/* * IDirect3DVolume8 implementation * * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); static inline IDirect3DVolume8Impl *impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface) { return CONTAINING_RECORD(iface, IDirect3DVolume8Impl, IDirect3DVolume8_iface); } static HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(IDirect3DVolume8 *iface, REFIID riid, void **ppobj) { IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DVolume8)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DVolume8Impl_AddRef(IDirect3DVolume8 *iface) { IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface); TRACE("iface %p.\n", iface); if (This->forwardReference) { /* Forward to the containerParent */ TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference); return IUnknown_AddRef(This->forwardReference); } else { /* No container, handle our own refcounting */ ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { wined3d_mutex_lock(); wined3d_volume_incref(This->wined3d_volume); wined3d_mutex_unlock(); } return ref; } } static ULONG WINAPI IDirect3DVolume8Impl_Release(IDirect3DVolume8 *iface) { IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface); TRACE("iface %p.\n", iface); if (This->forwardReference) { /* Forward to the containerParent */ TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference); return IUnknown_Release(This->forwardReference); } else { /* No container, handle our own refcounting */ ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { wined3d_mutex_lock(); wined3d_volume_decref(This->wined3d_volume); wined3d_mutex_unlock(); } return ref; } } static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device) { IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface); IDirect3DResource8 *resource; HRESULT hr; TRACE("iface %p, device %p.\n", iface, device); hr = IUnknown_QueryInterface(This->forwardReference, &IID_IDirect3DResource8, (void **)&resource); if (SUCCEEDED(hr)) { hr = IDirect3DResource8_GetDevice(resource, device); IDirect3DResource8_Release(resource); TRACE("Returning device %p.\n", *device); } return hr; } static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(IDirect3DVolume8 *iface, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) { IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(refguid), pData, SizeOfData, Flags); wined3d_mutex_lock(); resource = wined3d_volume_get_resource(This->wined3d_volume); hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(IDirect3DVolume8 *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(refguid), pData, pSizeOfData); wined3d_mutex_lock(); resource = wined3d_volume_get_resource(This->wined3d_volume); hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(IDirect3DVolume8 *iface, REFGUID refguid) { IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); wined3d_mutex_lock(); resource = wined3d_volume_get_resource(This->wined3d_volume); hr = wined3d_resource_free_private_data(resource, refguid); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **ppContainer) { IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface); HRESULT res; TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), ppContainer); if (!This->container) return E_NOINTERFACE; res = IUnknown_QueryInterface(This->container, riid, ppContainer); TRACE("Returning ppContainer %p, *ppContainer %p\n", ppContainer, *ppContainer); return res; } static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc) { IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface); struct wined3d_resource_desc wined3d_desc; struct wined3d_resource *wined3d_resource; TRACE("iface %p, desc %p.\n", iface, desc); wined3d_mutex_lock(); wined3d_resource = wined3d_volume_get_resource(This->wined3d_volume); wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); wined3d_mutex_unlock(); desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); desc->Type = wined3d_desc.resource_type; desc->Usage = wined3d_desc.usage; desc->Pool = wined3d_desc.pool; desc->Size = wined3d_desc.size; desc->Width = wined3d_desc.width; desc->Height = wined3d_desc.height; desc->Depth = wined3d_desc.depth; return D3D_OK; } static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(IDirect3DVolume8 *iface, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags) { IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface); HRESULT hr; TRACE("iface %p, locked_box %p, box %p, flags %#x.\n", iface, pLockedVolume, pBox, Flags); wined3d_mutex_lock(); hr = wined3d_volume_map(This->wined3d_volume, (struct wined3d_mapped_box *)pLockedVolume, (const struct wined3d_box *)pBox, Flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(IDirect3DVolume8 *iface) { IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_volume_unmap(This->wined3d_volume); wined3d_mutex_unlock(); return hr; } static const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl = { /* IUnknown */ IDirect3DVolume8Impl_QueryInterface, IDirect3DVolume8Impl_AddRef, IDirect3DVolume8Impl_Release, /* IDirect3DVolume8 */ IDirect3DVolume8Impl_GetDevice, IDirect3DVolume8Impl_SetPrivateData, IDirect3DVolume8Impl_GetPrivateData, IDirect3DVolume8Impl_FreePrivateData, IDirect3DVolume8Impl_GetContainer, IDirect3DVolume8Impl_GetDesc, IDirect3DVolume8Impl_LockBox, IDirect3DVolume8Impl_UnlockBox }; static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops = { volume_wined3d_object_destroyed, }; HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height, UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) { HRESULT hr; volume->IDirect3DVolume8_iface.lpVtbl = &Direct3DVolume8_Vtbl; volume->ref = 1; hr = wined3d_volume_create(device->wined3d_device, width, height, depth, usage, format, pool, volume, &d3d8_volume_wined3d_parent_ops, &volume->wined3d_volume); if (FAILED(hr)) { WARN("Failed to create wined3d volume, hr %#x.\n", hr); return hr; } return D3D_OK; }