/* * Copyright (C) 2009 Tony Wasserka * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "wine/debug.h" #include "d3dx9_36_private.h" /************************************************************ * map_view_of_file * * Loads a file into buffer and stores the number of read bytes in length. * * PARAMS * filename [I] name of the file to be loaded * buffer [O] pointer to destination buffer * length [O] size of the obtained data * * RETURNS * Success: D3D_OK * Failure: * see error codes for CreateFileW, GetFileSize, CreateFileMapping and MapViewOfFile * * NOTES * The caller must UnmapViewOfFile when it doesn't need the data anymore * */ HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length) { HANDLE hfile, hmapping = NULL; hfile = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0); if(hfile == INVALID_HANDLE_VALUE) goto error; *length = GetFileSize(hfile, NULL); if(*length == INVALID_FILE_SIZE) goto error; hmapping = CreateFileMappingW(hfile, NULL, PAGE_READONLY, 0, 0, NULL); if(!hmapping) goto error; *buffer = MapViewOfFile(hmapping, FILE_MAP_READ, 0, 0, 0); if(*buffer == NULL) goto error; CloseHandle(hmapping); CloseHandle(hfile); return S_OK; error: CloseHandle(hmapping); CloseHandle(hfile); return HRESULT_FROM_WIN32(GetLastError()); } /************************************************************ * load_resource_into_memory * * Loads a resource into buffer and stores the number of * read bytes in length. * * PARAMS * module [I] handle to the module * resinfo [I] handle to the resource's information block * buffer [O] pointer to destination buffer * length [O] size of the obtained data * * RETURNS * Success: D3D_OK * Failure: * See error codes for SizeofResource, LoadResource and LockResource * * NOTES * The memory doesn't need to be freed by the caller manually * */ HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length) { HGLOBAL resource; *length = SizeofResource(module, resinfo); if(*length == 0) return HRESULT_FROM_WIN32(GetLastError()); resource = LoadResource(module, resinfo); if( !resource ) return HRESULT_FROM_WIN32(GetLastError()); *buffer = LockResource(resource); if(*buffer == NULL) return HRESULT_FROM_WIN32(GetLastError()); return S_OK; }