/* * Copyright 2008 Henri Verbeet for CodeWeavers * Copyright 2015 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "initguid.h" #include "d3d11.h" #include "wine/test.h" static ULONG get_refcount(IUnknown *iface) { IUnknown_AddRef(iface); return IUnknown_Release(iface); } static ID3D11Device *create_device(const D3D_FEATURE_LEVEL *feature_level) { ID3D11Device *device; UINT feature_level_count = feature_level ? 1 : 0; if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, feature_level, feature_level_count, D3D11_SDK_VERSION, &device, NULL, NULL))) return device; if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL, 0, feature_level, feature_level_count, D3D11_SDK_VERSION, &device, NULL, NULL))) return device; if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL, 0, feature_level, feature_level_count, D3D11_SDK_VERSION, &device, NULL, NULL))) return device; return NULL; } static void test_create_device(void) { D3D_FEATURE_LEVEL feature_level, supported_feature_level; DXGI_SWAP_CHAIN_DESC swapchain_desc, obtained_desc; ID3D11DeviceContext *immediate_context = NULL; IDXGISwapChain *swapchain; ID3D11Device *device; ULONG refcount; HWND window; HRESULT hr; hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &device, NULL, NULL); if (FAILED(hr)) { skip("Failed to create HAL device, skipping tests.\n"); return; } supported_feature_level = ID3D11Device_GetFeatureLevel(device); ID3D11Device_Release(device); hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, NULL); ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr); hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, &feature_level, NULL); ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr); ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", feature_level, supported_feature_level); hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, &immediate_context); ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr); todo_wine ok(!!immediate_context, "Immediate context is NULL.\n"); if (immediate_context) { refcount = get_refcount((IUnknown *)immediate_context); ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount); ID3D11DeviceContext_GetDevice(immediate_context, &device); refcount = ID3D11Device_Release(device); ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount); refcount = ID3D11DeviceContext_Release(immediate_context); ok(!refcount, "ID3D11DeviceContext has %u references left.\n", refcount); } device = (ID3D11Device *)0xdeadbeef; feature_level = 0xdeadbeef; immediate_context = (ID3D11DeviceContext *)0xdeadbeef; hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &device, &feature_level, &immediate_context); todo_wine ok(hr == E_INVALIDARG, "D3D11CreateDevice returned %#x.\n", hr); ok(!device, "Got unexpected device pointer %p.\n", device); ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level); ok(!immediate_context, "Got unexpected immediate_context pointer %p.\n", immediate_context); window = CreateWindowA("static", "d3d11_test", 0, 0, 0, 0, 0, 0, 0, 0, 0); swapchain_desc.BufferDesc.Width = 800; swapchain_desc.BufferDesc.Height = 600; swapchain_desc.BufferDesc.RefreshRate.Numerator = 60; swapchain_desc.BufferDesc.RefreshRate.Denominator = 60; swapchain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swapchain_desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; swapchain_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; swapchain_desc.SampleDesc.Count = 1; swapchain_desc.SampleDesc.Quality = 0; swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapchain_desc.BufferCount = 1; swapchain_desc.OutputWindow = window; swapchain_desc.Windowed = TRUE; swapchain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; swapchain_desc.Flags = 0; hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &swapchain_desc, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &swapchain_desc, NULL, NULL, &feature_level, NULL); ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", feature_level, supported_feature_level); hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &swapchain_desc, &swapchain, &device, NULL, NULL); ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); memset(&obtained_desc, 0, sizeof(obtained_desc)); hr = IDXGISwapChain_GetDesc(swapchain, &obtained_desc); ok(SUCCEEDED(hr), "GetDesc failed %#x.\n", hr); ok(obtained_desc.BufferDesc.Width == swapchain_desc.BufferDesc.Width, "Got unexpected BufferDesc.Width %u.\n", obtained_desc.BufferDesc.Width); ok(obtained_desc.BufferDesc.Height == swapchain_desc.BufferDesc.Height, "Got unexpected BufferDesc.Height %u.\n", obtained_desc.BufferDesc.Height); todo_wine ok(obtained_desc.BufferDesc.RefreshRate.Numerator == swapchain_desc.BufferDesc.RefreshRate.Numerator, "Got unexpected BufferDesc.RefreshRate.Numerator %u.\n", obtained_desc.BufferDesc.RefreshRate.Numerator); todo_wine ok(obtained_desc.BufferDesc.RefreshRate.Denominator == swapchain_desc.BufferDesc.RefreshRate.Denominator, "Got unexpected BufferDesc.RefreshRate.Denominator %u.\n", obtained_desc.BufferDesc.RefreshRate.Denominator); ok(obtained_desc.BufferDesc.Format == swapchain_desc.BufferDesc.Format, "Got unexpected BufferDesc.Format %#x.\n", obtained_desc.BufferDesc.Format); ok(obtained_desc.BufferDesc.ScanlineOrdering == swapchain_desc.BufferDesc.ScanlineOrdering, "Got unexpected BufferDesc.ScanlineOrdering %#x.\n", obtained_desc.BufferDesc.ScanlineOrdering); ok(obtained_desc.BufferDesc.Scaling == swapchain_desc.BufferDesc.Scaling, "Got unexpected BufferDesc.Scaling %#x.\n", obtained_desc.BufferDesc.Scaling); ok(obtained_desc.SampleDesc.Count == swapchain_desc.SampleDesc.Count, "Got unexpected SampleDesc.Count %u.\n", obtained_desc.SampleDesc.Count); ok(obtained_desc.SampleDesc.Quality == swapchain_desc.SampleDesc.Quality, "Got unexpected SampleDesc.Quality %u.\n", obtained_desc.SampleDesc.Quality); todo_wine ok(obtained_desc.BufferUsage == swapchain_desc.BufferUsage, "Got unexpected BufferUsage %#x.\n", obtained_desc.BufferUsage); ok(obtained_desc.BufferCount == swapchain_desc.BufferCount, "Got unexpected BufferCount %u.\n", obtained_desc.BufferCount); ok(obtained_desc.OutputWindow == swapchain_desc.OutputWindow, "Got unexpected OutputWindow %p.\n", obtained_desc.OutputWindow); ok(obtained_desc.Windowed == swapchain_desc.Windowed, "Got unexpected Windowed %#x.\n", obtained_desc.Windowed); ok(obtained_desc.SwapEffect == swapchain_desc.SwapEffect, "Got unexpected SwapEffect %#x.\n", obtained_desc.SwapEffect); ok(obtained_desc.Flags == swapchain_desc.Flags, "Got unexpected Flags %#x.\n", obtained_desc.Flags); refcount = IDXGISwapChain_Release(swapchain); ok(!refcount, "Swapchain has %u references left.\n", refcount); feature_level = ID3D11Device_GetFeatureLevel(device); ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", feature_level, supported_feature_level); refcount = ID3D11Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, &device, NULL, NULL); ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); ID3D11Device_Release(device); hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, NULL, &feature_level, NULL); ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", feature_level, supported_feature_level); hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &swapchain_desc, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); swapchain_desc.OutputWindow = NULL; hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &swapchain_desc, NULL, &device, NULL, NULL); ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr); ID3D11Device_Release(device); swapchain = (IDXGISwapChain *)0xdeadbeef; device = (ID3D11Device *)0xdeadbeef; feature_level = 0xdeadbeef; immediate_context = (ID3D11DeviceContext *)0xdeadbeef; swapchain_desc.OutputWindow = NULL; hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &swapchain_desc, &swapchain, &device, &feature_level, &immediate_context); todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "D3D11CreateDeviceAndSwapChain returned %#x.\n", hr); ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain); ok(!device, "Got unexpected device pointer %p.\n", device); ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level); ok(!immediate_context, "Got unexpected immediate context pointer %p.\n", immediate_context); swapchain = (IDXGISwapChain *)0xdeadbeef; device = (ID3D11Device *)0xdeadbeef; feature_level = 0xdeadbeef; immediate_context = (ID3D11DeviceContext *)0xdeadbeef; swapchain_desc.OutputWindow = window; swapchain_desc.BufferDesc.Format = DXGI_FORMAT_BC5_UNORM; hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &swapchain_desc, &swapchain, &device, &feature_level, &immediate_context); todo_wine ok(hr == E_INVALIDARG, "D3D11CreateDeviceAndSwapChain returned %#x.\n", hr); ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain); ok(!device, "Got unexpected device pointer %p.\n", device); ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level); ok(!immediate_context, "Got unexpected immediate context pointer %p.\n", immediate_context); DestroyWindow(window); } static void test_device_interfaces(void) { static const D3D_FEATURE_LEVEL feature_levels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_2, D3D_FEATURE_LEVEL_9_1 }; ID3D11Device *device; IUnknown *iface; ULONG refcount; unsigned int i; HRESULT hr; for (i = 0; i < sizeof(feature_levels) / sizeof(*feature_levels); i++) { if (!(device = create_device(&feature_levels[i]))) { skip("Failed to create device for feature level %#x, skipping tests.\n", feature_levels[i]); continue; } hr = ID3D11Device_QueryInterface(device, &IID_IUnknown, (void **)&iface); ok(SUCCEEDED(hr), "Device should implement IUnknown interface, hr %#x.\n", hr); IUnknown_Release(iface); hr = ID3D11Device_QueryInterface(device, &IID_IDXGIObject, (void **)&iface); ok(SUCCEEDED(hr), "Device should implement IDXGIObject interface, hr %#x.\n", hr); IUnknown_Release(iface); hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&iface); ok(SUCCEEDED(hr), "Device should implement IDXGIDevice interface, hr %#x.\n", hr); IUnknown_Release(iface); hr = ID3D11Device_QueryInterface(device, &IID_ID3D10Multithread, (void **)&iface); ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Device should implement ID3D10Multithread interface, hr %#x.\n", hr); if (SUCCEEDED(hr)) IUnknown_Release(iface); hr = ID3D11Device_QueryInterface(device, &IID_ID3D10Device, (void **)&iface); todo_wine ok(hr == E_NOINTERFACE, "Device should not implement ID3D10Device interface, hr %#x.\n", hr); if (SUCCEEDED(hr)) IUnknown_Release(iface); hr = ID3D11Device_QueryInterface(device, &IID_ID3D10Device1, (void **)&iface); todo_wine ok(hr == E_NOINTERFACE, "Device should not implement ID3D10Device1 interface, hr %#x.\n", hr); if (SUCCEEDED(hr)) IUnknown_Release(iface); refcount = ID3D11Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } } static void test_create_texture2d(void) { ULONG refcount, expected_refcount; D3D11_SUBRESOURCE_DATA data = {0}; ID3D11Device *device, *tmp; D3D11_TEXTURE2D_DESC desc; ID3D11Texture2D *texture; IDXGISurface *surface; HRESULT hr; if (!(device = create_device(NULL))) { skip("Failed to create device, skipping tests.\n"); return; } desc.Width = 512; desc.Height = 512; desc.MipLevels = 1; desc.ArraySize = 1; desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_RENDER_TARGET; desc.CPUAccessFlags = 0; desc.MiscFlags = 0; hr = ID3D11Device_CreateTexture2D(device, &desc, &data, &texture); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); expected_refcount = get_refcount((IUnknown *)device) + 1; hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)device); ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); tmp = NULL; expected_refcount = refcount + 1; ID3D11Texture2D_GetDevice(texture, &tmp); ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); refcount = get_refcount((IUnknown *)device); ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D11Device_Release(tmp); hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); ok(SUCCEEDED(hr), "Texture should implement IDXGISurface.\n"); IDXGISurface_Release(surface); ID3D11Texture2D_Release(texture); desc.MipLevels = 0; expected_refcount = get_refcount((IUnknown *)device) + 1; hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)device); ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); tmp = NULL; expected_refcount = refcount + 1; ID3D11Texture2D_GetDevice(texture, &tmp); ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); refcount = get_refcount((IUnknown *)device); ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D11Device_Release(tmp); ID3D11Texture2D_GetDesc(texture, &desc); ok(desc.Width == 512, "Got unexpected Width %u.\n", desc.Width); ok(desc.Height == 512, "Got unexpected Height %u.\n", desc.Height); ok(desc.MipLevels == 10, "Got unexpected MipLevels %u.\n", desc.MipLevels); ok(desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", desc.ArraySize); ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format); ok(desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", desc.SampleDesc.Count); ok(desc.SampleDesc.Quality == 0, "Got unexpected SampleDesc.Quality %u.\n", desc.SampleDesc.Quality); ok(desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected Usage %u.\n", desc.Usage); ok(desc.BindFlags == D3D11_BIND_RENDER_TARGET, "Got unexpected BindFlags %#x.\n", desc.BindFlags); ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %#x.\n", desc.CPUAccessFlags); ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %#x.\n", desc.MiscFlags); hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); ID3D11Texture2D_Release(texture); desc.MipLevels = 1; desc.ArraySize = 2; hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); ID3D11Texture2D_Release(texture); refcount = ID3D11Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } static void test_texture2d_interfaces(void) { ID3D10Texture2D *d3d10_texture; D3D11_TEXTURE2D_DESC desc; ID3D11Texture2D *texture; IDXGISurface *surface; ID3D11Device *device; unsigned int i; ULONG refcount; HRESULT hr; static const struct test { BOOL implements_d3d10_interfaces; UINT bind_flags; UINT misc_flags; UINT expected_bind_flags; UINT expected_misc_flags; } desc_conversion_tests[] = { { TRUE, D3D11_BIND_SHADER_RESOURCE, 0, D3D10_BIND_SHADER_RESOURCE, 0 }, { TRUE, D3D11_BIND_UNORDERED_ACCESS, 0, D3D11_BIND_UNORDERED_ACCESS, 0 }, { FALSE, 0, D3D11_RESOURCE_MISC_RESOURCE_CLAMP, 0, 0 }, { TRUE, 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX }, { TRUE, 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX | D3D11_RESOURCE_MISC_SHARED_NTHANDLE, 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX }, }; if (!(device = create_device(NULL))) { skip("Failed to create ID3D11Device, skipping tests.\n"); return; } desc.Width = 512; desc.Height = 512; desc.MipLevels = 0; desc.ArraySize = 1; desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_RENDER_TARGET; desc.CPUAccessFlags = 0; desc.MiscFlags = 0; hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n"); hr = ID3D11Texture2D_QueryInterface(texture, &IID_ID3D10Texture2D, (void **)&d3d10_texture); ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Texture should implement ID3D10Texture2D.\n"); if (SUCCEEDED(hr)) ID3D10Texture2D_Release(d3d10_texture); ID3D11Texture2D_Release(texture); if (FAILED(hr)) { win_skip("2D textures do not implement ID3D10Texture2D, skipping tests.\n"); ID3D11Device_Release(device); return; } for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i) { const struct test *current = &desc_conversion_tests[i]; D3D10_TEXTURE2D_DESC d3d10_desc; ID3D10Device *d3d10_device; desc.Width = 512; desc.Height = 512; desc.MipLevels = 1; desc.ArraySize = 1; desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = current->bind_flags; desc.CPUAccessFlags = 0; desc.MiscFlags = current->misc_flags; hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); /* Shared resources are not supported by REF and WARP devices. */ ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), "Test %u: Failed to create a 2d texture, hr %#x.\n", i, hr); if (FAILED(hr)) { win_skip("Failed to create ID3D11Texture2D, skipping test %u.\n", i); continue; } hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); ok(SUCCEEDED(hr), "Test %u: Texture should implement IDXGISurface.\n", i); IDXGISurface_Release(surface); hr = ID3D11Texture2D_QueryInterface(texture, &IID_ID3D10Texture2D, (void **)&d3d10_texture); ID3D11Texture2D_Release(texture); if (current->implements_d3d10_interfaces) { ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D10Texture2D.\n", i); } else { todo_wine ok(hr == E_NOINTERFACE, "Test %u: Texture should not implement ID3D10Texture2D.\n", i); if (SUCCEEDED(hr)) ID3D10Texture2D_Release(d3d10_texture); continue; } ID3D10Texture2D_GetDesc(d3d10_texture, &d3d10_desc); ok(d3d10_desc.Width == desc.Width, "Test %u: Got unexpected Width %u.\n", i, d3d10_desc.Width); ok(d3d10_desc.Height == desc.Height, "Test %u: Got unexpected Height %u.\n", i, d3d10_desc.Height); ok(d3d10_desc.MipLevels == desc.MipLevels, "Test %u: Got unexpected MipLevels %u.\n", i, d3d10_desc.MipLevels); ok(d3d10_desc.ArraySize == desc.ArraySize, "Test %u: Got unexpected ArraySize %u.\n", i, d3d10_desc.ArraySize); ok(d3d10_desc.Format == desc.Format, "Test %u: Got unexpected Format %u.\n", i, d3d10_desc.Format); ok(d3d10_desc.SampleDesc.Count == desc.SampleDesc.Count, "Test %u: Got unexpected SampleDesc.Count %u.\n", i, d3d10_desc.SampleDesc.Count); ok(d3d10_desc.SampleDesc.Quality == desc.SampleDesc.Quality, "Test %u: Got unexpected SampleDesc.Quality %u.\n", i, d3d10_desc.SampleDesc.Quality); ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage, "Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage); ok(d3d10_desc.BindFlags == current->expected_bind_flags, "Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags); ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags, "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags); ok(d3d10_desc.MiscFlags == current->expected_misc_flags, "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags); d3d10_device = (ID3D10Device *)0xdeadbeef; ID3D10Texture2D_GetDevice(d3d10_texture, &d3d10_device); todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device); if (d3d10_device) ID3D10Device_Release(d3d10_device); ID3D10Texture2D_Release(d3d10_texture); } refcount = ID3D11Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } static void test_create_texture3d(void) { ULONG refcount, expected_refcount; D3D11_SUBRESOURCE_DATA data = {0}; ID3D11Device *device, *tmp; D3D11_TEXTURE3D_DESC desc; ID3D11Texture3D *texture; IDXGISurface *surface; HRESULT hr; if (!(device = create_device(NULL))) { skip("Failed to create ID3D11Device, skipping tests.\n"); return; } desc.Width = 64; desc.Height = 64; desc.Depth = 64; desc.MipLevels = 1; desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_RENDER_TARGET; desc.CPUAccessFlags = 0; desc.MiscFlags = 0; hr = ID3D11Device_CreateTexture3D(device, &desc, &data, &texture); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); expected_refcount = get_refcount((IUnknown *)device) + 1; hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)device); ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); tmp = NULL; expected_refcount = refcount + 1; ID3D11Texture3D_GetDevice(texture, &tmp); ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); refcount = get_refcount((IUnknown *)device); ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D11Device_Release(tmp); hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); ID3D11Texture3D_Release(texture); desc.MipLevels = 0; expected_refcount = get_refcount((IUnknown *)device) + 1; hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)device); ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); tmp = NULL; expected_refcount = refcount + 1; ID3D11Texture3D_GetDevice(texture, &tmp); ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); refcount = get_refcount((IUnknown *)device); ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D11Device_Release(tmp); ID3D11Texture3D_GetDesc(texture, &desc); ok(desc.Width == 64, "Got unexpected Width %u.\n", desc.Width); ok(desc.Height == 64, "Got unexpected Height %u.\n", desc.Height); ok(desc.Depth == 64, "Got unexpected Depth %u.\n", desc.Depth); ok(desc.MipLevels == 7, "Got unexpected MipLevels %u.\n", desc.MipLevels); ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format); ok(desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected Usage %u.\n", desc.Usage); ok(desc.BindFlags == D3D11_BIND_RENDER_TARGET, "Got unexpected BindFlags %u.\n", desc.BindFlags); ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags); ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags); hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); ID3D11Texture3D_Release(texture); refcount = ID3D11Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } static void test_texture3d_interfaces(void) { ID3D10Texture3D *d3d10_texture; D3D11_TEXTURE3D_DESC desc; ID3D11Texture3D *texture; IDXGISurface *surface; ID3D11Device *device; unsigned int i; ULONG refcount; HRESULT hr; static const struct test { BOOL implements_d3d10_interfaces; UINT bind_flags; UINT misc_flags; UINT expected_bind_flags; UINT expected_misc_flags; } desc_conversion_tests[] = { { TRUE, D3D11_BIND_SHADER_RESOURCE, 0, D3D10_BIND_SHADER_RESOURCE, 0 }, { TRUE, D3D11_BIND_UNORDERED_ACCESS, 0, D3D11_BIND_UNORDERED_ACCESS, 0 }, { FALSE, 0, D3D11_RESOURCE_MISC_RESOURCE_CLAMP, 0, 0 }, { TRUE, 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX }, }; if (!(device = create_device(NULL))) { skip("Failed to create ID3D11Device.\n"); return; } desc.Width = 64; desc.Height = 64; desc.Depth = 64; desc.MipLevels = 0; desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_RENDER_TARGET; desc.CPUAccessFlags = 0; desc.MiscFlags = 0; hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr); hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n"); hr = ID3D11Texture3D_QueryInterface(texture, &IID_ID3D10Texture3D, (void **)&d3d10_texture); ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Texture should implement ID3D10Texture3D.\n"); if (SUCCEEDED(hr)) ID3D10Texture3D_Release(d3d10_texture); ID3D11Texture3D_Release(texture); if (FAILED(hr)) { win_skip("3D textures do not implement ID3D10Texture3D.\n"); ID3D11Device_Release(device); return; } for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i) { const struct test *current = &desc_conversion_tests[i]; D3D10_TEXTURE3D_DESC d3d10_desc; ID3D10Device *d3d10_device; desc.Width = 64; desc.Height = 64; desc.Depth = 64; desc.MipLevels = 1; desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = current->bind_flags; desc.CPUAccessFlags = 0; desc.MiscFlags = current->misc_flags; hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture); /* Shared resources are not supported by REF and WARP devices. */ ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), "Test %u: Failed to create a 3d texture, hr %#x.\n", i, hr); if (FAILED(hr)) { win_skip("Failed to create ID3D11Texture3D, skipping test %u.\n", i); continue; } hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n"); hr = ID3D11Texture3D_QueryInterface(texture, &IID_ID3D10Texture3D, (void **)&d3d10_texture); ID3D11Texture3D_Release(texture); if (current->implements_d3d10_interfaces) { ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D10Texture3D.\n", i); } else { todo_wine ok(hr == E_NOINTERFACE, "Test %u: Texture should not implement ID3D10Texture3D.\n", i); if (SUCCEEDED(hr)) ID3D10Texture3D_Release(d3d10_texture); continue; } ID3D10Texture3D_GetDesc(d3d10_texture, &d3d10_desc); ok(d3d10_desc.Width == desc.Width, "Test %u: Got unexpected Width %u.\n", i, d3d10_desc.Width); ok(d3d10_desc.Height == desc.Height, "Test %u: Got unexpected Height %u.\n", i, d3d10_desc.Height); ok(d3d10_desc.Depth == desc.Depth, "Test %u: Got unexpected Depth %u.\n", i, d3d10_desc.Depth); ok(d3d10_desc.MipLevels == desc.MipLevels, "Test %u: Got unexpected MipLevels %u.\n", i, d3d10_desc.MipLevels); ok(d3d10_desc.Format == desc.Format, "Test %u: Got unexpected Format %u.\n", i, d3d10_desc.Format); ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage, "Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage); ok(d3d10_desc.BindFlags == current->expected_bind_flags, "Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags); ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags, "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags); ok(d3d10_desc.MiscFlags == current->expected_misc_flags, "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags); d3d10_device = (ID3D10Device *)0xdeadbeef; ID3D10Texture3D_GetDevice(d3d10_texture, &d3d10_device); todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device); if (d3d10_device) ID3D10Device_Release(d3d10_device); ID3D10Texture3D_Release(d3d10_texture); } refcount = ID3D11Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } static void test_buffer_interfaces(void) { ID3D10Buffer *d3d10_buffer; D3D11_BUFFER_DESC desc; ID3D11Buffer *buffer; ID3D11Device *device; unsigned int i; ULONG refcount; HRESULT hr; static const struct test { BOOL implements_d3d10_interfaces; UINT bind_flags; UINT misc_flags; UINT structure_stride; UINT expected_bind_flags; UINT expected_misc_flags; } desc_conversion_tests[] = { { TRUE, D3D11_BIND_VERTEX_BUFFER, 0, 0, D3D10_BIND_VERTEX_BUFFER, 0 }, { TRUE, D3D11_BIND_INDEX_BUFFER, 0, 0, D3D10_BIND_INDEX_BUFFER, 0 }, { TRUE, D3D11_BIND_CONSTANT_BUFFER, 0, 0, D3D10_BIND_CONSTANT_BUFFER, 0 }, { TRUE, D3D11_BIND_SHADER_RESOURCE, 0, 0, D3D10_BIND_SHADER_RESOURCE, 0 }, { TRUE, D3D11_BIND_STREAM_OUTPUT, 0, 0, D3D10_BIND_STREAM_OUTPUT, 0 }, { TRUE, D3D11_BIND_RENDER_TARGET, 0, 0, D3D10_BIND_RENDER_TARGET, 0 }, { TRUE, D3D11_BIND_UNORDERED_ACCESS, 0, 0, D3D11_BIND_UNORDERED_ACCESS, 0 }, { TRUE, 0, D3D11_RESOURCE_MISC_SHARED, 0, 0, D3D10_RESOURCE_MISC_SHARED }, { TRUE, 0, D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS, 0, 0, 0 }, { TRUE, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, 0, D3D10_BIND_SHADER_RESOURCE, 0 }, { FALSE /* Structured buffers do not implement ID3D10Buffer. */, 0, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 16, 0, 0 }, { TRUE, 0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, 0, 0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX }, }; if (!(device = create_device(NULL))) { skip("Failed to create ID3D11Device.\n"); return; } desc.ByteWidth = 1024; desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; desc.CPUAccessFlags = 0; desc.MiscFlags = 0; desc.StructureByteStride = 0; hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &buffer); ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr); hr = ID3D11Buffer_QueryInterface(buffer, &IID_ID3D10Buffer, (void **)&d3d10_buffer); ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Buffer should implement ID3D10Buffer.\n"); if (SUCCEEDED(hr)) ID3D10Buffer_Release(d3d10_buffer); ID3D11Buffer_Release(buffer); if (FAILED(hr)) { win_skip("Buffers do not implement ID3D10Buffer.\n"); ID3D11Device_Release(device); return; } for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i) { const struct test *current = &desc_conversion_tests[i]; D3D10_BUFFER_DESC d3d10_desc; ID3D10Device *d3d10_device; desc.ByteWidth = 1024; desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = current->bind_flags; desc.CPUAccessFlags = 0; desc.MiscFlags = current->misc_flags; desc.StructureByteStride = current->structure_stride; hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &buffer); /* Shared resources are not supported by REF and WARP devices. */ ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), "Test %u: Failed to create a buffer, hr %#x.\n", i, hr); if (FAILED(hr)) { win_skip("Failed to create a buffer, skipping test %u.\n", i); continue; } hr = ID3D11Buffer_QueryInterface(buffer, &IID_ID3D10Buffer, (void **)&d3d10_buffer); ID3D11Buffer_Release(buffer); if (current->implements_d3d10_interfaces) { ok(SUCCEEDED(hr), "Test %u: Buffer should implement ID3D10Buffer.\n", i); } else { todo_wine ok(hr == E_NOINTERFACE, "Test %u: Buffer should not implement ID3D10Buffer.\n", i); if (SUCCEEDED(hr)) ID3D10Buffer_Release(d3d10_buffer); continue; } ID3D10Buffer_GetDesc(d3d10_buffer, &d3d10_desc); ok(d3d10_desc.ByteWidth == desc.ByteWidth, "Test %u: Got unexpected ByteWidth %u.\n", i, d3d10_desc.ByteWidth); ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage, "Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage); ok(d3d10_desc.BindFlags == current->expected_bind_flags, "Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags); ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags, "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags); ok(d3d10_desc.MiscFlags == current->expected_misc_flags, "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags); d3d10_device = (ID3D10Device *)0xdeadbeef; ID3D10Buffer_GetDevice(d3d10_buffer, &d3d10_device); todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device); if (d3d10_device) ID3D10Device_Release(d3d10_device); ID3D10Buffer_Release(d3d10_buffer); } refcount = ID3D11Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } static void test_create_depthstencil_view(void) { D3D11_DEPTH_STENCIL_VIEW_DESC dsv_desc; D3D11_TEXTURE2D_DESC texture_desc; ULONG refcount, expected_refcount; ID3D11DepthStencilView *dsview; ID3D11Device *device, *tmp; ID3D11Texture2D *texture; HRESULT hr; if (!(device = create_device(NULL))) { skip("Failed to create device.\n"); return; } texture_desc.Width = 512; texture_desc.Height = 512; texture_desc.MipLevels = 1; texture_desc.ArraySize = 1; texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; texture_desc.SampleDesc.Count = 1; texture_desc.SampleDesc.Quality = 0; texture_desc.Usage = D3D11_USAGE_DEFAULT; texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; texture_desc.CPUAccessFlags = 0; texture_desc.MiscFlags = 0; hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); expected_refcount = get_refcount((IUnknown *)device) + 1; hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsview); ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)device); ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); tmp = NULL; expected_refcount = refcount + 1; ID3D11DepthStencilView_GetDevice(dsview, &tmp); ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); refcount = get_refcount((IUnknown *)device); ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D11Device_Release(tmp); ID3D11DepthStencilView_GetDesc(dsview, &dsv_desc); ok(dsv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", dsv_desc.Format); ok(dsv_desc.ViewDimension == D3D11_DSV_DIMENSION_TEXTURE2D, "Got unexpected view dimension %#x.\n", dsv_desc.ViewDimension); ok(!dsv_desc.Flags, "Got unexpected flags %#x.\n", dsv_desc.Flags); ok(U(dsv_desc).Texture2D.MipSlice == 0, "Got Unexpected mip slice %u.\n", U(dsv_desc).Texture2D.MipSlice); ID3D11DepthStencilView_Release(dsview); ID3D11Texture2D_Release(texture); refcount = ID3D11Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } static void test_depthstencil_view_interfaces(void) { D3D10_DEPTH_STENCIL_VIEW_DESC d3d10_dsv_desc; D3D11_DEPTH_STENCIL_VIEW_DESC dsv_desc; ID3D10DepthStencilView *d3d10_dsview; D3D11_TEXTURE2D_DESC texture_desc; ID3D11DepthStencilView *dsview; ID3D11Texture2D *texture; ID3D11Device *device; ULONG refcount; HRESULT hr; if (!(device = create_device(NULL))) { skip("Failed to create device.\n"); return; } texture_desc.Width = 512; texture_desc.Height = 512; texture_desc.MipLevels = 1; texture_desc.ArraySize = 1; texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; texture_desc.SampleDesc.Count = 1; texture_desc.SampleDesc.Quality = 0; texture_desc.Usage = D3D11_USAGE_DEFAULT; texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; texture_desc.CPUAccessFlags = 0; texture_desc.MiscFlags = 0; hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); dsv_desc.Format = texture_desc.Format; dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; dsv_desc.Flags = 0; U(dsv_desc).Texture2D.MipSlice = 0; hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsview); ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr); hr = ID3D11DepthStencilView_QueryInterface(dsview, &IID_ID3D10DepthStencilView, (void **)&d3d10_dsview); ID3D11DepthStencilView_Release(dsview); ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Depth stencil view should implement ID3D10DepthStencilView.\n"); if (FAILED(hr)) { win_skip("Depth stencil view does not implement ID3D10DepthStencilView.\n"); goto done; } ID3D10DepthStencilView_GetDesc(d3d10_dsview, &d3d10_dsv_desc); ok(d3d10_dsv_desc.Format == dsv_desc.Format, "Got unexpected format %#x.\n", d3d10_dsv_desc.Format); ok(d3d10_dsv_desc.ViewDimension == (D3D10_DSV_DIMENSION)dsv_desc.ViewDimension, "Got unexpected view dimension %u.\n", d3d10_dsv_desc.ViewDimension); ok(U(d3d10_dsv_desc).Texture2D.MipSlice == U(dsv_desc).Texture2D.MipSlice, "Got unexpected mip slice %u.\n", U(d3d10_dsv_desc).Texture2D.MipSlice); ID3D10DepthStencilView_Release(d3d10_dsview); done: ID3D11Texture2D_Release(texture); refcount = ID3D11Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } static void test_create_rendertarget_view(void) { D3D11_RENDER_TARGET_VIEW_DESC rtv_desc; D3D11_SUBRESOURCE_DATA data = {0}; D3D11_TEXTURE2D_DESC texture_desc; ULONG refcount, expected_refcount; D3D11_BUFFER_DESC buffer_desc; ID3D11RenderTargetView *rtview; ID3D11Device *device, *tmp; ID3D11Texture2D *texture; ID3D11Buffer *buffer; IUnknown *iface; HRESULT hr; if (!(device = create_device(NULL))) { skip("Failed to create device.\n"); return; } buffer_desc.ByteWidth = 1024; buffer_desc.Usage = D3D11_USAGE_DEFAULT; buffer_desc.BindFlags = D3D11_BIND_RENDER_TARGET; buffer_desc.CPUAccessFlags = 0; buffer_desc.MiscFlags = 0; buffer_desc.StructureByteStride = 0; hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, &buffer); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); expected_refcount = get_refcount((IUnknown *)device) + 1; hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer); ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)device); ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); tmp = NULL; expected_refcount = refcount + 1; ID3D11Buffer_GetDevice(buffer, &tmp); ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); refcount = get_refcount((IUnknown *)device); ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D11Device_Release(tmp); rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER; U(rtv_desc).Buffer.ElementOffset = 0; U(rtv_desc).Buffer.ElementWidth = 64; expected_refcount = get_refcount((IUnknown *)device) + 1; hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)buffer, &rtv_desc, &rtview); ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)device); ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); tmp = NULL; expected_refcount = refcount + 1; ID3D11RenderTargetView_GetDevice(rtview, &tmp); ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); refcount = get_refcount((IUnknown *)device); ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D11Device_Release(tmp); hr = ID3D11RenderTargetView_QueryInterface(rtview, &IID_ID3D10RenderTargetView, (void **)&iface); ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Render target view should implement ID3D10RenderTargetView.\n"); if (SUCCEEDED(hr)) IUnknown_Release(iface); ID3D11RenderTargetView_Release(rtview); ID3D11Buffer_Release(buffer); texture_desc.Width = 512; texture_desc.Height = 512; texture_desc.MipLevels = 1; texture_desc.ArraySize = 1; texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; texture_desc.SampleDesc.Count = 1; texture_desc.SampleDesc.Quality = 0; texture_desc.Usage = D3D11_USAGE_DEFAULT; texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET; texture_desc.CPUAccessFlags = 0; texture_desc.MiscFlags = 0; hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); /* For texture resources it's allowed to specify NULL as desc */ hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtview); ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x.\n", hr); ID3D11RenderTargetView_GetDesc(rtview, &rtv_desc); ok(rtv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", rtv_desc.Format); ok(rtv_desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2D, "Got unexpected view dimension %#x.\n", rtv_desc.ViewDimension); ok(U(rtv_desc).Texture2D.MipSlice == 0, "Got unexpected mip slice %#x.\n", U(rtv_desc).Texture2D.MipSlice); hr = ID3D11RenderTargetView_QueryInterface(rtview, &IID_ID3D10RenderTargetView, (void **)&iface); ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Render target view should implement ID3D10RenderTargetView.\n"); if (SUCCEEDED(hr)) IUnknown_Release(iface); ID3D11RenderTargetView_Release(rtview); ID3D11Texture2D_Release(texture); refcount = ID3D11Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } static void test_create_shader_resource_view(void) { D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc; D3D11_TEXTURE2D_DESC texture_desc; ULONG refcount, expected_refcount; ID3D11ShaderResourceView *srview; D3D11_BUFFER_DESC buffer_desc; ID3D11Device *device, *tmp; ID3D11Texture2D *texture; ID3D11Buffer *buffer; IUnknown *iface; HRESULT hr; if (!(device = create_device(NULL))) { skip("Failed to create device.\n"); return; } buffer_desc.ByteWidth = 1024; buffer_desc.Usage = D3D11_USAGE_DEFAULT; buffer_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; buffer_desc.CPUAccessFlags = 0; buffer_desc.MiscFlags = 0; buffer_desc.StructureByteStride = 0; hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer); ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr); hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, NULL, &srview); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; srv_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; U(srv_desc).Buffer.ElementOffset = 0; U(srv_desc).Buffer.ElementWidth = 64; expected_refcount = get_refcount((IUnknown *)device) + 1; hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srview); ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)device); ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); tmp = NULL; expected_refcount = refcount + 1; ID3D11ShaderResourceView_GetDevice(srview, &tmp); ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); refcount = get_refcount((IUnknown *)device); ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D11Device_Release(tmp); hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface); ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Shader resource view should implement ID3D10ShaderResourceView.\n"); if (SUCCEEDED(hr)) IUnknown_Release(iface); ID3D11ShaderResourceView_Release(srview); ID3D11Buffer_Release(buffer); texture_desc.Width = 512; texture_desc.Height = 512; texture_desc.MipLevels = 0; texture_desc.ArraySize = 1; texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; texture_desc.SampleDesc.Count = 1; texture_desc.SampleDesc.Quality = 0; texture_desc.Usage = D3D11_USAGE_DEFAULT; texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; texture_desc.CPUAccessFlags = 0; texture_desc.MiscFlags = 0; hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srview); ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x.\n", hr); hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface); ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Shader resource view should implement ID3D10ShaderResourceView.\n"); if (SUCCEEDED(hr)) IUnknown_Release(iface); ID3D11ShaderResourceView_GetDesc(srview, &srv_desc); ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format); ok(srv_desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE2D, "Got unexpected view dimension %#x.\n", srv_desc.ViewDimension); ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n", U(srv_desc).Texture2D.MostDetailedMip); ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels); ID3D11ShaderResourceView_Release(srview); ID3D11Texture2D_Release(texture); refcount = ID3D11Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } START_TEST(d3d11) { test_create_device(); test_device_interfaces(); test_create_texture2d(); test_texture2d_interfaces(); test_create_texture3d(); test_texture3d_interfaces(); test_buffer_interfaces(); test_create_depthstencil_view(); test_depthstencil_view_interfaces(); test_create_rendertarget_view(); test_create_shader_resource_view(); }