/* * IDirect3DSurface9 implementation * * Copyright 2002-2005 Jason Edmeades * Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); static inline struct d3d9_surface *impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) { return CONTAINING_RECORD(iface, struct d3d9_surface, IDirect3DSurface9_iface); } static HRESULT WINAPI d3d9_surface_QueryInterface(IDirect3DSurface9 *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DSurface9) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DSurface9_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d9_surface_AddRef(IDirect3DSurface9 *iface) { struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); ULONG refcount; TRACE("iface %p.\n", iface); if (surface->texture) { TRACE("Forwarding to %p.\n", surface->texture); return IDirect3DBaseTexture9_AddRef(&surface->texture->IDirect3DBaseTexture9_iface); } refcount = InterlockedIncrement(&surface->resource.refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount); if (refcount == 1) { if (surface->parent_device) IDirect3DDevice9Ex_AddRef(surface->parent_device); wined3d_mutex_lock(); if (surface->wined3d_rtv) wined3d_rendertarget_view_incref(surface->wined3d_rtv); wined3d_texture_incref(surface->wined3d_texture); wined3d_mutex_unlock(); } return refcount; } static ULONG WINAPI d3d9_surface_Release(IDirect3DSurface9 *iface) { struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); ULONG refcount; TRACE("iface %p.\n", iface); if (surface->texture) { TRACE("Forwarding to %p.\n", surface->texture); return IDirect3DBaseTexture9_Release(&surface->texture->IDirect3DBaseTexture9_iface); } if (!surface->resource.refcount) { WARN("Surface does not have any references.\n"); return 0; } refcount = InterlockedDecrement(&surface->resource.refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { IDirect3DDevice9Ex *parent_device = surface->parent_device; wined3d_mutex_lock(); if (surface->wined3d_rtv) wined3d_rendertarget_view_decref(surface->wined3d_rtv); wined3d_texture_decref(surface->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ if (parent_device) IDirect3DDevice9Ex_Release(parent_device); } return refcount; } static HRESULT WINAPI d3d9_surface_GetDevice(IDirect3DSurface9 *iface, IDirect3DDevice9 **device) { struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); TRACE("iface %p, device %p.\n", iface, device); if (surface->texture) return IDirect3DBaseTexture9_GetDevice(&surface->texture->IDirect3DBaseTexture9_iface, device); *device = (IDirect3DDevice9 *)surface->parent_device; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI d3d9_surface_SetPrivateData(IDirect3DSurface9 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); return d3d9_resource_set_private_data(&surface->resource, guid, data, data_size, flags); } static HRESULT WINAPI d3d9_surface_GetPrivateData(IDirect3DSurface9 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); return d3d9_resource_get_private_data(&surface->resource, guid, data, data_size); } static HRESULT WINAPI d3d9_surface_FreePrivateData(IDirect3DSurface9 *iface, REFGUID guid) { struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); return d3d9_resource_free_private_data(&surface->resource, guid); } static DWORD WINAPI d3d9_surface_SetPriority(IDirect3DSurface9 *iface, DWORD priority) { TRACE("iface %p, priority %u. Ignored on surfaces.\n", iface, priority); return 0; } static DWORD WINAPI d3d9_surface_GetPriority(IDirect3DSurface9 *iface) { TRACE("iface %p. Ignored on surfaces.\n", iface); return 0; } static void WINAPI d3d9_surface_PreLoad(IDirect3DSurface9 *iface) { struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_resource_preload(wined3d_texture_get_resource(surface->wined3d_texture)); wined3d_mutex_unlock(); } static D3DRESOURCETYPE WINAPI d3d9_surface_GetType(IDirect3DSurface9 *iface) { TRACE("iface %p.\n", iface); return D3DRTYPE_SURFACE; } static HRESULT WINAPI d3d9_surface_GetContainer(IDirect3DSurface9 *iface, REFIID riid, void **container) { struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); HRESULT hr; TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container); if (!surface->container) return E_NOINTERFACE; hr = IUnknown_QueryInterface(surface->container, riid, container); TRACE("Returning %p.\n", *container); return hr; } static HRESULT WINAPI d3d9_surface_GetDesc(IDirect3DSurface9 *iface, D3DSURFACE_DESC *desc) { struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); struct wined3d_sub_resource_desc wined3d_desc; TRACE("iface %p, desc %p.\n", iface, desc); wined3d_mutex_lock(); wined3d_texture_get_sub_resource_desc(surface->wined3d_texture, surface->sub_resource_idx, &wined3d_desc); wined3d_mutex_unlock(); desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); desc->Type = D3DRTYPE_SURFACE; desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage); desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage); desc->MultiSampleType = wined3d_desc.multisample_type; desc->MultiSampleQuality = wined3d_desc.multisample_quality; desc->Width = wined3d_desc.width; desc->Height = wined3d_desc.height; return D3D_OK; } static HRESULT WINAPI d3d9_surface_LockRect(IDirect3DSurface9 *iface, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) { struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); struct wined3d_box box; struct wined3d_map_desc map_desc; HRESULT hr; TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n", iface, locked_rect, wine_dbgstr_rect(rect), flags); if (rect) wined3d_box_set(&box, rect->left, rect->top, rect->right, rect->bottom, 0, 1); wined3d_mutex_lock(); hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx, &map_desc, rect ? &box : NULL, flags); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { locked_rect->Pitch = map_desc.row_pitch; locked_rect->pBits = map_desc.data; } return hr; } static HRESULT WINAPI d3d9_surface_UnlockRect(IDirect3DSurface9 *iface) { struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx); wined3d_mutex_unlock(); if (hr == WINEDDERR_NOTLOCKED) { D3DRESOURCETYPE type; if (surface->texture) type = IDirect3DBaseTexture9_GetType(&surface->texture->IDirect3DBaseTexture9_iface); else type = D3DRTYPE_SURFACE; hr = type == D3DRTYPE_TEXTURE ? D3D_OK : D3DERR_INVALIDCALL; } return hr; } static HRESULT WINAPI d3d9_surface_GetDC(IDirect3DSurface9 *iface, HDC *dc) { struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); HRESULT hr; TRACE("iface %p, dc %p.\n", iface, dc); wined3d_mutex_lock(); hr = wined3d_texture_get_dc(surface->wined3d_texture, surface->sub_resource_idx, dc); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_surface_ReleaseDC(IDirect3DSurface9 *iface, HDC dc) { struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); HRESULT hr; TRACE("iface %p, dc %p.\n", iface, dc); wined3d_mutex_lock(); hr = wined3d_texture_release_dc(surface->wined3d_texture, surface->sub_resource_idx, dc); wined3d_mutex_unlock(); return hr; } static const struct IDirect3DSurface9Vtbl d3d9_surface_vtbl = { /* IUnknown */ d3d9_surface_QueryInterface, d3d9_surface_AddRef, d3d9_surface_Release, /* IDirect3DResource9 */ d3d9_surface_GetDevice, d3d9_surface_SetPrivateData, d3d9_surface_GetPrivateData, d3d9_surface_FreePrivateData, d3d9_surface_SetPriority, d3d9_surface_GetPriority, d3d9_surface_PreLoad, d3d9_surface_GetType, /* IDirect3DSurface9 */ d3d9_surface_GetContainer, d3d9_surface_GetDesc, d3d9_surface_LockRect, d3d9_surface_UnlockRect, d3d9_surface_GetDC, d3d9_surface_ReleaseDC, }; static void STDMETHODCALLTYPE surface_wined3d_object_destroyed(void *parent) { struct d3d9_surface *surface = parent; d3d9_resource_cleanup(&surface->resource); heap_free(surface); } static const struct wined3d_parent_ops d3d9_surface_wined3d_parent_ops = { surface_wined3d_object_destroyed, }; void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) { IDirect3DBaseTexture9 *texture; surface->IDirect3DSurface9_iface.lpVtbl = &d3d9_surface_vtbl; d3d9_resource_init(&surface->resource); surface->resource.refcount = 0; list_init(&surface->rtv_entry); surface->container = wined3d_texture_get_parent(wined3d_texture); surface->wined3d_texture = wined3d_texture; surface->sub_resource_idx = sub_resource_idx; if (surface->container && SUCCEEDED(IUnknown_QueryInterface(surface->container, &IID_IDirect3DBaseTexture9, (void **)&texture))) { surface->texture = unsafe_impl_from_IDirect3DBaseTexture9(texture); IDirect3DBaseTexture9_Release(texture); } *parent_ops = &d3d9_surface_wined3d_parent_ops; } static void STDMETHODCALLTYPE view_wined3d_object_destroyed(void *parent) { struct d3d9_surface *surface = parent; /* If the surface reference count drops to zero, we release our reference * to the view, but don't clear the pointer yet, in case e.g. a * GetRenderTarget() call brings the surface back before the view is * actually destroyed. When the view is destroyed, we need to clear the * pointer, or a subsequent surface AddRef() would reference it again. * * This is safe because as long as the view still has a reference to the * texture, the surface is also still alive, and we're called before the * view releases that reference. */ surface->wined3d_rtv = NULL; list_remove(&surface->rtv_entry); } static const struct wined3d_parent_ops d3d9_view_wined3d_parent_ops = { view_wined3d_object_destroyed, }; struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) { IDirect3DDevice9Ex *device; device = surface->texture ? surface->texture->parent_device : surface->parent_device; return impl_from_IDirect3DDevice9Ex(device); } struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) { HRESULT hr; /* The surface reference count can be equal to 0 when this function is * called. In order to properly manage the render target view reference * count, we temporarily increment the surface reference count. */ d3d9_surface_AddRef(&surface->IDirect3DSurface9_iface); if (surface->wined3d_rtv) return surface->wined3d_rtv; if (FAILED(hr = wined3d_rendertarget_view_create_from_sub_resource(surface->wined3d_texture, surface->sub_resource_idx, surface, &d3d9_view_wined3d_parent_ops, &surface->wined3d_rtv))) { ERR("Failed to create rendertarget view, hr %#x.\n", hr); d3d9_surface_Release(&surface->IDirect3DSurface9_iface); return NULL; } if (surface->texture) list_add_head(&surface->texture->rtv_list, &surface->rtv_entry); return surface->wined3d_rtv; } void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface, struct wined3d_rendertarget_view *rtv) { if (rtv) d3d9_surface_Release(&surface->IDirect3DSurface9_iface); } struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d9_surface_vtbl); return impl_from_IDirect3DSurface9(iface); }