/* * Copyright 2008 Luis Busquets * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "wine/debug.h" #include "windef.h" #include "wingdi.h" #include "d3dx9.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device) { D3DCAPS9 caps; TRACE("device %p\n", device); if (!device) return NULL; IDirect3DDevice9_GetDeviceCaps(device,&caps); switch (caps.PixelShaderVersion) { case D3DPS_VERSION(1, 1): return "ps_1_1"; case D3DPS_VERSION(1, 2): return "ps_1_2"; case D3DPS_VERSION(1, 3): return "ps_1_3"; case D3DPS_VERSION(1, 4): return "ps_1_4"; case D3DPS_VERSION(2, 0): if ((caps.PS20Caps.NumTemps>=22) && (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) && (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) && (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) && (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) && (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT)) { return "ps_2_a"; } if ((caps.PS20Caps.NumTemps>=32) && (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT)) { return "ps_2_b"; } return "ps_2_0"; case D3DPS_VERSION(3, 0): return "ps_3_0"; } return NULL; } UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code) { const DWORD *ptr = byte_code; TRACE("byte_code %p\n", byte_code); if (!ptr) return 0; /* Look for the END token, skipping the VERSION token */ while (*++ptr != D3DSIO_END) { /* Skip comments */ if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT) { ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT); } } ++ptr; /* Return the shader size in bytes */ return (ptr - byte_code) * sizeof(*ptr); } DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code) { TRACE("byte_code %p\n", byte_code); return byte_code ? *byte_code : 0; } LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device) { D3DCAPS9 caps; TRACE("device %p\n", device); if (!device) return NULL; IDirect3DDevice9_GetDeviceCaps(device,&caps); switch (caps.VertexShaderVersion) { case D3DVS_VERSION(1, 1): return "vs_1_1"; case D3DVS_VERSION(2, 0): if ((caps.VS20Caps.NumTemps>=13) && (caps.VS20Caps.DynamicFlowControlDepth==24) && (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION)) { return "vs_2_a"; } return "vs_2_0"; case D3DVS_VERSION(3, 0): return "vs_3_0"; } return NULL; }