/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3d10core_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object) { struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface; TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D10Texture2D) || IsEqualGUID(riid, &IID_ID3D10Resource) || IsEqualGUID(riid, &IID_ID3D10DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } if (This->dxgi_surface) { TRACE("Forwarding to dxgi surface\n"); return IDXGISurface_QueryInterface(This->dxgi_surface, riid, object); } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface) { struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface; ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface) { struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface; ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { if (This->dxgi_surface) IDXGISurface_Release(This->dxgi_surface); if (This->wined3d_surface) IWineD3DSurface_Release(This->wined3d_surface); HeapFree(GetProcessHeap(), 0, This); } return refcount; } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device) { FIXME("iface %p, device %p stub!\n", iface, device); } static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface, REFGUID guid, UINT *data_size, void *data) { FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface, REFGUID guid, UINT data_size, const void *data) { FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface, REFGUID guid, const IUnknown *data) { FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); return E_NOTIMPL; } /* ID3D10Resource methods */ static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface, D3D10_RESOURCE_DIMENSION *resource_dimension) { TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension); *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D; } static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority) { FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority); } static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface) { FIXME("iface %p stub!\n", iface); return 0; } /* ID3D10Texture2D methods */ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource, D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture) { FIXME("iface %p, sub_resource %u, map_type %u, map_flags %#x, mapped_texture %p stub!\n", iface, sub_resource, map_type, map_flags, mapped_texture); return E_NOTIMPL; } static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource) { FIXME("iface %p, sub_resource %u stub!\n", iface, sub_resource); } static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc) { struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface; TRACE("iface %p, desc %p\n", iface, desc); *desc = This->desc; } const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl = { /* IUnknown methods */ d3d10_texture2d_QueryInterface, d3d10_texture2d_AddRef, d3d10_texture2d_Release, /* ID3D10DeviceChild methods */ d3d10_texture2d_GetDevice, d3d10_texture2d_GetPrivateData, d3d10_texture2d_SetPrivateData, d3d10_texture2d_SetPrivateDataInterface, /* ID3D10Resource methods */ d3d10_texture2d_GetType, d3d10_texture2d_SetEvictionPriority, d3d10_texture2d_GetEvictionPriority, /* ID3D10Texture2D methods */ d3d10_texture2d_Map, d3d10_texture2d_Unmap, d3d10_texture2d_GetDesc, };