/* * Direct3D wine internal public interface file * * Copyright 2002-2003 The wine-d3d team * Copyright 2002-2003 Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WINE_WINED3D_INTERFACE_H #define __WINE_WINED3D_INTERFACE_H #if !defined( __WINE_CONFIG_H ) # error You must include config.h to use this header #endif #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H ) # error You must include d3d8.h or d3d9.h header to use this header #endif /***************************************************************** * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES * PLEASE USE wine/wined3d_gl.h INSTEAD */ /***************************************************************************** * WineD3D Structures to be used when d3d8 and d3d9 are incompatible */ typedef struct _WINED3DADAPTER_IDENTIFIER { char *Driver; char *Description; char *DeviceName; LARGE_INTEGER *DriverVersion; DWORD *VendorId; DWORD *DeviceId; DWORD *SubSysId; DWORD *Revision; GUID *DeviceIdentifier; DWORD *WHQLLevel; } WINED3DADAPTER_IDENTIFIER; typedef struct _WINED3DPRESENT_PARAMETERS { UINT *BackBufferWidth; UINT *BackBufferHeight; D3DFORMAT *BackBufferFormat; UINT *BackBufferCount; D3DMULTISAMPLE_TYPE *MultiSampleType; DWORD *MultiSampleQuality; D3DSWAPEFFECT *SwapEffect; HWND *hDeviceWindow; BOOL *Windowed; BOOL *EnableAutoDepthStencil; D3DFORMAT *AutoDepthStencilFormat; DWORD *Flags; UINT *FullScreen_RefreshRateInHz; UINT *PresentationInterval; } WINED3DPRESENT_PARAMETERS; typedef struct IWineD3D IWineD3D; typedef struct IWineD3DDevice IWineD3DDevice; typedef struct IWineD3DResource IWineD3DResource; typedef struct IWineD3DVertexBuffer IWineD3DVertexBuffer; typedef struct IWineD3DStateBlock IWineD3DStateBlock; /***************************************************************************** * WineD3D interface */ #define INTERFACE IWineD3D DECLARE_INTERFACE_(IWineD3D,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IWineD3D methods ***/ STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE; STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE; STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE; STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE; STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DFORMAT Format, D3DDISPLAYMODE * pMode) PURE; STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE; STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE; STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality) PURE; STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE; STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) PURE; STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE; STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE; STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, void * pCaps) PURE; STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IWineD3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p) #define IWineD3D_Release(p) (p)->lpVtbl->Release(p) /*** IWineD3D methods ***/ #define IWineD3D_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) #define IWineD3D_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) #define IWineD3D_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) #define IWineD3D_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) #define IWineD3D_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) #define IWineD3D_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) #define IWineD3D_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) #define IWineD3D_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) #define IWineD3D_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) #define IWineD3D_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) #define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) #define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) #define IWineD3D_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) #define IWineD3D_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) #endif /* Define the main WineD3D entrypoint */ IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion); /***************************************************************************** * WineD3DDevice interface */ #define INTERFACE IWineD3DDevice DECLARE_INTERFACE_(IWineD3DDevice,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IWineD3D methods ***/ STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle) PURE; STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IWineD3DStateBlock **ppStateBlock) PURE; STDMETHOD(SetFVF)(THIS_ DWORD fvf) PURE; STDMETHOD(GetFVF)(THIS_ DWORD * pfvf) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p) #define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p) /*** IWineD3DDevice methods ***/ #define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) #define IWineD3DDevice_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) #define IWineD3DDevice_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) #define IWineD3DDevice_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) #endif /***************************************************************************** * WineD3DResource interface */ #define INTERFACE IWineD3DResource DECLARE_INTERFACE_(IWineD3DResource,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IWineD3DResource methods ***/ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD,GetPriority)(THIS) PURE; STDMETHOD_(void,PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IWineD3DResource_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IWineD3DResource_AddRef(p) (p)->lpVtbl->AddRef(p) #define IWineD3DResource_Release(p) (p)->lpVtbl->Release(p) /*** IWineD3DResource methods ***/ #define IWineD3DResource_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IWineD3DResource_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IWineD3DResource_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IWineD3DResource_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IWineD3DResource_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IWineD3DResource_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IWineD3DResource_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IWineD3DResource_GetType(p) (p)->lpVtbl->GetType(p) #endif /***************************************************************************** * WineD3DVertexBuffer interface */ #define INTERFACE IWineD3DVertexBuffer DECLARE_INTERFACE_(IWineD3DVertexBuffer,IDirect3DResource8) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IWineD3DResource methods ***/ STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD,GetPriority)(THIS) PURE; STDMETHOD_(void,PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; /*** IWineD3DVertexBuffer methods ***/ STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; STDMETHOD(Unlock)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IWineD3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IWineD3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) #define IWineD3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p) /*** IWineD3DResource methods ***/ #define IWineD3DVertexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) #define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) #define IWineD3DVertexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) #define IWineD3DVertexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) #define IWineD3DVertexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p) #define IWineD3DVertexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p) #define IWineD3DVertexBuffer_GetType(p) (p)->lpVtbl->GetType(p) /*** IWineD3DVertexBuffer methods ***/ #define IWineD3DVertexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) #define IWineD3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) #define IWineD3DVertexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) #endif /***************************************************************************** * WineD3DStateBlock interface */ #define INTERFACE IWineD3DStateBlock DECLARE_INTERFACE_(IWineD3DStateBlock,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IWineD3DStateBlock methods ***/ STDMETHOD(InitStartupStateBlock)(THIS) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IWineD3DStateBlock_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IWineD3DStateBlock_AddRef(p) (p)->lpVtbl->AddRef(p) #define IWineD3DStateBlock_Release(p) (p)->lpVtbl->Release(p) /*** IWineD3DStateBlock methods ***/ #define IWineD3DStateBlock_InitStartupStateBlock(p) (p)->lpVtbl->InitStartupStateBlock(p) #endif #if 0 /* FIXME: During porting in from d3d8 - the following will be used */ /***************************************************************** * Some defines */ /* Device caps */ #define MAX_PALETTES 256 #define MAX_STREAMS 16 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES #define MAX_LEVELS 256 /* Other useful values */ #define HIGHEST_RENDER_STATE 174 #define HIGHEST_TEXTURE_STATE 29 #define HIGHEST_TRANSFORMSTATE 512 #define D3DSBT_RECORDED 0xfffffffe #define D3D_VSHADER_MAX_CONSTANTS 96 #define D3D_PSHADER_MAX_CONSTANTS 32 /***************************************************************** * Some includes */ #include "wine/wined3d_gl.h" #include "wine/wined3d_types.h" #include #include #include /***************************************************************** * Some defines */ typedef struct IDirect3DImpl IDirect3DImpl; typedef struct IDirect3DBaseTextureImpl IDirect3DBaseTextureImpl; typedef struct IDirect3DVolumeTextureImpl IDirect3DVolumeTextureImpl; typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl; typedef struct IDirect3DTextureImpl IDirect3DTextureImpl; typedef struct IDirect3DCubeTextureImpl IDirect3DCubeTextureImpl; typedef struct IDirect3DIndexBufferImpl IDirect3DIndexBufferImpl; typedef struct IDirect3DSurfaceImpl IDirect3DSurfaceImpl; typedef struct IDirect3DSwapChainImpl IDirect3DSwapChainImpl; typedef struct IDirect3DResourceImpl IDirect3DResourceImpl; typedef struct IDirect3DVolumeImpl IDirect3DVolumeImpl; typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl; typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl; typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl; typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl; typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl; /************************************************************* * d3dcore interfaces defs */ /** Vertex Shader API */ extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction); extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData); extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount); /* internal Interfaces */ extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This); extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output); #endif /* Temporary #if 0 */ #endif