/* * Copyright 2009 Henri Verbeet for CodeWeavers * Copyright 2010 Rico Schüller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3dcompiler_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler); /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_QueryInterface(ID3D11ShaderReflection *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11ShaderReflection) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_AddRef(ID3D11ShaderReflection *iface) { struct d3dcompiler_shader_reflection *This = (struct d3dcompiler_shader_reflection *)iface; ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11ShaderReflection *iface) { struct d3dcompiler_shader_reflection *This = (struct d3dcompiler_shader_reflection *)iface; ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { HeapFree(GetProcessHeap(), 0, This); } return refcount; } /* ID3D11ShaderReflection methods */ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11ShaderReflection *iface, D3D11_SHADER_DESC *desc) { FIXME("iface %p, desc %p stub!\n", iface, desc); return E_NOTIMPL; } static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByIndex( ID3D11ShaderReflection *iface, UINT index) { FIXME("iface %p, index %u stub!\n", iface, index); return NULL; } static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName( ID3D11ShaderReflection *iface, LPCSTR name) { FIXME("iface %p, name \"%s\" stub!\n", iface, name); return NULL; } static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDesc( ID3D11ShaderReflection *iface, UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) { FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc( ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) { FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParameterDesc( ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) { FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc( ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) { FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); return E_NOTIMPL; } static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName( ID3D11ShaderReflection *iface, LPCSTR name) { FIXME("iface %p, name %s stub!\n", iface, name); return NULL; } static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDescByName( ID3D11ShaderReflection *iface, LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc) { FIXME("iface %p, name %s, desc %p stub!\n", iface, name, desc); return E_NOTIMPL; } static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovInstructionCount( ID3D11ShaderReflection *iface) { FIXME("iface %p stub!\n", iface); return 0; } static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovcInstructionCount( ID3D11ShaderReflection *iface) { FIXME("iface %p stub!\n", iface); return 0; } static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConversionInstructionCount( ID3D11ShaderReflection *iface) { FIXME("iface %p stub!\n", iface); return 0; } static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetBitwiseInstructionCount( ID3D11ShaderReflection *iface) { FIXME("iface %p stub!\n", iface); return 0; } static D3D_PRIMITIVE STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetGSInputPrimitive( ID3D11ShaderReflection *iface) { FIXME("iface %p stub!\n", iface); return 0; } static BOOL STDMETHODCALLTYPE d3dcompiler_shader_reflection_IsSampleFrequencyShader( ID3D11ShaderReflection *iface) { FIXME("iface %p stub!\n", iface); return 0; } static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetNumInterfaceSlots( ID3D11ShaderReflection *iface) { FIXME("iface %p stub!\n", iface); return 0; } static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMinFeatureLevel( ID3D11ShaderReflection *iface, D3D_FEATURE_LEVEL *level) { FIXME("iface %p, level %p stub!\n", iface, level); return E_NOTIMPL; } static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetThreadGroupSize( ID3D11ShaderReflection *iface, UINT *sizex, UINT *sizey, UINT *sizez) { FIXME("iface %p, sizex %p, sizey %p, sizez %p stub!\n", iface, sizex, sizey, sizez); return 0; } const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl = { /* IUnknown methods */ d3dcompiler_shader_reflection_QueryInterface, d3dcompiler_shader_reflection_AddRef, d3dcompiler_shader_reflection_Release, /* ID3D11ShaderReflection methods */ d3dcompiler_shader_reflection_GetDesc, d3dcompiler_shader_reflection_GetConstantBufferByIndex, d3dcompiler_shader_reflection_GetConstantBufferByName, d3dcompiler_shader_reflection_GetResourceBindingDesc, d3dcompiler_shader_reflection_GetInputParameterDesc, d3dcompiler_shader_reflection_GetOutputParameterDesc, d3dcompiler_shader_reflection_GetPatchConstantParameterDesc, d3dcompiler_shader_reflection_GetVariableByName, d3dcompiler_shader_reflection_GetResourceBindingDescByName, d3dcompiler_shader_reflection_GetMovInstructionCount, d3dcompiler_shader_reflection_GetMovcInstructionCount, d3dcompiler_shader_reflection_GetConversionInstructionCount, d3dcompiler_shader_reflection_GetBitwiseInstructionCount, d3dcompiler_shader_reflection_GetGSInputPrimitive, d3dcompiler_shader_reflection_IsSampleFrequencyShader, d3dcompiler_shader_reflection_GetNumInterfaceSlots, d3dcompiler_shader_reflection_GetMinFeatureLevel, d3dcompiler_shader_reflection_GetThreadGroupSize, };