/* * Copyright 2008 Luis Busquets * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/test.h" #include "d3dx9.h" static const DWORD simple_vs[] = { 0xfffe0101, /* vs_1_1 */ 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ 0x0000ffff}; /* END */ static const DWORD simple_ps[] = { 0xffff0101, /* ps_1_1 */ 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ 0x00000042, 0xb00f0000, /* tex t0 */ 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */ 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */ 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */ 0x0000ffff}; /* END */ #define FCC_TEXT MAKEFOURCC('T','E','X','T') #define FCC_CTAB MAKEFOURCC('C','T','A','B') static const DWORD shader_with_ctab[] = { 0xfffe0300, /* vs_3_0 */ 0x0002fffe, FCC_TEXT, 0x00000000, /* TEXT comment */ 0x0008fffe, FCC_CTAB, 0x0000001c, 0x00000010, 0xfffe0300, 0x00000000, /* CTAB comment */ 0x00000000, 0x00000000, 0x00000000, 0x0004fffe, FCC_TEXT, 0x00000000, 0x00000000, 0x00000000, /* TEXT comment */ 0x0000ffff}; /* END */ static const DWORD shader_with_invalid_ctab[] = { 0xfffe0300, /* vs_3_0 */ 0x0005fffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x000000a9, 0xfffe0300, 0x00000000, 0x00000000, 0x0000ffff}; /* END */ static const DWORD shader_with_ctab_constants[] = { 0xfffe0300, /* vs_3_0 */ 0x002efffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */ 0x0000009c, 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc */ 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc */ 0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000, /* Constant 3 desc */ 0x736e6f43, 0x746e6174, 0xabab0031, /* Constant 1 name string */ 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */ 0x736e6f43, 0x746e6174, 0xabab0032, /* Constant 2 name string */ 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 & 3 type desc */ 0x736e6f43, 0x746e6174, 0xabab0033, /* Constant 3 name string */ 0x335f7376, 0xab00305f, /* Target name string */ 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */ 0x0000ffff}; /* END */ static const DWORD ctab_basic[] = { /* 0123456789ABCDEF */ 0xfffe0200, 0x0052fffe, 0x42415443, 0x0000001c, /* ......R.CTAB.... */ 0x00000113, 0xfffe0200, 0x00000006, 0x0000001c, /* ................ */ 0x00000100, 0x0000010c, 0x00000094, 0x00080002, /* ................ */ 0x00000001, 0x00000098, 0x00000000, 0x000000a8, /* ................ */ 0x00060002, 0x00000001, 0x000000ac, 0x00000000, /* ................ */ 0x000000bc, 0x00070002, 0x00000001, 0x000000c0, /* ................ */ 0x00000000, 0x000000d0, 0x00040002, 0x00000001, /* ................ */ 0x000000d4, 0x00000000, 0x000000e4, 0x00050002, /* ................ */ 0x00000001, 0x000000e8, 0x00000000, 0x000000f8, /* ................ */ 0x00000002, 0x00000004, 0x000000fc, 0x00000000, /* ................ */ 0xabab0062, 0x00010000, 0x00010001, 0x00000001, /* b............... */ 0x00000000, 0xabab0066, 0x00030000, 0x00010001, /* ....f........... */ 0x00000001, 0x00000000, 0xab003466, 0x00030001, /* ........f4...... */ 0x00040001, 0x00000001, 0x00000000, 0xabab0069, /* ............i... */ 0x00020000, 0x00010001, 0x00000001, 0x00000000, /* ................ */ 0xab003469, 0x00020001, 0x00040001, 0x00000001, /* i4.............. */ 0x00000000, 0x0070766d, 0x00030003, 0x00040004, /* ....mvp......... */ 0x00000001, 0x00000000, 0x325f7376, 0x4d00305f, /* ........vs_2_0.M */ 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, /* icrosoft.(R).HLS */ 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, /* L.Shader.Compile */ 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, /* r.9.29.952.3111. */ 0x0000ffff}; /* END */ static const D3DXCONSTANT_DESC ctab_basic_expected[] = { {"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, 0}, {"i", D3DXRS_FLOAT4, 4, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, 0}, {"i4", D3DXRS_FLOAT4, 5, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, 0}, {"f", D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, 0}, {"f4", D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, 0}}; static const DWORD ctab_matrices[] = { /* 0123456789ABCDEF */ 0xfffe0300, 0x003afffe, 0x42415443, 0x0000001c, /* ......:.CTAB.... */ 0x000000b3, 0xfffe0300, 0x00000003, 0x0000001c, /* ................ */ 0x00000100, 0x000000ac, 0x00000058, 0x00070002, /* ........X....... */ 0x00000001, 0x00000064, 0x00000000, 0x00000074, /* ....d.......t... */ 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* ................ */ 0x00000090, 0x00040002, 0x00000003, 0x0000009c, /* ................ */ 0x00000000, 0x74616d66, 0x33786972, 0xab003178, /* ....fmatrix3x1.. */ 0x00030003, 0x00010003, 0x00000001, 0x00000000, /* ................ */ 0x74616d66, 0x34786972, 0xab003478, 0x00030003, /* fmatrix4x4...... */ 0x00040004, 0x00000001, 0x00000000, 0x74616d69, /* ............imat */ 0x32786972, 0xab003378, 0x00020003, 0x00030002, /* rix2x3.......... */ 0x00000001, 0x00000000, 0x335f7376, 0x4d00305f, /* ........vs_3_0.M */ 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, /* icrosoft.(R).HLS */ 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, /* L.Shader.Compile */ 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, /* r.9.29.952.3111. */ 0x0000ffff}; /* END */ static const D3DXCONSTANT_DESC ctab_matrices_expected[] = { {"fmatrix4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, 0}, {"imatrix2x3", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_INT, 2, 3, 1, 0, 24, 0}, {"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, 0}}; static const DWORD ctab_arrays[] = { /* 0123456789ABCDEF */ 0xfffe0200, 0x005cfffe, 0x42415443, 0x0000001c, /* ......\.CTAB.... */ 0x0000013b, 0xfffe0200, 0x00000006, 0x0000001c, /* ;............... */ 0x00000100, 0x00000134, 0x00000094, 0x000e0002, /* ....4........... */ 0x00000002, 0x0000009c, 0x00000000, 0x000000ac, /* ................ */ 0x00100002, 0x00000002, 0x000000b8, 0x00000000, /* ................ */ 0x000000c8, 0x00080002, 0x00000004, 0x000000d0, /* ................ */ 0x00000000, 0x000000e0, 0x00000002, 0x00000008, /* ................ */ 0x000000ec, 0x00000000, 0x000000fc, 0x000c0002, /* ................ */ 0x00000002, 0x00000108, 0x00000000, 0x00000118, /* ................ */ 0x00120002, 0x00000001, 0x00000124, 0x00000000, /* ........$....... */ 0x72726162, 0xab007961, 0x00010000, 0x00010001, /* barray.......... */ 0x00000002, 0x00000000, 0x63657662, 0x61727261, /* ........bvecarra */ 0xabab0079, 0x00010001, 0x00030001, 0x00000003, /* y............... */ 0x00000000, 0x72726166, 0xab007961, 0x00030000, /* ....farray...... */ 0x00010001, 0x00000004, 0x00000000, 0x78746d66, /* ............fmtx */ 0x61727261, 0xabab0079, 0x00030003, 0x00040004, /* array........... */ 0x00000002, 0x00000000, 0x63657666, 0x61727261, /* ........fvecarra */ 0xabab0079, 0x00030001, 0x00040001, 0x00000002, /* y............... */ 0x00000000, 0x63657669, 0x61727261, 0xabab0079, /* ....ivecarray... */ 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* ................ */ 0x325f7376, 0x4d00305f, 0x6f726369, 0x74666f73, /* vs_2_0.Microsoft */ 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, /* .(R).HLSL.Shader */ 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932, /* .Compiler.9.29.9 */ 0x332e3235, 0x00313131, 0x0000ffff}; /* 52.3111. END */ static const D3DXCONSTANT_DESC ctab_arrays_expected[] = { {"fmtxarray", D3DXRS_FLOAT4, 0, 8, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 2, 0, 128, 0}, {"farray", D3DXRS_FLOAT4, 8, 4, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 4, 0, 16, 0}, {"fvecarray", D3DXRS_FLOAT4, 12, 2, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 32, 0}, {"barray", D3DXRS_FLOAT4, 14, 2, D3DXPC_SCALAR, D3DXPT_BOOL, 1, 1, 2, 0, 8, 0}, {"bvecarray", D3DXRS_FLOAT4, 16, 2, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 3, 0, 36, 0}, {"ivecarray", D3DXRS_FLOAT4, 18, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, 0}}; static void test_get_shader_size(void) { UINT shader_size, expected; shader_size = D3DXGetShaderSize(simple_vs); expected = sizeof(simple_vs); ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected); shader_size = D3DXGetShaderSize(simple_ps); expected = sizeof(simple_ps); ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected); shader_size = D3DXGetShaderSize(NULL); ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size); } static void test_get_shader_version(void) { DWORD shader_version; shader_version = D3DXGetShaderVersion(simple_vs); ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n", shader_version, D3DVS_VERSION(1, 1)); shader_version = D3DXGetShaderVersion(simple_ps); ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n", shader_version, D3DPS_VERSION(1, 1)); shader_version = D3DXGetShaderVersion(NULL); ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version); } static void test_find_shader_comment(void) { HRESULT hr; LPCVOID data; UINT size; hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), NULL, &size); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size); ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr); hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('X','X','X','X'), &data, &size); ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr); hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6); ok(size == 28, "Got result %d, expected 28\n", size); } static void test_get_shader_constant_table_ex(void) { LPD3DXCONSTANTTABLE constant_table = NULL; HRESULT hr; LPVOID data; DWORD size; D3DXCONSTANTTABLE_DESC desc; hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); /* No CTAB data */ hr = D3DXGetShaderConstantTableEx(simple_ps, 0, &constant_table); ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DXERR_INVALIDDATA); /* With invalid CTAB data */ hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0, &constant_table); ok(hr == D3DXERR_INVALIDDATA || broken(hr == D3D_OK), /* winxp 64-bit, w2k3 64-bit */ "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA); if (constant_table) ID3DXConstantTable_Release(constant_table); hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (constant_table) { size = ID3DXConstantTable_GetBufferSize(constant_table); ok(size == 28, "Got result %x, expected 28\n", size); data = ID3DXConstantTable_GetBufferPointer(constant_table); ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n"); hr = ID3DXConstantTable_GetDesc(constant_table, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = ID3DXConstantTable_GetDesc(constant_table, &desc); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(desc.Creator == (LPCSTR)data + 0x10, "Got result %p, expected %p\n", desc.Creator, (LPCSTR)data + 0x10); ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0)); ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants); ID3DXConstantTable_Release(constant_table); } hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (SUCCEEDED(hr)) { D3DXHANDLE constant; D3DXCONSTANT_DESC constant_desc; D3DXCONSTANT_DESC constant_desc_save; UINT nb; /* Test GetDesc */ hr = ID3DXConstantTable_GetDesc(constant_table, &desc); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator); ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0)); ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants); /* Test GetConstant */ constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n", constant_desc.Name); ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n", constant_desc.Class, D3DXPC_VECTOR); ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n", constant_desc.Type, D3DXPT_FLOAT); ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows); ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns); constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n", constant_desc.Name); ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n", constant_desc.Class, D3DXPC_MATRIX_COLUMNS); ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n", constant_desc.Type, D3DXPT_FLOAT); ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows); ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns); constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n", constant_desc.Name); ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n", constant_desc.Class, D3DXPC_MATRIX_COLUMNS); ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n", constant_desc.Type, D3DXPT_FLOAT); ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows); ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns); constant_desc_save = constant_desc; /* For GetConstantDesc test */ constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3); ok(constant == NULL, "Got result %p, expected NULL\n", constant); /* Test GetConstantByName */ constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown"); ok(constant == NULL, "Got result %p, expected NULL\n", constant); constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3"); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n"); /* Test GetConstantDesc */ constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n"); ID3DXConstantTable_Release(constant_table); } } static void test_constant_table(const char *test_name, const DWORD *ctable_fn, const D3DXCONSTANT_DESC *expecteds, UINT count) { UINT i; ID3DXConstantTable *ctable; HRESULT res; /* Get the constant table from the shader itself */ res = D3DXGetShaderConstantTable(ctable_fn, &ctable); ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on %p: got %08x\n", test_name, res); for (i = 0; i < count; i++) { const D3DXCONSTANT_DESC *expected = &expecteds[i]; D3DXHANDLE const_handle; D3DXCONSTANT_DESC actual; UINT pCount = 1; const_handle = ID3DXConstantTable_GetConstantByName(ctable, NULL, expected->Name); ID3DXConstantTable_GetConstantDesc(ctable, const_handle, &actual, &pCount); ok(pCount == 1, "Got more or less descriptions: %d\n", pCount); ok(strcmp(actual.Name, expected->Name) == 0, "%s in %s: Got different names: Got %s, expected %s\n", expected->Name, test_name, actual.Name, expected->Name); ok(actual.RegisterSet == expected->RegisterSet, "%s in %s: Got different register sets: Got %d, expected %d\n", expected->Name, test_name, actual.RegisterSet, expected->RegisterSet); ok(actual.RegisterIndex == expected->RegisterIndex, "%s in %s: Got different register indices: Got %d, expected %d\n", expected->Name, test_name, actual.RegisterIndex, expected->RegisterIndex); ok(actual.RegisterCount == expected->RegisterCount, "%s in %s: Got different register counts: Got %d, expected %d\n", expected->Name, test_name, actual.RegisterCount, expected->RegisterCount); ok(actual.Class == expected->Class, "%s in %s: Got different classes: Got %d, expected %d\n", expected->Name, test_name, actual.Class, expected->Class); ok(actual.Type == expected->Type, "%s in %s: Got different types: Got %d, expected %d\n", expected->Name, test_name, actual.Type, expected->Type); ok(actual.Rows == expected->Rows && actual.Columns == expected->Columns, "%s in %s: Got different dimensions: Got (%d, %d), expected (%d, %d)\n", expected->Name, test_name, actual.Rows, actual.Columns, expected->Rows, expected->Columns); ok(actual.Elements == expected->Elements, "%s in %s: Got different element count: Got %d, expected %d\n", expected->Name, test_name, actual.Elements, expected->Elements); ok(actual.StructMembers == expected->StructMembers, "%s in %s: Got different struct member count: Got %d, expected %d\n", expected->Name, test_name, actual.StructMembers, expected->StructMembers); ok(actual.Bytes == expected->Bytes, "%s in %s: Got different byte count: Got %d, expected %d\n", expected->Name, test_name, actual.Bytes, expected->Bytes); } /* Finally, release the constant table */ ID3DXConstantTable_Release(ctable); } static void test_constant_tables(void) { test_constant_table("test_basic", ctab_basic, ctab_basic_expected, sizeof(ctab_basic_expected)/sizeof(*ctab_basic_expected)); test_constant_table("test_matrices", ctab_matrices, ctab_matrices_expected, sizeof(ctab_matrices_expected)/sizeof(*ctab_matrices_expected)); test_constant_table("test_arrays", ctab_arrays, ctab_arrays_expected, sizeof(ctab_arrays_expected)/sizeof(*ctab_arrays_expected)); } START_TEST(shader) { test_get_shader_size(); test_get_shader_version(); test_find_shader_comment(); test_get_shader_constant_table_ex(); test_constant_tables(); }