/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3d10core_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); struct input_signature_element { const char *semantic_name; UINT semantic_idx; DWORD unknown; /* system value semantic? */ DWORD component_type; UINT register_idx; DWORD mask; }; struct input_signature { struct input_signature_element *elements; UINT element_count; }; static HRESULT parse_isgn(const char *data, struct input_signature *is) { struct input_signature_element *e; const char *ptr = data; unsigned int i; DWORD count; read_dword(&ptr, &count); TRACE("%u elements\n", count); skip_dword_unknown(&ptr, 1); e = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*e)); if (!e) { ERR("Failed to allocate input signature memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < count; ++i) { UINT name_offset; read_dword(&ptr, &name_offset); e[i].semantic_name = data + name_offset; read_dword(&ptr, &e[i].semantic_idx); read_dword(&ptr, &e[i].unknown); read_dword(&ptr, &e[i].component_type); read_dword(&ptr, &e[i].register_idx); read_dword(&ptr, &e[i].mask); TRACE("semantic: %s, semantic idx: %u, unknown %#x, type %u, register idx: %u, use_mask %#x, input_mask %#x\n", e[i].semantic_name, e[i].semantic_idx, e[i].unknown, e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff); } is->elements = e; is->element_count = count; return S_OK; } static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) { struct input_signature *is = ctx; const char *ptr = data; char tag_str[5]; switch(tag) { case TAG_ISGN: return parse_isgn(ptr, is); default: memcpy(tag_str, &tag, 4); tag_str[4] = '\0'; FIXME("Unhandled chunk %s\n", tag_str); return S_OK; } } HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length, WINED3DVERTEXELEMENT **wined3d_elements, UINT *wined3d_element_count) { struct input_signature is; HRESULT hr; UINT i; hr = parse_dxbc(shader_byte_code, shader_byte_code_length, isgn_handler, &is); if (FAILED(hr)) { ERR("Failed to parse input signature.\n"); return E_FAIL; } *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(**wined3d_elements)); if (!*wined3d_elements) { ERR("Failed to allocate wined3d vertex element array memory.\n"); HeapFree(GetProcessHeap(), 0, is.elements); return E_OUTOFMEMORY; } *wined3d_element_count = 0; for (i = 0; i < element_count; ++i) { UINT j; for (j = 0; j < is.element_count; ++j) { if (!strcmp(element_descs[i].SemanticName, is.elements[j].semantic_name) && element_descs[i].SemanticIndex == is.elements[j].semantic_idx) { WINED3DVERTEXELEMENT *e = &(*wined3d_elements)[(*wined3d_element_count)++]; const D3D10_INPUT_ELEMENT_DESC *f = &element_descs[i]; e->format = wined3dformat_from_dxgi_format(f->Format); e->input_slot = f->InputSlot; e->offset = f->AlignedByteOffset; e->output_slot = is.elements[j].register_idx; e->method = WINED3DDECLMETHOD_DEFAULT; e->usage = 0; e->usage_idx = 0; if (f->AlignedByteOffset == D3D10_APPEND_ALIGNED_ELEMENT) FIXME("D3D10_APPEND_ALIGNED_ELEMENT not supported\n"); if (f->InputSlotClass != D3D10_INPUT_PER_VERTEX_DATA) FIXME("Ignoring input slot class (%#x)\n", f->InputSlotClass); if (f->InstanceDataStepRate) FIXME("Ignoring instace data step rate (%#x)\n", f->InstanceDataStepRate); break; } } } HeapFree(GetProcessHeap(), 0, is.elements); return S_OK; } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D10InputLayout) || IsEqualGUID(riid, &IID_ID3D10DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface) { struct d3d10_input_layout *This = (struct d3d10_input_layout *)iface; ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface) { struct d3d10_input_layout *This = (struct d3d10_input_layout *)iface; ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { IWineD3DVertexDeclaration_Release(This->wined3d_decl); HeapFree(GetProcessHeap(), 0, This); } return refcount; } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *iface, ID3D10Device **device) { FIXME("iface %p, device %p stub!\n", iface, device); } static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface, REFGUID guid, UINT *data_size, void *data) { FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface, REFGUID guid, UINT data_size, const void *data) { FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface, REFGUID guid, const IUnknown *data) { FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); return E_NOTIMPL; } const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl = { /* IUnknown methods */ d3d10_input_layout_QueryInterface, d3d10_input_layout_AddRef, d3d10_input_layout_Release, /* ID3D10DeviceChild methods */ d3d10_input_layout_GetDevice, d3d10_input_layout_GetPrivateData, d3d10_input_layout_SetPrivateData, d3d10_input_layout_SetPrivateDataInterface, };