/* * Handle Tables * * Copyright (C) 2004 Robert Shearman * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include "ntstatus.h" #define WIN32_NO_STATUS #include "windef.h" #include "winternl.h" #include "wine/debug.h" #include "ntdll_misc.h" WINE_DEFAULT_DEBUG_CHANNEL(ntdll); /************************************************************************** * RtlInitializeHandleTable (NTDLL.@) * * Initializes a handle table. * * PARAMS * MaxHandleCount [I] The maximum number of handles the handle table will support. * HandleSize [I] The size of each handle. * HandleTable [I/O] The handle table. * * RETURNS * Nothing. * * SEE * RtlDestroyHandleTable(). */ void WINAPI RtlInitializeHandleTable(ULONG MaxHandleCount, ULONG HandleSize, RTL_HANDLE_TABLE * HandleTable) { TRACE("(%u, %u, %p)\n", MaxHandleCount, HandleSize, HandleTable); memset(HandleTable, 0, sizeof(*HandleTable)); HandleTable->MaxHandleCount = MaxHandleCount; HandleTable->HandleSize = HandleSize; } /************************************************************************** * RtlDestroyHandleTable (NTDLL.@) * * Destroys a handle table and frees associated resources. * * PARAMS * HandleTable [I] The handle table. * * RETURNS * Any status code returned by NtFreeVirtualMemory(). * * NOTES * The native version of this API doesn't free the virtual memory that has * been previously reserved, only the committed memory. There is no harm * in also freeing the reserved memory because it won't have been handed out * to any callers. I believe it is "more polite" to free everything. * * SEE * RtlInitializeHandleTable(). */ NTSTATUS WINAPI RtlDestroyHandleTable(RTL_HANDLE_TABLE * HandleTable) { SIZE_T Size = 0; TRACE("(%p)\n", HandleTable); /* native version only releases committed memory, but we also release reserved */ return NtFreeVirtualMemory( NtCurrentProcess(), &HandleTable->FirstHandle, &Size, MEM_RELEASE); } /************************************************************************** * RtlpAllocateSomeHandles (internal) * * Reserves memory for the handles if not previously done and commits memory * for a batch of handles if none are free and adds them to the free list. * * PARAMS * HandleTable [I/O] The handle table. * * RETURNS * NTSTATUS code. */ static NTSTATUS RtlpAllocateSomeHandles(RTL_HANDLE_TABLE * HandleTable) { NTSTATUS status; if (!HandleTable->FirstHandle) { PVOID FirstHandleAddr = NULL; SIZE_T MaxSize = HandleTable->MaxHandleCount * HandleTable->HandleSize; /* reserve memory for the handles, but don't commit it yet because we * probably won't use most of it and it will use up physical memory */ status = NtAllocateVirtualMemory( NtCurrentProcess(), &FirstHandleAddr, 0, &MaxSize, MEM_RESERVE, PAGE_READWRITE); if (status != STATUS_SUCCESS) return status; HandleTable->FirstHandle = FirstHandleAddr; HandleTable->ReservedMemory = HandleTable->FirstHandle; HandleTable->MaxHandle = (char *)HandleTable->FirstHandle + MaxSize; } if (!HandleTable->NextFree) { SIZE_T Offset, CommitSize = 4096; /* one page */ RTL_HANDLE * FreeHandle = NULL; PVOID NextAvailAddr = HandleTable->ReservedMemory; if (HandleTable->ReservedMemory >= HandleTable->MaxHandle) return STATUS_NO_MEMORY; /* the handle table is completely full */ status = NtAllocateVirtualMemory( NtCurrentProcess(), &NextAvailAddr, 0, &CommitSize, MEM_COMMIT, PAGE_READWRITE); if (status != STATUS_SUCCESS) return status; for (Offset = 0; Offset < CommitSize; Offset += HandleTable->HandleSize) { /* make sure we don't go over handle limit, even if we can * because of rounding of the table size up to the next page * boundary */ if ((char *)HandleTable->ReservedMemory + Offset >= (char *)HandleTable->MaxHandle) break; FreeHandle = (RTL_HANDLE *)((char *)HandleTable->ReservedMemory + Offset); FreeHandle->Next = (RTL_HANDLE *)((char *)HandleTable->ReservedMemory + Offset + HandleTable->HandleSize); } /* shouldn't happen because we already test for this above, but * handle it just in case */ if (!FreeHandle) return STATUS_NO_MEMORY; /* set the last handle's Next pointer to NULL so that when we run * out of free handles we trigger another commit of memory and * initialize the free pointers */ FreeHandle->Next = NULL; HandleTable->NextFree = HandleTable->ReservedMemory; HandleTable->ReservedMemory = (char *)HandleTable->ReservedMemory + CommitSize; } return STATUS_SUCCESS; } /************************************************************************** * RtlAllocateHandle (NTDLL.@) * * Allocates a handle from the handle table. * * PARAMS * HandleTable [I/O] The handle table. * HandleIndex [O] Index of the handle returned. Optional. * * RETURNS * Success: Pointer to allocated handle. * Failure: NULL. * * NOTES * A valid handle must have the bit set as indicated in the code below * otherwise subsquent RtlIsValidHandle() calls will fail. * * static inline void RtlpMakeHandleAllocated(RTL_HANDLE * Handle) * { * ULONG_PTR *AllocatedBit = (ULONG_PTR *)(&Handle->Next); * *AllocatedBit = *AllocatedBit | 1; * } * * SEE * RtlFreeHandle(). */ RTL_HANDLE * WINAPI RtlAllocateHandle(RTL_HANDLE_TABLE * HandleTable, ULONG * HandleIndex) { RTL_HANDLE * ret; TRACE("(%p, %p)\n", HandleTable, HandleIndex); if (!HandleTable->NextFree && RtlpAllocateSomeHandles(HandleTable) != STATUS_SUCCESS) return NULL; ret = (RTL_HANDLE *)HandleTable->NextFree; HandleTable->NextFree = ret->Next; if (HandleIndex) *HandleIndex = (ULONG)(((PCHAR)ret - (PCHAR)HandleTable->FirstHandle) / HandleTable->HandleSize); return ret; } /************************************************************************** * RtlFreeHandle (NTDLL.@) * * Frees an allocated handle. * * PARAMS * HandleTable [I/O] The handle table. * Handle [I] The handle to be freed. * * RETURNS * Success: TRUE. * Failure: FALSE. * * SEE * RtlAllocateHandle(). */ BOOLEAN WINAPI RtlFreeHandle(RTL_HANDLE_TABLE * HandleTable, RTL_HANDLE * Handle) { TRACE("(%p, %p)\n", HandleTable, Handle); /* NOTE: we don't validate the handle and we don't make Handle->Next even * again to signal that it is no longer in user - that is done as a side * effect of setting Handle->Next to the previously next free handle in * the handle table */ memset(Handle, 0, HandleTable->HandleSize); Handle->Next = (RTL_HANDLE *)HandleTable->NextFree; HandleTable->NextFree = Handle; return TRUE; } /************************************************************************** * RtlIsValidHandle (NTDLL.@) * * Determines whether a handle is valid or not. * * PARAMS * HandleTable [I] The handle table. * Handle [I] The handle to be tested. * * RETURNS * Valid: TRUE. * Invalid: FALSE. */ BOOLEAN WINAPI RtlIsValidHandle(const RTL_HANDLE_TABLE * HandleTable, const RTL_HANDLE * Handle) { TRACE("(%p, %p)\n", HandleTable, Handle); /* make sure handle is within used region and that it is aligned on * a HandleTable->HandleSize boundary and that Handle->Next is odd, * indicating that the handle is active */ if ((Handle >= (RTL_HANDLE *)HandleTable->FirstHandle) && (Handle < (RTL_HANDLE *)HandleTable->ReservedMemory) && !((ULONG_PTR)Handle & (HandleTable->HandleSize - 1)) && ((ULONG_PTR)Handle->Next & 1)) return TRUE; else return FALSE; } /************************************************************************** * RtlIsValidIndexHandle (NTDLL.@) * * Determines whether a handle index is valid or not. * * PARAMS * HandleTable [I] The handle table. * Index [I] The index of the handle to be tested. * ValidHandle [O] The handle Index refers to. * * RETURNS * Valid: TRUE. * Invalid: FALSE. */ BOOLEAN WINAPI RtlIsValidIndexHandle(const RTL_HANDLE_TABLE * HandleTable, ULONG Index, RTL_HANDLE ** ValidHandle) { RTL_HANDLE * Handle; TRACE("(%p, %u, %p)\n", HandleTable, Index, ValidHandle); Handle = (RTL_HANDLE *) ((char *)HandleTable->FirstHandle + Index * HandleTable->HandleSize); if (RtlIsValidHandle(HandleTable, Handle)) { *ValidHandle = Handle; return TRUE; } return FALSE; }