/* WinRT Windows.Gaming.Input implementation * * Copyright 2022 RĂ©mi Bernon for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "private.h" #include "initguid.h" #include "dinput.h" #include "provider.h" #include "wine/debug.h" #include "wine/list.h" WINE_DEFAULT_DEBUG_CHANNEL(input); DEFINE_GUID( device_path_guid, 0x00000000, 0x0000, 0x0000, 0x8d, 0x4a, 0x23, 0x90, 0x3f, 0xb6, 0xbd, 0xf8 ); static CRITICAL_SECTION provider_cs; static CRITICAL_SECTION_DEBUG provider_cs_debug = { 0, 0, &provider_cs, { &provider_cs_debug.ProcessLocksList, &provider_cs_debug.ProcessLocksList }, 0, 0, { (DWORD_PTR)(__FILE__ ": provider_cs") } }; static CRITICAL_SECTION provider_cs = { &provider_cs_debug, -1, 0, 0, 0, 0 }; static struct list provider_list = LIST_INIT( provider_list ); struct provider { IWineGameControllerProvider IWineGameControllerProvider_iface; IGameControllerProvider IGameControllerProvider_iface; LONG ref; IDirectInputDevice8W *dinput_device; WCHAR device_path[MAX_PATH]; struct list entry; }; static inline struct provider *impl_from_IWineGameControllerProvider( IWineGameControllerProvider *iface ) { return CONTAINING_RECORD( iface, struct provider, IWineGameControllerProvider_iface ); } static HRESULT WINAPI wine_provider_QueryInterface( IWineGameControllerProvider *iface, REFIID iid, void **out ) { struct provider *impl = impl_from_IWineGameControllerProvider( iface ); TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out ); if (IsEqualGUID( iid, &IID_IUnknown ) || IsEqualGUID( iid, &IID_IInspectable ) || IsEqualGUID( iid, &IID_IAgileObject ) || IsEqualGUID( iid, &IID_IWineGameControllerProvider )) { IInspectable_AddRef( (*out = &impl->IWineGameControllerProvider_iface) ); return S_OK; } if (IsEqualGUID( iid, &IID_IGameControllerProvider )) { IInspectable_AddRef( (*out = &impl->IGameControllerProvider_iface) ); return S_OK; } FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) ); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI wine_provider_AddRef( IWineGameControllerProvider *iface ) { struct provider *impl = impl_from_IWineGameControllerProvider( iface ); ULONG ref = InterlockedIncrement( &impl->ref ); TRACE( "iface %p increasing refcount to %lu.\n", iface, ref ); return ref; } static ULONG WINAPI wine_provider_Release( IWineGameControllerProvider *iface ) { struct provider *impl = impl_from_IWineGameControllerProvider( iface ); ULONG ref = InterlockedDecrement( &impl->ref ); TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref ); if (!ref) { IDirectInputDevice8_Release( impl->dinput_device ); free( impl ); } return ref; } static HRESULT WINAPI wine_provider_GetIids( IWineGameControllerProvider *iface, ULONG *iid_count, IID **iids ) { FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids ); return E_NOTIMPL; } static HRESULT WINAPI wine_provider_GetRuntimeClassName( IWineGameControllerProvider *iface, HSTRING *class_name ) { FIXME( "iface %p, class_name %p stub!\n", iface, class_name ); return E_NOTIMPL; } static HRESULT WINAPI wine_provider_GetTrustLevel( IWineGameControllerProvider *iface, TrustLevel *trust_level ) { FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level ); return E_NOTIMPL; } static HRESULT WINAPI wine_provider_get_Type( IWineGameControllerProvider *iface, WineGameControllerType *value ) { struct provider *impl = impl_from_IWineGameControllerProvider( iface ); DIDEVICEINSTANCEW instance = {.dwSize = sizeof(DIDEVICEINSTANCEW)}; HRESULT hr; TRACE( "iface %p, value %p.\n", iface, value ); if (FAILED(hr = IDirectInputDevice8_GetDeviceInfo( impl->dinput_device, &instance ))) return hr; switch (GET_DIDEVICE_TYPE( instance.dwDevType )) { case DI8DEVTYPE_GAMEPAD: *value = WineGameControllerType_Gamepad; break; default: *value = WineGameControllerType_Joystick; break; } return S_OK; } static const struct IWineGameControllerProviderVtbl wine_provider_vtbl = { wine_provider_QueryInterface, wine_provider_AddRef, wine_provider_Release, /* IInspectable methods */ wine_provider_GetIids, wine_provider_GetRuntimeClassName, wine_provider_GetTrustLevel, /* IWineGameControllerProvider methods */ wine_provider_get_Type, }; DEFINE_IINSPECTABLE( game_provider, IGameControllerProvider, struct provider, IWineGameControllerProvider_iface ) static HRESULT WINAPI game_provider_get_FirmwareVersionInfo( IGameControllerProvider *iface, GameControllerVersionInfo *value ) { FIXME( "iface %p, value %p stub!\n", iface, value ); return E_NOTIMPL; } static HRESULT WINAPI game_provider_get_HardwareProductId( IGameControllerProvider *iface, UINT16 *value ) { FIXME( "iface %p, value %p stub!\n", iface, value ); return E_NOTIMPL; } static HRESULT WINAPI game_provider_get_HardwareVendorId( IGameControllerProvider *iface, UINT16 *value ) { FIXME( "iface %p, value %p stub!\n", iface, value ); return E_NOTIMPL; } static HRESULT WINAPI game_provider_get_HardwareVersionInfo( IGameControllerProvider *iface, GameControllerVersionInfo *value ) { FIXME( "iface %p, value %p stub!\n", iface, value ); return E_NOTIMPL; } static HRESULT WINAPI game_provider_get_IsConnected( IGameControllerProvider *iface, boolean *value ) { FIXME( "iface %p, value %p stub!\n", iface, value ); return E_NOTIMPL; } static const struct IGameControllerProviderVtbl game_provider_vtbl = { game_provider_QueryInterface, game_provider_AddRef, game_provider_Release, /* IInspectable methods */ game_provider_GetIids, game_provider_GetRuntimeClassName, game_provider_GetTrustLevel, /* IGameControllerProvider methods */ game_provider_get_FirmwareVersionInfo, game_provider_get_HardwareProductId, game_provider_get_HardwareVendorId, game_provider_get_HardwareVersionInfo, game_provider_get_IsConnected, }; void provider_create( const WCHAR *device_path ) { IDirectInputDevice8W *dinput_device; IGameControllerProvider *provider; struct provider *impl, *entry; GUID guid = device_path_guid; IDirectInput8W *dinput; BOOL found = FALSE; const WCHAR *tmp; HRESULT hr; if (wcsnicmp( device_path, L"\\\\?\\HID#", 8 )) return; if ((tmp = wcschr( device_path + 8, '#' )) && !wcsnicmp( tmp - 6, L"&IG_", 4 )) return; TRACE( "device_path %s\n", debugstr_w( device_path ) ); *(const WCHAR **)&guid = device_path; if (FAILED(DirectInput8Create( windows_gaming_input, DIRECTINPUT_VERSION, &IID_IDirectInput8W, (void **)&dinput, NULL ))) return; hr = IDirectInput8_CreateDevice( dinput, &guid, &dinput_device, NULL ); IDirectInput8_Release( dinput ); if (FAILED(hr)) return; if (!(impl = calloc( 1, sizeof(*impl) ))) goto done; impl->IWineGameControllerProvider_iface.lpVtbl = &wine_provider_vtbl; impl->IGameControllerProvider_iface.lpVtbl = &game_provider_vtbl; IDirectInputDevice_AddRef( dinput_device ); impl->dinput_device = dinput_device; impl->ref = 1; wcscpy( impl->device_path, device_path ); list_init( &impl->entry ); provider = &impl->IGameControllerProvider_iface; TRACE( "created WineGameControllerProvider %p\n", provider ); EnterCriticalSection( &provider_cs ); LIST_FOR_EACH_ENTRY( entry, &provider_list, struct provider, entry ) if ((found = !wcscmp( entry->device_path, device_path ))) break; if (!found) list_add_tail( &provider_list, &impl->entry ); LeaveCriticalSection( &provider_cs ); if (found) IGameControllerProvider_Release( provider ); else manager_on_provider_created( provider ); done: IDirectInputDevice_Release( dinput_device ); } void provider_remove( const WCHAR *device_path ) { IGameControllerProvider *provider; struct provider *entry; BOOL found = FALSE; TRACE( "device_path %s\n", debugstr_w( device_path ) ); EnterCriticalSection( &provider_cs ); LIST_FOR_EACH_ENTRY( entry, &provider_list, struct provider, entry ) if ((found = !wcscmp( entry->device_path, device_path ))) break; if (found) list_remove( &entry->entry ); LeaveCriticalSection( &provider_cs ); if (found) { provider = &entry->IGameControllerProvider_iface; manager_on_provider_removed( provider ); IGameControllerProvider_Release( provider ); } }