/* * * Copyright 2002 Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #define COBJMACROS #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "wine/debug.h" #include "wine/unicode.h" #include "d3dx8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); /* ID3DXBuffer IUnknown parts follow: */ static HRESULT WINAPI ID3DXBufferImpl_QueryInterface(LPD3DXBUFFER iface, REFIID riid, LPVOID* ppobj) { ID3DXBufferImpl *This = (ID3DXBufferImpl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXBuffer)) { IUnknown_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); return E_NOINTERFACE; } static ULONG WINAPI ID3DXBufferImpl_AddRef(LPD3DXBUFFER iface) { ID3DXBufferImpl *This = (ID3DXBufferImpl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %d\n", This, ref - 1); return ref; } static ULONG WINAPI ID3DXBufferImpl_Release(LPD3DXBUFFER iface) { ID3DXBufferImpl *This = (ID3DXBufferImpl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %d\n", This, ref); if (ref == 0) { HeapFree(GetProcessHeap(), 0, This->buffer); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* ID3DXBuffer Interface follow: */ static LPVOID WINAPI ID3DXBufferImpl_GetBufferPointer(LPD3DXBUFFER iface) { ID3DXBufferImpl *This = (ID3DXBufferImpl *)iface; return This->buffer; } static DWORD WINAPI ID3DXBufferImpl_GetBufferSize(LPD3DXBUFFER iface) { ID3DXBufferImpl *This = (ID3DXBufferImpl *)iface; return This->bufferSize; } const ID3DXBufferVtbl D3DXBuffer_Vtbl = { ID3DXBufferImpl_QueryInterface, ID3DXBufferImpl_AddRef, ID3DXBufferImpl_Release, ID3DXBufferImpl_GetBufferPointer, ID3DXBufferImpl_GetBufferSize }; HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) { ID3DXBufferImpl *object; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXBufferImpl)); if (NULL == object) { *ppBuffer = NULL; return E_OUTOFMEMORY; } object->lpVtbl = &D3DXBuffer_Vtbl; object->ref = 1; object->bufferSize = NumBytes; object->buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, NumBytes); if (NULL == object->buffer) { HeapFree(GetProcessHeap(), 0, object); *ppBuffer = NULL; return E_OUTOFMEMORY; } *ppBuffer = (LPD3DXBUFFER)object; return D3D_OK; } HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags, LPD3DXBUFFER* ppConstants, LPD3DXBUFFER* ppCompiledShader, LPD3DXBUFFER* ppCompilationErrors) { FIXME("(void): stub\n"); return D3D_OK; } HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR pSrcFile, DWORD Flags, LPD3DXBUFFER* ppConstants, LPD3DXBUFFER* ppCompiledShader, LPD3DXBUFFER* ppCompilationErrors) { LPWSTR pSrcFileW = NULL; DWORD len; HRESULT ret; if (!pSrcFile) return D3DXERR_INVALIDDATA; len = MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, NULL, 0 ); pSrcFileW = HeapAlloc( GetProcessHeap(), 0, len * sizeof(WCHAR) ); MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, pSrcFileW, len ); ret=D3DXAssembleShaderFromFileW(pSrcFileW, Flags, ppConstants, ppCompiledShader, ppCompilationErrors); HeapFree( GetProcessHeap(), 0, pSrcFileW ); return ret; } HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR pSrcFile, DWORD Flags, LPD3DXBUFFER* ppConstants, LPD3DXBUFFER* ppCompiledShader, LPD3DXBUFFER* ppCompilationErrors) { FIXME("(void): stub\n"); return D3D_OK; } HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont) { FIXME("(void): stub\n"); return D3D_OK; }