/* * Tests for the D3DX9 surface functions * * Copyright 2009 Tony Wasserka * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "wine/test.h" #include "d3dx9tex.h" #include "resources.h" static inline int get_ref(IUnknown *obj) { IUnknown_AddRef(obj); return IUnknown_Release(obj); } static inline void check_ref(IUnknown *obj, int exp) { int ref = get_ref(obj); ok (exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref); } static inline void check_release(IUnknown *obj, int exp) { int ref = IUnknown_Release(obj); ok (ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref); } /* 1x1 bmp (1 bpp) */ static const unsigned char bmp01[66] = { 0x42,0x4d,0x42,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3e,0x00,0x00,0x00,0x28,0x00, 0x00,0x00,0x01,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x01,0x00,0x01,0x00,0x00,0x00, 0x00,0x00,0x04,0x00,0x00,0x00,0x12,0x0b,0x00,0x00,0x12,0x0b,0x00,0x00,0x02,0x00, 0x00,0x00,0x02,0x00,0x00,0x00,0xff,0xff,0xff,0x00,0xff,0xff,0xff,0x00,0x00,0x00, 0x00,0x00 }; /* 2x2 A8R8G8B8 pixel data */ static const unsigned char pixdata[] = { 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff }; /* invalid image file */ static const unsigned char noimage[4] = { 0x11,0x22,0x33,0x44 }; /* 2x2 24-bit dds, 2 mipmaps */ static const unsigned char dds_24bit[] = { 0x44,0x44,0x53,0x20,0x7c,0x00,0x00,0x00,0x07,0x10,0x0a,0x00,0x02,0x00,0x00,0x00, 0x02,0x00,0x00,0x00,0x0c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00, 0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x00,0x00,0x00,0x00,0x00,0xff,0x00, 0x00,0xff,0x00,0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x40,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff }; /* 2x2 16-bit dds, no mipmaps */ static const unsigned char dds_16bit[] = { 0x44,0x44,0x53,0x20,0x7c,0x00,0x00,0x00,0x07,0x10,0x08,0x00,0x02,0x00,0x00,0x00, 0x02,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00, 0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00,0x7c,0x00,0x00, 0xe0,0x03,0x00,0x00,0x1f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0xff,0x7f,0xff,0x7f,0xff,0x7f,0xff,0x7f }; /* 4x4 cube map dds */ static const unsigned char dds_cube_map[] = { 0x44,0x44,0x53,0x20,0x7c,0x00,0x00,0x00,0x07,0x10,0x08,0x00,0x04,0x00,0x00,0x00, 0x04,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00, 0x04,0x00,0x00,0x00,0x44,0x58,0x54,0x35,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x00,0x00, 0x00,0xfe,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50, 0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50, 0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50, 0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50, 0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50, 0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50 }; /* 4x4x2 volume map dds, 2 mipmaps */ static const unsigned char dds_volume_map[] = { 0x44,0x44,0x53,0x20,0x7c,0x00,0x00,0x00,0x07,0x10,0x8a,0x00,0x04,0x00,0x00,0x00, 0x04,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x03,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00, 0x04,0x00,0x00,0x00,0x44,0x58,0x54,0x33,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x40,0x00, 0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50, 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50, 0xff,0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x2f,0x7e,0xcf,0x79,0x01,0x54,0x5c,0x5c, 0x0f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x84,0xef,0x7b,0xaa,0xab,0xab,0xab }; static HRESULT create_file(const char *filename, const unsigned char *data, const unsigned int size) { DWORD received; HANDLE hfile; hfile = CreateFileA(filename, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0); if(hfile == INVALID_HANDLE_VALUE) return HRESULT_FROM_WIN32(GetLastError()); if(WriteFile(hfile, data, size, &received, NULL)) { CloseHandle(hfile); return D3D_OK; } CloseHandle(hfile); return D3DERR_INVALIDCALL; } static void test_D3DXGetImageInfo(void) { HRESULT hr; D3DXIMAGE_INFO info; BOOL testdummy_ok, testbitmap_ok; hr = create_file("testdummy.bmp", noimage, sizeof(noimage)); /* invalid image */ testdummy_ok = SUCCEEDED(hr); hr = create_file("testbitmap.bmp", bmp01, sizeof(bmp01)); /* valid image */ testbitmap_ok = SUCCEEDED(hr); /* D3DXGetImageInfoFromFile */ if(testbitmap_ok) { hr = D3DXGetImageInfoFromFileA("testbitmap.bmp", &info); ok(hr == D3D_OK, "D3DXGetImageInfoFromFile returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXGetImageInfoFromFileA("testbitmap.bmp", NULL); /* valid image, second parameter is NULL */ ok(hr == D3D_OK, "D3DXGetImageInfoFromFile returned %#x, expected %#x\n", hr, D3D_OK); } else skip("Couldn't create \"testbitmap.bmp\"\n"); if(testdummy_ok) { hr = D3DXGetImageInfoFromFileA("testdummy.bmp", NULL); /* invalid image, second parameter is NULL */ ok(hr == D3D_OK, "D3DXGetImageInfoFromFile returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXGetImageInfoFromFileA("testdummy.bmp", &info); ok(hr == D3DXERR_INVALIDDATA, "D3DXGetImageInfoFromFile returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); } else skip("Couldn't create \"testdummy.bmp\"\n"); hr = D3DXGetImageInfoFromFileA("filedoesnotexist.bmp", &info); ok(hr == D3DXERR_INVALIDDATA, "D3DXGetImageInfoFromFile returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXGetImageInfoFromFileA("filedoesnotexist.bmp", NULL); ok(hr == D3DXERR_INVALIDDATA, "D3DXGetImageInfoFromFile returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXGetImageInfoFromFileA("", &info); ok(hr == D3DXERR_INVALIDDATA, "D3DXGetImageInfoFromFile returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXGetImageInfoFromFileA(NULL, &info); ok(hr == D3DERR_INVALIDCALL, "D3DXGetImageInfoFromFile returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXGetImageInfoFromFileA(NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXGetImageInfoFromFile returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* D3DXGetImageInfoFromResource */ todo_wine { hr = D3DXGetImageInfoFromResourceA(NULL, MAKEINTRESOURCEA(IDB_BITMAP_1x1), &info); /* RT_BITMAP */ ok(hr == D3D_OK, "D3DXGetImageInfoFromResource returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXGetImageInfoFromResourceA(NULL, MAKEINTRESOURCEA(IDB_BITMAP_1x1), NULL); ok(hr == D3D_OK, "D3DXGetImageInfoFromResource returned %#x, expected %#x\n", hr, D3D_OK); } hr = D3DXGetImageInfoFromResourceA(NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), &info); /* RT_RCDATA */ ok(hr == D3D_OK, "D3DXGetImageInfoFromResource returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXGetImageInfoFromResourceA(NULL, MAKEINTRESOURCEA(IDS_STRING), &info); ok(hr == D3DXERR_INVALIDDATA, "D3DXGetImageInfoFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXGetImageInfoFromResourceA(NULL, MAKEINTRESOURCEA(IDS_STRING), NULL); ok(hr == D3DXERR_INVALIDDATA, "D3DXGetImageInfoFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXGetImageInfoFromResourceA(NULL, "resourcedoesnotexist", &info); ok(hr == D3DXERR_INVALIDDATA, "D3DXGetImageInfoFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXGetImageInfoFromResourceA(NULL, "resourcedoesnotexist", NULL); ok(hr == D3DXERR_INVALIDDATA, "D3DXGetImageInfoFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXGetImageInfoFromResourceA(NULL, NULL, NULL); ok(hr == D3DXERR_INVALIDDATA, "D3DXGetImageInfoFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); /* D3DXGetImageInfoFromFileInMemory */ hr = D3DXGetImageInfoFromFileInMemory(bmp01, sizeof(bmp01), &info); ok(hr == D3D_OK, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXGetImageInfoFromFileInMemory(bmp01, sizeof(bmp01)+5, &info); /* too large size */ ok(hr == D3D_OK, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXGetImageInfoFromFileInMemory(bmp01, sizeof(bmp01), NULL); ok(hr == D3D_OK, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXGetImageInfoFromFileInMemory(noimage, sizeof(noimage), NULL); ok(hr == D3D_OK, "D3DXGetImageInfoFromResource returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXGetImageInfoFromFileInMemory(noimage, sizeof(noimage), &info); ok(hr == D3DXERR_INVALIDDATA, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); todo_wine { hr = D3DXGetImageInfoFromFileInMemory(bmp01, sizeof(bmp01)-1, &info); ok(hr == D3DXERR_INVALIDDATA, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); } hr = D3DXGetImageInfoFromFileInMemory(bmp01+1, sizeof(bmp01)-1, &info); ok(hr == D3DXERR_INVALIDDATA, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXGetImageInfoFromFileInMemory(bmp01, 0, &info); ok(hr == D3DERR_INVALIDCALL, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXGetImageInfoFromFileInMemory(bmp01, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXGetImageInfoFromFileInMemory(noimage, 0, &info); ok(hr == D3DERR_INVALIDCALL, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXGetImageInfoFromFileInMemory(noimage, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXGetImageInfoFromFileInMemory(NULL, 0, &info); ok(hr == D3DERR_INVALIDCALL, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXGetImageInfoFromFileInMemory(NULL, 4, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXGetImageInfoFromFileInMemory(NULL, 4, &info); ok(hr == D3DERR_INVALIDCALL, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXGetImageInfoFromFileInMemory(NULL, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* test DDS support */ todo_wine { hr = D3DXGetImageInfoFromFileInMemory(dds_24bit, sizeof(dds_24bit), &info); ok(hr == D3D_OK, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); if (hr == D3D_OK) { ok(info.Width == 2, "Got width %u, expected 2\n", info.Width); ok(info.Height == 2, "Got height %u, expected 2\n", info.Height); ok(info.Depth == 1, "Got depth %u, expected 1\n", info.Depth); ok(info.MipLevels == 2, "Got miplevels %u, expected 2\n", info.MipLevels); ok(info.Format == D3DFMT_R8G8B8, "Got format is %#x, expected %#x\n", info.Format, D3DFMT_R8G8B8); ok(info.ResourceType == D3DRTYPE_TEXTURE, "Got resource type %#x, expected %#x\n", info.ResourceType, D3DRTYPE_TEXTURE); ok(info.ImageFileFormat == D3DXIFF_DDS, "Got image file format %#x, expected %#x\n", info.ImageFileFormat, D3DXIFF_DDS); } else skip("Couldn't get image info from 24-bit DDS file in memory\n"); hr = D3DXGetImageInfoFromFileInMemory(dds_16bit, sizeof(dds_16bit), &info); ok(hr == D3D_OK, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); if (hr == D3D_OK) { ok(info.Width == 2, "Got width %u, expected 2\n", info.Width); ok(info.Height == 2, "Got height %u, expected 2\n", info.Height); ok(info.Depth == 1, "Got depth %u, expected 1\n", info.Depth); ok(info.MipLevels == 1, "Got miplevels %u, expected 1\n", info.MipLevels); ok(info.Format == D3DFMT_X1R5G5B5, "Got format is %#x, expected %#x\n", info.Format, D3DFMT_X1R5G5B5); ok(info.ResourceType == D3DRTYPE_TEXTURE, "Got resource type %#x, expected %#x\n", info.ResourceType, D3DRTYPE_TEXTURE); ok(info.ImageFileFormat == D3DXIFF_DDS, "Got image file format %#x, expected %#x\n", info.ImageFileFormat, D3DXIFF_DDS); } else skip("Couldn't get image info from 16-bit DDS file in memory\n"); hr = D3DXGetImageInfoFromFileInMemory(dds_cube_map, sizeof(dds_cube_map), &info); ok(hr == D3D_OK, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); if (hr == D3D_OK) { ok(info.Width == 4, "Got width %u, expected 4\n", info.Width); ok(info.Height == 4, "Got height %u, expected 4\n", info.Height); ok(info.Depth == 1, "Got depth %u, expected 1\n", info.Depth); ok(info.MipLevels == 1, "Got miplevels %u, expected 1\n", info.MipLevels); ok(info.Format == D3DFMT_DXT5, "Got format is %#x, expected %#x\n", info.Format, D3DFMT_DXT5); ok(info.ResourceType == D3DRTYPE_CUBETEXTURE, "Got resource type %#x, expected %#x\n", info.ResourceType, D3DRTYPE_CUBETEXTURE); ok(info.ImageFileFormat == D3DXIFF_DDS, "Got image file format %#x, expected %#x\n", info.ImageFileFormat, D3DXIFF_DDS); } else skip("Couldn't get image info from cube map in memory\n"); hr = D3DXGetImageInfoFromFileInMemory(dds_volume_map, sizeof(dds_volume_map), &info); ok(hr == D3D_OK, "D3DXGetImageInfoFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); if (hr == D3D_OK) { ok(info.Width == 4, "Got width %u, expected 4\n", info.Width); ok(info.Height == 4, "Got height %u, expected 4\n", info.Height); ok(info.Depth == 2, "Got depth %u, expected 2\n", info.Depth); ok(info.MipLevels == 3, "Got miplevels %u, expected 3\n", info.MipLevels); ok(info.Format == D3DFMT_DXT3, "Got format is %#x, expected %#x\n", info.Format, D3DFMT_DXT3); ok(info.ResourceType == D3DRTYPE_VOLUMETEXTURE, "Got resource type %#x, expected %#x\n", info.ResourceType, D3DRTYPE_VOLUMETEXTURE); ok(info.ImageFileFormat == D3DXIFF_DDS, "Got image file format %#x, expected %#x\n", info.ImageFileFormat, D3DXIFF_DDS); } else skip("Couldn't get image info from volume map in memory\n"); } /* cleanup */ if(testdummy_ok) DeleteFileA("testdummy.bmp"); if(testbitmap_ok) DeleteFileA("testbitmap.bmp"); } #define check_pixel_1bpp(lockrect, x, y, color) \ ok(((BYTE*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch] == color, "Got color 0x%02x, expected 0x%02x.\n", \ ((BYTE*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch], color) #define check_pixel_2bpp(lockrect, x, y, color) \ ok(((WORD*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch / 2] == color, "Got color 0x%04x, expected 0x%04x.\n", \ ((WORD*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch / 2], color) #define check_pixel_4bpp(lockrect, x, y, color) \ ok(((DWORD*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch / 4] == color, "Got color 0x%08x, expected 0x%08x.\n", \ ((DWORD*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch / 4], color) static void test_D3DXLoadSurface(IDirect3DDevice9 *device) { HRESULT hr; BOOL testdummy_ok, testbitmap_ok; IDirect3DSurface9 *surf, *newsurf; RECT rect, destrect; D3DLOCKED_RECT lockrect; const WORD pixdata_a8r3g3b2[] = { 0x57df, 0x98fc, 0xacdd, 0xc891 }; const WORD pixdata_a1r5g5b5[] = { 0x46b5, 0x99c8, 0x06a2, 0x9431 }; const WORD pixdata_r5g6b5[] = { 0x9ef6, 0x658d, 0x0aee, 0x42ee }; const WORD pixdata_a8l8[] = { 0xff00, 0x00ff, 0xff30, 0x7f7f }; const DWORD pixdata_g16r16[] = { 0x07d23fbe, 0xdc7f44a4, 0xe4d8976b, 0x9a84fe89 }; const DWORD pixdata_a8b8g8r8[] = { 0xc3394cf0, 0x235ae892, 0x09b197fd, 0x8dc32bf6 }; const DWORD pixdata_a2r10g10b10[] = { 0x57395aff, 0x5b7668fd, 0xb0d856b5, 0xff2c61d6 }; hr = create_file("testdummy.bmp", noimage, sizeof(noimage)); /* invalid image */ testdummy_ok = SUCCEEDED(hr); hr = create_file("testbitmap.bmp", bmp01, sizeof(bmp01)); /* valid image */ testbitmap_ok = SUCCEEDED(hr); hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 256, 256, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf, NULL); if(FAILED(hr)) { skip("Failed to create a surface (%#x)\n", hr); if(testdummy_ok) DeleteFileA("testdummy.bmp"); if(testbitmap_ok) DeleteFileA("testbitmap.bmp"); return; } /* D3DXLoadSurfaceFromFile */ if(testbitmap_ok) { todo_wine { hr = D3DXLoadSurfaceFromFileA(surf, NULL, NULL, "testbitmap.bmp", NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3D_OK, "D3DXLoadSurfaceFromFile returned %#x, expected %#x\n", hr, D3D_OK); } hr = D3DXLoadSurfaceFromFileA(NULL, NULL, NULL, "testbitmap.bmp", NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromFile returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); } else skip("Couldn't create \"testbitmap.bmp\"\n"); if(testdummy_ok) { hr = D3DXLoadSurfaceFromFileA(surf, NULL, NULL, "testdummy.bmp", NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DXERR_INVALIDDATA, "D3DXLoadSurfaceFromFile returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); } else skip("Couldn't create \"testdummy.bmp\"\n"); hr = D3DXLoadSurfaceFromFileA(surf, NULL, NULL, NULL, NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromFile returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadSurfaceFromFileA(surf, NULL, NULL, "", NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DXERR_INVALIDDATA, "D3DXLoadSurfaceFromFile returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); /* D3DXLoadSurfaceFromResource */ todo_wine { hr = D3DXLoadSurfaceFromResourceA(surf, NULL, NULL, NULL, MAKEINTRESOURCE(IDB_BITMAP_1x1), NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3D_OK, "D3DXLoadSurfaceFromResource returned %#x, expected %#x\n", hr, D3D_OK); } hr = D3DXLoadSurfaceFromResourceA(surf, NULL, NULL, NULL, MAKEINTRESOURCE(IDD_BITMAPDATA_1x1), NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3D_OK, "D3DXLoadSurfaceFromResource returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXLoadSurfaceFromResourceA(surf, NULL, NULL, NULL, NULL, NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DXERR_INVALIDDATA, "D3DXLoadSurfaceFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXLoadSurfaceFromResourceA(NULL, NULL, NULL, NULL, MAKEINTRESOURCE(IDB_BITMAP_1x1), NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromResource returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadSurfaceFromResourceA(surf, NULL, NULL, NULL, MAKEINTRESOURCE(IDS_STRING), NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DXERR_INVALIDDATA, "D3DXLoadSurfaceFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); /* D3DXLoadSurfaceFromFileInMemory */ todo_wine { hr = D3DXLoadSurfaceFromFileInMemory(surf, NULL, NULL, bmp01, sizeof(bmp01), NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3D_OK, "D3DXLoadSurfaceFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); } hr = D3DXLoadSurfaceFromFileInMemory(surf, NULL, NULL, noimage, sizeof(noimage), NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DXERR_INVALIDDATA, "D3DXLoadSurfaceFromFileInMemory returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA); hr = D3DXLoadSurfaceFromFileInMemory(surf, NULL, NULL, bmp01, 0, NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadSurfaceFromFileInMemory(NULL, NULL, NULL, bmp01, sizeof(bmp01), NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadSurfaceFromFileInMemory(surf, NULL, NULL, NULL, 8, NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadSurfaceFromFileInMemory(surf, NULL, NULL, NULL, 0, NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadSurfaceFromFileInMemory(NULL, NULL, NULL, NULL, 0, NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* D3DXLoadSurfaceFromMemory */ SetRect(&rect, 0, 0, 2, 2); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata, D3DFMT_A8R8G8B8, sizeof(pixdata), NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata, D3DFMT_A8R8G8B8, 0, NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, NULL, D3DFMT_A8R8G8B8, sizeof(pixdata), NULL, &rect, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadSurfaceFromMemory(NULL, NULL, NULL, pixdata, D3DFMT_A8R8G8B8, sizeof(pixdata), NULL, &rect, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata, D3DFMT_A8R8G8B8, sizeof(pixdata), NULL, NULL, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata, D3DFMT_UNKNOWN, sizeof(pixdata), NULL, &rect, D3DX_DEFAULT, 0); ok(hr == E_FAIL, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, E_FAIL); SetRect(&destrect, -1, -1, 1, 1); /* destination rect is partially outside texture boundaries */ hr = D3DXLoadSurfaceFromMemory(surf, NULL, &destrect, pixdata, D3DFMT_A8R8G8B8, sizeof(pixdata), NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); SetRect(&destrect, 255, 255, 257, 257); /* destination rect is partially outside texture boundaries */ hr = D3DXLoadSurfaceFromMemory(surf, NULL, &destrect, pixdata, D3DFMT_A8R8G8B8, sizeof(pixdata), NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); SetRect(&destrect, 1, 1, 0, 0); /* left > right, top > bottom */ hr = D3DXLoadSurfaceFromMemory(surf, NULL, &destrect, pixdata, D3DFMT_A8R8G8B8, sizeof(pixdata), NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); SetRect(&destrect, 0, 0, 0, 0); /* left = right, top = bottom */ hr = D3DXLoadSurfaceFromMemory(surf, NULL, &destrect, pixdata, D3DFMT_A8R8G8B8, sizeof(pixdata), NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); SetRect(&destrect, 257, 257, 257, 257); /* left = right, top = bottom, but invalid values */ hr = D3DXLoadSurfaceFromMemory(surf, NULL, &destrect, pixdata, D3DFMT_A8R8G8B8, sizeof(pixdata), NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); /* D3DXLoadSurfaceFromSurface */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 256, 256, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &newsurf, NULL); if(SUCCEEDED(hr)) { hr = D3DXLoadSurfaceFromSurface(newsurf, NULL, NULL, surf, NULL, NULL, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromSurface returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXLoadSurfaceFromSurface(NULL, NULL, NULL, surf, NULL, NULL, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadSurfaceFromSurface(newsurf, NULL, NULL, NULL, NULL, NULL, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); check_release((IUnknown*)newsurf, 0); } else skip("Failed to create a second surface\n"); check_release((IUnknown*)surf, 0); /* test color conversion */ /* A8R8G8B8 */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 2, 2, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf, NULL); if(FAILED(hr)) skip("Failed to create a surface (%#x)\n", hr); else { hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8r3g3b2, D3DFMT_A8R3G3B2, 4, NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); check_pixel_4bpp(lockrect, 0, 0, 0x57dbffff); check_pixel_4bpp(lockrect, 1, 0, 0x98ffff00); check_pixel_4bpp(lockrect, 0, 1, 0xacdbff55); check_pixel_4bpp(lockrect, 1, 1, 0xc8929255); IDirect3DSurface9_UnlockRect(surf); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a1r5g5b5, D3DFMT_A1R5G5B5, 4, NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); check_pixel_4bpp(lockrect, 0, 0, 0x008cadad); check_pixel_4bpp(lockrect, 1, 0, 0xff317342); check_pixel_4bpp(lockrect, 0, 1, 0x0008ad10); check_pixel_4bpp(lockrect, 1, 1, 0xff29088c); IDirect3DSurface9_UnlockRect(surf); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_r5g6b5, D3DFMT_R5G6B5, 4, NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); check_pixel_4bpp(lockrect, 0, 0, 0xff9cdfb5); check_pixel_4bpp(lockrect, 1, 0, 0xff63b26b); check_pixel_4bpp(lockrect, 0, 1, 0xff085d73); check_pixel_4bpp(lockrect, 1, 1, 0xff425d73); IDirect3DSurface9_UnlockRect(surf); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_g16r16, D3DFMT_G16R16, 8, NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); todo_wine { check_pixel_4bpp(lockrect, 0, 0, 0xff3f08ff); } check_pixel_4bpp(lockrect, 1, 0, 0xff44dcff); check_pixel_4bpp(lockrect, 0, 1, 0xff97e4ff); check_pixel_4bpp(lockrect, 1, 1, 0xfffe9aff); IDirect3DSurface9_UnlockRect(surf); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8b8g8r8, D3DFMT_A8B8G8R8, 8, NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); check_pixel_4bpp(lockrect, 0, 0, 0xc3f04c39); check_pixel_4bpp(lockrect, 1, 0, 0x2392e85a); check_pixel_4bpp(lockrect, 0, 1, 0x09fd97b1); check_pixel_4bpp(lockrect, 1, 1, 0x8df62bc3); IDirect3DSurface9_UnlockRect(surf); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a2r10g10b10, D3DFMT_A2R10G10B10, 8, NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); check_pixel_4bpp(lockrect, 0, 0, 0x555c95bf); check_pixel_4bpp(lockrect, 1, 0, 0x556d663f); check_pixel_4bpp(lockrect, 0, 1, 0xaac385ad); todo_wine { check_pixel_4bpp(lockrect, 1, 1, 0xfffcc575); } IDirect3DSurface9_UnlockRect(surf); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8l8, D3DFMT_A8L8, 4, NULL, &rect, D3DX_FILTER_NONE, 0); ok(SUCCEEDED(hr), "Failed to load surface, hr %#x.\n", hr); hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); check_pixel_4bpp(lockrect, 0, 0, 0xff000000); check_pixel_4bpp(lockrect, 1, 0, 0x00ffffff); check_pixel_4bpp(lockrect, 0, 1, 0xff303030); check_pixel_4bpp(lockrect, 1, 1, 0x7f7f7f7f); hr = IDirect3DSurface9_UnlockRect(surf); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); check_release((IUnknown*)surf, 0); } /* A1R5G5B5 */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 2, 2, D3DFMT_A1R5G5B5, D3DPOOL_DEFAULT, &surf, NULL); if(FAILED(hr)) skip("Failed to create a surface (%#x)\n", hr); else { hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8r3g3b2, D3DFMT_A8R3G3B2, 4, NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); check_pixel_2bpp(lockrect, 0, 0, 0x6fff); check_pixel_2bpp(lockrect, 1, 0, 0xffe0); check_pixel_2bpp(lockrect, 0, 1, 0xefea); check_pixel_2bpp(lockrect, 1, 1, 0xca4a); IDirect3DSurface9_UnlockRect(surf); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a1r5g5b5, D3DFMT_A1R5G5B5, 4, NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); check_pixel_2bpp(lockrect, 0, 0, 0x46b5); check_pixel_2bpp(lockrect, 1, 0, 0x99c8); check_pixel_2bpp(lockrect, 0, 1, 0x06a2); check_pixel_2bpp(lockrect, 1, 1, 0x9431); IDirect3DSurface9_UnlockRect(surf); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_r5g6b5, D3DFMT_R5G6B5, 4, NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); check_pixel_2bpp(lockrect, 0, 0, 0xcf76); check_pixel_2bpp(lockrect, 1, 0, 0xb2cd); check_pixel_2bpp(lockrect, 0, 1, 0x856e); check_pixel_2bpp(lockrect, 1, 1, 0xa16e); IDirect3DSurface9_UnlockRect(surf); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_g16r16, D3DFMT_G16R16, 8, NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); todo_wine { check_pixel_2bpp(lockrect, 0, 0, 0xa03f); } check_pixel_2bpp(lockrect, 1, 0, 0xa37f); check_pixel_2bpp(lockrect, 0, 1, 0xcb9f); check_pixel_2bpp(lockrect, 1, 1, 0xfe7f); IDirect3DSurface9_UnlockRect(surf); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8b8g8r8, D3DFMT_A8B8G8R8, 8, NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); todo_wine { check_pixel_2bpp(lockrect, 0, 0, 0xf527); check_pixel_2bpp(lockrect, 1, 0, 0x4b8b); } check_pixel_2bpp(lockrect, 0, 1, 0x7e56); check_pixel_2bpp(lockrect, 1, 1, 0xf8b8); IDirect3DSurface9_UnlockRect(surf); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a2r10g10b10, D3DFMT_A2R10G10B10, 8, NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); check_pixel_2bpp(lockrect, 0, 0, 0x2e57); todo_wine { check_pixel_2bpp(lockrect, 1, 0, 0x3588); } check_pixel_2bpp(lockrect, 0, 1, 0xe215); check_pixel_2bpp(lockrect, 1, 1, 0xff0e); IDirect3DSurface9_UnlockRect(surf); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8l8, D3DFMT_A8L8, 4, NULL, &rect, D3DX_FILTER_NONE, 0); ok(SUCCEEDED(hr), "Failed to load surface, hr %#x.\n", hr); hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); check_pixel_2bpp(lockrect, 0, 0, 0x8000); check_pixel_2bpp(lockrect, 1, 0, 0x7fff); check_pixel_2bpp(lockrect, 0, 1, 0x98c6); check_pixel_2bpp(lockrect, 1, 1, 0x3def); hr = IDirect3DSurface9_UnlockRect(surf); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); check_release((IUnknown*)surf, 0); } /* A8L8 */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 2, 2, D3DFMT_A8L8, D3DPOOL_DEFAULT, &surf, NULL); if (FAILED(hr)) skip("Failed to create A8L8 surface, hr %#x.\n", hr); else { hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8r3g3b2, D3DFMT_A8R3G3B2, 4, NULL, &rect, D3DX_FILTER_NONE, 0); ok(SUCCEEDED(hr), "Failed to load surface, hr %#x.\n", hr); hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); check_pixel_2bpp(lockrect, 0, 0, 0x57f7); check_pixel_2bpp(lockrect, 1, 0, 0x98ed); check_pixel_2bpp(lockrect, 0, 1, 0xaceb); check_pixel_2bpp(lockrect, 1, 1, 0xc88d); hr = IDirect3DSurface9_UnlockRect(surf); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a1r5g5b5, D3DFMT_A1R5G5B5, 4, NULL, &rect, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); check_pixel_2bpp(lockrect, 0, 0, 0x00a6); check_pixel_2bpp(lockrect, 1, 0, 0xff62); check_pixel_2bpp(lockrect, 0, 1, 0x007f); check_pixel_2bpp(lockrect, 1, 1, 0xff19); hr = IDirect3DSurface9_UnlockRect(surf); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_r5g6b5, D3DFMT_R5G6B5, 4, NULL, &rect, D3DX_FILTER_NONE, 0); ok(SUCCEEDED(hr), "Failed to load surface, hr %#x.\n", hr); hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); check_pixel_2bpp(lockrect, 0, 0, 0xffce); check_pixel_2bpp(lockrect, 1, 0, 0xff9c); check_pixel_2bpp(lockrect, 0, 1, 0xff4d); check_pixel_2bpp(lockrect, 1, 1, 0xff59); hr = IDirect3DSurface9_UnlockRect(surf); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_g16r16, D3DFMT_G16R16, 8, NULL, &rect, D3DX_FILTER_NONE, 0); ok(SUCCEEDED(hr), "Failed to load surface, hr %#x.\n", hr); hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); check_pixel_2bpp(lockrect, 0, 0, 0xff25); check_pixel_2bpp(lockrect, 1, 0, 0xffbe); check_pixel_2bpp(lockrect, 0, 1, 0xffd6); check_pixel_2bpp(lockrect, 1, 1, 0xffb6); hr = IDirect3DSurface9_UnlockRect(surf); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8b8g8r8, D3DFMT_A8B8G8R8, 8, NULL, &rect, D3DX_FILTER_NONE, 0); ok(SUCCEEDED(hr), "Failed to load surface, hr %#x.\n", hr); hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); check_pixel_2bpp(lockrect, 0, 0, 0xc36d); check_pixel_2bpp(lockrect, 1, 0, 0x23cb); check_pixel_2bpp(lockrect, 0, 1, 0x09af); check_pixel_2bpp(lockrect, 1, 1, 0x8d61); hr = IDirect3DSurface9_UnlockRect(surf); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a2r10g10b10, D3DFMT_A2R10G10B10, 8, NULL, &rect, D3DX_FILTER_NONE, 0); ok(SUCCEEDED(hr), "Failed to load surface, hr %#x.\n", hr); hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); check_pixel_2bpp(lockrect, 0, 0, 0x558c); check_pixel_2bpp(lockrect, 1, 0, 0x5565); check_pixel_2bpp(lockrect, 0, 1, 0xaa95); check_pixel_2bpp(lockrect, 1, 1, 0xffcb); hr = IDirect3DSurface9_UnlockRect(surf); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8l8, D3DFMT_A8L8, 4, NULL, &rect, D3DX_FILTER_NONE, 0); ok(SUCCEEDED(hr), "Failed to load surface, hr %#x.\n", hr); hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); check_pixel_2bpp(lockrect, 0, 0, 0xff00); check_pixel_2bpp(lockrect, 1, 0, 0x00ff); check_pixel_2bpp(lockrect, 0, 1, 0xff30); check_pixel_2bpp(lockrect, 1, 1, 0x7f7f); hr = IDirect3DSurface9_UnlockRect(surf); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); check_release((IUnknown*)surf, 0); } /* cleanup */ if(testdummy_ok) DeleteFileA("testdummy.bmp"); if(testbitmap_ok) DeleteFileA("testbitmap.bmp"); } static void test_D3DXCreateCubeTexture(IDirect3DDevice9 *device) { HRESULT hr; ULONG ref; DWORD levelcount; IDirect3DCubeTexture9 *cube_texture; D3DSURFACE_DESC surface_desc; todo_wine { hr = D3DXCreateCubeTextureFromFileInMemory(NULL, dds_cube_map, sizeof(dds_cube_map), &cube_texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateCubeTextureFromFileInMemory(device, NULL, sizeof(dds_cube_map), &cube_texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateCubeTextureFromFileInMemory(device, dds_cube_map, 0, &cube_texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateCubeTextureFromFileInMemory(device, dds_cube_map, sizeof(dds_cube_map), NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateCubeTextureFromFileInMemory(device, dds_cube_map, sizeof(dds_cube_map), &cube_texture); if(SUCCEEDED(hr)) { levelcount = IDirect3DCubeTexture9_GetLevelCount(cube_texture); ok(levelcount == 3, "GetLevelCount returned %u, expected 3\n", levelcount); hr = IDirect3DCubeTexture9_GetLevelDesc(cube_texture, 0, &surface_desc); ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK); ok(surface_desc.Width == 4, "Got width %u, expected 4\n", surface_desc.Width); ok(surface_desc.Height == 4, "Got height %u, expected 4\n", surface_desc.Height); hr = IDirect3DCubeTexture9_GetLevelDesc(cube_texture, 3, &surface_desc); ok(hr == D3DERR_INVALIDCALL, "GetLevelDesc returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); ref = IDirect3DCubeTexture9_Release(cube_texture); ok(ref == 0, "Invalid reference count. Got %u, expected 0\n", ref); } else skip("Couldn't create cube texture\n"); } } static void test_D3DXCreateVolumeTexture(IDirect3DDevice9 *device) { HRESULT hr; ULONG ref; DWORD levelcount; IDirect3DVolumeTexture9 *volume_texture; D3DVOLUME_DESC volume_desc; todo_wine { hr = D3DXCreateVolumeTextureFromFileInMemory(NULL, dds_volume_map, sizeof(dds_volume_map), &volume_texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateVolumeTextureFromFileInMemory(device, NULL, sizeof(dds_volume_map), &volume_texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateVolumeTextureFromFileInMemory(device, dds_volume_map, 0, &volume_texture); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateVolumeTextureFromFileInMemory(device, dds_volume_map, sizeof(dds_volume_map), NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateVolumeTextureFromFileInMemory(device, dds_volume_map, sizeof(dds_volume_map), &volume_texture); if(SUCCEEDED(hr)) { levelcount = IDirect3DVolumeTexture9_GetLevelCount(volume_texture); ok(levelcount == 3, "GetLevelCount returned %u, expected 3\n", levelcount); hr = IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 0, &volume_desc); ok(hr == D3D_OK, "GetLevelDesc returend %#x, expected %#x\n", hr, D3D_OK); ok(volume_desc.Width == 4, "Got width %u, expected 4\n", volume_desc.Width); ok(volume_desc.Height == 4, "Got height %u, expected 4\n", volume_desc.Height); ok(volume_desc.Depth == 2, "Got depth %u, expected 2\n", volume_desc.Depth); hr = IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 1, &volume_desc); ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK); ok(volume_desc.Width == 2, "Got width %u, expected 2\n", volume_desc.Width); ok(volume_desc.Height == 2, "Got height %u, expected 2\n", volume_desc.Height); ok(volume_desc.Depth == 1, "Got depth %u, expected 1\n", volume_desc.Depth); ref = IDirect3DVolumeTexture9_Release(volume_texture); ok(ref == 0, "Invalid reference count. Got %u, expected 0\n", ref); } } } START_TEST(surface) { HWND wnd; IDirect3D9 *d3d; IDirect3DDevice9 *device; D3DPRESENT_PARAMETERS d3dpp; HRESULT hr; wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); if (!wnd) { skip("Couldn't create application window\n"); return; } d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!d3d) { skip("Couldn't create IDirect3D9 object\n"); DestroyWindow(wnd); return; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); if(FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); return; } test_D3DXGetImageInfo(); test_D3DXLoadSurface(device); test_D3DXCreateCubeTexture(device); test_D3DXCreateVolumeTexture(device); check_release((IUnknown*)device, 0); check_release((IUnknown*)d3d, 0); DestroyWindow(wnd); }