/* * Graphics paths (BeginPath, EndPath etc.) * * Copyright 1997, 1998 Martin Boehme */ #include #include #include #include "windows.h" #include "winerror.h" #include "dc.h" #include "debug.h" #include "path.h" /* Notes on the implementation * * The implementation is based on dynamically resizable arrays of points and * flags. I dithered for a bit before deciding on this implementation, and * I had even done a bit of work on a linked list version before switching * to arrays. It's a bit of a tradeoff. When you use linked lists, the * implementation of FlattenPath is easier, because you can rip the * PT_BEZIERTO entries out of the middle of the list and link the * corresponding PT_LINETO entries in. However, when you use arrays, * PathToRegion becomes easier, since you can essentially just pass your array * of points to CreatePolyPolygonRgn. Also, if I'd used linked lists, I would * have had the extra effort of creating a chunk-based allocation scheme * in order to use memory effectively. That's why I finally decided to use * arrays. Note by the way that the array based implementation has the same * linear time complexity that linked lists would have since the arrays grow * exponentially. * * The points are stored in the path in device coordinates. This is * consistent with the way Windows does things (for instance, see the Win32 * SDK documentation for GetPath). * * The word "stroke" appears in several places (e.g. in the flag * GdiPath.newStroke). A stroke consists of a PT_MOVETO followed by one or * more PT_LINETOs or PT_BEZIERTOs, up to, but not including, the next * PT_MOVETO. Note that this is not the same as the definition of a figure; * a figure can contain several strokes. * * I modified the drawing functions (MoveTo, LineTo etc.) to test whether * the path is open and to call the corresponding function in path.c if this * is the case. A more elegant approach would be to modify the function * pointers in the DC_FUNCTIONS structure; however, this would be a lot more * complex. Also, the performance degradation caused by my approach in the * case where no path is open is so small that it cannot be measured. * * Martin Boehme */ /* FIXME: A lot of stuff isn't implemented yet. There is much more to come. */ #define NUM_ENTRIES_INITIAL 16 /* Initial size of points / flags arrays */ #define GROW_FACTOR_NUMER 2 /* Numerator of grow factor for the array */ #define GROW_FACTOR_DENOM 1 /* Denominator of grow factor */ static BOOL32 PATH_PathToRegion(const GdiPath *pPath, INT32 nPolyFillMode, HRGN32 *pHrgn); static void PATH_EmptyPath(GdiPath *pPath); static BOOL32 PATH_AddEntry(GdiPath *pPath, POINT32 point, BYTE flags); static BOOL32 PATH_ReserveEntries(GdiPath *pPath, INT32 numEntries); static BOOL32 PATH_GetPathFromHDC(HDC32 hdc, GdiPath **ppPath); static BOOL32 PATH_DoArcPart(GdiPath *pPath, POINT32 corners[], double angleStart, double angleEnd, BOOL32 addMoveTo); static void PATH_ScaleNormalizedPoint(POINT32 corners[], double x, double y, POINT32 *pPoint); static void PATH_NormalizePoint(POINT32 corners[], const POINT32 *pPoint, double *pX, double *pY); /*********************************************************************** * BeginPath16 (GDI.512) */ BOOL16 WINAPI BeginPath16(HDC16 hdc) { return (BOOL16)BeginPath32((HDC32)hdc); } /*********************************************************************** * BeginPath32 (GDI32.9) */ BOOL32 WINAPI BeginPath32(HDC32 hdc) { GdiPath *pPath; /* Get pointer to path */ if(!PATH_GetPathFromHDC(hdc, &pPath)) { SetLastError(ERROR_INVALID_HANDLE); return FALSE; } /* If path is already open, do nothing */ if(pPath->state==PATH_Open) return TRUE; /* Make sure that path is empty */ PATH_EmptyPath(pPath); /* Initialize variables for new path */ pPath->newStroke=TRUE; pPath->state=PATH_Open; return TRUE; } /*********************************************************************** * EndPath16 (GDI.514) */ BOOL16 WINAPI EndPath16(HDC16 hdc) { return (BOOL16)EndPath32((HDC32)hdc); } /*********************************************************************** * EndPath32 (GDI32.78) */ BOOL32 WINAPI EndPath32(HDC32 hdc) { GdiPath *pPath; /* Get pointer to path */ if(!PATH_GetPathFromHDC(hdc, &pPath)) { SetLastError(ERROR_INVALID_HANDLE); return FALSE; } /* Check that path is currently being constructed */ if(pPath->state!=PATH_Open) { SetLastError(ERROR_CAN_NOT_COMPLETE); return FALSE; } /* Set flag to indicate that path is finished */ pPath->state=PATH_Closed; return TRUE; } /*********************************************************************** * AbortPath16 (GDI.511) */ BOOL16 WINAPI AbortPath16(HDC16 hdc) { return (BOOL16)AbortPath32((HDC32)hdc); } /****************************************************************************** * AbortPath32 [GDI32.1] * Closes and discards paths from device context * * NOTES * Check that SetLastError is being called correctly * * PARAMS * hdc [I] Handle to device context * * RETURNS STD */ BOOL32 WINAPI AbortPath32( HDC32 hdc ) { GdiPath *pPath; /* Get pointer to path */ if(!PATH_GetPathFromHDC(hdc, &pPath)) { SetLastError(ERROR_INVALID_PARAMETER); return FALSE; } /* Remove all entries from the path */ PATH_EmptyPath(pPath); return TRUE; } /*********************************************************************** * CloseFigure16 (GDI.513) */ BOOL16 WINAPI CloseFigure16(HDC16 hdc) { return (BOOL16)CloseFigure32((HDC32)hdc); } /*********************************************************************** * CloseFigure32 (GDI32.16) */ BOOL32 WINAPI CloseFigure32(HDC32 hdc) /* FIXME: Check that SetLastError is being called correctly */ { GdiPath *pPath; /* Get pointer to path */ if(!PATH_GetPathFromHDC(hdc, &pPath)) { SetLastError(ERROR_INVALID_PARAMETER); return FALSE; } /* Check that path is open */ if(pPath->state!=PATH_Open) { SetLastError(ERROR_CAN_NOT_COMPLETE); return FALSE; } /* Set PT_CLOSEFIGURE on the last entry and start a new stroke */ if(pPath->numEntriesUsed) { pPath->pFlags[pPath->numEntriesUsed-1]|=PT_CLOSEFIGURE; pPath->newStroke=TRUE; } return TRUE; } /*********************************************************************** * GetPath16 (GDI.517) */ INT16 WINAPI GetPath16(HDC16 hdc, LPPOINT16 pPoints, LPBYTE pTypes, INT16 nSize) { FIXME(gdi, "Unimplemented stub\n"); return 0; } /*********************************************************************** * GetPath32 (GDI32.210) */ INT32 WINAPI GetPath32(HDC32 hdc, LPPOINT32 pPoints, LPBYTE pTypes, INT32 nSize) { GdiPath *pPath; /* Get pointer to path */ if(!PATH_GetPathFromHDC(hdc, &pPath)) { SetLastError(ERROR_INVALID_PARAMETER); return -1; } /* Check that path is closed */ if(pPath->state!=PATH_Closed) { SetLastError(ERROR_CAN_NOT_COMPLETE); return -1; } if(nSize==0) return pPath->numEntriesUsed; else if(nSizenumEntriesUsed) { SetLastError(ERROR_INVALID_PARAMETER); return -1; } else { memcpy(pPoints, pPath->pPoints, sizeof(POINT32)*pPath->numEntriesUsed); memcpy(pTypes, pPath->pFlags, sizeof(BYTE)*pPath->numEntriesUsed); /* Convert the points to logical coordinates */ if(!DPtoLP32(hdc, pPoints, pPath->numEntriesUsed)) { /* FIXME: Is this the correct value? */ SetLastError(ERROR_CAN_NOT_COMPLETE); return -1; } return pPath->numEntriesUsed; } } /*********************************************************************** * PathToRegion32 (GDI32.261) */ HRGN32 WINAPI PathToRegion32(HDC32 hdc) /* FIXME: Check that SetLastError is being called correctly */ /* The documentation does not state this explicitly, but a test under Windows * shows that the region which is returned should be in device coordinates. */ { GdiPath *pPath; HRGN32 hrgnRval; /* Get pointer to path */ if(!PATH_GetPathFromHDC(hdc, &pPath)) { SetLastError(ERROR_INVALID_PARAMETER); return 0; } /* Check that path is closed */ if(pPath->state!=PATH_Closed) { SetLastError(ERROR_CAN_NOT_COMPLETE); return 0; } /* FIXME: Should we empty the path even if conversion failed? */ if(PATH_PathToRegion(pPath, GetPolyFillMode32(hdc), &hrgnRval)) PATH_EmptyPath(pPath); else hrgnRval=0; return hrgnRval; } /*********************************************************************** * FillPath32 (GDI32.100) */ BOOL32 WINAPI FillPath32(HDC32 hdc) /* FIXME: Check that SetLastError is being called correctly */ { GdiPath *pPath; INT32 mapMode, graphicsMode; POINT32 ptViewportExt, ptViewportOrg, ptWindowExt, ptWindowOrg; XFORM xform; HRGN32 hrgn; /* Get pointer to path */ if(!PATH_GetPathFromHDC(hdc, &pPath)) { SetLastError(ERROR_INVALID_PARAMETER); return FALSE; } /* Check that path is closed */ if(pPath->state!=PATH_Closed) { SetLastError(ERROR_CAN_NOT_COMPLETE); return FALSE; } /* Construct a region from the path and fill it */ if(PATH_PathToRegion(pPath, GetPolyFillMode32(hdc), &hrgn)) { /* Since PaintRgn interprets the region as being in logical coordinates * but the points we store for the path are already in device * coordinates, we have to set the mapping mode to MM_TEXT temporarily. * Using SaveDC to save information about the mapping mode / world * transform would be easier but would require more overhead, especially * now that SaveDC saves the current path. */ /* Save the information about the old mapping mode */ mapMode=GetMapMode32(hdc); GetViewportExtEx32(hdc, &ptViewportExt); GetViewportOrgEx32(hdc, &ptViewportOrg); GetWindowExtEx32(hdc, &ptWindowExt); GetWindowOrgEx32(hdc, &ptWindowOrg); /* Save world transform * NB: The Windows documentation on world transforms would lead one to * believe that this has to be done only in GM_ADVANCED; however, my * tests show that resetting the graphics mode to GM_COMPATIBLE does * not reset the world transform. */ GetWorldTransform(hdc, &xform); /* Set MM_TEXT */ SetMapMode32(hdc, MM_TEXT); /* Paint the region */ PaintRgn32(hdc, hrgn); /* Restore the old mapping mode */ SetMapMode32(hdc, mapMode); SetViewportExtEx32(hdc, ptViewportExt.x, ptViewportExt.y, NULL); SetViewportOrgEx32(hdc, ptViewportOrg.x, ptViewportOrg.y, NULL); SetWindowExtEx32(hdc, ptWindowExt.x, ptWindowExt.y, NULL); SetWindowOrgEx32(hdc, ptWindowOrg.x, ptWindowOrg.y, NULL); /* Go to GM_ADVANCED temporarily to restore the world transform */ graphicsMode=GetGraphicsMode(hdc); SetGraphicsMode(hdc, GM_ADVANCED); SetWorldTransform(hdc, &xform); SetGraphicsMode(hdc, graphicsMode); /* Empty the path */ PATH_EmptyPath(pPath); return TRUE; } else { /* FIXME: Should the path be emptied even if conversion failed? */ /* PATH_EmptyPath(pPath); */ return FALSE; } } /*********************************************************************** * SelectClipPath32 (GDI32.296) */ BOOL32 WINAPI SelectClipPath32(HDC32 hdc, INT32 iMode) /* FIXME: Check that SetLastError is being called correctly */ { GdiPath *pPath; HRGN32 hrgnPath, hrgnClip; BOOL32 success; /* Get pointer to path */ if(!PATH_GetPathFromHDC(hdc, &pPath)) { SetLastError(ERROR_INVALID_PARAMETER); return FALSE; } /* Check that path is closed */ if(pPath->state!=PATH_Closed) { SetLastError(ERROR_CAN_NOT_COMPLETE); return FALSE; } /* Construct a region from the path */ if(PATH_PathToRegion(pPath, GetPolyFillMode32(hdc), &hrgnPath)) { hrgnClip=CreateRectRgn32(0, 0, 0, 0); if(hrgnClip==NULL) success=FALSE; else { success=(GetClipRgn32(hdc, hrgnClip)!=-1) && (CombineRgn32(hrgnClip, hrgnClip, hrgnPath, iMode)!=ERROR) && (SelectClipRgn32(hdc, hrgnClip)!=ERROR); DeleteObject32(hrgnClip); } DeleteObject32(hrgnPath); /* Empty the path */ if(success) PATH_EmptyPath(pPath); /* FIXME: Should this function delete the path even if it failed? */ return success; } else return FALSE; } /*********************************************************************** * Exported functions */ /* PATH_InitGdiPath * * Initializes the GdiPath structure. */ void PATH_InitGdiPath(GdiPath *pPath) { assert(pPath!=NULL); pPath->state=PATH_Null; pPath->pPoints=NULL; pPath->pFlags=NULL; pPath->numEntriesUsed=0; pPath->numEntriesAllocated=0; } /* PATH_DestroyGdiPath * * Destroys a GdiPath structure (frees the memory in the arrays). */ void PATH_DestroyGdiPath(GdiPath *pPath) { assert(pPath!=NULL); free(pPath->pPoints); free(pPath->pFlags); } /* PATH_AssignGdiPath * * Copies the GdiPath structure "pPathSrc" to "pPathDest". A deep copy is * performed, i.e. the contents of the pPoints and pFlags arrays are copied, * not just the pointers. Since this means that the arrays in pPathDest may * need to be resized, pPathDest should have been initialized using * PATH_InitGdiPath (in C++, this function would be an assignment operator, * not a copy constructor). * Returns TRUE if successful, else FALSE. */ BOOL32 PATH_AssignGdiPath(GdiPath *pPathDest, const GdiPath *pPathSrc) { assert(pPathDest!=NULL && pPathSrc!=NULL); /* Make sure destination arrays are big enough */ if(!PATH_ReserveEntries(pPathDest, pPathSrc->numEntriesUsed)) return FALSE; /* Perform the copy operation */ memcpy(pPathDest->pPoints, pPathSrc->pPoints, sizeof(POINT32)*pPathSrc->numEntriesUsed); memcpy(pPathDest->pFlags, pPathSrc->pFlags, sizeof(INT32)*pPathSrc->numEntriesUsed); pPathDest->state=pPathSrc->state; pPathDest->numEntriesUsed=pPathSrc->numEntriesUsed; pPathDest->newStroke=pPathSrc->newStroke; return TRUE; } /* PATH_MoveTo * * Should be called when a MoveTo is performed on a DC that has an * open path. This starts a new stroke. Returns TRUE if successful, else * FALSE. */ BOOL32 PATH_MoveTo(HDC32 hdc) { GdiPath *pPath; /* Get pointer to path */ if(!PATH_GetPathFromHDC(hdc, &pPath)) return FALSE; /* Check that path is open */ if(pPath->state!=PATH_Open) /* FIXME: Do we have to call SetLastError? */ return FALSE; /* Start a new stroke */ pPath->newStroke=TRUE; return TRUE; } /* PATH_LineTo * * Should be called when a LineTo is performed on a DC that has an * open path. This adds a PT_LINETO entry to the path (and possibly * a PT_MOVETO entry, if this is the first LineTo in a stroke). * Returns TRUE if successful, else FALSE. */ BOOL32 PATH_LineTo(HDC32 hdc, INT32 x, INT32 y) { GdiPath *pPath; POINT32 point, pointCurPos; /* Get pointer to path */ if(!PATH_GetPathFromHDC(hdc, &pPath)) return FALSE; /* Check that path is open */ if(pPath->state!=PATH_Open) /* FIXME: Do we have to call SetLastError? */ return FALSE; /* Convert point to device coordinates */ point.x=x; point.y=y; if(!LPtoDP32(hdc, &point, 1)) return FALSE; /* Add a PT_MOVETO if necessary */ if(pPath->newStroke) { pPath->newStroke=FALSE; if(!GetCurrentPositionEx32(hdc, &pointCurPos) || !LPtoDP32(hdc, &pointCurPos, 1)) return FALSE; if(!PATH_AddEntry(pPath, pointCurPos, PT_MOVETO)) return FALSE; } /* Add a PT_LINETO entry */ return PATH_AddEntry(pPath, point, PT_LINETO); } /* PATH_Ellipse * * Should be called when a call to Ellipse is performed on a DC that has * an open path. This adds four Bezier splines representing the ellipse * to the path. Returns TRUE if successful, else FALSE. */ BOOL32 PATH_Ellipse(HDC32 hdc, INT32 x1, INT32 y1, INT32 x2, INT32 y2) { return PATH_Arc(hdc, x1, y1, x2, y2, x1, 0, x1, 0); } /* PATH_Arc * * Should be called when a call to Arc is performed on a DC that has * an open path. This adds up to five Bezier splines representing the arc * to the path. Returns TRUE if successful, else FALSE. */ BOOL32 PATH_Arc(HDC32 hdc, INT32 x1, INT32 y1, INT32 x2, INT32 y2, INT32 xStart, INT32 yStart, INT32 xEnd, INT32 yEnd) { GdiPath *pPath; double angleStart, angleEnd, angleStartQuadrant, angleEndQuadrant=0.0; /* Initialize angleEndQuadrant to silence gcc's warning */ double x, y; POINT32 corners[2], pointStart, pointEnd; BOOL32 start, end; INT32 temp; /* FIXME: This function should check for all possible error returns */ /* Get pointer to path */ if(!PATH_GetPathFromHDC(hdc, &pPath)) return FALSE; /* Check that path is open */ if(pPath->state!=PATH_Open) return FALSE; /* Check for zero height / width */ /* FIXME: Should we do this before or after LPtoDP? */ if(x1==x2 || y1==y2) return TRUE; /* In GM_COMPATIBLE, don't include bottom and right edges */ if(GetGraphicsMode(hdc)==GM_COMPATIBLE) { /* FIXME: Should we do this before or after LPtoDP? */ x2--; y2--; } /* Convert points to device coordinates */ corners[0].x=x1; corners[0].y=y1; corners[1].x=x2; corners[1].y=y2; pointStart.x=xStart; pointStart.y=yStart; pointEnd.x=xEnd; pointEnd.y=yEnd; if(!LPtoDP32(hdc, corners, 2) || !LPtoDP32(hdc, &pointStart, 1) || !LPtoDP32(hdc, &pointEnd, 1)) return FALSE; /* Make sure first corner is top left and right corner is bottom right */ /* FIXME: Should we do this before or after LPtoDP? */ if(corners[0].x>corners[1].x) { temp=corners[0].x; corners[0].x=corners[1].x; corners[1].x=temp; } if(corners[0].y>corners[1].y) { temp=corners[0].y; corners[0].y=corners[1].y; corners[1].y=temp; } /* Compute start and end angle */ PATH_NormalizePoint(corners, &pointStart, &x, &y); angleStart=atan2(y, x); PATH_NormalizePoint(corners, &pointEnd, &x, &y); angleEnd=atan2(y, x); /* Make sure the end angle is "on the right side" of the start angle */ if(GetArcDirection32(hdc)==AD_CLOCKWISE) { if(angleEnd<=angleStart) { angleEnd+=2*M_PI; assert(angleEnd>=angleStart); } } else { if(angleEnd>=angleStart) { angleEnd-=2*M_PI; assert(angleEnd<=angleStart); } } /* Add the arc to the path with one Bezier spline per quadrant that the * arc spans */ start=TRUE; end=FALSE; do { /* Determine the start and end angles for this quadrant */ if(start) { angleStartQuadrant=angleStart; if(GetArcDirection32(hdc)==AD_CLOCKWISE) angleEndQuadrant=(floor(angleStart/M_PI_2)+1.0)*M_PI_2; else angleEndQuadrant=(ceil(angleStart/M_PI_2)-1.0)*M_PI_2; } else { angleStartQuadrant=angleEndQuadrant; if(GetArcDirection32(hdc)==AD_CLOCKWISE) angleEndQuadrant+=M_PI_2; else angleEndQuadrant-=M_PI_2; } /* Have we reached the last part of the arc? */ if((GetArcDirection32(hdc)==AD_CLOCKWISE && angleEnd<=angleEndQuadrant) || (GetArcDirection32(hdc)==AD_COUNTERCLOCKWISE && angleEnd>=angleEndQuadrant)) { /* Adjust the end angle for this quadrant */ angleEndQuadrant=angleEnd; end=TRUE; } /* Add the Bezier spline to the path */ PATH_DoArcPart(pPath, corners, angleStartQuadrant, angleEndQuadrant, start); start=FALSE; } while(!end); return TRUE; } /*********************************************************************** * Internal functions */ /* PATH_PathToRegion * * Creates a region from the specified path using the specified polygon * filling mode. The path is left unchanged. A handle to the region that * was created is stored in *pHrgn. If successful, TRUE is returned; if an * error occurs, SetLastError is called with the appropriate value and * FALSE is returned. */ static BOOL32 PATH_PathToRegion(const GdiPath *pPath, INT32 nPolyFillMode, HRGN32 *pHrgn) { int numStrokes, iStroke, i; INT32 *pNumPointsInStroke; HRGN32 hrgn; assert(pPath!=NULL); assert(pHrgn!=NULL); /* FIXME: What happens when number of points is zero? */ /* First pass: Find out how many strokes there are in the path */ /* FIXME: We could eliminate this with some bookkeeping in GdiPath */ numStrokes=0; for(i=0; inumEntriesUsed; i++) if((pPath->pFlags[i] & ~PT_CLOSEFIGURE) == PT_MOVETO) numStrokes++; /* Allocate memory for number-of-points-in-stroke array */ pNumPointsInStroke=(int *)malloc(sizeof(int)*numStrokes); if(!pNumPointsInStroke) { SetLastError(ERROR_NOT_ENOUGH_MEMORY); return FALSE; } /* Second pass: remember number of points in each polygon */ iStroke=-1; /* Will get incremented to 0 at beginning of first stroke */ for(i=0; inumEntriesUsed; i++) { /* Is this the beginning of a new stroke? */ if((pPath->pFlags[i] & ~PT_CLOSEFIGURE) == PT_MOVETO) { iStroke++; pNumPointsInStroke[iStroke]=0; } pNumPointsInStroke[iStroke]++; } /* Create a region from the strokes */ hrgn=CreatePolyPolygonRgn32(pPath->pPoints, pNumPointsInStroke, numStrokes, nPolyFillMode); if(hrgn==NULL) { SetLastError(ERROR_NOT_ENOUGH_MEMORY); return FALSE; } /* Free memory for number-of-points-in-stroke array */ free(pNumPointsInStroke); /* Success! */ *pHrgn=hrgn; return TRUE; } /* PATH_EmptyPath * * Removes all entries from the path and sets the path state to PATH_Null. */ static void PATH_EmptyPath(GdiPath *pPath) { assert(pPath!=NULL); pPath->state=PATH_Null; pPath->numEntriesUsed=0; } /* PATH_AddEntry * * Adds an entry to the path. For "flags", pass either PT_MOVETO, PT_LINETO * or PT_BEZIERTO, optionally ORed with PT_CLOSEFIGURE. Returns TRUE if * successful, FALSE otherwise (e.g. if not enough memory was available). */ BOOL32 PATH_AddEntry(GdiPath *pPath, POINT32 point, BYTE flags) { assert(pPath!=NULL); /* Check that path is open */ if(pPath->state!=PATH_Open) return FALSE; /* Reserve enough memory for an extra path entry */ if(!PATH_ReserveEntries(pPath, pPath->numEntriesUsed+1)) return FALSE; /* Store information in path entry */ pPath->pPoints[pPath->numEntriesUsed]=point; pPath->pFlags[pPath->numEntriesUsed]=flags; /* Increment entry count */ pPath->numEntriesUsed++; return TRUE; } /* PATH_ReserveEntries * * Ensures that at least "numEntries" entries (for points and flags) have * been allocated; allocates larger arrays and copies the existing entries * to those arrays, if necessary. Returns TRUE if successful, else FALSE. */ static BOOL32 PATH_ReserveEntries(GdiPath *pPath, INT32 numEntries) { INT32 numEntriesToAllocate; POINT32 *pPointsNew; BYTE *pFlagsNew; assert(pPath!=NULL); assert(numEntries>=0); /* Do we have to allocate more memory? */ if(numEntries > pPath->numEntriesAllocated) { /* Find number of entries to allocate. We let the size of the array * grow exponentially, since that will guarantee linear time * complexity. */ if(pPath->numEntriesAllocated) { numEntriesToAllocate=pPath->numEntriesAllocated; while(numEntriesToAllocatepPoints) { assert(pPath->pFlags); memcpy(pPointsNew, pPath->pPoints, sizeof(POINT32)*pPath->numEntriesUsed); memcpy(pFlagsNew, pPath->pFlags, sizeof(BYTE)*pPath->numEntriesUsed); free(pPath->pPoints); free(pPath->pFlags); } pPath->pPoints=pPointsNew; pPath->pFlags=pFlagsNew; pPath->numEntriesAllocated=numEntriesToAllocate; } return TRUE; } /* PATH_GetPathFromHDC * * Retrieves a pointer to the GdiPath structure contained in an HDC and * places it in *ppPath. TRUE is returned if successful, FALSE otherwise. */ static BOOL32 PATH_GetPathFromHDC(HDC32 hdc, GdiPath **ppPath) { DC *pDC; pDC=DC_GetDCPtr(hdc); if(pDC) { *ppPath=&pDC->w.path; return TRUE; } else return FALSE; } /* PATH_DoArcPart * * Creates a Bezier spline that corresponds to part of an arc and appends the * corresponding points to the path. The start and end angles are passed in * "angleStart" and "angleEnd"; these angles should span a quarter circle * at most. If "addMoveTo" is true, a PT_MOVETO entry for the first control * point is added to the path; otherwise, it is assumed that the current * position is equal to the first control point. */ static BOOL32 PATH_DoArcPart(GdiPath *pPath, POINT32 corners[], double angleStart, double angleEnd, BOOL32 addMoveTo) { double halfAngle, a; double xNorm[4], yNorm[4]; POINT32 point; int i; assert(fabs(angleEnd-angleStart)<=M_PI_2); /* FIXME: Is there an easier way of computing this? */ /* Compute control points */ halfAngle=(angleEnd-angleStart)/2.0; a=4.0/3.0*(1-cos(halfAngle))/sin(halfAngle); xNorm[0]=cos(angleStart); yNorm[0]=sin(angleStart); xNorm[1]=xNorm[0] - a*yNorm[0]; yNorm[1]=yNorm[0] + a*xNorm[0]; xNorm[3]=cos(angleEnd); yNorm[3]=sin(angleEnd); xNorm[2]=xNorm[3] + a*yNorm[3]; yNorm[2]=yNorm[3] - a*xNorm[3]; /* Add starting point to path if desired */ if(addMoveTo) { PATH_ScaleNormalizedPoint(corners, xNorm[0], yNorm[0], &point); if(!PATH_AddEntry(pPath, point, PT_MOVETO)) return FALSE; } /* Add remaining control points */ for(i=1; i<4; i++) { PATH_ScaleNormalizedPoint(corners, xNorm[i], yNorm[i], &point); if(!PATH_AddEntry(pPath, point, PT_BEZIERTO)) return FALSE; } return TRUE; } /* PATH_ScaleNormalizedPoint * * Scales a normalized point (x, y) with respect to the box whose corners are * passed in "corners". The point is stored in "*pPoint". The normalized * coordinates (-1.0, -1.0) correspond to corners[0], the coordinates * (1.0, 1.0) correspond to corners[1]. */ static void PATH_ScaleNormalizedPoint(POINT32 corners[], double x, double y, POINT32 *pPoint) { pPoint->x=(INT32)floor( (double)corners[0].x + (double)(corners[1].x-corners[0].x)*0.5*(x+1.0) ); pPoint->y=(INT32)floor( (double)corners[0].y + (double)(corners[1].y-corners[0].y)*0.5*(y+1.0) ); } /* PATH_NormalizePoint * * Normalizes a point with respect to the box whose corners are passed in * "corners". The normalized coordinates are stored in "*pX" and "*pY". */ static void PATH_NormalizePoint(POINT32 corners[], const POINT32 *pPoint, double *pX, double *pY) { *pX=(double)(pPoint->x-corners[0].x)/(double)(corners[1].x-corners[0].x) * 2.0 - 1.0; *pY=(double)(pPoint->y-corners[0].y)/(double)(corners[1].y-corners[0].y) * 2.0 - 1.0; }