/* * 2D Surface implementation without OpenGL * * Copyright 1997-2000 Marcus Meissner * Copyright 1998-2000 Lionel Ulmer * Copyright 2000-2001 TransGaming Technologies Inc. * Copyright 2002-2005 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2004 Christian Costa * Copyright 2005 Oliver Stieber * Copyright 2006 Stefan Dösinger * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "wined3d_private.h" #include #include /* Use the d3d_surface debug channel to have one channel for all surfaces */ WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface); WINE_DECLARE_DEBUG_CHANNEL(fps); /***************************************************************************** * x11_copy_to_screen * * Helper function that blts the front buffer contents to the target window * * Params: * This: Surface to copy from * rc: Rectangle to copy * *****************************************************************************/ static void x11_copy_to_screen(IWineD3DSurfaceImpl *This, LPRECT rc) { if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) { POINT offset = {0,0}; HWND hDisplayWnd; HDC hDisplayDC; HDC hSurfaceDC = 0; RECT drawrect; TRACE("(%p)->(%p): Copying to screen\n", This, rc); hSurfaceDC = This->hDC; hDisplayWnd = This->resource.wineD3DDevice->ddraw_window; hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE); if(rc) { TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n", rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y); } #if 0 /* FIXME: this doesn't work... if users really want to run * X in 8bpp, then we need to call directly into display.drv * (or Wine's equivalent), and force a private colormap * without default entries. */ if (This->palette) { SelectPalette(hDisplayDC, This->palette->hpal, FALSE); RealizePalette(hDisplayDC); /* sends messages => deadlocks */ } #endif drawrect.left = 0; drawrect.right = This->currentDesc.Width; drawrect.top = 0; drawrect.bottom = This->currentDesc.Height; #if 0 /* TODO: Support clippers */ if (This->clipper) { RECT xrc; HWND hwnd = This->clipper->hWnd; if (hwnd && GetClientRect(hwnd,&xrc)) { OffsetRect(&xrc,offset.x,offset.y); IntersectRect(&drawrect,&drawrect,&xrc); } } #endif if (rc) { IntersectRect(&drawrect,&drawrect,rc); } else { /* Only use this if the caller did not pass a rectangle, since * due to double locking this could be the wrong one ... */ if (This->lockedRect.left != This->lockedRect.right) { IntersectRect(&drawrect,&drawrect,&This->lockedRect); } } BitBlt(hDisplayDC, drawrect.left-offset.x, drawrect.top-offset.y, drawrect.right-drawrect.left, drawrect.bottom-drawrect.top, hSurfaceDC, drawrect.left, drawrect.top, SRCCOPY); ReleaseDC(hDisplayWnd, hDisplayDC); } } /***************************************************************************** * IWineD3DSurface::PreLoad, GDI version * * This call is unsupported on GDI surfaces, if it's called something went * wrong in the parent library. Write an informative warning * *****************************************************************************/ static void WINAPI IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface) { ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface); ERR("(%p): Most likely the parent library did something wrong.\n", iface); ERR("(%p): Please report to wine-devel\n", iface); } /***************************************************************************** * IWineD3DSurface::LockRect, GDI version * * Locks the surface and returns a pointer to the surface memory * * Params: * pLockedRect: Address to return the locking info at * pRect: Rectangle to lock * Flags: Some flags * * Returns: * WINED3D_OK on success * WINED3DERR_INVALIDCALL on errors * *****************************************************************************/ static HRESULT WINAPI IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; /* Already locked? */ if(This->Flags & SFLAG_LOCKED) { ERR("(%p) Surface already locked\n", This); /* What should I return here? */ return WINED3DERR_INVALIDCALL; } if (!(This->Flags & SFLAG_LOCKABLE)) { /* This is some GL specific thing, see the OpenGL version of * this method, but check for the flag and write a trace */ TRACE("Warning: trying to lock unlockable surf@%p\n", This); } TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n", This, pRect, Flags, pLockedRect, This->resource.allocatedMemory); if(!This->resource.allocatedMemory) { HDC hdc; HRESULT hr; /* This happens on gdi surfaces if the application set a user pointer and resets it. * Recreate the DIB section */ hr = IWineD3DSurface_GetDC(iface, &hdc); /* will recursively call lockrect, do not set the LOCKED flag to this line */ if(hr != WINED3D_OK) return hr; hr = IWineD3DSurface_ReleaseDC(iface, hdc); if(hr != WINED3D_OK) return hr; } pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface); if (NULL == pRect) { pLockedRect->pBits = This->resource.allocatedMemory; This->lockedRect.left = 0; This->lockedRect.top = 0; This->lockedRect.right = This->currentDesc.Width; This->lockedRect.bottom = This->currentDesc.Height; TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n", &This->lockedRect, This->lockedRect.left, This->lockedRect.top, This->lockedRect.right, This->lockedRect.bottom); } else { TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n", pRect, pRect->left, pRect->top, pRect->right, pRect->bottom); if ((pRect->top < 0) || (pRect->left < 0) || (pRect->left >= pRect->right) || (pRect->top >= pRect->bottom) || (pRect->right > This->currentDesc.Width) || (pRect->bottom > This->currentDesc.Height)) { WARN(" Invalid values in pRect !!!\n"); return WINED3DERR_INVALIDCALL; } if (This->resource.format == WINED3DFMT_DXT1) { /* DXT1 is half byte per pixel */ pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top) + ((pRect->left * This->bytesPerPixel / 2)); } else { pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top) + (pRect->left * This->bytesPerPixel); } This->lockedRect.left = pRect->left; This->lockedRect.top = pRect->top; This->lockedRect.right = pRect->right; This->lockedRect.bottom = pRect->bottom; } /* No dirtifying is needed for this surface implementation */ TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch); This->Flags |= SFLAG_LOCKED; return WINED3D_OK; } /***************************************************************************** * IWineD3DSurface::UnlockRect, GDI version * * Unlocks a surface. This implementation doesn't do much, except updating * the window if the front buffer is unlocked * * Returns: * WINED3D_OK on success * WINED3DERR_INVALIDCALL on failure * *****************************************************************************/ static HRESULT WINAPI IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DDeviceImpl *dev = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice; TRACE("(%p)\n", This); if (!(This->Flags & SFLAG_LOCKED)) { WARN("trying to Unlock an unlocked surf@%p\n", This); return WINED3DERR_INVALIDCALL; } /* Can be useful for debugging */ #if 0 { static unsigned int gen = 0; char buffer[4096]; ++gen; if ((gen % 10) == 0) { snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm", This, This->glDescription.target, This->glDescription.level, gen); IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer); } /* * debugging crash code if (gen == 250) { void** test = NULL; *test = 0; } */ } #endif /* Update the screen */ if(This == (IWineD3DSurfaceImpl *) dev->ddraw_primary) { x11_copy_to_screen(This, &This->lockedRect); } This->Flags &= ~SFLAG_LOCKED; memset(&This->lockedRect, 0, sizeof(RECT)); return WINED3D_OK; } /***************************************************************************** * IWineD3DSurface::Flip, GDI version * * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by * the parent library. This implementation changes the data pointers of the * surfaces and copies the new front buffer content to the screen * * Params: * override: Flipping target(e.g. back buffer) * * Returns: * WINED3D_OK on success * *****************************************************************************/ static HRESULT WINAPI IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD Flags) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DSurfaceImpl *Target = (IWineD3DSurfaceImpl *) override; TRACE("(%p)->(%p,%x)\n", This, override, Flags); TRACE("(%p) Flipping to surface %p\n", This, Target); if(Target == NULL) { ERR("(%p): Can't flip without a target\n", This); return WINED3DERR_INVALIDCALL; } /* Flip the DC */ { HDC tmp; tmp = This->hDC; This->hDC = Target->hDC; Target->hDC = tmp; } /* Flip the DIBsection */ { HBITMAP tmp; tmp = This->dib.DIBsection; This->dib.DIBsection = Target->dib.DIBsection; Target->dib.DIBsection = tmp; } /* Flip the surface data */ { void* tmp; tmp = This->dib.bitmap_data; This->dib.bitmap_data = Target->dib.bitmap_data; Target->dib.bitmap_data = tmp; tmp = This->resource.allocatedMemory; This->resource.allocatedMemory = Target->resource.allocatedMemory; Target->resource.allocatedMemory = tmp; } /* client_memory should not be different, but just in case */ { BOOL tmp; tmp = This->dib.client_memory; This->dib.client_memory = Target->dib.client_memory; Target->dib.client_memory = tmp; } /* Useful for debugging */ #if 0 { static unsigned int gen = 0; char buffer[4096]; ++gen; if ((gen % 10) == 0) { snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm", This, This->glDescription.target, This->glDescription.level, gen); IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer); } /* * debugging crash code if (gen == 250) { void** test = NULL; *test = 0; } */ } #endif /* Update the screen */ x11_copy_to_screen(This, NULL); /* FPS support */ if (TRACE_ON(fps)) { static long prev_time, frames; DWORD time = GetTickCount(); frames++; /* every 1.5 seconds */ if (time - prev_time > 1500) { TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time)); prev_time = time; frames = 0; } } return WINED3D_OK; } /***************************************************************************** * _Blt_ColorFill * * Helper function that fills a memory area with a specific color * * Params: * buf: memory address to start filling at * width, height: Dimensions of the area to fill * bpp: Bit depth of the surface * lPitch: pitch of the surface * color: Color to fill with * *****************************************************************************/ static HRESULT _Blt_ColorFill(BYTE *buf, int width, int height, int bpp, LONG lPitch, DWORD color) { int x, y; LPBYTE first; /* Do first row */ #define COLORFILL_ROW(type) \ { \ type *d = (type *) buf; \ for (x = 0; x < width; x++) \ d[x] = (type) color; \ break; \ } switch(bpp) { case 1: COLORFILL_ROW(BYTE) case 2: COLORFILL_ROW(WORD) case 3: { BYTE *d = (BYTE *) buf; for (x = 0; x < width; x++,d+=3) { d[0] = (color ) & 0xFF; d[1] = (color>> 8) & 0xFF; d[2] = (color>>16) & 0xFF; } break; } case 4: COLORFILL_ROW(DWORD) default: FIXME("Color fill not implemented for bpp %d!\n", bpp*8); return DDERR_UNSUPPORTED; } #undef COLORFILL_ROW /* Now copy first row */ first = buf; for (y = 1; y < height; y++) { buf += lPitch; memcpy(buf, first, width * bpp); } return DD_OK; } /***************************************************************************** * IWineD3DSurface::Blt, GDI version * * Performs blits to a surface, eigher from a source of source-less blts * This is the main functionality of DirectDraw * * Params: * DestRect: Destination rectangle to write to * SrcSurface: Source surface, can be NULL * SrcRect: Source rectangle *****************************************************************************/ HRESULT WINAPI IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface; RECT xdst,xsrc; HRESULT ret = DD_OK; WINED3DLOCKED_RECT dlock, slock; WINED3DFORMAT dfmt = WINED3DFMT_UNKNOWN, sfmt = WINED3DFMT_UNKNOWN; int bpp, srcheight, srcwidth, dstheight, dstwidth, width; int x, y; const PixelFormatDesc *sEntry, *dEntry; LPBYTE dbuf, sbuf; TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx); if (TRACE_ON(d3d_surface)) { if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n", DestRect->left, DestRect->top, DestRect->right, DestRect->bottom); if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n", SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom); #if 0 TRACE("\tflags: "); DDRAW_dump_DDBLT(Flags); if (Flags & DDBLT_DDFX) { TRACE("\tblitfx: "); DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX); } #endif } if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED))) { WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n"); return DDERR_SURFACEBUSY; } if (Src == This) { IWineD3DSurface_LockRect(iface, &dlock, NULL, 0); dfmt = This->resource.format; slock = dlock; sfmt = dfmt; sEntry = getFormatDescEntry(sfmt); dEntry = sEntry; } else { if (Src) { IWineD3DSurface_LockRect(SrcSurface, &slock, NULL, WINED3DLOCK_READONLY); sfmt = Src->resource.format; } sEntry = getFormatDescEntry(sfmt); dfmt = This->resource.format; dEntry = getFormatDescEntry(dfmt); IWineD3DSurface_LockRect(iface, &dlock,NULL,0); } if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~DDBLT_DDFX; if (sEntry->isFourcc && dEntry->isFourcc) { if (sfmt != dfmt) { FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n"); ret = DDERR_INVALIDPIXELFORMAT; goto release; } TRACE("Fourcc->Fourcc copy)\n"); memcpy(dlock.pBits, slock.pBits, This->currentDesc.Height * dlock.Pitch); goto release; } if (sEntry->isFourcc && !dEntry->isFourcc) { FIXME("DXTC decompression not supported right now\n"); goto release; } if (DestRect) { memcpy(&xdst,DestRect,sizeof(xdst)); } else { xdst.top = 0; xdst.bottom = This->currentDesc.Height; xdst.left = 0; xdst.right = This->currentDesc.Width; } if (SrcRect) { memcpy(&xsrc,SrcRect,sizeof(xsrc)); } else { if (Src) { xsrc.top = 0; xsrc.bottom = Src->currentDesc.Height; xsrc.left = 0; xsrc.right = Src->currentDesc.Width; } else { memset(&xsrc,0,sizeof(xsrc)); } } /* First check for the validity of source / destination rectangles. This was verified using a test application + by MSDN. */ if ((Src != NULL) && ((xsrc.bottom > Src->currentDesc.Height) || (xsrc.bottom < 0) || (xsrc.top > Src->currentDesc.Height) || (xsrc.top < 0) || (xsrc.left > Src->currentDesc.Width) || (xsrc.left < 0) || (xsrc.right > Src->currentDesc.Width) || (xsrc.right < 0) || (xsrc.right < xsrc.left) || (xsrc.bottom < xsrc.top))) { WARN("Application gave us bad source rectangle for Blt.\n"); ret = DDERR_INVALIDRECT; goto release; } /* For the Destination rect, it can be out of bounds on the condition that a clipper is set for the given surface. */ if ((/*This->clipper == NULL*/ TRUE) && ((xdst.bottom > This->currentDesc.Height) || (xdst.bottom < 0) || (xdst.top > This->currentDesc.Height) || (xdst.top < 0) || (xdst.left > This->currentDesc.Width) || (xdst.left < 0) || (xdst.right > This->currentDesc.Width) || (xdst.right < 0) || (xdst.right < xdst.left) || (xdst.bottom < xdst.top))) { WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n"); ret = DDERR_INVALIDRECT; goto release; } /* Now handle negative values in the rectangles. Warning: only supported for now in the 'simple' cases (ie not in any stretching / rotation cases). First, the case where nothing is to be done. */ if (((xdst.bottom <= 0) || (xdst.right <= 0) || (xdst.top >= (int) This->currentDesc.Height) || (xdst.left >= (int) This->currentDesc.Width)) || ((Src != NULL) && ((xsrc.bottom <= 0) || (xsrc.right <= 0) || (xsrc.top >= (int) Src->currentDesc.Height) || (xsrc.left >= (int) Src->currentDesc.Width)) )) { TRACE("Nothing to be done !\n"); goto release; } /* The easy case : the source-less blits.... */ if (Src == NULL) { RECT full_rect; RECT temp_rect; /* No idea if intersect rect can be the same as one of the source rect */ full_rect.left = 0; full_rect.top = 0; full_rect.right = This->currentDesc.Width; full_rect.bottom = This->currentDesc.Height; IntersectRect(&temp_rect, &full_rect, &xdst); xdst = temp_rect; } else { /* Only handle clipping on the destination rectangle */ int clip_horiz = (xdst.left < 0) || (xdst.right > (int) This->currentDesc.Width ); int clip_vert = (xdst.top < 0) || (xdst.bottom > (int) This->currentDesc.Height); if (clip_vert || clip_horiz) { /* Now check if this is a special case or not... */ if ((((xdst.bottom - xdst.top ) != (xsrc.bottom - xsrc.top )) && clip_vert ) || (((xdst.right - xdst.left) != (xsrc.right - xsrc.left)) && clip_horiz) || (Flags & DDBLT_DDFX)) { WARN("Out of screen rectangle in special case. Not handled right now.\n"); goto release; } if (clip_horiz) { if (xdst.left < 0) { xsrc.left -= xdst.left; xdst.left = 0; } if (xdst.right > This->currentDesc.Width) { xsrc.right -= (xdst.right - (int) This->currentDesc.Width); xdst.right = (int) This->currentDesc.Width; } } if (clip_vert) { if (xdst.top < 0) { xsrc.top -= xdst.top; xdst.top = 0; } if (xdst.bottom > This->currentDesc.Height) { xsrc.bottom -= (xdst.bottom - (int) This->currentDesc.Height); xdst.bottom = (int) This->currentDesc.Height; } } /* And check if after clipping something is still to be done... */ if ((xdst.bottom <= 0) || (xdst.right <= 0) || (xdst.top >= (int) This->currentDesc.Height) || (xdst.left >= (int) This->currentDesc.Width) || (xsrc.bottom <= 0) || (xsrc.right <= 0) || (xsrc.top >= (int) Src->currentDesc.Height) || (xsrc.left >= (int) Src->currentDesc.Width)) { TRACE("Nothing to be done after clipping !\n"); goto release; } } } bpp = This->bytesPerPixel; srcheight = xsrc.bottom - xsrc.top; srcwidth = xsrc.right - xsrc.left; dstheight = xdst.bottom - xdst.top; dstwidth = xdst.right - xdst.left; width = (xdst.right - xdst.left) * bpp; assert(width <= dlock.Pitch); dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp); if (Flags & DDBLT_WAIT) { Flags &= ~DDBLT_WAIT; } if (Flags & DDBLT_ASYNC) { static BOOL displayed = FALSE; if (!displayed) FIXME("Can't handle DDBLT_ASYNC flag right now.\n"); displayed = TRUE; Flags &= ~DDBLT_ASYNC; } if (Flags & DDBLT_DONOTWAIT) { /* DDBLT_DONOTWAIT appeared in DX7 */ static BOOL displayed = FALSE; if (!displayed) FIXME("Can't handle DDBLT_DONOTWAIT flag right now.\n"); displayed = TRUE; Flags &= ~DDBLT_DONOTWAIT; } /* First, all the 'source-less' blits */ if (Flags & DDBLT_COLORFILL) { ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp, dlock.Pitch, DDBltFx->u5.dwFillColor); Flags &= ~DDBLT_COLORFILL; } if (Flags & DDBLT_DEPTHFILL) { FIXME("DDBLT_DEPTHFILL needs to be implemented!\n"); } if (Flags & DDBLT_ROP) { /* Catch some degenerate cases here */ switch(DDBltFx->dwROP) { case BLACKNESS: ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0); break; case 0xAA0029: /* No-op */ break; case WHITENESS: ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0); break; case SRCCOPY: /* well, we do that below ? */ break; default: FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern); goto error; } Flags &= ~DDBLT_ROP; } if (Flags & DDBLT_DDROPS) { FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern); } /* Now the 'with source' blits */ if (Src) { LPBYTE sbase; int sx, xinc, sy, yinc; if (!dstwidth || !dstheight) /* hmm... stupid program ? */ goto release; sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp; xinc = (srcwidth << 16) / dstwidth; yinc = (srcheight << 16) / dstheight; if (!Flags) { /* No effects, we can cheat here */ if (dstwidth == srcwidth) { if (dstheight == srcheight) { /* No stretching in either direction. This needs to be as * fast as possible */ sbuf = sbase; /* check for overlapping surfaces */ if (SrcSurface != iface || xdst.top < xsrc.top || xdst.right <= xsrc.left || xsrc.right <= xdst.left) { /* no overlap, or dst above src, so copy from top downwards */ for (y = 0; y < dstheight; y++) { memcpy(dbuf, sbuf, width); sbuf += slock.Pitch; dbuf += dlock.Pitch; } } else if (xdst.top > xsrc.top) /* copy from bottom upwards */ { sbuf += (slock.Pitch*dstheight); dbuf += (dlock.Pitch*dstheight); for (y = 0; y < dstheight; y++) { sbuf -= slock.Pitch; dbuf -= dlock.Pitch; memcpy(dbuf, sbuf, width); } } else /* src and dst overlapping on the same line, use memmove */ { for (y = 0; y < dstheight; y++) { memmove(dbuf, sbuf, width); sbuf += slock.Pitch; dbuf += dlock.Pitch; } } } else { /* Stretching in Y direction only */ for (y = sy = 0; y < dstheight; y++, sy += yinc) { sbuf = sbase + (sy >> 16) * slock.Pitch; memcpy(dbuf, sbuf, width); dbuf += dlock.Pitch; } } } else { /* Stretching in X direction */ int last_sy = -1; for (y = sy = 0; y < dstheight; y++, sy += yinc) { sbuf = sbase + (sy >> 16) * slock.Pitch; if ((sy >> 16) == (last_sy >> 16)) { /* this sourcerow is the same as last sourcerow - * copy already stretched row */ memcpy(dbuf, dbuf - dlock.Pitch, width); } else { #define STRETCH_ROW(type) { \ type *s = (type *) sbuf, *d = (type *) dbuf; \ for (x = sx = 0; x < dstwidth; x++, sx += xinc) \ d[x] = s[sx >> 16]; \ break; } switch(bpp) { case 1: STRETCH_ROW(BYTE) case 2: STRETCH_ROW(WORD) case 4: STRETCH_ROW(DWORD) case 3: { LPBYTE s,d = dbuf; for (x = sx = 0; x < dstwidth; x++, sx+= xinc) { DWORD pixel; s = sbuf+3*(sx>>16); pixel = s[0]|(s[1]<<8)|(s[2]<<16); d[0] = (pixel )&0xff; d[1] = (pixel>> 8)&0xff; d[2] = (pixel>>16)&0xff; d+=3; } break; } default: FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8); ret = DDERR_UNSUPPORTED; goto error; } #undef STRETCH_ROW } dbuf += dlock.Pitch; last_sy = sy; } } } else { LONG dstyinc = dlock.Pitch, dstxinc = bpp; DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF; DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF; if (Flags & (DDBLT_KEYSRC | DDBLT_KEYDEST | DDBLT_KEYSRCOVERRIDE | DDBLT_KEYDESTOVERRIDE)) { /* The color keying flags are checked for correctness in ddraw */ if (Flags & DDBLT_KEYSRC) { keylow = Src->SrcBltCKey.dwColorSpaceLowValue; keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue; } else if (Flags & DDBLT_KEYSRCOVERRIDE) { keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue; keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue; } if (Flags & DDBLT_KEYDEST) { /* Destination color keys are taken from the source surface ! */ destkeylow = Src->DestBltCKey.dwColorSpaceLowValue; destkeyhigh = Src->DestBltCKey.dwColorSpaceHighValue; } else if (Flags & DDBLT_KEYDESTOVERRIDE) { destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue; destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue; } if(bpp == 1) { keymask = 0xff; } else { keymask = sEntry->redMask | sEntry->greenMask | sEntry->blueMask; } Flags &= ~(DDBLT_KEYSRC | DDBLT_KEYDEST | DDBLT_KEYSRCOVERRIDE | DDBLT_KEYDESTOVERRIDE); } if (Flags & DDBLT_DDFX) { LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp; LONG tmpxy; dTopLeft = dbuf; dTopRight = dbuf+((dstwidth-1)*bpp); dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch); dBottomRight = dBottomLeft+((dstwidth-1)*bpp); if (DDBltFx->dwDDFX & DDBLTFX_ARITHSTRETCHY) { /* I don't think we need to do anything about this flag */ WARN("Flags=DDBLT_DDFX nothing done for DDBLTFX_ARITHSTRETCHY\n"); } if (DDBltFx->dwDDFX & DDBLTFX_MIRRORLEFTRIGHT) { tmp = dTopRight; dTopRight = dTopLeft; dTopLeft = tmp; tmp = dBottomRight; dBottomRight = dBottomLeft; dBottomLeft = tmp; dstxinc = dstxinc *-1; } if (DDBltFx->dwDDFX & DDBLTFX_MIRRORUPDOWN) { tmp = dTopLeft; dTopLeft = dBottomLeft; dBottomLeft = tmp; tmp = dTopRight; dTopRight = dBottomRight; dBottomRight = tmp; dstyinc = dstyinc *-1; } if (DDBltFx->dwDDFX & DDBLTFX_NOTEARING) { /* I don't think we need to do anything about this flag */ WARN("Flags=DDBLT_DDFX nothing done for DDBLTFX_NOTEARING\n"); } if (DDBltFx->dwDDFX & DDBLTFX_ROTATE180) { tmp = dBottomRight; dBottomRight = dTopLeft; dTopLeft = tmp; tmp = dBottomLeft; dBottomLeft = dTopRight; dTopRight = tmp; dstxinc = dstxinc * -1; dstyinc = dstyinc * -1; } if (DDBltFx->dwDDFX & DDBLTFX_ROTATE270) { tmp = dTopLeft; dTopLeft = dBottomLeft; dBottomLeft = dBottomRight; dBottomRight = dTopRight; dTopRight = tmp; tmpxy = dstxinc; dstxinc = dstyinc; dstyinc = tmpxy; dstxinc = dstxinc * -1; } if (DDBltFx->dwDDFX & DDBLTFX_ROTATE90) { tmp = dTopLeft; dTopLeft = dTopRight; dTopRight = dBottomRight; dBottomRight = dBottomLeft; dBottomLeft = tmp; tmpxy = dstxinc; dstxinc = dstyinc; dstyinc = tmpxy; dstyinc = dstyinc * -1; } if (DDBltFx->dwDDFX & DDBLTFX_ZBUFFERBASEDEST) { /* I don't think we need to do anything about this flag */ WARN("Flags=DDBLT_DDFX nothing done for DDBLTFX_ZBUFFERBASEDEST\n"); } dbuf = dTopLeft; Flags &= ~(DDBLT_DDFX); } #define COPY_COLORKEY_FX(type) { \ type *s, *d = (type *) dbuf, *dx, tmp; \ for (y = sy = 0; y < dstheight; y++, sy += yinc) { \ s = (type*)(sbase + (sy >> 16) * slock.Pitch); \ dx = d; \ for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \ tmp = s[sx >> 16]; \ if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \ ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \ dx[0] = tmp; \ } \ dx = (type*)(((LPBYTE)dx)+dstxinc); \ } \ d = (type*)(((LPBYTE)d)+dstyinc); \ } \ break; } switch (bpp) { case 1: COPY_COLORKEY_FX(BYTE) case 2: COPY_COLORKEY_FX(WORD) case 4: COPY_COLORKEY_FX(DWORD) case 3: { LPBYTE s,d = dbuf, dx; for (y = sy = 0; y < dstheight; y++, sy += yinc) { sbuf = sbase + (sy >> 16) * slock.Pitch; dx = d; for (x = sx = 0; x < dstwidth; x++, sx+= xinc) { DWORD pixel, dpixel = 0; s = sbuf+3*(sx>>16); pixel = s[0]|(s[1]<<8)|(s[2]<<16); dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16); if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) && ((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh)) { dx[0] = (pixel )&0xff; dx[1] = (pixel>> 8)&0xff; dx[2] = (pixel>>16)&0xff; } dx+= dstxinc; } d += dstyinc; } break; } default: FIXME("%s color-keyed blit not implemented for bpp %d!\n", (Flags & DDBLT_KEYSRC) ? "Source" : "Destination", bpp*8); ret = DDERR_UNSUPPORTED; goto error; #undef COPY_COLORKEY_FX } } } error: if (Flags && FIXME_ON(d3d_surface)) { FIXME("\tUnsupported flags: %08x\n", Flags); } release: IWineD3DSurface_UnlockRect(iface); if (SrcSurface && SrcSurface != iface) IWineD3DSurface_UnlockRect(SrcSurface); return ret; } /***************************************************************************** * IWineD3DSurface::BltFast, GDI version * * This is the software implementation of BltFast, as used by GDI surfaces * and as a fallback for OpenGL surfaces. This code is taken from the old * DirectDraw code, and was originally written by TransGaming. * * Params: * dstx: * dsty: * Source: Source surface to copy from * rsrc: Source rectangle * trans: Some Flags * * Returns: * WINED3D_OK on success * *****************************************************************************/ HRESULT WINAPI IWineGDISurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, IWineD3DSurface *Source, RECT *rsrc, DWORD trans) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source; int bpp, w, h, x, y; WINED3DLOCKED_RECT dlock,slock; HRESULT ret = DD_OK; RECT rsrc2; RECT lock_src, lock_dst, lock_union; BYTE *sbuf, *dbuf; const PixelFormatDesc *sEntry, *dEntry; if (TRACE_ON(d3d_surface)) { TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans); if (rsrc) { TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top, rsrc->right,rsrc->bottom); } else { TRACE(" srcrect: NULL\n"); } } if ((This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED))) { WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n"); return DDERR_SURFACEBUSY; } if (!rsrc) { WARN("rsrc is NULL!\n"); rsrc = &rsrc2; rsrc->left = 0; rsrc->top = 0; rsrc->right = Src->currentDesc.Width; rsrc->bottom = Src->currentDesc.Height; } /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/ if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) || (rsrc->top > Src->currentDesc.Height) || (rsrc->top < 0) || (rsrc->left > Src->currentDesc.Width) || (rsrc->left < 0) || (rsrc->right > Src->currentDesc.Width) || (rsrc->right < 0) || (rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top)) { WARN("Application gave us bad source rectangle for BltFast.\n"); return DDERR_INVALIDRECT; } h = rsrc->bottom - rsrc->top; if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty; if (h > Src->currentDesc.Height-rsrc->top) h=Src->currentDesc.Height-rsrc->top; if (h <= 0) return DDERR_INVALIDRECT; w = rsrc->right - rsrc->left; if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx; if (w > Src->currentDesc.Width-rsrc->left) w = Src->currentDesc.Width-rsrc->left; if (w <= 0) return DDERR_INVALIDRECT; /* Now compute the locking rectangle... */ lock_src.left = rsrc->left; lock_src.top = rsrc->top; lock_src.right = lock_src.left + w; lock_src.bottom = lock_src.top + h; lock_dst.left = dstx; lock_dst.top = dsty; lock_dst.right = dstx + w; lock_dst.bottom = dsty + h; bpp = This->bytesPerPixel; /* We need to lock the surfaces, or we won't get refreshes when done. */ if (Src == This) { int pitch; UnionRect(&lock_union, &lock_src, &lock_dst); /* Lock the union of the two rectangles */ ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0); if(ret != WINED3D_OK) goto error; pitch = dlock.Pitch; slock.Pitch = dlock.Pitch; /* Since slock was originally copied from this surface's description, we can just reuse it */ assert(This->resource.allocatedMemory != NULL); sbuf = (BYTE *)This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp; dbuf = (BYTE *)This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp; sEntry = getFormatDescEntry(Src->resource.format); dEntry = sEntry; } else { ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY); if(ret != WINED3D_OK) goto error; ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0); if(ret != WINED3D_OK) goto error; sbuf = slock.pBits; dbuf = dlock.pBits; TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf); sEntry = getFormatDescEntry(Src->resource.format); dEntry = getFormatDescEntry(This->resource.format); } /* Handle first the FOURCC surfaces... */ if (sEntry->isFourcc && dEntry->isFourcc) { TRACE("Fourcc -> Fourcc copy\n"); if (trans) FIXME("trans arg not supported when a FOURCC surface is involved\n"); if (dstx || dsty) FIXME("offset for destination surface is not supported\n"); if (Src->resource.format != This->resource.format) { FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n"); ret = DDERR_INVALIDPIXELFORMAT; goto error; } /* FIXME: Watch out that the size is correct for FOURCC surfaces */ memcpy(dbuf, sbuf, This->resource.size); goto error; } if (sEntry->isFourcc && !dEntry->isFourcc) { /* TODO: Use the libtxc_dxtn.so shared library to do * software decompression */ ERR("DXTC decompression not supported by now\n"); goto error; } if (trans & (DDBLTFAST_SRCCOLORKEY | DDBLTFAST_DESTCOLORKEY)) { DWORD keylow, keyhigh; TRACE("Color keyed copy\n"); if (trans & DDBLTFAST_SRCCOLORKEY) { keylow = Src->SrcBltCKey.dwColorSpaceLowValue; keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue; } else { /* I'm not sure if this is correct */ FIXME("DDBLTFAST_DESTCOLORKEY not fully supported yet.\n"); keylow = This->DestBltCKey.dwColorSpaceLowValue; keyhigh = This->DestBltCKey.dwColorSpaceHighValue; } #define COPYBOX_COLORKEY(type) { \ type *d, *s, tmp; \ s = (type *) sbuf; \ d = (type *) dbuf; \ for (y = 0; y < h; y++) { \ for (x = 0; x < w; x++) { \ tmp = s[x]; \ if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \ } \ s = (type *)((BYTE *)s + slock.Pitch); \ d = (type *)((BYTE *)d + dlock.Pitch); \ } \ break; \ } switch (bpp) { case 1: COPYBOX_COLORKEY(BYTE) case 2: COPYBOX_COLORKEY(WORD) case 4: COPYBOX_COLORKEY(DWORD) case 3: { BYTE *d, *s; DWORD tmp; s = (BYTE *) sbuf; d = (BYTE *) dbuf; for (y = 0; y < h; y++) { for (x = 0; x < w * 3; x += 3) { tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16); if (tmp < keylow || tmp > keyhigh) { d[x + 0] = s[x + 0]; d[x + 1] = s[x + 1]; d[x + 2] = s[x + 2]; } } s += slock.Pitch; d += dlock.Pitch; } break; } default: FIXME("Source color key blitting not supported for bpp %d\n",bpp*8); ret = DDERR_UNSUPPORTED; goto error; } #undef COPYBOX_COLORKEY TRACE("Copy Done\n"); } else { int width = w * bpp; TRACE("NO color key copy\n"); for (y = 0; y < h; y++) { /* This is pretty easy, a line for line memcpy */ memcpy(dbuf, sbuf, width); sbuf += slock.Pitch; dbuf += dlock.Pitch; } TRACE("Copy done\n"); } error: if (Src == This) { IWineD3DSurface_UnlockRect(iface); } else { IWineD3DSurface_UnlockRect(iface); IWineD3DSurface_UnlockRect(Source); } return ret; } /***************************************************************************** * IWineD3DSurface::LoadTexture, GDI version * * This is mutually unsupported by GDI surfaces * * Returns: * D3DERR_INVALIDCALL * *****************************************************************************/ HRESULT WINAPI IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface) { ERR("Unsupported on X11 surfaces\n"); return WINED3DERR_INVALIDCALL; } /***************************************************************************** * IWineD3DSurface::SaveSnapshot, GDI version * * This method writes the surface's contents to the in tga format to the * file specified in filename. * * Params: * filename: File to write to * * Returns: * WINED3DERR_INVALIDCALL if the file couldn't be opened * WINED3D_OK on success * *****************************************************************************/ static int get_shift(DWORD color_mask) { int shift = 0; while (color_mask > 0xFF) { color_mask >>= 1; shift += 1; } while ((color_mask & 0x80) == 0) { color_mask <<= 1; shift -= 1; } return shift; } HRESULT WINAPI IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const char* filename) { FILE* f = NULL; UINT y = 0, x = 0; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; static char *output = NULL; static int size = 0; const PixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format); if (This->pow2Width > size) { output = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->pow2Width * 3); size = This->pow2Width; } f = fopen(filename, "w+"); if (NULL == f) { ERR("opening of %s failed with\n", filename); return WINED3DERR_INVALIDCALL; } fprintf(f, "P6\n%d %d\n255\n", This->pow2Width, This->pow2Height); if (This->resource.format == WINED3DFMT_P8) { unsigned char table[256][3]; int i; if (This->palette == NULL) { fclose(f); return WINED3DERR_INVALIDCALL; } for (i = 0; i < 256; i++) { table[i][0] = This->palette->palents[i].peRed; table[i][1] = This->palette->palents[i].peGreen; table[i][2] = This->palette->palents[i].peBlue; } for (y = 0; y < This->pow2Height; y++) { unsigned char *src = (unsigned char *) This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface)); for (x = 0; x < This->pow2Width; x++) { unsigned char color = *src; src += 1; output[3 * x + 0] = table[color][0]; output[3 * x + 1] = table[color][1]; output[3 * x + 2] = table[color][2]; } fwrite(output, 3 * This->pow2Width, 1, f); } } else { int red_shift, green_shift, blue_shift, pix_width; pix_width = This->bytesPerPixel; red_shift = get_shift(formatEntry->redMask); green_shift = get_shift(formatEntry->greenMask); blue_shift = get_shift(formatEntry->blueMask); for (y = 0; y < This->pow2Height; y++) { unsigned char *src = (unsigned char *) This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface)); for (x = 0; x < This->pow2Width; x++) { unsigned int color; unsigned int comp; int i; color = 0; for (i = 0; i < pix_width; i++) { color |= src[i] << (8 * i); } src += 1 * pix_width; comp = color & formatEntry->redMask; output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift; comp = color & formatEntry->greenMask; output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift; comp = color & formatEntry->blueMask; output[3 * x + 2] = blue_shift > 0 ? comp >> blue_shift : comp << -blue_shift; } fwrite(output, 3 * This->pow2Width, 1, f); } } fclose(f); return WINED3D_OK; } /***************************************************************************** * IWineD3DSurface::PrivateSetup, GDI version * * Initializes the GDI surface, aka creates the DIB section we render to * The DIB section creation is done by calling GetDC, which will create the * section and releasing the dc to allow the app to use it. The dib section * will stay until the surface is released * * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes * are set to the real sizes to save memory. The NONPOW2 flag is unset to * avoid confusion in the shared surface code. * * Returns: * WINED3D_OK on success * The return values of called methods on failure * *****************************************************************************/ HRESULT WINAPI IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface) { IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; HRESULT hr; HDC hdc; long oldsize = This->resource.size; if(This->resource.usage & WINED3DUSAGE_OVERLAY) { ERR("(%p) Overlays not yet supported by GDI surfaces\n", This); return WINED3DERR_INVALIDCALL; } /* Sysmem textures have memory already allocated - * release it, this avoids an unnecessary memcpy */ HeapFree(GetProcessHeap(), 0, This->resource.allocatedMemory); This->resource.allocatedMemory = NULL; /* We don't mind the nonpow2 stuff in GDI */ This->resource.size = IWineD3DSurface_GetPitch(iface) * This->currentDesc.Height; This->pow2Width = This->currentDesc.Width; This->pow2Height = This->currentDesc.Height; This->Flags &= ~SFLAG_NONPOW2; /* Adjust the opengl mem counter */ globalChangeGlRam(This->resource.size - oldsize); /* Call GetDC to create a DIB section. We will use that * DIB section for rendering * * Release the DC afterwards to allow the app to use it */ hr = IWineD3DSurface_GetDC(iface, &hdc); if(FAILED(hr)) { ERR("(%p) IWineD3DSurface::GetDC failed with hr %08x\n", This, hr); return hr; } hr = IWineD3DSurface_ReleaseDC(iface, hdc); if(FAILED(hr)) { ERR("(%p) IWineD3DSurface::ReleaseDC failed with hr %08x\n", This, hr); return hr; } return WINED3D_OK; } const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl = { /* IUnknown */ IWineD3DSurfaceImpl_QueryInterface, IWineD3DSurfaceImpl_AddRef, IWineD3DSurfaceImpl_Release, /* IWineD3DResource */ IWineD3DSurfaceImpl_GetParent, IWineD3DSurfaceImpl_GetDevice, IWineD3DSurfaceImpl_SetPrivateData, IWineD3DSurfaceImpl_GetPrivateData, IWineD3DSurfaceImpl_FreePrivateData, IWineD3DSurfaceImpl_SetPriority, IWineD3DSurfaceImpl_GetPriority, IWineGDISurfaceImpl_PreLoad, IWineD3DSurfaceImpl_GetType, /* IWineD3DSurface */ IWineD3DSurfaceImpl_GetContainer, IWineD3DSurfaceImpl_GetDesc, IWineGDISurfaceImpl_LockRect, IWineGDISurfaceImpl_UnlockRect, IWineD3DSurfaceImpl_GetDC, IWineD3DSurfaceImpl_ReleaseDC, IWineGDISurfaceImpl_Flip, IWineGDISurfaceImpl_Blt, IWineD3DSurfaceImpl_GetBltStatus, IWineD3DSurfaceImpl_GetFlipStatus, IWineD3DSurfaceImpl_IsLost, IWineD3DSurfaceImpl_Restore, IWineGDISurfaceImpl_BltFast, IWineD3DSurfaceImpl_GetPalette, IWineD3DSurfaceImpl_SetPalette, IWineD3DSurfaceImpl_RealizePalette, IWineD3DSurfaceImpl_SetColorKey, IWineD3DSurfaceImpl_GetPitch, IWineD3DSurfaceImpl_SetMem, IWineD3DSurfaceImpl_SetOverlayPosition, IWineD3DSurfaceImpl_GetOverlayPosition, IWineD3DSurfaceImpl_UpdateOverlayZOrder, IWineD3DSurfaceImpl_UpdateOverlay, /* Internal use: */ IWineD3DSurfaceImpl_AddDirtyRect, IWineGDISurfaceImpl_LoadTexture, IWineGDISurfaceImpl_SaveSnapshot, IWineD3DSurfaceImpl_SetContainer, IWineD3DSurfaceImpl_SetGlTextureDesc, IWineD3DSurfaceImpl_GetGlDesc, IWineD3DSurfaceImpl_GetData, IWineD3DSurfaceImpl_SetFormat, IWineGDISurfaceImpl_PrivateSetup };