/* * Copyright (C) 2006 Henri Verbeet * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include "wine/test.h" static HWND create_window(void) { WNDCLASS wc = {0}; wc.lpfnWndProc = &DefWindowProc; wc.lpszClassName = "d3d9_test_wc"; RegisterClass(&wc); return CreateWindow("d3d9_test_wc", "d3d9_test", 0, 0, 0, 0, 0, 0, 0, 0, 0); } static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle) { IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; IDirect3D9 *d3d9_ptr = 0; IDirect3DDevice9 *device_ptr = 0; D3DPRESENT_PARAMETERS present_parameters; HRESULT hr; d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); if (!d3d9_create) return NULL; d3d9_ptr = d3d9_create(D3D_SDK_VERSION); ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); if (!d3d9_ptr) return NULL; ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = create_window(); present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); ok(SUCCEEDED(hr), "IDirect3D_CreateDevice returned %#x\n", hr); return device_ptr; } static void test_surface_get_container(IDirect3DDevice9 *device_ptr) { IDirect3DTexture9 *texture_ptr = 0; IDirect3DSurface9 *surface_ptr = 0; void *container_ptr; HRESULT hr; hr = IDirect3DDevice9_CreateTexture(device_ptr, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr, 0); ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateTexture returned: hr %#x, texture_ptr %p. " "Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL); if (!texture_ptr || FAILED(hr)) goto cleanup; hr = IDirect3DTexture9_GetSurfaceLevel(texture_ptr, 0, &surface_ptr); ok(SUCCEEDED(hr) && surface_ptr != NULL, "GetSurfaceLevel returned: hr %#x, surface_ptr %p. " "Expected hr %#x, surface_ptr != %p\n", hr, surface_ptr, D3D_OK, NULL); if (!surface_ptr || FAILED(hr)) goto cleanup; /* These should work... */ container_ptr = (void *)0x1337c0d3; hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IUnknown, &container_ptr); ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); container_ptr = (void *)0x1337c0d3; hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IDirect3DResource9, &container_ptr); ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); container_ptr = (void *)0x1337c0d3; hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IDirect3DBaseTexture9, &container_ptr); ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); container_ptr = (void *)0x1337c0d3; hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IDirect3DTexture9, &container_ptr); ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. " "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr); if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); /* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */ container_ptr = (void *)0x1337c0d3; hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IDirect3DSurface9, &container_ptr); ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. " "Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL); if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); cleanup: if (texture_ptr) IDirect3DTexture9_Release(texture_ptr); if (surface_ptr) IDirect3DSurface9_Release(surface_ptr); } static void test_surface_alignment(IDirect3DDevice9 *device_ptr) { IDirect3DSurface9 *surface_ptr = 0; HRESULT hr; /* Test a sysmem surface as those aren't affected by the hardware's np2 restrictions */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device_ptr, 5, 5, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface_ptr, 0); ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); if(surface_ptr) { D3DLOCKED_RECT lockedRect; hr = IDirect3DSurface9_LockRect(surface_ptr, &lockedRect, NULL, 0); ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr); ok(!(lockedRect.Pitch & 3), "Surface pitch %d is not 32-bit aligned\n", lockedRect.Pitch); #if 0 /* Some applications also depend on the exact pitch, rather than just * the alignment. However, this test will fail or succeed depending * on the NP2 mode we're using. */ ok(lockedRect.Pitch == 12, "Got pitch %d, expected 12\n", lockedRect.Pitch); #endif hr = IDirect3DSurface9_UnlockRect(surface_ptr); IDirect3DSurface9_Release(surface_ptr); } } START_TEST(surface) { HMODULE d3d9_handle; IDirect3DDevice9 *device_ptr; d3d9_handle = LoadLibraryA("d3d9.dll"); if (!d3d9_handle) { trace("Could not load d3d9.dll, skipping tests\n"); return; } device_ptr = init_d3d9(d3d9_handle); if (!device_ptr) return; test_surface_get_container(device_ptr); test_surface_alignment(device_ptr); }