/* * IWineD3DSurface Implementation of management(non-rendering) functions * * Copyright 1998 Lionel Ulmer * Copyright 2000-2001 TransGaming Technologies Inc. * Copyright 2002-2005 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2004 Christian Costa * Copyright 2005 Oliver Stieber * Copyright 2006-2008 Stefan Dösinger for CodeWeavers * Copyright 2007 Henri Verbeet * Copyright 2006-2007 Roderick Colenbrander * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface); /* See also float_16_to_32() in wined3d_private.h */ static inline unsigned short float_32_to_16(const float *in) { int exp = 0; float tmp = fabs(*in); unsigned int mantissa; unsigned short ret; /* Deal with special numbers */ if (*in == 0.0f) return 0x0000; if(isnan(*in)) return 0x7C01; if (isinf(*in)) return (*in < 0.0f ? 0xFC00 : 0x7c00); if(tmp < pow(2, 10)) { do { tmp = tmp * 2.0f; exp--; }while(tmp < pow(2, 10)); } else if(tmp >= pow(2, 11)) { do { tmp /= 2.0f; exp++; }while(tmp >= pow(2, 11)); } mantissa = (unsigned int) tmp; if(tmp - mantissa >= 0.5f) mantissa++; /* round to nearest, away from zero */ exp += 10; /* Normalize the mantissa */ exp += 15; /* Exponent is encoded with excess 15 */ if(exp > 30) { /* too big */ ret = 0x7c00; /* INF */ } else if(exp <= 0) { /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers */ while(exp <= 0) { mantissa = mantissa >> 1; exp++; } ret = mantissa & 0x3ff; } else { ret = (exp << 10) | (mantissa & 0x3ff); } ret |= ((*in < 0.0f ? 1 : 0) << 15); /* Add the sign */ return ret; } /* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */ /* ******************************************* IWineD3DSurface IUnknown parts follow ******************************************* */ HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; /* Warn ,but be nice about things */ TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IWineD3DBase) || IsEqualGUID(riid, &IID_IWineD3DResource) || IsEqualGUID(riid, &IID_IWineD3DSurface)) { IUnknown_AddRef((IUnknown*)iface); *ppobj = This; return S_OK; } *ppobj = NULL; return E_NOINTERFACE; } ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; ULONG ref = InterlockedIncrement(&This->resource.ref); TRACE("(%p) : AddRef increasing from %d\n", This,ref - 1); return ref; } /* **************************************************** IWineD3DSurface IWineD3DResource parts follow **************************************************** */ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice) { return resource_get_device((IWineD3DResource *)iface, ppDevice); } HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData); } HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) { return resource_free_private_data((IWineD3DResource *)iface, refguid); } DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) { return resource_set_priority((IWineD3DResource *)iface, PriorityNew); } DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) { return resource_get_priority((IWineD3DResource *)iface); } WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) { TRACE("(%p) : calling resourceimpl_GetType\n", iface); return resource_get_type((IWineD3DResource *)iface); } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) { TRACE("(%p) : calling resourceimpl_GetParent\n", iface); return resource_get_parent((IWineD3DResource *)iface, pParent); } /* ****************************************************** IWineD3DSurface IWineD3DSurface parts follow ****************************************************** */ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DBase *container = 0; TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer); if (!ppContainer) { ERR("Called without a valid ppContainer.\n"); } /* Standalone surfaces return the device as container. */ if (This->container) { container = This->container; } else { container = (IWineD3DBase *)This->resource.wineD3DDevice; } TRACE("Relaying to QueryInterface\n"); return IUnknown_QueryInterface(container, riid, ppContainer); } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; TRACE("(%p) : copying into %p\n", This, pDesc); pDesc->format = This->resource.format_desc->format; pDesc->resource_type = This->resource.resourceType; pDesc->usage = This->resource.usage; pDesc->pool = This->resource.pool; pDesc->size = This->resource.size; /* dx8 only */ pDesc->multisample_type = This->currentDesc.MultiSampleType; pDesc->multisample_quality = This->currentDesc.MultiSampleQuality; pDesc->width = This->currentDesc.Width; pDesc->height = This->currentDesc.Height; return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; TRACE("(%p)->(%x)\n", This, Flags); switch (Flags) { case WINEDDGBS_CANBLT: case WINEDDGBS_ISBLTDONE: return WINED3D_OK; default: return WINED3DERR_INVALIDCALL; } } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) { /* XXX: DDERR_INVALIDSURFACETYPE */ TRACE("(%p)->(%08x)\n",iface,Flags); switch (Flags) { case WINEDDGFS_CANFLIP: case WINEDDGFS_ISFLIPDONE: return WINED3D_OK; default: return WINED3DERR_INVALIDCALL; } } HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; TRACE("(%p)\n", This); /* D3D8 and 9 loose full devices, ddraw only surfaces */ return This->Flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; TRACE("(%p)\n", This); /* So far we don't lose anything :) */ This->Flags &= ~SFLAG_LOST; return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DPaletteImpl *PalImpl = (IWineD3DPaletteImpl *) Pal; TRACE("(%p)->(%p)\n", This, Pal); if(This->palette == PalImpl) { TRACE("Nop palette change\n"); return WINED3D_OK; } if(This->palette != NULL) if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) This->palette->Flags &= ~WINEDDPCAPS_PRIMARYSURFACE; This->palette = PalImpl; if(PalImpl != NULL) { if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) { (PalImpl)->Flags |= WINEDDPCAPS_PRIMARYSURFACE; } return IWineD3DSurface_RealizePalette(iface); } else return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey); if ((Flags & WINEDDCKEY_COLORSPACE) != 0) { FIXME(" colorkey value not supported (%08x) !\n", Flags); return WINED3DERR_INVALIDCALL; } /* Dirtify the surface, but only if a key was changed */ if(CKey) { switch (Flags & ~WINEDDCKEY_COLORSPACE) { case WINEDDCKEY_DESTBLT: This->DestBltCKey = *CKey; This->CKeyFlags |= WINEDDSD_CKDESTBLT; break; case WINEDDCKEY_DESTOVERLAY: This->DestOverlayCKey = *CKey; This->CKeyFlags |= WINEDDSD_CKDESTOVERLAY; break; case WINEDDCKEY_SRCOVERLAY: This->SrcOverlayCKey = *CKey; This->CKeyFlags |= WINEDDSD_CKSRCOVERLAY; break; case WINEDDCKEY_SRCBLT: This->SrcBltCKey = *CKey; This->CKeyFlags |= WINEDDSD_CKSRCBLT; break; } } else { switch (Flags & ~WINEDDCKEY_COLORSPACE) { case WINEDDCKEY_DESTBLT: This->CKeyFlags &= ~WINEDDSD_CKDESTBLT; break; case WINEDDCKEY_DESTOVERLAY: This->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY; break; case WINEDDCKEY_SRCOVERLAY: This->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY; break; case WINEDDCKEY_SRCBLT: This->CKeyFlags &= ~WINEDDSD_CKSRCBLT; break; } } return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; TRACE("(%p)->(%p)\n", This, Pal); *Pal = (IWineD3DPalette *) This->palette; return WINED3D_OK; } DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; const struct GlPixelFormatDesc *format_desc = This->resource.format_desc; DWORD ret; TRACE("(%p)\n", This); if (format_desc->Flags & WINED3DFMT_FLAG_COMPRESSED) { /* Since compressed formats are block based, pitch means the amount of * bytes to the next row of block rather than the next row of pixels. */ UINT row_block_count = (This->currentDesc.Width + format_desc->block_width - 1) / format_desc->block_width; ret = row_block_count * format_desc->block_byte_count; } else { unsigned char alignment = This->resource.wineD3DDevice->surface_alignment; ret = This->resource.format_desc->byte_count * This->currentDesc.Width; /* Bytes / row */ ret = (ret + alignment - 1) & ~(alignment - 1); } TRACE("(%p) Returning %d\n", This, ret); return ret; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; LONG w, h; TRACE("(%p)->(%d,%d) Stub!\n", This, X, Y); if(!(This->resource.usage & WINED3DUSAGE_OVERLAY)) { TRACE("(%p): Not an overlay surface\n", This); return WINEDDERR_NOTAOVERLAYSURFACE; } w = This->overlay_destrect.right - This->overlay_destrect.left; h = This->overlay_destrect.bottom - This->overlay_destrect.top; This->overlay_destrect.left = X; This->overlay_destrect.top = Y; This->overlay_destrect.right = X + w; This->overlay_destrect.bottom = Y + h; IWineD3DSurface_DrawOverlay(iface); return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; HRESULT hr; TRACE("(%p)->(%p,%p)\n", This, X, Y); if(!(This->resource.usage & WINED3DUSAGE_OVERLAY)) { TRACE("(%p): Not an overlay surface\n", This); return WINEDDERR_NOTAOVERLAYSURFACE; } if(This->overlay_dest == NULL) { *X = 0; *Y = 0; hr = WINEDDERR_OVERLAYNOTVISIBLE; } else { *X = This->overlay_destrect.left; *Y = This->overlay_destrect.top; hr = WINED3D_OK; } TRACE("Returning 0x%08x, position %d, %d\n", hr, *X, *Y); return hr; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DSurfaceImpl *RefImpl = (IWineD3DSurfaceImpl *) Ref; FIXME("(%p)->(%08x,%p) Stub!\n", This, Flags, RefImpl); if(!(This->resource.usage & WINED3DUSAGE_OVERLAY)) { TRACE("(%p): Not an overlay surface\n", This); return WINEDDERR_NOTAOVERLAYSURFACE; } return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect, IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface; TRACE("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect, Flags, FX); if(!(This->resource.usage & WINED3DUSAGE_OVERLAY)) { WARN("(%p): Not an overlay surface\n", This); return WINEDDERR_NOTAOVERLAYSURFACE; } else if(!DstSurface) { WARN("(%p): Dest surface is NULL\n", This); return WINED3DERR_INVALIDCALL; } if(SrcRect) { This->overlay_srcrect = *SrcRect; } else { This->overlay_srcrect.left = 0; This->overlay_srcrect.top = 0; This->overlay_srcrect.right = This->currentDesc.Width; This->overlay_srcrect.bottom = This->currentDesc.Height; } if(DstRect) { This->overlay_destrect = *DstRect; } else { This->overlay_destrect.left = 0; This->overlay_destrect.top = 0; This->overlay_destrect.right = Dst ? Dst->currentDesc.Width : 0; This->overlay_destrect.bottom = Dst ? Dst->currentDesc.Height : 0; } if(This->overlay_dest && (This->overlay_dest != Dst || Flags & WINEDDOVER_HIDE)) { list_remove(&This->overlay_entry); } if(Flags & WINEDDOVER_SHOW) { if(This->overlay_dest != Dst) { This->overlay_dest = Dst; list_add_tail(&Dst->overlays, &This->overlay_entry); } } else if(Flags & WINEDDOVER_HIDE) { /* tests show that the rectangles are erased on hide */ This->overlay_srcrect.left = 0; This->overlay_srcrect.top = 0; This->overlay_srcrect.right = 0; This->overlay_srcrect.bottom = 0; This->overlay_destrect.left = 0; This->overlay_destrect.top = 0; This->overlay_destrect.right = 0; This->overlay_destrect.bottom = 0; This->overlay_dest = NULL; } IWineD3DSurface_DrawOverlay(iface); return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; TRACE("(%p)->(%p)\n", This, clipper); This->clipper = clipper; return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; TRACE("(%p)->(%p)\n", This, clipper); *clipper = This->clipper; if(*clipper) { IWineD3DClipper_AddRef(*clipper); } return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; TRACE("This %p, container %p\n", This, container); /* We can't keep a reference to the container, since the container already keeps a reference to us. */ TRACE("Setting container to %p from %p\n", container, This->container); This->container = container; return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, &This->resource.wineD3DDevice->adapter->gl_info); if (This->resource.format_desc->format != WINED3DFMT_UNKNOWN) { FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This); return WINED3DERR_INVALIDCALL; } TRACE("(%p) : Setting texture format to (%d,%s)\n", This, format, debug_d3dformat(format)); This->resource.size = surface_calculate_size(format_desc, This->resource.wineD3DDevice->surface_alignment, This->pow2Width, This->pow2Height); This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0; This->resource.format_desc = format_desc; TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size, format_desc->byte_count); return WINED3D_OK; } HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; const struct GlPixelFormatDesc *format_desc = This->resource.format_desc; int extraline = 0; SYSTEM_INFO sysInfo; BITMAPINFO* b_info; HDC ddc; DWORD *masks; UINT usage; switch (format_desc->byte_count) { case 2: case 4: /* Allocate extra space to store the RGB bit masks. */ b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD)); break; case 3: b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER)); break; default: /* Allocate extra space for a palette. */ b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * (1 << (format_desc->byte_count * 8))); break; } if (!b_info) return E_OUTOFMEMORY; /* Some apps access the surface in via DWORDs, and do not take the necessary care at the end of the * surface. So we need at least extra 4 bytes at the end of the surface. Check against the page size, * if the last page used for the surface has at least 4 spare bytes we're safe, otherwise * add an extra line to the dib section */ GetSystemInfo(&sysInfo); if( ((This->resource.size + 3) % sysInfo.dwPageSize) < 4) { extraline = 1; TRACE("Adding an extra line to the dib section\n"); } b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */ b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch(iface) / format_desc->byte_count; b_info->bmiHeader.biHeight = -This->currentDesc.Height -extraline; b_info->bmiHeader.biSizeImage = ( This->currentDesc.Height + extraline) * IWineD3DSurface_GetPitch(iface); b_info->bmiHeader.biPlanes = 1; b_info->bmiHeader.biBitCount = format_desc->byte_count * 8; b_info->bmiHeader.biXPelsPerMeter = 0; b_info->bmiHeader.biYPelsPerMeter = 0; b_info->bmiHeader.biClrUsed = 0; b_info->bmiHeader.biClrImportant = 0; /* Get the bit masks */ masks = (DWORD *)b_info->bmiColors; switch (This->resource.format_desc->format) { case WINED3DFMT_R8G8B8: usage = DIB_RGB_COLORS; b_info->bmiHeader.biCompression = BI_RGB; break; case WINED3DFMT_X1R5G5B5: case WINED3DFMT_A1R5G5B5: case WINED3DFMT_A4R4G4B4: case WINED3DFMT_X4R4G4B4: case WINED3DFMT_R3G3B2: case WINED3DFMT_A8R3G3B2: case WINED3DFMT_R10G10B10A2_UNORM: case WINED3DFMT_R8G8B8A8_UNORM: case WINED3DFMT_X8B8G8R8: case WINED3DFMT_A2R10G10B10: case WINED3DFMT_R5G6B5: case WINED3DFMT_R16G16B16A16_UNORM: usage = 0; b_info->bmiHeader.biCompression = BI_BITFIELDS; masks[0] = format_desc->red_mask; masks[1] = format_desc->green_mask; masks[2] = format_desc->blue_mask; break; default: /* Don't know palette */ b_info->bmiHeader.biCompression = BI_RGB; usage = 0; break; } ddc = GetDC(0); if (ddc == 0) { HeapFree(GetProcessHeap(), 0, b_info); return HRESULT_FROM_WIN32(GetLastError()); } TRACE("Creating a DIB section with size %dx%dx%d, size=%d\n", b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight, b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage); This->dib.DIBsection = CreateDIBSection(ddc, b_info, usage, &This->dib.bitmap_data, 0 /* Handle */, 0 /* Offset */); ReleaseDC(0, ddc); if (!This->dib.DIBsection) { ERR("CreateDIBSection failed!\n"); HeapFree(GetProcessHeap(), 0, b_info); return HRESULT_FROM_WIN32(GetLastError()); } TRACE("DIBSection at : %p\n", This->dib.bitmap_data); /* copy the existing surface to the dib section */ if(This->resource.allocatedMemory) { memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, This->currentDesc.Height * IWineD3DSurface_GetPitch(iface)); } else { /* This is to make LockRect read the gl Texture although memory is allocated */ This->Flags &= ~SFLAG_INSYSMEM; } This->dib.bitmap_size = b_info->bmiHeader.biSizeImage; HeapFree(GetProcessHeap(), 0, b_info); /* Now allocate a HDC */ This->hDC = CreateCompatibleDC(0); This->dib.holdbitmap = SelectObject(This->hDC, This->dib.DIBsection); TRACE("using wined3d palette %p\n", This->palette); SelectPalette(This->hDC, This->palette ? This->palette->hpal : 0, FALSE); This->Flags |= SFLAG_DIBSECTION; HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); This->resource.heapMemory = NULL; return WINED3D_OK; } static void convert_r32_float_r16_float(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) { unsigned int x, y; const float *src_f; unsigned short *dst_s; TRACE("Converting %dx%d pixels, pitches %d %d\n", w, h, pitch_in, pitch_out); for(y = 0; y < h; y++) { src_f = (const float *)(src + y * pitch_in); dst_s = (unsigned short *) (dst + y * pitch_out); for(x = 0; x < w; x++) { dst_s[x] = float_32_to_16(src_f + x); } } } static void convert_r5g6b5_x8r8g8b8(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) { static const unsigned char convert_5to8[] = { 0x00, 0x08, 0x10, 0x19, 0x21, 0x29, 0x31, 0x3a, 0x42, 0x4a, 0x52, 0x5a, 0x63, 0x6b, 0x73, 0x7b, 0x84, 0x8c, 0x94, 0x9c, 0xa5, 0xad, 0xb5, 0xbd, 0xc5, 0xce, 0xd6, 0xde, 0xe6, 0xef, 0xf7, 0xff, }; static const unsigned char convert_6to8[] = { 0x00, 0x04, 0x08, 0x0c, 0x10, 0x14, 0x18, 0x1c, 0x20, 0x24, 0x28, 0x2d, 0x31, 0x35, 0x39, 0x3d, 0x41, 0x45, 0x49, 0x4d, 0x51, 0x55, 0x59, 0x5d, 0x61, 0x65, 0x69, 0x6d, 0x71, 0x75, 0x79, 0x7d, 0x82, 0x86, 0x8a, 0x8e, 0x92, 0x96, 0x9a, 0x9e, 0xa2, 0xa6, 0xaa, 0xae, 0xb2, 0xb6, 0xba, 0xbe, 0xc2, 0xc6, 0xca, 0xce, 0xd2, 0xd7, 0xdb, 0xdf, 0xe3, 0xe7, 0xeb, 0xef, 0xf3, 0xf7, 0xfb, 0xff, }; unsigned int x, y; TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out); for (y = 0; y < h; ++y) { const WORD *src_line = (const WORD *)(src + y * pitch_in); DWORD *dst_line = (DWORD *)(dst + y * pitch_out); for (x = 0; x < w; ++x) { WORD pixel = src_line[x]; dst_line[x] = 0xff000000 | convert_5to8[(pixel & 0xf800) >> 11] << 16 | convert_6to8[(pixel & 0x07e0) >> 5] << 8 | convert_5to8[(pixel & 0x001f)]; } } } static void convert_a8r8g8b8_x8r8g8b8(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h) { unsigned int x, y; TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out); for (y = 0; y < h; ++y) { const DWORD *src_line = (const DWORD *)(src + y * pitch_in); DWORD *dst_line = (DWORD *)(dst + y * pitch_out); for (x = 0; x < w; ++x) { dst_line[x] = 0xff000000 | (src_line[x] & 0xffffff); } } } struct d3dfmt_convertor_desc { WINED3DFORMAT from, to; void (*convert)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h); }; static const struct d3dfmt_convertor_desc convertors[] = { {WINED3DFMT_R32_FLOAT, WINED3DFMT_R16_FLOAT, convert_r32_float_r16_float}, {WINED3DFMT_R5G6B5, WINED3DFMT_X8R8G8B8, convert_r5g6b5_x8r8g8b8}, {WINED3DFMT_A8R8G8B8, WINED3DFMT_X8R8G8B8, convert_a8r8g8b8_x8r8g8b8}, }; static inline const struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT from, WINED3DFORMAT to) { unsigned int i; for(i = 0; i < (sizeof(convertors) / sizeof(convertors[0])); i++) { if(convertors[i].from == from && convertors[i].to == to) { return &convertors[i]; } } return NULL; } /***************************************************************************** * surface_convert_format * * Creates a duplicate of a surface in a different format. Is used by Blt to * blit between surfaces with different formats * * Parameters * source: Source surface * fmt: Requested destination format * *****************************************************************************/ static IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source, WINED3DFORMAT to_fmt) { IWineD3DSurface *ret = NULL; const struct d3dfmt_convertor_desc *conv; WINED3DLOCKED_RECT lock_src, lock_dst; HRESULT hr; conv = find_convertor(source->resource.format_desc->format, to_fmt); if(!conv) { FIXME("Cannot find a conversion function from format %s to %s\n", debug_d3dformat(source->resource.format_desc->format), debug_d3dformat(to_fmt)); return NULL; } IWineD3DDevice_CreateSurface((IWineD3DDevice *)source->resource.wineD3DDevice, source->currentDesc.Width, source->currentDesc.Height, to_fmt, TRUE /* lockable */, TRUE /* discard */, 0 /* level */, &ret, 0 /* usage */, WINED3DPOOL_SCRATCH, WINED3DMULTISAMPLE_NONE /* TODO: Multisampled conversion */, 0 /* MultiSampleQuality */, IWineD3DSurface_GetImplType((IWineD3DSurface *) source), NULL /* parent */); if(!ret) { ERR("Failed to create a destination surface for conversion\n"); return NULL; } memset(&lock_src, 0, sizeof(lock_src)); memset(&lock_dst, 0, sizeof(lock_dst)); hr = IWineD3DSurface_LockRect((IWineD3DSurface *) source, &lock_src, NULL, WINED3DLOCK_READONLY); if(FAILED(hr)) { ERR("Failed to lock the source surface\n"); IWineD3DSurface_Release(ret); return NULL; } hr = IWineD3DSurface_LockRect(ret, &lock_dst, NULL, WINED3DLOCK_READONLY); if(FAILED(hr)) { ERR("Failed to lock the dest surface\n"); IWineD3DSurface_UnlockRect((IWineD3DSurface *) source); IWineD3DSurface_Release(ret); return NULL; } conv->convert(lock_src.pBits, lock_dst.pBits, lock_src.Pitch, lock_dst.Pitch, source->currentDesc.Width, source->currentDesc.Height); IWineD3DSurface_UnlockRect(ret); IWineD3DSurface_UnlockRect((IWineD3DSurface *) source); return (IWineD3DSurfaceImpl *) ret; } /***************************************************************************** * _Blt_ColorFill * * Helper function that fills a memory area with a specific color * * Params: * buf: memory address to start filling at * width, height: Dimensions of the area to fill * bpp: Bit depth of the surface * lPitch: pitch of the surface * color: Color to fill with * *****************************************************************************/ static HRESULT _Blt_ColorFill(BYTE *buf, int width, int height, int bpp, LONG lPitch, DWORD color) { int x, y; LPBYTE first; /* Do first row */ #define COLORFILL_ROW(type) \ { \ type *d = (type *) buf; \ for (x = 0; x < width; x++) \ d[x] = (type) color; \ break; \ } switch(bpp) { case 1: COLORFILL_ROW(BYTE) case 2: COLORFILL_ROW(WORD) case 3: { BYTE *d = buf; for (x = 0; x < width; x++,d+=3) { d[0] = (color ) & 0xFF; d[1] = (color>> 8) & 0xFF; d[2] = (color>>16) & 0xFF; } break; } case 4: COLORFILL_ROW(DWORD) default: FIXME("Color fill not implemented for bpp %d!\n", bpp*8); return WINED3DERR_NOTAVAILABLE; } #undef COLORFILL_ROW /* Now copy first row */ first = buf; for (y = 1; y < height; y++) { buf += lPitch; memcpy(buf, first, width * bpp); } return WINED3D_OK; } /***************************************************************************** * IWineD3DSurface::Blt, SW emulation version * * Performs blits to a surface, eigher from a source of source-less blts * This is the main functionality of DirectDraw * * Params: * DestRect: Destination rectangle to write to * SrcSurface: Source surface, can be NULL * SrcRect: Source rectangle *****************************************************************************/ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface; RECT xdst,xsrc; HRESULT ret = WINED3D_OK; WINED3DLOCKED_RECT dlock, slock; int bpp, srcheight, srcwidth, dstheight, dstwidth, width; const struct GlPixelFormatDesc *sEntry, *dEntry; int x, y; const BYTE *sbuf; BYTE *dbuf; TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx); if (TRACE_ON(d3d_surface)) { if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n", DestRect->left, DestRect->top, DestRect->right, DestRect->bottom); if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n", SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom); #if 0 TRACE("\tflags: "); DDRAW_dump_DDBLT(Flags); if (Flags & WINEDDBLT_DDFX) { TRACE("\tblitfx: "); DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX); } #endif } if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED))) { WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n"); return WINEDDERR_SURFACEBUSY; } if(Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT) { /* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */ FIXME("Filters not supported in software blit\n"); } /* First check for the validity of source / destination rectangles. This was * verified using a test application + by MSDN. */ if ((Src != NULL) && (SrcRect != NULL) && ((SrcRect->bottom > Src->currentDesc.Height)||(SrcRect->bottom < 0) || (SrcRect->top > Src->currentDesc.Height)||(SrcRect->top < 0) || (SrcRect->left > Src->currentDesc.Width) ||(SrcRect->left < 0) || (SrcRect->right > Src->currentDesc.Width) ||(SrcRect->right < 0) || (SrcRect->right < SrcRect->left) ||(SrcRect->bottom < SrcRect->top))) { WARN("Application gave us bad source rectangle for Blt.\n"); return WINEDDERR_INVALIDRECT; } /* For the Destination rect, it can be out of bounds on the condition that a clipper * is set for the given surface. */ if ((/*This->clipper == NULL*/ TRUE) && (DestRect) && ((DestRect->bottom > This->currentDesc.Height)||(DestRect->bottom < 0) || (DestRect->top > This->currentDesc.Height)||(DestRect->top < 0) || (DestRect->left > This->currentDesc.Width) ||(DestRect->left < 0) || (DestRect->right > This->currentDesc.Width) ||(DestRect->right < 0) || (DestRect->right < DestRect->left) ||(DestRect->bottom < DestRect->top))) { WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n"); return WINEDDERR_INVALIDRECT; } /* Now handle negative values in the rectangles. Warning: only supported for now in the 'simple' cases (ie not in any stretching / rotation cases). First, the case where nothing is to be done. */ if ((DestRect && ((DestRect->bottom <= 0) || (DestRect->right <= 0) || (DestRect->top >= (int) This->currentDesc.Height) || (DestRect->left >= (int) This->currentDesc.Width))) || ((Src != NULL) && (SrcRect != NULL) && ((SrcRect->bottom <= 0) || (SrcRect->right <= 0) || (SrcRect->top >= (int) Src->currentDesc.Height) || (SrcRect->left >= (int) Src->currentDesc.Width)) )) { TRACE("Nothing to be done !\n"); return WINED3D_OK; } if (DestRect) { xdst = *DestRect; } else { xdst.top = 0; xdst.bottom = This->currentDesc.Height; xdst.left = 0; xdst.right = This->currentDesc.Width; } if (SrcRect) { xsrc = *SrcRect; } else { if (Src) { xsrc.top = 0; xsrc.bottom = Src->currentDesc.Height; xsrc.left = 0; xsrc.right = Src->currentDesc.Width; } else { memset(&xsrc,0,sizeof(xsrc)); } } /* The easy case : the source-less blits.... */ if (Src == NULL && DestRect) { RECT full_rect; RECT temp_rect; /* No idea if intersect rect can be the same as one of the source rect */ full_rect.left = 0; full_rect.top = 0; full_rect.right = This->currentDesc.Width; full_rect.bottom = This->currentDesc.Height; IntersectRect(&temp_rect, &full_rect, DestRect); xdst = temp_rect; } else if (DestRect) { /* Only handle clipping on the destination rectangle */ int clip_horiz = (DestRect->left < 0) || (DestRect->right > (int) This->currentDesc.Width ); int clip_vert = (DestRect->top < 0) || (DestRect->bottom > (int) This->currentDesc.Height); if (clip_vert || clip_horiz) { /* Now check if this is a special case or not... */ if ((((DestRect->bottom - DestRect->top ) != (xsrc.bottom - xsrc.top )) && clip_vert ) || (((DestRect->right - DestRect->left) != (xsrc.right - xsrc.left)) && clip_horiz) || (Flags & WINEDDBLT_DDFX)) { WARN("Out of screen rectangle in special case. Not handled right now.\n"); return WINED3D_OK; } if (clip_horiz) { if (DestRect->left < 0) { xsrc.left -= DestRect->left; xdst.left = 0; } if (DestRect->right > This->currentDesc.Width) { xsrc.right -= (DestRect->right - (int) This->currentDesc.Width); xdst.right = (int) This->currentDesc.Width; } } if (clip_vert) { if (DestRect->top < 0) { xsrc.top -= DestRect->top; xdst.top = 0; } if (DestRect->bottom > This->currentDesc.Height) { xsrc.bottom -= (DestRect->bottom - (int) This->currentDesc.Height); xdst.bottom = (int) This->currentDesc.Height; } } /* And check if after clipping something is still to be done... */ if ((xdst.bottom <= 0) || (xdst.right <= 0) || (xdst.top >= (int) This->currentDesc.Height) || (xdst.left >= (int) This->currentDesc.Width) || (xsrc.bottom <= 0) || (xsrc.right <= 0) || (xsrc.top >= (int) Src->currentDesc.Height) || (xsrc.left >= (int) Src->currentDesc.Width)) { TRACE("Nothing to be done after clipping !\n"); return WINED3D_OK; } } } if (Src == This) { IWineD3DSurface_LockRect(iface, &dlock, NULL, 0); slock = dlock; sEntry = This->resource.format_desc; dEntry = sEntry; } else { dEntry = This->resource.format_desc; if (Src) { if (This->resource.format_desc->format != Src->resource.format_desc->format) { Src = surface_convert_format(Src, dEntry->format); if(!Src) { /* The conv function writes a FIXME */ WARN("Cannot convert source surface format to dest format\n"); goto release; } } IWineD3DSurface_LockRect((IWineD3DSurface *) Src, &slock, NULL, WINED3DLOCK_READONLY); sEntry = Src->resource.format_desc; } else { sEntry = dEntry; } if (DestRect) IWineD3DSurface_LockRect(iface, &dlock, &xdst, 0); else IWineD3DSurface_LockRect(iface, &dlock, NULL, 0); } if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX; if (sEntry->Flags & dEntry->Flags & WINED3DFMT_FLAG_FOURCC) { if (!DestRect || Src == This) { memcpy(dlock.pBits, slock.pBits, This->resource.size); goto release; } } bpp = This->resource.format_desc->byte_count; srcheight = xsrc.bottom - xsrc.top; srcwidth = xsrc.right - xsrc.left; dstheight = xdst.bottom - xdst.top; dstwidth = xdst.right - xdst.left; width = (xdst.right - xdst.left) * bpp; if (DestRect && Src != This) dbuf = dlock.pBits; else dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp); if (Flags & WINEDDBLT_WAIT) { Flags &= ~WINEDDBLT_WAIT; } if (Flags & WINEDDBLT_ASYNC) { static BOOL displayed = FALSE; if (!displayed) FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n"); displayed = TRUE; Flags &= ~WINEDDBLT_ASYNC; } if (Flags & WINEDDBLT_DONOTWAIT) { /* WINEDDBLT_DONOTWAIT appeared in DX7 */ static BOOL displayed = FALSE; if (!displayed) FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n"); displayed = TRUE; Flags &= ~WINEDDBLT_DONOTWAIT; } /* First, all the 'source-less' blits */ if (Flags & WINEDDBLT_COLORFILL) { ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp, dlock.Pitch, DDBltFx->u5.dwFillColor); Flags &= ~WINEDDBLT_COLORFILL; } if (Flags & WINEDDBLT_DEPTHFILL) { FIXME("DDBLT_DEPTHFILL needs to be implemented!\n"); } if (Flags & WINEDDBLT_ROP) { /* Catch some degenerate cases here */ switch(DDBltFx->dwROP) { case BLACKNESS: ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0); break; case 0xAA0029: /* No-op */ break; case WHITENESS: ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0); break; case SRCCOPY: /* well, we do that below ? */ break; default: FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern); goto error; } Flags &= ~WINEDDBLT_ROP; } if (Flags & WINEDDBLT_DDROPS) { FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern); } /* Now the 'with source' blits */ if (Src) { const BYTE *sbase; int sx, xinc, sy, yinc; if (!dstwidth || !dstheight) /* hmm... stupid program ? */ goto release; sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp; xinc = (srcwidth << 16) / dstwidth; yinc = (srcheight << 16) / dstheight; if (!Flags) { /* No effects, we can cheat here */ if (dstwidth == srcwidth) { if (dstheight == srcheight) { /* No stretching in either direction. This needs to be as * fast as possible */ sbuf = sbase; /* check for overlapping surfaces */ if (Src != This || xdst.top < xsrc.top || xdst.right <= xsrc.left || xsrc.right <= xdst.left) { /* no overlap, or dst above src, so copy from top downwards */ for (y = 0; y < dstheight; y++) { memcpy(dbuf, sbuf, width); sbuf += slock.Pitch; dbuf += dlock.Pitch; } } else if (xdst.top > xsrc.top) /* copy from bottom upwards */ { sbuf += (slock.Pitch*dstheight); dbuf += (dlock.Pitch*dstheight); for (y = 0; y < dstheight; y++) { sbuf -= slock.Pitch; dbuf -= dlock.Pitch; memcpy(dbuf, sbuf, width); } } else /* src and dst overlapping on the same line, use memmove */ { for (y = 0; y < dstheight; y++) { memmove(dbuf, sbuf, width); sbuf += slock.Pitch; dbuf += dlock.Pitch; } } } else { /* Stretching in Y direction only */ for (y = sy = 0; y < dstheight; y++, sy += yinc) { sbuf = sbase + (sy >> 16) * slock.Pitch; memcpy(dbuf, sbuf, width); dbuf += dlock.Pitch; } } } else { /* Stretching in X direction */ int last_sy = -1; for (y = sy = 0; y < dstheight; y++, sy += yinc) { sbuf = sbase + (sy >> 16) * slock.Pitch; if ((sy >> 16) == (last_sy >> 16)) { /* this sourcerow is the same as last sourcerow - * copy already stretched row */ memcpy(dbuf, dbuf - dlock.Pitch, width); } else { #define STRETCH_ROW(type) { \ const type *s = (const type *)sbuf; \ type *d = (type *)dbuf; \ for (x = sx = 0; x < dstwidth; x++, sx += xinc) \ d[x] = s[sx >> 16]; \ break; } switch(bpp) { case 1: STRETCH_ROW(BYTE) case 2: STRETCH_ROW(WORD) case 4: STRETCH_ROW(DWORD) case 3: { const BYTE *s; BYTE *d = dbuf; for (x = sx = 0; x < dstwidth; x++, sx+= xinc) { DWORD pixel; s = sbuf+3*(sx>>16); pixel = s[0]|(s[1]<<8)|(s[2]<<16); d[0] = (pixel )&0xff; d[1] = (pixel>> 8)&0xff; d[2] = (pixel>>16)&0xff; d+=3; } break; } default: FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8); ret = WINED3DERR_NOTAVAILABLE; goto error; } #undef STRETCH_ROW } dbuf += dlock.Pitch; last_sy = sy; } } } else { LONG dstyinc = dlock.Pitch, dstxinc = bpp; DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF; DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF; if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE)) { /* The color keying flags are checked for correctness in ddraw */ if (Flags & WINEDDBLT_KEYSRC) { keylow = Src->SrcBltCKey.dwColorSpaceLowValue; keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue; } else if (Flags & WINEDDBLT_KEYSRCOVERRIDE) { keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue; keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue; } if (Flags & WINEDDBLT_KEYDEST) { /* Destination color keys are taken from the source surface ! */ destkeylow = Src->DestBltCKey.dwColorSpaceLowValue; destkeyhigh = Src->DestBltCKey.dwColorSpaceHighValue; } else if (Flags & WINEDDBLT_KEYDESTOVERRIDE) { destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue; destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue; } if(bpp == 1) { keymask = 0xff; } else { keymask = sEntry->red_mask | sEntry->green_mask | sEntry->blue_mask; } Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE); } if (Flags & WINEDDBLT_DDFX) { LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp; LONG tmpxy; dTopLeft = dbuf; dTopRight = dbuf+((dstwidth-1)*bpp); dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch); dBottomRight = dBottomLeft+((dstwidth-1)*bpp); if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY) { /* I don't think we need to do anything about this flag */ WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n"); } if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT) { tmp = dTopRight; dTopRight = dTopLeft; dTopLeft = tmp; tmp = dBottomRight; dBottomRight = dBottomLeft; dBottomLeft = tmp; dstxinc = dstxinc *-1; } if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN) { tmp = dTopLeft; dTopLeft = dBottomLeft; dBottomLeft = tmp; tmp = dTopRight; dTopRight = dBottomRight; dBottomRight = tmp; dstyinc = dstyinc *-1; } if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING) { /* I don't think we need to do anything about this flag */ WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n"); } if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180) { tmp = dBottomRight; dBottomRight = dTopLeft; dTopLeft = tmp; tmp = dBottomLeft; dBottomLeft = dTopRight; dTopRight = tmp; dstxinc = dstxinc * -1; dstyinc = dstyinc * -1; } if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270) { tmp = dTopLeft; dTopLeft = dBottomLeft; dBottomLeft = dBottomRight; dBottomRight = dTopRight; dTopRight = tmp; tmpxy = dstxinc; dstxinc = dstyinc; dstyinc = tmpxy; dstxinc = dstxinc * -1; } if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE90) { tmp = dTopLeft; dTopLeft = dTopRight; dTopRight = dBottomRight; dBottomRight = dBottomLeft; dBottomLeft = tmp; tmpxy = dstxinc; dstxinc = dstyinc; dstyinc = tmpxy; dstyinc = dstyinc * -1; } if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST) { /* I don't think we need to do anything about this flag */ WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n"); } dbuf = dTopLeft; Flags &= ~(WINEDDBLT_DDFX); } #define COPY_COLORKEY_FX(type) { \ const type *s; \ type *d = (type *)dbuf, *dx, tmp; \ for (y = sy = 0; y < dstheight; y++, sy += yinc) { \ s = (const type*)(sbase + (sy >> 16) * slock.Pitch); \ dx = d; \ for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \ tmp = s[sx >> 16]; \ if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \ ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \ dx[0] = tmp; \ } \ dx = (type*)(((LPBYTE)dx)+dstxinc); \ } \ d = (type*)(((LPBYTE)d)+dstyinc); \ } \ break; } switch (bpp) { case 1: COPY_COLORKEY_FX(BYTE) case 2: COPY_COLORKEY_FX(WORD) case 4: COPY_COLORKEY_FX(DWORD) case 3: { const BYTE *s; BYTE *d = dbuf, *dx; for (y = sy = 0; y < dstheight; y++, sy += yinc) { sbuf = sbase + (sy >> 16) * slock.Pitch; dx = d; for (x = sx = 0; x < dstwidth; x++, sx+= xinc) { DWORD pixel, dpixel = 0; s = sbuf+3*(sx>>16); pixel = s[0]|(s[1]<<8)|(s[2]<<16); dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16); if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) && ((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh)) { dx[0] = (pixel )&0xff; dx[1] = (pixel>> 8)&0xff; dx[2] = (pixel>>16)&0xff; } dx+= dstxinc; } d += dstyinc; } break; } default: FIXME("%s color-keyed blit not implemented for bpp %d!\n", (Flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8); ret = WINED3DERR_NOTAVAILABLE; goto error; #undef COPY_COLORKEY_FX } } } error: if (Flags && FIXME_ON(d3d_surface)) { FIXME("\tUnsupported flags: %08x\n", Flags); } release: IWineD3DSurface_UnlockRect(iface); if (Src && Src != This) IWineD3DSurface_UnlockRect((IWineD3DSurface *) Src); /* Release the converted surface if any */ if (Src && SrcSurface != (IWineD3DSurface *) Src) IWineD3DSurface_Release((IWineD3DSurface *) Src); return ret; } /***************************************************************************** * IWineD3DSurface::BltFast, SW emulation version * * This is the software implementation of BltFast, as used by GDI surfaces * and as a fallback for OpenGL surfaces. This code is taken from the old * DirectDraw code, and was originally written by TransGaming. * * Params: * dstx: * dsty: * Source: Source surface to copy from * rsrc: Source rectangle * trans: Some Flags * * Returns: * WINED3D_OK on success * *****************************************************************************/ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source; int bpp, w, h, x, y; WINED3DLOCKED_RECT dlock,slock; HRESULT ret = WINED3D_OK; RECT rsrc2; RECT lock_src, lock_dst, lock_union; const BYTE *sbuf; BYTE *dbuf; const struct GlPixelFormatDesc *sEntry, *dEntry; if (TRACE_ON(d3d_surface)) { TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans); if (rsrc) { TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top, rsrc->right,rsrc->bottom); } else { TRACE(" srcrect: NULL\n"); } } if ((This->Flags & SFLAG_LOCKED) || (Src->Flags & SFLAG_LOCKED)) { WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n"); return WINEDDERR_SURFACEBUSY; } if (!rsrc) { WARN("rsrc is NULL!\n"); rsrc2.left = 0; rsrc2.top = 0; rsrc2.right = Src->currentDesc.Width; rsrc2.bottom = Src->currentDesc.Height; rsrc = &rsrc2; } /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/ if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) || (rsrc->top > Src->currentDesc.Height) || (rsrc->top < 0) || (rsrc->left > Src->currentDesc.Width) || (rsrc->left < 0) || (rsrc->right > Src->currentDesc.Width) || (rsrc->right < 0) || (rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top)) { WARN("Application gave us bad source rectangle for BltFast.\n"); return WINEDDERR_INVALIDRECT; } h = rsrc->bottom - rsrc->top; if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty; if (h > Src->currentDesc.Height-rsrc->top) h=Src->currentDesc.Height-rsrc->top; if (h <= 0) return WINEDDERR_INVALIDRECT; w = rsrc->right - rsrc->left; if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx; if (w > Src->currentDesc.Width-rsrc->left) w = Src->currentDesc.Width-rsrc->left; if (w <= 0) return WINEDDERR_INVALIDRECT; /* Now compute the locking rectangle... */ lock_src.left = rsrc->left; lock_src.top = rsrc->top; lock_src.right = lock_src.left + w; lock_src.bottom = lock_src.top + h; lock_dst.left = dstx; lock_dst.top = dsty; lock_dst.right = dstx + w; lock_dst.bottom = dsty + h; bpp = This->resource.format_desc->byte_count; /* We need to lock the surfaces, or we won't get refreshes when done. */ if (Src == This) { int pitch; UnionRect(&lock_union, &lock_src, &lock_dst); /* Lock the union of the two rectangles */ ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0); if(ret != WINED3D_OK) goto error; pitch = dlock.Pitch; slock.Pitch = dlock.Pitch; /* Since slock was originally copied from this surface's description, we can just reuse it */ sbuf = This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp; dbuf = This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp; sEntry = Src->resource.format_desc; dEntry = sEntry; } else { ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY); if(ret != WINED3D_OK) goto error; ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0); if(ret != WINED3D_OK) goto error; sbuf = slock.pBits; dbuf = dlock.pBits; TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf); sEntry = Src->resource.format_desc; dEntry = This->resource.format_desc; } /* Handle compressed surfaces first... */ if (sEntry->Flags & dEntry->Flags & WINED3DFMT_FLAG_COMPRESSED) { UINT row_block_count; TRACE("compressed -> compressed copy\n"); if (trans) FIXME("trans arg not supported when a compressed surface is involved\n"); if (dstx || dsty) FIXME("offset for destination surface is not supported\n"); if (Src->resource.format_desc->format != This->resource.format_desc->format) { FIXME("compressed -> compressed copy only supported for the same type of surface\n"); ret = WINED3DERR_WRONGTEXTUREFORMAT; goto error; } row_block_count = (w + dEntry->block_width - 1) / dEntry->block_width; for (y = 0; y < h; y += dEntry->block_height) { memcpy(dbuf, sbuf, row_block_count * dEntry->block_byte_count); dbuf += dlock.Pitch; sbuf += slock.Pitch; } goto error; } if ((sEntry->Flags & WINED3DFMT_FLAG_COMPRESSED) && !(dEntry->Flags & WINED3DFMT_FLAG_COMPRESSED)) { /* TODO: Use the libtxc_dxtn.so shared library to do * software decompression */ ERR("Software decompression not supported.\n"); goto error; } if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY)) { DWORD keylow, keyhigh; TRACE("Color keyed copy\n"); if (trans & WINEDDBLTFAST_SRCCOLORKEY) { keylow = Src->SrcBltCKey.dwColorSpaceLowValue; keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue; } else { /* I'm not sure if this is correct */ FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n"); keylow = This->DestBltCKey.dwColorSpaceLowValue; keyhigh = This->DestBltCKey.dwColorSpaceHighValue; } #define COPYBOX_COLORKEY(type) { \ const type *s = (const type *)sbuf; \ type *d = (type *)dbuf; \ type tmp; \ for (y = 0; y < h; y++) { \ for (x = 0; x < w; x++) { \ tmp = s[x]; \ if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \ } \ s = (const type *)((const BYTE *)s + slock.Pitch); \ d = (type *)((BYTE *)d + dlock.Pitch); \ } \ break; \ } switch (bpp) { case 1: COPYBOX_COLORKEY(BYTE) case 2: COPYBOX_COLORKEY(WORD) case 4: COPYBOX_COLORKEY(DWORD) case 3: { const BYTE *s; BYTE *d; DWORD tmp; s = sbuf; d = dbuf; for (y = 0; y < h; y++) { for (x = 0; x < w * 3; x += 3) { tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16); if (tmp < keylow || tmp > keyhigh) { d[x + 0] = s[x + 0]; d[x + 1] = s[x + 1]; d[x + 2] = s[x + 2]; } } s += slock.Pitch; d += dlock.Pitch; } break; } default: FIXME("Source color key blitting not supported for bpp %d\n",bpp*8); ret = WINED3DERR_NOTAVAILABLE; goto error; } #undef COPYBOX_COLORKEY TRACE("Copy Done\n"); } else { int width = w * bpp; INT sbufpitch, dbufpitch; TRACE("NO color key copy\n"); /* Handle overlapping surfaces */ if (sbuf < dbuf) { sbuf += (h - 1) * slock.Pitch; dbuf += (h - 1) * dlock.Pitch; sbufpitch = -slock.Pitch; dbufpitch = -dlock.Pitch; } else { sbufpitch = slock.Pitch; dbufpitch = dlock.Pitch; } for (y = 0; y < h; y++) { /* This is pretty easy, a line for line memcpy */ memmove(dbuf, sbuf, width); sbuf += sbufpitch; dbuf += dbufpitch; } TRACE("Copy done\n"); } error: if (Src == This) { IWineD3DSurface_UnlockRect(iface); } else { IWineD3DSurface_UnlockRect(iface); IWineD3DSurface_UnlockRect(Source); } return ret; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n", This, pRect, Flags, pLockedRect, This->resource.allocatedMemory); pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface); if (NULL == pRect) { pLockedRect->pBits = This->resource.allocatedMemory; This->lockedRect.left = 0; This->lockedRect.top = 0; This->lockedRect.right = This->currentDesc.Width; This->lockedRect.bottom = This->currentDesc.Height; TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n", &This->lockedRect, This->lockedRect.left, This->lockedRect.top, This->lockedRect.right, This->lockedRect.bottom); } else { const struct GlPixelFormatDesc *format_desc = This->resource.format_desc; TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n", pRect, pRect->left, pRect->top, pRect->right, pRect->bottom); if (format_desc->Flags & WINED3DFMT_FLAG_COMPRESSED) { /* Compressed textures are block based, so calculate the offset of * the block that contains the top-left pixel of the locked rectangle. */ pLockedRect->pBits = This->resource.allocatedMemory + ((pRect->top / format_desc->block_height) * pLockedRect->Pitch) + ((pRect->left / format_desc->block_width) * format_desc->block_byte_count); } else { pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top) + (pRect->left * format_desc->byte_count); } This->lockedRect.left = pRect->left; This->lockedRect.top = pRect->top; This->lockedRect.right = pRect->right; This->lockedRect.bottom = pRect->bottom; } /* No dirtifying is needed for this surface implementation */ TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch); return WINED3D_OK; } void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) { ERR("Should not be called on base texture\n"); return; } /* TODO: think about moving this down to resource? */ const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; /* This should only be called for sysmem textures, it may be a good idea * to extend this to all pools at some point in the future */ if (This->resource.pool != WINED3DPOOL_SYSTEMMEM) { FIXME("(%p) Attempting to get system memory for a non-system memory texture\n", iface); } return This->resource.allocatedMemory; }