/* * Server-side window handling * * Copyright (C) 2001 Alexandre Julliard */ #include #include "object.h" #include "request.h" #include "thread.h" #include "process.h" #include "user.h" struct window { struct window *parent; /* parent window */ struct window *child; /* first child window */ struct window *next; /* next window in Z-order */ struct window *prev; /* prev window in Z-order */ user_handle_t handle; /* full handle for this window */ struct thread *thread; /* thread owning the window */ }; static struct window *top_window; /* top-level (desktop) window */ /* link a window into the tree (or unlink it if the new parent is NULL) */ static void link_window( struct window *win, struct window *parent, struct window *previous ) { if (win->parent) /* unlink it from the previous location */ { if (win->next) win->next->prev = win->prev; if (win->prev) win->prev->next = win->next; else win->parent->child = win->next; } if ((win->parent = parent)) { if ((win->prev = previous)) { if ((win->next = previous->next)) win->next->prev = win; win->prev->next = win; } else { if ((win->next = parent->child)) win->next->prev = win; parent->child = win; } } else win->next = win->prev = NULL; } /* free a window structure */ static void free_window( struct window *win ) { assert( win != top_window ); while (win->child) free_window( win->child ); if (win->thread->queue) queue_cleanup_window( win->thread, win->handle ); free_user_handle( win->handle ); if (win->parent) link_window( win, NULL, NULL ); memset( win, 0x55, sizeof(*win) ); free( win ); } /* create a new window structure */ static struct window *create_window(void) { struct window *win = mem_alloc( sizeof(*win) ); if (!win) return NULL; if (!(win->handle = alloc_user_handle( win, USER_WINDOW ))) { free( win ); return NULL; } win->parent = NULL; win->child = NULL; win->next = NULL; win->prev = NULL; win->thread = current; return win; } /* destroy all windows belonging to a given thread */ void destroy_thread_windows( struct thread *thread ) { user_handle_t handle = 0; struct window *win; while ((win = next_user_handle( &handle, USER_WINDOW ))) { if (win->thread != thread) continue; free_window( win ); } } /* create a window */ DECL_HANDLER(create_window) { struct window *win; req->handle = 0; if ((win = create_window())) req->handle = win->handle; } /* create the desktop window */ DECL_HANDLER(create_desktop_window) { req->handle = 0; if (!top_window) { if (!(top_window = create_window())) return; top_window->thread = NULL; /* no thread owns the desktop */ } req->handle = top_window->handle; } /* link a window into the tree */ DECL_HANDLER(link_window) { struct window *win, *parent = NULL, *previous = NULL; if (!(win = get_user_object( req->handle, USER_WINDOW ))) return; if (req->parent && !(parent = get_user_object( req->parent, USER_WINDOW ))) return; if (parent && req->previous) { if (req->previous == 1) /* special case: HWND_BOTTOM */ { if ((previous = parent->child)) { /* make it the last of the list */ while (previous->next) previous = previous->next; } } else if (!(previous = get_user_object( req->previous, USER_WINDOW ))) return; if (previous && previous->parent != parent) /* previous must be a child of parent */ { set_error( STATUS_INVALID_PARAMETER ); return; } } link_window( win, parent, previous ); } /* destroy a window */ DECL_HANDLER(destroy_window) { struct window *win = get_user_object( req->handle, USER_WINDOW ); if (win) { if (win != top_window) free_window( win ); else set_error( STATUS_ACCESS_DENIED ); } } /* Get information from a window handle */ DECL_HANDLER(get_window_info) { user_handle_t handle = req->handle; struct window *win = get_user_object_handle( &handle, USER_WINDOW ); req->full_handle = 0; req->tid = req->pid = 0; if (win) { req->full_handle = handle; if (win->thread) { req->tid = get_thread_id( win->thread ); req->pid = get_process_id( win->thread->process ); } } }