glGetInstrumentsSGIX) }, { "glGetListParameterfvSGIX", (void *) wine_glGetListParameterfvSGIX, (void **) (&func_glGetListParameterfvSGIX) }, { "glGetListParameterivSGIX", (void *) wine_glGetListParameterivSGIX, (void **) (&func_glGetListParameterivSGIX) }, { "glGetMinmaxEXT", (void *) wine_glGetMinmaxEXT, (void **) (&func_glGetMinmaxEXT) }, { "glGetMinmaxParameterfvEXT", (void *) wine_glGetMinmaxParameterfvEXT, (void **) (&func_glGetMinmaxParameterfvEXT) }, { "glGetMinmaxParameterivEXT", (void *) wine_glGetMinmaxParameterivEXT, (void **) (&func_glGetMinmaxParameterivEXT) }, { "glGetPixelTexGenParameterfvSGIS", (void *) wine_glGetPixelTexGenParameterfvSGIS, (void **) (&func_glGetPixelTexGenParameterfvSGIS) }, { "glGetPixelTexGenParameterivSGIS", (void *) wine_glGetPixelTexGenParameterivSGIS, (void **) (&func_glGetPixelTexGenParameterivSGIS) }, { "glGetPointervEXT", (void *) wine_glGetPointervEXT, (void **) (&func_glGetPointervEXT) }, { "glGetSeparableFilterEXT", (void *) wine_glGetSeparableFilterEXT, (void **) (&func_glGetSeparableFilterEXT) }, { "glGetSharpenTexFuncSGIS", (void *) wine_glGetSharpenTexFuncSGIS, (void **) (&func_glGetSharpenTexFuncSGIS) }, { "glGetTexFilterFuncSGIS", (void *) wine_glGetTexFilterFuncSGIS, (void **) (&func_glGetTexFilterFuncSGIS) }, { "glGlobalAlphaFactorbSUN", (void *) wine_glGlobalAlphaFactorbSUN, (void **) (&func_glGlobalAlphaFactorbSUN) }, { "glGlobalAlphaFactordSUN", (void *) wine_glGlobalAlphaFactordSUN, (void **) (&func_glGlobalAlphaFactordSUN) }, { "glGlobalAlphaFactorfSUN", (void *) wine_glGlobalAlphaFactorfSUN, (void **) (&func_glGlobalAlphaFactorfSUN) }, { "glGlobalAlphaFactoriSUN", (void *) wine_glGlobalAlphaFactoriSUN, (void **) (&func_glGlobalAlphaFactoriSUN) }, { "glGlobalAlphaFactorsSUN", (void *) wine_glGlobalAlphaFactorsSUN, (void **) (&func_glGlobalAlphaFactorsSUN) }, { "glGlobalAlphaFactorubSUN", (void *) wine_glGlobalAlphaFactorubSUN, (void **) (&func_glGlobalAlphaFactorubSUN) }, { "glGlobalAlphaFactoruiSUN", (void *) wine_glGlobalAlphaFactoruiSUN, (void **) (&func_glGlobalAlphaFactoruiSUN) }, { "glGlobalAlphaFactorusSUN", (void *) wine_glGlobalAlphaFactorusSUN, (void **) (&func_glGlobalAlphaFactorusSUN) }, { "glHintPGI", (void *) wine_glHintPGI, (void **) (&func_glHintPGI) }, { "glHistogramEXT", (void *) wine_glHistogramEXT, (void **) (&func_glHistogramEXT) }, { "glIglooInterfaceSGIX", (void *) wine_glIglooInterfaceSGIX, (void **) (&func_glIglooInterfaceSGIX) }, { "glImageTransformParameterfHP", (void *) wine_glImageTransformParameterfHP, (void **) (&func_glImageTransformParameterfHP) }, { "glImageTransformParameterfvHP", (void *) wine_glImageTransformParameterfvHP, (void **) (&func_glImageTransformParameterfvHP) }, { "glImageTransformParameteriHP", (void *) wine_glImageTransformParameteriHP, (void **) (&func_glImageTransformParameteriHP) }, { "glImageTransformParameterivHP", (void *) wine_glImageTransformParameterivHP, (void **) (&func_glImageTransformParameterivHP) }, { "glIndexFuncEXT", (void *) wine_glIndexFuncEXT, (void **) (&func_glIndexFuncEXT) }, { "glIndexMaterialEXT", (void *) wine_glIndexMaterialEXT, (void **) (&func_glIndexMaterialEXT) }, { "glIndexPointerEXT", (void *) wine_glIndexPointerEXT, (void **) (&func_glIndexPointerEXT) }, { "glIndexPointerListIBM", (void *) wine_glIndexPointerListIBM, (void **) (&func_glIndexPointerListIBM) }, { "glInstrumentsBufferSGIX", (void *) wine_glInstrumentsBufferSGIX, (void **) (&func_glInstrumentsBufferSGIX) }, { "glIsAsyncMarkerSGIX", (void *) wine_glIsAsyncMarkerSGIX, (void **) (&func_glIsAsyncMarkerSGIX) }, { "glIsTextureEXT", (void *) wine_glIsTextureEXT, (void **) (&func_glIsTextureEXT) }, { "glLightEnviSGIX", (void *) wine_glLightEnviSGIX, (void **) (&func_glLightEnviSGIX) }, { "glListParameterfSGIX", (void *) wine_glListParameterfSGIX, (void **) (&func_glListParameterfSGIX) }, { "glListParameterfvSGIX", (void *) wine_glListParameterfvSGIX, (void **) (&func_glListParameterfvSGIX) }, { "glListParameteriSGIX", (void *) wine_glListParameteriSGIX, (void **) (&func_glListParameteriSGIX) }, { "glListParameterivSGIX", (void *) wine_glListParameterivSGIX, (void **) (&func_glListParameterivSGIX) }, { "glLoadIdentityDeformationMapSGIX", (void *) wine_glLoadIdentityDeformationMapSGIX, (void **) (&func_glLoadIdentityDeformationMapSGIX) }, { "glLoadTransposeMatrixdARB", (void *) wine_glLoadTransposeMatrixdARB, (void **) (&func_glLoadTransposeMatrixdARB) }, { "glLoadTransposeMatrixfARB", (void *) wine_glLoadTransposeMatrixfARB, (void **) (&func_glLoadTransposeMatrixfARB) }, { "glLockArraysEXT", (void *) wine_glLockArraysEXT, (void **) (&func_glLockArraysEXT) }, { "glMinmaxEXT", (void *) wine_glMinmaxEXT, (void **) (&func_glMinmaxEXT) }, { "glMultTransposeMatrixdARB", (void *) wine_glMultTransposeMatrixdARB, (void **) (&func_glMultTransposeMatrixdARB) }, { "glMultTransposeMatrixfARB", (void *) wine_glMultTransposeMatrixfARB, (void **) (&func_glMultTransposeMatrixfARB) }, { "glMultiDrawArraysEXT", (void *) wine_glMultiDrawArraysEXT, (void **) (&func_glMultiDrawArraysEXT) }, { "glMultiDrawElementsEXT", (void *) wine_glMultiDrawElementsEXT, (void **) (&func_glMultiDrawElementsEXT) }, { "glMultiModeDrawArraysIBM", (void *) wine_glMultiModeDrawArraysIBM, (void **) (&func_glMultiModeDrawArraysIBM) }, { "glMultiModeDrawElementsIBM", (void *) wine_glMultiModeDrawElementsIBM, (void **) (&func_glMultiModeDrawElementsIBM) }, { "glNormal3fVertex3fSUN", (void *) wine_glNormal3fVertex3fSUN, (void **) (&func_glNormal3fVertex3fSUN) }, { "glNormal3fVertex3fvSUN", (void *) wine_glNormal3fVertex3fvSUN, (void **) (&func_glNormal3fVertex3fvSUN) }, { "glNormalPointerEXT", (void *) wine_glNormalPointerEXT, (void **) (&func_glNormalPointerEXT) }, { "glNormalPointerListIBM", (void *) wine_glNormalPointerListIBM, (void **) (&func_glNormalPointerListIBM) }, { "glNormalPointervINTEL", (void *) wine_glNormalPointervINTEL, (void **) (&func_glNormalPointervINTEL) }, { "glPixelTexGenParameterfSGIS", (void *) wine_glPixelTexGenParameterfSGIS, (void **) (&func_glPixelTexGenParameterfSGIS) }, { "glPixelTexGenParameterfvSGIS", (void *) wine_glPixelTexGenParameterfvSGIS, (void **) (&func_glPixelTexGenParameterfvSGIS) }, { "glPixelTexGenParameteriSGIS", (void *) wine_glPixelTexGenParameteriSGIS, (void **) (&func_glPixelTexGenParameteriSGIS) }, { "glPixelTexGenParameterivSGIS", (void *) wine_glPixelTexGenParameterivSGIS, (void **) (&func_glPixelTexGenParameterivSGIS) }, { "glPixelTexGenSGIX", (void *) wine_glPixelTexGenSGIX, (void **) (&func_glPixelTexGenSGIX) }, { "glPixelTransformParameterfEXT", (void *) wine_glPixelTransformParameterfEXT, (void **) (&func_glPixelTransformParameterfEXT) }, { "glPixelTransformParameterfvEXT", (void *) wine_glPixelTransformParameterfvEXT, (void **) (&func_glPixelTransformParameterfvEXT) }, { "glPixelTransformParameteriEXT", (void *) wine_glPixelTransformParameteriEXT, (void **) (&func_glPixelTransformParameteriEXT) }, { "glPixelTransformParameterivEXT", (void *) wine_glPixelTransformParameterivEXT, (void **) (&func_glPixelTransformParameterivEXT) }, { "glPointParameterfEXT", (void *) wine_glPointParameterfEXT, (void **) (&func_glPointParameterfEXT) }, { "glPointParameterfSGIS", (void *) wine_glPointParameterfSGIS, (void **) (&func_glPointParameterfSGIS) }, { "glPointParameterfvEXT", (void *) wine_glPointParameterfvEXT, (void **) (&func_glPointParameterfvEXT) }, { "glPointParameterfvSGIS", (void *) wine_glPointParameterfvSGIS, (void **) (&func_glPointParameterfvSGIS) }, { "glPollAsyncSGIX", (void *) wine_glPollAsyncSGIX, (void **) (&func_glPollAsyncSGIX) }, { "glPollInstrumentsSGIX", (void *) wine_glPollInstrumentsSGIX, (void **) (&func_glPollInstrumentsSGIX) }, { "glPolygonOffsetEXT", (void *) wine_glPolygonOffsetEXT, (void **) (&func_glPolygonOffsetEXT) }, { "glPrioritizeTexturesEXT", (void *) wine_glPrioritizeTexturesEXT, (void **) (&func_glPrioritizeTexturesEXT) }, { "glReadInstrumentsSGIX", (void *) wine_glReadInstrumentsSGIX, (void **) (&func_glReadInstrumentsSGIX) }, { "glReferencePlaneSGIX", (void *) wine_glReferencePlaneSGIX, (void **) (&func_glReferencePlaneSGIX) }, { "glReplacementCodePointerSUN", (void *) wine_glReplacementCodePointerSUN, (void **) (&func_glReplacementCodePointerSUN) }, { "glReplacementCodeubSUN", (void *) wine_glReplacementCodeubSUN, (void **) (&func_glReplacementCodeubSUN) }, { "glReplacementCodeubvSUN", (void *) wine_glReplacementCodeubvSUN, (void **) (&func_glReplacementCodeubvSUN) }, { "glReplacementCodeuiColor3fVertex3fSUN", (void *) wine_glReplacementCodeuiColor3fVertex3fSUN, (void **) (&func_glReplacementCodeuiColor3fVertex3fSUN) }, { "glReplacementCodeuiColor3fVertex3fvSUN", (void *) wine_glReplacementCodeuiColor3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor3fVertex3fvSUN) }, { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiColor4fNormal3fVertex3fSUN) }, { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN) }, { "glReplacementCodeuiColor4ubVertex3fSUN", (void *) wine_glReplacementCodeuiColor4ubVertex3fSUN, (void **) (&func_glReplacementCodeuiColor4ubVertex3fSUN) }, { "glReplacementCodeuiColor4ubVertex3fvSUN", (void *) wine_glReplacementCodeuiColor4ubVertex3fvSUN, (void **) (&func_glReplacementCodeuiColor4ubVertex3fvSUN) }, { "glReplacementCodeuiNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiNormal3fVertex3fSUN) }, { "glReplacementCodeuiNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiNormal3fVertex3fvSUN) }, { "glReplacementCodeuiSUN", (void *) wine_glReplacementCodeuiSUN, (void **) (&func_glReplacementCodeuiSUN) }, { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) }, { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) }, { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) }, { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) }, { "glReplacementCodeuiTexCoord2fVertex3fSUN", (void *) wine_glReplacementCodeuiTexCoord2fVertex3fSUN, (void **) (&func_glReplacementCodeuiTexCoord2fVertex3fSUN) }, { "glReplacementCodeuiTexCoord2fVertex3fvSUN", (void *) wine_glReplacementCodeuiTexCoord2fVertex3fvSUN, (void **) (&func_glReplacementCodeuiTexCoord2fVertex3fvSUN) }, { "glReplacementCodeuiVertex3fSUN", (void *) wine_glReplacementCodeuiVertex3fSUN, (void **) (&func_glReplacementCodeuiVertex3fSUN) }, { "glReplacementCodeuiVertex3fvSUN", (void *) wine_glReplacementCodeuiVertex3fvSUN, (void **) (&func_glReplacementCodeuiVertex3fvSUN) }, { "glReplacementCodeuivSUN", (void *) wine_glReplacementCodeuivSUN, (void **) (&func_glReplacementCodeuivSUN) }, { "glReplacementCodeusSUN", (void *) wine_glReplacementCodeusSUN, (void **) (&func_glReplacementCodeusSUN) }, { "glReplacementCodeusvSUN", (void *) wine_glReplacementCodeusvSUN, (void **) (&func_glReplacementCodeusvSUN) }, { "glResetHistogramEXT", (void *) wine_glResetHistogramEXT, (void **) (&func_glResetHistogramEXT) }, { "glResetMinmaxEXT", (void *) wine_glResetMinmaxEXT, (void **) (&func_glResetMinmaxEXT) }, { "glResizeBuffersMESA", (void *) wine_glResizeBuffersMESA, (void **) (&func_glResizeBuffersMESA) }, { "glSampleCoverageARB", (void *) wine_glSampleCoverageARB, (void **) (&func_glSampleCoverageARB) }, { "glSampleMaskEXT", (void *) wine_glSampleMaskEXT, (void **) (&func_glSampleMaskEXT) }, { "glSampleMaskSGIS", (void *) wine_glSampleMaskSGIS, (void **) (&func_glSampleMaskSGIS) }, { "glSamplePassARB", (void *) wine_glSamplePassARB, (void **) (&func_glSamplePassARB) }, { "glSamplePatternEXT", (void *) wine_glSamplePatternEXT, (void **) (&func_glSamplePatternEXT) }, { "glSamplePatternSGIS", (void *) wine_glSamplePatternSGIS, (void **) (&func_glSamplePatternSGIS) }, { "glSecondaryColor3bEXT", (void *) wine_glSecondaryColor3bEXT, (void **) (&func_glSecondaryColor3bEXT) }, { "glSecondaryColor3bvEXT", (void *) wine_glSecondaryColor3bvEXT, (void **) (&func_glSecondaryColor3bvEXT) }, { "glSecondaryColor3dEXT", (void *) wine_glSecondaryColor3dEXT, (void **) (&func_glSecondaryColor3dEXT) }, { "glSecondaryColor3dvEXT", (void *) wine_glSecondaryColor3dvEXT, (void **) (&func_glSecondaryColor3dvEXT) }, { "glSecondaryColor3fEXT", (void *) wine_glSecondaryColor3fEXT, (void **) (&func_glSecondaryColor3fEXT) }, { "glSecondaryColor3fvEXT", (void *) wine_glSecondaryColor3fvEXT, (void **) (&func_glSecondaryColor3fvEXT) }, { "glSecondaryColor3iEXT", (void *) wine_glSecondaryColor3iEXT, (void **) (&func_glSecondaryColor3iEXT) }, { "glSecondaryColor3ivEXT", (void *) wine_glSecondaryColor3ivEXT, (void **) (&func_glSecondaryColor3ivEXT) }, { "glSecondaryColor3sEXT", (void *) wine_glSecondaryColor3sEXT, (void **) (&func_glSecondaryColor3sEXT) }, { "glSecondaryColor3svEXT", (void *) wine_glSecondaryColor3svEXT, (void **) (&func_glSecondaryColor3svEXT) }, { "glSecondaryColor3ubEXT", (void *) wine_glSecondaryColor3ubEXT, (void **) (&func_glSecondaryColor3ubEXT) }, { "glSecondaryColor3ubvEXT", (void *) wine_glSecondaryColor3ubvEXT, (void **) (&func_glSecondaryColor3ubvEXT) }, { "glSecondaryColor3uiEXT", (void *) wine_glSecondaryColor3uiEXT, (void **) (&func_glSecondaryColor3uiEXT) }, { "glSecondaryColor3uivEXT", (void *) wine_glSecondaryColor3uivEXT, (void **) (&func_glSecondaryColor3uivEXT) }, { "glSecondaryColor3usEXT", (void *) wine_glSecondaryColor3usEXT, (void **) (&func_glSecondaryColor3usEXT) }, { "glSecondaryColor3usvEXT", (void *) wine_glSecondaryColor3usvEXT, (void **) (&func_glSecondaryColor3usvEXT) }, { "glSecondaryColorPointerEXT", (void *) wine_glSecondaryColorPointerEXT, (void **) (&func_glSecondaryColorPointerEXT) }, { "glSecondaryColorPointerListIBM", (void *) wine_glSecondaryColorPointerListIBM, (void **) (&func_glSecondaryColorPointerListIBM) }, { "glSeparableFilter2DEXT", (void *) wine_glSeparableFilter2DEXT, (void **) (&func_glSeparableFilter2DEXT) }, { "glSharpenTexFuncSGIS", (void *) wine_glSharpenTexFuncSGIS, (void **) (&func_glSharpenTexFuncSGIS) }, { "glSpriteParameterfSGIX", (void *) wine_glSpriteParameterfSGIX, (void **) (&func_glSpriteParameterfSGIX) }, { "glSpriteParameterfvSGIX", (void *) wine_glSpriteParameterfvSGIX, (void **) (&func_glSpriteParameterfvSGIX) }, { "glSpriteParameteriSGIX", (void *) wine_glSpriteParameteriSGIX, (void **) (&func_glSpriteParameteriSGIX) }, { "glSpriteParameterivSGIX", (void *) wine_glSpriteParameterivSGIX, (void **) (&func_glSpriteParameterivSGIX) }, { "glStartInstrumentsSGIX", (void *) wine_glStartInstrumentsSGIX, (void **) (&func_glStartInstrumentsSGIX) }, { "glStopInstrumentsSGIX", (void *) wine_glStopInstrumentsSGIX, (void **) (&func_glStopInstrumentsSGIX) }, { "glTagSampleBufferSGIX", (void *) wine_glTagSampleBufferSGIX, (void **) (&func_glTagSampleBufferSGIX) }, { "glTangent3bEXT", (void *) wine_glTangent3bEXT, (void **) (&func_glTangent3bEXT) }, { "glTangent3bvEXT", (void *) wine_glTangent3bvEXT, (void **) (&func_glTangent3bvEXT) }, { "glTangent3dEXT", (void *) wine_glTangent3dEXT, (void **) (&func_glTangent3dEXT) }, { "glTangent3dvEXT", (void *) wine_glTangent3dvEXT, (void **) (&func_glTangent3dvEXT) }, { "glTangent3fEXT", (void *) wine_glTangent3fEXT, (void **) (&func_glTangent3fEXT) }, { "glTangent3fvEXT", (void *) wine_glTangent3fvEXT, (void **) (&func_glTangent3fvEXT) }, { "glTangent3iEXT", (void *) wine_glTangent3iEXT, (void **) (&func_glTangent3iEXT) }, { "glTangent3ivEXT", (void *) wine_glTangent3ivEXT, (void **) (&func_glTangent3ivEXT) }, { "glTangent3sEXT", (void *) wine_glTangent3sEXT, (void **) (&func_glTangent3sEXT) }, { "glTangent3svEXT", (void *) wine_glTangent3svEXT, (void **) (&func_glTangent3svEXT) }, { "glTangentPointerEXT", (void *) wine_glTangentPointerEXT, (void **) (&func_glTangentPointerEXT) }, { "glTbufferMask3DFX", (void *) wine_glTbufferMask3DFX, (void **) (&func_glTbufferMask3DFX) }, { "glTexCoord2fColor3fVertex3fSUN", (void *) wine_glTexCoord2fColor3fVertex3fSUN, (void **) (&func_glTexCoord2fColor3fVertex3fSUN) }, { "glTexCoord2fColor3fVertex3fvSUN", (void *) wine_glTexCoord2fColor3fVertex3fvSUN, (void **) (&func_glTexCoord2fColor3fVertex3fvSUN) }, { "glTexCoord2fColor4fNormal3fVertex3fSUN", (void *) wine_glTexCoord2fColor4fNormal3fVertex3fSUN, (void **) (&func_glTexCoord2fColor4fNormal3fVertex3fSUN) }, { "glTexCoord2fColor4fNormal3fVertex3fvSUN", (void *) wine_glTexCoord2fColor4fNormal3fVertex3fvSUN, (void **) (&func_glTexCoord2fColor4fNormal3fVertex3fvSUN) }, { "glTexCoord2fColor4ubVertex3fSUN", (void *) wine_glTexCoord2fColor4ubVertex3fSUN, (void **) (&func_glTexCoord2fColor4ubVertex3fSUN) }, { "glTexCoord2fColor4ubVertex3fvSUN", (void *) wine_glTexCoord2fColor4ubVertex3fvSUN, (void **) (&func_glTexCoord2fColor4ubVertex3fvSUN) }, { "glTexCoord2fNormal3fVertex3fSUN", (void *) wine_glTexCoord2fNormal3fVertex3fSUN, (void **) (&func_glTexCoord2fNormal3fVertex3fSUN) }, { "glTexCoord2fNormal3fVertex3fvSUN", (void *) wine_glTexCoord2fNormal3fVertex3fvSUN, (void **) (&func_glTexCoord2fNormal3fVertex3fvSUN) }, { "glTexCoord2fVertex3fSUN", (void *) wine_glTexCoord2fVertex3fSUN, (void **) (&func_glTexCoord2fVertex3fSUN) }, { "glTexCoord2fVertex3fvSUN", (void *) wine_glTexCoord2fVertex3fvSUN, (void **) (&func_glTexCoord2fVertex3fvSUN) }, { "glTexCoord4fColor4fNormal3fVertex4fSUN", (void *) wine_glTexCoord4fColor4fNormal3fVertex4fSUN, (void **) (&func_glTexCoord4fColor4fNormal3fVertex4fSUN) }, { "glTexCoord4fColor4fNormal3fVertex4fvSUN", (void *) wine_glTexCoord4fColor4fNormal3fVertex4fvSUN, (void **) (&func_glTexCoord4fColor4fNormal3fVertex4fvSUN) }, { "glTexCoord4fVertex4fSUN", (void *) wine_glTexCoord4fVertex4fSUN, (void **) (&func_glTexCoord4fVertex4fSUN) }, { "glTexCoord4fVertex4fvSUN", (void *) wine_glTexCoord4fVertex4fvSUN, (void **) (&func_glTexCoord4fVertex4fvSUN) }, { "glTexCoordPointerEXT", (void *) wine_glTexCoordPointerEXT, (void **) (&func_glTexCoordPointerEXT) }, { "glTexCoordPointerListIBM", (void *) wine_glTexCoordPointerListIBM, (void **) (&func_glTexCoordPointerListIBM) }, { "glTexCoordPointervINTEL", (void *) wine_glTexCoordPointervINTEL, (void **) (&func_glTexCoordPointervINTEL) }, { "glTexFilterFuncSGIS", (void *) wine_glTexFilterFuncSGIS, (void **) (&func_glTexFilterFuncSGIS) }, { "glTexImage3DEXT", (void *) wine_glTexImage3DEXT, (void **) (&func_glTexImage3DEXT) }, { "glTexImage4DSGIS", (void *) wine_glTexImage4DSGIS, (void **) (&func_glTexImage4DSGIS) }, { "glTexSubImage1DEXT", (void *) wine_glTexSubImage1DEXT, (void **) (&func_glTexSubImage1DEXT) }, { "glTexSubImage2DEXT", (void *) wine_glTexSubImage2DEXT, (void **) (&func_glTexSubImage2DEXT) }, { "glTexSubImage3DEXT", (void *) wine_glTexSubImage3DEXT, (void **) (&func_glTexSubImage3DEXT) }, { "glTexSubImage4DSGIS", (void *) wine_glTexSubImage4DSGIS, (void **) (&func_glTexSubImage4DSGIS) }, { "glTextureColorMaskSGIS", (void *) wine_glTextureColorMaskSGIS, (void **) (&func_glTextureColorMaskSGIS) }, { "glTextureLightEXT", (void *) wine_glTextureLightEXT, (void **) (&func_glTextureLightEXT) }, { "glTextureMaterialEXT", (void *) wine_glTextureMaterialEXT, (void **) (&func_glTextureMaterialEXT) }, { "glTextureNormalEXT", (void *) wine_glTextureNormalEXT, (void **) (&func_glTextureNormalEXT) }, { "glUnlockArraysEXT", (void *) wine_glUnlockArraysEXT, (void **) (&func_glUnlockArraysEXT) }, { "glVertexArrayRangeNV", (void *) wine_glVertexArrayRangeNV, (void **) (&func_glVertexArrayRangeNV) }, { "glVertexPointerEXT", (void *) wine_glVertexPointerEXT, (void **) (&func_glVertexPointerEXT) }, { "glVertexPointerListIBM", (void *) wine_glVertexPointerListIBM, (void **) (&func_glVertexPointerListIBM) }, { "glVertexPointervINTEL", (void *) wine_glVertexPointervINTEL, (void **) (&func_glVertexPointervINTEL) }, { "glVertexWeightPointerEXT", (void *) wine_glVertexWeightPointerEXT, (void **) (&func_glVertexWeightPointerEXT) }, { "glVertexWeightfEXT", (void *) wine_glVertexWeightfEXT, (void **) (&func_glVertexWeightfEXT) }, { "glVertexWeightfvEXT", (void *) wine_glVertexWeightfvEXT, (void **) (&func_glVertexWeightfvEXT) }, { "glWindowPos2dMESA", (void *) wine_glWindowPos2dMESA, (void **) (&func_glWindowPos2dMESA) }, { "glWindowPos2dvMESA", (void *) wine_glWindowPos2dvMESA, (void **) (&func_glWindowPos2dvMESA) }, { "glWindowPos2fMESA", (void *) wine_glWindowPos2fMESA, (void **) (&func_glWindowPos2fMESA) }, { "glWindowPos2fvMESA", (void *) wine_glWindowPos2fvMESA, (void **) (&func_glWindowPos2fvMESA) }, { "glWindowPos2iMESA", (void *) wine_glWindowPos2iMESA, (void **) (&func_glWindowPos2iMESA) }, { "glWindowPos2ivMESA", (void *) wine_glWindowPos2ivMESA, (void **) (&func_glWindowPos2ivMESA) }, { "glWindowPos2sMESA", (void *) wine_glWindowPos2sMESA, (void **) (&func_glWindowPos2sMESA) }, { "glWindowPos2svMESA", (void *) wine_glWindowPos2svMESA, (void **) (&func_glWindowPos2svMESA) }, { "glWindowPos3dMESA", (void *) wine_glWindowPos3dMESA, (void **) (&func_glWindowPos3dMESA) }, { "glWindowPos3dvMESA", (void *) wine_glWindowPos3dvMESA, (void **) (&func_glWindowPos3dvMESA) }, { "glWindowPos3fMESA", (void *) wine_glWindowPos3fMESA, (void **) (&func_glWindowPos3fMESA) }, { "glWindowPos3fvMESA", (void *) wine_glWindowPos3fvMESA, (void **) (&func_glWindowPos3fvMESA) }, { "glWindowPos3iMESA", (void *) wine_glWindowPos3iMESA, (void **) (&func_glWindowPos3iMESA) }, { "glWindowPos3ivMESA", (void *) wine_glWindowPos3ivMESA, (void **) (&func_glWindowPos3ivMESA) }, { "glWindowPos3sMESA", (void *) wine_glWindowPos3sMESA, (void **) (&func_glWindowPos3sMESA) }, { "glWindowPos3svMESA", (void *) wine_glWindowPos3svMESA, (void **) (&func_glWindowPos3svMESA) }, { "glWindowPos4dMESA", (void *) wine_glWindowPos4dMESA, (void **) (&func_glWindowPos4dMESA) }, { "glWindowPos4dvMESA", (void *) wine_glWindowPos4dvMESA, (void **) (&func_glWindowPos4dvMESA) }, { "glWindowPos4fMESA", (void *) wine_glWindowPos4fMESA, (void **) (&func_glWindowPos4fMESA) }, { "glWindowPos4fvMESA", (void *) wine_glWindowPos4fvMESA, (void **) (&func_glWindowPos4fvMESA) }, { "glWindowPos4iMESA", (void *) wine_glWindowPos4iMESA, (void **) (&func_glWindowPos4iMESA) }, { "glWindowPos4ivMESA", (void *) wine_glWindowPos4ivMESA, (void **) (&func_glWindowPos4ivMESA) }, { "glWindowPos4sMESA", (void *) wine_glWindowPos4sMESA, (void **) (&func_glWindowPos4sMESA) }, { "glWindowPos4svMESA", (void *) wine_glWindowPos4svMESA, (void **) (&func_glWindowPos4svMESA) } }; /* The thunks themselves....*/ void WINAPI wine_glApplyTextureEXT( GLenum mode ) { TRACE("(%d)\n", mode ); ENTER_GL(); func_glApplyTextureEXT( mode ); LEAVE_GL(); } GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei n, GLuint* textures, GLboolean* residences ) { GLboolean ret_value; TRACE("(%d, %p, %p)\n", n, textures, residences ); ENTER_GL(); ret_value = func_glAreTexturesResidentEXT( n, textures, residences ); LEAVE_GL(); return ret_value; } void WINAPI wine_glArrayElementEXT( GLint i ) { TRACE("(%d)\n", i ); ENTER_GL(); func_glArrayElementEXT( i ); LEAVE_GL(); } void WINAPI wine_glAsyncMarkerSGIX( GLuint marker ) { TRACE("(%d)\n", marker ); ENTER_GL(); func_glAsyncMarkerSGIX( marker ); LEAVE_GL(); } void WINAPI wine_glBindTextureEXT( GLenum target, GLuint texture ) { TRACE("(%d, %d)\n", target, texture ); ENTER_GL(); func_glBindTextureEXT( target, texture ); LEAVE_GL(); } void WINAPI wine_glBinormal3bEXT( GLbyte bx, GLbyte by, GLbyte bz ) { TRACE("(%d, %d, %d)\n", bx, by, bz ); ENTER_GL(); func_glBinormal3bEXT( bx, by, bz ); LEAVE_GL(); } void WINAPI wine_glBinormal3bvEXT( GLbyte* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glBinormal3bvEXT( v ); LEAVE_GL(); } void WINAPI wine_glBinormal3dEXT( GLdouble bx, GLdouble by, GLdouble bz ) { TRACE("(%f, %f, %f)\n", bx, by, bz ); ENTER_GL(); func_glBinormal3dEXT( bx, by, bz ); LEAVE_GL(); } void WINAPI wine_glBinormal3dvEXT( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glBinormal3dvEXT( v ); LEAVE_GL(); } void WINAPI wine_glBinormal3fEXT( GLfloat bx, GLfloat by, GLfloat bz ) { TRACE("(%f, %f, %f)\n", bx, by, bz ); ENTER_GL(); func_glBinormal3fEXT( bx, by, bz ); LEAVE_GL(); } void WINAPI wine_glBinormal3fvEXT( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glBinormal3fvEXT( v ); LEAVE_GL(); } void WINAPI wine_glBinormal3iEXT( GLint bx, GLint by, GLint bz ) { TRACE("(%d, %d, %d)\n", bx, by, bz ); ENTER_GL(); func_glBinormal3iEXT( bx, by, bz ); LEAVE_GL(); } void WINAPI wine_glBinormal3ivEXT( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glBinormal3ivEXT( v ); LEAVE_GL(); } void WINAPI wine_glBinormal3sEXT( GLshort bx, GLshort by, GLshort bz ) { TRACE("(%d, %d, %d)\n", bx, by, bz ); ENTER_GL(); func_glBinormal3sEXT( bx, by, bz ); LEAVE_GL(); } void WINAPI wine_glBinormal3svEXT( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glBinormal3svEXT( v ); LEAVE_GL(); } void WINAPI wine_glBinormalPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %p)\n", type, stride, pointer ); ENTER_GL(); func_glBinormalPointerEXT( type, stride, pointer ); LEAVE_GL(); } void WINAPI wine_glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha ); ENTER_GL(); func_glBlendColorEXT( red, green, blue, alpha ); LEAVE_GL(); } void WINAPI wine_glBlendEquationEXT( GLenum mode ) { TRACE("(%d)\n", mode ); ENTER_GL(); func_glBlendEquationEXT( mode ); LEAVE_GL(); } void WINAPI wine_glBlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) { TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); ENTER_GL(); func_glBlendFuncSeparateEXT( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); LEAVE_GL(); } void WINAPI wine_glColor3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f, %f, %f, %f)\n", r, g, b, x, y, z ); ENTER_GL(); func_glColor3fVertex3fSUN( r, g, b, x, y, z ); LEAVE_GL(); } void WINAPI wine_glColor3fVertex3fvSUN( GLfloat* c, GLfloat* v ) { TRACE("(%p, %p)\n", c, v ); ENTER_GL(); func_glColor3fVertex3fvSUN( c, v ); LEAVE_GL(); } void WINAPI wine_glColor4fNormal3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", r, g, b, a, nx, ny, nz, x, y, z ); ENTER_GL(); func_glColor4fNormal3fVertex3fSUN( r, g, b, a, nx, ny, nz, x, y, z ); LEAVE_GL(); } void WINAPI wine_glColor4fNormal3fVertex3fvSUN( GLfloat* c, GLfloat* n, GLfloat* v ) { TRACE("(%p, %p, %p)\n", c, n, v ); ENTER_GL(); func_glColor4fNormal3fVertex3fvSUN( c, n, v ); LEAVE_GL(); } void WINAPI wine_glColor4ubVertex2fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y ) { TRACE("(%d, %d, %d, %d, %f, %f)\n", r, g, b, a, x, y ); ENTER_GL(); func_glColor4ubVertex2fSUN( r, g, b, a, x, y ); LEAVE_GL(); } void WINAPI wine_glColor4ubVertex2fvSUN( GLubyte* c, GLfloat* v ) { TRACE("(%p, %p)\n", c, v ); ENTER_GL(); func_glColor4ubVertex2fvSUN( c, v ); LEAVE_GL(); } void WINAPI wine_glColor4ubVertex3fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%d, %d, %d, %d, %f, %f, %f)\n", r, g, b, a, x, y, z ); ENTER_GL(); func_glColor4ubVertex3fSUN( r, g, b, a, x, y, z ); LEAVE_GL(); } void WINAPI wine_glColor4ubVertex3fvSUN( GLubyte* c, GLfloat* v ) { TRACE("(%p, %p)\n", c, v ); ENTER_GL(); func_glColor4ubVertex3fvSUN( c, v ); LEAVE_GL(); } void WINAPI wine_glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer ); ENTER_GL(); func_glColorPointerEXT( size, type, stride, count, pointer ); LEAVE_GL(); } void WINAPI wine_glColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); ENTER_GL(); func_glColorPointerListIBM( size, type, stride, pointer, ptrstride ); LEAVE_GL(); } void WINAPI wine_glColorPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) { TRACE("(%d, %d, %p)\n", size, type, pointer ); ENTER_GL(); func_glColorPointervINTEL( size, type, pointer ); LEAVE_GL(); } void WINAPI wine_glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) { TRACE("(%d, %d, %d, %d, %d, %p)\n", target, start, count, format, type, data ); ENTER_GL(); func_glColorSubTableEXT( target, start, count, format, type, data ); LEAVE_GL(); } void WINAPI wine_glColorTableEXT( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) { TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalFormat, width, format, type, table ); ENTER_GL(); func_glColorTableEXT( target, internalFormat, width, format, type, table ); LEAVE_GL(); } void WINAPI wine_glColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glColorTableParameterfvSGI( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glColorTableParameterivSGI( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glColorTableSGI( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) { TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, table ); ENTER_GL(); func_glColorTableSGI( target, internalformat, width, format, type, table ); LEAVE_GL(); } void WINAPI wine_glCombinerInputNV( GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) { TRACE("(%d, %d, %d, %d, %d, %d)\n", stage, portion, variable, input, mapping, componentUsage ); ENTER_GL(); func_glCombinerInputNV( stage, portion, variable, input, mapping, componentUsage ); LEAVE_GL(); } void WINAPI wine_glCombinerOutputNV( GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum ); ENTER_GL(); func_glCombinerOutputNV( stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum ); LEAVE_GL(); } void WINAPI wine_glCombinerParameterfNV( GLenum pname, GLfloat param ) { TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); func_glCombinerParameterfNV( pname, param ); LEAVE_GL(); } void WINAPI wine_glCombinerParameterfvNV( GLenum pname, GLfloat* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glCombinerParameterfvNV( pname, params ); LEAVE_GL(); } void WINAPI wine_glCombinerParameteriNV( GLenum pname, GLint param ) { TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); func_glCombinerParameteriNV( pname, param ); LEAVE_GL(); } void WINAPI wine_glCombinerParameterivNV( GLenum pname, GLint* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glCombinerParameterivNV( pname, params ); LEAVE_GL(); } void WINAPI wine_glCompressedTexImage1DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) { TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, imageSize, data ); ENTER_GL(); func_glCompressedTexImage1DARB( target, level, internalformat, width, border, imageSize, data ); LEAVE_GL(); } void WINAPI wine_glCompressedTexImage2DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, imageSize, data ); ENTER_GL(); func_glCompressedTexImage2DARB( target, level, internalformat, width, height, border, imageSize, data ); LEAVE_GL(); } void WINAPI wine_glCompressedTexImage3DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, imageSize, data ); ENTER_GL(); func_glCompressedTexImage3DARB( target, level, internalformat, width, height, depth, border, imageSize, data ); LEAVE_GL(); } void WINAPI wine_glCompressedTexSubImage1DARB( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) { TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, imageSize, data ); ENTER_GL(); func_glCompressedTexSubImage1DARB( target, level, xoffset, width, format, imageSize, data ); LEAVE_GL(); } void WINAPI wine_glCompressedTexSubImage2DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, imageSize, data ); ENTER_GL(); func_glCompressedTexSubImage2DARB( target, level, xoffset, yoffset, width, height, format, imageSize, data ); LEAVE_GL(); } void WINAPI wine_glCompressedTexSubImage3DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); ENTER_GL(); func_glCompressedTexSubImage3DARB( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); LEAVE_GL(); } void WINAPI wine_glConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) { TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, image ); ENTER_GL(); func_glConvolutionFilter1DEXT( target, internalformat, width, format, type, image ); LEAVE_GL(); } void WINAPI wine_glConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) { TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, internalformat, width, height, format, type, image ); ENTER_GL(); func_glConvolutionFilter2DEXT( target, internalformat, width, height, format, type, image ); LEAVE_GL(); } void WINAPI wine_glConvolutionParameterfEXT( GLenum target, GLenum pname, GLfloat params ) { TRACE("(%d, %d, %f)\n", target, pname, params ); ENTER_GL(); func_glConvolutionParameterfEXT( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glConvolutionParameterfvEXT( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glConvolutionParameteriEXT( GLenum target, GLenum pname, GLint params ) { TRACE("(%d, %d, %d)\n", target, pname, params ); ENTER_GL(); func_glConvolutionParameteriEXT( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glConvolutionParameterivEXT( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glCopyColorSubTableEXT( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) { TRACE("(%d, %d, %d, %d, %d)\n", target, start, x, y, width ); ENTER_GL(); func_glCopyColorSubTableEXT( target, start, x, y, width ); LEAVE_GL(); } void WINAPI wine_glCopyColorTableSGI( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width ); ENTER_GL(); func_glCopyColorTableSGI( target, internalformat, x, y, width ); LEAVE_GL(); } void WINAPI wine_glCopyConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width ); ENTER_GL(); func_glCopyConvolutionFilter1DEXT( target, internalformat, x, y, width ); LEAVE_GL(); } void WINAPI wine_glCopyConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) { TRACE("(%d, %d, %d, %d, %d, %d)\n", target, internalformat, x, y, width, height ); ENTER_GL(); func_glCopyConvolutionFilter2DEXT( target, internalformat, x, y, width, height ); LEAVE_GL(); } void WINAPI wine_glCopyTexImage1DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border ); ENTER_GL(); func_glCopyTexImage1DEXT( target, level, internalformat, x, y, width, border ); LEAVE_GL(); } void WINAPI wine_glCopyTexImage2DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border ); ENTER_GL(); func_glCopyTexImage2DEXT( target, level, internalformat, x, y, width, height, border ); LEAVE_GL(); } void WINAPI wine_glCopyTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width ); ENTER_GL(); func_glCopyTexSubImage1DEXT( target, level, xoffset, x, y, width ); LEAVE_GL(); } void WINAPI wine_glCopyTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height ); ENTER_GL(); func_glCopyTexSubImage2DEXT( target, level, xoffset, yoffset, x, y, width, height ); LEAVE_GL(); } void WINAPI wine_glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, x, y, width, height ); ENTER_GL(); func_glCopyTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, x, y, width, height ); LEAVE_GL(); } void WINAPI wine_glCullParameterdvEXT( GLenum pname, GLdouble* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glCullParameterdvEXT( pname, params ); LEAVE_GL(); } void WINAPI wine_glCullParameterfvEXT( GLenum pname, GLfloat* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glCullParameterfvEXT( pname, params ); LEAVE_GL(); } void WINAPI wine_glDeformSGIX( GLint mask ) { TRACE("(%d)\n", mask ); ENTER_GL(); func_glDeformSGIX( mask ); LEAVE_GL(); } void WINAPI wine_glDeformationMap3dSGIX( GLint target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, GLdouble* points ) { TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); ENTER_GL(); func_glDeformationMap3dSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); LEAVE_GL(); } void WINAPI wine_glDeformationMap3fSGIX( GLint target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, GLfloat* points ) { TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); ENTER_GL(); func_glDeformationMap3fSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); LEAVE_GL(); } void WINAPI wine_glDeleteAsyncMarkersSGIX( GLuint marker, GLsizei range ) { TRACE("(%d, %d)\n", marker, range ); ENTER_GL(); func_glDeleteAsyncMarkersSGIX( marker, range ); LEAVE_GL(); } void WINAPI wine_glDeleteTexturesEXT( GLsizei n, GLuint* textures ) { TRACE("(%d, %p)\n", n, textures ); ENTER_GL(); func_glDeleteTexturesEXT( n, textures ); LEAVE_GL(); } void WINAPI wine_glDetailTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) { TRACE("(%d, %d, %p)\n", target, n, points ); ENTER_GL(); func_glDetailTexFuncSGIS( target, n, points ); LEAVE_GL(); } void WINAPI wine_glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ) { TRACE("(%d, %d, %d)\n", mode, first, count ); ENTER_GL(); func_glDrawArraysEXT( mode, first, count ); LEAVE_GL(); } void WINAPI wine_glDrawRangeElementsEXT( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) { TRACE("(%d, %d, %d, %d, %d, %p)\n", mode, start, end, count, type, indices ); ENTER_GL(); func_glDrawRangeElementsEXT( mode, start, end, count, type, indices ); LEAVE_GL(); } void WINAPI wine_glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean* pointer ) { TRACE("(%d, %d, %p)\n", stride, count, pointer ); ENTER_GL(); func_glEdgeFlagPointerEXT( stride, count, pointer ); LEAVE_GL(); } void WINAPI wine_glEdgeFlagPointerListIBM( GLint stride, GLboolean** pointer, GLint ptrstride ) { TRACE("(%d, %p, %d)\n", stride, pointer, ptrstride ); ENTER_GL(); func_glEdgeFlagPointerListIBM( stride, pointer, ptrstride ); LEAVE_GL(); } void WINAPI wine_glFinalCombinerInputNV( GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) { TRACE("(%d, %d, %d, %d)\n", variable, input, mapping, componentUsage ); ENTER_GL(); func_glFinalCombinerInputNV( variable, input, mapping, componentUsage ); LEAVE_GL(); } GLint WINAPI wine_glFinishAsyncSGIX( GLuint* markerp ) { GLint ret_value; TRACE("(%p)\n", markerp ); ENTER_GL(); ret_value = func_glFinishAsyncSGIX( markerp ); LEAVE_GL(); return ret_value; } void WINAPI wine_glFinishTextureSUNX( ) { TRACE("()\n"); ENTER_GL(); func_glFinishTextureSUNX( ); LEAVE_GL(); } void WINAPI wine_glFlushRasterSGIX( ) { TRACE("()\n"); ENTER_GL(); func_glFlushRasterSGIX( ); LEAVE_GL(); } void WINAPI wine_glFlushVertexArrayRangeNV( ) { TRACE("()\n"); ENTER_GL(); func_glFlushVertexArrayRangeNV( ); LEAVE_GL(); } void WINAPI wine_glFogCoordPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %p)\n", type, stride, pointer ); ENTER_GL(); func_glFogCoordPointerEXT( type, stride, pointer ); LEAVE_GL(); } void WINAPI wine_glFogCoordPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride ); ENTER_GL(); func_glFogCoordPointerListIBM( type, stride, pointer, ptrstride ); LEAVE_GL(); } void WINAPI wine_glFogCoorddEXT( GLdouble coord ) { TRACE("(%f)\n", coord ); ENTER_GL(); func_glFogCoorddEXT( coord ); LEAVE_GL(); } void WINAPI wine_glFogCoorddvEXT( GLdouble* coord ) { TRACE("(%p)\n", coord ); ENTER_GL(); func_glFogCoorddvEXT( coord ); LEAVE_GL(); } void WINAPI wine_glFogCoordfEXT( GLfloat coord ) { TRACE("(%f)\n", coord ); ENTER_GL(); func_glFogCoordfEXT( coord ); LEAVE_GL(); } void WINAPI wine_glFogCoordfvEXT( GLfloat* coord ) { TRACE("(%p)\n", coord ); ENTER_GL(); func_glFogCoordfvEXT( coord ); LEAVE_GL(); } void WINAPI wine_glFogFuncSGIS( GLsizei n, GLfloat* points ) { TRACE("(%d, %p)\n", n, points ); ENTER_GL(); func_glFogFuncSGIS( n, points ); LEAVE_GL(); } void WINAPI wine_glFragmentColorMaterialSGIX( GLenum face, GLenum mode ) { TRACE("(%d, %d)\n", face, mode ); ENTER_GL(); func_glFragmentColorMaterialSGIX( face, mode ); LEAVE_GL(); } void WINAPI wine_glFragmentLightModelfSGIX( GLenum pname, GLfloat param ) { TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); func_glFragmentLightModelfSGIX( pname, param ); LEAVE_GL(); } void WINAPI wine_glFragmentLightModelfvSGIX( GLenum pname, GLfloat* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glFragmentLightModelfvSGIX( pname, params ); LEAVE_GL(); } void WINAPI wine_glFragmentLightModeliSGIX( GLenum pname, GLint param ) { TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); func_glFragmentLightModeliSGIX( pname, param ); LEAVE_GL(); } void WINAPI wine_glFragmentLightModelivSGIX( GLenum pname, GLint* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glFragmentLightModelivSGIX( pname, params ); LEAVE_GL(); } void WINAPI wine_glFragmentLightfSGIX( GLenum light, GLenum pname, GLfloat param ) { TRACE("(%d, %d, %f)\n", light, pname, param ); ENTER_GL(); func_glFragmentLightfSGIX( light, pname, param ); LEAVE_GL(); } void WINAPI wine_glFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", light, pname, params ); ENTER_GL(); func_glFragmentLightfvSGIX( light, pname, params ); LEAVE_GL(); } void WINAPI wine_glFragmentLightiSGIX( GLenum light, GLenum pname, GLint param ) { TRACE("(%d, %d, %d)\n", light, pname, param ); ENTER_GL(); func_glFragmentLightiSGIX( light, pname, param ); LEAVE_GL(); } void WINAPI wine_glFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", light, pname, params ); ENTER_GL(); func_glFragmentLightivSGIX( light, pname, params ); LEAVE_GL(); } void WINAPI wine_glFragmentMaterialfSGIX( GLenum face, GLenum pname, GLfloat param ) { TRACE("(%d, %d, %f)\n", face, pname, param ); ENTER_GL(); func_glFragmentMaterialfSGIX( face, pname, param ); LEAVE_GL(); } void WINAPI wine_glFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", face, pname, params ); ENTER_GL(); func_glFragmentMaterialfvSGIX( face, pname, params ); LEAVE_GL(); } void WINAPI wine_glFragmentMaterialiSGIX( GLenum face, GLenum pname, GLint param ) { TRACE("(%d, %d, %d)\n", face, pname, param ); ENTER_GL(); func_glFragmentMaterialiSGIX( face, pname, param ); LEAVE_GL(); } void WINAPI wine_glFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", face, pname, params ); ENTER_GL(); func_glFragmentMaterialivSGIX( face, pname, params ); LEAVE_GL(); } void WINAPI wine_glFrameZoomSGIX( GLint factor ) { TRACE("(%d)\n", factor ); ENTER_GL(); func_glFrameZoomSGIX( factor ); LEAVE_GL(); } GLuint WINAPI wine_glGenAsyncMarkersSGIX( GLsizei range ) { GLuint ret_value; TRACE("(%d)\n", range ); ENTER_GL(); ret_value = func_glGenAsyncMarkersSGIX( range ); LEAVE_GL(); return ret_value; } void WINAPI wine_glGenTexturesEXT( GLsizei n, GLuint* textures ) { TRACE("(%d, %p)\n", n, textures ); ENTER_GL(); func_glGenTexturesEXT( n, textures ); LEAVE_GL(); } void WINAPI wine_glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid* data ) { TRACE("(%d, %d, %d, %p)\n", target, format, type, data ); ENTER_GL(); func_glGetColorTableEXT( target, format, type, data ); LEAVE_GL(); } void WINAPI wine_glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetColorTableParameterfvEXT( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetColorTableParameterfvSGI( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetColorTableParameterivEXT( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetColorTableParameterivSGI( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetColorTableSGI( GLenum target, GLenum format, GLenum type, GLvoid* table ) { TRACE("(%d, %d, %d, %p)\n", target, format, type, table ); ENTER_GL(); func_glGetColorTableSGI( target, format, type, table ); LEAVE_GL(); } void WINAPI wine_glGetCombinerInputParameterfvNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params ); ENTER_GL(); func_glGetCombinerInputParameterfvNV( stage, portion, variable, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetCombinerInputParameterivNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params ) { TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params ); ENTER_GL(); func_glGetCombinerInputParameterivNV( stage, portion, variable, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetCombinerOutputParameterfvNV( GLenum stage, GLenum portion, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params ); ENTER_GL(); func_glGetCombinerOutputParameterfvNV( stage, portion, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetCombinerOutputParameterivNV( GLenum stage, GLenum portion, GLenum pname, GLint* params ) { TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params ); ENTER_GL(); func_glGetCombinerOutputParameterivNV( stage, portion, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetCompressedTexImageARB( GLenum target, GLint level, void* img ) { TRACE("(%d, %d, %p)\n", target, level, img ); ENTER_GL(); func_glGetCompressedTexImageARB( target, level, img ); LEAVE_GL(); } void WINAPI wine_glGetConvolutionFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* image ) { TRACE("(%d, %d, %d, %p)\n", target, format, type, image ); ENTER_GL(); func_glGetConvolutionFilterEXT( target, format, type, image ); LEAVE_GL(); } void WINAPI wine_glGetConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetConvolutionParameterfvEXT( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetConvolutionParameterivEXT( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetDetailTexFuncSGIS( GLenum target, GLfloat* points ) { TRACE("(%d, %p)\n", target, points ); ENTER_GL(); func_glGetDetailTexFuncSGIS( target, points ); LEAVE_GL(); } void WINAPI wine_glGetFinalCombinerInputParameterfvNV( GLenum variable, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", variable, pname, params ); ENTER_GL(); func_glGetFinalCombinerInputParameterfvNV( variable, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetFinalCombinerInputParameterivNV( GLenum variable, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", variable, pname, params ); ENTER_GL(); func_glGetFinalCombinerInputParameterivNV( variable, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetFogFuncSGIS( GLfloat* points ) { TRACE("(%p)\n", points ); ENTER_GL(); func_glGetFogFuncSGIS( points ); LEAVE_GL(); } void WINAPI wine_glGetFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", light, pname, params ); ENTER_GL(); func_glGetFragmentLightfvSGIX( light, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", light, pname, params ); ENTER_GL(); func_glGetFragmentLightivSGIX( light, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", face, pname, params ); ENTER_GL(); func_glGetFragmentMaterialfvSGIX( face, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", face, pname, params ); ENTER_GL(); func_glGetFragmentMaterialivSGIX( face, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetHistogramEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) { TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values ); ENTER_GL(); func_glGetHistogramEXT( target, reset, format, type, values ); LEAVE_GL(); } void WINAPI wine_glGetHistogramParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetHistogramParameterfvEXT( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetHistogramParameterivEXT( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetHistogramParameterivEXT( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetImageTransformParameterfvHP( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetImageTransformParameterivHP( target, pname, params ); LEAVE_GL(); } GLint WINAPI wine_glGetInstrumentsSGIX( ) { GLint ret_value; TRACE("()\n"); ENTER_GL(); ret_value = func_glGetInstrumentsSGIX( ); LEAVE_GL(); return ret_value; } void WINAPI wine_glGetListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", list, pname, params ); ENTER_GL(); func_glGetListParameterfvSGIX( list, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", list, pname, params ); ENTER_GL(); func_glGetListParameterivSGIX( list, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetMinmaxEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) { TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values ); ENTER_GL(); func_glGetMinmaxEXT( target, reset, format, type, values ); LEAVE_GL(); } void WINAPI wine_glGetMinmaxParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetMinmaxParameterfvEXT( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetMinmaxParameterivEXT( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glGetMinmaxParameterivEXT( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glGetPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glGetPixelTexGenParameterfvSGIS( pname, params ); LEAVE_GL(); } void WINAPI wine_glGetPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glGetPixelTexGenParameterivSGIS( pname, params ); LEAVE_GL(); } void WINAPI wine_glGetPointervEXT( GLenum pname, GLvoid** params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glGetPointervEXT( pname, params ); LEAVE_GL(); } void WINAPI wine_glGetSeparableFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) { TRACE("(%d, %d, %d, %p, %p, %p)\n", target, format, type, row, column, span ); ENTER_GL(); func_glGetSeparableFilterEXT( target, format, type, row, column, span ); LEAVE_GL(); } void WINAPI wine_glGetSharpenTexFuncSGIS( GLenum target, GLfloat* points ) { TRACE("(%d, %p)\n", target, points ); ENTER_GL(); func_glGetSharpenTexFuncSGIS( target, points ); LEAVE_GL(); } void WINAPI wine_glGetTexFilterFuncSGIS( GLenum target, GLenum filter, GLfloat* weights ) { TRACE("(%d, %d, %p)\n", target, filter, weights ); ENTER_GL(); func_glGetTexFilterFuncSGIS( target, filter, weights ); LEAVE_GL(); } void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte factor ) { TRACE("(%d)\n", factor ); ENTER_GL(); func_glGlobalAlphaFactorbSUN( factor ); LEAVE_GL(); } void WINAPI wine_glGlobalAlphaFactordSUN( GLdouble factor ) { TRACE("(%f)\n", factor ); ENTER_GL(); func_glGlobalAlphaFactordSUN( factor ); LEAVE_GL(); } void WINAPI wine_glGlobalAlphaFactorfSUN( GLfloat factor ) { TRACE("(%f)\n", factor ); ENTER_GL(); func_glGlobalAlphaFactorfSUN( factor ); LEAVE_GL(); } void WINAPI wine_glGlobalAlphaFactoriSUN( GLint factor ) { TRACE("(%d)\n", factor ); ENTER_GL(); func_glGlobalAlphaFactoriSUN( factor ); LEAVE_GL(); } void WINAPI wine_glGlobalAlphaFactorsSUN( GLshort factor ) { TRACE("(%d)\n", factor ); ENTER_GL(); func_glGlobalAlphaFactorsSUN( factor ); LEAVE_GL(); } void WINAPI wine_glGlobalAlphaFactorubSUN( GLubyte factor ) { TRACE("(%d)\n", factor ); ENTER_GL(); func_glGlobalAlphaFactorubSUN( factor ); LEAVE_GL(); } void WINAPI wine_glGlobalAlphaFactoruiSUN( GLuint factor ) { TRACE("(%d)\n", factor ); ENTER_GL(); func_glGlobalAlphaFactoruiSUN( factor ); LEAVE_GL(); } void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort factor ) { TRACE("(%d)\n", factor ); ENTER_GL(); func_glGlobalAlphaFactorusSUN( factor ); LEAVE_GL(); } void WINAPI wine_glHintPGI( GLenum target, GLint mode ) { TRACE("(%d, %d)\n", target, mode ); ENTER_GL(); func_glHintPGI( target, mode ); LEAVE_GL(); } void WINAPI wine_glHistogramEXT( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) { TRACE("(%d, %d, %d, %d)\n", target, width, internalformat, sink ); ENTER_GL(); func_glHistogramEXT( target, width, internalformat, sink ); LEAVE_GL(); } void WINAPI wine_glIglooInterfaceSGIX( GLint pname, GLint* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glIglooInterfaceSGIX( pname, params ); LEAVE_GL(); } void WINAPI wine_glImageTransformParameterfHP( GLenum target, GLenum pname, GLfloat param ) { TRACE("(%d, %d, %f)\n", target, pname, param ); ENTER_GL(); func_glImageTransformParameterfHP( target, pname, param ); LEAVE_GL(); } void WINAPI wine_glImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glImageTransformParameterfvHP( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glImageTransformParameteriHP( GLenum target, GLenum pname, GLint param ) { TRACE("(%d, %d, %d)\n", target, pname, param ); ENTER_GL(); func_glImageTransformParameteriHP( target, pname, param ); LEAVE_GL(); } void WINAPI wine_glImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glImageTransformParameterivHP( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glIndexFuncEXT( GLenum func, GLclampf ref ) { TRACE("(%d, %f)\n", func, ref ); ENTER_GL(); func_glIndexFuncEXT( func, ref ); LEAVE_GL(); } void WINAPI wine_glIndexMaterialEXT( GLenum face, GLenum mode ) { TRACE("(%d, %d)\n", face, mode ); ENTER_GL(); func_glIndexMaterialEXT( face, mode ); LEAVE_GL(); } void WINAPI wine_glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer ); ENTER_GL(); func_glIndexPointerEXT( type, stride, count, pointer ); LEAVE_GL(); } void WINAPI wine_glIndexPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride ); ENTER_GL(); func_glIndexPointerListIBM( type, stride, pointer, ptrstride ); LEAVE_GL(); } void WINAPI wine_glInstrumentsBufferSGIX( GLsizei size, GLint* buffer ) { TRACE("(%d, %p)\n", size, buffer ); ENTER_GL(); func_glInstrumentsBufferSGIX( size, buffer ); LEAVE_GL(); } GLboolean WINAPI wine_glIsAsyncMarkerSGIX( GLuint marker ) { GLboolean ret_value; TRACE("(%d)\n", marker ); ENTER_GL(); ret_value = func_glIsAsyncMarkerSGIX( marker ); LEAVE_GL(); return ret_value; } GLboolean WINAPI wine_glIsTextureEXT( GLuint texture ) { GLboolean ret_value; TRACE("(%d)\n", texture ); ENTER_GL(); ret_value = func_glIsTextureEXT( texture ); LEAVE_GL(); return ret_value; } void WINAPI wine_glLightEnviSGIX( GLenum pname, GLint param ) { TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); func_glLightEnviSGIX( pname, param ); LEAVE_GL(); } void WINAPI wine_glListParameterfSGIX( GLuint list, GLenum pname, GLfloat param ) { TRACE("(%d, %d, %f)\n", list, pname, param ); ENTER_GL(); func_glListParameterfSGIX( list, pname, param ); LEAVE_GL(); } void WINAPI wine_glListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", list, pname, params ); ENTER_GL(); func_glListParameterfvSGIX( list, pname, params ); LEAVE_GL(); } void WINAPI wine_glListParameteriSGIX( GLuint list, GLenum pname, GLint param ) { TRACE("(%d, %d, %d)\n", list, pname, param ); ENTER_GL(); func_glListParameteriSGIX( list, pname, param ); LEAVE_GL(); } void WINAPI wine_glListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", list, pname, params ); ENTER_GL(); func_glListParameterivSGIX( list, pname, params ); LEAVE_GL(); } void WINAPI wine_glLoadIdentityDeformationMapSGIX( GLint mask ) { TRACE("(%d)\n", mask ); ENTER_GL(); func_glLoadIdentityDeformationMapSGIX( mask ); LEAVE_GL(); } void WINAPI wine_glLoadTransposeMatrixdARB( GLdouble* m ) { TRACE("(%p)\n", m ); ENTER_GL(); func_glLoadTransposeMatrixdARB( m ); LEAVE_GL(); } void WINAPI wine_glLoadTransposeMatrixfARB( GLfloat* m ) { TRACE("(%p)\n", m ); ENTER_GL(); func_glLoadTransposeMatrixfARB( m ); LEAVE_GL(); } void WINAPI wine_glLockArraysEXT( GLint first, GLsizei count ) { TRACE("(%d, %d)\n", first, count ); ENTER_GL(); func_glLockArraysEXT( first, count ); LEAVE_GL(); } void WINAPI wine_glMinmaxEXT( GLenum target, GLenum internalformat, GLboolean sink ) { TRACE("(%d, %d, %d)\n", target, internalformat, sink ); ENTER_GL(); func_glMinmaxEXT( target, internalformat, sink ); LEAVE_GL(); } void WINAPI wine_glMultTransposeMatrixdARB( GLdouble* m ) { TRACE("(%p)\n", m ); ENTER_GL(); func_glMultTransposeMatrixdARB( m ); LEAVE_GL(); } void WINAPI wine_glMultTransposeMatrixfARB( GLfloat* m ) { TRACE("(%p)\n", m ); ENTER_GL(); func_glMultTransposeMatrixfARB( m ); LEAVE_GL(); } void WINAPI wine_glMultiDrawArraysEXT( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) { TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount ); ENTER_GL(); func_glMultiDrawArraysEXT( mode, first, count, primcount ); LEAVE_GL(); } void WINAPI wine_glMultiDrawElementsEXT( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) { TRACE("(%d, %p, %d, %p, %d)\n", mode, count, type, indices, primcount ); ENTER_GL(); func_glMultiDrawElementsEXT( mode, count, type, indices, primcount ); LEAVE_GL(); } void WINAPI wine_glMultiModeDrawArraysIBM( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount, GLint modestride ) { TRACE("(%d, %p, %p, %d, %d)\n", mode, first, count, primcount, modestride ); ENTER_GL(); func_glMultiModeDrawArraysIBM( mode, first, count, primcount, modestride ); LEAVE_GL(); } void WINAPI wine_glMultiModeDrawElementsIBM( GLenum* mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount, GLint modestride ) { TRACE("(%p, %p, %d, %p, %d, %d)\n", mode, count, type, indices, primcount, modestride ); ENTER_GL(); func_glMultiModeDrawElementsIBM( mode, count, type, indices, primcount, modestride ); LEAVE_GL(); } void WINAPI wine_glNormal3fVertex3fSUN( GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f, %f, %f, %f)\n", nx, ny, nz, x, y, z ); ENTER_GL(); func_glNormal3fVertex3fSUN( nx, ny, nz, x, y, z ); LEAVE_GL(); } void WINAPI wine_glNormal3fVertex3fvSUN( GLfloat* n, GLfloat* v ) { TRACE("(%p, %p)\n", n, v ); ENTER_GL(); func_glNormal3fVertex3fvSUN( n, v ); LEAVE_GL(); } void WINAPI wine_glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer ); ENTER_GL(); func_glNormalPointerEXT( type, stride, count, pointer ); LEAVE_GL(); } void WINAPI wine_glNormalPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride ); ENTER_GL(); func_glNormalPointerListIBM( type, stride, pointer, ptrstride ); LEAVE_GL(); } void WINAPI wine_glNormalPointervINTEL( GLenum type, GLvoid** pointer ) { TRACE("(%d, %p)\n", type, pointer ); ENTER_GL(); func_glNormalPointervINTEL( type, pointer ); LEAVE_GL(); } void WINAPI wine_glPixelTexGenParameterfSGIS( GLenum pname, GLfloat param ) { TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); func_glPixelTexGenParameterfSGIS( pname, param ); LEAVE_GL(); } void WINAPI wine_glPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glPixelTexGenParameterfvSGIS( pname, params ); LEAVE_GL(); } void WINAPI wine_glPixelTexGenParameteriSGIS( GLenum pname, GLint param ) { TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); func_glPixelTexGenParameteriSGIS( pname, param ); LEAVE_GL(); } void WINAPI wine_glPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glPixelTexGenParameterivSGIS( pname, params ); LEAVE_GL(); } void WINAPI wine_glPixelTexGenSGIX( GLenum mode ) { TRACE("(%d)\n", mode ); ENTER_GL(); func_glPixelTexGenSGIX( mode ); LEAVE_GL(); } void WINAPI wine_glPixelTransformParameterfEXT( GLenum target, GLenum pname, GLfloat param ) { TRACE("(%d, %d, %f)\n", target, pname, param ); ENTER_GL(); func_glPixelTransformParameterfEXT( target, pname, param ); LEAVE_GL(); } void WINAPI wine_glPixelTransformParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glPixelTransformParameterfvEXT( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glPixelTransformParameteriEXT( GLenum target, GLenum pname, GLint param ) { TRACE("(%d, %d, %d)\n", target, pname, param ); ENTER_GL(); func_glPixelTransformParameteriEXT( target, pname, param ); LEAVE_GL(); } void WINAPI wine_glPixelTransformParameterivEXT( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); func_glPixelTransformParameterivEXT( target, pname, params ); LEAVE_GL(); } void WINAPI wine_glPointParameterfEXT( GLenum pname, GLfloat param ) { TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); func_glPointParameterfEXT( pname, param ); LEAVE_GL(); } void WINAPI wine_glPointParameterfSGIS( GLenum pname, GLfloat param ) { TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); func_glPointParameterfSGIS( pname, param ); LEAVE_GL(); } void WINAPI wine_glPointParameterfvEXT( GLenum pname, GLfloat* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glPointParameterfvEXT( pname, params ); LEAVE_GL(); } void WINAPI wine_glPointParameterfvSGIS( GLenum pname, GLfloat* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glPointParameterfvSGIS( pname, params ); LEAVE_GL(); } GLint WINAPI wine_glPollAsyncSGIX( GLuint* markerp ) { GLint ret_value; TRACE("(%p)\n", markerp ); ENTER_GL(); ret_value = func_glPollAsyncSGIX( markerp ); LEAVE_GL(); return ret_value; } GLint WINAPI wine_glPollInstrumentsSGIX( GLint* marker_p ) { GLint ret_value; TRACE("(%p)\n", marker_p ); ENTER_GL(); ret_value = func_glPollInstrumentsSGIX( marker_p ); LEAVE_GL(); return ret_value; } void WINAPI wine_glPolygonOffsetEXT( GLfloat factor, GLfloat bias ) { TRACE("(%f, %f)\n", factor, bias ); ENTER_GL(); func_glPolygonOffsetEXT( factor, bias ); LEAVE_GL(); } void WINAPI wine_glPrioritizeTexturesEXT( GLsizei n, GLuint* textures, GLclampf* priorities ) { TRACE("(%d, %p, %p)\n", n, textures, priorities ); ENTER_GL(); func_glPrioritizeTexturesEXT( n, textures, priorities ); LEAVE_GL(); } void WINAPI wine_glReadInstrumentsSGIX( GLint marker ) { TRACE("(%d)\n", marker ); ENTER_GL(); func_glReadInstrumentsSGIX( marker ); LEAVE_GL(); } void WINAPI wine_glReferencePlaneSGIX( GLdouble* equation ) { TRACE("(%p)\n", equation ); ENTER_GL(); func_glReferencePlaneSGIX( equation ); LEAVE_GL(); } void WINAPI wine_glReplacementCodePointerSUN( GLenum type, GLsizei stride, GLvoid** pointer ) { TRACE("(%d, %d, %p)\n", type, stride, pointer ); ENTER_GL(); func_glReplacementCodePointerSUN( type, stride, pointer ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeubSUN( GLubyte code ) { TRACE("(%d)\n", code ); ENTER_GL(); func_glReplacementCodeubSUN( code ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeubvSUN( GLubyte* code ) { TRACE("(%p)\n", code ); ENTER_GL(); func_glReplacementCodeubvSUN( code ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN( GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, x, y, z ); ENTER_GL(); func_glReplacementCodeuiColor3fVertex3fSUN( rc, r, g, b, x, y, z ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN( GLenum* rc, GLfloat* c, GLfloat* v ) { TRACE("(%p, %p, %p)\n", rc, c, v ); ENTER_GL(); func_glReplacementCodeuiColor3fVertex3fvSUN( rc, c, v ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, a, nx, ny, nz, x, y, z ); ENTER_GL(); func_glReplacementCodeuiColor4fNormal3fVertex3fSUN( rc, r, g, b, a, nx, ny, nz, x, y, z ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( GLenum* rc, GLfloat* c, GLfloat* n, GLfloat* v ) { TRACE("(%p, %p, %p, %p)\n", rc, c, n, v ); ENTER_GL(); func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( rc, c, n, v ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN( GLenum rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%d, %d, %d, %d, %d, %f, %f, %f)\n", rc, r, g, b, a, x, y, z ); ENTER_GL(); func_glReplacementCodeuiColor4ubVertex3fSUN( rc, r, g, b, a, x, y, z ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN( GLenum* rc, GLubyte* c, GLfloat* v ) { TRACE("(%p, %p, %p)\n", rc, c, v ); ENTER_GL(); func_glReplacementCodeuiColor4ubVertex3fvSUN( rc, c, v ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN( GLenum rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, nx, ny, nz, x, y, z ); ENTER_GL(); func_glReplacementCodeuiNormal3fVertex3fSUN( rc, nx, ny, nz, x, y, z ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN( GLenum* rc, GLfloat* n, GLfloat* v ) { TRACE("(%p, %p, %p)\n", rc, n, v ); ENTER_GL(); func_glReplacementCodeuiNormal3fVertex3fvSUN( rc, n, v ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiSUN( GLuint code ) { TRACE("(%d)\n", code ); ENTER_GL(); func_glReplacementCodeuiSUN( code ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLenum rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, r, g, b, a, nx, ny, nz, x, y, z ); ENTER_GL(); func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( rc, s, t, r, g, b, a, nx, ny, nz, x, y, z ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( GLenum* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) { TRACE("(%p, %p, %p, %p, %p)\n", rc, tc, c, n, v ); ENTER_GL(); func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( rc, tc, c, n, v ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLenum rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, nx, ny, nz, x, y, z ); ENTER_GL(); func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( rc, s, t, nx, ny, nz, x, y, z ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( GLenum* rc, GLfloat* tc, GLfloat* n, GLfloat* v ) { TRACE("(%p, %p, %p, %p)\n", rc, tc, n, v ); ENTER_GL(); func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( rc, tc, n, v ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN( GLenum rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%d, %f, %f, %f, %f, %f)\n", rc, s, t, x, y, z ); ENTER_GL(); func_glReplacementCodeuiTexCoord2fVertex3fSUN( rc, s, t, x, y, z ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN( GLenum* rc, GLfloat* tc, GLfloat* v ) { TRACE("(%p, %p, %p)\n", rc, tc, v ); ENTER_GL(); func_glReplacementCodeuiTexCoord2fVertex3fvSUN( rc, tc, v ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiVertex3fSUN( GLenum rc, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%d, %f, %f, %f)\n", rc, x, y, z ); ENTER_GL(); func_glReplacementCodeuiVertex3fSUN( rc, x, y, z ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuiVertex3fvSUN( GLenum* rc, GLfloat* v ) { TRACE("(%p, %p)\n", rc, v ); ENTER_GL(); func_glReplacementCodeuiVertex3fvSUN( rc, v ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeuivSUN( GLuint* code ) { TRACE("(%p)\n", code ); ENTER_GL(); func_glReplacementCodeuivSUN( code ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeusSUN( GLushort code ) { TRACE("(%d)\n", code ); ENTER_GL(); func_glReplacementCodeusSUN( code ); LEAVE_GL(); } void WINAPI wine_glReplacementCodeusvSUN( GLushort* code ) { TRACE("(%p)\n", code ); ENTER_GL(); func_glReplacementCodeusvSUN( code ); LEAVE_GL(); } void WINAPI wine_glResetHistogramEXT( GLenum target ) { TRACE("(%d)\n", target ); ENTER_GL(); func_glResetHistogramEXT( target ); LEAVE_GL(); } void WINAPI wine_glResetMinmaxEXT( GLenum target ) { TRACE("(%d)\n", target ); ENTER_GL(); func_glResetMinmaxEXT( target ); LEAVE_GL(); } void WINAPI wine_glResizeBuffersMESA( ) { TRACE("()\n"); ENTER_GL(); func_glResizeBuffersMESA( ); LEAVE_GL(); } void WINAPI wine_glSampleCoverageARB( GLclampf value, GLboolean invert ) { TRACE("(%f, %d)\n", value, invert ); ENTER_GL(); func_glSampleCoverageARB( value, invert ); LEAVE_GL(); } void WINAPI wine_glSampleMaskEXT( GLclampf value, GLboolean invert ) { TRACE("(%f, %d)\n", value, invert ); ENTER_GL(); func_glSampleMaskEXT( value, invert ); LEAVE_GL(); } void WINAPI wine_glSampleMaskSGIS( GLclampf value, GLboolean invert ) { TRACE("(%f, %d)\n", value, invert ); ENTER_GL(); func_glSampleMaskSGIS( value, invert ); LEAVE_GL(); } void WINAPI wine_glSamplePassARB( GLenum pass ) { TRACE("(%d)\n", pass ); ENTER_GL(); func_glSamplePassARB( pass ); LEAVE_GL(); } void WINAPI wine_glSamplePatternEXT( GLenum pattern ) { TRACE("(%d)\n", pattern ); ENTER_GL(); func_glSamplePatternEXT( pattern ); LEAVE_GL(); } void WINAPI wine_glSamplePatternSGIS( GLenum pattern ) { TRACE("(%d)\n", pattern ); ENTER_GL(); func_glSamplePatternSGIS( pattern ); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3bEXT( red, green, blue ); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3bvEXT( GLbyte* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3bvEXT( v ); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) { TRACE("(%f, %f, %f)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3dEXT( red, green, blue ); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3dvEXT( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3dvEXT( v ); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue ) { TRACE("(%f, %f, %f)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3fEXT( red, green, blue ); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3fvEXT( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3fvEXT( v ); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3iEXT( GLint red, GLint green, GLint blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3iEXT( red, green, blue ); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3ivEXT( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3ivEXT( v ); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3sEXT( red, green, blue ); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3svEXT( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3svEXT( v ); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3ubEXT( red, green, blue ); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3ubvEXT( GLubyte* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3ubvEXT( v ); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3uiEXT( red, green, blue ); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3uivEXT( GLuint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3uivEXT( v ); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); func_glSecondaryColor3usEXT( red, green, blue ); LEAVE_GL(); } void WINAPI wine_glSecondaryColor3usvEXT( GLushort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glSecondaryColor3usvEXT( v ); LEAVE_GL(); } void WINAPI wine_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); ENTER_GL(); func_glSecondaryColorPointerEXT( size, type, stride, pointer ); LEAVE_GL(); } void WINAPI wine_glSecondaryColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); ENTER_GL(); func_glSecondaryColorPointerListIBM( size, type, stride, pointer, ptrstride ); LEAVE_GL(); } void WINAPI wine_glSeparableFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) { TRACE("(%d, %d, %d, %d, %d, %d, %p, %p)\n", target, internalformat, width, height, format, type, row, column ); ENTER_GL(); func_glSeparableFilter2DEXT( target, internalformat, width, height, format, type, row, column ); LEAVE_GL(); } void WINAPI wine_glSharpenTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) { TRACE("(%d, %d, %p)\n", target, n, points ); ENTER_GL(); func_glSharpenTexFuncSGIS( target, n, points ); LEAVE_GL(); } void WINAPI wine_glSpriteParameterfSGIX( GLenum pname, GLfloat param ) { TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); func_glSpriteParameterfSGIX( pname, param ); LEAVE_GL(); } void WINAPI wine_glSpriteParameterfvSGIX( GLenum pname, GLfloat* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glSpriteParameterfvSGIX( pname, params ); LEAVE_GL(); } void WINAPI wine_glSpriteParameteriSGIX( GLenum pname, GLint param ) { TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); func_glSpriteParameteriSGIX( pname, param ); LEAVE_GL(); } void WINAPI wine_glSpriteParameterivSGIX( GLenum pname, GLint* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); func_glSpriteParameterivSGIX( pname, params ); LEAVE_GL(); } void WINAPI wine_glStartInstrumentsSGIX( ) { TRACE("()\n"); ENTER_GL(); func_glStartInstrumentsSGIX( ); LEAVE_GL(); } void WINAPI wine_glStopInstrumentsSGIX( GLint marker ) { TRACE("(%d)\n", marker ); ENTER_GL(); func_glStopInstrumentsSGIX( marker ); LEAVE_GL(); } void WINAPI wine_glTagSampleBufferSGIX( ) { TRACE("()\n"); ENTER_GL(); func_glTagSampleBufferSGIX( ); LEAVE_GL(); } void WINAPI wine_glTangent3bEXT( GLbyte tx, GLbyte ty, GLbyte tz ) { TRACE("(%d, %d, %d)\n", tx, ty, tz ); ENTER_GL(); func_glTangent3bEXT( tx, ty, tz ); LEAVE_GL(); } void WINAPI wine_glTangent3bvEXT( GLbyte* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glTangent3bvEXT( v ); LEAVE_GL(); } void WINAPI wine_glTangent3dEXT( GLdouble tx, GLdouble ty, GLdouble tz ) { TRACE("(%f, %f, %f)\n", tx, ty, tz ); ENTER_GL(); func_glTangent3dEXT( tx, ty, tz ); LEAVE_GL(); } void WINAPI wine_glTangent3dvEXT( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glTangent3dvEXT( v ); LEAVE_GL(); } void WINAPI wine_glTangent3fEXT( GLfloat tx, GLfloat ty, GLfloat tz ) { TRACE("(%f, %f, %f)\n", tx, ty, tz ); ENTER_GL(); func_glTangent3fEXT( tx, ty, tz ); LEAVE_GL(); } void WINAPI wine_glTangent3fvEXT( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glTangent3fvEXT( v ); LEAVE_GL(); } void WINAPI wine_glTangent3iEXT( GLint tx, GLint ty, GLint tz ) { TRACE("(%d, %d, %d)\n", tx, ty, tz ); ENTER_GL(); func_glTangent3iEXT( tx, ty, tz ); LEAVE_GL(); } void WINAPI wine_glTangent3ivEXT( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glTangent3ivEXT( v ); LEAVE_GL(); } void WINAPI wine_glTangent3sEXT( GLshort tx, GLshort ty, GLshort tz ) { TRACE("(%d, %d, %d)\n", tx, ty, tz ); ENTER_GL(); func_glTangent3sEXT( tx, ty, tz ); LEAVE_GL(); } void WINAPI wine_glTangent3svEXT( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glTangent3svEXT( v ); LEAVE_GL(); } void WINAPI wine_glTangentPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %p)\n", type, stride, pointer ); ENTER_GL(); func_glTangentPointerEXT( type, stride, pointer ); LEAVE_GL(); } void WINAPI wine_glTbufferMask3DFX( GLuint mask ) { TRACE("(%d)\n", mask ); ENTER_GL(); func_glTbufferMask3DFX( mask ); LEAVE_GL(); } void WINAPI wine_glTexCoord2fColor3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, x, y, z ); ENTER_GL(); func_glTexCoord2fColor3fVertex3fSUN( s, t, r, g, b, x, y, z ); LEAVE_GL(); } void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* v ) { TRACE("(%p, %p, %p)\n", tc, c, v ); ENTER_GL(); func_glTexCoord2fColor3fVertex3fvSUN( tc, c, v ); LEAVE_GL(); } void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, a, nx, ny, nz, x, y, z ); ENTER_GL(); func_glTexCoord2fColor4fNormal3fVertex3fSUN( s, t, r, g, b, a, nx, ny, nz, x, y, z ); LEAVE_GL(); } void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) { TRACE("(%p, %p, %p, %p)\n", tc, c, n, v ); ENTER_GL(); func_glTexCoord2fColor4fNormal3fVertex3fvSUN( tc, c, n, v ); LEAVE_GL(); } void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN( GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %d, %d, %d, %d, %f, %f, %f)\n", s, t, r, g, b, a, x, y, z ); ENTER_GL(); func_glTexCoord2fColor4ubVertex3fSUN( s, t, r, g, b, a, x, y, z ); LEAVE_GL(); } void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN( GLfloat* tc, GLubyte* c, GLfloat* v ) { TRACE("(%p, %p, %p)\n", tc, c, v ); ENTER_GL(); func_glTexCoord2fColor4ubVertex3fvSUN( tc, c, v ); LEAVE_GL(); } void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, nx, ny, nz, x, y, z ); ENTER_GL(); func_glTexCoord2fNormal3fVertex3fSUN( s, t, nx, ny, nz, x, y, z ); LEAVE_GL(); } void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* n, GLfloat* v ) { TRACE("(%p, %p, %p)\n", tc, n, v ); ENTER_GL(); func_glTexCoord2fNormal3fVertex3fvSUN( tc, n, v ); LEAVE_GL(); } void WINAPI wine_glTexCoord2fVertex3fSUN( GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f, %f, %f)\n", s, t, x, y, z ); ENTER_GL(); func_glTexCoord2fVertex3fSUN( s, t, x, y, z ); LEAVE_GL(); } void WINAPI wine_glTexCoord2fVertex3fvSUN( GLfloat* tc, GLfloat* v ) { TRACE("(%p, %p)\n", tc, v ); ENTER_GL(); func_glTexCoord2fVertex3fvSUN( tc, v ); LEAVE_GL(); } void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w ); ENTER_GL(); func_glTexCoord4fColor4fNormal3fVertex4fSUN( s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w ); LEAVE_GL(); } void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) { TRACE("(%p, %p, %p, %p)\n", tc, c, n, v ); ENTER_GL(); func_glTexCoord4fColor4fNormal3fVertex4fvSUN( tc, c, n, v ); LEAVE_GL(); } void WINAPI wine_glTexCoord4fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, x, y, z, w ); ENTER_GL(); func_glTexCoord4fVertex4fSUN( s, t, p, q, x, y, z, w ); LEAVE_GL(); } void WINAPI wine_glTexCoord4fVertex4fvSUN( GLfloat* tc, GLfloat* v ) { TRACE("(%p, %p)\n", tc, v ); ENTER_GL(); func_glTexCoord4fVertex4fvSUN( tc, v ); LEAVE_GL(); } void WINAPI wine_glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer ); ENTER_GL(); func_glTexCoordPointerEXT( size, type, stride, count, pointer ); LEAVE_GL(); } void WINAPI wine_glTexCoordPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); ENTER_GL(); func_glTexCoordPointerListIBM( size, type, stride, pointer, ptrstride ); LEAVE_GL(); } void WINAPI wine_glTexCoordPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) { TRACE("(%d, %d, %p)\n", size, type, pointer ); ENTER_GL(); func_glTexCoordPointervINTEL( size, type, pointer ); LEAVE_GL(); } void WINAPI wine_glTexFilterFuncSGIS( GLenum target, GLenum filter, GLsizei n, GLfloat* weights ) { TRACE("(%d, %d, %d, %p)\n", target, filter, n, weights ); ENTER_GL(); func_glTexFilterFuncSGIS( target, filter, n, weights ); LEAVE_GL(); } void WINAPI wine_glTexImage3DEXT( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, format, type, pixels ); ENTER_GL(); func_glTexImage3DEXT( target, level, internalformat, width, height, depth, border, format, type, pixels ); LEAVE_GL(); } void WINAPI wine_glTexImage4DSGIS( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, size4d, border, format, type, pixels ); ENTER_GL(); func_glTexImage4DSGIS( target, level, internalformat, width, height, depth, size4d, border, format, type, pixels ); LEAVE_GL(); } void WINAPI wine_glTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels ); ENTER_GL(); func_glTexSubImage1DEXT( target, level, xoffset, width, format, type, pixels ); LEAVE_GL(); } void WINAPI wine_glTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels ); ENTER_GL(); func_glTexSubImage2DEXT( target, level, xoffset, yoffset, width, height, format, type, pixels ); LEAVE_GL(); } void WINAPI wine_glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); ENTER_GL(); func_glTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); LEAVE_GL(); } void WINAPI wine_glTexSubImage4DSGIS( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels ); ENTER_GL(); func_glTexSubImage4DSGIS( target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels ); LEAVE_GL(); } void WINAPI wine_glTextureColorMaskSGIS( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); ENTER_GL(); func_glTextureColorMaskSGIS( red, green, blue, alpha ); LEAVE_GL(); } void WINAPI wine_glTextureLightEXT( GLenum pname ) { TRACE("(%d)\n", pname ); ENTER_GL(); func_glTextureLightEXT( pname ); LEAVE_GL(); } void WINAPI wine_glTextureMaterialEXT( GLenum face, GLenum mode ) { TRACE("(%d, %d)\n", face, mode ); ENTER_GL(); func_glTextureMaterialEXT( face, mode ); LEAVE_GL(); } void WINAPI wine_glTextureNormalEXT( GLenum mode ) { TRACE("(%d)\n", mode ); ENTER_GL(); func_glTextureNormalEXT( mode ); LEAVE_GL(); } void WINAPI wine_glUnlockArraysEXT( ) { TRACE("()\n"); ENTER_GL(); func_glUnlockArraysEXT( ); LEAVE_GL(); } void WINAPI wine_glVertexArrayRangeNV( GLsizei size, GLvoid* pointer ) { TRACE("(%d, %p)\n", size, pointer ); ENTER_GL(); func_glVertexArrayRangeNV( size, pointer ); LEAVE_GL(); } void WINAPI wine_glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) { TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer ); ENTER_GL(); func_glVertexPointerEXT( size, type, stride, count, pointer ); LEAVE_GL(); } void WINAPI wine_glVertexPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) { TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); ENTER_GL(); func_glVertexPointerListIBM( size, type, stride, pointer, ptrstride ); LEAVE_GL(); } void WINAPI wine_glVertexPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) { TRACE("(%d, %d, %p)\n", size, type, pointer ); ENTER_GL(); func_glVertexPointervINTEL( size, type, pointer ); LEAVE_GL(); } void WINAPI wine_glVertexWeightPointerEXT( GLsizei size, GLenum type, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); ENTER_GL(); func_glVertexWeightPointerEXT( size, type, stride, pointer ); LEAVE_GL(); } void WINAPI wine_glVertexWeightfEXT( GLfloat weight ) { TRACE("(%f)\n", weight ); ENTER_GL(); func_glVertexWeightfEXT( weight ); LEAVE_GL(); } void WINAPI wine_glVertexWeightfvEXT( GLfloat* weight ) { TRACE("(%p)\n", weight ); ENTER_GL(); func_glVertexWeightfvEXT( weight ); LEAVE_GL(); } void WINAPI wine_glWindowPos2dMESA( GLdouble x, GLdouble y ) { TRACE("(%f, %f)\n", x, y ); ENTER_GL(); func_glWindowPos2dMESA( x, y ); LEAVE_GL(); } void WINAPI wine_glWindowPos2dvMESA( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos2dvMESA( v ); LEAVE_GL(); } void WINAPI wine_glWindowPos2fMESA( GLfloat x, GLfloat y ) { TRACE("(%f, %f)\n", x, y ); ENTER_GL(); func_glWindowPos2fMESA( x, y ); LEAVE_GL(); } void WINAPI wine_glWindowPos2fvMESA( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos2fvMESA( v ); LEAVE_GL(); } void WINAPI wine_glWindowPos2iMESA( GLint x, GLint y ) { TRACE("(%d, %d)\n", x, y ); ENTER_GL(); func_glWindowPos2iMESA( x, y ); LEAVE_GL(); } void WINAPI wine_glWindowPos2ivMESA( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos2ivMESA( v ); LEAVE_GL(); } void WINAPI wine_glWindowPos2sMESA( GLshort x, GLshort y ) { TRACE("(%d, %d)\n", x, y ); ENTER_GL(); func_glWindowPos2sMESA( x, y ); LEAVE_GL(); } void WINAPI wine_glWindowPos2svMESA( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos2svMESA( v ); LEAVE_GL(); } void WINAPI wine_glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ) { TRACE("(%f, %f, %f)\n", x, y, z ); ENTER_GL(); func_glWindowPos3dMESA( x, y, z ); LEAVE_GL(); } void WINAPI wine_glWindowPos3dvMESA( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos3dvMESA( v ); LEAVE_GL(); } void WINAPI wine_glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f)\n", x, y, z ); ENTER_GL(); func_glWindowPos3fMESA( x, y, z ); LEAVE_GL(); } void WINAPI wine_glWindowPos3fvMESA( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos3fvMESA( v ); LEAVE_GL(); } void WINAPI wine_glWindowPos3iMESA( GLint x, GLint y, GLint z ) { TRACE("(%d, %d, %d)\n", x, y, z ); ENTER_GL(); func_glWindowPos3iMESA( x, y, z ); LEAVE_GL(); } void WINAPI wine_glWindowPos3ivMESA( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos3ivMESA( v ); LEAVE_GL(); } void WINAPI wine_glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ) { TRACE("(%d, %d, %d)\n", x, y, z ); ENTER_GL(); func_glWindowPos3sMESA( x, y, z ); LEAVE_GL(); } void WINAPI wine_glWindowPos3svMESA( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos3svMESA( v ); LEAVE_GL(); } void WINAPI wine_glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); ENTER_GL(); func_glWindowPos4dMESA( x, y, z, w ); LEAVE_GL(); } void WINAPI wine_glWindowPos4dvMESA( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos4dvMESA( v ); LEAVE_GL(); } void WINAPI wine_glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); ENTER_GL(); func_glWindowPos4fMESA( x, y, z, w ); LEAVE_GL(); } void WINAPI wine_glWindowPos4fvMESA( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos4fvMESA( v ); LEAVE_GL(); } void WINAPI wine_glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ) { TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); ENTER_GL(); func_glWindowPos4iMESA( x, y, z, w ); LEAVE_GL(); } void WINAPI wine_glWindowPos4ivMESA( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos4ivMESA( v ); LEAVE_GL(); } void WINAPI wine_glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ) { TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); ENTER_GL(); func_glWindowPos4sMESA( x, y, z, w ); LEAVE_GL(); } void WINAPI wine_glWindowPos4svMESA( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); func_glWindowPos4svMESA( v ); LEAVE_GL(); }