/* * Direct3D 9 private include file * * Copyright 2002-2003 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WINE_D3D9_PRIVATE_H #define __WINE_D3D9_PRIVATE_H #ifndef __WINE_CONFIG_H # error You must include config.h to use this header #endif #include #define NONAMELESSUNION #define NONAMELESSSTRUCT #define COBJMACROS #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wine/debug.h" #include "wine/unicode.h" #undef APIENTRY #undef CALLBACK #undef WINAPI /* Redefines the constants */ #define CALLBACK __stdcall #define WINAPI __stdcall #define APIENTRY WINAPI #include "gdi.h" #include "d3d9.h" #include "d3d9_private.h" #include "wine/wined3d_interface.h" /* =========================================================================== Macros =========================================================================== */ /* Not nice, but it lets wined3d support different versions of directx */ #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \ _pWineCaps->DeviceType = &_pD3D9Caps->DeviceType; \ _pWineCaps->AdapterOrdinal = &_pD3D9Caps->AdapterOrdinal; \ _pWineCaps->Caps = &_pD3D9Caps->Caps; \ _pWineCaps->Caps2 = &_pD3D9Caps->Caps2; \ _pWineCaps->Caps3 = &_pD3D9Caps->Caps3; \ _pWineCaps->PresentationIntervals = &_pD3D9Caps->PresentationIntervals; \ _pWineCaps->CursorCaps = &_pD3D9Caps->CursorCaps; \ _pWineCaps->DevCaps = &_pD3D9Caps->DevCaps; \ _pWineCaps->PrimitiveMiscCaps = &_pD3D9Caps->PrimitiveMiscCaps; \ _pWineCaps->RasterCaps = &_pD3D9Caps->RasterCaps; \ _pWineCaps->ZCmpCaps = &_pD3D9Caps->ZCmpCaps; \ _pWineCaps->SrcBlendCaps = &_pD3D9Caps->SrcBlendCaps; \ _pWineCaps->DestBlendCaps = &_pD3D9Caps->DestBlendCaps; \ _pWineCaps->AlphaCmpCaps = &_pD3D9Caps->AlphaCmpCaps; \ _pWineCaps->ShadeCaps = &_pD3D9Caps->ShadeCaps; \ _pWineCaps->TextureCaps = &_pD3D9Caps->TextureCaps; \ _pWineCaps->TextureFilterCaps = &_pD3D9Caps->TextureFilterCaps; \ _pWineCaps->CubeTextureFilterCaps = &_pD3D9Caps->CubeTextureFilterCaps; \ _pWineCaps->VolumeTextureFilterCaps = &_pD3D9Caps->VolumeTextureFilterCaps; \ _pWineCaps->TextureAddressCaps = &_pD3D9Caps->TextureAddressCaps; \ _pWineCaps->VolumeTextureAddressCaps = &_pD3D9Caps->VolumeTextureAddressCaps; \ _pWineCaps->LineCaps = &_pD3D9Caps->LineCaps; \ _pWineCaps->MaxTextureWidth = &_pD3D9Caps->MaxTextureWidth; \ _pWineCaps->MaxTextureHeight = &_pD3D9Caps->MaxTextureHeight; \ _pWineCaps->MaxVolumeExtent = &_pD3D9Caps->MaxVolumeExtent; \ _pWineCaps->MaxTextureRepeat = &_pD3D9Caps->MaxTextureRepeat; \ _pWineCaps->MaxTextureAspectRatio = &_pD3D9Caps->MaxTextureAspectRatio; \ _pWineCaps->MaxAnisotropy = &_pD3D9Caps->MaxAnisotropy; \ _pWineCaps->MaxVertexW = &_pD3D9Caps->MaxVertexW; \ _pWineCaps->GuardBandLeft = &_pD3D9Caps->GuardBandLeft; \ _pWineCaps->GuardBandTop = &_pD3D9Caps->GuardBandTop; \ _pWineCaps->GuardBandRight = &_pD3D9Caps->GuardBandRight; \ _pWineCaps->GuardBandBottom = &_pD3D9Caps->GuardBandBottom; \ _pWineCaps->ExtentsAdjust = &_pD3D9Caps->ExtentsAdjust; \ _pWineCaps->StencilCaps = &_pD3D9Caps->StencilCaps; \ _pWineCaps->FVFCaps = &_pD3D9Caps->FVFCaps; \ _pWineCaps->TextureOpCaps = &_pD3D9Caps->TextureOpCaps; \ _pWineCaps->MaxTextureBlendStages = &_pD3D9Caps->MaxTextureBlendStages; \ _pWineCaps->MaxSimultaneousTextures = &_pD3D9Caps->MaxSimultaneousTextures; \ _pWineCaps->VertexProcessingCaps = &_pD3D9Caps->VertexProcessingCaps; \ _pWineCaps->MaxActiveLights = &_pD3D9Caps->MaxActiveLights; \ _pWineCaps->MaxUserClipPlanes = &_pD3D9Caps->MaxUserClipPlanes; \ _pWineCaps->MaxVertexBlendMatrices = &_pD3D9Caps->MaxVertexBlendMatrices; \ _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \ _pWineCaps->MaxPointSize = &_pD3D9Caps->MaxPointSize; \ _pWineCaps->MaxPrimitiveCount = &_pD3D9Caps->MaxPrimitiveCount; \ _pWineCaps->MaxVertexIndex = &_pD3D9Caps->MaxVertexIndex; \ _pWineCaps->MaxStreams = &_pD3D9Caps->MaxStreams; \ _pWineCaps->MaxStreamStride = &_pD3D9Caps->MaxStreamStride; \ _pWineCaps->VertexShaderVersion = &_pD3D9Caps->VertexShaderVersion; \ _pWineCaps->MaxVertexShaderConst = &_pD3D9Caps->MaxVertexShaderConst; \ _pWineCaps->PixelShaderVersion = &_pD3D9Caps->PixelShaderVersion; \ _pWineCaps->PixelShader1xMaxValue = &_pD3D9Caps->PixelShader1xMaxValue; \ _pWineCaps->DevCaps2 = &_pD3D9Caps->DevCaps2; \ _pWineCaps->MaxNpatchTessellationLevel = &_pD3D9Caps->MaxNpatchTessellationLevel; \ _pWineCaps->MasterAdapterOrdinal = &_pD3D9Caps->MasterAdapterOrdinal; \ _pWineCaps->AdapterOrdinalInGroup = &_pD3D9Caps->AdapterOrdinalInGroup; \ _pWineCaps->NumberOfAdaptersInGroup = &_pD3D9Caps->NumberOfAdaptersInGroup; \ _pWineCaps->DeclTypes = &_pD3D9Caps->DeclTypes; \ _pWineCaps->NumSimultaneousRTs = &_pD3D9Caps->NumSimultaneousRTs; \ _pWineCaps->StretchRectFilterCaps = &_pD3D9Caps->StretchRectFilterCaps; \ _pWineCaps->VS20Caps.Caps = &_pD3D9Caps->VS20Caps.Caps; \ _pWineCaps->VS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \ _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \ _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \ _pWineCaps->VS20Caps.StaticFlowControlDepth = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \ _pWineCaps->PS20Caps.Caps = &_pD3D9Caps->PS20Caps.Caps; \ _pWineCaps->PS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \ _pWineCaps->PS20Caps.NumTemps = &_pD3D9Caps->PS20Caps.NumTemps; \ _pWineCaps->PS20Caps.StaticFlowControlDepth = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \ _pWineCaps->PS20Caps.NumInstructionSlots = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \ _pWineCaps->VertexTextureFilterCaps = &_pD3D9Caps->VertexTextureFilterCaps; \ _pWineCaps->MaxVShaderInstructionsExecuted = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \ _pWineCaps->MaxPShaderInstructionsExecuted = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \ _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \ _pWineCaps->MaxPixelShader30InstructionSlots = &_pD3D9Caps->MaxPixelShader30InstructionSlots; /* =========================================================================== D3D9 interfactes =========================================================================== */ /* ---------- */ /* IDirect3D9 */ /* ---------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3D9Vtbl Direct3D9_Vtbl; /***************************************************************************** * IDirect3D implementation structure */ typedef struct IDirect3D9Impl { /* IUnknown fields */ const IDirect3D9Vtbl *lpVtbl; LONG ref; /* The WineD3D device */ IWineD3D *WineD3D; } IDirect3D9Impl; /* ---------------- */ /* IDirect3DDevice9 */ /* ---------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl; /***************************************************************************** * IDirect3DDevice9 implementation structure */ typedef struct IDirect3DDevice9Impl { /* IUnknown fields */ const IDirect3DDevice9Vtbl *lpVtbl; LONG ref; /* IDirect3DDevice9 fields */ IWineD3DDevice *WineD3DDevice; } IDirect3DDevice9Impl; /* IDirect3DDevice9: */ extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain); extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain); extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB); extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface); extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl); extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl); extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl); extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF); extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader); extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader); extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader); extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount); extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount); extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride); extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride); extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader); extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader); extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader); extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount); extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount); extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery); /* ---------------- */ /* IDirect3DVolume9 */ /* ---------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl; /***************************************************************************** * IDirect3DVolume9 implementation structure */ typedef struct IDirect3DVolume9Impl { /* IUnknown fields */ const IDirect3DVolume9Vtbl *lpVtbl; LONG ref; /* IDirect3DVolume9 fields */ IWineD3DVolume *wineD3DVolume; } IDirect3DVolume9Impl; /* ------------------- */ /* IDirect3DSwapChain9 */ /* ------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl; /***************************************************************************** * IDirect3DSwapChain9 implementation structure */ typedef struct IDirect3DSwapChain9Impl { /* IUnknown fields */ const IDirect3DSwapChain9Vtbl *lpVtbl; LONG ref; /* IDirect3DSwapChain9 fields */ IWineD3DSwapChain *wineD3DSwapChain; } IDirect3DSwapChain9Impl; /* ------------------ */ /* IDirect3DResource9 */ /* ------------------ */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DResource9Vtbl Direct3DResource9_Vtbl; /***************************************************************************** * IDirect3DResource9 implementation structure */ typedef struct IDirect3DResource9Impl { /* IUnknown fields */ const IDirect3DResource9Vtbl *lpVtbl; LONG ref; /* IDirect3DResource9 fields */ IWineD3DResource *wineD3DResource; } IDirect3DResource9Impl; /* IUnknown: */ extern HRESULT WINAPI IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface); extern ULONG WINAPI IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface); /* IDirect3DResource9: */ extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice); extern HRESULT WINAPI IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid); extern DWORD WINAPI IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew); extern DWORD WINAPI IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface); extern void WINAPI IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface); extern D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface); /* ----------------- */ /* IDirect3DSurface9 */ /* ----------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl; /***************************************************************************** * IDirect3DSurface9 implementation structure */ typedef struct IDirect3DSurface9Impl { /* IUnknown fields */ const IDirect3DSurface9Vtbl *lpVtbl; LONG ref; /* IDirect3DResource9 fields */ IWineD3DSurface *wineD3DSurface; } IDirect3DSurface9Impl; /* ---------------------- */ /* IDirect3DVertexBuffer9 */ /* ---------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl; /***************************************************************************** * IDirect3DVertexBuffer9 implementation structure */ typedef struct IDirect3DVertexBuffer9Impl { /* IUnknown fields */ const IDirect3DVertexBuffer9Vtbl *lpVtbl; LONG ref; /* IDirect3DResource9 fields */ IWineD3DVertexBuffer *wineD3DVertexBuffer; } IDirect3DVertexBuffer9Impl; /* --------------------- */ /* IDirect3DIndexBuffer9 */ /* --------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl; /***************************************************************************** * IDirect3DIndexBuffer9 implementation structure */ typedef struct IDirect3DIndexBuffer9Impl { /* IUnknown fields */ const IDirect3DIndexBuffer9Vtbl *lpVtbl; LONG ref; /* IDirect3DResource9 fields */ IWineD3DIndexBuffer *wineD3DIndexBuffer; } IDirect3DIndexBuffer9Impl; /* --------------------- */ /* IDirect3DBaseTexture9 */ /* --------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl; /***************************************************************************** * IDirect3DBaseTexture9 implementation structure */ typedef struct IDirect3DBaseTexture9Impl { /* IUnknown fields */ const IDirect3DBaseTexture9Vtbl *lpVtbl; LONG ref; /* IDirect3DResource9 fields */ IWineD3DBaseTexture *wineD3DBaseTexture; } IDirect3DBaseTexture9Impl; /* IUnknown: */ extern HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface); extern ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface); /* IDirect3DBaseTexture9: (Inherited from IDirect3DResource9) */ extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice); extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid); extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew); extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface); extern void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface); extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface); /* IDirect3DBaseTexture9: */ extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew); extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface); extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface); extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType); extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface); extern void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface); /* --------------------- */ /* IDirect3DCubeTexture9 */ /* --------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl; /***************************************************************************** * IDirect3DCubeTexture9 implementation structure */ typedef struct IDirect3DCubeTexture9Impl { /* IUnknown fields */ const IDirect3DCubeTexture9Vtbl *lpVtbl; LONG ref; /* IDirect3DResource9 fields */ IWineD3DCubeTexture *wineD3DCubeTexture; } IDirect3DCubeTexture9Impl; /* ----------------- */ /* IDirect3DTexture9 */ /* ----------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl; /***************************************************************************** * IDirect3DTexture9 implementation structure */ typedef struct IDirect3DTexture9Impl { /* IUnknown fields */ const IDirect3DTexture9Vtbl *lpVtbl; LONG ref; /* IDirect3DResource9 fields */ IWineD3DTexture *wineD3DTexture; } IDirect3DTexture9Impl; /* ----------------------- */ /* IDirect3DVolumeTexture9 */ /* ----------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl; /***************************************************************************** * IDirect3DVolumeTexture9 implementation structure */ typedef struct IDirect3DVolumeTexture9Impl { /* IUnknown fields */ const IDirect3DVolumeTexture9Vtbl *lpVtbl; LONG ref; /* IDirect3DResource9 fields */ IWineD3DVolumeTexture *wineD3DVolumeTexture; } IDirect3DVolumeTexture9Impl; /* ----------------------- */ /* IDirect3DStateBlock9 */ /* ----------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl; /***************************************************************************** * IDirect3DStateBlock9 implementation structure */ typedef struct IDirect3DStateBlock9Impl { /* IUnknown fields */ const IDirect3DStateBlock9Vtbl *lpVtbl; LONG ref; /* IDirect3DStateBlock9 fields */ IWineD3DStateBlock *wineD3DStateBlock; } IDirect3DStateBlock9Impl; /* --------------------------- */ /* IDirect3DVertexDeclaration9 */ /* --------------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl; /***************************************************************************** * IDirect3DVertexDeclaration implementation structure */ typedef struct IDirect3DVertexDeclaration9Impl { /* IUnknown fields */ const IDirect3DVertexDeclaration9Vtbl *lpVtbl; LONG ref; /* IDirect3DVertexDeclaration9 fields */ IWineD3DVertexDeclaration *wineD3DVertexDeclaration; } IDirect3DVertexDeclaration9Impl; /* ---------------------- */ /* IDirect3DVertexShader9 */ /* ---------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl; /***************************************************************************** * IDirect3DVertexShader implementation structure */ typedef struct IDirect3DVertexShader9Impl { /* IUnknown fields */ const IDirect3DVertexShader9Vtbl *lpVtbl; LONG ref; /* IDirect3DVertexShader9 fields */ IWineD3DVertexShader *wineD3DVertexShader; } IDirect3DVertexShader9Impl; /* --------------------- */ /* IDirect3DPixelShader9 */ /* --------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl; /***************************************************************************** * IDirect3DPixelShader implementation structure */ typedef struct IDirect3DPixelShader9Impl { /* IUnknown fields */ const IDirect3DPixelShader9Vtbl *lpVtbl; LONG ref; /* IDirect3DPixelShader9 fields */ IWineD3DPixelShader *wineD3DPixelShader; } IDirect3DPixelShader9Impl; /* --------------- */ /* IDirect3DQuery9 */ /* --------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern const IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl; /***************************************************************************** * IDirect3DPixelShader implementation structure */ typedef struct IDirect3DQuery9Impl { /* IUnknown fields */ const IDirect3DQuery9Vtbl *lpVtbl; LONG ref; /* IDirect3DQuery9 fields */ IWineD3DQuery *wineD3DQuery; } IDirect3DQuery9Impl; /* Callbacks */ extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, WINED3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle); extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth, WINED3DFORMAT Format, D3DPOOL Pool, DWORD Usage, IWineD3DVolume **ppVolume, HANDLE * pSharedHandle); extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height, WINED3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle); extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height, WINED3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle); #endif /* __WINE_D3D9_PRIVATE_H */