/* * IDirect3DSwapChain8 implementation * * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); static inline IDirect3DSwapChain8Impl *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface) { return CONTAINING_RECORD(iface, IDirect3DSwapChain8Impl, IDirect3DSwapChain8_iface); } static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(IDirect3DSwapChain8 *iface, REFIID riid, void **ppobj) { IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(IDirect3DSwapChain8 *iface) { IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface); ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { if (This->parentDevice) IDirect3DDevice8_AddRef(This->parentDevice); wined3d_mutex_lock(); wined3d_swapchain_incref(This->wined3d_swapchain); wined3d_mutex_unlock(); } return ref; } static ULONG WINAPI IDirect3DSwapChain8Impl_Release(IDirect3DSwapChain8 *iface) { IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (!ref) { IDirect3DDevice8 *parentDevice = This->parentDevice; wined3d_mutex_lock(); wined3d_swapchain_decref(This->wined3d_swapchain); wined3d_mutex_unlock(); if (parentDevice) IDirect3DDevice8_Release(parentDevice); } return ref; } static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(IDirect3DSwapChain8 *iface, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion) { IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface); HRESULT hr; TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n", iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); wined3d_mutex_lock(); hr = wined3d_swapchain_present(This->wined3d_swapchain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(IDirect3DSwapChain8 *iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer) { IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface); struct wined3d_surface *wined3d_surface = NULL; HRESULT hr; TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", iface, iBackBuffer, Type, ppBackBuffer); wined3d_mutex_lock(); hr = wined3d_swapchain_get_back_buffer(This->wined3d_swapchain, iBackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface); if (SUCCEEDED(hr) && wined3d_surface) { *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface); IDirect3DSurface8_AddRef(*ppBackBuffer); wined3d_surface_decref(wined3d_surface); } wined3d_mutex_unlock(); return hr; } static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl = { IDirect3DSwapChain8Impl_QueryInterface, IDirect3DSwapChain8Impl_AddRef, IDirect3DSwapChain8Impl_Release, IDirect3DSwapChain8Impl_Present, IDirect3DSwapChain8Impl_GetBackBuffer }; static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops = { d3d8_swapchain_wined3d_object_released, }; HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device, D3DPRESENT_PARAMETERS *present_parameters) { struct wined3d_swapchain_desc desc; HRESULT hr; swapchain->ref = 1; swapchain->IDirect3DSwapChain8_iface.lpVtbl = &Direct3DSwapChain8_Vtbl; desc.backbuffer_width = present_parameters->BackBufferWidth; desc.backbuffer_height = present_parameters->BackBufferHeight; desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat); desc.backbuffer_count = max(1, present_parameters->BackBufferCount); desc.multisample_type = present_parameters->MultiSampleType; desc.multisample_quality = 0; /* d3d9 only */ desc.swap_effect = present_parameters->SwapEffect; desc.device_window = present_parameters->hDeviceWindow; desc.windowed = present_parameters->Windowed; desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil; desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat); desc.flags = present_parameters->Flags; desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz; desc.swap_interval = present_parameters->FullScreen_PresentationInterval; desc.auto_restore_display_mode = TRUE; wined3d_mutex_lock(); hr = wined3d_swapchain_create(device->wined3d_device, &desc, WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d8_swapchain_wined3d_parent_ops, &swapchain->wined3d_swapchain); wined3d_mutex_unlock(); present_parameters->BackBufferWidth = desc.backbuffer_width; present_parameters->BackBufferHeight = desc.backbuffer_height; present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format); present_parameters->BackBufferCount = desc.backbuffer_count; present_parameters->MultiSampleType = desc.multisample_type; present_parameters->SwapEffect = desc.swap_effect; present_parameters->hDeviceWindow = desc.device_window; present_parameters->Windowed = desc.windowed; present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil; present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format); present_parameters->Flags = desc.flags; present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate; present_parameters->FullScreen_PresentationInterval = desc.swap_interval; if (FAILED(hr)) { WARN("Failed to create wined3d swapchain, hr %#x.\n", hr); return hr; } swapchain->parentDevice = &device->IDirect3DDevice8_iface; IDirect3DDevice8_AddRef(swapchain->parentDevice); return D3D_OK; }