/* * Copyright (C) 2009 Tony Wasserka * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "wine/debug.h" #include "wine/unicode.h" #include "d3dx9_36_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); /************************************************************ * D3DXGetImageInfoFromFileInMemory * * Fills a D3DXIMAGE_INFO structure with info about an image * * PARAMS * data [I] pointer to the image file data * datasize [I] size of the passed data * info [O] pointer to the destination structure * * RETURNS * Success: D3D_OK, if info is not NULL and data and datasize make up a valid image file or * if info is NULL and data and datasize are not NULL * Failure: D3DXERR_INVALIDDATA, if data is no valid image file and datasize and info are not NULL * D3DERR_INVALIDCALL, if data is NULL or * if datasize is 0 * * NOTES * datasize may be bigger than the actual file size * */ HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(LPCVOID data, UINT datasize, D3DXIMAGE_INFO *info) { FIXME("stub\n"); if(data && datasize && !info) return D3D_OK; if( !data || !datasize ) return D3DERR_INVALIDCALL; return E_NOTIMPL; } /************************************************************ * D3DXGetImageInfoFromFile * * RETURNS * Success: D3D_OK, if we successfully load a valid image file or * if we successfully load a file which is no valid image and info is NULL * Failure: D3DXERR_INVALIDDATA, if we fail to load file or * if file is not a valid image file and info is not NULL * D3DERR_INVALIDCALL, if file is NULL * */ HRESULT WINAPI D3DXGetImageInfoFromFileA(LPCSTR file, D3DXIMAGE_INFO *info) { LPWSTR widename; HRESULT hr; int strlength; TRACE("(void): relay\n"); if( !file ) return D3DERR_INVALIDCALL; strlength = MultiByteToWideChar(CP_ACP, 0, file, -1, NULL, 0); widename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, strlength * sizeof(WCHAR)); MultiByteToWideChar(CP_ACP, 0, file, -1, widename, strlength); hr = D3DXGetImageInfoFromFileW(widename, info); HeapFree(GetProcessHeap(), 0, widename); return hr; } HRESULT WINAPI D3DXGetImageInfoFromFileW(LPCWSTR file, D3DXIMAGE_INFO *info) { HRESULT hr; DWORD size; LPVOID buffer; TRACE("(void): relay\n"); if( !file ) return D3DERR_INVALIDCALL; hr = map_view_of_file(file, &buffer, &size); if(FAILED(hr)) return D3DXERR_INVALIDDATA; hr = D3DXGetImageInfoFromFileInMemory(buffer, size, info); UnmapViewOfFile(buffer); return hr; } /************************************************************ * D3DXGetImageInfoFromResource * * RETURNS * Success: D3D_OK, if resource is a valid image file * Failure: D3DXERR_INVALIDDATA, if resource is no valid image file or NULL or * if we fail to load resource * */ HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, LPCSTR resource, D3DXIMAGE_INFO *info) { HRSRC resinfo; TRACE("(void)\n"); resinfo = FindResourceA(module, resource, (LPCSTR)RT_RCDATA); if(resinfo) { LPVOID buffer; HRESULT hr; DWORD size; hr = load_resource_into_memory(module, resinfo, &buffer, &size); if(FAILED(hr)) return D3DXERR_INVALIDDATA; return D3DXGetImageInfoFromFileInMemory(buffer, size, info); } resinfo = FindResourceA(module, resource, (LPCSTR)RT_BITMAP); if(resinfo) { FIXME("Implement loading bitmaps from resource type RT_BITMAP\n"); return E_NOTIMPL; } return D3DXERR_INVALIDDATA; } HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, LPCWSTR resource, D3DXIMAGE_INFO *info) { HRSRC resinfo; TRACE("(void)\n"); resinfo = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA); if(resinfo) { LPVOID buffer; HRESULT hr; DWORD size; hr = load_resource_into_memory(module, resinfo, &buffer, &size); if(FAILED(hr)) return D3DXERR_INVALIDDATA; return D3DXGetImageInfoFromFileInMemory(buffer, size, info); } resinfo = FindResourceW(module, resource, (LPCWSTR)RT_BITMAP); if(resinfo) { FIXME("Implement loading bitmaps from resource type RT_BITMAP\n"); return E_NOTIMPL; } return D3DXERR_INVALIDDATA; } /************************************************************ * D3DXLoadSurfaceFromFileInMemory * * Loads data from a given buffer into a surface and fills a given * D3DXIMAGE_INFO structure with info about the source data. * * PARAMS * pDestSurface [I] pointer to the surface * pDestPalette [I] palette to use * pDestRect [I] to be filled area of the surface * pSrcData [I] pointer to the source data * SrcDataSize [I] size of the source data in bytes * pSrcRect [I] area of the source data to load * dwFilter [I] filter to apply on stretching * Colorkey [I] colorkey * pSrcInfo [O] pointer to a D3DXIMAGE_INFO structure * * RETURNS * Success: D3D_OK * Failure: D3DERR_INVALIDCALL, if pDestSurface or pSrcData or SrcDataSize are NULL * D3DXERR_INVALIDDATA, if pSrcData is no valid image file * */ HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(LPDIRECT3DSURFACE9 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, LPCVOID pSrcData, UINT SrcDataSize, CONST RECT *pSrcRect, DWORD dwFilter, D3DCOLOR Colorkey, D3DXIMAGE_INFO *pSrcInfo) { FIXME("stub\n"); if( !pDestSurface || !pSrcData | !SrcDataSize ) return D3DERR_INVALIDCALL; return E_NOTIMPL; } /************************************************************ * D3DXLoadSurfaceFromFile */ HRESULT WINAPI D3DXLoadSurfaceFromFileA(LPDIRECT3DSURFACE9 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, LPCSTR pSrcFile, CONST RECT *pSrcRect, DWORD dwFilter, D3DCOLOR Colorkey, D3DXIMAGE_INFO *pSrcInfo) { LPWSTR pWidename; HRESULT hr; int strlength; TRACE("(void): relay\n"); if( !pSrcFile || !pDestSurface ) return D3DERR_INVALIDCALL; strlength = MultiByteToWideChar(CP_ACP, 0, pSrcFile, -1, NULL, 0); pWidename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, strlength * sizeof(WCHAR)); MultiByteToWideChar(CP_ACP, 0, pSrcFile, -1, pWidename, strlength); hr = D3DXLoadSurfaceFromFileW(pDestSurface, pDestPalette, pDestRect, pWidename, pSrcRect, dwFilter, Colorkey, pSrcInfo); HeapFree(GetProcessHeap(), 0, pWidename); return hr; } HRESULT WINAPI D3DXLoadSurfaceFromFileW(LPDIRECT3DSURFACE9 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, LPCWSTR pSrcFile, CONST RECT *pSrcRect, DWORD Filter, D3DCOLOR Colorkey, D3DXIMAGE_INFO *pSrcInfo) { HRESULT hr; DWORD dwSize; LPVOID pBuffer; TRACE("(void): relay\n"); if( !pSrcFile || !pDestSurface ) return D3DERR_INVALIDCALL; hr = map_view_of_file(pSrcFile, &pBuffer, &dwSize); if(FAILED(hr)) return D3DXERR_INVALIDDATA; hr = D3DXLoadSurfaceFromFileInMemory(pDestSurface, pDestPalette, pDestRect, pBuffer, dwSize, pSrcRect, Filter, Colorkey, pSrcInfo); UnmapViewOfFile(pBuffer); return hr; } /************************************************************ * D3DXLoadSurfaceFromResource */ HRESULT WINAPI D3DXLoadSurfaceFromResourceA(LPDIRECT3DSURFACE9 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, HMODULE hSrcModule, LPCSTR pResource, CONST RECT *pSrcRect, DWORD dwFilter, D3DCOLOR Colorkey, D3DXIMAGE_INFO *pSrcInfo) { HRSRC hResInfo; TRACE("(void): relay\n"); if( !pDestSurface ) return D3DERR_INVALIDCALL; hResInfo = FindResourceA(hSrcModule, pResource, (LPCSTR)RT_RCDATA); if(hResInfo) { LPVOID pBuffer; HRESULT hr; DWORD dwSize; hr = load_resource_into_memory(hSrcModule, hResInfo, &pBuffer, &dwSize); if(FAILED(hr)) return D3DXERR_INVALIDDATA; return D3DXLoadSurfaceFromFileInMemory(pDestSurface, pDestPalette, pDestRect, pBuffer, dwSize, pSrcRect, dwFilter, Colorkey, pSrcInfo); } hResInfo = FindResourceA(hSrcModule, pResource, (LPCSTR)RT_BITMAP); if(hResInfo) { FIXME("Implement loading bitmaps from resource type RT_BITMAP\n"); return E_NOTIMPL; } return D3DXERR_INVALIDDATA; } HRESULT WINAPI D3DXLoadSurfaceFromResourceW(LPDIRECT3DSURFACE9 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, HMODULE hSrcModule, LPCWSTR pResource, CONST RECT *pSrcRect, DWORD dwFilter, D3DCOLOR Colorkey, D3DXIMAGE_INFO *pSrcInfo) { HRSRC hResInfo; TRACE("(void): relay\n"); if( !pDestSurface ) return D3DERR_INVALIDCALL; hResInfo = FindResourceW(hSrcModule, pResource, (LPCWSTR)RT_RCDATA); if(hResInfo) { LPVOID pBuffer; HRESULT hr; DWORD dwSize; hr = load_resource_into_memory(hSrcModule, hResInfo, &pBuffer, &dwSize); if(FAILED(hr)) return D3DXERR_INVALIDDATA; return D3DXLoadSurfaceFromFileInMemory(pDestSurface, pDestPalette, pDestRect, pBuffer, dwSize, pSrcRect, dwFilter, Colorkey, pSrcInfo); } hResInfo = FindResourceW(hSrcModule, pResource, (LPCWSTR)RT_BITMAP); if(hResInfo) { FIXME("Implement loading bitmaps from resource type RT_BITMAP\n"); return E_NOTIMPL; } return D3DXERR_INVALIDDATA; } /************************************************************ * D3DXLoadSurfaceFromMemory * * Loads data from a given memory chunk into a surface, * applying any of the specified filters. * * PARAMS * pDestSurface [I] pointer to the surface * pDestPalette [I] palette to use * pDestRect [I] to be filled area of the surface * pSrcMemory [I] pointer to the source data * SrcFormat [I] format of the source pixel data * SrcPitch [I] number of bytes in a row * pSrcPalette [I] palette used in the source image * pSrcRect [I] area of the source data to load * dwFilter [I] filter to apply on stretching * Colorkey [I] colorkey * * RETURNS * Success: D3D_OK, if we successfully load the pixel data into our surface or * if pSrcMemory is NULL but the other parameters are valid * Failure: D3DERR_INVALIDCALL, if pDestSurface, SrcPitch or pSrcRect are NULL or * if SrcFormat is an invalid format (other than D3DFMT_UNKNOWN) * D3DXERR_INVALIDDATA, if we fail to lock pDestSurface * E_FAIL, if SrcFormat is D3DFMT_UNKNOWN or the dimensions of pSrcRect are invalid * * NOTES * pSrcRect specifies the dimensions of the source data * */ HRESULT WINAPI D3DXLoadSurfaceFromMemory(LPDIRECT3DSURFACE9 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, LPCVOID pSrcMemory, D3DFORMAT SrcFormat, UINT SrcPitch, CONST PALETTEENTRY *pSrcPalette, CONST RECT *pSrcRect, DWORD dwFilter, D3DCOLOR Colorkey) { TRACE("stub\n"); if( !pDestSurface || !pSrcMemory || !pSrcRect ) return D3DERR_INVALIDCALL; if(SrcFormat == D3DFMT_UNKNOWN || pSrcRect->left >= pSrcRect->right || pSrcRect->top >= pSrcRect->bottom) return E_FAIL; return E_NOTIMPL; } /************************************************************ * D3DXLoadSurfaceFromSurface * * Copies the contents from one surface to another, performing any required * format conversion, resizing or filtering. * * PARAMS * pDestSurface [I] pointer to the destination surface * pDestPalette [I] palette to use * pDestRect [I] to be filled area of the surface * pSrcSurface [I] pointer to the source surface * pSrcPalette [I] palette used for the source surface * pSrcRect [I] area of the source data to load * dwFilter [I] filter to apply on resizing * Colorkey [I] any ARGB value or 0 to disable color-keying * * RETURNS * Success: D3D_OK * Failure: D3DERR_INVALIDCALL, if pDestSurface or pSrcSurface are NULL * D3DXERR_INVALIDDATA, if one of the surfaces is not lockable * */ HRESULT WINAPI D3DXLoadSurfaceFromSurface(LPDIRECT3DSURFACE9 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, LPDIRECT3DSURFACE9 pSrcSurface, CONST PALETTEENTRY *pSrcPalette, CONST RECT *pSrcRect, DWORD dwFilter, D3DCOLOR Colorkey) { RECT rect; D3DLOCKED_RECT lock; D3DSURFACE_DESC SrcDesc; HRESULT hr; TRACE("(void): relay\n"); if( !pDestSurface || !pSrcSurface ) return D3DERR_INVALIDCALL; IDirect3DSurface9_GetDesc(pSrcSurface, &SrcDesc); if( !pSrcRect ) SetRect(&rect, 0, 0, SrcDesc.Width, SrcDesc.Height); else rect = *pSrcRect; hr = IDirect3DSurface9_LockRect(pSrcSurface, &lock, NULL, D3DLOCK_READONLY); if(FAILED(hr)) return D3DXERR_INVALIDDATA; hr = D3DXLoadSurfaceFromMemory(pDestSurface, pDestPalette, pDestRect, lock.pBits, SrcDesc.Format, lock.Pitch, pSrcPalette, &rect, dwFilter, Colorkey); IDirect3DSurface9_UnlockRect(pSrcSurface); return hr; }