/* * Animation Controller operations specific to D3DX9. * * Copyright (C) 2015 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "d3dx9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); struct d3dx9_animation_controller { ID3DXAnimationController ID3DXAnimationController_iface; LONG ref; UINT max_outputs; UINT max_sets; UINT max_tracks; UINT max_events; }; static inline struct d3dx9_animation_controller *impl_from_ID3DXAnimationController(ID3DXAnimationController *iface) { return CONTAINING_RECORD(iface, struct d3dx9_animation_controller, ID3DXAnimationController_iface); } static HRESULT WINAPI d3dx9_animation_controller_QueryInterface(ID3DXAnimationController *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXAnimationController)) { iface->lpVtbl->AddRef(iface); *out = iface; return D3D_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3dx9_animation_controller_AddRef(ID3DXAnimationController *iface) { struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface); ULONG refcount = InterlockedIncrement(&animation->ref); TRACE("%p increasing refcount to %u.\n", animation, refcount); return refcount; } static ULONG WINAPI d3dx9_animation_controller_Release(ID3DXAnimationController *iface) { struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface); ULONG refcount = InterlockedDecrement(&animation->ref); TRACE("%p decreasing refcount to %u.\n", animation, refcount); if (!refcount) { HeapFree(GetProcessHeap(), 0, animation); } return refcount; } static UINT WINAPI d3dx9_animation_controller_GetMaxNumAnimationOutputs(ID3DXAnimationController *iface) { struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface); TRACE("iface %p.\n", iface); return animation->max_outputs; } static UINT WINAPI d3dx9_animation_controller_GetMaxNumAnimationSets(ID3DXAnimationController *iface) { struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface); TRACE("iface %p.\n", iface); return animation->max_sets; } static UINT WINAPI d3dx9_animation_controller_GetMaxNumTracks(ID3DXAnimationController *iface) { struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface); TRACE("iface %p.\n", iface); return animation->max_tracks; } static UINT WINAPI d3dx9_animation_controller_GetMaxNumEvents(ID3DXAnimationController *iface) { struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface); TRACE("iface %p.\n", iface); return animation->max_events; } static HRESULT WINAPI d3dx9_animation_controller_RegisterAnimationOutput(ID3DXAnimationController *iface, const char *name, D3DXMATRIX *matrix, D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) { FIXME("iface %p, name %s, matrix %p, scale %p, rotation %p, translation %p stub.\n", iface, debugstr_a(name), matrix, scale, rotation, translation); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_RegisterAnimationSet(ID3DXAnimationController *iface, ID3DXAnimationSet *anim_set) { FIXME("iface %p, anim_set %p stub.\n", iface, anim_set); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_UnregisterAnimationSet(ID3DXAnimationController *iface, ID3DXAnimationSet *anim_set) { FIXME("iface %p, anim_set %p stub.\n", iface, anim_set); return E_NOTIMPL; } static UINT WINAPI d3dx9_animation_controller_GetNumAnimationSets(ID3DXAnimationController *iface) { FIXME("iface %p stub.\n", iface); return 0; } static HRESULT WINAPI d3dx9_animation_controller_GetAnimationSet(ID3DXAnimationController *iface, UINT index, ID3DXAnimationSet **anim_set) { FIXME("iface %p, index %u, anim_set %p stub.\n", iface, index, anim_set); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_GetAnimationSetByName(ID3DXAnimationController *iface, const char *name, ID3DXAnimationSet **anim_set) { FIXME("iface %p, name %s, anim_set %p stub.\n", iface, debugstr_a(name), anim_set); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_AdvanceTime(ID3DXAnimationController *iface, double time_delta, ID3DXAnimationCallbackHandler *callback_handler) { FIXME("iface %p, time_delta %.16e, callback_handler %p stub.\n", iface, time_delta, callback_handler); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_Reset(ID3DXAnimationController *iface) { FIXME("iface %p stub.\n", iface); return E_NOTIMPL; } static double WINAPI d3dx9_animation_controller_GetTime(ID3DXAnimationController *iface) { FIXME("iface %p stub.\n", iface); return 0.0; } static HRESULT WINAPI d3dx9_animation_controller_SetTrackAnimationSet(ID3DXAnimationController *iface, UINT track, ID3DXAnimationSet *anim_set) { FIXME("iface %p, track %u, anim_set %p stub.\n", iface, track, anim_set); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_GetTrackAnimationSet(ID3DXAnimationController *iface, UINT track, ID3DXAnimationSet **anim_set) { FIXME("iface %p, track %u, anim_set %p stub.\n", iface, track, anim_set); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_SetTrackPriority(ID3DXAnimationController *iface, UINT track, D3DXPRIORITY_TYPE priority) { FIXME("iface %p, track %u, priority %u stub.\n", iface, track, priority); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_SetTrackSpeed(ID3DXAnimationController *iface, UINT track, float speed) { FIXME("iface %p, track %u, speed %.8e stub.\n", iface, track, speed); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_SetTrackWeight(ID3DXAnimationController *iface, UINT track, float weight) { FIXME("iface %p, track %u, weight %.8e stub.\n", iface, track, weight); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_SetTrackPosition(ID3DXAnimationController *iface, UINT track, double position) { FIXME("iface %p, track %u, position %.16e stub.\n", iface, track, position); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_SetTrackEnable(ID3DXAnimationController *iface, UINT track, BOOL enable) { FIXME("iface %p, track %u, enable %#x stub.\n", iface, track, enable); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_SetTrackDesc(ID3DXAnimationController *iface, UINT track, D3DXTRACK_DESC *desc) { FIXME("iface %p, track %u, desc %p stub.\n", iface, track, desc); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_GetTrackDesc(ID3DXAnimationController *iface, UINT track, D3DXTRACK_DESC *desc) { FIXME("iface %p, track %u, desc %p stub.\n", iface, track, desc); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_SetPriorityBlend(ID3DXAnimationController *iface, float blend_weight) { FIXME("iface %p, blend_weight %.8e stub.\n", iface, blend_weight); return E_NOTIMPL; } static float WINAPI d3dx9_animation_controller_GetPriorityBlend(ID3DXAnimationController *iface) { FIXME("iface %p stub.\n", iface); return 0.0f; } static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackSpeed(ID3DXAnimationController *iface, UINT track, float new_speed, double start_time, double duration, D3DXTRANSITION_TYPE transition) { FIXME("iface %p, track %u, new_speed %.8e, start_time %.16e, duration %.16e, transition %u stub.\n", iface, track, new_speed, start_time, duration, transition); return 0; } static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackWeight(ID3DXAnimationController *iface, UINT track, float new_weight, double start_time, double duration, D3DXTRANSITION_TYPE transition) { FIXME("iface %p, track %u, new_weight %.8e, start_time %.16e, duration %.16e, transition %u stub.\n", iface, track, new_weight, start_time, duration, transition); return 0; } static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackPosition(ID3DXAnimationController *iface, UINT track, double new_position, double start_time) { FIXME("iface %p, track %u, new_position %.16e, start_time %.16e stub.\n", iface, track, new_position, start_time); return 0; } static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackEnable(ID3DXAnimationController *iface, UINT track, BOOL new_enable, double start_time) { FIXME("iface %p, track %u, new_enable %#x, start_time %.16e stub.\n", iface, track, new_enable, start_time); return 0; } static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackBlend(ID3DXAnimationController *iface, float new_blend_weight, double start_time, double duration, D3DXTRANSITION_TYPE transition) { FIXME("iface %p, new_blend_weight %.8e, start_time %.16e, duration %.16e, transition %u stub.\n", iface, new_blend_weight, start_time, duration, transition); return 0; } static HRESULT WINAPI d3dx9_animation_controller_UnkeyEvent(ID3DXAnimationController *iface, D3DXEVENTHANDLE event) { FIXME("iface %p, event %u stub.\n", iface, event); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_UnkeyAllTrackEvents(ID3DXAnimationController *iface, UINT track) { FIXME("iface %p, track %u stub.\n", iface, track); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_UnkeyAllPriorityBlends(ID3DXAnimationController *iface) { FIXME("iface %p stub.\n", iface); return E_NOTIMPL; } static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetCurrentTrackEvent(ID3DXAnimationController *iface, UINT track, D3DXEVENT_TYPE event_type) { FIXME("iface %p, track %u, event_type %u stub.\n", iface, track, event_type); return 0; } static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetCurrentPriorityBlend(ID3DXAnimationController *iface) { FIXME("iface %p stub.\n", iface); return 0; } static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetUpcomingTrackEvent(ID3DXAnimationController *iface, UINT track, D3DXEVENTHANDLE event) { FIXME("iface %p, track %u, event %u stub.\n", iface, track, event); return 0; } static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetUpcomingPriorityBlend(ID3DXAnimationController *iface, D3DXEVENTHANDLE event) { FIXME("iface %p, event %u stub.\n", iface, event); return 0; } static HRESULT WINAPI d3dx9_animation_controller_ValidateEvent(ID3DXAnimationController *iface, D3DXEVENTHANDLE event) { FIXME("iface %p, event %u stub.\n", iface, event); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_GetEventDesc(ID3DXAnimationController *iface, D3DXEVENTHANDLE event, D3DXEVENT_DESC *desc) { FIXME("iface %p, event %u, desc %p stub.\n", iface, event, desc); return E_NOTIMPL; } static HRESULT WINAPI d3dx9_animation_controller_CloneAnimationController(ID3DXAnimationController *iface, UINT max_outputs, UINT max_sets, UINT max_tracks, UINT max_events, ID3DXAnimationController **anim_controller) { FIXME("iface %p, max_outputs %u, max_sets %u, max_tracks %u, max_events %u, anim_controller %p stub.\n", iface, max_outputs, max_sets, max_tracks, max_events, anim_controller); return E_NOTIMPL; } static const struct ID3DXAnimationControllerVtbl d3dx9_animation_controller_vtbl = { d3dx9_animation_controller_QueryInterface, d3dx9_animation_controller_AddRef, d3dx9_animation_controller_Release, d3dx9_animation_controller_GetMaxNumAnimationOutputs, d3dx9_animation_controller_GetMaxNumAnimationSets, d3dx9_animation_controller_GetMaxNumTracks, d3dx9_animation_controller_GetMaxNumEvents, d3dx9_animation_controller_RegisterAnimationOutput, d3dx9_animation_controller_RegisterAnimationSet, d3dx9_animation_controller_UnregisterAnimationSet, d3dx9_animation_controller_GetNumAnimationSets, d3dx9_animation_controller_GetAnimationSet, d3dx9_animation_controller_GetAnimationSetByName, d3dx9_animation_controller_AdvanceTime, d3dx9_animation_controller_Reset, d3dx9_animation_controller_GetTime, d3dx9_animation_controller_SetTrackAnimationSet, d3dx9_animation_controller_GetTrackAnimationSet, d3dx9_animation_controller_SetTrackPriority, d3dx9_animation_controller_SetTrackSpeed, d3dx9_animation_controller_SetTrackWeight, d3dx9_animation_controller_SetTrackPosition, d3dx9_animation_controller_SetTrackEnable, d3dx9_animation_controller_SetTrackDesc, d3dx9_animation_controller_GetTrackDesc, d3dx9_animation_controller_SetPriorityBlend, d3dx9_animation_controller_GetPriorityBlend, d3dx9_animation_controller_KeyTrackSpeed, d3dx9_animation_controller_KeyTrackWeight, d3dx9_animation_controller_KeyTrackPosition, d3dx9_animation_controller_KeyTrackEnable, d3dx9_animation_controller_KeyTrackBlend, d3dx9_animation_controller_UnkeyEvent, d3dx9_animation_controller_UnkeyAllTrackEvents, d3dx9_animation_controller_UnkeyAllPriorityBlends, d3dx9_animation_controller_GetCurrentTrackEvent, d3dx9_animation_controller_GetCurrentPriorityBlend, d3dx9_animation_controller_GetUpcomingTrackEvent, d3dx9_animation_controller_GetUpcomingPriorityBlend, d3dx9_animation_controller_ValidateEvent, d3dx9_animation_controller_GetEventDesc, d3dx9_animation_controller_CloneAnimationController }; HRESULT WINAPI D3DXCreateAnimationController(UINT max_outputs, UINT max_sets, UINT max_tracks, UINT max_events, ID3DXAnimationController **controller) { struct d3dx9_animation_controller *object; TRACE("max_outputs %u, max_sets %u, max_tracks %u, max_events %u, controller %p.\n", max_outputs, max_sets, max_tracks, max_events, controller); if (!max_outputs || !max_sets || !max_tracks || !max_events || !controller) return D3D_OK; object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object)); if (!object) return E_OUTOFMEMORY; object->ID3DXAnimationController_iface.lpVtbl = &d3dx9_animation_controller_vtbl; object->ref = 1; object->max_outputs = max_outputs; object->max_sets = max_sets; object->max_tracks = max_tracks; object->max_events = max_events; *controller = &object->ID3DXAnimationController_iface; return D3D_OK; } HRESULT WINAPI D3DXCreateKeyframedAnimationSet(const char *name, double ticks_per_second, D3DXPLAYBACK_TYPE playback_type, UINT animation_count, UINT callback_key_count, const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set) { FIXME("name %s, ticks_per_second %.16e, playback_type %u, animation_count %u, " "callback_key_count %u, callback_keys %p, animation_set %p stub.\n", debugstr_a(name), ticks_per_second, playback_type, animation_count, callback_key_count, callback_keys, animation_set); return E_NOTIMPL; }